characters = {
	GEM_wilhelm_ii = {
		name = "Wilhelm II"
		portraits = {
			civilian = {
				large = GFX_portrait_GEM_wilhelm_ii
			}
		}
		country_leader = {
			ideology = teutonic
			traits = { dictator indomitable_perseverance autocratic_imperialist }
		}
	}
	
	GEM_walter_model = {
		name = "Walter Model"
		portraits = {
			army = {
				large = GFX_portrait_GEM_walter_model
			}
		}
		corps_commander = { 
			traits = { harsh_leader inflexible_strategist }
			skill = 4
			attack_skill = 4
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 2
			visible = {
				OR = {
					has_completed_focus = GEM_reorganisetheheer
				}
			}
		}
	}
	
	GEM_hermann_hoth = {
		name = "Hermann Hoth"
		portraits = {
			army = {
				large = GFX_portrait_GEM_hermann_hoth
			}
		}
		corps_commander = {
			traits = { trait_reckless armor_officer }
			skill = 3
			attack_skill = 2
			defense_skill = 4
			planning_skill = 3
			logistics_skill = 4
			visible = {
				OR = {
					has_completed_focus = GEM_reorganisetheheer
				}
			}
		}
	}

	GEM_josef_kammhuber = {
		name = "Josef Kammhuber"
		portraits = {
			army = {
				small = GFX_advisor_josef_kammhuber
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = GEM_josef_kammhuber
			allowed = {
				original_tag = GEM
				has_completed_focus = GEM_puppetprimeminister
			}

			traits = {
				connected_citizen 
			}
			cost = 100
		}
	}
	GEM_friedrich_paulus = {
		name = "Friedrich Paulus"
		portraits = {
			army = {
				large = GFX_portrait_GEM_friedrich_paulus
			}
		}
		corps_commander = {
			traits = {  }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	
	GEM_gotthard_heinrici = {
		name = "Gotthard Heinrici"
		portraits = {
			army = {
				large = GFX_portrait_GEM_Gotthard_Heinrici
			}
		}
		corps_commander = {
			traits = { old_guard infantry_officer inflexible_strategist }
			skill = 4
			attack_skill = 3
			defense_skill = 4
			planning_skill = 4
			logistics_skill = 2
		}
	}
	
	GEM_werner_von_fritsch = {
		name = "Werner Von Fritsch"
		portraits = {
			army = {
				large = GFX_portrait_GEM_werner_von_fritsch
			}
		}

		advisor = {
			slot = high_command
			idea_token = GEM_werner_von_fritsch_high_command
			ledger = army
			allowed = {
				original_tag = GEM
			}
			visible = {
				NOT = {
					has_completed_focus = GER_reorganize_the_wehrmacht
				}
			}

			traits = {
				army_logistics_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.500
			}
		}

		advisor = {
			slot = army_chief
			idea_token = GEM_werner_von_fritsch_army_chief
			ledger = army
			allowed = {
				original_tag = GEM
			}

			traits = {
				army_chief_army_high_command
			}
			cost = 100
			ai_will_do = {
				factor = 1.500
			}
		}

		corps_commander = {
			traits = { trait_cautious old_guard }
			skill = 3
			attack_skill = 2
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 3

		}
	}
	
	GEM_heinz_guderian = {
		name = "Heinz Gurderian"
		portraits = {
			army = {
				large = GFX_portrait_GEM_Heinz_Guderian
				small = GFX_advisor_heinz_guderian
			}
		}
		advisor = {
			cost = 200
			slot = theorist
			idea_token = GEM_heinz_guderian
			ledger = army
			allowed = {
				original_tag = GEM
			}
			traits = {
				blitzkrieg_theorist
			}
		}
		
		corps_commander = {
			traits = { brilliant_strategist career_officer armor_officer trickster panzer_leader }
			skill = 4
			attack_skill = 3
			defense_skill = 4
			planning_skill = 3
			logistics_skill = 3
		}
	}
	
	GEM_gerd_von_rundstedt = {
		name = "Gerd Von Rundstedt"
		portraits = {
			army = {
				large = GFX_portrait_GER_gerd_von_rundstedt
				small = GFX_idea_gerd_von_rundstedt
			}
		}
		advisor = {
			slot = high_command
			idea_token = GEM_gerd_von_rundstedt
			ledger = army
			allowed = {
				original_tag = GEM
			}
			traits = {
				army_regrouping_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.500
			}
		}
		
		corps_commander = { 
			traits = { trait_cautious brilliant_strategist old_guard }
			skill = 4
			attack_skill = 4
			defense_skill = 3
			planning_skill = 4
			logistics_skill = 2
			legacy_id = 1
		}
	}
	
	GEM_ludwig_beck = {
		name = "Ludwig Beck"
		portraits = {
			army = {
				small = GFX_idea_ludwig_beck
			}
		}
		advisor = {
			slot = army_chief
			idea_token = ludwig_beck
			allowed = {
				original_tag = GEM
			}
			traits = {
				army_chief_organizational_2
			}
			cost = 100
			ai_will_do = {
				factor = 8.000
			}
		}
	}
	

	GEM_werner_von_blomberg = {
		name = "Werner Von Blomberg"
		portraits = {
			army = {
				large = GFX_portrait_GER_werner_von_blomberg
				small = GFX_portrait_GER_werner_von_blomberg_small
			}
		}

		field_marshal = { 
			traits = { defensive_doctrine thorough_planner }
			skill = 3
			attack_skill = 2
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 2
		}

		advisor = {
			cost = 150
			slot = theorist
			idea_token = GEM_werner_von_blomberg
			ledger = army
			allowed = {
				original_tag = GEM
			}
			traits = {
				grand_battle_plan_expert
			}
		}
	}
	
	GEM_erich_von_manstein = {
		name = "Erich Von Manstein"
		portraits = {
			army = {
				large = GFX_portrait_GER_erich_von_manstein
				small = GFX_idea_manstein
			}
		}
		advisor = {
			cost = 150
			slot = theorist
			idea_token = manstein
			ledger = army
			allowed = {
				original_tag = GEM
			}
			traits = {
				mobile_warfare_expert
			}
		}
		
		corps_commander = {
			traits = { brilliant_strategist armor_officer trickster trait_engineer }
			skill = 4
			attack_skill = 3
			defense_skill = 3
			planning_skill = 4
			logistics_skill = 2
			legacy_id = 5
		}
	}
	
	GEM_maximilian_von_weichs = {
		name = "Maximilian Von Weichs"
		portraits = {
			army = {
				large = GFX_portrait_GER_maximilian_von_weichs
				small = GFX_portrait_GER_maximilian_von_weichs_small
			}
		}
		corps_commander = {
			traits = { cavalry_officer }
			skill = 4
			attack_skill = 4
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 4
			legacy_id = 11
		}
	}
	
	GEM_oswald_lutz = {
		name = "Oswald Lutz"
		portraits = {
			army = {
				large = GFX_portrait_GER_oswald_lutz
				small = GFX_portrait_GER_oswald_lutz_small
			}
		}
		corps_commander = {
			traits = { cavalry_leader combined_arms_expert }
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 3
		}
	}
	

	GEM_walther_funk = {
		name = "Walther Funk"
		portraits = {
			army = {
				small = GFX_idea_walther_funk
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = GEM_walther_funk

			traits = {
				GER_reich_minister_of_economy 
			}

		}		
	}
	
	GEM_franz_seldte = {	

		name = "Franz Seldte"

		portraits = {
			army = {
				small = GFX_portrait_GER_franz_seldte_small
			}
		}

		advisor = {
			slot = political_advisor
			idea_token = GEM_franz_seldte

			traits = {
				GER_reich_minister_for_labor
			}
		}
			
	}
	
	GEM_julius_leber = {
		name = "Julius Leber"
		portraits = {
			army = {
				small = GFX_idea_GER_julius_leber
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = GER_julius_leber

			traits = {
				silent_workhorse
			}

		}
	}
	
	GEM_ludwig_erhard = {
		name = "Ludwig Erhard"
		portraits = {
			army = {
				small = GFX_portrait_GER_ludwig_erhard_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = GEM_ludwig_erhard

			traits = {
				economic_reformer
			}
		}		
	}
	
	GEM_wilhelm_keitel = {
		name = "Wilhelm Keitel"
		portraits = {
			army = {
				small = GFX_idea_wilhelm_keitel
			}
		}
		advisor = {
			slot = army_chief
			idea_token = GEM_wilhelm_keitel

			traits = {
				army_chief_drill_2
			}
			cost = 100

		}		
	}

}
