characters = {
	WRE_lorenzo_laurence = {
		name = "Lorenzo Laurence"
		portraits = {
			civilian = {
				large = GFX_portrait_WRE_lorenzolaurence
			}
		}
		country_leader = {
			ideology = autocratia
			traits = { war_hero brilliant_strategist bearer_of_artillery charismatic }
		}
	}
	
	WRE_rodolfo_graziani = {
		name = "Rodolfo Graziani"
		portraits = {
			army = {
				small = GFX_idea_rodolfo_graziani
				large = GFX_portrait_ITA_rodolfo_graziani
			}
		}

		advisor = {
			cost = 150
			slot = theorist
			idea_token = WRE_rodolfo_graziani
			ledger = army
			traits = {
				grand_battle_plan_expert
			}
			ai_will_do = {
				base = 3.000
			}
		}

		field_marshal = {
			traits = { trait_cautious politically_connected offensive_doctrine desert_fox }
			skill = 3
			attack_skill = 4
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 1
		}
	}
	
	WRE_emilio_de_bono = {
		name = "Emilio De Bono"
		portraits = {
			army = {
				small = GFX_idea_emilio_de_bono
				large = GFX_portrait_ITA_emilio_de_bono
			}
		}

		advisor = {
			slot = army_chief
			idea_token = WRE_emilio_de_bono
			traits = {
				army_chief_defensive_1
			}
			cost = 50
			ai_will_do = {
				base = 1.000
			}
		}
		
		field_marshal = {
			traits = { old_guard trait_cautious politically_connected defensive_doctrine }
			skill = 2
			attack_skill = 1
			defense_skill = 4
			planning_skill = 3
			logistics_skill = 1
		}
	}
	
	WRE_pietro_badoglio = {
		name = "Pietro Badoglio"
		portraits = {
			army = {
				small = GFX_idea_pietro_badoglio
				large = GFX_portrait_ITA_pietro_badoglio
			}
		}

		advisor = {
			slot = army_chief
			idea_token = WRE_pietro_badoglio

			traits = {
				army_chief_morale_2
			}
			cost = 100
			ai_will_do = {
				base = 1.000
			}
		}

		field_marshal = {
			traits = { old_guard inflexible_strategist politically_connected defensive_doctrine organizer }
			skill = 3
			attack_skill = 3
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	
	WRE_giovanni_messe = {
		name = "Giovanni Messe"
		portraits = {
			army = {
				small = GFX_idea_giovanni_messe
				large = GFX_portrait_ITA_giovanni_messe
			}
		}

		advisor = {
			cost = 150
			slot = theorist
			idea_token = WRE_giovanni_messe
			ledger = army

			traits = {
				mobile_warfare_expert
			}
		}
		
		corps_commander = {
			traits = { armor_officer war_hero }
			skill = 4
			attack_skill = 4
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 4
		}
	}
	
	WRE_ettore_baldassarre = {
		name = "Ettore Baldassarre"
		portraits = {
			army = {
				small = GFX_portrait_ITA_ettore_baldasarre_small
				large = GFX_portrait_ITA_ettore_baldasarre
			}
		}
		
		corps_commander = {
			traits = { old_guard trait_engineer fortress_buster trait_reckless }
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
		}
	}
	
	WRE_ugo_cavallero = {
		name = "Ugo Cavallero"
		portraits = {
			army = {
				small = GFX_idea_ugo_cavallero
				large = GFX_portrait_ITA_ugo_cavallero
			}
		}

		advisor = {
			slot = army_chief
			idea_token = WRE_ugo_cavallero

			traits = {
				army_chief_organizational_1 # Was army_chief_maneuver_2 (replaced by Alberto Pariani)
			}
			cost = 50
			ai_will_do = {
				base = 1.000
			}
		}
		
		corps_commander = {
			traits = { old_guard career_officer trait_cautious organisational_leader }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 3
		}
	}
	
	WRE_alberto_pariani = {
		name = "Alberto Pariani"
		portraits = {
			army = {
				small = GFX_portrait_ITA_alberto_pariani_small
			}
		}

		advisor = {
			slot = army_chief
			idea_token = ITA_alberto_pariani

			traits = {
				army_chief_maneuver_2
			}
			cost = 100
			ai_will_do = {
				base = 1.000
			}
		}
	}
	
	WRE_ezio_rosi = {
		name = "Ezio Rosi"
		portraits = {
			army = {
				small = GFX_portrait_ITA_ezio_rosi_small
				large = GFX_portrait_ITA_ezio_rosi
			}
		}
		
		corps_commander = {
			traits = { infantry_officer organizer } #Logistics and Infantry
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	
	WRE_giacomo_acerbo = {
		name = "Giacomo Acerbo"
		portraits = {
			army = {
				small = GFX_portrait_ITA_giacomo_acerbo_small
			}
		}

		advisor = {
			slot = political_advisor
			idea_token = WRE_giacomo_acerbo

			traits = {
				war_industrialist 
			}
			ai_will_do = {
				base = 3.000
			}
		}
	}
	
	WRE_alberto_beneduce = {
		name = "Alberto Beneduce"
		portraits = {
			army = {
				small = GFX_portrait_ITA_alberto_beneduce_small
			}
		}

		advisor = {
			slot = political_advisor
			idea_token = WRE_alberto_beneduce

			traits = {
				captain_of_industry
			}

			ai_will_do = {
				base = 0.300
				modifier = {
					factor = 0
				}
			}
		}
	}
	
	WRE_adelchi_serena = {
		name = "Adelchi Serena"
		portraits = {
			army = {
				small = GFX_portrait_ITA_adelchi_serena_small
			}
		}

		advisor = {
			slot = political_advisor
			idea_token = WRE_adelchi_serena

			traits = {
				silent_workhorse
			}

			ai_will_do = {
				base = 0.300
			}
		}
	}
	
	WRE_roberto_farinacci = {
		name = "Roberto Farinacci"
		portraits = {
			army = {
				small = GFX_portrait_ITA_roberto_farinacci_small
			}
		}

		advisor = {
			slot = political_advisor
			idea_token = WRE_roberto_farinacci

			traits = {
				backroom_backstabber 
			}
			ai_will_do = {
				base = 0.000
			}
		}
	}
	
	WRE_alfredo_guzzoni = {
		name = "Alfredo Guzzoni"
		portraits = {
			army = {
				small = GFX_portrait_ITA_alfredo_guzzoni_small
				large = GFX_portrait_ITA_alfredo_guzzoni
			}
		}

		advisor = {
			slot = high_command
			idea_token = WRE_alfredo_guzzoni
			ledger = army

			traits = {
				army_infantry_2
			}
			cost = 100
			ai_will_do = {
				base = 2.000
			}
		}
		
		corps_commander = {
			traits = { old_guard }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	
	WRE_francesco_pricolo = {
		name = "Francesci Pricolo"
		portraits = {
			army = {
				small = GFX_idea_francesco_pricolo
			}
		}

		advisor = {
			slot = air_chief
			idea_token = WRE_francesco_pricolo
			traits = {
				air_chief_reform_2
			}
			cost = 100
			ai_will_do = {
				base = 1.000
			}
		}		
	}

	WRE_aldo_pellegrini = {
		name = "Aldo Pellegrini"
		portraits = {
			army = {
				small = GFX_portrait_ITA_aldo_pellegrini_small
			}
		}

		advisor = {
			slot = air_chief
			idea_token = WRE_aldo_pellegrini
			traits = {
				air_chief_ground_support_1
			}
			cost = 50
			ai_will_do = {
				base = 1.000
			}
		}
	}
}