technologies = {
	## Special Forces Faunus ##
	# Militia #
	faunus_militia_1 = {

		enable_equipments = {
			faunus_militia_equipment_0
		}

		enable_equipment_modules = {
			#tank_heavy_machine_gun
			#secondary_turret_hmg
			#additional_machine_guns
		}

		enable_subunits = {
			faunus_militia
		}

		dependencies = {
			
		}

		path = {
			leads_to_tech = avian_faunus_1
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = faunus_operative_1
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = aquatic_faunus_1
			research_cost_coeff = 1
		}

		research_cost = 200
		folder = {
			name = faunus_folder
			position = { x = 0 y = -1 }
		}

		categories = {
			faunus_tech
		}
		special_project_specialization = { specialization_land }

		ai_will_do = {
			factor = 1
		}
	}

	# Avian #
	avian_faunus_1 = {

		enable_equipments = {
			avian_faunus_equipment_0
		}

		enable_equipment_modules = {
			#tank_heavy_machine_gun
			#secondary_turret_hmg
			#additional_machine_guns
		}

		enable_subunits = {
			avian_faunus
		}

		dependencies = {
			
		}

		path = {
			leads_to_tech = faunus_wing_enforcements
			research_cost_coeff = 1
		}

		research_cost = 200
		folder = {
			name = faunus_folder
			position = { x = -2 y = 2 }
		}

		categories = {
			faunus_tech
		}
		special_project_specialization = { specialization_air }

		ai_will_do = {
			factor = 1
		}
	}

	faunus_wing_enforcements = {
		force_use_small_tech_layout = yes

		path = {
			leads_to_tech = avian_faunus_2
			research_cost_coeff = 1
		}

		research_cost = 100
		folder = {
			name = faunus_folder
			position = { x = -2 y = 4 }
		}

		categories = {
			faunus_tech
		}

		category_avian_faunus = {
			soft_attack = 0.1
			#breakthrough = 0.05
		}

		ai_will_do = {
			factor = 1
		}
	}

	avian_faunus_2 = {

		enable_equipments = {
			avian_faunus_equipment_1
		}

		enable_equipment_modules = {
			#tank_heavy_machine_gun
			#secondary_turret_hmg
			#additional_machine_guns
		}

		dependencies = {
			
		}

		path = {
			#leads_to_tech = faunus_wing_enforcements
			#research_cost_coeff = 1
		}

		research_cost = 200
		folder = {
			name = faunus_folder
			position = { x = -2 y = 6 }
		}

		categories = {
			faunus_tech
		}
		special_project_specialization = { specialization_air }

		ai_will_do = {
			factor = 1
		}
	}

	# Operative #
	faunus_operative_1 = {

		enable_equipments = {
			faunus_operative_equipment_0
		}

		enable_equipment_modules = {
			#tank_heavy_machine_gun
			#secondary_turret_hmg
			#additional_machine_guns
		}

		enable_subunits = {
			faunus_operative
		}

		dependencies = {
			
		}

		path = {
			leads_to_tech = faunus_unlocking_semblances
			research_cost_coeff = 1
		}

		research_cost = 200
		folder = {
			name = faunus_folder
			position = { x = 0 y = 2 }
		}

		categories = {
			faunus_tech
		}
		special_project_specialization = { specialization_land }

		ai_will_do = {
			factor = 1
		}
	}

	faunus_unlocking_semblances = {
		force_use_small_tech_layout = yes

		path = {
			leads_to_tech = faunus_operative_2
			research_cost_coeff = 1
		}

		research_cost = 100
		folder = {
			name = faunus_folder
			position = { x = 0 y = 4 }
		}

		categories = {
			faunus_tech
		}

		category_faunus_operative = {
			soft_attack = 0.05
			breakthrough = 0.05
		}

		ai_will_do = {
			factor = 1
		}
	}

	faunus_operative_2 = {

		enable_equipments = {
			faunus_operative_equipment_1
		}

		enable_equipment_modules = {
			#tank_heavy_machine_gun
			#secondary_turret_hmg
			#additional_machine_guns
		}

		dependencies = {
			
		}

		path = {
			#leads_to_tech = faunus_unlocking_semblances
			#research_cost_coeff = 1
		}

		research_cost = 200
		folder = {
			name = faunus_folder
			position = { x = 0 y = 6 }
		}

		categories = {
			faunus_tech
		}
		special_project_specialization = { specialization_land }

		ai_will_do = {
			factor = 1
		}
	}

	# Aquatic #
	aquatic_faunus_1 = {

		enable_equipments = {
			aquatic_faunus_equipment_0
		}

		enable_equipment_modules = {
			#tank_heavy_machine_gun
			#secondary_turret_hmg
			#additional_machine_guns
		}

		enable_subunits = {
			aquatic_faunus
		}

		dependencies = {
			
		}

		path = {
			leads_to_tech = faunus_assisted_breathing
			research_cost_coeff = 1
		}

		research_cost = 200
		folder = {
			name = faunus_folder
			position = { x = 2 y = 2 }
		}

		categories = {
			faunus_tech
		}
		special_project_specialization = { specialization_naval }

		ai_will_do = {
			factor = 1
		}
	}
	
	faunus_assisted_breathing = {
		force_use_small_tech_layout = yes

		path = {
			leads_to_tech = aquatic_faunus_2
			research_cost_coeff = 1
		}

		research_cost = 100
		folder = {
			name = faunus_folder
			position = { x = 2 y = 4 }
		}

		categories = {
			faunus_tech
		}

		category_aquatic_faunus = {
			#soft_attack = 0.1
			breakthrough = 0.1
		}

		ai_will_do = {
			factor = 1
		}
	}

	aquatic_faunus_2 = {

		enable_equipments = {
			aquatic_faunus_equipment_1
		}

		enable_equipment_modules = {
			#tank_heavy_machine_gun
			#secondary_turret_hmg
			#additional_machine_guns
		}

		dependencies = {
			
		}

		path = {
			#leads_to_tech = faunus_assisted_breathing
			#research_cost_coeff = 1
		}

		research_cost = 200
		folder = {
			name = faunus_folder
			position = { x = 2 y = 6 }
		}

		categories = {
			faunus_tech
		}
		special_project_specialization = { specialization_naval }

		ai_will_do = {
			factor = 1
		}
	}
}