﻿division_template = {
	name = "Mistral Police Unit"

	division_names_group = MIS_INF_01

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
	}
}

division_template = {
	name = "Mistral Infantry Division"

	division_names_group = MIS_INF_01

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
	}
}

units = {
	# Police #
	division = {
		name = "Mistral Police Unit"
		location = 6726
		division_template = "Mistral Police Unit"
		start_experience_factor = 0.3
	}
	division = {
		name = "Mistral Police Unit"
		location = 6726
		division_template = "Mistral Police Unit"
		start_experience_factor = 0.3
	}
	division = {
		name = "Mistral Police Unit"
		location = 6726
		division_template = "Mistral Police Unit"
		start_experience_factor = 0.3
	}
	division = {
		name = "Mistral Police Unit"
		location = 6726
		division_template = "Mistral Police Unit"
		start_experience_factor = 0.3
	}

	# Army #
	division = {
		name = "Mistral Infantry Division"
		location = 6726
		division_template = "Mistral Infantry Division"
		start_experience_factor = 0.3
	}
	division = {
		name = "Mistral Infantry Division"
		location = 6726
		division_template = "Mistral Infantry Division"
		start_experience_factor = 0.3
	}
	division = {
		name = "Mistral Infantry Division"
		location = 6726
		division_template = "Mistral Infantry Division"
		start_experience_factor = 0.3
	}
}

### Starting Equipment ###
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_0
			creator = "MIS"
		}
		requested_factories = 2
		progress = 0.28
		efficiency = 100
	}
}