# All infantry equipment

equipments = {

	faunus_militia_equipment = {
		year = 1080

		is_archetype = yes
		picture = archetype_infantry_equipment		
		is_buildable = no
		type = infantry
		group_by = archetype

		interface_category = interface_category_land
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 2

		#Defensive Abilities
		defense = 10
		breakthrough = 1
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 1.5
		hard_attack = 0.25
		ap_attack = 1
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 3
		
		build_cost_ic = 0.50
		resources = {
			steel = 1
		}
	}

	faunus_militia_equipment_0 = {
		year = 1080
	
		archetype = faunus_militia_equipment
		active = no
		priority = 05
		visual_level = 0
	}

	avian_faunus_equipment = {
		year = 1080

		is_archetype = yes
		picture = archetype_infantry_equipment		
		is_buildable = no
		type = infantry
		group_by = archetype

		interface_category = interface_category_land
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 2

		#Defensive Abilities
		defense = 10
		breakthrough = 1
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 3
		hard_attack = 0.50
		ap_attack = 1
		air_attack = 1

		#Space taken in convoy
		lend_lease_cost = 3
		
		build_cost_ic = 0.50
		resources = {
			steel = 1
			liquid_dust = 1
		}
	}

	avian_faunus_equipment_0 = {
		year = 1080
	
		archetype = avian_faunus_equipment
		active = no
		priority = 05
		visual_level = 0
	}

	avian_faunus_equipment_1 = {
		year = 1080
	
		archetype = avian_faunus_equipment
		parent = avian_faunus_equipment_0
		priority = 10
		visual_level = 1

		#Defensive Abilities
		defense = 22
		breakthrough = 3

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 1
		ap_attack = 4
		air_attack = 0

		build_cost_ic = 0.50
	}

	faunus_operative_equipment = {
		year = 1080

		is_archetype = yes
		picture = archetype_infantry_equipment		
		is_buildable = no
		type = infantry
		group_by = archetype

		interface_category = interface_category_land
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 2

		#Defensive Abilities
		defense = 10
		breakthrough = 1
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 3
		hard_attack = 0.50
		ap_attack = 1
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 3
		
		build_cost_ic = 0.50
		resources = {
			steel = 1
		}
	}

	faunus_operative_equipment_0 = {
		year = 1080
	
		archetype = faunus_operative_equipment
		active = no
		priority = 05
		visual_level = 0
	}

	faunus_operative_equipment_1 = {
		year = 1080
	
		archetype = faunus_operative_equipment
		parent = faunus_operative_equipment_0
		priority = 10
		visual_level = 1

		#Defensive Abilities
		defense = 22
		breakthrough = 3

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 1
		ap_attack = 4
		air_attack = 0

		build_cost_ic = 0.50
	}

	aquatic_faunus_equipment = {
		year = 1080

		is_archetype = yes
		picture = archetype_infantry_equipment		
		is_buildable = no
		type = infantry
		group_by = archetype

		interface_category = interface_category_land
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 2

		#Defensive Abilities
		defense = 10
		breakthrough = 1
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 3
		hard_attack = 0.50
		ap_attack = 1
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 3
		
		build_cost_ic = 0.50
		resources = {
			steel = 1
			liquid_dust = 1
		}
	}

	aquatic_faunus_equipment_0 = {
		year = 1080
	
		archetype = aquatic_faunus_equipment
		active = no
		priority = 05
		visual_level = 0
	}

	aquatic_faunus_equipment_1 = {
		year = 1080
	
		archetype = aquatic_faunus_equipment
		parent = aquatic_faunus_equipment_0
		priority = 10
		visual_level = 1

		#Defensive Abilities
		defense = 22
		breakthrough = 3

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 1
		ap_attack = 4
		air_attack = 0

		build_cost_ic = 0.50
	}
}
