technologies = {
	## Misc Grimm ##
	# Apathy #
	grimm_apathy = {

		enable_equipments = {
			guard_grimm_equipment_0
		}

		enable_equipment_modules = {
			#tank_heavy_machine_gun
			#secondary_turret_hmg
			#additional_machine_guns
		}

		enable_subunits = {
			guard_grimm
		}

		dependencies = {
			
		}

		path = {
			leads_to_tech = grimm_enhanced_screech
			research_cost_coeff = 1
		}

		research_cost = 200
		folder = {
			name = grimm_folder
			position = { x = -3 y = -1 }
		}

		categories = {
			grimm_tech
		}
		special_project_specialization = { specialization_grimm }

		ai_will_do = {
			factor = 1
		}
	}

	grimm_enhanced_screech = {
		force_use_small_tech_layout = yes

		path = {
			#leads_to_tech = grimm_enhanced_hind_legs
			#research_cost_coeff = 1
		}

		research_cost = 100
		folder = {
			name = grimm_folder
			position = { x = -3 y = 2 }
		}

		categories = {
			grimm_tech
		}

		category_guard_grimm = {
			suppression = 0.1
			soft_attack = 0.05
		}

		ai_will_do = {
			factor = 1
		}
	}

	## Infantry Grimm ##
	# Sabyr #
	grimm_sabyr = {

		enable_equipments = {
			assault_grimm_equipment_0
		}

		enable_equipment_modules = {
			#tank_heavy_machine_gun
			#secondary_turret_hmg
			#additional_machine_guns
		}

		enable_subunits = {
			assault_grimm
		}

		dependencies = {
			grimm_beowolf = 1
		}

		path = {
			leads_to_tech = grimm_enhanced_claws
			research_cost_coeff = 1
		}

		research_cost = 200
		folder = {
			name = grimm_folder
			position = { x = 0 y = -1 }
		}

		categories = {
			grimm_tech
		}
		special_project_specialization = { specialization_grimm }

		ai_will_do = {
			factor = 1
		}
	}

	grimm_enhanced_claws = {
		force_use_small_tech_layout = yes

		path = {
			leads_to_tech = grimm_enhanced_hind_legs
			research_cost_coeff = 1
		}

		research_cost = 100
		folder = {
			name = grimm_folder
			position = { x = 0 y = 2 }
		}

		categories = {
			grimm_tech
		}

		category_assault_grimm = {
			soft_attack = 0.1
			breakthrough = 0.05
		}

		ai_will_do = {
			factor = 1
		}
	}

	grimm_enhanced_hind_legs = {
		force_use_small_tech_layout = yes

		path = {
			#leads_to_tech = grimm_enhanced_hind_legs
			#research_cost_coeff = 1
		}

		research_cost = 100
		folder = {
			name = grimm_folder
			position = { x = 0 y = 4 }
		}

		categories = {
			grimm_tech
		}

		category_assault_grimm = {
			maximum_speed = 0.1
		}

		ai_will_do = {
			factor = 1
		}
	}

	# Beowulf #
	grimm_beowolf = {

		enable_equipments = {
			infantry_grimm_equipment_0
		}

		enable_equipment_modules = {
			#tank_heavy_machine_gun
			#secondary_turret_hmg
			#additional_machine_guns
		}

		enable_subunits = {
			infantry_grimm
		}

		path = {
			leads_to_tech = grimm_sabyr
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = grimm_enhanced_maw
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = grimm_ursa
			research_cost_coeff = 1
		}

		research_cost = 200
		folder = {
			name = grimm_folder
			position = { x = 2 y = -1 }
		}

		categories = {
			grimm_tech
		}
		special_project_specialization = { specialization_grimm }

		ai_will_do = {
			factor = 1
		}
	}

	grimm_enhanced_maw = {
		force_use_small_tech_layout = yes

		path = {
			#leads_to_tech = grimm_enhanced_hind_legs
			#research_cost_coeff = 1
		}

		research_cost = 100
		folder = {
			name = grimm_folder
			position = { x = 2 y = 2 }
		}

		categories = {
			grimm_tech
		}

		category_infantry_grimm = {
			soft_attack = 0.05
			hard_attack = 0.05
			breakthrough = 0.05
		}

		ai_will_do = {
			factor = 1
		}
	}

	# Ursa #
	grimm_ursa = {

		enable_equipments = {
			heavy_grimm_equipment_0
		}

		enable_equipment_modules = {
			#tank_heavy_machine_gun
			#secondary_turret_hmg
			#additional_machine_guns
		}

		enable_subunits = {
			heavy_grimm
		}

		dependencies = {
			grimm_beowolf = 1
		}

		path = {
			leads_to_tech = grimm_enhanced_muscle
			research_cost_coeff = 1
		}

		research_cost = 200
		folder = {
			name = grimm_folder
			position = { x = 4 y = -1 }
		}
		special_project_specialization = { specialization_grimm }

		categories = {
			grimm_tech
		}

		ai_will_do = {
			factor = 1
		}
	}

	grimm_enhanced_muscle = {
		force_use_small_tech_layout = yes

		path = {
			leads_to_tech = grimm_enhanced_bone_plates
			research_cost_coeff = 1
		}

		research_cost = 100
		folder = {
			name = grimm_folder
			position = { x = 4 y = 2 }
		}

		categories = {
			grimm_tech
		}

		category_heavy_grimm = {
			hard_attack = 0.1
			breakthrough = 0.05
		}

		ai_will_do = {
			factor = 1
		}
	}

	grimm_enhanced_bone_plates = {
		force_use_small_tech_layout = yes

		path = {
			#leads_to_tech = grimm_enhanced_bone_plates
			#research_cost_coeff = 1
		}

		research_cost = 100
		folder = {
			name = grimm_folder
			position = { x = 4 y = 4 }
		}

		categories = {
			grimm_tech
		}

		category_heavy_grimm = {
			defense = 0.1
			entrenchment = 0.05
		}

		ai_will_do = {
			factor = 1
		}
	}
}