
#####################################
### THE LEGION STATES FOCUS TREE ####
#####################################

focus_tree = {
    id = legionstatesfocustree

    country = {
        factor = 0
        modifier = {
            add = 10
            tag = LSA
        }
    }

    default = no

    ###################################################
    #### GEORGE MARSHALL PATH / CAESAR OF NEW ROME ####
    ###################################################

    focus = {
        id = LSA_strengthentheconsulship
        icon =  GFX_focus_LSA_strengthen_the_consulship
        x = 40
        y = 0
        cost = 10
        completion_reward = {
			add_political_power = 75
			army_experience = 5
            add_threat = 2
        }
    }

    focus = {
        id = LSA_voiceofthelegions
        icon =  GFX_focus_LSA_voiceofthelegions
		relative_position_id = LSA_strengthentheconsulship
        x = -7
        y = 1
        cost = 5
		mutually_exclusive = { focus = LSA_enpowerthemerchants }
		prerequisite = { focus = LSA_strengthentheconsulship }
        completion_reward = {
            add_political_power = 50
			add_stability = 0.05
            custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = unlockdouglasmacarthur_tt
        }
    }

    focus = {
        id = LSA_followeastromandoctrine
        icon =  GFX_goal_generic_navy_doctrines_tactics
		relative_position_id = LSA_voiceofthelegions
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_voiceofthelegions }
        completion_reward = {
			add_timed_idea = { idea = followeastromandoctrine days = 730 }
        }
    }

    focus = { ### Massive boosts to war support, stability, tech bonus
        id = LSA_eagleascendant
        icon =  GFX_focus_GRE_reviving_the_double_headed_eagle
		relative_position_id = LSA_followeastromandoctrine
        x = 0
        y = 2
        cost = 5
		prerequisite = { focus = LSA_followeastromandoctrine }
        completion_reward = {
			add_ideas = eagleascendant
        }
    }

    focus = {
        id = LSA_amilitarysenate
        icon =  GFX_focus_NORDIC_mon_selector_army
		relative_position_id = LSA_followeastromandoctrine
        x = 1
        y = 1
        cost = 5
		prerequisite = { focus = LSA_followeastromandoctrine }
        completion_reward = {
            add_ideas = militarysenate ### Reduces consumer goods requirements, increases command power generation.
        }
    }
	
    focus = {
        id = LSA_westromansupport
        icon =  GFX_focus_LSA_west_roman_support
		relative_position_id = LSA_amilitarysenate
        x = 0
        y = 2
        cost = 5
		mutually_exclusive = { focus = LSA_eastromansupport }
		prerequisite = { focus = LSA_amilitarysenate }
        completion_reward = {
            WRE = { country_event = legionstates.23 days = 1 }
        }
    }

    focus = {
        id = LSA_millitaryintelligence
        icon =  GFX_focus_generic_secret_service_agency
		relative_position_id = LSA_followeastromandoctrine
        x = -1
        y = 1
        cost = 5
		prerequisite = { focus = LSA_followeastromandoctrine }
        completion_reward = {
            add_ideas = LSA_military_intelligence
        }
    }

    focus = {
        id = LSA_aromanagency
        icon =  GFX_focus_generic_vatican_agents
		relative_position_id = LSA_millitaryintelligence
        x = 0
        y = 2
        cost = 5
		prerequisite = { focus = LSA_millitaryintelligence }
        completion_reward = {
            swap_ideas = {
				remove_idea = LSA_military_intelligence
				add_idea = LSA_military_intelligence2
			}
        }
    }

    focus = {
        id = LSA_enpowerthemerchants
        icon =  GFX_focus_LSA_enpower_the_merchants
		relative_position_id = LSA_strengthentheconsulship
        x = 7
        y = 1
        cost = 5
		mutually_exclusive = { focus = LSA_voiceofthelegions }
		prerequisite = { focus = LSA_strengthentheconsulship }
        completion_reward = {
            add_political_power = 50
			add_stability = 0.05
			### recruit a character
        }
    }

    focus = {
        id = LSA_romanindustries
        icon =  GFX_focus_ARG_women_in_industry
		relative_position_id = LSA_enpowerthemerchants
        x = 1
        y = 1
        cost = 5
		prerequisite = { focus = LSA_enpowerthemerchants }
        completion_reward = {
            add_ideas = romanindustries
        }
    }

    focus = {
        id = LSA_treatywithcanadians
        icon =  GFX_focus_generic_treaty
		relative_position_id = LSA_romanindustries
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_romanindustries }
        completion_reward = {
            CDN = { country_event = { id = legionstates.3 days = 1}}
        }
    }

    focus = {
        id = LSA_alliancewithcanadians
        icon =  GFX_SOV_call_for_aid_ccp_2d_sov_compatibility
		relative_position_id = LSA_treatywithcanadians
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_treatywithcanadians }
        completion_reward = {
            CDN = { country_event = { id = legionstates.4 days = 1 }}
        }
    }

    #############################################
    #### PURSUE THE GOAL OF UNIFICATION PATH ####
    #############################################

    focus = {
        id = LSA_pursuethegoalofunification
        icon =  GFX_pursuethegoalofunification
		relative_position_id = LSA_voiceofthelegions
        x = 7
        y = 1
        cost = 5
		prerequisite = { focus = LSA_voiceofthelegions focus = LSA_enpowerthemerchants  }
        completion_reward = {
            country_event = legionstates.1
        }
    }

    focus = {
        id = LSA_revitalisedlegions
        icon =  GFX_focus_por_portuguese_legion
		relative_position_id = LSA_pursuethegoalofunification
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_pursuethegoalofunification  }
        completion_reward = {
            add_ideas = revitalisedlegions
        }
    }

    focus = {
        id = LSA_atrueromanarmy
        icon =  GFX_focus_CHL_mobilize_the_veteran_legionaries
		relative_position_id = LSA_revitalisedlegions
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_revitalisedlegions  }
        completion_reward = {
            swap_ideas = {
				remove_idea = revitalisedlegions
				add_idea = revitalisedlegions2
			}
        }
    }

    focus = {
        id = LSA_assertnewenglandclaims
        icon =  GFX_goal_generic_forceful_treaty
		relative_position_id = LSA_pursuethegoalofunification
        x = 2
        y = 1
        cost = 5
		prerequisite = { focus = LSA_pursuethegoalofunification  }
        completion_reward = {
            add_threat = 5
			
			add_opinion_modifier = {
			target = NEG
			modifier = medium_decrease
			}

        }
    }

    focus = {
        id = LSA_encroachontheborder
        icon =  GFX_focus_generic_provoke_border_clashes
		relative_position_id = LSA_assertnewenglandclaims
        x = 0
        y = 2
        cost = 5
		prerequisite = { focus = LSA_assertnewenglandclaims  }
        completion_reward = {
			diplomatic_relation = {
				country = NEG
				relation = embargo
				active = yes
			}
			
			add_opinion_modifier = {
				target = NEG
				modifier = medium_decrease
			}

			add_political_power = -50
			add_threat = 5

			NEG = { country_event = { id = legionstates.207 days = 1 }} ### warning alert 
        }
    }

    focus = {
        id = LSA_pressuretheexiles
        icon =  GFX_goal_generic_political_pressure
		relative_position_id = LSA_pursuethegoalofunification
        x = -2
        y = 1
        cost = 5
		prerequisite = { focus = LSA_pursuethegoalofunification  }
        completion_reward = {
            add_state_claim = 261

			add_opinion_modifier = {
				target = LEX
				modifier = medium_decrease
			}
        }
    }

    focus = {
        id = LSA_secureborderwiththerepublicans
        icon =  GFX_SOV_cohesion_first_ccp_2d_sov_compatibility
		relative_position_id = LSA_pressuretheexiles
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_pressuretheexiles  }
        completion_reward = {
            KIL = { country_event = { id = legionstates.2 days = 1 }}
        }
    }

    focus = {
        id = LSA_eastromansupport
        icon =  GFX_focus_LSA_east_roman_support
		relative_position_id = LSA_secureborderwiththerepublicans
        x = 0
        y = 1
        cost = 5
		mutually_exclusive = { focus = LSA_westromansupport }
		prerequisite = { focus = LSA_secureborderwiththerepublicans  }
        completion_reward = {
            ERE = { country_event = legionstates.5 days = 1 }
        }
    }

    focus = {
        id = LSA_inviteeastromanvolunteers
        icon =  GFX_focus_
		relative_position_id = LSA_eastromansupport
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_eastromansupport  }
        completion_reward = {
            ### new divs spawn oob
        }
    }

    focus = {
        id = LSA_martialcitizenship
        icon =  GFX_focus_mex_restore_the_army_of_christ
		relative_position_id = LSA_eastromansupport
        x = -2
        y = 2
        cost = 5
		prerequisite = { focus = LSA_eastromansupport  }
        completion_reward = {

			add_ideas = martialcitizenship
        }
    }

    focus = {
        id = LSA_eternalvigilance
        icon =  GFX_focus_AUS_bring_phonix_insurance_from_the_ashes
		relative_position_id = LSA_martialcitizenship
        x = 0
        y = 2
        cost = 5
		prerequisite = { focus = LSA_martialcitizenship  }
        completion_reward = {
			swap_ideas = {
				remove_idea = martialcitizenship
				add_idea = martialcitizenship2
			}
        }
    }

    focus = {
        id = LSA_onelegiononenation
        icon =  GFX_onelegiononenation
		relative_position_id = LSA_encroachontheborder
        x = -2
        y = 1
        cost = 10
		prerequisite = { focus = LSA_encroachontheborder  }
		prerequisite = { focus = LSA_eastromansupport  }
        completion_reward = {

			country_event = { id = legionstates.8 days = 1 }

			custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = onelegiononenation_tt
            ### start of the american unification war, instant war with republic and new england NEW ENGLAND WILL BE HARD AND SO REPUBLIC, NEW ENGLAND HAVE FORTS!

        }
    }

    focus = {
        id = LSA_seizeforeignwealth
        icon =  GFX_focus_LSA_seize_foreign_wealth
		relative_position_id = LSA_onelegiononenation
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_onelegiononenation  }
        completion_reward = {
            add_timed_idea = { idea = LSA_foreignwealthseized days = 365 }
        }
    }

    focus = {
        id = LSA_victoriapopuliromani ### Allowed after successful unification
        icon =  GFX_focus_NORDIC_mon_army
		relative_position_id = LSA_pursuethegoalofunification
		available = {
			NOT = { 
				country_exists = LEX
			}
			NOT = { 
				country_exists = APA
			}
			NOT = { 
				country_exists = PEE
			}
			NOT = { 
				country_exists = NEG
			}
			NOT = { 
				country_exists = RMT
			}
			NOT = { 
				country_exists = KOD
			}
			NOT = { 
				country_exists = CAS
			}
			NOT = { 
				country_exists = TRW
			}
			NOT = { 
				country_exists = GSX
			}
			NOT = { 
				country_exists = DKT
			}
			NOT = { 
				country_exists = GLA
			}
			NOT = { 
				country_exists = KHH
			}
		}
        x = 4
        y = 1
        cost = 5
		prerequisite = { focus = LSA_pursuethegoalofunification  }
        completion_reward = {
            add_ideas = victoriapopuliromani
        }
    }

    focus = {
        id = LSA_bringthehawaiwansintothefold
        icon =  GFX_focus_LSA_hawaii
		relative_position_id = LSA_pursuethegoalofunification
        x = 6
        y = 1
        cost = 5
		prerequisite = { focus = LSA_pursuethegoalofunification  }
        completion_reward = {
            HUU = { country_event = { id = legionstates.29 days = 1 }} ### Ask Hawaii To Integrate!
        }
    }

    focus = {
        id = LSA_claimsinnewspain
        icon =  GFX_goal_tfv_saf_anti_colonialist_crusade
		relative_position_id = LSA_assertnewenglandclaims
        x = 2
        y = 1
        cost = 5
		mutually_exclusive = { focus = LSA_befriendthenewspanish }
		prerequisite = { focus = LSA_assertnewenglandclaims  }
        completion_reward = {
			add_state_claim = 378

			add_opinion_modifier = {
				target = NSR
				modifier = medium_decrease
			}
        }
    }

    focus = {
        id = LSA_takebackourland
        icon =  GFX_focus_LSA_take_back_our_land
		relative_position_id = LSA_claimsinnewspain
        x = 0
        y = 2
        cost = 5
		prerequisite = { focus = LSA_claimsinnewspain  }
        completion_reward = {
			NSR = { country_event = { id = legionstates.13 days = 1 }}
        }
    }

    focus = {
        id = LSA_integratecalifornia
        icon =  GFX_focus_GER_integrated_economies
		relative_position_id = LSA_takebackourland
        x = 0
        y = 2
        cost = 5
		prerequisite = { focus = LSA_takebackourland  }
        completion_reward = {
            add_state_core = 378
        }
    }

    focus = {
        id = LSA_befriendthenewspanish
        icon =  GFX_focus_spa_no_compromise_on_carlist_ideals
		relative_position_id = LSA_assertnewenglandclaims
        x = 4
        y = 1
        cost = 5
		mutually_exclusive = { focus = LSA_claimsinnewspain }
		prerequisite = { focus = LSA_assertnewenglandclaims  }
        completion_reward = {
            add_opinion_modifier = {
				target = NSR
				modifier = medium_increase
			}

			NSR = { country_event = { id = legionstates.222 days = 1 }}
        }
    }

    focus = {
        id = LSA_theamericanpact
        icon =  GFX_focus_NORDIC_com_form_alliance
		relative_position_id = LSA_alliancewithcanadians
        x = -1
        y = 2
        cost = 10
		prerequisite = { focus = LSA_alliancewithcanadians focus = LSA_befriendthenewspanish }
        completion_reward = {
			create_faction = "The American Pact"

			set_faction_leader = yes

			add_to_faction = NSR
			add_to_faction = CDN
        }
    }

    focus = {
        id = LSA_bringthesouthernmarchestoheel
        icon =  GFX_SOV_the_southern_thrust_ccp_2d_sov_compatibility
		relative_position_id = LSA_onelegiononenation
        x = -1
        y = 2
        cost = 5
		prerequisite = { focus = LSA_onelegiononenation  }
		available = {
	if = {
		AND = {
			OR = {
				NOT = { country_exists = NEG }
				NEG = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = RMT }
				RMT = { is_puppet = yes }
			}
		}
	}
		}
        completion_reward = {

			custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = southernoffensive_tt
			country_event = legionstates.9 ### Offensive Against Appalachia (APA) and Priarie(PEE) and Legion Exiles (LEX)
        }
    }

    focus = {
        id = LSA_striketheinteriorsettlements
        icon =  GFX_SOV_the_last_break_southward_ccp_2d_sov_compatibility
		relative_position_id = LSA_onelegiononenation
        x = 1
        y = 2
        cost = 5
		prerequisite = { focus = LSA_onelegiononenation  }
		available = {
	if = {
		AND = {
			OR = {
				NOT = { country_exists = NEG }
				NEG = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = RMT }
				RMT = { is_puppet = yes }
			}
		}
	}
		}
        completion_reward = {
			custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = interioroffensive_tt
            country_event = legionstates.16
        }
    }

    focus = {
        id = LSA_thedesseretquestion
        icon =  GFX_focus_ETH_negusa-nagast
		relative_position_id = LSA_bringthesouthernmarchestoheel
        x = 1
        y = 1
        cost = 5
		prerequisite = { focus = LSA_bringthesouthernmarchestoheel focus = LSA_striketheinteriorsettlements  }
        completion_reward = {
			KOD = { country_event = { id = legionstates.17 }}
        }
    }

    focus = {
        id = LSA_subjugatetheteutoniccolony
        icon =  GFX_focus_GER_german_hegemony_in_the_middle_east_neutrality
		relative_position_id = LSA_striketheinteriorsettlements
        x = 1
        y = 1
        cost = 5
		prerequisite = { focus = LSA_striketheinteriorsettlements focus = LSA_bringthesouthernmarchestoheel  }
        completion_reward = {
            KHH = { country_event = { id = legionstates.20 days = 1 }}
        }
    }

    focus = {
        id = LSA_securegreenland
        icon =  GFX_focus_DEN_protect_greenland
		relative_position_id = LSA_striketheinteriorsettlements
        x = 3
        y = 1
        cost = 5
		prerequisite = { focus = LSA_striketheinteriorsettlements focus = LSA_integratecalifornia  }
        completion_reward = {
			NRW = { country_event = { id = legionstates.33 days = 1 }}
        }
    }

    focus = {
        id = LSA_conquercascadia
        icon =  GFX_focus_ARG_march_to_la_casa_rosada
		relative_position_id = LSA_bringthesouthernmarchestoheel
		bypass = {
			has_war_with = CAS
		}
        x = -1
        y = 1
        cost = 5
		prerequisite = { focus = LSA_bringthesouthernmarchestoheel focus = LSA_striketheinteriorsettlements  }
        completion_reward = {
			declare_war_on = {
				target = CAS
				type = annex_everything
			}
        }
    }

    focus = {
        id = LSA_thefutureofnewrome
        icon =  GFX_focus_spr_crush_the_revolution
		relative_position_id = LSA_thedesseretquestion
        x = 0
        y = 1
        cost = 5
available = {
	if = {
		AND = {
			OR = {
				NOT = { country_exists = LEX }
				LEX = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = APA }
				APA = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = PEE }
				PEE = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = NEG }
				NEG = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = RMT }
				RMT = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = KOD }
				KOD = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = CAS }
				CAS = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = TRW }
				TRW = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = GSX }
				GSX = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = DKT }
				DKT = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = GLA }
				GLA = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = KHH }
				KHH = { is_puppet = yes }
			}
		}
	}
}

		prerequisite = { focus = LSA_thedesseretquestion }
		prerequisite = { focus = LSA_conquercascadia }
		prerequisite = { focus = LSA_subjugatetheteutoniccolony }
        completion_reward = {
			country_event = legionstates.32 ### ANNEX ALL
			add_state_core = 357
			add_state_core = 261
			add_state_core = 369
			add_state_core = 368
			add_state_core = 370
			add_state_core = 393
			add_state_core = 396
			add_state_core = 394
			add_state_core = 395
			add_state_core = 391
			add_state_core = 392
			add_state_core = 373
			add_state_core = 372
			add_state_core = 371
			add_state_core = 389
			add_state_core = 390
			add_state_core = 384
			add_state_core = 383
			add_state_core = 374
			add_state_core = 375
			add_state_core = 388
			add_state_core = 381
			add_state_core = 382
			add_state_core = 376
			add_state_core = 380
			add_state_core = 377
			add_state_core = 387
			add_state_core = 379
			add_state_core = 386
			add_state_core = 385
			add_state_core = 378
        }
    }

    ##############################################
    #### UPLIFT THE LEGIONS / ARMY DEPARTMENT ####
    ##############################################

	focus = {
		id = LSA_uplift_the_legions
		icon = GFX_goal_generic_army_doctrines
		x = 12
		y = 0
		
		cost = 5

		completion_reward = {
			add_ideas = LSA_wardepartment
		}
	}
	focus = {
		id = LSA_thelegionsofamerica
		icon = GFX_focus_generic_military_mission
		x = -7
		y = 1
		prerequisite = { focus = LSA_uplift_the_legions }
		relative_position_id = LSA_uplift_the_legions
		cost = 5
	
		completion_reward = {
			if = {
				limit = {
					OR = {
						has_idea = disarmed_nation
						has_idea = volunteer_only
					}
				}
				add_ideas = limited_conscription
			}
			else = {
				add_political_power = 150
			}
			if = {
				limit = {
					has_war_support < 0.1
				}
				set_war_support = 0.1
			}
		}
	}
	focus = {
		id = LSA_roman_special_forces
		icon = GFX_goal_generic_special_forces
		prerequisite = { focus = LSA_thelegionsofamerica }
		x = -2
		y = 1
		relative_position_id = LSA_thelegionsofamerica
		cost = 5


		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				technology = paratroopers
				technology = paratroopers2
				technology = tech_mountaineers
				technology = tech_mountaineers2
				technology = tech_engineers
				technology = tech_engineers2
				technology = tech_engineers3
				technology = tech_recon
				technology = tech_recon2
				technology = tech_recon3
			}
		}
	}
	focus = {
		id = LSA_transform_the_equites
		icon = GFX_goal_generic_cavalry
		x = 0
		y = 1
		prerequisite = { focus = LSA_thelegionsofamerica }
		relative_position_id = LSA_thelegionsofamerica
		cost = 5
	
		completion_reward = {
			army_experience = 20
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = LSA_motorised_equites
		icon = GFX_goal_generic_cavalry
		x = 0
		y = 2
		prerequisite = { focus = LSA_thelegionsofamerica }
		relative_position_id = LSA_thelegionsofamerica
		cost = 5

		completion_reward = {
			add_ideas = motorised_equities
		}
	}

	focus = {
		id = LSA_miles_caduci
		icon = GFX_focus_generic_paratrooper
		x = -2
		y = 3
		prerequisite = { focus = LSA_transform_the_equites }
		relative_position_id = LSA_thelegionsofamerica
		cost = 5

		completion_reward = {
			add_ideas = milescaduci
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				add_potential_special_forces_tree = yes
				add_doctrine_cost_reduction = {
					name = LSA_miles_caduci
					cost_reduction = 0.25
					uses = 2
					category = special_forces_doctrine
				}
			}
		}
	}
	focus = {
		id = LSA_aromanarmy
		icon = GFX_focus_generic_little_entente
		x = 0
		y = 3
		prerequisite = { focus = LSA_motorised_equites }
		relative_position_id = LSA_thelegionsofamerica
		cost = 5

		completion_reward = {
			add_ideas = LSA_aromanarmy
		}
	}
	focus = {
		id = LSA_women_serve_in_the_legions
		icon = GFX_focus_generic_treaty
		x = -1
		y = 4
		prerequisite = { focus = LSA_aromanarmy }
		relative_position_id = LSA_thelegionsofamerica
		cost = 5

		completion_reward = {
			add_ideas = LSA_women_serve_in_the_legions
		}
	}

	focus = {
		id = LSA_artillery_of_legions
		icon = GFX_goal_generic_army_artillery2
		x = 1
		y = 4
		prerequisite = { focus = LSA_aromanarmy }
		relative_position_id = LSA_thelegionsofamerica
		cost = 5

		completion_reward = {
			add_tech_bonus = {
				uses = 3
				bonus = 1.0
				category = artillery
				category = support_tech
			}
		}
	}
	
	focus = {
		id = LSA_a_new_type_of_warfare
		icon = GFX_goal_generic_army_artillery
		x = 4
		y = 1
		relative_position_id = LSA_thelegionsofamerica
		cost = 5
		prerequisite = { focus = LSA_thelegionsofamerica }

		completion_reward = {
			add_tech_bonus = {
				name = LSA_a_new_type_of_warfare
				uses = 2
				bonus = 1.0
				category = artillery
				category = support_tech
			}
		}
	}

	focus = {
		id = LSA_tank_experiments
		icon = GFX_goal_generic_army_tanks
		x = 4
		y = 2
		prerequisite = { focus = LSA_a_new_type_of_warfare }
		relative_position_id = LSA_thelegionsofamerica
		cost = 5

		completion_reward = {
			add_breakthrough_progress = {
				specialization = specialization_land
				value = 0.5
			}
			add_tech_bonus = {
				uses = 1
				bonus = 1.0
				category = armor
			}
		}
	}

	focus = {
		id = LSA_tank_destroyers
		icon = GFX_focus_LSA_tank_destroyers
		x = 3
		y = 3
		prerequisite = { focus = LSA_tank_experiments }
		mutually_exclusive = { focus = LSA_main_battle_tanks }
		relative_position_id = LSA_thelegionsofamerica
		cost = 5

		completion_reward = {
		}
	}
	focus = {
		id = LSA_main_battle_tanks
		icon = GFX_focus_generic_combined_arms
		x = 5
		y = 3
		prerequisite = { focus = LSA_tank_experiments }
		mutually_exclusive = { focus = LSA_tank_destroyers }
		relative_position_id = LSA_thelegionsofamerica
		cost = 5

		completion_reward = {
		}
	}
	focus = {
		id = LSA_armoured_legions
		icon = GFX_goal_generic_build_tank
		x = 4
		y = 4
		prerequisite = { focus = LSA_main_battle_tanks focus = LSA_tank_destroyers }
		relative_position_id = LSA_thelegionsofamerica
		cost = 5

		completion_reward = {
			add_tech_bonus = {
				uses = 3
				bonus = 1.0
				category = motorized_equipment
			}
		}
	}




 ##  ### ###       ## ###  ##  ### ###  ##  #  # 
#  #  #  #  #     #   #   #  #  #   #  #  # ## # 
####  #  ###       #  ##  #     #   #  #  # # ## 
#  #  #  #  #       # #   #  #  #   #  #  # #  # 
#  # ### #  #     ##  ###  ##   #  ###  ##  #  # 

	focus = {
		id = LSA_legions_of_air
		icon = GFX_goal_generic_build_airforce
		x = 2
		y = 1
		cost = 5

		prerequisite = { focus = LSA_uplift_the_legions }
		relative_position_id = LSA_uplift_the_legions
	
		completion_reward = {
			air_experience = 25
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 2
				category = air_doctrine
			} 
			add_ideas = LSA_airwarplans
		}
	}

	focus = {
		id = LSA_fighter_development
		icon = GFX_goal_generic_air_fighter
		prerequisite = { focus = LSA_legions_of_air }
		mutually_exclusive = { focus = LSA_strat_bombing }
		x = -1
		y = 1
		relative_position_id = LSA_legions_of_air
		cost = 5

		completion_reward = {
			air_experience = 25
			add_ideas = fighterdevelopmentfocus
		}
	}

	focus = {
		id = LSA_strat_bombing
		icon = GFX_goal_generic_occupy_start_war
		prerequisite = { focus = LSA_legions_of_air }
		mutually_exclusive = { focus = LSA_fighter_development }
		x = 1
		y = 1
		relative_position_id = LSA_legions_of_air
		cost = 5

		completion_reward = {
			air_experience = 25
			add_ideas = stratbombingfocus
		}
	}

	focus = {
		id = LSA_flexible_bombers
		icon = GFX_goal_generic_air_doctrine
		prerequisite = { focus = LSA_CAS }
		x = 0
		y = 2
		relative_position_id = LSA_fighter_development
		cost = 5

		completion_reward = {
			air_experience = 25
			add_tech_bonus = {
				uses = 1
				bonus = 1.0
				category = tactical_bomber
			}
		}
	}

	focus = {
		id = LSA_CAS
		text = CAS_effort
		icon = GFX_goal_generic_CAS
		prerequisite = { focus = LSA_fighter_development }
		x = 0
		y = 1
		relative_position_id = LSA_fighter_development
		cost = 5

		completion_reward = {
			add_tech_bonus = {
				uses = 1
				bonus = 1.0
				category = cas_bomber
			}
		}
	}

	focus = {
		id = LSA_combined_bombing
		icon = GFX_goal_generic_air_bomber
		prerequisite = { focus = LSA_escort_fighters }
		available = {
			has_war = yes
			OR = {
				is_in_faction_with = ERE
				is_in_faction_with = WRE
				is_in_faction_with = NSR
				is_in_faction_with = GEM
			}
		}
		x = 0
		y = 2
		relative_position_id = LSA_strat_bombing
		cost = 5

		completion_reward = {
			air_experience = 25
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = heavy_air
			}
			add_ideas = combinedbombingfocus
		}
	}
	focus = {
		id = LSA_escort_fighters
		icon = GFX_focus_LSA_escort_fighters
		x = 1
		y = 2
		prerequisite = { focus = LSA_fighter_development focus = LSA_strat_bombing }
		relative_position_id = LSA_legions_of_air
		cost = 5

		completion_reward = {
			add_tech_bonus = {
				bonus = 3.0
				uses = 1
				category = cat_heavy_fighter
			}
		}
	}
	focus = {
		id = LSA_legions_rule_the_air
		icon = GFX_focus_generic_strike_at_democracy1
		x = -1
		y = 4
		prerequisite = { focus = LSA_flexible_bombers }
		relative_position_id = LSA_legions_of_air
		cost = 5

		completion_reward = {
			add_doctrine_cost_reduction = {
				uses = 2
				cost_reduction = 0.5
				category = air_doctrine
			}
		}
	}
	focus = {
		id = LSA_masters_of_the_air
		icon = GFX_goal_generic_build_airforce
		x = 1
		y = 4
		prerequisite = { focus = LSA_combined_bombing }
		relative_position_id = LSA_legions_of_air
		cost = 5

		completion_reward = {
			add_ideas = LSA_masters_of_the_air
		}
	}

    ########################################
    #### LEGION STATES NAVAL DEPARTMENT ####
    ########################################

	focus = {
		id = LSA_the_legionary_navy
		icon = GFX_focus_LSA_the_legionary_navy
		x = 9
		y = 1
		prerequisite = { focus = LSA_uplift_the_legions }
		relative_position_id = LSA_uplift_the_legions
		cost = 5

		complete_tooltip = {
			361 = { 
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = dockyard
					level = 5
					instant_build = yes
				}
			}
			363 = { 
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = dockyard
					level = 5
					instant_build = yes
				}
			}
		}

		completion_reward = {
			if = { 
				limit = { 
					361 = {
						free_building_slots = {
							building = dockyard
							size > 4
							include_locked = yes
						}
					}
				}
				363 = { 
					add_extra_state_shared_building_slots = 5
					add_building_construction = {
						type = dockyard
						level = 5
						instant_build = yes
					}
				}
			}
			if = { 
				limit = { 
					361 = {
						free_building_slots = {
							building = dockyard
							size > 4
							include_locked = yes
						}
					}
				}
				363 = { 
					add_extra_state_shared_building_slots = 5
					add_building_construction = {
						type = dockyard
						level = 5
						instant_build = yes
					}
				}
			}
		}
	}
	focus = {
		id = LSA_maritime_comission
		icon = GFX_goal_generic_production2
		x = -3
		y = 1
		prerequisite = { focus = LSA_the_legionary_navy }
		relative_position_id = LSA_the_legionary_navy
		cost = 5

		completion_reward = {
			add_ideas = LSA_maritime_comission
		}
	}
	
	focus = {
		id = LSA_ships_of_the_legion
		icon = GFX_goal_generic_amphibious_assault
		prerequisite = { focus = LSA_maritime_comission }
		x = -3
		y = 2
		relative_position_id = LSA_the_legionary_navy
		cost = 5

		completion_reward = {
			add_ideas = LSA_legionaryships
		}
	}

	focus = {
		id = LSA_naval_department
		icon = GFX_goal_generic_build_navy
		x = 2
		y = 1
		cost = 5
		prerequisite = { focus = LSA_the_legionary_navy }
		relative_position_id = LSA_the_legionary_navy
		available_if_capitulated = yes

		completion_reward = {
			navy_experience = 50
			add_ideas = LSA_navaldepartment

		}
	}
	
	focus = {
		id = LSA_battleships
		icon = GFX_goal_generic_navy_battleship
		prerequisite = { focus = LSA_naval_department }
		mutually_exclusive = { focus = LSA_carriers_of_war }
		x = -3
		y = 1
		relative_position_id = LSA_naval_department
		cost = 5

		completion_reward = {
			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}
			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = bb_tech
			}
		}
	}

	focus = {
		id = LSA_strike_doctrine
		icon = GFX_goal_generic_navy_doctrines_tactics
		prerequisite = { focus = LSA_battleships }
		x = 0
		y = 1
		relative_position_id = LSA_battleships
		cost = 5

		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = cat_base_strike
			}
		}
	}

	focus = {
		id = LSA_forward_operating
		icon = GFX_goal_generic_occupy_states_coastal
		x = 0
		y = 2
		prerequisite = { focus = LSA_strike_doctrine }
		relative_position_id = LSA_battleships
		cost = 5

		completion_reward = {
			362 = {
				add_building_construction = {
					type = naval_base
					province = 12140
					level = 2
					instant_build = yes
				}
			}

				365 = {
					add_building_construction = {
						type = naval_base
						province = 10265
						level = 2
						instant_build = yes
					}
				}

		}
	}

	focus = {
		id = LSA_carriers_of_war
		icon = GFX_goal_generic_navy_carrier
		prerequisite = { focus = LSA_naval_department }
		mutually_exclusive = { focus = LSA_battleships }
		x = -1
		y = 1
		relative_position_id = LSA_naval_department
		cost = 5

		completion_reward = {
			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}
			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = cv_tech
			}
		}
	}

	focus = {
		id = LSA_aeronautic_support
		icon = GFX_goal_generic_air_naval_bomber
		prerequisite = { focus = LSA_carriers_of_war }
		x = 0
		y = 1
		relative_position_id = LSA_carriers_of_war
		cost = 5

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = naval_bomber
				category = naval_air
			}
		}
	}

	focus = {
		id = LSA_naval_radar
		icon = GFX_goal_generic_radar
		x = 0
		y = 1
		prerequisite = { focus = LSA_aeronautic_support }
		relative_position_id = LSA_aeronautic_support
		cost = 5

		completion_reward = {

			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}
			add_breakthrough_progress = {
				specialization = specialization_air
				value = 0.5
			}

			add_tech_bonus = {
				uses = 2
				bonus = 1.0
				category = radar_tech
			}
			
		}
	}

	focus = {
		id = LSA_escort_focus
		icon = GFX_goal_generic_navy_anti_submarine
		prerequisite = { focus = LSA_naval_department }
		x = 1
		y = 1
		relative_position_id = LSA_naval_department
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = LSA_escortfocus
		}
	}

	focus = {
		id = LSA_convoy_tactics
		icon = GFX_goal_generic_navy_cruiser
		prerequisite = { focus = LSA_escort_focus }
		x = 0
		y = 1
		relative_position_id = LSA_escort_focus
		cost = 5

		completion_reward = {
			navy_experience = 25
			add_doctrine_cost_reduction = {
				cost_reduction = 0.35
				uses = 2
				category = convoy_defense_tree
			}
		}
	}
	focus = {
		id = LSA_submarines
		icon = GFX_goal_generic_navy_submarine
		x = 3
		y = 1
		prerequisite = { focus = LSA_naval_department }
		relative_position_id = LSA_naval_department
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {
			is_special_project_completed = sp:sp_naval_cruiser_submarine
		}

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = ss_tech
			}

			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}

		}
	}

	focus = {
		id = LSA_unrestricted_sub_warfare
		icon = GFX_goal_generic_wolf_pack
		x = 3
		y = 2
		prerequisite = { focus = LSA_submarines }
		relative_position_id = LSA_naval_department
		cost = 5


		completion_reward = {
			add_ideas = LSA_unrestricted_sub_warfare
		}
	}

	focus = {
		id = LSA_fund_the_navy
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 7
		y = 1
		relative_position_id = LSA_the_legionary_navy
		cost = 5
		prerequisite = { focus = LSA_the_legionary_navy }
		ai_will_do = {
			factor = 1
		}

				completion_reward = {
			add_doctrine_cost_reduction = {
				name = LSA_fund_the_navy
				uses = 3
				cost_reduction = 0.5
				category = naval_doctrine
			}
		}
	}

	focus = {
		id = LSA_form_the_LSMC
		icon = GFX_goal_generic_special_forces
		prerequisite = { focus = LSA_fund_the_navy }
		x = 0
		y = 1
		relative_position_id = LSA_fund_the_navy
		cost = 5


		completion_reward = {
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				add_doctrine_cost_reduction = {
					cost_reduction = 0.25
					uses = 2
					category = special_forces_doctrine
				}
			}
			else = {
				add_tech_bonus = {
					bonus = 1.0
					uses = 1
					technology = marines2
					technology = marines3
				}
			}
		}
	}

	focus = {
		id = LSA_amphibious_ops
		icon = GFX_goal_generic_amphibious_assault
		prerequisite = { focus = LSA_form_the_LSMC }
		x = 0
		y = 1
		relative_position_id = LSA_form_the_LSMC
		cost = 5


		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = tp_tech 
			}
		}
	}


    ##################################################
    #### CAESAR OF NOVA ROMA PATH / POST WAR PATH ####
    ##################################################

    focus = {
        id = LSA_caesarofnewrome
        icon =  GFX_focus_hun_elect_a_king
        x = 53
        y = 1
		available = { ### NOT FINISHED, MORE COUNTRIES!
			NOT = { 
				country_exists = LEX
			}
			NOT = { 
				country_exists = APA
			}
			NOT = { 
				country_exists = PEE
			}
			NOT = { 
				country_exists = NEG
			}
			NOT = { 
				country_exists = RMT
			}
			NOT = { 
				country_exists = KOD
			}
			NOT = { 
				country_exists = CAS
			}
			NOT = { 
				country_exists = TRW
			}
			NOT = { 
				country_exists = GSX
			}
			NOT = { 
				country_exists = DKT
			}
			NOT = { 
				country_exists = GLA
			}
			NOT = { 
				country_exists = KHH
			}
		}
        cost = 10
		prerequisite = { focus = LSA_strengthentheconsulship }
        completion_reward = {
			add_political_power = 75
			army_experience = 5

			news_event = legionstates.201
        }
    }

    focus = {
        id = LSA_nationalreconciliation
        icon =  GFX_focus_SWE_Sami_reconcilliation
		relative_position_id = LSA_caesarofnewrome
        x = -1
        y = 1
        cost = 5
		prerequisite = { focus = LSA_caesarofnewrome }
        completion_reward = {
			add_ideas = nationalreconciliation
        }
    }

    focus = {
        id = LSA_citizenandsoldier
        icon =  GFX_SOV_an_adaptable_army_ccp_2d_sov_compatibility
		relative_position_id = LSA_caesarofnewrome
        x = 1
        y = 1
        cost = 5
		prerequisite = { focus = LSA_caesarofnewrome }
        completion_reward = {
			add_ideas = citizenandsoldier 

        }
    }

    focus = {
        id = LSA_eaglestandards
        icon =  GFX_focus_PER_stand_with_giants
		relative_position_id = LSA_caesarofnewrome
        x = 0
        y = 2
        cost = 5
		prerequisite = { focus = LSA_nationalreconciliation }
		prerequisite = { focus = LSA_citizenandsoldier }
        completion_reward = {
			swap_ideas = {
				remove_idea = citizenandsoldier
				add_idea = citizenandsoldier2 ### volunteers expansion
			}

        }
    }

    focus = {
        id = LSA_totheaidofrome
        icon =  GFX_focus_RAJ_lions_of_the_great_war
		relative_position_id = LSA_eaglestandards
        x = 0
        y = 1
        cost = 5
		available = {
			ERE = { is_in_faction = yes }
		}
		prerequisite = { focus = LSA_eaglestandards }
        completion_reward = {
			add_ideas = legionstatecontinentalarmy

			ERE = { country_event = { id = legionstates.26 days = 1 }} ### Asks the Eastern Romans for us to join their faction!
        }
    }

    focus = {
        id = LSA_securethealtanticlifelines
        icon =  GFX_focus_generic_naval_discipline
		relative_position_id = LSA_totheaidofrome
        x = -2
        y = 1
        cost = 5
		prerequisite = { focus = LSA_totheaidofrome }
        completion_reward = {
			add_timed_idea = { idea = altaniclifelines days = 565 }
        }
    }

    focus = {
        id = LSA_theeaglesreturntoeurope
        icon =  GFX_focus_BEL_the_european_crusade
		relative_position_id = LSA_totheaidofrome
        x = 2
        y = 1
        cost = 5
		prerequisite = { focus = LSA_totheaidofrome }
        completion_reward = {
			custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = eaglesreturn_tt
			hidden_effect = {
			load_oob = "eaglesreturntoeurope"
			}
        }
    }

    focus = {
        id = LSA_legionsontherhine
        icon =  GFX_focus_LSA_legions_on_the_rhine
		relative_position_id = LSA_totheaidofrome
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_totheaidofrome }
        completion_reward = {
			swap_ideas = { 
				remove_idea = legionstatecontinentalarmy
				add_idea = legionstatecontinentalarmy2
			}

        }
    }

    focus = { ### W.I.P
        id = LSA_aromanworldrestored
        icon =  GFX_ERE_aromaneurope
		relative_position_id = LSA_legionsontherhine
		available = {
	if = {
		AND = {
			OR = {
				NOT = { country_exists = GEM }
				GEM = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = FAC }
				FAC = { is_puppet = yes }
			}
			OR = {
				NOT = { country_exists = GBB }
				GBB = { is_puppet = yes }
			}
		}
	}
		}
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_legionsontherhine }
		prerequisite = { focus = LSA_theeaglesreturntoeurope }
		prerequisite = { focus = LSA_securethealtanticlifelines }
        completion_reward = {
			add_ideas = aromanworldrestored

			news_event = legionstates.892988
        }
    }


    ######################################
    #### LEGION STATES INDUSTRY FOCUS ####
    ######################################

    focus = {
        id = LSA_establishthelegiondenari
        icon =  GFX_focus_fra_devalue_the_franc
        x = 59
        y = 1
        cost = 5
		prerequisite = { focus = LSA_strengthentheconsulship }
        completion_reward = {
			add_political_power = 150
        }
    }

    focus = {
        id = LSA_agriculturaladjustments
        icon =  GFX_focus_BEL_engine_of_the_economy
		relative_position_id = LSA_establishthelegiondenari
        x = -2
        y = 1
        cost = 5
		prerequisite = { focus = LSA_establishthelegiondenari }
        completion_reward = {
			swap_ideas = {
				remove_idea = agriculturaleconomy
				add_idea = sloweconomicgrowth
			}
        }
    }

    focus = {
        id = LSA_workersunions
        icon =  GFX_focus_LSA_workersunions
		relative_position_id = LSA_agriculturaladjustments
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_agriculturaladjustments }
        completion_reward = {
		    swap_ideas = {
				remove_idea = sloweconomicgrowth
				add_idea = economiccompotence
			}
        }
    }

    focus = {
        id = LSA_civiliansciencyacademy
        icon =  GFX_focus_research
		relative_position_id = LSA_agriculturaladjustments
        x = 2
        y = 1
        cost = 5
		prerequisite = { focus = LSA_agriculturaladjustments }
        completion_reward = {
			add_research_slot = 1
        }
    }

    focus = {
        id = LSA_legionrubberindustry
        icon =  GFX_focus_generic_rubber
		relative_position_id = LSA_civiliansciencyacademy
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_civiliansciencyacademy }
        completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				technology = rubber_processing
				technology = improved_rubber_processing
				technology = advanced_rubber_processing
				technology = modern_rubber_processing
			}
        }
    }

    focus = {
        id = LSA_militaryconstructioneffort
        icon =  GFX_SOV_reorganize_the_pc_of_heavy_industry_ccp_2d_sov_compatibility
		relative_position_id = LSA_establishthelegiondenari
        x = 2
        y = 1
        cost = 5
		prerequisite = { focus = LSA_establishthelegiondenari }
        completion_reward = {
			army_experience = 10
			random_owned_controlled_state = {
				limit = {
					arms_factory > 0
					free_building_slots = {
						building = arms_factory
						size > 4
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
			}
			if = {
				limit = {
					any_owned_state = {
						AND = {
							is_controlled_by = LSA
							is_core_of = LSA
							free_building_slots = {
								building = infrastructure
								size > 1
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = { 
						is_core_of = LSA
						free_building_slots = {
							building = infrastructure
							size > 1
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 2
						instant_build = yes
					}
				}
			}
			if = {
				limit = {
			 		any_owned_state = { 
						is_controlled_by = LSA
						is_core_of = LSA
						free_building_slots = {
							building = infrastructure
							size > 1
						}
					}
				}
				random_owned_controlled_state = {
					limit = { 
						is_core_of = LSA

						free_building_slots = {
							building = infrastructure
							size > 1
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 2
						instant_build = yes
					}
				}
			}
			
			
			if = {
				limit = { 
					any_owned_state = {
						is_controlled_by = LSA
						is_core_of = LSA

						free_building_slots = {
							building = infrastructure
							size > 1
						}
					}
				}
				random_owned_controlled_state = {
					limit = { 
						is_core_of = LSA

						free_building_slots = {
							building = infrastructure
							size > 1
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 2
						instant_build = yes
					}

				}
			}
        }
    }

    focus = {
        id = LSA_wartimeproduction
        icon =  GFX_SOV_heavy_industry_ccp_2d_sov_compatibility
		relative_position_id = LSA_militaryconstructioneffort
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_militaryconstructioneffort }
        completion_reward = {
			add_ideas = LSA_wartimeproduction
        }
    }

    focus = {
        id = LSA_centralisedplanning
        icon =  GFX_SOV_expand_the_aircraft_industry_ccp_2d_sov_compatibility
		relative_position_id = LSA_wartimeproduction
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = LSA_wartimeproduction }
        completion_reward = {
			add_ideas = war_economy
        }
    }

    focus = {
        id = LSA_projecty
        icon =  GFX_focus_generic_nuclear_development
		relative_position_id = LSA_centralisedplanning
        x = -1
        y = 1
        cost = 5
		prerequisite = { focus = LSA_centralisedplanning }
		prerequisite = { focus = LSA_legionrubberindustry }
        completion_reward = {
			IF = {
				limit = {
					NOT = {
						has_tech = atomic_research
					}
				}
				add_tech_bonus = {
					bonus = 0.5
					uses = 1
					category = nuclear
				}
				add_breakthrough_progress = {
					specialization = specialization_nuclear
					value = 0.5
				}
				add_ideas = projecty
			}
			ELSE = {
				add_breakthrough_progress = {
					specialization = specialization_nuclear
					value = 1
				}
				add_ideas = projecty
			}
        }
    }

}