leader_traits = {
	#### Kingdoms ####
	### Cities ###
	## Vale ##
	# Leader #
	# Advisor #
	# Military Chief #
	# High Command #
	## Vacuo ##
	# Leader #
	# Advisor #
	# Military Chief #
	# High Command #
	## Atlas ##
	# Leader #
	ATL_silver_haired_councilmen = {
		random = no

		ai_will_do = {
			factor = 100
		}
	}

	ATL_general_tinman = {
		random = no

		ai_will_do = {
			factor = 100
		}
	}
	# Advisor #
	# Military Chief #
	# High Command #
	## Mistral ##
	# Leader #
	# Advisor #
	# Military Chief #
	# High Command #

  	### Lesser Cities ###
	## Kuo Kuana ##
	# Leader #
	KUO_black_claw = {
		random = no

		ai_will_do = {
			factor = 100
		}
	}
	# Advisor #
	# Military Chief #
	# High Command #
	## Vytal ##
	# Leader #
	# Advisor #
	# Military Chief #
	# High Command #
	## Argust ##
	# Leader #
	# Advisor #
	# Military Chief #
	# High Command #

	### Academies ###
	## Beacon ##
	# Leader #
	BEA_wizards_sight = {
		random = no

		ai_will_do = {
			factor = 100
		}
	}
	# Advisor #
	# Military Chief #
	# High Command #
	## Shade ##
	# Leader #
	# Advisor #
	# Military Chief #
	# High Command #
	## Haven ##
	# Leader #
	HAV_cowardly_headmaster = {
		random = no

		ai_will_do = {
			factor = 100
		}
	}
	# Advisor #
	# Military Chief #
	# High Command #

	### Villages ###
	## Vale ##
	# Leader #
	# Advisor #
	# Military Chief #
	# High Command #
	## Vacuo ## 
	# Leader #
	# Advisor #
	# Military Chief #
	# High Command #
	## Mistral ##
	# Leader #
	# Advisor #
	# Military Chief #
	# High Command #

	### Grimm ###
	## Land of Darkness ##
	GRM_wicked_witch_of_the_west = {
		random = no

		ai_will_do = {
			factor = 100
		}
	}
	
	## Generic Grimm ##
	mindless_collective = {
		random = no
		political_power_factor = -0.95
		war_support_factor = 1
		stability_factor = 1
		ai_focus_aggressive_factor = 100

		ai_will_do = {
			factor = 100
		}
	}

	## Misc ##
	MER_lusus_naturae = {
		random = no

		ai_will_do = {
			factor = 100
		}
	}
     
	### White Fang ###
	## Menagerie ##
	# Leader #
	WHF_high_leader = {
		random = no

		ai_will_do = {
			factor = 100
		}
	}
	# Advisor #
	# Military Chief #
	# High Command #
	## Vale ##
	# Leader #
	WVA_poetic_bladed_beast = {
		random = no

		ai_will_do = {
			factor = 100
		}
	}
	# Advisor #
	# Military Chief #
	# High Command #
	## Vacuo ##
	# Leader #
	# Advisor #
	# Military Chief #
	# High Command #
	## Atlas ##
	# Leader #
	# Advisor #
	# Military Chief #
	# High Command #
	## Mistral ##
	# Leader #
	# Advisor #
	# Military Chief #
	# High Command #

}