focus_tree = {
    id = CRP

    country = {
        factor = 0
        modifier = {
            add = 10
            tag = CRP
        }
    }

    default = no

focus = {
        id = CRP_Weng_Jinweis_Leadership
        icon = GFX_focus_generic_china1
        x = 50
        y = 0
        cost = 5
        mutually_exclusive = { focus = CRP_kuomintang_revival }
        completion_reward = {
            add_political_power = 125
            country_event = { id = CRP.1 }
            }
        }

focus = {
        id = CRP_Reorganize_The_Railways
        icon = GFX_focus_generic_railroad
        relative_position_id = CRP_Weng_Jinweis_Leadership
        x = 1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Weng_Jinweis_Leadership }

        completion_reward = {
            add_political_power = 50
            add_offsite_building = { type = arms_factory level = 2 }
        }
    }

focus = {
        id = CRP_Support_The_Left
        icon = GFX_SOV_left_opposition_coup_ccp_2d_sov_compatibility
        relative_position_id = CRP_Weng_Jinweis_Leadership
        x = -1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Weng_Jinweis_Leadership }

        completion_reward = {
            add_political_power = 75
            add_war_support = 0.1
        }
    }

focus = {
        id = CRP_Principle_of_Minsheng
        icon = GFX_focus_ARG_develop_the_electricity_sector
        relative_position_id = CRP_Weng_Jinweis_Leadership
        x = 0
        y = 2
        cost = 5
        prerequisite = { focus = CRP_Reorganize_The_Railways }
        prerequisite = { focus = CRP_Support_The_Left }

        completion_reward = {
            add_stability = 0.05
            add_manpower = 25000
            add_ideas = Principle_of_Minsheng
            }
        }

focus = {
    id = CRP_Shadow_of_The_Ming
    icon = GFX_focus_RAJ_red_in_the_shadows
    relative_position_id = CRP_Principle_of_Minsheng
    x = 0
    y = 1
    cost = 10
    prerequisite = { focus = CRP_Principle_of_Minsheng }

    completion_reward = {
        add_political_power = 125

        hidden_effect = {
            swap_ideas = {
                remove_idea = Shadow_of_The_Ming_1
                add_idea = Shadow_of_The_Ming_2
            }
        }
            custom_effect_tooltip = "Weakens_Shadow_of_The_Ming_1"
    }
}

focus = {
        id = CRP_Subvert_Ming_Influence
        icon = GFX_focus_generic_annex_country
        relative_position_id = CRP_Shadow_of_The_Ming
        x = -2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Shadow_of_The_Ming }

        completion_reward = {
            hidden_effect = {
            swap_ideas = {
                remove_idea = Shadow_of_The_Ming_2
                add_idea = Shadow_of_The_Ming_3
            }
        }
            custom_effect_tooltip = "Weakens_Shadow_of_The_Ming_2"
        }
}

focus = {
        id = CRP_Preparations_For_The_Second_Xinhai_Revolution
        icon = GFX_focus_ICE_embrace_the_workers_revolution
        relative_position_id = CRP_Shadow_of_The_Ming
        x = 0
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Shadow_of_The_Ming }

        completion_reward = {
            add_ideas = Preparations_For_The_Second_Xinhai_Revolution

        }
}

focus = {
        id = CRP_Executive_Directive_77
        icon = GFX_focus_DEN_limited_regulations
        relative_position_id = CRP_Shadow_of_The_Ming
        x = 2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Shadow_of_The_Ming }

        available = {
        num_of_civilian_factories > 33
    }

        completion_reward = {
            add_timed_idea = {
                idea = Executive_Directive_77
                days = 835
            }

        }
}

focus = {
        id = CRP_Weed_out_Corrupt_Officals
        icon = GFX_focus_ARG_crackdown_on_corruption
        relative_position_id = CRP_Subvert_Ming_Influence
        x = 1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Subvert_Ming_Influence }
        prerequisite = { focus = CRP_Preparations_For_The_Second_Xinhai_Revolution }

        completion_reward = {
            hidden_effect = {
            swap_ideas = {
                remove_idea = Rampant_Corruption_1
                add_idea = Rampant_Corruption_2
            }
        }
            custom_effect_tooltip = "Weakens_Corruption_1"
        }
}

focus = {
        id = CRP_Sabotage_Ming_Industry
        icon = GFX_focus_generic_aircraft_production
        relative_position_id = CRP_Subvert_Ming_Influence
        x = -1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Subvert_Ming_Influence }

        completion_reward = {
            hidden_effect = {
            swap_ideas = {
                remove_idea = Shadow_of_The_Ming_2
                add_idea = Shadow_of_The_Ming_3
            }
        }
        custom_effect_tooltip = "Weaken_both_1"
        }
}

focus = {
        id = CRP_Military-Industrial_Complex
        icon = GFX_focus_generic_military_industry
        relative_position_id = CRP_Executive_Directive_77
        x = -1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Executive_Directive_77 }
        prerequisite = { focus = CRP_Preparations_For_The_Second_Xinhai_Revolution }

        available = {
        num_of_civilian_factories > 56
     }
        completion_reward = {
            production_speed_arms_factory_factor = 0.2
            add_war_support = 0.1
            592 = {
                add_extra_state_shared_building_slots = 4
                add_building_construction = {
                type = arms_factory
                level = 4
                instant_build = yes
            }
            }
            326 = {
                 add_extra_state_shared_building_slots = 4
                 add_building_construction = {
                 type = industrial_complex
                 level = 4
                 instant_build = yes
                 }
            }
            594 = {
                add_extra_state_shared_building_slots = 4
                add_building_construction = {
                type = arms_factory
                level = 4
                instant_build = yes
    }
}
}
        }

focus = {
        id = CRP_European_Modernization
        icon = GFX_focus_CHL_incorporate_machi_into_the_army
        relative_position_id = CRP_Executive_Directive_77
        x = 1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Executive_Directive_77 }

        completion_reward = {
            add_war_support = 0.1
            army_attack_factor  = 0.08
        }
}


focus = {
        id = CRP_Army_Dominant
        icon = GFX_focus_IRQ_royal_iraqi_army_alt
        relative_position_id = CRP_Executive_Directive_77
        x = 0
        y = 2
        cost = 5
        prerequisite = { focus = CRP_Executive_Directive_77 }

        available = {
          has_army_manpower = {
          size > 550000
        }
     }

        completion_reward = {
            add_political_power = 75
            add_war_support = 0.1
            add_ideas = Army_Dominant
        }
}

focus = {
        id = CRP_Further_Further_Further
        icon = GFX_focus_generic_annex_country_2
        relative_position_id = CRP_Subvert_Ming_Influence
        x = 0
        y = 2
        cost = 5
        prerequisite = { focus = CRP_Subvert_Ming_Influence }

        completion_reward = {
            hidden_effect = {
            swap_ideas = {
                remove_idea = Rampant_Corruption_2
                add_idea = Rampant_Corruption_3
            }
        }
        custom_effect_tooltip = "Weakens_Corruption_2"
        }
}

focus = {
        id = CRP_Garner_European_Support
        icon = GFX_focus_GER_support_the_proletarian_uprising
        relative_position_id = CRP_Preparations_For_The_Second_Xinhai_Revolution
        x = 0
        y = 2
        cost = 5
        prerequisite = { focus = CRP_Preparations_For_The_Second_Xinhai_Revolution }

        completion_reward = {
            add_political_power = 120
            add_war_support = 0.08
            add_stability = 0.02
        }
}

focus = {
        id = CRP_From_The_Teutons
        icon = GFX_focus_GER_glory_to_the_imperial_army
        relative_position_id = CRP_Garner_European_Support
        x = 1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Garner_European_Support }
        prerequisite = { focus = CRP_Army_Dominant }

        completion_reward = {
            add_political_power = 125
            add_war_support = 0.20
        }
}

focus = {
        id = CRP_From_The_Western_Romans
        icon = GFX_focus_POL_support_global_falangism
        relative_position_id = CRP_Garner_European_Support
        x = -1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Garner_European_Support }
        prerequisite = { focus = CRP_Further_Further_Further }

        mutually_exclusive = { focus = CRP_From_The_Teutons }


        completion_reward = {
            add_political_power = 250
            add_war_support = 0.05
        }
}

focus = {
        id = CRP_Begin_The_Second_Xinhai_Revolution
        icon = GFX_SOV_intervention_in_china_ccp_2d_sov_compatibility
        relative_position_id = CRP_From_The_Teutons
		available = {
            OR = {
                is_ai = no
                is_historical_focus_on = no
            }
		}
        x = -1
        y = 1
        cost = 10
        prerequisite = { focus = CRP_From_The_Teutons focus = CRP_From_The_Western_Romans }

        completion_reward = {
            add_political_power = 120
            add_ideas = Begin_The_Second_Xinhai_Revolution
            hidden_effect = {
                remove_ideas = Shadow_of_the_Ming_3
                remove_ideas = Rampant_Corruption_3
            }
            CRP = {
            create_wargoal = {
                target = MIG
                type = annex_everything 
            }
        }
        }
}

focus = {
        id = CRP_Submission_of_Tibet
        icon = GFX_focus_SMB_a_land_of_mountains
        relative_position_id = CRP_Begin_The_Second_Xinhai_Revolution
        x = -2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Begin_The_Second_Xinhai_Revolution }

        completion_reward = {
            country_event = { id = CRP.3 }
        }
}

focus = {
        id = CRP_Submission_of_Xinjiang
        icon = GFX_focus_AFG_mountain_training
        relative_position_id = CRP_Begin_The_Second_Xinhai_Revolution
        x = 0
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Begin_The_Second_Xinhai_Revolution }

        completion_reward = {
            country_event = { id = CRP.4 }
        }
}


focus = {
        id = CRP_Submission_of_Mongolia
        icon = GFX_focus_RAJ_lions_of_the_great_war
        relative_position_id = CRP_Begin_The_Second_Xinhai_Revolution
        x = 2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Begin_The_Second_Xinhai_Revolution }

        completion_reward = {
            country_event = { id = CRP.7 }
        }
}


focus = {
        id = CRP_Reunification_of_China
        icon = GFX_focus_chi_one_china_policy
        relative_position_id = CRP_Submission_of_Xinjiang
        x = 0
        y = 2
        cost = 5
        prerequisite = { focus = CRP_Submission_of_Mongolia }
        prerequisite = { focus = CRP_Submission_of_Tibet }
        prerequisite = { focus = CRP_Submission_of_Xinjiang }

available = {
    if = {
        AND = {
            OR = {
                NOT = { country_exists = XJX }
            }
            OR = {
                NOT = { country_exists = MIG }
            }
            OR = {
                NOT = { country_exists = TIB }
            }
            OR = {
                NOT = { country_exists = KMG }
            }
        }
    }
        }

        completion_reward = {
            add_political_power = 300
            hidden_effect = {
               remove_ideas = Preparations_For_The_Second_Xinhai_Revolution
            }
            add_war_support = 0.1
            country_event = { id = CRP.2 }
        }
}

focus = {
        id = CRP_operation_sunset
        icon = GFX_focus_RAJ_the_sun_sets
        relative_position_id = CRP_Reunification_of_China
        x = 0
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Reunification_of_China }

        completion_reward = {
            CRP = {
            create_wargoal = {
                target = JFZ
                type = annex_everything 
            }
        }
        }
    }

focus = {
        id = CRP_operation_viet
        icon = GFX_focus_generic_agricultural_subsidies
        relative_position_id = CRP_Reunification_of_China
        x = -2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Reunification_of_China }

        completion_reward = {
            CRP = {
            create_wargoal = {
                target = DAM
                type = annex_everything 
            }
        }
        }
    }

focus = {
        id = CRP_operation_phony
        icon = GFX_focus_RAJ_war_taxes
        relative_position_id = CRP_Reunification_of_China
        x = -4
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Reunification_of_China }

        completion_reward = {
            CRP = {
            create_wargoal = {
                target = PHI
                type = annex_everything 
            }
        }
        }
    }

focus = {
        id = CRP_operation_bengali
        icon = GFX_focus_RAJ_indian_gurkhas
        relative_position_id = CRP_Reunification_of_China
        x = 2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Reunification_of_China }

        completion_reward = {
            CRP = {
            create_wargoal = {
                target = BNG
                type = annex_everything 
            }
            create_wargoal = {
                target = MAH
                type = annex_everything 
            }
            create_wargoal = {
                target = IMC
                type = annex_everything 
            }
            create_wargoal = {
                target = BHU
                type = annex_everything 
            }
            create_wargoal = {
                target = NEP
                type = annex_everything 
            }
            create_wargoal = {
                target = MUG
                type = annex_everything 
            }
            create_wargoal = {
                target = SKE
                type = annex_everything 
            }
        }
        }
    }
focus = {
        id = CRP_operation_rubber
        icon = GFX_focus_BRA_rubber_war
        relative_position_id = CRP_Reunification_of_China
        x = 4
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Reunification_of_China }

        completion_reward = {
            CRP = {
            create_wargoal = {
                target = BEI
                type = annex_everything 
            }
            create_wargoal = {
                target = TEI
                type = annex_everything 
        }
            create_wargoal = {
                target = NPA
                type = annex_everything 
            }
            create_wargoal = {
                target = RIN
                type = annex_everything 
            }
            }
        }
    }

focus = {
        id = CRP_final_storm
        icon = GFX_focus_RAJ_to_shake_the_world
        relative_position_id = CRP_operation_sunset
        x = 0
        y = 1
        cost = 5
        prerequisite = { focus = CRP_operation_sunset }
        prerequisite = { focus = CRP_operation_bengali }
        prerequisite = { focus = CRP_operation_rubber }
        prerequisite = { focus = CRP_operation_viet }
        prerequisite = { focus = CRP_operation_phony }

    available = {
    if = {
        AND = {
            OR = {
                NOT = { country_exists = TEI }
            }
            OR = {
                NOT = { country_exists = NPA }
            }
            OR = {
                NOT = { country_exists = RIN }
            }
            OR = {
                NOT = { country_exists = BEI }
            }
            OR = {
                NOT = { country_exists = SKE }
            }
            OR = {
                NOT = { country_exists = NEP }
            }
            OR = {
                NOT = { country_exists = BHU }
            }
            OR = {
                NOT = { country_exists = IMC }
            }
            OR = {
                NOT = { country_exists = MAH }
            }
            OR = {
                NOT = { country_exists = BNG }
            }
            OR = {
                NOT = { country_exists = JFZ }
            }
            OR = {
                NOT = { country_exists = NAM }
            }
            OR = {
                NOT = { country_exists = PHI }
            }
        }
    }
        }

        completion_reward = {
            add_timed_idea = {
                idea = the_final_storm
                days = 220
            }
            CRP = {
            create_wargoal = {
                target = RSF
                type = annex_everything 
            }
            create_wargoal = {
                target = KMG
                type = annex_everything 
            }
            create_wargoal = {
                target = AFG
                type = annex_everything 
            }
            create_wargoal = {
                target = PEM
                type = annex_everything 
            }
            }
        }
    }

focus = {
        id = CRP_one_world_one_china
        icon = GFX_focus_RAJ_the_crown_and_the_world
        relative_position_id = CRP_final_storm
        x = 0
        y = 2
        cost = 5
        prerequisite = { focus = CRP_final_storm }

        available = {
    if = {
        AND = {
            OR = {
                NOT = { country_exists = AFG }
            }
            OR = {
                NOT = { country_exists = RSF }
            }
            OR = {
                NOT = { country_exists = PEM }
            }
            OR = {
                NOT = { country_exists = KMG }
            }
        }
    }
        }


        completion_reward = {
            add_ideas = one_world_one_china
            }
        }

focus = {
        id = CRP_industrial_reformation_plan
        icon = GFX_focus_generic_industry_3
        relative_position_id = CRP_Principle_of_Minsheng
        x = -11
        y = 1
        cost = 10
        prerequisite = { focus = CRP_Principle_of_Minsheng }

        completion_reward = {
            add_political_power = 90
            add_tech_bonus = {
            bonus = 0.75
            uses = 2
            category = industry
            }
            add_ideas = industrial_reformation_plan
        }
    }

focus = {
        id = CRP_deng_xiaoping_plan
        icon = GFX_focus_BRA_ethical_internationalism
        relative_position_id = CRP_industrial_reformation_plan
        x = -2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_industrial_reformation_plan }

        mutually_exclusive = { focus = CRP_wang_jingwei_plan }

        completion_reward = {
            add_political_power = 90
            add_tech_bonus = {
            bonus = 1
            uses = 1
            category = dispersed_industry_category
            }
            add_timed_idea = {
                idea = Deng_Xiaoping_Plan
                days = 1020
            }
        }
    }

focus = {
        id = CRP_wang_jingwei_plan
        icon = GFX_SOV_national_unification_ccp_2d_sov_compatibility
        relative_position_id = CRP_industrial_reformation_plan
        x = 2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_industrial_reformation_plan }

        mutually_exclusive = { focus = CRP_deng_xiaoping_plan }

        completion_reward = {
            add_political_power = 90
            add_tech_bonus = {
            bonus = 1
            uses = 1
            category = concentrated_industry_category
            }
            add_timed_idea = {
                idea = Wang_Jinwei_Plan
                days = 1020
        }
    }
}
focus = {
        id = CRP_following_chinese_legacy
        icon = GFX_focus_BEL_legacy_of_the_great_war
        relative_position_id = CRP_deng_xiaoping_plan
        x = -2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_deng_xiaoping_plan }

        available = {
            num_of_civilian_factories > 32
        }

        completion_reward = {
            add_stability = 0.08
            add_ideas = following_chinese_legacy
        }
    }
    
focus = {
        id = CRP_transformation_into_agrarianism
        icon = GFX_focus_DEN_no_regulations
        relative_position_id = CRP_deng_xiaoping_plan
        x = 0
        y = 1
        cost = 5
        prerequisite = { focus = CRP_deng_xiaoping_plan }

        completion_reward = {
            add_political_power = 75
            add_ideas = transformation_into_agrarianism
        }
    }

focus = {
        id = CRP_going_back_to_old_roots
        icon = GFX_focus_DEN_civilian_preparations
        relative_position_id = CRP_transformation_into_agrarianism
        x = 0
        y = 1
        cost = 5
        prerequisite = { focus = CRP_transformation_into_agrarianism }
        prerequisite = { focus = CRP_following_chinese_legacy }

        available = {
            num_of_civilian_factories > 44
            has_completed_focus = CRP_Executive_Directive_77
        }

        completion_reward = {
            add_resource = {
            type = steel
            amount = 32
            state = 748
          }
          hidden_effect = {
            remove_ideas = following_chinese_legacy
            remove_ideas = transformation_into_agrarianism
          }
          add_ideas = going_back_to_old_roots
        }
    }

focus = {
        id = CRP_continued_industrial_centralization
        icon = GFX_SOV_optimize_production_lines_ccp_2d_sov_compatibility
        relative_position_id = CRP_wang_jingwei_plan
        x = 0
        y = 1
        cost = 5
        prerequisite = { focus = CRP_wang_jingwei_plan }

        available = {
            num_of_civilian_factories > 22
        }

        completion_reward = {
            add_political_power = 120
            add_ideas = continued_industrial_centralization
        }
    }

focus = {
        id = CRP_agrarian_reform
        icon = GFX_focus_ARG_capitalize_the_beef_industry
        relative_position_id = CRP_wang_jingwei_plan
        x = 2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_wang_jingwei_plan }

        completion_reward = {
            add_tech_bonus = {
            bonus = 0.25
            uses = 2
            category = industry
            }

            add_ideas = agrarian_reform
        }
    }

focus = {
        id = CRP_chinese_industrial_giant
        icon = GFX_focus_generic_modernize_industry
        relative_position_id = CRP_continued_industrial_centralization
        x = 0
        y = 1
        cost = 5
        prerequisite = { focus = CRP_continued_industrial_centralization }
        prerequisite = { focus = CRP_agrarian_reform }

        available = {
            num_of_civilian_factories > 53
        }

        completion_reward = {
            add_political_power = 120
            add_ideas = chinese_industrial_giant
            add_tech_bonus = {
            bonus = 3
            uses = 2
            category = industry
            }
            hidden_effect = {
                remove_ideas = agrarian_reform
                remove_ideas = continued_industrial_centralization
            }
        }
    }

focus = {
        id = CRP_revival_of_chinese_industry
        icon = GFX_SOV_great_commander_ccp_2d_sov_compatibility
        relative_position_id = CRP_chinese_industrial_giant
        x = -2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_chinese_industrial_giant focus = CRP_going_back_to_old_roots }

        completion_reward = {
            swap_ideas = {
                remove_idea = industrial_reformation_plan
                add_idea = revival_of_chinese_industry
            }
        }
    }

focus = {
        id = CRP_armed_forces_reformation_plan
        icon = GFX_SOV_strengthen_the_mobilization_plan_ccp_2d_sov_compatibility
        relative_position_id = CRP_Principle_of_Minsheng
        x = 13
        y = 1
        cost = 5
        prerequisite = { focus = CRP_Principle_of_Minsheng }

        completion_reward = {
            add_ideas = armed_forces_reformation_plan
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_1
                    add_idea = The_Chinese_Armed_Forces_2
                }
            }

            custom_effect_tooltip = "Weaken_Armed_Forces_1"
        }
    }

focus = {
        id = CRP_zhang_xueliang_plan
        icon = GFX_focus_GER_german_army_invincible
        relative_position_id = CRP_armed_forces_reformation_plan
        x = -6
        y = 1 
        cost = 5
        prerequisite = { focus = CRP_armed_forces_reformation_plan }

        mutually_exclusive = { focus = CRP_zhu_de_plan focus = CRP_wang_jingwei_compromise }

        completion_reward = {
            add_war_support = 0.04
            add_ideas = zhang_xueliang_plan
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_2
                    add_idea = The_Chinese_Armed_Forces_3
                }
            }

            custom_effect_tooltip = "Weaken_Armed_Forces_2"
        }
    }

focus = {
        id = CRP_zhu_de_plan
        icon = GFX_focus_GER_demonstration_of_military_achievements
        relative_position_id = CRP_armed_forces_reformation_plan
        x = 6
        y = 1 
        cost = 5
        prerequisite = { focus = CRP_armed_forces_reformation_plan }

        mutually_exclusive = { focus = CRP_zhang_xueliang_plan focus = CRP_wang_jingwei_compromise }

        completion_reward = {
            add_stability = 0.05
            add_ideas = zhu_de_plan
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_2
                    add_idea = The_Chinese_Armed_Forces_3
                }
            }

            custom_effect_tooltip = "Weaken_Armed_Forces_3"
        }
    }

focus = {
        id = CRP_wang_jingwei_compromise
        icon = GFX_goal_tripartite_pact
        relative_position_id = CRP_armed_forces_reformation_plan
        x = 0
        y = 1
        cost = 5
        prerequisite = { focus = CRP_armed_forces_reformation_plan }

        mutually_exclusive = { focus = CRP_zhu_de_plan focus = CRP_zhang_xueliang_plan }

        completion_reward = {
            add_stability = 0.03
            add_war_support = 0.02
            add_ideas = the_dual_compromise
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_2
                    add_idea = The_Chinese_Armed_Forces_3
                }
            }

            custom_effect_tooltip = "Weaken_Armed_Forces_3"
        }
    }

focus = {
        id = CRP_deep_battle_warfare
        icon = GFX_SOV_an_adaptable_army_ccp_2d_sov_compatibility
        relative_position_id = CRP_wang_jingwei_compromise
        x = -2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_wang_jingwei_compromise }

        completion_reward = {
            army_experience = 30
            add_ideas = deep_battle_theory_1
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_3
                    add_idea = The_Chinese_Armed_Forces_4
                }
            }
            custom_effect_tooltip = "Weaken_Armed_Forces_4"
        }
    }

focus = {
        id = CRP_aerial_compromise
        icon = GFX_focus_generic_air_partners
        relative_position_id = CRP_wang_jingwei_compromise
        x = 0
        y = 1
        cost = 5
        prerequisite = { focus = CRP_wang_jingwei_compromise }

        completion_reward = {
            air_experience = 45
            add_tech_bonus = {
            bonus = 0.75
            uses = 1
            category = light_air
        }
        add_tech_bonus = {
            bonus = 0.75
            uses = 1
            category = medium_air
        }
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_4
                    add_idea = The_Chinese_Armed_Forces_5
                }
            }

            custom_effect_tooltip = "Weaken_Armed_Forces_5"
        }
    }

focus = {
        id = CRP_mixed_naval_doctrine
        icon = GFX_goal_generic_navy_doctrines_tactics
        relative_position_id = CRP_wang_jingwei_compromise
        x = 2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_wang_jingwei_compromise }

        completion_reward = {
            add_tech_bonus = {
            bonus = 0.35
            uses = 2
            category = 	naval_doctrine
        }
        add_tech_bonus = {
            bonus = 0.5
            uses = 1
            category = 	dd_tech
        }
        hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_5
                    add_idea = The_Chinese_Armed_Forces_6
                }
        }
            custom_effect_tooltip = "Weaken_Armed_Forces_6"
        }
    }

focus = {
        id = CRP_mastering_deep_battle
        icon = GFX_focus_NORDIC_com_materiel
        relative_position_id = CRP_deep_battle_warfare
        x = 1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_deep_battle_warfare focus = CRP_aerial_compromise }

        completion_reward = {
            army_experience = 30
            add_tech_bonus = {
            bonus = 0.5
            uses = 2
            category = cat_mass_assault
        }
            hidden_effect = {
                swap_ideas = {
                remove_idea = deep_battle_theory_1
                add_idea = deep_battle_theory_2
            }
            }

            custom_effect_tooltip = "strengthen_deep_battle_theory"
        }
    }

focus = {
        id = CRP_naval_aerial_supremacy
        icon = GFX_focus_NORDIC_mon_selector_navy
        relative_position_id = CRP_mixed_naval_doctrine
        x = -1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_aerial_compromise focus = CRP_mixed_naval_doctrine }

        completion_reward = {
            add_war_support = 0.05
            navy_experience = 50
            air_experience = 50
            add_tech_bonus = {
            bonus = 0.5
            uses = 2
            category = naval_doctrine
        }
            add_tech_bonus = {
            bonus = 0.5
            uses = 2
            category = air_doctrine
        }
            add_ideas = naval_aerial_supremacy
            hidden_effect = {
              swap_ideas = {
                remove_idea = The_Chinese_Armed_Forces_6
                add_idea = The_Chinese_Armed_Forces_7
            }
            }
            custom_effect_tooltip = "Weaken_Armed_Forces_7"
        }
    }

focus = {
        id = CRP_master_of_land_sea_skies
        icon = GFX_focus_GER_wunderwaffe
        relative_position_id = CRP_mastering_deep_battle
        x = 1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_mastering_deep_battle }
        prerequisite = { focus = CRP_naval_aerial_supremacy }

        completion_reward = {
            add_war_support = 0.12
            add_political_power = 200
            add_ideas = master_of_land_sea_skies
            hidden_effect = {
                remove_ideas = The_Chinese_Armed_Forces_7
            }

            custom_effect_tooltip = "Weaken_Armed_Forces_8"
        }
    }

focus = {
        id = CRP_capital_ship_buildup
        icon = GFX_focus_NORDIC_dem_navy
        relative_position_id = CRP_zhang_xueliang_plan
        x = 1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_zhang_xueliang_plan }

        completion_reward = {
            navy_experience = 50
            add_war_support = 0.03
            add_ideas = capital_ship_buildup
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_3
                    add_idea = The_Chinese_Armed_Forces_4
                }
            }
            custom_effect_tooltip = "Weaken_Armed_Forces_9"
        }
    }

focus = {
        id = CRP_mobile_warfare
        icon = GFX_focus_NORDIC_dem_materiel
        relative_position_id = CRP_zhang_xueliang_plan
        x = -1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_zhang_xueliang_plan }

        completion_reward = {
            add_war_support = 0.04
            add_stability = 0.05
            add_political_power = 80
            add_tech_bonus = {
            bonus = 0.5
            uses = 3
            category = cat_mobile_warfare
        }
            add_tech_bonus = {
            bonus = 0.25
            uses = 2
            category = cat_medium_armor
        }
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_4
                    add_idea = The_Chinese_Armed_Forces_5
                }
            }
            custom_effect_tooltip = "Weaken_Armed_Forces_10"
        }
    }

focus = {
        id = CRP_cas_theory
        icon = GFX_focus_NORDIC_mon_capstone_airforce
        relative_position_id = CRP_capital_ship_buildup
        x = -1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_capital_ship_buildup focus = CRP_mobile_warfare }
        completion_reward = {
            add_political_power = 50
            add_tech_bonus = {
            bonus = 0.75
            uses = 1
            category = air_equipment
        }
            add_ideas = cas_theory_1
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_5
                    add_idea = The_Chinese_Armed_Forces_6
                }
            }
            custom_effect_tooltip = "Weaken_Armed_Forces_11"
        }
    }

focus = {
        id = CRP_strengthen_the_army
        icon = GFX_focus_NORDIC_dem_institution_1
        relative_position_id = CRP_cas_theory
        x = -1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_cas_theory }

        completion_reward = {
            add_tech_bonus = {
            bonus = 1
            uses = 1
            category = land_doctrine
        }
            add_tech_bonus = {
            bonus = 0.5
            uses = 2
            category = infantry_weapons
        }
        add_manpower = 50000
        add_equipment_to_stockpile = {
        type = infantry_equipment
        amount = 3500
        producer = CRP
        } 
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_6
                    add_idea = The_Chinese_Armed_Forces_7
                }
            }
            custom_effect_tooltip = "Weaken_Armed_Forces_12"
        }
    }

focus = {
        id = CRP_modernize_the_airforce
        icon = GFX_focus_NORDIC_dem_institution_2
        relative_position_id = CRP_cas_theory
        x = 1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_cas_theory }

        completion_reward = {
            add_tech_bonus = {
            bonus = 1
            uses = 1
            category = air_equipment
        }
            air_experience = 0.05
            stability_factor = 0.02
            hidden_effect = {
                swap_ideas = {
                    remove_idea = cas_theory_1
                    add_idea = cas_theory_2
                }
            }
            custom_effect_tooltip = "cas_theory"
        }
    }

focus = {
        id = CRP_chinese_innovation
        icon = GFX_focus_NORDIC_mon_institution_2
        relative_position_id = CRP_modernize_the_airforce
        x = -1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_strengthen_the_army focus = CRP_modernize_the_airforce }

        completion_reward = {
            add_ideas = chinese_innovation
            add_stability = 0.08
            add_war_support = 0.08
            add_tech_bonus = {
            bonus = 1
            uses = 2
            category = infantry_weapons
        }
            hidden_effect = {
                remove_ideas = The_Chinese_Armed_Forces_7
            }
        }
    }

focus = {
        id = CRP_slow_warfare
        icon = GFX_focus_NORDIC_com_army
        relative_position_id = CRP_zhu_de_plan
        x = 0
        y = 1
        cost = 5
        prerequisite = { focus = CRP_zhu_de_plan }

        completion_reward = {
            add_tech_bonus = {
            bonus = 1
            uses = 2
            category = infantry_weapons
        }
            add_war_support = 0.1
            add_ideas = slow_warfare_1
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_3
                    add_idea = The_Chinese_Armed_Forces_4
                }
            }
            custom_effect_tooltip = "Weaken_Armed_Forces_13"
        }
    }

focus = {
        id = CRP_submarine_flotilla
        icon = GFX_focus_generic_midget_submarines
        relative_position_id = CRP_zhu_de_plan
        x = 2
        y = 1
        cost = 5
        prerequisite = { focus = CRP_zhu_de_plan }

        completion_reward = {
            add_ideas = submarine_flotilla
            add_war_support = 0.03
            add_stability = 0.02
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_4
                    add_idea = The_Chinese_Armed_Forces_5
                }
            }
            custom_effect_tooltip = "Weaken_Armed_Forces_14"
        }
    }

focus = {
        id = CRP_fighter_theory
        icon = GFX_focus_NORDIC_com_airforce
        relative_position_id = CRP_submarine_flotilla
        x = -1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_submarine_flotilla }
        prerequisite = { focus = CRP_slow_warfare }

        completion_reward = {
            add_war_support = 0.04
            add_political_power = 30
            add_tech_bonus = {
            bonus = 1
            uses = 2
            category = light_fighter
        }
            add_tech_bonus = {
            bonus = 1
            uses = 1
            category = cat_heavy_fighter
        }
            add_ideas = fighter_theory
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_5
                    add_idea = The_Chinese_Armed_Forces_6
                }
            }
            custom_effect_tooltip = "Weaken_Armed_Forces_15"
        }
    }

focus = {
        id = CRP_modernize_the_army
        icon = GFX_focus_NORDIC_com_selector_army
        relative_position_id = CRP_fighter_theory
        x = -1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_fighter_theory }

        completion_reward = {
            add_tech_bonus = {
            bonus = 0.9
            uses = 2
            category = infantry_weapons
        }
            add_war_support = 0.1
            hidden_effect = {
                swap_ideas = {
                    remove_idea = slow_warfare_1
                    add_idea = slow_warfare_2
                }
            }

            custom_effect_tooltip = "weakens_slow_warfare"
        }
    }

focus = {
        id = CRP_strengthen_the_navy
        icon = GFX_focus_NORDIC_com_navy
        relative_position_id = CRP_fighter_theory
        x = 1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_fighter_theory }

        completion_reward = {
            add_stability = 0.03
            add_war_support = 0.05
            add_political_power = 75
            add_tech_bonus = {
            bonus = 1
            uses = 2
            category = naval_doctrine
        }
        add_tech_bonus = {
            bonus = 1
            uses = 1
            category = ss_tech
        }
            hidden_effect = {
                swap_ideas = {
                    remove_idea = The_Chinese_Armed_Forces_6
                    add_idea = The_Chinese_Armed_Forces_7
                }
            }
            custom_effect_tooltip = "Weaken_Armed_Forces_16"
        }
    }

focus = {
        id = CRP_chinese_legacy
        icon = GFX_focus_NORDIC_mon_selector_army
        relative_position_id = CRP_strengthen_the_navy
        x = -1
        y = 1
        cost = 5
        prerequisite = { focus = CRP_strengthen_the_navy focus = CRP_modernize_the_army }

        completion_reward = {
            add_political_power = 120
            add_war_support = 0.08
            add_manpower = 120000
            add_equipment_to_stockpile = {
            type = infantry_equipment
            amount = 30000
            producer = CRP
        }
            add_ideas = chinese_legacy
            hidden_effect = {
            remove_ideas = The_Chinese_Armed_Forces_7
            }
            custom_effect_tooltip = "Weaken_Armed_Forces_17"
        }
    }

focus = {
        id = CRP_kuomintang_revival
        icon = GFX_focus_generic_china1
        x = 80
        y = 0
        cost = 5
        mutually_exclusive = { focus = CRP_Weng_Jinweis_Leadership }
        completion_reward = {
            add_political_power = 125
            country_event = { id = CRP.1 }
            }
        }
        
}