
FRA_power_balance = {
	initial_value = 0.35
	left_side = FAC_divided_francia_side	
	right_side = FAC_united_francia_side	
	decision_category = FAC_balance_of_power_category

	### Neutral status
	range = {
		id = FAC_balance_range
		min = -0.10
		max = 0.10
		modifier = {
		}
		on_activate = {

		}
		on_deactivate = {
			
		}
	}

	### Grand Council
	side = {
		id = FAC_divided_francia_side
		icon = GFX_bop_FAC_divided_francia

		range = {
			id = FAC_low_divided_francia_side
			min = -0.3
			max = -0.1
			modifier = {
				political_advisor_cost_factor = -0.1
			}
			on_activate = {
				
			}
			on_deactivate = {
				
			}
		}

		range = {
			id = FAC_medium_divided_francia_side
			min = -0.6
			max = -0.3
			modifier = {
				political_advisor_cost_factor = -0.15
				stability_factor = -0.1
			}
			on_deactivate = {
				
			}
		}

		range = {
			id = FAC_high_divided_francia_side
			min = -0.9
			max = -0.6
			modifier = {
				political_advisor_cost_factor = -0.2
				stability_factor = -0.2
				war_support_factor = -0.1
			}
		}

		range = {
			id = FAC_total_divided_francia_side
			min = -1
			max = -0.9
			modifier = {
				political_advisor_cost_factor = -0.25
				stability_factor = -0.3
				war_support_factor = -0.2
			}
			on_activate = {
			CFC = {
            set_state_owner = 14
			set_state_owner = 30
			set_state_owner = 23
			}
			FFC = {
            set_state_owner = 806
			set_state_owner = 19
			set_state_owner = 25
			}
			RFC = {
            set_state_owner = 20
			set_state_owner = 26
			set_state_owner = 32
			}
			DFC = {
            set_state_owner = 15
			set_state_owner = 29
			set_state_owner = 785
			set_state_owner = 18
			}
				CFC = {
            set_state_controller = 14
			set_state_controller = 30
			set_state_controller = 23
			}
			FFC = {
            set_state_controller = 806
			set_state_controller = 19
			set_state_controller = 25
			}
			RFC = {
            set_state_controller = 20
			set_state_controller = 26
			set_state_controller = 32
			}
			DFC = {
            set_state_controller = 15
			set_state_controller = 29
			set_state_controller = 785
			set_state_controller = 18
			}
			country_event = {
    id = FARW_farw_event.1
}
			country_event = {
    id = FARW_farw_event.3
	days = 2
}
activate_mission = the_end_of_the_ceasefire
DFC = {activate_mission = the_end_of_the_ceasefire}
RFC = {activate_mission = the_end_of_the_ceasefire}
CFC = {activate_mission = the_end_of_the_ceasefire}
FFC = {activate_mission = the_end_of_the_ceasefire}
delete_unit = {}
remove_ideas = {
    FARW_disjointed_nation
}
add_ideas = {
    FAC_legitimate_front
	FAC_disunited_population
}
DFC = {
add_ideas = {
	FAC_disunited_population
}
}
FFC = {
add_ideas = {
	FAC_napoleonic_fighting_spirit
	FAC_widespread_thuggery
}
}
RFC = {
add_ideas = {
	FAC_the_french_legions
	FAC_united_front
	FAC_widespread_thuggery
}
}
CFC = {
add_ideas = {
	FAC_united_front
}
}
remove_power_balance = {
    id = FAC_power_balance
}
FAC = {
		division_template = {
    name = "Militia"
     
     
    division_names_group = FAC_INF_01
    priority = 1
    template_counter = 0
    regiments = {
        infantry = { x = 0 y = 0 }
        infantry = { x = 0 y = 1 }
        infantry = { x = 0 y = 2 }
        infantry = { x = 0 y = 3 }
		infantry = { x = 1 y = 0 }
        infantry = { x = 1 y = 1 }
        infantry = { x = 1 y = 2 }
        infantry = { x = 1 y = 3 }
    }
}
}
		DFC = {
		country_event = {
    id = FAC_civilwarevents.1
	days = 3
}
		division_template = {
    name = "Militia"
     
     
    division_names_group = FAC_INF_01
    priority = 1
    template_counter = 0
    regiments = {
        infantry = { x = 0 y = 0 }
        infantry = { x = 0 y = 1 }
        infantry = { x = 0 y = 2 }
        infantry = { x = 0 y = 3 }
		infantry = { x = 1 y = 0 }
        infantry = { x = 1 y = 1 }
        infantry = { x = 1 y = 2 }
        infantry = { x = 1 y = 3 }
    }
}
}
		FFC = {
		country_event = {
    id = FAC_civilwarevents.4
	days = 3
}
		division_template = {
    name = "Militia"
     
     
    division_names_group = FAC_INF_01
    priority = 1
    template_counter = 0
    regiments = {
        infantry = { x = 0 y = 0 }
        infantry = { x = 0 y = 1 }
        infantry = { x = 0 y = 2 }
        infantry = { x = 0 y = 3 }
		infantry = { x = 1 y = 0 }
        infantry = { x = 1 y = 1 }
        infantry = { x = 1 y = 2 }
        infantry = { x = 1 y = 3 }
    }
}
}
		RFC = {
		country_event = {
    id = FAC_civilwarevents.2
	days = 3
}
		division_template = {
    name = "Militia"
     
     
    division_names_group = FAC_INF_01
    priority = 1
    template_counter = 0
    regiments = {
        infantry = { x = 0 y = 0 }
        infantry = { x = 0 y = 1 }
        infantry = { x = 0 y = 2 }
        infantry = { x = 0 y = 3 }
		infantry = { x = 1 y = 0 }
        infantry = { x = 1 y = 1 }
        infantry = { x = 1 y = 2 }
        infantry = { x = 1 y = 3 }
    }
}
}
		CFC = {
		country_event = {
    id = FAC_civilwarevents.3
	days = 10
}
		division_template = {
    name = "Militia"
     
     
    division_names_group = FAC_INF_01
    priority = 1
    template_counter = 0
    regiments = {
        infantry = { x = 0 y = 0 }
        infantry = { x = 0 y = 1 }
        infantry = { x = 0 y = 2 }
        infantry = { x = 0 y = 3 }
		infantry = { x = 1 y = 0 }
        infantry = { x = 1 y = 1 }
        infantry = { x = 1 y = 2 }
        infantry = { x = 1 y = 3 }
    }
}
}
			}
			on_deactivate = {
				
			}
		}
	}

	### Mussolini
	side = {
		id = FAC_united_francia_side	
		icon = GFX_bop_FAC_united_francia

		range = {
			id = FAC_low_united_francia_side
			min = 0.1
			max = 0.3
			modifier = {
				political_power_factor = 0.05
				war_support_factor = 0.01
				stability_factor = 0.01
			}
			on_deactivate = {
				
			}
		}

		range = {
			id = FAC_medium_united_francia_side
			min = 0.3
			max = 0.6
			modifier = {
				political_power_factor = 0.07
				war_support_factor = 0.02
				stability_factor = 0.02
			}
			on_activate = {
				
			}
			on_deactivate = {
				
			}
		}

		range = {
			id = FAC_high_united_francia_side
			min = 0.6
			max = 0.9
			modifier = {
				political_power_factor = 0.1
				war_support_factor = 0.03
				stability_factor = 0.03
			}
			on_activate = {
				
			}
			on_deactivate = {
				
			}
		}

		range = {
			id = FAC_total_united_francia_side
			min = 0.9
			max = 1
			modifier = {
				political_power_factor = 0.15
				war_support_factor = 0.05
				stability_factor = 0.05
			}
		}
	}


} #i stole this all from the italian bop haha

