characters = {

	# COUNTRY LEADERS #
	
	GBB_edward_viii = {
		name = "Prince David" #PLACEHOLDER LEADER
		portraits = {
			civilian = {
				large = GFX_portrait_GBB_edward_viii
			}
		}
		country_leader = {
			ideology = constitmonarch
			traits = { constitutional_monarch }
		}
	}

	GBB_archibald_sinclair = {
		name = "Archibald Sinclair"
		portraits = {
			civilian = {
				large = "gfx/leaders/GBB/archibald_sinclair.png"
			}
		}
		country_leader = {
			ideology = liberaldem
			traits = {  }
		}
	}

	GBB_anthony_eden = {
		name = "Anthony Eden"
		portraits = {
			civilian = {
				large = "gfx/leaders/GBB/anthony_eden.tga"
			}
		}
		country_leader = {
			ideology = democratic_jingoism 
			traits = {  }
		}
	}

	GBB_john_beckett = {
		name = "John Beckett"
		portraits = {
			civilian = {
				large = "gfx/leaders/GBB/john_beckett.tga"
			}
		}
		country_leader = {
			ideology = gen_rad_soc
			traits = {  }
		}
	}

	GBB_herbert_kitchener = {
		name = "Herbert Kitchener"
		portraits = {
			civilian = {
				large = "gfx/leaders/GBB/herbert_kitchener.tga"
			}
		}
		country_leader = {
			ideology = autocratia
			traits = {  }
		}
	}

	GBB_lollard_witenagemot = {
		name = "Lollard Witenagemot"
		portraits = {
			civilian = {
				large = "gfx/leaders/GBB/witenagemot.tga"
			}
		}
		country_leader = {
			ideology = gen_theo
			traits = {  }
		}
	}

	GBB_rotha_lintorn_orman = {
		name = "Rotha Lintorn-Orman" #PLACEHOLDER LEADER
		gender = female
		portraits = {
			civilian = {
				large = "gfx/leaders/GBB/rotha_lintorn_orman.tga"
			}
		}
		country_leader = {
			ideology = patautocrat
			traits = {  }
		}
	}


	### GENERALS ###
	GBB_alan_brooke={
		name=ENG_alan_brooke
		portraits={
			army={
				small="GFX_idea_alan_brooke"
			}
			army={
				large=GFX_portrait_ENG_alan_brooke
			}
		}
		advisor={
			slot = army_chief
			idea_token = alan_brooke
			allowed = {
				original_tag = GBB
			}
			traits = {
				army_chief_maneuver_3
			}
			cost = 200
			ai_will_do = {
				base = 0.5
			}
		}
		
		field_marshal={
			traits={ career_officer trait_cautious defensive_doctrine }
			skill=5
			attack_skill=3
			defense_skill=5
			planning_skill=5
			logistics_skill=3
		}
	}

	GBB_jack_churchill={
		name = ENG_jack_churchill
		portraits = {
			army = {
				large = GFX_portrait_RAJ_jack_churchill
				small = GFX_portrait_ENG_jack_churchill_small
			}
		}
		
		corps_commander={
			traits={ inspirational_bagpiper }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
		}
	}

	GBB_bernard_montgomery={
		name=ENG_bernard_montgomery
		portraits={
			army={
				small="GFX_idea_bernard_montgomery"
			}
			army={
				large=GFX_portrait_ENG_bernard_montgomery
			}
		}
		advisor={
			cost = 150
			slot = theorist
			idea_token = bernard_montgomery
			ledger = army
			allowed = {
				original_tag = GBB
			}
			
			traits = {
				grand_battle_plan_expert
			}

			ai_will_do = {
				base = 2
				modifier = {
					has_idea_with_trait = industrial_concern
					has_idea_with_trait = silent_workhorse
					factor = 5
				}
			}
		}
		
		field_marshal={
			traits={ inflexible_strategist trait_cautious media_personality organizer logistics_wizard offensive_doctrine }
			skill=4
			attack_skill=2
			defense_skill=4
			planning_skill=3
			logistics_skill=4
		}
	}

	GBB_claude_auchinleck={
		name=ENG_claude_auchinleck
		portraits={
			army={
				small="GFX_idea_claude_auchinleck"
			}
			army={
				large=GFX_portrait_ENG_claude_auchinleck
			}
		}
		advisor={
			slot = high_command
			idea_token = claude_auchinleck
			ledger = army
			allowed = {
				original_tag = GBB
			}
			traits = {
				army_logistics_2
			}
			cost = 100
			ai_will_do = {
				base = 2
			}
		}
		
		corps_commander={
			traits={ inflexible_strategist career_officer }
			skill=5
			attack_skill=3
			defense_skill=5
			planning_skill=3
			logistics_skill=5
		}
	}

	GBB_neil_ritchie={
		name=ENG_neil_ritchie
		portraits={
			army={
				large=GFX_portrait_ENG_neil_ritchie
				small=GFX_portrait_ENG_neil_ritchie_small
			}
		}
		corps_commander={
			traits={ inflexible_strategist armor_officer politically_connected }
			skill=4
			attack_skill=3
			defense_skill=4
			planning_skill=3
			logistics_skill=3
		}
	}

	GBB_alan_cunningham={
		name=ENG_alan_cunningham
		portraits={
			army={
				large=GFX_portrait_ENG_alan_cunningham
				small=GFX_portrait_ENG_alan_cunningham_small
			}
		}
		corps_commander={
			skill=4
			attack_skill=4
			defense_skill=1
			planning_skill=4
			logistics_skill=4
			traits = { career_officer }
		}
	}

	GBB_william_slim={
		name=ENG_william_slim
		portraits={
			army={
				large=GFX_portrait_ENG_william_slim
				small=GFX_portrait_ENG_william_slim_small
			}
		}
		corps_commander={
			traits={ war_hero trickster }
			skill=5
			attack_skill=3
			defense_skill=3
			planning_skill=5
			logistics_skill=5
		}
	}

	GBB_richard_oconnor={
		name=ENG_richard_oconnor
		portraits={
			army={
				large=GFX_portrait_ENG_richard_oconnor
				small=GFX_portrait_ENG_richard_oconnor_small
			}
		}
		corps_commander={
			skill=4
			attack_skill=2
			defense_skill=4
			planning_skill=4
			logistics_skill=3
		}
	}

	GBB_william_platt={
		name=ENG_william_platt
		portraits={
			army={
				large=GFX_portrait_ENG_william_platt
				small=GFX_portrait_ENG_william_platt_small
			}
		}
		corps_commander={
			skill=3
			attack_skill=2
			defense_skill=2
			planning_skill=3
			logistics_skill=3
		}
	}

	GBB_joseph_richard_dench={ #Merf's Great Granddad :)
		name= "Joseph Dench"
		portraits={
			army={
				large= "gfx/leaders/GBB/joseph_richard_dench.png"
				small= "gfx/interface/ideas/joseph_r_dench_advisor.png"
			}
		}
		corps_commander={
			skill=3
			attack_skill=3
			defense_skill=2
			planning_skill=2
			logistics_skill=3
			traits = {
				brilliant_strategist war_hero brave infantry_leader
			}
		}
	}

	GBB_george_giffard={
		name=ENG_george_giffard
		portraits={
			army={
				large=GFX_portrait_ENG_george_giffard
				small=GFX_portrait_ENG_george_giffard_small
			}
		}
		corps_commander={
			traits={ career_officer }
			skill=3
			attack_skill=2
			defense_skill=2
			planning_skill=3
			logistics_skill=3
		}
	}

	GBB_harold_alexander={
		name=ENG_harold_alexander
		portraits={
			army={
				small="GFX_idea_harold_alexander"
			}
			army={
				large=GFX_portrait_ENG_harold_alexander
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = harold_alexander
			ledger = army
			allowed = {
				original_tag = GBB
			}
			traits = {
				military_theorist
			}
			ai_will_do = {
				base = 2
			}
		}
		
		corps_commander={
			traits={ politically_connected }
			skill=5
			attack_skill=4
			defense_skill=4
			planning_skill=3
			logistics_skill=5
		}
	}

	GBB_jackie_smyth={
		name=ENG_jackie_smyth
		portraits={
			army={
				large=GFX_portrait_ENG_jackie_smyth
				small=GFX_portrait_ENG_jackie_smyth_small
			}
		}
		corps_commander={
			traits={ old_guard }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
		}
	}

	GBB_thomas_jacomb_hutton={
		name=ENG_thomas_jacomb_hutton
		portraits={
			army={
				large=GFX_portrait_ENG_thomas_jacomb_hutton
				small=GFX_portrait_ENG_thomas_jacomb_hutton_small
			}
		}
		corps_commander={
			traits={ old_guard }
			skill=2
			attack_skill=2
			defense_skill=2
			planning_skill=2
			logistics_skill=1
		}
	}

	GBB_arthur_percival={
		name=ENG_arthur_percival
		portraits={
			army={
				large=GFX_portrait_ENG_arthur_percival
				small=GFX_portrait_ENG_arthur_percival_small
			}
		}
		corps_commander={
			traits={ trait_cautious }
			skill=2
			attack_skill=2
			defense_skill=2
			planning_skill=2
			logistics_skill=1
		}
	}

	GBB_henry_pownall={
		name=ENG_henry_pownall
		portraits={
			army={
				large=GFX_portrait_ENG_henry_pownall
				small=GFX_portrait_ENG_henry_pownall_small
			}
		}
		corps_commander={
			traits={ trickster }
			skill=2
			attack_skill=1
			defense_skill=2
			planning_skill=2
			logistics_skill=2
		}
	}

	GBB_john_vereker={
		name=ENG_john_vereker
		portraits={
			army={
				large=GFX_portrait_ENG_john_vereker
				small="GFX_idea_john_vereker"
			}
		}
		advisor={
			slot = army_chief
			idea_token = john_vereker
			allowed = {
				original_tag = GBB
			}
			traits = {
				army_chief_offensive_2
			}
			cost = 100
			ai_will_do = {
				base = 3
				modifier = {
					has_idea_with_trait = industrial_concern
					has_idea_with_trait = silent_workhorse
					factor = 10
				}
			}
		}

		field_marshal={ #original a corps commander
			traits={ trait_cautious politically_connected inflexible_strategist }
			skill=4
			attack_skill=3
			defense_skill=3
			planning_skill=4
			logistics_skill=3
		}
	}

	GBB_henry_wilson={
		name=ENG_henry_wilson
		portraits={
			army={
				large=GFX_portrait_ENG_henry_wilson
				small=GFX_portrait_ENG_henry_wilson_small
			}
		}
		corps_commander={
			traits={ old_guard politically_connected }
			skill=4
			attack_skill=2
			defense_skill=4
			planning_skill=4
			logistics_skill=3
		}
	}

	GBB_william_gott={
		name=ENG_william_gott
		portraits={
			army={
				large=GFX_portrait_ENG_william_gott
				small=GFX_portrait_ENG_william_gott_small
			}
		}
		corps_commander={
			traits={ inflexible_strategist armor_officer war_hero }
			skill=3
			attack_skill=2
			defense_skill=3
			planning_skill=2
			logistics_skill=3
		}
	}

	GBB_jock_campbell={
		name=ENG_jock_campbell
		portraits={
			army={
				large=GFX_portrait_ENG_jock_campbell
				small=GFX_portrait_ENG_jock_campbell_small
			}
		}
		corps_commander={
			traits={ armor_officer commando paratrooper }
			skill=4
			attack_skill=4
			defense_skill=3
			planning_skill=2
			logistics_skill=4
		}
	}

	GBB_oliver_leese={
		name=ENG_oliver_leese
		portraits={
			army={
				large=GFX_portrait_ENG_oliver_leese
				small=GFX_portrait_ENG_oliver_leese_small
			}
		}
		corps_commander={
			traits={ harsh_leader armor_officer politically_connected }
			skill=4
			attack_skill=4
			defense_skill=2
			planning_skill=3
			logistics_skill=4
		}
	}

	GBB_miles_dempsey={
		name=ENG_miles_dempsey
		portraits={
			army={
				large=GFX_portrait_ENG_miles_dempsey
				small=GFX_portrait_ENG_miles_dempsey_small
			}
		}
		corps_commander={
			traits={ brilliant_strategist career_officer infantry_officer }
			skill=4
			attack_skill=3
			defense_skill=4
			planning_skill=4
			logistics_skill=2
		}
	}

	GBB_brian_horrocks={
		name=ENG_brian_horrocks
		portraits={
			army={
				large=GFX_portrait_ENG_brian_horrocks
				small=GFX_portrait_ENG_brian_horrocks_small
			}
		}
		corps_commander={
			traits={ career_officer armor_officer war_hero }
			skill=3
			attack_skill=1
			defense_skill=3
			planning_skill=3
			logistics_skill=3
		}
	}

	GBB_archibald_wavell={
		name=ENG_archibald_wavell
		portraits={
			army={
				small="GFX_idea_archibald_wavell"
			}
			army={
				large=GFX_portrait_ENG_archibald_wavell
			}
		}
		advisor={
			slot = high_command
			idea_token = archibald_wavell
			ledger = army
			allowed = {
				original_tag = GBB
			}
			traits = {
				army_regrouping_2
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
		
		corps_commander={
			traits={ career_officer }
			skill=4
			attack_skill=4
			defense_skill=2
			planning_skill=3
			logistics_skill=4
		}
	}

	#GBB_thomas_moore = {
	#	name = ENG_thomas_moore
	#	portraits={
	#		army={
	#			large=GFX_portrait_ENG_thomas_moore
	#			small=GFX_portrait_ENG_thomas_moore_small
	#		}
	#	}
	#	corps_commander = {
	#		traits = { jungle_rat }
	#		skill = 1
	#		attack_skill = 1
	#		defense_skill = 1
	#		planning_skill = 2
	#		logistics_skill = 1
	#	}
	#}

	GBB_james_fownes_somerville={
		name=ENG_james_fownes_somerville
		portraits={
			army={
				large=GFX_portrait_ENG_james_fownes_somerville
				small=GFX_portrait_ENG_james_fownes_somerville_small
			}
		}
		navy_leader={
			traits={ navy_career_officer aviation_enthusiast superior_tactician }
			skill=5
			attack_skill=4
			defense_skill=3
			maneuvering_skill=4
			coordination_skill=5
		}
	}

	GBB_henry_harwood={
		name=ENG_henry_harwood
		portraits={
			navy={
				small="GFX_idea_henry_harwood"
			}
			army={
				large=GFX_portrait_ENG_henry_harwood
			}
		}
		advisor={
			slot = high_command
			idea_token = henry_harwood
			ledger = navy
			allowed = {
				original_tag = GBB
			}
			traits = {
				navy_screen_2
			}
			cost = 100
			ai_will_do = {
				base = 0.7
			}
		}
		
		navy_leader={
			traits={ old_guard_navy bold }
			skill=3
			attack_skill=3
			defense_skill=2
			maneuvering_skill=3
			coordination_skill=2
		}
	}

	GBB_andrew_cunningham={
		name=ENG_andrew_cunningham
		portraits={
			navy={
				small="GFX_idea_andrew_cunningham"
			}
			army={
				large=GFX_portrait_ENG_andrew_cunningham
			}
		}
		advisor={
			slot = navy_chief
			idea_token = andrew_cunningham
			allowed = {
				original_tag = GBB
			}
			traits = {
				navy_chief_naval_aviation_2
			}
			cost = 100
			ai_will_do = {
				base = 0.5

				modifier = {
					# Increase weight of navy chief after army chief is hired
					factor = 2
					amount_taken_ideas = {
						amount > 0
						slots = { army_chief }
					}
				}
			}
		}
		
		navy_leader={
			traits={ gunnery_expert bold navy_career_officer blockade_runner superior_tactician }
			skill=5
			attack_skill=5
			defense_skill=4
			maneuvering_skill=3
			coordination_skill=4
		}
	}

	GBB_bruce_fraser={
		name=ENG_bruce_fraser
		portraits={
			army={
				large=GFX_portrait_ENG_bruce_fraser
				small=GFX_portrait_ENG_bruce_fraser_small
			}
		}
		navy_leader={
			traits={ aviation_enthusiast naval_lineage blockade_runner }
			skill=4
			attack_skill=3
			defense_skill=2
			maneuvering_skill=4
			coordination_skill=4
		}
	}

	GBB_john_tovey={
		name=ENG_john_tovey
		portraits={
			army={
				large=GFX_portrait_ENG_john_tovey
				small=GFX_portrait_ENG_john_tovey_small
			}
		}
		navy_leader={
			traits={ gentlemanly naval_lineage superior_tactician }
			skill=4
			attack_skill=3
			defense_skill=3
			maneuvering_skill=2
			coordination_skill=5
		}
	}

	GBB_bernard_rawlings={
		name=ENG_bernard_rawlings
		portraits={
			army={
				large=GFX_portrait_ENG_bernard_rawlings
				small=GFX_portrait_ENG_bernard_rawlings_small
			}
		}
		navy_leader={
			traits={ gentlemanly }
			skill=3
			attack_skill=3
			defense_skill=2
			maneuvering_skill=3
			coordination_skill=2
		}
	}

	GBB_john_cunningham={
		name=ENG_john_cunningham
		portraits={
			army={
				large=GFX_portrait_ENG_john_cunningham
				small=GFX_portrait_ENG_john_cunningham_small
			}
		}
		navy_leader={
			traits={ navy_career_officer green_water_expert }
			skill=4
			attack_skill=2
			defense_skill=4
			maneuvering_skill=4
			coordination_skill=3
		}
	}

	GBB_charles_forbes={
		name=ENG_charles_forbes
		portraits={
			army={
				large=GFX_portrait_ENG_charles_forbes
				small=GFX_portrait_ENG_charles_forbes_small
			}
		}
		navy_leader={
			traits={ gunnery_expert fly_swatter }
			skill=3
			attack_skill=3
			defense_skill=2
			maneuvering_skill=2
			coordination_skill=3
		}
	}

	GBB_algernon_willis={
		name=ENG_algernon_willis
		portraits={
			army={
				large=GFX_portrait_ENG_algernon_willis
				small=GFX_portrait_ENG_algernon_willis_small
			}
		}
		navy_leader={
			traits={ battleship_adherent spotter }
			skill=3
			attack_skill=3
			defense_skill=2
			maneuvering_skill=3
			coordination_skill=2
		}
	}

	GBB_arthur_power={
		name=ENG_arthur_power
		portraits={
			army={
				large=GFX_portrait_ENG_arthur_power
				small=GFX_portrait_ENG_arthur_power_small
			}
		}
		navy_leader={
			traits={ gunnery_expert }
			skill=2
			attack_skill=3
			defense_skill=1
			maneuvering_skill=1
			coordination_skill=2
		}
	}


	### THEORISTS ###

	# Montgomery up there

	# Alexander up there

	#GBB_raymond_briggs={
	#	name=ENG_raymond_briggs
	#	portraits={
	#		army={
	#			small="GFX_idea_generic_army_europe_2"
	#		}
	#	}
	#	advisor={
	#		cost = 100
	#		slot = theorist
	#		idea_token = ENG_raymond_briggs
	#		ledger = army
	#		allowed = {
	#			original_tag = GBB
	#		}
	#		traits = {
	#			military_theorist
	#		}
	#	}
	#}

	GBB_james_somerville={
		name=ENG_james_somerville
		portraits={
			army={
				small="GFX_idea_james_somerville"
			}
		}
		advisor={
			cost = 150
			slot = theorist
			idea_token = james_somerville
			ledger = navy
			allowed = {
				original_tag = GBB
			}
			
			traits = {
				grand_fleet_proponent
			}

			ai_will_do  = {
				base = 1
			}
		}
	}

	GBB_tom_phillips={
		name=ENG_tom_phillips
		portraits={
			army={
				small="GFX_idea_tom_phillips"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = tom_phillips
			ledger = navy
			allowed = {
				original_tag = GBB
			}
			traits = { naval_theorist }
			ai_will_do  = {
				base = 0.5
			}
		}
	}

	GBB_hugh_dowding={
		name=ENG_hugh_dowding
		portraits={
			army={
				small="GFX_idea_hugh_dowding"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = hugh_dowding
			ledger = air
			allowed = {
				original_tag = GBB
			}
			traits = {
				air_warfare_theorist
			}

			ai_will_do  = {
				base = 0.5
			}
		}
	}

	GBB_arthur_harris={
		name=ENG_arthur_harris
		portraits={
			army={
				small="GFX_idea_arthur_harris"
			}
		}
		advisor={
			cost = 150
			slot = theorist
			idea_token = arthur_harris
			ledger = air
			allowed = {
				original_tag = GBB
			}
			
			traits = {
				victory_through_airpower
			}

			ai_will_do  = {
				base = 0.25
			}
		}
	}

	GBB_jfc_fuller={
		name=ENG_jfc_fuller
		portraits={
			army={
				small="GFX_idea_ENG_jfc_fuller"
			}
		}
		advisor={
			cost = 200
			slot = theorist
			idea_token = ENG_jfc_fuller
			ledger = army
			allowed = {
				original_tag = GBB
				has_dlc = "Man the Guns"
			}
			
			traits = {
				blitzkrieg_theorist
			}
			ai_will_do = {
				base = 1
			}
		}
	}

	#ADVISORS
	GBB_edmund_ironside={
		name=ENG_edmund_ironside
		portraits={
			army={
				small="GFX_idea_edmund_ironside"
			}
		}
		advisor={
			slot = army_chief
			idea_token = edmund_ironside
			allowed = {
				original_tag = GBB
			}
			traits = {
				army_chief_defensive_2
			}
			cost = 100
			ai_will_do = {
				base = 2
			}
		}
	}


	### NAVY CHIEFS ###

	# Andrew Cunningham up there

	GBB_ernle_chatfield={
		name=ENG_ernle_chatfield
		portraits={
			army={
				small="GFX_idea_ernle_chatfield"
			}
		}
		advisor={
			slot = navy_chief
			idea_token = ernle_chatfield
			allowed = {
				original_tag = GBB
			}
			traits = {
				navy_chief_maneuver_2
			}
			cost = 100
			ai_will_do = {
				base = 3

				modifier = {
					# Increase weight of navy chief after army chief is hired
					factor = 2
					amount_taken_ideas = {
						amount > 0
						slots = { army_chief }
					}
				}
			}
		}
	}

	GBB_dudley_pound={
		name=ENG_dudley_pound
		portraits={
			army={
				small="GFX_idea_dudley_pound"
			}
		}
		advisor={
			slot = navy_chief
			idea_token = dudley_pound
			allowed = {
				original_tag = GBB
			}
			traits = {
				navy_chief_decisive_battle_1
			}
			cost =  50
			ai_will_do = {
				base = 1

				modifier = {
					# Increase weight of navy chief after army chief is hired
					factor = 2
					amount_taken_ideas = {
						amount > 0
						slots = { army_chief }
					}
				}
			}
		}
	}


	### AIR CHIEFS ###

	GBB_cyril_newall={
		name=ENG_cyril_newall
		portraits={
			army={
				small="GFX_idea_cyril_newall"
			}
		}
		advisor={
			slot = air_chief
			idea_token = cyril_newall
			allowed = {
				original_tag = GBB
			}
			traits = {
				air_chief_reform_2
			}
			cost = 100
			ai_will_do = {
				base = 2

				modifier = {
					# Increase weight of air chief after navy chief is hired
					factor = 3
					amount_taken_ideas = {
						amount > 0
						slots = { navy_chief }
					}
				}
			}
		}
	}

	GBB_charles_portal={
		name=ENG_charles_portal
		portraits={
			army={
				small="GFX_idea_charles_portal"
			}
		}
		advisor={
			slot = air_chief
			idea_token = charles_portal
			allowed = {
				original_tag = GBB
			}
			traits = {
				air_chief_night_operations_2
			}
			cost = 100
			ai_will_do = {
				base = 3

				modifier = {
					# Increase weight of air chief after navy chief is hired
					factor = 3
					amount_taken_ideas = {
						amount > 0
						slots = { navy_chief }
					}
				}
			}
		}
	}

	GBB_edward_ellington={
		name=ENG_edward_ellington
		portraits={
			army={
				small="GFX_idea_edward_ellington"
			}
		}
		advisor={
			slot = air_chief
			idea_token = edward_ellington
			allowed = {
				original_tag = GBB
			}
			traits = {
				air_chief_safety_2
			}
			cost = 100
			ai_will_do = {
				base = 1

				modifier = {
					# Increase weight of air chief after navy chief is hired
					factor = 3
					amount_taken_ideas = {
						amount > 0
						slots = { navy_chief }
					}
				}
			}
		}		
	}

	### MILITARY HIGH COMMAND ###

	# Auchinleck up there

	# Wavell up there

	# Harwood up there

	GBB_kenneth_anderson={
		name=ENG_kenneth_anderson
		portraits={
			army={
				small="GFX_idea_kenneth_anderson"
			}
		}
		advisor={
			slot = high_command
			idea_token = kenneth_anderson
			ledger = army
			allowed = {
				original_tag = GBB
			}
			traits = {
				army_infantry_2
			}
			cost = 100
			ai_will_do = {
				base = 2
			}
		}
	}

	GBB_sholto_douglas={
		name=ENG_sholto_douglas
		portraits={
			army={
				small="GFX_idea_sholto_douglas"
			}
		}
		advisor={
			slot = high_command
			idea_token = sholto_douglas
			ledger = air
			allowed = {
				original_tag = GBB
			}
			traits = {
				air_air_superiority_2
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}

	GBB_trafford_leigh_mallory={
		name=ENG_trafford_leigh_mallory
		portraits={
			army={
				small="GFX_idea_trafford_leigh_mallory"
			}
		}
		advisor={	
			slot = high_command
			idea_token = trafford_leigh_mallory
			ledger = air
			allowed = {
				original_tag = GBB
			}
			traits = {
				air_bomber_interception_2
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}

	GBB_frederick_bowhill={
		name=ENG_frederick_bowhill
		portraits={
			army={
				small="GFX_idea_frederick_bowhill"
			}
		}
		advisor={
			slot = high_command
			idea_token = frederick_bowhill
			ledger = navy
			allowed = {
				original_tag = GBB
			}
			traits = {
				air_naval_strike_2
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}

	GBB_louis_mountbatten={
		name=ENG_louis_mountbatten
		portraits={
			army={
				small="GFX_idea_louis_mountbatten"
			}
		}
		advisor={
			slot = high_command
			idea_token = louis_mountbatten
			ledger = army
			allowed = {
				original_tag = GBB
			}
			traits = {
				navy_amphibious_assault_3
			}
			cost = 200
			ai_will_do = {
				base = 1.000
			}
		}
	}

	GBB_max_horton={
		name=ENG_max_horton
		portraits={
			army={
				small="GFX_idea_max_horton"
			}
		}
		advisor={
			slot = high_command
			idea_token = max_horton
			ledger = navy
			allowed = {
				original_tag = GBB
			}
			traits = {
				navy_submarine_2
			}
			cost = 100
			ai_will_do = {
				base = 0.2
			}
		}
	}

	GBB_david_stirling={
		name=ENG_david_stirling
		portraits={
			army={
				small="GFX_idea_ENG_david_stirling"
			}
		}
		advisor={	
			slot = high_command
			idea_token = ENG_david_stirling
			ledger = army
			allowed = {
				original_tag = GBB
			}
			traits = {
				army_commando_3
			}
			cost = 200
			ai_will_do = {
				base = 0.2
			}
		}
	}


	### POLITICAL ADVISORS ###

	GBB_philip_kerr={
		name=ENG_philip_kerr
		portraits={
			army={
				small="GFX_idea_ENG_philip_kerr"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = ENG_philip_kerr
			allowed  = {
				original_tag = GBB
			}
			traits  = {
				silent_workhorse 
			}
			ai_will_do  = {
				base = 2
			}
		}		
	}

	GBB_nevile_henderson={
		name=ENG_nevile_henderson
		portraits={
			army={
				small="GFX_idea_ENG_nevile_henderson"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = ENG_nevile_henderson
			allowed  = {
				original_tag = GBB
			}
			traits  = {
				backroom_backstabber 
			}
			ai_will_do  = {
				base = 0.5
			}
		}
	}

	GBB_maxwell_aitken={
		name=ENG_maxwell_aitken
		portraits={
			army={
				small="GFX_idea_ENG_maxwell_aitken"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = ENG_maxwell_aitken
			allowed  = {
				original_tag = GBB
			}
			traits  = {
				war_industrialist 
			}
			ai_will_do  = {
				base = 2
			}
		}
	}

	GBB_leslie_hore_belisha={
		name=ENG_leslie_hore_belisha
		portraits={
			army={
				small="GFX_idea_ENG_leslie_hore_belisha"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = ENG_leslie_hore_belisha
			allowed  = {
				original_tag = GBB
			}
			traits  = {
				armaments_organizer 
			}
			ai_will_do  = {
				base = 0
			}
		}
	}

	GBB_ernest_bevin={
		name=ENG_ernest_bevin
		portraits={
			army={
				small="GFX_idea_ENG_ernest_bevin"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = ENG_ernest_bevin
			allowed  = {
				original_tag = GBB
			}
			traits  = {
				quartermaster_general 
			}
			ai_will_do  = {
				base = 1.000
			}
		}
	}

	GBB_mary_sophia_allen={
		name=ENG_mary_sophia_allen
		portraits={
			army={
				small="GFX_idea_ENG_mary_sophia_allen"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = ENG_mary_sophia_allen
			available  = {
				OR = {
					has_government = romanitasautocracy 
					has_government = paternalism
				}
			}
			allowed  = {
				original_tag = GBB
				has_dlc = "Man the Guns"
			}
			traits  = {
				princess_of_terror 
			}
			ai_will_do  = {
				base = 1.5
			}
		}
	}

	#GBB_george_orwell={ #actually isn't he used in Cascadia for some reason?
	#	name=ENG_george_orwell
	#	portraits={
	#		army={
	#			small="GFX_idea_ENG_george_orwell"
	#		}
	#	}
	#	advisor={
	#		slot = political_advisor
	#		idea_token = ENG_george_orwell
	#		available  = {
	#			has_government  = radicalsocialism 
	#		}
	#		allowed  = {
	#			original_tag = GBB
	#			has_dlc = "Man the Guns"
	#		}
	#		traits  = {
	#			socialist_novelist 
	#		}
	#		ai_will_do  = {
	#			base = 1.5
	#		}
	#	}
	#}

	GBB_sylvia_pankhurst={
		name=ENG_sylvia_pankhurst
		portraits={
			army={
				small="GFX_idea_ENG_sylvia_pankhurst"
			}
		}
		gender = female
		advisor={
			slot = political_advisor
			idea_token = ENG_sylvia_pankhurst
			available  = {
				has_government  = radicalsocialism 
			}
			allowed  = {
				original_tag = GBB
				has_dlc = "Man the Guns"	
			}
			traits  = {
				red_suffragette 
			}
			ai_will_do  = {
				base = 1
			}
		}
	}

	GBB_david_lloyd_george={
		name=ENG_david_lloyd_george
		portraits={
			army={
				small="GFX_idea_ENG_david_lloyd_george"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = ENG_david_lloyd_george
			available  = {
				has_government  = russiandem 
			}
			allowed  = {
				original_tag = GBB
				has_dlc = "Man the Guns"
			}
			traits  = {
				old_figurehead 
			}
			ai_will_do  = {
				base = 1
			}
		}
	}

	GBB_stewart_menzies={
		name=ENG_stewart_menzies
		portraits={
			army={
				small="GFX_idea_eng_stewart_menzies"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = eng_stewart_menzies
			available  = {
				has_intelligence_agency  = yes 
			}
			allowed  = {
				original_tag = GBB
				has_dlc = "La Resistance"
			}
			traits  = {
				head_of_intelligence 
			}
			ai_will_do  = {
				base = 0.5
			}
		}
	}

	GBB_alan_turing={
		name=ENG_alan_turing
		portraits={
			army={
				small="GFX_idea_eng_alan_turing"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = eng_alan_turing
			available  = {
				has_intelligence_agency  = yes 
				custom_trigger_tooltip  = {
					tooltip  = cyptology_tooltip_tt
					has_done_agency_upgrade  = upgrade_form_department 
				}
			}
			ai_will_do  = {
				base = 1
				modifier  = {
					has_political_power < 200
					factor = 0
				}
			}
			allowed  = {
				original_tag = GBB
				has_dlc = "La Resistance"
			}
			traits  = {
				mastermind_code_cracker 
			}
		}
	}



  	#Scientists


	GBB_james_chadwick = {
		name = ENG_james_chadwick
		portraits = {
			army = {
				large = GFX_portrait_ENG_james_chadwick
				small = GFX_idea_james_chadwick
			}
		}

		scientist = {
			traits = { scientist_trait_nuclear_warfare_expert }
			skills = {
				specialization_nuclear = 2
			}
		}

		#advisor = {
		#	cost = 100
		#	slot = theorist
		#	idea_token = james_chadwick
		#	ledger = army
		#	allowed = {
		#		original_tag = GBB
		#	}
		#	research_bonus = {
		#		nuclear = 0.150
		#	}
		#	traits = {
		#		nuclear_scientist
		#	}
		#}
	}

	GBB_frank_whittle = {
		name = ENG_frank_whittle
		portraits = {
			army = {
				large = GFX_portrait_ENG_frank_whittle
				small = GFX_idea_frank_whittle
			}
		}

		scientist = {
			traits = { scientist_trait_jet_expert scientist_trait_bright }
			skills = {
				specialization_air = 2
			}
		}

		#advisor = {
		#	cost = 100
		#	slot = theorist
		#	idea_token = frank_whittle
		#	ledger = air
		#	allowed = {
		#		original_tag = GBB
		#	}
		#	research_bonus = {
		#		rocketry = 0.150
		#	}
		#	traits = {
		#		rocket_scientist
		#	}
		#}		
	}

	GBB_john_cockcroft = {
		name = ENG_john_cockcroft
		portraits = {
			army = {
				large = GFX_portrait_ENG_john_cockcroft
			}
		}

		scientist = {
			traits = { scientist_trait_nuclear_power_expert }
			skills = {
				specialization_nuclear = 2
			}
		}
	}

	GBB_charles_goodeve = {
		name = ENG_charles_goodeve
		portraits = {
			army = {
				large = GFX_portrait_ENG_charles_goodeve
			}
		}

		scientist = {
			traits = { scientist_trait_surface_ship_specialist }
			skills = {
				specialization_naval = 2
			}
		}
	}

	GBB_nevil_shute = {
		name = ENG_nevil_shute
		portraits = {
			army = {
				large = GFX_portrait_ENG_nevil_shute
			}
		}

		scientist = {
			traits = { scientist_trait_aircraft_specialist scientist_trait_gifted_engineer }
			skills = {
				specialization_air = 2
			}
		}
	}

	GBB_robert_watson_watt = {
		name = ENG_robert_watson_watt
		portraits = {
			army = {
				large = GFX_portrait_ENG_robert_watson_watt
			}
		}

		scientist = {
			traits = { scientist_trait_electronics_specialist }
			skills = {
				specialization_air = 2
			}
		}
	}
}