characters = {
	CRP_wang_jingwei = {
		name = "Wang Jingwei"
		portraits = {
			civilian = {
				large = GFX_portrait_CRP_wang_jingwei
			}
		}
		country_leader = {
		    desc = WANG_MING_DESC
			ideology = minsheng
			expire="1965.1.1.1"

			traits = {
			    dictator
			}
		}
		field_marshal = {
			traits = { inflexible_strategist trait_cautious war_hero trickster defensive_doctrine infantry_leader organizer }
			skill = 5
			attack_skill = 5
			defense_skill = 4
			planning_skill = 5
			logistics_skill = 6
		}
		advisor = {
			slot = political_advisor
			idea_token = CRP_wang_jinwei
			allowed = {
				original_tag = CRP
			}
			visible = {
				has_completed_focus = CRP_Weng_Jinweis_Leadership
			}
			available = {
			}
			traits = {
				nationalist_symbol
		}
		
	}
	}
CRP_zhu_de = {
		name = "Zhu De"
		portraits = {
			army = {
				large = PRC_zhu_de
				small = PRC_zhu_de
			}
		}
		field_marshal = {
			traits = { inflexible_strategist trait_cautious war_hero trickster defensive_doctrine }
			skill = 4
			attack_skill = 2
			defense_skill = 6
			planning_skill = 2
			logistics_skill = 4
		}
		advisor = {
			slot = army_chief
			idea_token = army_chief = army
			allowed = {
				original_tag = CRP
			}
			available = {
				NOT = { has_government = Ordenstaat }
			}
			traits = {
				army_chief_defensive_3
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
		}
	}

CRP_zhang_xueliang = {
		name = "Zhang Xueliang"
		portraits = {
			army = {
				large = CHI_gu_zhutong
				small = CHI_gu_zhutong
			}
		}
		field_marshal = {
			traits = { inflexible_strategist war_hero trickster offensive_doctrine }
			skill = 4
			attack_skill = 5
			defense_skill = 3
			planning_skill = 5
			logistics_skill = 2
		}
		advisor = {
			slot = army_chief
			idea_token = army_chief = army
			allowed = {
				original_tag = CRP
			}
			available = {
				NOT = { has_government = Ordenstaat }
			}
			traits = {
				army_chief_offensive_3
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
		}
	}

CRP_hui_zhe = {
		name = "Hui Zhe"
		portraits = {
			army = {
				large = GFX_portrait_AUS_egon_schonhof_small
				small = GFX_portrait_AUS_egon_schonhof_small
			}
		}
		corps_commander = {
			traits = { war_hero offensive_doctrine brilliant_strategist }
			skill = 3
			attack_skill = 2
			defense_skill = 4
			planning_skill = 3
			logistics_skill = 5
		}
		advisor = {
			slot = high_command
			idea_token = high_command = army
			allowed = {
				original_tag = CRP
			}
			available = {
				NOT = { has_government = Ordenstaat }
			}
			traits = {
				leftist_independent
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
		}
	}

CRP_kung_hung = {
		name = "Kung Hsiang-hsi"
		portraits = {
			civilian = {
				large = BRA_getulio_vargas
				small = BRA_getulio_vargas_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CRP_kung_hung
			allowed = {
				original_tag = CRP
			}
			traits = {
				silent_workhorse
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
		}
	}

CRP_gu_zhutong = {
		name = "Gu Zhutong"
		portraits = {
			army = {
				large = CHI_gu_zhutong
				small = CHI_gu_zhutong
			}
		}
		corps_commander = {
			traits = { war_hero brilliant_strategist infantry_leader }
			skill = 4
			attack_skill = 4
			defense_skill = 5
			planning_skill = 2
			logistics_skill = 5
		}
		advisor = {
			slot = high_command
			idea_token = high_command = army
			allowed = {
				original_tag = CRP
			}
			available = {
				NOT = { has_government = Ordenstaat }
			}
			traits = {
				army_infantry_2
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
		}
	}
CRP_he_yingqing = {
		name = "He Yingqing"
		portraits = {
			army = {
				large = CHI_he_yingqin
				small = CHI_he_yingqin
			}
		}
		field_marshal = {
			traits = { war_hero brilliant_strategist panzer_leader brave  }
			skill = 4
			attack_skill = 7
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 4
		}
		advisor = {
			slot = army_chief
			idea_token = army_chief = army
			allowed = {
				original_tag = CRP
			}
			available = {
				NOT = { has_government = Ordenstaat }
			}
			traits = {
				army_artillery_3
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
		}
	}

CRP_min_hu = {
		name = "Min Hu"
		portraits = {
			army = {
				small = GFX_portrait_BEL_achille_van_acker_small
			}
		}
		corps_commander = {
			traits = { war_hero brilliant_strategist infantry_leader }
			skill = 4
			attack_skill = 3
			defense_skill = 3
			planning_skill = 4
			logistics_skill = 5
		}
		advisor = {
			slot = high_command
			idea_token = high_command = army
			allowed = {
				original_tag = CRP
			}
			available = {
				NOT = { has_government = Ordenstaat }
			}
			traits = {
				army_regrouping_2 
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
		}
	}

CRP_yang_shuzhuang = {
		name = "Yang Shuzhuang"
		portraits = {
			army = {
				small = GFX_portrait_BEL_achille_van_acker_small
			}
		}
        navy_leader = {
            skill = 4
            attack_skill = 5
            defense_skill = 3
            maneuvering_skill = 4
            coordination_skill = 2
}
		advisor = {
			slot = navy_chief
			idea_token = navy_chief = navy
			allowed = {
				original_tag = CRP
			}
			available = {
				NOT = { has_government = democratic }
			}
			traits = {
				navy_chief_decisive_battle_2
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
		}
	}

CRP_chang = {
		name = "Chiu Chin-hsu"
		portraits = {
			army = {
				small = GFX_portrait_ENG_jack_churchill_small
			}
		}
		advisor = {
			slot = air_chief
			idea_token = CRP_chang
			allowed = {
				original_tag = CRP
			}
			available = {
			}
			traits = {
				air_chief_ground_support_3
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
		}
	}

CRP_mun_hun = {
		name = "Mun Hun"
		portraits = {
			army = {
				small = JAP_kiichiro_higuchi
			}
		}
		advisor = {
			slot = theorist
			idea_token = CRP_mun_hun
			allowed = {
				original_tag = CRP
			}
			available = {
			}
			traits = {
				military_theorist
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
		}
	}
}