oob = "ERE_1936"

set_capital = { state = 797 }
			797 = { add_core_of = ROOT }
			hidden_effect = { 797 = { set_state_name = "Constantinople" } }
			set_province_name = { id = 9833 name = "Constantinople" }

set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1
	tech_engineers = 1
	tech_recon = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1
	basic_train = 1
	fuel_silos = 1
	fuel_refining = 1
}

set_grand_doctrine = grand_battleplan
set_grand_doctrine = new_fleet_in_being

add_breakthrough_progress = {
	specialization = specialization_naval
	value = 0.6
}
add_breakthrough_progress = {
	specialization = specialization_air
	value = 0.5
}

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "ERE_1936_air_bba"
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			engines_2 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
			iw_large_airframe = 1
			basic_medium_airframe = 1
			basic_small_airframe = 1
			air_torpedoe_1 = 1
			bba_early_transport_plane = 1
		}
	else = {
		### set_air_oob = ""
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			cv_naval_bomber1 = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1
			early_transport_plane = 1
		}
	}
}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
	}
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
		set_technology = {
		early_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		basic_battleship = 1
		early_battlecruiser = 1
		transport = 1
	}
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		basic_depth_charges = 1
		basic_torpedo = 1
		basic_battery = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_battery = 1
		#basic_medium_battery = 1
		basic_light_battery = 1
		basic_heavy_armor_scheme = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		mtg_transport = 1
		coastal_defense_ships = 1
		#improved_airplane_launcher = 1
	}
	set_naval_oob = "ERE_1936_naval_mtg"
}

set_convoys = 400

recruit_character = ERE_isidoros_palaiologos
recruit_character = ERE_dimitris_theodorakos
recruit_character = ERE_cassian_alexiou
recruit_character = ERE_aurelian_diamandis
recruit_character = ERE_charalambos_katsimitros
recruit_character = ERE_markos_drakos
recruit_character = ERE_alexandros_papagos
recruit_character = ERE_napoleon_zervas
recruit_character = ERE_aris_velouchiotis
recruit_character = ERE_romanos_katakalon
recruit_character = ERE_gregorios_xiphilinos
recruit_character = ERE_manuel_phokas
recruit_character = ERE_demetrios_skleros
recruit_character = ERE_theodoros_lascaris
recruit_character = ERE_markos_vafiadis
recruit_character = ERE_dimitrios_psarros
recruit_character = ERE_theodoros_pangalos
recruit_character = ERE_andrew_koukidis
recruit_character = ERE_alexandros_sakellariou
recruit_character = ERE_dimitri_markellos
recruit_character = ERE_nikola_mihov
recruit_character = ERE_giorgios_kosmas
recruit_character = ERE_nikos_beloyannis
recruit_character = ERE_konstantinos_maniadakis


set_major = yes

# DIPLOMACY
if = {
	limit = {
		OR = {
			has_dlc = "Together for Victory"
			has_dlc = "Man the Guns"
		}
	}
	set_autonomy = {
		target = RGY
		autonomous_state = autonomy_integrated_puppet
	}
	set_autonomy = {
		target = CYR
		autonomous_state = autonomy_colony
		freedom_level = 0.1
	}
	set_autonomy = {
		target = SLL
		autonomous_state = autonomy_integrated_puppet
		freedom_level = 0.2
	}
	set_autonomy = {
		target = LVM
		autonomous_state = autonomy_integrated_puppet
		freedom_level = 0.35
	}
	set_autonomy = {
		target = CAC
		autonomous_state = autonomy_dominion
		freedom_level = 0.5
	}
	set_autonomy = {
		target = BTC
		autonomous_state = autonomy_dominion
		freedom_level = 0.3
	}

	else = {
		puppet = RGY
		puppet = LVM
		puppet = CYR
		puppet = SLL
        puppet = CAC
		puppet = BTC
	}
}

    give_guarantee = JCC
	give_guarantee = NUA

	set_politics = {
		ruling_party = romanitasautocracy
		last_election = "1930.1.1"
		election_frequency = 48
		elections_allowed = no
	}
	
	set_popularities = {
		radicalsocialism = 10
		russiandem = 15
		romanitasautocracy = 75
	}

	set_war_support = 0
    set_research_slots = 4
	set_stability = 0.3

set_party_name = { 
    ideology = romanitasautocracy
    long_name = "Roman Hellenistic Aristocracy"
    name = RHA
}

#set_party_name = { #this ideology is being made obsolete.
#    ideology = democratic
#    long_name = "Roman Republican Party"
#    name = RRP
#}

set_party_name = { 
    ideology = russiandem
    long_name = "Social Democrats of Rome"
    name = SDR
}

set_party_name = { 
    ideology = ordenstaat
    long_name = "Ultramilitocracy Party of Rome"
    name = UPR
}

add_ideas = {
    dispersedworkshops
	neglectedarmy
	eastwestschism
	fruits_of_japan
}
	
	
### PLANE AND TANK VARIANTS ###
#plane variants
if = {
	limit = { NOT = { has_dlc = "By Blood Alone" } }
	create_equipment_variant = {
		name = "Ni-ke 20"
		type = fighter_equipment_0
		upgrades = {
			plane_gun_upgrade = 1
			plane_range_upgrade = 0  
			plane_engine_upgrade = 2
			plane_reliability_upgrade = 1
		}
	}
}
if = {
	limit = { has_dlc = "By Blood Alone" }
	create_equipment_variant = {
		name = "Aetos 78" #
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_ITA_early_fighter_medium"
	}
	create_equipment_variant = {
		name = "Hermes 29" #
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = small_bomb_bay
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_ITA_CAS1_medium"
	}
	create_equipment_variant = {
		name = "Ikaros 800" #
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_1_3x
			special_type_slot_1 = lmg_defense_turret
		}
		obsolete = yes
		icon = "GFX_ITA_early_bomber_old_medium"
	}
	create_equipment_variant = {
		name = "Promachos 67" #
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = bomb_locks
			engine_type_slot = engine_1_3x
			special_type_slot_1 = lmg_defense_turret_2x
		}
		obsolete = yes
		icon = "GFX_ITA_early_bomber_old_medium"
	}
	create_equipment_variant = {
		name = "Hekate 72" # Savoia-Marchetti S.72, used by CHI
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = medium_bomb_bay
			engine_type_slot = engine_1_3x
			special_type_slot_1 = lmg_defense_turret_2x
		}
		obsolete = yes
		icon = "GFX_ITA_early_bomber_medium"
	}
	create_equipment_variant = {
		name = "Archangel Michael" #
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = medium_bomb_bay
			engine_type_slot = engine_1_3x
			special_type_slot_1 = lmg_defense_turret_2x
		}
		icon = "GFX_ITA_early_bomber_medium"
	}
	create_equipment_variant = {
		name = "Artemis" #
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = torpedo_mounting
			engine_type_slot = engine_2_3x
			special_type_slot_1 = lmg_defense_turret_2x
		}
		icon = "GFX_ITA_naval_bomber1_medium"
	}
	create_equipment_variant = {
		name = "Doryphoros" #
		type = small_plane_cas_airframe_1
		modules = {
			fixed_main_weapon_slot = small_bomb_bay
			fixed_auxiliary_weapon_slot_1 = light_mg_2x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_ITA_CAS1_medium"
	}

}

#TANKS
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "Klepht"
		type = light_tank_chassis_0
		parent_version = 0
		obsolete = yes
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 2
		}
		icon = "GFX_gwtank_medium"
	}

	add_equipment_to_stockpile = {
		type = light_tank_chassis_0
		amount = 150
		variant_name = "Klepht"
	}

	create_equipment_variant = {
		name = "Klepht II"
		type = light_tank_chassis_0
		parent_version = 1
		obsolete = yes
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 2
		}
		icon = "GFX_gwtank_medium"
	}

	add_equipment_to_stockpile = {
		type = light_tank_chassis_0
		amount = 40
		variant_name = "Klepht II"
	}

	create_equipment_variant = {  #Note: There is a copy of this variant in Finnish National Focus file (FIN_bring_foreign_armor_experts). Any changes here should also be applied there
		name = "Hippikon"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_fixed_superstructure_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 1
		}
		icon = "GFX_ITA_basic_light_tank_medium"
	}
}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	add_equipment_to_stockpile = {
		type = gw_tank_equipment
		amount = 190
		producer = ERE
		variant_name = "Klepht"
	}
}
if = {
    limit = { has_dlc = "Man the Guns"}
    ### Battleship Variants
    create_equipment_variant = {
        name = "Constantine Class"
        type = ship_hull_heavy_1
        name_group = ITA_BB_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_heavy_battery_1
            fixed_ship_anti_air_slot = ship_anti_air_1
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = heavy_ship_engine_1
            fixed_ship_secondaries_slot = ship_secondaries_1
            fixed_ship_armor_slot = ship_armor_bb_1
            front_1_custom_slot = ship_anti_air_1
            mid_1_custom_slot = ship_secondaries_1
            mid_2_custom_slot = empty
            rear_1_custom_slot = ship_heavy_battery_1
        }
        obsolete = yes
    }
    create_equipment_variant = {
        name = "Theodosius Class"
        type = ship_hull_heavy_1
        name_group = ITA_BB_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_heavy_battery_1
            fixed_ship_anti_air_slot = ship_anti_air_1
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = heavy_ship_engine_2
            fixed_ship_secondaries_slot = ship_secondaries_1
            fixed_ship_armor_slot = ship_armor_bb_1
            front_1_custom_slot = empty
            mid_1_custom_slot = ship_secondaries_1
            mid_2_custom_slot = ship_airplane_launcher_1
            rear_1_custom_slot = ship_heavy_battery_1
        }
    }

    ### Heavy Cruiser Variants
    create_equipment_variant = {
        name = "Justinian Class"
        type = ship_hull_cruiser_coastal_defense_ship
        name_group = ITA_CA_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_medium_battery_1
            fixed_ship_anti_air_slot = ship_anti_air_1
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = cruiser_ship_engine_1
            fixed_ship_armor_slot = ship_armor_cruiser_2
            fixed_ship_secondaries_slot = ship_secondaries_1
            front_1_custom_slot = ship_anti_air_1
            mid_1_custom_slot = ship_secondaries_1
            mid_2_custom_slot = empty
            rear_1_custom_slot = ship_torpedo_1
        }
        obsolete = yes
    }
    create_equipment_variant = {
        name = "Basiliscus Class"
        type = ship_hull_cruiser_1
        name_group = ITA_CA_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_medium_battery_1
            fixed_ship_anti_air_slot = ship_anti_air_1
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = cruiser_ship_engine_2
            fixed_ship_armor_slot = ship_armor_cruiser_1
            fixed_ship_secondaries_slot = empty
            mid_1_custom_slot = ship_medium_battery_1
            mid_2_custom_slot = ship_airplane_launcher_1
            rear_1_custom_slot = ship_anti_air_1
        }
        obsolete = yes
    }
    create_equipment_variant = {
        name = "Zeno Class"
        type = ship_hull_cruiser_1
        name_group = ITA_CA_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_medium_battery_1
            fixed_ship_anti_air_slot = ship_anti_air_1
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = cruiser_ship_engine_2
            fixed_ship_armor_slot = ship_armor_cruiser_2
            fixed_ship_secondaries_slot = empty
            mid_1_custom_slot = ship_medium_battery_1
            mid_2_custom_slot = ship_airplane_launcher_1
            rear_1_custom_slot = ship_anti_air_1
        }
        obsolete = yes
    }
    create_equipment_variant = {
        name = "Leo Class"
        type = ship_hull_cruiser_2
        name_group = ITA_CA_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_medium_battery_1
            fixed_ship_anti_air_slot = ship_anti_air_1
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = cruiser_ship_engine_2
            fixed_ship_armor_slot = ship_armor_cruiser_1
            fixed_ship_secondaries_slot = empty
            mid_1_custom_slot = ship_medium_battery_1
            mid_2_custom_slot = ship_airplane_launcher_1
            rear_1_custom_slot = ship_anti_air_1
        }
    }

    ### Light Cruiser Variants
    create_equipment_variant = {
        name = "Arcadius Class"
        type = ship_hull_cruiser_1
        name_group = ITA_CL_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_light_medium_battery_1
            fixed_ship_anti_air_slot = empty
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = cruiser_ship_engine_1
            fixed_ship_armor_slot = ship_armor_cruiser_1
            mid_1_custom_slot = ship_torpedo_1
            mid_2_custom_slot = empty
            rear_1_custom_slot = ship_mine_layer_1
        }
        obsolete = yes
    }
    create_equipment_variant = {
        name = "Honorius Class"
        type = ship_hull_cruiser_1
        name_group = ITA_CL_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_light_medium_battery_2
            fixed_ship_anti_air_slot = ship_anti_air_2
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = cruiser_ship_engine_2
            fixed_ship_armor_slot = empty
            mid_1_custom_slot = ship_torpedo_1
            mid_2_custom_slot = ship_airplane_launcher_1
            rear_1_custom_slot = ship_light_medium_battery_2
        }
        obsolete = yes
    }
    create_equipment_variant = {
        name = "Marcian Class"
        type = ship_hull_cruiser_2
        name_group = ITA_CL_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_light_medium_battery_2
            fixed_ship_anti_air_slot = ship_anti_air_2
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = cruiser_ship_engine_2
            fixed_ship_armor_slot = empty
            front_1_custom_slot = ship_anti_air_1
            mid_1_custom_slot = ship_torpedo_1
            mid_2_custom_slot = ship_airplane_launcher_1
            rear_1_custom_slot = ship_light_medium_battery_2
        }
    }
    create_equipment_variant = {
        name = "Leo II Class"
        type = ship_hull_cruiser_2
        name_group = ITA_CL_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_light_medium_battery_2
            fixed_ship_anti_air_slot = ship_anti_air_2
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = cruiser_ship_engine_2
            fixed_ship_armor_slot = ship_armor_cruiser_1
            front_1_custom_slot = ship_anti_air_2
            mid_1_custom_slot = ship_torpedo_1
            mid_2_custom_slot = ship_airplane_launcher_2
            rear_1_custom_slot = ship_light_medium_battery_2
        }
    }

    ### Destroyer Variants
    create_equipment_variant = {
        name = "Belisarius Class"
        type = ship_hull_light_1
        name_group = ITA_DD_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_light_battery_1
            fixed_ship_anti_air_slot = ship_anti_air_1
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = light_ship_engine_1
            fixed_ship_torpedo_slot = ship_torpedo_1
            mid_1_custom_slot = empty
            rear_1_custom_slot = empty
        }
        obsolete = yes
    }
    create_equipment_variant = {
        name = "Narses Class"
        type = ship_hull_light_1
        name_group = ITA_DD_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_light_battery_1
            fixed_ship_anti_air_slot = ship_anti_air_1
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = light_ship_engine_1
            fixed_ship_torpedo_slot = ship_torpedo_1
            mid_1_custom_slot = ship_mine_layer_1
            rear_1_custom_slot = ship_depth_charge_1
        }
        obsolete = yes
    }
    create_equipment_variant = {
        name = "Aetius Class"
        type = ship_hull_light_1
        name_group = ITA_DD_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_light_battery_1
            fixed_ship_anti_air_slot = ship_anti_air_1
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = light_ship_engine_2
            fixed_ship_torpedo_slot = ship_torpedo_1
            mid_1_custom_slot = empty
            rear_1_custom_slot = ship_depth_charge_1
        }
    }
    create_equipment_variant = {
        name = "Arcadius II Class"
        type = ship_hull_light_1
        name_group = ITA_DD_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_light_battery_1
            fixed_ship_anti_air_slot = empty
            fixed_ship_fire_control_system_slot = empty
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = light_ship_engine_1
            fixed_ship_torpedo_slot = ship_torpedo_1
            mid_1_custom_slot = ship_mine_layer_1
            rear_1_custom_slot = ship_depth_charge_1
        }
        obsolete = yes
    }
    create_equipment_variant = {
        name = "Justinian II Class"
        type = ship_hull_heavy_2
        name_group = ITA_BB_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_battery_slot = ship_heavy_battery_2
            fixed_ship_anti_air_slot = ship_anti_air_1
            fixed_ship_fire_control_system_slot = ship_fire_control_system_0
            fixed_ship_radar_slot = empty
            fixed_ship_engine_slot = heavy_ship_engine_3
            fixed_ship_secondaries_slot = ship_secondaries_2
            fixed_ship_armor_slot = ship_armor_bb_2
            front_1_custom_slot = ship_anti_air_1
            mid_1_custom_slot = ship_secondaries_2
            mid_2_custom_slot = ship_airplane_launcher_2
            rear_1_custom_slot = ship_heavy_battery_2
        }
    }

    ### Submarine Variants
    create_equipment_variant = {
        name = "Valens Class"
        type = ship_hull_submarine_1
        name_group = ITA_SS_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_torpedo_slot = ship_torpedo_sub_1
            fixed_ship_engine_slot = sub_ship_engine_1
            rear_1_custom_slot = empty
        }
        obsolete = yes
    }
    create_equipment_variant = {
        name = "Honorius II Class"
        type = ship_hull_submarine_1
        name_group = ITA_SS_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_torpedo_slot = ship_torpedo_sub_1
            fixed_ship_engine_slot = sub_ship_engine_1
            rear_1_custom_slot = ship_torpedo_sub_1
        }
        obsolete = yes
    }
    create_equipment_variant = {
        name = "Theodora Class"
        type = ship_hull_submarine_1
        name_group = ITA_SS_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_torpedo_slot = ship_torpedo_sub_1
            fixed_ship_engine_slot = sub_ship_engine_1
            rear_1_custom_slot = empty
        }
        obsolete = yes
    }
    create_equipment_variant = {
        name = "Marcian II Class"
        type = ship_hull_submarine_2
        name_group = ITA_SS_HISTORICAL
        parent_version = 0
        modules = {
            fixed_ship_torpedo_slot = ship_torpedo_sub_1
            fixed_ship_engine_slot = sub_ship_engine_1
            rear_1_custom_slot = ship_torpedo_sub_1
        }
    }
}
