focus_tree = {
	id = westroman_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = WRE
		}
	}

	initial_show_position = {
		x = 0
	}

	
	default = no

	focus = {
		id = WRE_the_lorenzean_era
		icon = GFX_WRE_lorenzeanera
		x = 26
		y = 1
		
		cost = 10

		completion_reward = {
			add_political_power = 150
			add_stability = 0.1

			WRE = { country_event = { id = wr.22 days = 1 }}
		}
	}

	focus = {
		id = WRE_revisit_the_treaty_of_belgrade
		icon = GFX_focus_generic_treaty
		relative_position_id = WRE_the_lorenzean_era
		x = 16
		y = 1		
		cost = 5
        prerequisite = { focus = WRE_the_lorenzean_era }

		completion_reward = {
			add_political_power = 50

			add_popularity = {
				ideology = romanitasautocracy
				popularity = 0.05
			}

		}
	}

	focus = {
		id = WRE_the_diplomatic_solution
		icon = GFX_WRE_diplomatic_solution
		relative_position_id = WRE_revisit_the_treaty_of_belgrade
		x = 0
		y = 1		
		cost = 5
        prerequisite = { focus = WRE_revisit_the_treaty_of_belgrade }

		completion_reward = {
			add_ideas = WRE_thediplomaticsolution
		}
	}

	focus = {
		id = WRE_peaceful_diplomacy
		icon = GFX_focus_ETH_peacekeeping_forces
		relative_position_id = WRE_the_diplomatic_solution
		mutually_exclusive = { focus = WRE_aggressive_diplomacy }
		x = 5
		y = 1		
		cost = 5
        prerequisite = { focus = WRE_the_diplomatic_solution }

		completion_reward = {
			add_opinion_modifier = {
				target = ERE
				modifier = medium_increase
			}
			add_political_power = 50

			custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = historicalpath_tt
		}
	}

	focus = {
		id = WRE_the_olive_branch_of_peace
		icon = GFX_SOV_an_adaptable_army_ccp_2d_sov_compatibility
		relative_position_id = WRE_peaceful_diplomacy
		x = -1
		y = 1		
		cost = 5
        prerequisite = { focus = WRE_peaceful_diplomacy }

		completion_reward = {
			add_popularity = {
				ideology = romanitasautocracy
				popularity = 0.1
			}

			add_ideas = WRE_olivebranchofpeace 
		}
	}

	focus = {
		id = WRE_offer_recompensation_for_illyria
		icon = GFX_SOV_desperate_measures_ccp_2d_sov_compatibility
		relative_position_id = WRE_peaceful_diplomacy
		x = 1
		y = 1		
		cost = 5
        prerequisite = { focus = WRE_peaceful_diplomacy }

		completion_reward = {
			add_political_power = -50

			add_opinion_modifier = {
				target = ERE
				modifier = small_increase
			}

			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = -1000
				producer = WRE
			}
		}
	}

	focus = {
		id = WRE_attempt_reconciliation_with_constantinople
		icon = GFX_SOV_romanov_reconstruction_ccp_2d_sov_compatibility
		relative_position_id = WRE_peaceful_diplomacy
		x = 0
		y = 2
		cost = 5
        prerequisite = { focus = WRE_peaceful_diplomacy }

		completion_reward = { 
			ERE = { country_event = { id = wr.12 days = 1 }}
		}
	}

	focus = {
		id = WRE_meeting_of_the_dual_emperors
		icon = GFX_SOV_policy_of_individual_security_ccp_2d_sov_compatibility
		relative_position_id = WRE_attempt_reconciliation_with_constantinople
		x = -1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_attempt_reconciliation_with_constantinople }

		completion_reward = {
			ERE = { country_event = { id = wr.16 days = 1 }} ### ask ere for a meeting
		}
	}

	focus = {
		id = WRE_unification_or_death
		icon = GFX_focus_SWE_neither_death_nor_dishonor
		relative_position_id = WRE_attempt_reconciliation_with_constantinople
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_attempt_reconciliation_with_constantinople }

		completion_reward = {
			add_ideas = WRE_unificationordeath 
		}
	}

	focus = {
		id = WRE_one_empire_two_emperors
		icon = GFX_SOV_the_lonely_island_ccp_2d_sov_compatibility
		relative_position_id = WRE_attempt_reconciliation_with_constantinople
		available = {
			ERE = { is_in_faction_with = WRE }
		} 
		x = 0
		y = 2
		cost = 10
        prerequisite = { focus = WRE_attempt_reconciliation_with_constantinople }

		completion_reward = {
			add_political_power = 50

			country_event = { id = wr.20 days = 1 }
			
            hidden_effect = {
			ERE = { country_event = { id = wr.19 days = 1 }}
			}
		}
	}

	focus = {
		id = WRE_imperial_directive_78
		icon = GFX_SOV_the_last_break_southward_ccp_2d_sov_compatibility
		relative_position_id = WRE_one_empire_two_emperors
		x = 0
		y = 1
		cost = 5
        prerequisite = { focus = WRE_one_empire_two_emperors }

		completion_reward = {
			add_war_support = 0.20
		}
	}

	focus = {
		id = WRE_the_final_frontier
		icon = GFX_SOV_far_east_fortification_ccp_2d_sov_compatibility
		relative_position_id = WRE_one_empire_two_emperors
		x = -2
		y = 1
		cost = 5
        prerequisite = { focus = WRE_one_empire_two_emperors }

		completion_reward = {
			735 = {
				add_building_construction = {
					type = bunker
					level = 3
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
			}
		}
	}

	focus = {
		id = WRE_preparations_for_the_final_war
		icon = GFX_focus_hol_prepare_the_inundation_lines
		relative_position_id = WRE_one_empire_two_emperors
		x = 2
		y = 1
		cost = 5
        prerequisite = { focus = WRE_one_empire_two_emperors }

		completion_reward = {
			add_ideas = WRE_prep_for_final_strike
		}
	}

	focus = {
		id = WRE_operation_lowland
		icon = GFX_ERE_marchintohispania
		relative_position_id = WRE_imperial_directive_78
		x = -1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_imperial_directive_78 }

		completion_reward = {
			create_wargoal = {
				target = IBC
				type = annex_everything
			}

			add_timed_idea = { idea = WRE_anti_spanish_operation days = 180 }
		}
	}

	focus = {
		id = WRE_operation_phoenix
		icon = GFX_focus_attack_france
		relative_position_id = WRE_imperial_directive_78
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_imperial_directive_78 }

		completion_reward = {
			create_wargoal = {
				target = FAC
				type = annex_everything
			}

			add_timed_idea = { idea = WRE_anti_francian_operation days = 180 }
		}
	}

	focus = {
		id = WRE_the_inevitable
		icon = GFX_focus_RAJ_lions_of_the_great_war
		relative_position_id = WRE_imperial_directive_78
		available = {
			has_war_with = GEM
		}
		x = 0
		y = 2
		cost = 5
        prerequisite = { focus = WRE_imperial_directive_78 }

		completion_reward = {
			country_event = wr.21 ### the inevitable war has begun...
			add_timed_idea = { idea = WRE_anti_teuton_operation days = 360 }
		}
	}


	focus = {
		id = WRE_aggressive_diplomacy
		icon = GFX_SOV_the_means_to_wage_war_ccp_2d_sov_compatibility
		relative_position_id = WRE_the_diplomatic_solution
		mutually_exclusive = { focus = WRE_peaceful_diplomacy }
		x = -5
		y = 1		
		cost = 5
        prerequisite = { focus = WRE_the_diplomatic_solution }

		completion_reward = {

			add_political_power = 50

			custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = unhistoricalpath_tt

			country_event = wr.11 ### pursuing aggressive
		}
	}

	focus = {
		id = WRE_force_constantinoples_hand
		icon = GFX_focus_generic_limited_social_mobilization
		relative_position_id = WRE_aggressive_diplomacy
		x = 0
		y = 2
		cost = 5
        prerequisite = { focus = WRE_aggressive_diplomacy }

		completion_reward = {
			country_event = { id = wr.2 days = 1 }
		}
	}

	focus = {
		id = WRE_man_border_postings
		icon = GFX_focus_ARG_the_war_machine
		relative_position_id = WRE_aggressive_diplomacy
		x = -1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_aggressive_diplomacy }

		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 8000
				producer = WRE
			}
			add_equipment_to_stockpile = {
				type = support_equipment
				amount = 2000
				producer = WRE
			}

			### spawn an oob 6 div
		}
	}

	focus = {
		id = WRE_initiate_border_conflicts
		icon = GFX_goal_generic_intelligence_exchange
		relative_position_id = WRE_aggressive_diplomacy
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_aggressive_diplomacy }

		completion_reward = {
			add_timed_idea = { idea = WRE_antieastromanoperation }
		}
	}

	focus = {
		id = WRE_the_belgrade_incident
		icon = GFX_SOV_the_last_break_southward_ccp_2d_sov_compatibility
		relative_position_id = WRE_force_constantinoples_hand
		x = 0
		y = 1
		cost = 10
        prerequisite = { focus = WRE_force_constantinoples_hand }

		completion_reward = {
			country_event = wr.9 ### belgrade incident leads to war!

			custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = wr_lead_to_war_with_ere_tt
		}
	}

	focus = {
		id = WRE_west_roman_warfare
		icon = GFX_focus_generic_heavy_tank
		relative_position_id = WRE_the_belgrade_incident
		x = 3
		y = 0
		cost = 5
        prerequisite = { focus = WRE_attempt_reconciliation_with_constantinople }

		completion_reward = {
			army_experience = 5
			add_command_power = 25
		}
	}

	focus = {
		id = WRE_bastico_plan
		icon = GFX_focus_BEL_legacy_of_the_great_war
		relative_position_id = WRE_the_belgrade_incident
		mutually_exclusive = { focus = WRE_graziani_plan }
		x = -3
		y = 1
		cost = 5
        prerequisite = { focus = WRE_the_belgrade_incident focus = WRE_west_roman_warfare }

		completion_reward = {
			add_ideas = bastico_plan
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = WRE_mechanised_warfare
		icon = GFX_goal_generic_build_tank
		relative_position_id = WRE_bastico_plan
		x = -2
		y = 1
		cost = 5
        prerequisite = { focus = WRE_bastico_plan }

		completion_reward = {
            army_experience = 5 
			add_tech_bonus = { 
			    name = WRE_mechanized_legions 
			    bonus = 1.0 
			    uses = 1 
			    category = cat_mechanized_equipment 
			}
		}
	}

	focus = {
		id = WRE_mastering_tank_tech
		icon = GFX_SOV_development_of_tankograd_ccp_2d_sov_compatibility
		relative_position_id = WRE_bastico_plan
		x = 0
		y = 1
		cost = 5
        prerequisite = { focus = WRE_bastico_plan }

		completion_reward = {
			swap_ideas = {
				remove_idea = bastico_plan
				add_idea = bastico_plan_2
			}
		}
	}

	focus = {
		id = WRE_light_warfare
		icon = GFX_focus_spr_class_war
		relative_position_id = WRE_bastico_plan
		x = 2
		y = 1
		cost = 5
        prerequisite = { focus = WRE_bastico_plan }

		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
			add_tech_bonus = { 
				bonus = 1.0 
				uses = 1 
				category = cat_light_armor
				} 
		}
	}

	focus = {
		id = WRE_the_art_of_mechanised_warfare
		icon = GFX_WRE_mechanised_warfare
		relative_position_id = WRE_mechanised_warfare
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_mechanised_warfare }
		prerequisite = { focus = WRE_mastering_tank_tech }

		completion_reward = {
		army_experience = 5
		add_tech_bonus = { 
			name = WRE_heavy_legions 
			bonus = 1.0 
			uses = 1 
			category = cat_heavy_armor 
		}

		division_template = {
			name = "Heavy Tank Division"
			division_names_group = FRA_ARM_01
			regiments = {
				medium_armor = { x = 0 y = 0 }
				heavy_armor = { x = 0 y = 1 }
				medium_armor = { x = 1 y = 0 }
				medium_armor = { x = 1 y = 1 }
				motorized = { x = 2 y = 0 }
				motorized = { x = 2 y = 1 }
				motorized = { x = 2 y = 2 }
			}
			support = {
				recon = { x = 0 y = 0 }
				artillery = { x = 0 y = 1 }
				engineer = { x = 0 y = 2 }
			}
		}
		}
	}

	focus = {
		id = WRE_the_art_of_light_warfare
		icon = GFX_focus_generic_tankette
		relative_position_id = WRE_mechanised_warfare
		x = 3
		y = 1
		cost = 5
        prerequisite = { focus = WRE_light_warfare }
		prerequisite = { focus = WRE_mastering_tank_tech }

		completion_reward = {
            army_experience = 5 
			add_tech_bonus = { 
				bonus = 1.0 
				uses = 1 
				category = cat_medium_armor
				} 
		}
	}

	focus = {
		id = WRE_the_roman_mind
		icon = GFX_focus_generic_army_tanks2
		relative_position_id = WRE_the_art_of_mechanised_warfare
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_the_art_of_mechanised_warfare focus = WRE_the_art_of_light_warfare  }

		completion_reward = {
			swap_ideas = {
				remove_idea = bastico_plan_2
				add_idea = bastico_plan_3
			}
		}
	}

	focus = {
		id = WRE_graziani_plan
		icon = GFX_focus_BRA_rubber_war
		relative_position_id = WRE_the_belgrade_incident
		mutually_exclusive = { focus = WRE_bastico_plan }
		x = 3
		y = 1
		cost = 5
        prerequisite = { focus = WRE_the_belgrade_incident focus = WRE_west_roman_warfare }

		completion_reward = {
			add_ideas = graziani_plan
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = WRE_deep_battle_warfare
		icon = GFX_goal_generic_army_artillery
		relative_position_id = WRE_graziani_plan
		x = -2
		y = 1
		cost = 5
        prerequisite = { focus = WRE_graziani_plan}

		completion_reward = {
			army_experience = 15

			add_doctrine_cost_reduction = {
				cost_reduction = 0.25
				uses = 2
				category = land_doctrine
			}
		}
	}

	focus = {
		id = WRE_new_infantry_tech
		icon = GFX_focus_generic_commonwealth_build_infantry
		relative_position_id = WRE_graziani_plan
		x = 0
		y = 1
		cost = 5
        prerequisite = { focus = WRE_graziani_plan}

		completion_reward = {
			swap_ideas = {
				remove_idea = graziani_plan
				add_idea = graziani_plan_2
			}
			army_experience = 5
            add_tech_bonus = {
				bonus = 0.65
				uses = 2
				category = infantry_weapons
			}
		}
	}

	focus = {
		id = WRE_artillery_bombardment 
		icon = GFX_goal_generic_army_artillery2
		relative_position_id = WRE_graziani_plan
		x = 2
		y = 1
		cost = 5
        prerequisite = { focus = WRE_graziani_plan}

		completion_reward = {
		army_experience = 5
			if = {
				limit = { NOT = { has_tech = interwar_artillery } }
				set_technology = { interwar_artillery = 1 }
			}
			else_if = {
				limit = { NOT = { has_tech = artillery1 } }
				set_technology = { artillery1 = 1 }
			}
			else = {
				add_tech_bonus = {
					bonus = 1
					uses = 1
					category = artillery
				}
			}
		}
	}

	focus = {
		id = WRE_the_art_of_deep_battle_warfare
		icon = GFX_focus_CHL_mobilize_the_veteran_legionaries
		relative_position_id = WRE_deep_battle_warfare
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_deep_battle_warfare } 
		prerequisite = { focus = WRE_new_infantry_tech }

		completion_reward = {

			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = tech_special_forces
			}
			add_tech_bonus = {
				bonus = 0.75
				uses = 1
				category = infantry_weapons
			}

			add_breakthrough_progress = {
				specialization = specialization_land
				value = 0.5
			}
		}
	}

	focus = {
		id = WRE_art_of_artillery 
		icon = GFX_WRE_art_of_artillery
		relative_position_id = WRE_deep_battle_warfare
		x = 3
		y = 1
		cost = 5
        prerequisite = { focus = WRE_artillery_bombardment }
		prerequisite = { focus = WRE_new_infantry_tech }

		completion_reward = {
				add_tech_bonus = {
					bonus = 0.5
					uses = 2
					category = artillery
				}

				add_ideas = WRE_art_of_artillery ### firepower legions
		}
	}

	focus = {
		id = WRE_the_roman_legacy
		icon = GFX_focus_BEL_legacy_of_the_belgian_airforce
		relative_position_id = WRE_the_art_of_deep_battle_warfare 
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_the_art_of_deep_battle_warfare focus = WRE_art_of_artillery } 

		completion_reward = {
			swap_ideas = {
				remove_idea = graziani_plan_2
				add_idea = graziani_plan_3
			}
		}
	}

	focus = {
		id = WRE_one_empire_one_emperor
		icon = GFX_focus_RAJ_peacock_throne_for_the_modern_age
		relative_position_id = WRE_the_roman_mind
		available = {
			has_completed_focus = WRE_the_belgrade_incident
			NOT = {
				country_exists = ERE
			}
		}
		x = 3
		y = 1
		cost = 10
        prerequisite = { focus = WRE_the_roman_mind focus = WRE_the_roman_legacy  }

		completion_reward = {
        every_state = {
            limit = { is_core_of = ERE }
            add_core_of = WRE
        }
		}
	}

	focus = {
		id = WRE_operation_francia
		icon = GFX_focus_attack_france
		relative_position_id = WRE_one_empire_one_emperor
		available = {
			country_exists = FAC
		}
		bypass = {
			has_war_with = FAC
		}
		x = -3
		y = 1
		cost = 5
        prerequisite = { focus = WRE_one_empire_one_emperor }

		completion_reward = {
			create_wargoal = {
				target = FAC
				type = annex_everything
			}
		}
	}

	focus = {
		id = WRE_operation_sunset
		icon = GFX_focus_generic_japanese_imperial_glory
		relative_position_id = WRE_one_empire_one_emperor
		available = {
			country_exists = JFZ
		}
		bypass = {
			has_war_with = JFZ
		}
		x = -1.5
		y = 2
		cost = 5
        prerequisite = { focus = WRE_one_empire_one_emperor }

		completion_reward = {
			create_wargoal = {
				target = JFZ
				type = annex_everything
			}
		}
	}

	focus = {
		id = WRE_operation_storm
		icon = GFX_teutonicairforce
		relative_position_id = WRE_one_empire_one_emperor
		available = {
			country_exists = GEM
		}
		bypass = {
			has_war_with = GEM
		}
		x = 0
		y = 1
		cost = 5
        prerequisite = { focus = WRE_one_empire_one_emperor }

		completion_reward = {
			create_wargoal = {
				target = GEM
				type = annex_everything
			}
		}
	}

	focus = {
		id = WRE_the_final_war
		icon = GFX_ERE_aromaneurope
		relative_position_id = WRE_one_empire_one_emperor
		available = {
			has_war_with = GEM
		}
		x = 0
		y = 3
		cost = 10
        prerequisite = { focus = WRE_one_empire_one_emperor }

		completion_reward = {
			add_timed_idea = { idea = WRE_the_final_war days = 365 }
		}
	}

	focus = {
		id = WRE_operation_turtle
		icon = GFX_focus_PER_third_persian_empire
		relative_position_id = WRE_one_empire_one_emperor
		available = {
			country_exists = PEM
		}
		bypass = {
			has_war_with = PEM
		}
		x = 1.5
		y = 2
		cost = 5
        prerequisite = { focus = WRE_one_empire_one_emperor }

		completion_reward = {
			create_wargoal = {
				target = PEM
				type = annex_everything
			}
		}
	}

	focus = {
		id = WRE_operation_shovel
		icon = GFX_focus_SOV_patriarch_of_all_russia
		relative_position_id = WRE_one_empire_one_emperor
		available = {
			country_exists = RSF
		}
		bypass = {
			has_war_with = RSF
		}
		x = 3
		y = 1
		cost = 5
        prerequisite = { focus = WRE_one_empire_one_emperor }

		completion_reward = {
			create_wargoal = {
				target = RSF
				type = annex_everything
			}
		}
	}

	focus = {
		id = WRE_assemble_the_roman_senate
		icon = GFX_focus_NOR_approach_kretsen
		relative_position_id = WRE_the_lorenzean_era
		x = 0
		y = 2
		cost = 5
        prerequisite = { focus = WRE_the_lorenzean_era }

		completion_reward = {
			country_event = { id = wr.1 days = 1 } ### Assemble the Roman Senate Event
		}
	}

	focus = {
		id = WRE_springtime_of_nations
		icon = GFX_WRE_springtime_of_nations
		relative_position_id = WRE_assemble_the_roman_senate
		x = 0
		y = 1
		cost = 5
        prerequisite = { focus = WRE_assemble_the_roman_senate }

		completion_reward = {
			swap_ideas = {
				remove_idea = WRE_springtime_of_nations
				add_idea = WRE_springtime_of_nations_2
			}
		}
	}

	focus = {
		id = WRE_scars_of_1926
		icon = GFX_WRE_scars_of_1926
		relative_position_id = WRE_assemble_the_roman_senate
		x = -3
		y = 1
		cost = 10
        prerequisite = { focus = WRE_assemble_the_roman_senate }

		completion_reward = {
			swap_ideas = {
				remove_idea = WRE_resonance_of_1926
				add_idea = WRE_resonance_of_1926_2
			}

		}
	}
	focus = {
		id = WRE_issue_of_the_illyrian_border
		icon = GFX_focus_YUG_banovina_of_croatia
		relative_position_id = WRE_scars_of_1926
		x = -1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_scars_of_1926 }

		completion_reward = {
			swap_ideas = {
				remove_idea = WRE_resonance_of_1926_2
				add_idea = WRE_resonance_of_1926_3
			}
		}
	}

	focus = {
		id = WRE_reorganise_the_military_industrial_complex
		icon = GFX_SOV_military_reorganization_ccp_2d_sov_compatibility
		relative_position_id = WRE_scars_of_1926
		x = 0
		y = 2
		cost = 5
        prerequisite = { focus = WRE_scars_of_1926 }
		prerequisite = { focus = WRE_issue_of_the_illyrian_border}

		completion_reward = {
			swap_ideas = {
				remove_idea = WRE_resonance_of_1926_3
				add_idea = WRE_resonance_of_1926_4
			}
		}
	}

	focus = {
		id = WRE_stitching_the_scars
		icon = GFX_focus_DEN_civilian_preparations
		relative_position_id = WRE_reorganise_the_military_industrial_complex
		x = 0
		y = 1
		cost = 10
        prerequisite = { focus = WRE_reorganise_the_military_industrial_complex }

		completion_reward = {
			remove_ideas = WRE_resonance_of_1926_4

			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = industry
			}

			random_core_state = {
				limit = {
					is_fully_controlled_by = ROOT
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = WRE_springlock_rebellion
		icon = GFX_focus_rom_handle_king
		relative_position_id = WRE_springtime_of_nations
		x = 0
		y = 1
		cost = 5
        prerequisite = { focus = WRE_springtime_of_nations }

		completion_reward = {
			swap_ideas = {
				remove_idea = WRE_springtime_of_nations_2
				add_idea = WRE_springtime_of_nations_3
			}
			add_stability = 0.05
		}
	}

	focus = {
		id = WRE_looming_senate_coup
		icon = GFX_WRE_immeniant_senate_coup
		relative_position_id = WRE_springtime_of_nations
		x = 2
		y = 1
		cost = 5
        prerequisite = { focus = WRE_springtime_of_nations }

		completion_reward = {
			swap_ideas = {
				remove_idea = WRE_imminent_senatorial_coup
				add_idea = WRE_imminent_senatorial_coup_2
			}
		}
	}

	focus = {
		id = WRE_solve_the_internal_crisis
		icon = GFX_focus_BEL_consitutional_crisis
		relative_position_id = WRE_springtime_of_nations
		x = -2
		y = 1
		cost = 5
        prerequisite = { focus = WRE_springtime_of_nations }
		prerequisite = { focus = WRE_scars_of_1926 }

		completion_reward = {
			add_stability = 0.15
			add_political_power = 150
		}
	}

	focus = {
		id = WRE_looking_inward
		icon = GFX_focus_CHL_development_inwards
		relative_position_id = WRE_assemble_the_roman_senate
		x = 5
		y = 1
		cost = 5
        prerequisite = { focus = WRE_assemble_the_roman_senate }

		completion_reward = {
			swap_ideas = {
				remove_idea = WRE_corpus_juris_civilis
				add_idea = WRE_corpus_juris_civilis_2
			}
		}
	}
	focus = {
		id = WRE_amend_the_taxaation_system
		icon = GFX_focus_RAJ_war_taxes
		relative_position_id = WRE_looking_inward
		x = -1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_looking_inward }

		completion_reward = {
			if = {
				limit = { has_idea = WRE_extreme_corruption_in_the_state_2 }
				swap_ideas = {
					remove_idea = WRE_extreme_corruption_in_the_state_2
					add_idea = WRE_extreme_corruption_in_the_state_3
				}
			}
			else = {
				swap_ideas = {
					remove_idea = WRE_extreme_corruption_in_the_state
					add_idea = WRE_extreme_corruption_in_the_state_2
				}
			}
		}
	}
	focus = {
		id = WRE_stamp_out_corruption
		icon = GFX_goal_continuous_boost_freedom
		relative_position_id = WRE_looking_inward
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_looking_inward }

		completion_reward = {
			if = {
				limit = { has_idea = WRE_extreme_corruption_in_the_state_2 }
				swap_ideas = {
					remove_idea = WRE_extreme_corruption_in_the_state_2
					add_idea = WRE_extreme_corruption_in_the_state_3
				}
			}
			else = {
				swap_ideas = {
					remove_idea = WRE_extreme_corruption_in_the_state
					add_idea = WRE_extreme_corruption_in_the_state_2
				}
			}
		}
	}

	focus = {
		id = WRE_reorganise_the_corpus_juris_civilis
		icon = GFX_SOV_reorganize_the_pc_of_heavy_industry_ccp_2d_sov_compatibility
		relative_position_id = WRE_amend_the_taxaation_system
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_amend_the_taxaation_system }
		prerequisite = { focus = WRE_stamp_out_corruption }

		completion_reward = {
			remove_ideas = WRE_extreme_corruption_in_the_state_3
		}
	}
	focus = {
		id = WRE_further_inward
		icon = GFX_SOV_the_modern_war_in_the_skies_ccp_2d_sov_compatibility
		relative_position_id = WRE_reorganise_the_corpus_juris_civilis
		x = 0
		y = 1
		cost = 5
        prerequisite = { focus = WRE_reorganise_the_corpus_juris_civilis }

		completion_reward = {
			swap_ideas = {
				remove_idea = WRE_corpus_juris_civilis_2
				add_idea = WRE_corpus_juris_civilis_3
			}
		}
	}

	focus = {
		id = WRE_strength_war_honour
		icon = GFX_SOV_strengthen_the_mobilization_plan_ccp_2d_sov_compatibility
		relative_position_id = WRE_solve_the_internal_crisis
		mutually_exclusive = { focus = WRE_unity_virtue_prosperity }
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_solve_the_internal_crisis focus = WRE_springlock_rebellion focus = WRE_looming_senate_coup }

		completion_reward = {
			add_ideas = WRE_strength_war_honour
		}
	}
	focus = {
		id = WRE_unity_virtue_prosperity
		icon = GFX_goal_generic_national_unity
		relative_position_id = WRE_solve_the_internal_crisis
		mutually_exclusive = { focus = WRE_strength_war_honour }
		x = 3
		y = 1
		cost = 5
        prerequisite = { focus = WRE_solve_the_internal_crisis focus = WRE_springlock_rebellion focus = WRE_looming_senate_coup }

		completion_reward = {
			add_ideas = WRE_unity_virtue_prosperity
		}
	}

	focus = {
		id = WRE_the_roman_juggernaut
		icon = GFX_SOV_the_fate_of_romania_ccp_2d_sov_compatibility
		relative_position_id = WRE_unity_virtue_prosperity
		x = -1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_unity_virtue_prosperity focus = WRE_strength_war_honour }

		completion_reward = {

			remove_ideas = WRE_springtime_of_nations_3
			remove_ideas = WRE_imminent_senatorial_coup_2

		}
	}

	focus = {
		id = WRE_unity_above_all
		icon = GFX_focus_DEN_national_unity
		relative_position_id = WRE_the_roman_juggernaut
		x = 0
		y = 1
		cost = 5
        prerequisite = { focus = WRE_the_roman_juggernaut }
		prerequisite = { focus = WRE_stitching_the_scars }
		prerequisite = { focus = WRE_further_inward }

		completion_reward = {
			add_ideas = WRE_unity_above_all
		}
	}


	focus = {
		id = WRE_inspection_of_the_armed_forces
		icon = GFX_focus_CONGO_congo_army
		relative_position_id = WRE_the_lorenzean_era
		x = -12
		y = 1
		cost = 5
        prerequisite = { focus = WRE_the_lorenzean_era }

		completion_reward = {
			army_experience = 50
			air_experience = 5
			add_political_power = 50
		}
	}

	focus = {
		id = WRE_the_roman_legions
		icon = GFX_focus_SOV_the_glory_of_the_red_army_communism
		relative_position_id = 	WRE_inspection_of_the_armed_forces
		x = -3
		y = 1
		cost = 5
        prerequisite = { focus = WRE_inspection_of_the_armed_forces }

		completion_reward = {
			army_experience = 20

			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = WRE_a_roman_legacy
		icon = GFX_focus_BEL_legacy_of_the_great_war
		relative_position_id = 	WRE_the_roman_legions
		x = 0
		y = 2
		cost = 10
        prerequisite = { focus = WRE_the_roman_legions }

		completion_reward = {
			swap_ideas = {
				remove_idea = WRE_ineffective_armed_forces
				add_idea = WRE_ineffective_armed_forces_2
			}

			add_doctrine_cost_reduction = {
				cost_reduction = 0.75
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = WRE_strengthen_the_legions
		icon = GFX_focus_por_portuguese_legion
		relative_position_id = 	WRE_the_roman_legions
		x = -1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_the_roman_legions }

		completion_reward = {
			army_experience = 25

            add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = infantry_weapons
			}

            add_tech_bonus = {
				bonus = 0.25
				uses = 1
				category = artillery
			}
		}
	}

	focus = {
		id = WRE_mob_of_the_armed_forces
		icon = GFX_focus_generic_full_social_mobilization
		relative_position_id = 	WRE_the_roman_legions
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_the_roman_legions focus = WRE_the_roman_airforce}

		completion_reward = {
			add_timed_idea = { idea = WRE_mobilisation_of_armed_forces days = 180 }
		}
	}

	focus = {
		id = WRE_the_roman_airforce
		icon = GFX_focus_BRA_air_force
		relative_position_id = 	WRE_inspection_of_the_armed_forces
		x = 0
		y = 1
		cost = 5
        prerequisite = { focus = WRE_inspection_of_the_armed_forces }

		completion_reward = {
			air_experience = 20

			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
			}
		}
	}

	focus = {
		id = WRE_purge_incompetent_officers
		icon = GFX_focus_generic_limited_social_mobilization
		relative_position_id = 	WRE_the_roman_navy
		x = -1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_the_roman_navy focus = WRE_the_roman_airforce }

		completion_reward = {
			add_timed_idea = { idea = WRE_purgedofficers days = 180 }
		}
	}

	focus = {
		id = WRE_submarine_flotilla
		icon = GFX_SOV_submarine_warfare_ccp_2d_sov_compatibility
		relative_position_id = 	WRE_the_roman_navy
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_the_roman_navy focus = WRE_the_roman_airforce }

		completion_reward = {
			navy_experience = 15

			add_tech_bonus = {
				bonus = 1.0
				uses = 3
				category = ss_tech
			}

			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				add_tech_bonus = {
					bonus = 1.0
					uses = 3
					category = cat_torpedoes
				}
			}
			else = {
				add_doctrine_cost_reduction = {
					cost_reduction = 0.5
					uses = 2
					category = cat_trade_interdiction
				}
			}
		}
	}

	focus = {
		id = WRE_soaring_the_skies
		icon = GFX_focus_generic_cas_aircraft
		relative_position_id = WRE_the_roman_airforce
		x = 0
		y = 2
		cost = 10
        prerequisite = { focus = WRE_the_roman_airforce }

		completion_reward = {
			air_experience = 10

            add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = light_air
			}
            add_tech_bonus = {
				bonus = 0.25
				uses = 1
				category = medium_air
			}
            add_tech_bonus = {
				bonus = 0.10
				uses = 1
				category = heavy_air
			}
            add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = air_equipment
			}
		}
	}

	focus = {
		id = WRE_revival_of_the_armed_forces
		icon = GFX_focus_NORDIC_mon_army
		relative_position_id = WRE_soaring_the_skies
		x = 0
		y = 1
		cost = 10
        prerequisite = { focus = WRE_soaring_the_skies }
		prerequisite = { focus = WRE_a_roman_legacy }
		prerequisite = { focus = WRE_roaming_the_seas }

		completion_reward = {
			swap_ideas = {
				remove_idea = WRE_ineffective_armed_forces_2
				add_idea = WRE_ineffective_armed_forces_3
			}
			army_experience = 25
			air_experience = 25
			navy_experience = 25
		}
	}

	focus = {
		id = WRE_the_roman_navy
		icon = GFX_focus_generic_army_doctrines_2
		relative_position_id = 	WRE_inspection_of_the_armed_forces
		x = 3
		y = 1
		cost = 5
        prerequisite = { focus = WRE_inspection_of_the_armed_forces }

		completion_reward = {
			navy_experience = 20
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = naval_doctrine
			}
		}
	}

	focus = {
		id = WRE_roaming_the_seas
		icon = GFX_focus_generic_navy_research_bonus
		relative_position_id = 	WRE_the_roman_navy
		x = 0
		y = 2
		cost = 10
        prerequisite = { focus = WRE_the_roman_navy }

		completion_reward = {
			navy_experience = 25

			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = cl_tech
			}
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = ca_tech
			}
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = bc_tech
			}
			add_tech_bonus = {
				bonus = 2.0
				uses = 1
				category = bb_tech
			}
		}
	}

	focus = {
		id = WRE_recovery_directive_66
		icon = GFX_focus_generic_military_industry
		relative_position_id = WRE_the_lorenzean_era
		x = -23
		y = 1
		cost = 5
        prerequisite = { focus = WRE_the_lorenzean_era }

		completion_reward = {
			random_owned_state = {
				limit = { 
					is_core_of = ROOT 
					infrastructure < 3
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = { 
					is_core_of = ROOT 
					infrastructure < 3
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = { 
					is_core_of = ROOT 
					infrastructure < 2
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = { 
					is_core_of = ROOT 
					infrastructure < 2
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = WRE_development_plan_north
		icon = GFX_SOV_development_aid_for_eastern_allies_ccp_2d_sov_compatibility
		relative_position_id = WRE_recovery_directive_66
		x = -2
		y = 1
		cost = 5
        prerequisite = { focus = WRE_recovery_directive_66 }

		completion_reward = {
			random_owned_state = {
				limit = { 
					is_core_of = ROOT 
				}
				add_extra_state_shared_building_slots = 2
				random_neighbor_state = {
					limit = { 
						is_core_of = ROOT 	
						is_owned_by = ROOT
					}
					add_extra_state_shared_building_slots = 2
				}
			}
		}
	}

	focus = {
		id = WRE_invest_in_the_steel_companies
		icon = GFX_SOV_steel_casting_industry_ccp_2d_sov_compatibility
		relative_position_id = WRE_development_plan_north
		x = 0
		y = 1
		cost = 5
        prerequisite = { focus = WRE_development_plan_north }

		completion_reward = {
			add_resource = {
				type = steel
				amount = 80
				state = 2
			}
		}
	}

	focus = {
		id = WRE_development_plan_south
		icon = GFX_SOV_eastern_development_ccp_2d_sov_compatibility
		relative_position_id = WRE_recovery_directive_66
		x = 2
		y = 1
		cost = 5
        prerequisite = { focus = WRE_recovery_directive_66 }

		completion_reward = {
			random_owned_state = {
				limit = { 
					is_core_of = ROOT 
				}
				add_extra_state_shared_building_slots = 2
				random_neighbor_state = {
					limit = { 
						is_core_of = ROOT 	
						is_owned_by = ROOT
					}
					add_extra_state_shared_building_slots = 2
				}
			}
		}
	}

	focus = {
		id = WRE_invest_in_the_aluminum_companies
		icon = GFX_focus_generic_aluminum
		relative_position_id = WRE_development_plan_south
		x = 0
		y = 1
		cost = 5
        prerequisite = { focus = WRE_development_plan_south }

		completion_reward = {
			add_resource = {
				type = aluminium
				amount = 45
				state = 115
			}
		}
	}

	focus = {
		id = WRE_development_plan_west
		icon = GFX_SOV_restoration_and_development_ccp_2d_sov_compatibility
		relative_position_id = WRE_recovery_directive_66
		x = 0
		y = 2
		cost = 5
        prerequisite = { focus = WRE_recovery_directive_66 }

		completion_reward = {
			random_owned_state = {
				limit = { 
					is_core_of = ROOT 
				}
				add_extra_state_shared_building_slots = 4
				random_neighbor_state = {
					limit = { 
						is_core_of = ROOT 	
						is_owned_by = ROOT
					}
					add_extra_state_shared_building_slots = 2
				}
			}
		}
	}

	focus = {
		id = WRE_military_industrial_complex
		icon = GFX_focus_AUS_frontmiliz_focus
		relative_position_id = WRE_invest_in_the_steel_companies
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_invest_in_the_steel_companies focus = WRE_development_plan_west }

		completion_reward = {
			random_core_state = {
				limit = {
					is_controlled_by = ROOT
				}
				add_building_construction = {
					type = arms_factory
					level = 4
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = WRE_civilian_industrial_complex
		icon = GFX_focus_NORDIC_com_capstone_civilian
		relative_position_id = WRE_invest_in_the_steel_companies
		x = 3
		y = 1
		cost = 5
        prerequisite = { focus = WRE_invest_in_the_aluminum_companies focus = WRE_development_plan_west }

		completion_reward = {
			random_core_state = {
				limit = {
					is_controlled_by = ROOT
				}
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = WRE_awakening_the_roman_industrial_giant
		icon = GFX_focus_ARG_develop_the_electricity_sector
		relative_position_id = WRE_military_industrial_complex
		x = 1
		y = 1
		cost = 5
        prerequisite = { focus = WRE_military_industrial_complex focus = WRE_civilian_industrial_complex }

		completion_reward = {
			add_ideas = WRE_awakening_the_roman_industrial_giant
		}
	}

}
