# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {
	guard_grimm = {
		abbreviation = "GUG"
		sprite = infantry
		map_icon_category = infantry
		
		priority = 600
		ai_priority = 200
		active = no

		type = {
			infantry
		}
		
		#can_exfiltrate_from_coast = yes #Can this subunit board convoys from a non-port location. 
		#Intended for use with special forces marine templates; all non-support subunits in the division must have this flag set to yes
		
		group = grimm
		
		categories = {
			category_guard_grimm
		}
		
		# Values 3x of normal Infantry

		combat_width = 5
		
		#Size Definitions
		max_strength = 75
		max_organisation = 190
		default_morale = 0.9
		manpower = 2

		#Misc Abilities
		training_time = 90
		suppression = 1.5
		weight = 0.5
		
		supply_consumption = 0.06
	
		need = {
			guard_grimm_equipment = 100
		}
	}

	assault_grimm = {
		abbreviation = "ASG"
		sprite = infantry
		map_icon_category = infantry
		
		priority = 600
		ai_priority = 200
		active = no

		type = {
			infantry
		}
		
		#can_exfiltrate_from_coast = yes #Can this subunit board convoys from a non-port location. 
		#Intended for use with special forces marine templates; all non-support subunits in the division must have this flag set to yes
		
		group = grimm
		
		categories = {
			category_assault_grimm
		}
		
		# Values 3x of normal Infantry

		combat_width = 4
		
		#Size Definitions
		max_strength = 60
		max_organisation = 160
		default_morale = 0.9
		manpower = 2

		#Misc Abilities
		training_time = 90
		suppression = 1.5
		weight = 0.5
		
		supply_consumption = 0.06
	
		need = {
			assault_grimm_equipment = 100
		}
	}

	infantry_grimm = {
		abbreviation = "ING"
		sprite = infantry
		map_icon_category = infantry
		
		priority = 600
		ai_priority = 200
		active = no

		type = {
			infantry
		}
		
		#can_exfiltrate_from_coast = yes #Can this subunit board convoys from a non-port location. 
		#Intended for use with special forces marine templates; all non-support subunits in the division must have this flag set to yes
		
		group = grimm
		
		categories = {
			category_infantry_grimm
		}
		
		# Values 3x of normal Infantry

		combat_width = 5
		
		#Size Definitions
		max_strength = 75
		max_organisation = 190
		default_morale = 0.9
		manpower = 2

		#Misc Abilities
		training_time = 90
		suppression = 1.5
		weight = 0.5
		
		supply_consumption = 0.06
	
		need = {
			infantry_grimm_equipment = 100
		}
	}

	heavy_grimm = {
		abbreviation = "HEG"
		sprite = infantry
		map_icon_category = infantry
		
		priority = 600
		ai_priority = 200
		active = no

		type = {
			infantry
		}
		
		#can_exfiltrate_from_coast = yes #Can this subunit board convoys from a non-port location. 
		#Intended for use with special forces marine templates; all non-support subunits in the division must have this flag set to yes
		
		group = grimm
		
		categories = {
			category_heavy_grimm
		}
		
		# Values 3x of normal Infantry

		combat_width = 6
		
		#Size Definitions
		max_strength = 100
		max_organisation = 200
		default_morale = 0.8
		manpower = 2

		#Misc Abilities
		training_time = 90
		suppression = 1.5
		weight = 0.5
		
		supply_consumption = 0.06
	
		need = {
			heavy_grimm_equipment = 100
		}
	}
}