placeholder_decisions = {	
	swap_to_academy = {
		allowed = {
			always = yes
		}

		available = {

		}

		visible = {
			NOT = {
				has_government = academy
			}
		}

		complete_effect = {
			set_politics = {
				ruling_party = academy
				last_election = "1000.1.1"
				election_frequency = 48
				elections_allowed = no
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	swap_to_corporate = {
		allowed = {
			always = yes
		}

		available = {

		}	

		visible = {
			NOT = {
				has_government = corporate
			}
		}

		complete_effect = {
			set_politics = {
				ruling_party = corporate
				last_election = "1000.1.1"
				election_frequency = 48
				elections_allowed = no
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	swap_to_council = {
		allowed = {
			always = yes
		}

		available = {

		}

		visible = {
			NOT = {
				has_government = council
			}
		}

		complete_effect = {
			set_politics = {
				ruling_party = council
				last_election = "1000.1.1"
				election_frequency = 48
				elections_allowed = no
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	swap_to_monarchy = {
		allowed = {
			always = yes
		}

		available = {

		}

		visible = {
			NOT = {
				has_government = monarchy
			}
		}

		complete_effect = {
			set_politics = {
				ruling_party = monarchy
				last_election = "1000.1.1"
				election_frequency = 48
				elections_allowed = no
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	swap_to_criminal = {
		allowed = {
			always = yes
		}

		available = {

		}
		
		visible = {
			NOT = {
				has_government = criminal
			}
		}

		complete_effect = {
			set_politics = {
				ruling_party = criminal
				last_election = "1000.1.1"
				election_frequency = 48
				elections_allowed = no
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	swap_to_cultist = {
		allowed = {
			always = yes
		}

		available = {

		}

		visible = {
			NOT = {
				has_government = cultist
			}
		}

		complete_effect = {
			set_politics = {
				ruling_party = cultist
				last_election = "1000.1.1"
				election_frequency = 48
				elections_allowed = no
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	swap_to_terrorist = {
		allowed = {
			always = yes
		}

		available = {

		}

		visible = {
			NOT = {
				has_government = terrorist
			}
		}

		complete_effect = {
			set_politics = {
				ruling_party = terrorist
				last_election = "1000.1.1"
				election_frequency = 48
				elections_allowed = no
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	swap_to_grimm = {
		allowed = {
			always = yes
		}

		available = {

		}

		visible = {
			NOT = {
				has_government = grimm
			}
		}

		complete_effect = {
			set_politics = {
				ruling_party = grimm
				last_election = "1000.1.1"
				election_frequency = 48
				elections_allowed = no
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	swap_to_tribal = {
		allowed = {
			always = yes
		}

		available = {

		}

		visible = {
			NOT = {
				has_government = tribal
			}
		}

		complete_effect = {
			set_politics = {
				ruling_party = tribal
				last_election = "1000.1.1"
				election_frequency = 48
				elections_allowed = no
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	swap_to_wilderness = {
		allowed = {
			always = yes
		}

		available = {

		}

		visible = {
			NOT = {
				has_government = wilderness
			}
		}

		complete_effect = {
			set_politics = {
				ruling_party = wilderness
				last_election = "1000.1.1"
				election_frequency = 48
				elections_allowed = no
			}
		}

		ai_will_do = {
			factor = 0
		}
	}
}