characters = {
	RMT_antoninus_miller = {
		name = "Antoninus Miller"
		portraits = {
			civilian = {
				large = GFX_portrait_RMT_antoninus_miller
			}
		}
		country_leader = {
			ideology = patautocrat
			traits = { 
				war_hero charismatic #these ain't leader traits dawg these are unit leader traits
			} 
		}
	}
}