characters = {
	#### Characters ####
	### Phase One ###
	## Country Leaders ##
	# Main #
	GRM_salem = {
		name = "Salem"
		portraits = {
			army = {
				large = "gfx/leaders/GRM/portrait_GRM_salem.dds"
				#small = "gfx/interface/ideas/AST/portrait_MRU_robert_saulfort_idea.dds"
			}
			civilian = {
				large = "gfx/leaders/GRM/portrait_GRM_salem.dds"
				#small = "gfx/interface/ideas/AST/portrait_MRU_robert_saulfort_idea.dds"
			}
		}
		
		country_leader = {
		    desc = ""
			expire = "2000.1.1"
			ideology = zamia_grimm
			traits = { 
				GRM_wicked_witch_of_the_west
			}
		}
	}

	# Ideology #
	## Advisors ##
	# Cabinet #
	# Theorist #
	## Scientists ##
	# Nuclear #
	# Naval #
	# Air #
	# Land #
	## Chiefs ##
	# Army #
	# Navy #
	# Air #
	## High Command ##
	# Army #
	# Navy #
	# Air #
	## Generals ##
	# Field Marshal #
	GRM_hound = {
		name = "the Hound"
		portraits = {
			army = {
				large = "gfx/leaders/GRM/portrait_GRM_copper_alistair.dds"
				#small = "gfx/interface/ideas/AST/portrait_MRU_robert_saulfort_idea.dds"
			}
			civilian = {
				large = "gfx/leaders/GRM/portrait_GRM_copper_alistair.dds"
				#small = "gfx/interface/ideas/AST/portrait_MRU_robert_saulfort_idea.dds"
			}
		}

		field_marshal = {
			traits = { }
			skill = 6
			attack_skill = 6
			defense_skill = 5
			planning_skill = 3
			logistics_skill = 2
		}
	}

	# Corps Commander #
	GRM_beowulf_alpha = {
		name = "Beowulf Alpha"
		portraits = {
			army = {
				large = "gfx/leaders/GRM/portrait_GRM_beowulf_alpha.dds"
				#small = "gfx/interface/ideas/AST/portrait_MRU_robert_saulfort_idea.dds"
			}
			civilian = {
				large = "gfx/leaders/GRM/portrait_GRM_beowulf_alpha.dds"
				#small = "gfx/interface/ideas/AST/portrait_MRU_robert_saulfort_idea.dds"
			}
		}

		corps_commander = {
			traits = { }
			skill = 3
			attack_skill = 3
			defense_skill = 3
			planning_skill = 1
			logistics_skill = 1
		}
	}

	# Admiral #
	### Phase Two ### 
}