# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {
	faunus_militia = {
		abbreviation = "FMI"
		sprite = infantry
		map_icon_category = infantry
		
		priority = 600
		ai_priority = 200
		active = no

		type = {
			infantry
		}
		
		#can_exfiltrate_from_coast = yes #Can this subunit board convoys from a non-port location. 
		#Intended for use with special forces marine templates; all non-support subunits in the division must have this flag set to yes
		
		group = faunus
		
		categories = {
			category_faunus_militia
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 25
		max_organisation = 50 #reg infantry 60
		default_morale = 0.3
		manpower = 50

		#Misc Abilities
		training_time = 80 #reg infantry 90
		suppression = 1.5
		weight = 0.5
		
		supply_consumption = 0.06
	
		need = {
			faunus_militia_equipment = 25
		}
	}

	avian_faunus = {
		abbreviation = "AVF"
		sprite = infantry
		map_icon_category = infantry
		special_forces = yes

		priority = 2
		ai_priority = 2
		active = no

		type = {
			infantry
		}
		
		group = faunus
		
		categories = {
			category_avian_faunus
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 22
		max_organisation = 70
		default_morale = 0.4
		manpower = 25

		#Misc Abilities
		training_time = 150
		suppression = 1
		weight = 0.5
		supply_consumption = 0.05

		can_be_parachuted = yes
	
		need = {
			avian_faunus_equipment = 25
		}
	}

	faunus_operative = {
		abbreviation = "FOP"
		sprite = infantry
		map_icon_category = infantry
		special_forces = yes
		mountaineers = yes

		priority = 601
		ai_priority = 200
		active = no

		type = {
			infantry
		}
		
		group = faunus
		
		categories = {
			category_faunus_operative
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 20
		max_organisation = 70
		default_morale = 0.4
		manpower = 10

		#Misc Abilities
		training_time = 120
		suppression = 1
		weight = 0.5
		
		supply_consumption = 0.05
		breakthrough = 0.3
	
		need = {
			faunus_operative_equipment = 10
		}
	}
	
	aquatic_faunus = {
		abbreviation = "AQF"
		sprite = infantry
		map_icon_category = infantry
		special_forces = yes
		marines = yes
		
		priority = 601
		ai_priority = 200
		active = no

		type = {
			infantry
		}
		
		group = faunus
		
		categories = {
			category_aquatic_faunus
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 20
		max_organisation = 70
		default_morale = 0.4
		manpower = 25

		#Misc Abilities
		training_time = 120
		suppression = 1
		weight = 0.5
		supply_consumption = 0.05
		breakthrough = 0.3
	
		need = {
			aquatic_faunus_equipment = 25
		}
	}
}