##################################################################
### THE CHURCH OF LATTER SAINTS / STATE OF DESERET FOCUS TREE ####
##################################################################
### DEDICATED TO HOBBS ###
##########################

focus_tree = {
    id = deseret_focustree
    country = {
        factor = 0
        modifier = {
            add = 10
            tag = KOD
        }
    }
    default = no
    focus = {
        id = KOD_call_of_yahweh
        icon =  GFX_SOV_call_for_aid_ccp_2d_sov_compatibility
		available = {
            OR = {
                is_ai = no
                is_historical_focus_on = no
            }
		}
        x = 50
        y = 0
        cost = 5
        completion_reward = {
			add_political_power = 150
			add_stability = 0.05
        }
    }
    focus = {
        id = KOD_reaffirm_the_articles_of_faith
        icon =  GFX_SOV_cohesion_first_ccp_2d_sov_compatibility
		relative_position_id = KOD_call_of_yahweh
        x = -2
        y = 1
        cost = 3
		prerequisite = { focus = KOD_call_of_yahweh }
        completion_reward = {
			swap_ideas = {
				remove_idea = KOD_mormon_theocracy
				add_idea = KOD_mormon_theocracy_2
			}
        }
    }
    focus = {
        id = KOD_gather_the_church
        icon =  GFX_SOV_capital_of_the_tsars_ccp_2d_sov_compatibility
		relative_position_id = KOD_reaffirm_the_articles_of_faith
        x = 0
        y = 1
        cost = 3
		prerequisite = { focus = KOD_reaffirm_the_articles_of_faith }
        completion_reward = {
			swap_ideas = {
				remove_idea = KOD_mormon_theocracy_2
				add_idea = KOD_mormon_theocracy_3
			}
        }
    }
    focus = {
        id = KOD_population_growth
        icon = GFX_SOV_expand_aviation_institutes_ccp_2d_sov_compatibility
        relative_position_id = KOD_gather_the_church
        y = 1
        x = -2
        cost = 1
        prerequisite = {focus = KOD_gather_the_church}

        completion_reward = {
            add_manpower = 5000

            add_stability = -0.05
        }
    }
    focus = {
        id = KOD_legalize_polygamy
        icon = GFX_focus_RAJ_red_in_the_shadows
        relative_position_id = KOD_population_growth
        available = {
            is_ai = yes
        }
        y = 1
        x = -4
        cost = 5
        prerequisite = {focus = KOD_population_growth}
        mutually_exclusive = {focus = KOD_strengthen_monogamy}
        completion_reward = {
            add_manpower = 50000
            swap_ideas = {
                remove_idea = KOD_patriarchy
                add_idea = KOD_patriarchy2
            }

			custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = workinprogress_tt
        }
    }
    focus = {
        id = KOD_sister_wives
        icon = GFX_focus_CHL_mapuche_reconcilliation_campaigns_export
        relative_position_id = KOD_legalize_polygamy
        y = 1
        cost = 5
        prerequisite = {focus = KOD_legalize_polygamy}
        completion_reward = {
			custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = workinprogress_tt
        }
    }
    focus = {
        id = KOD_silence_women
        icon = GFX_focus_RAJ_a_policy_of_silence
        relative_position_id = KOD_sister_wives
        y = 1
        cost = 5
        prerequisite = {focus = KOD_sister_wives}
        completion_reward = {
        }
    }
    focus = {
        id = KOD_capture_wives_abroad
        icon = GFX_focus_RAJ_union_busting
        relative_position_id = KOD_silence_women
        y = 1
        cost = 5
        prerequisite = {focus = KOD_silence_women}
        completion_reward = {
        }
    }
    focus = {
        id = KOD_redefine_men
        icon = GFX_focus_RAJ_appoint_a_c_suite
        relative_position_id = KOD_capture_wives_abroad
        y = 1
        cost = 5
        prerequisite = {focus = KOD_capture_wives_abroad}
        completion_reward = {
        }
    }
    focus = {
        id = KOD_mans_church
        icon = GFX_focus_RAJ_just_good_business
        relative_position_id = KOD_redefine_men
        y = 1
        cost = 5
        prerequisite = {focus = KOD_redefine_men}
        completion_reward = {
        }
    }
    focus = {
        id = KOD_terrible_proclamation
        icon = GFX_focus_DEN_national_unity
        relative_position_id = KOD_sister_wives
        y = 1
        x = -2
        cost = 5
        prerequisite = {focus = KOD_sister_wives}
        completion_reward = {
        }
    }
    focus = {
        id = KOD_legalize_prostitution
        icon = GFX_focus_ARG_crackdown_on_corruption
        relative_position_id = KOD_terrible_proclamation
        y = 1
        cost = 5
        prerequisite = {focus = KOD_terrible_proclamation}
        completion_reward = {

        }
    }
    focus = {
        id = KOD_army_families
        icon = GFX_focus_COG_force_publique_mutiny
        relative_position_id = KOD_terrible_proclamation
        y = 1
        x = -2
        cost = 5
        prerequisite = {focus = KOD_terrible_proclamation}
    }
    focus = {
        id = KOD_sibling_marriage
        icon = GFX_focus_ITA_banda_carita
        relative_position_id = KOD_legalize_prostitution
        y = 1
        cost = 5
        prerequisite = {focus = KOD_army_families focus = KOD_legalize_prostitution}
    }
    focus = {
        id = KOD_redefine_consent
        icon = GFX_focus_NOR_continue_nygaardsvold_government
        relative_position_id = KOD_sibling_marriage
        y = 1
        cost = 5
        prerequisite = {focus = KOD_sibling_marriage}
    }
    focus = {
        id = KOD_strengthen_monogamy
        icon = GFX_focus_SWE_form_rfsu
        relative_position_id =  KOD_population_growth
        y = 1
        x = -1
        cost = 3
        prerequisite = {focus = KOD_population_growth}
        mutually_exclusive = {focus = KOD_legalize_polygamy}
        completion_reward = {
            swap_ideas = {
                remove_idea = KOD_patriarchy
                add_idea = KOD_patriarchy3
            }
        }
    }
    focus = {
        id = KOD_girls_of_deseret
        icon = GFX_focus_AUS_womens_education_initiative
        relative_position_id = KOD_strengthen_monogamy
        y = 1
        cost = 3
        prerequisite = {focus = KOD_strengthen_monogamy}
        completion_reward = {
            remove_ideas = KOD_patriarchy3
        }
    }
    focus = {
        id = KOD_family_proclamation
        icon = GFX_focus_ICE_embrace_the_workers_revolution
        relative_position_id = KOD_girls_of_deseret
        y = 1
        x = 1
        cost = 1
        prerequisite = {focus = KOD_girls_of_deseret}
        completion_reward = {
            add_stability = 0.05
            add_manpower = 5000
        }

    }
    focus = {
        id = KOD_evaluate_relationships
        icon = GFX_focus_hol_the_foundations_of_defense
        relative_position_id = KOD_family_proclamation
        y = 1
        cost = 1
        prerequisite = {focus = KOD_family_proclamation}
        completion_reward = {
            add_stability = 0.05
        }
    }
    focus = {
        id = KOD_ban_queers
        icon = GFX_focus_ITA_moschettieri_del_duce
        relative_position_id = KOD_evaluate_relationships
        y = 1
        cost = 1
        prerequisite = {focus = KOD_evaluate_relationships}
        mutually_exclusive = {focus = KOD_accept_them}
        completion_reward = {
            add_ideas = KOD_banned_queers
        }
    }
    focus = {
        id = KOD_accept_them
        icon = GFX_focus_AFG_contact_rural_loyalists
        relative_position_id = KOD_evaluate_relationships
        y = 1
        x = 2
        cost = 1
        mutually_exclusive = {focus = KOD_ban_queers}
        prerequisite = {focus = KOD_evaluate_relationships}
        completion_reward = {
            add_ideas = KOD_allow_queers
        }
    }
    focus = {
        id = KOD_womens_rights
        icon = GFX_focus_RAJ_give_me_blood_and_i_will_grant_you_freedom
        relative_position_id = KOD_girls_of_deseret
        x = -1
        y = 1
        available = {
            has_government = radicalsocialism
        }
        cost = 3
        prerequisite = {focus = KOD_girls_of_deseret}
        completion_reward = {
            add_ideas = KOD_fem
        }
    }
    focus = {
        id = KOD_empower_the_relief_society
        icon = GFX_focus_SOV_womens_fascist_movement
        relative_position_id = KOD_womens_rights
        x = 0
        y = 1
        prerequisite = {focus = KOD_womens_rights}
        cost = 3
        completion_reward = {
            swap_ideas = {
                remove_idea = KOD_fem
                add_idea = KOD_fem2
            }
        }
    }
    focus = {
        id = KOD_redefine_woman
        icon = GFX_focus_generic_women_in_military
        relative_position_id = KOD_empower_the_relief_society
        y = 1
        cost = 3
        prerequisite = {focus = KOD_empower_the_relief_society}
        completion_reward = {
            swap_ideas = {
                remove_idea = KOD_fem2
                add_idea = KOD_fem3
            }
        }
    }
    focus = {
        id = KOD_female_priesthood_holders
        icon = GFX_focus_focus_fra_revolution_utmost
        relative_position_id = KOD_redefine_woman
        y = 1
        cost = 3
        prerequisite = {focus = KOD_redefine_woman}
        completion_reward = {
            swap_ideas = {
                remove_idea = KOD_fem3
                add_idea = KOD_fem4
            }
        }
    }
    focus = {
        id = KOD_moral_superiority
        icon = GFX_focus_SOV_builder_of_the_red_army
        relative_position_id = KOD_ban_queers
        y = 2
        cost = 5
        prerequisite = { focus = KOD_female_priesthood_holders}
        prerequisite = { focus = KOD_ban_queers focus = KOD_accept_them}
        completion_reward = {
            add_ideas = KOD_moral_ideas
        }
    }
    focus = {
        id = KOD_reach_out_to_the_legion
        icon =  GFX_SOV_demand_eastern_poland_ccp_2d_sov_compatibility
		relative_position_id = KOD_gather_the_church
        x = 0
        y = 1
        cost = 1
		prerequisite = { focus = KOD_gather_the_church }
        completion_reward = {
		custom_effect_tooltip = KOD_thismaydelay_tt
        }
    }
    focus = {
        id = KOD_we_cannot_delay
        icon =  GFX_SOV_an_adaptable_army_ccp_2d_sov_compatibility
		relative_position_id = KOD_reach_out_to_the_legion
        x = 0
        y = 1
        cost = 3
		prerequisite = { focus = KOD_reach_out_to_the_legion }
        completion_reward = {
			remove_ideas = KOD_mormon_theocracy_3
        }
    }
    focus = {
        id = KOD_the_loyal_fanatics
        icon =  GFX_focus_AFG_contact_amanullah_loyalists_alt
		relative_position_id = KOD_call_of_yahweh
        x = 2
        y = 1
        cost = 3
		prerequisite = { focus = KOD_call_of_yahweh }
        completion_reward = {
			swap_ideas = {
				remove_idea = KOD_gentile_menance
				add_idea = KOD_gentile_menance_2
			}
        }
    }
    focus = {
        id = KOD_question_of_the_gentiles
        icon =  GFX_focus_BEL_the_flemish_question
		relative_position_id = KOD_the_loyal_fanatics
        x = 1
        y = 1
        cost = 2
		prerequisite = { focus = KOD_the_loyal_fanatics }
        completion_reward = {
			swap_ideas = {
				remove_idea = KOD_gentile_menance_2
				add_idea = KOD_gentile_menance_3
			}
        }
    }
    focus = {
        id = KOD_call_of_the_saints
        icon =  GFX_focus_AFG_contact_rural_loyalists
		relative_position_id = KOD_the_loyal_fanatics
        x = -1
        y = 1
        cost = 2
		prerequisite = { focus = KOD_the_loyal_fanatics }
        completion_reward = {
			add_ideas = KOD_calling_of_saints

			add_manpower = 100000
        }
    }
    focus = {
        id = KOD_purify_the_frontier
        icon =  GFX_focus_FIN_the_cold_front
		relative_position_id = KOD_the_loyal_fanatics
        x = 0
        y = 2
        cost = 3
		prerequisite = { focus = KOD_call_of_the_saints }
		prerequisite = { focus = KOD_question_of_the_gentiles }
        completion_reward = {
			swap_ideas = {
				remove_idea = KOD_gentile_menance_3
				add_idea = KOD_gentile_menance_4
			}
        }
    }
    focus = {
        id = KOD_rural_missionaries
        icon =  GFX_focus_NOR_frontkjempere
		relative_position_id = KOD_purify_the_frontier
        x = 0
        y = 1
        cost = 3
		prerequisite = { focus = KOD_purify_the_frontier }
        completion_reward = {
			remove_ideas = KOD_gentile_menance_4
        }
    }
    focus = {
        id = KOD_the_battle_for_deseret
        icon =  GFX_SOV_the_last_break_southward_ccp_2d_sov_compatibility
		relative_position_id = KOD_we_cannot_delay
		available = {
			has_war_with = LSA
		}
        x = 2
        y = 1
        cost = 10
		prerequisite = { focus = KOD_we_cannot_delay }
		prerequisite = { focus = KOD_rural_missionaries }
        completion_reward = {
			add_ideas = KOD_the_holy_war
        }
    }
    focus = {
        id = KOD_the_army_of_salt_lake
        icon =  GFX_KOD_the_army_of_salt_lake
		available = {
            OR = {
                is_ai = no
                is_historical_focus_on = no
            }
		}
        x = 20
        y = 0
        cost = 5
        completion_reward = {
			army_experience = 25
        }
    }
    focus = {
        id = KOD_defenders_of_zion
        icon =  GFX_focus_AUS_osterreichische_gebirgsjager
		relative_position_id = KOD_the_army_of_salt_lake
		mutually_exclusive = { focus = KOD_armies_of_the_prophecy }
        x = -1
        y = 1
        cost = 5
		prerequisite = { focus = KOD_the_army_of_salt_lake }
        completion_reward = {
			swap_ideas = {
				remove_idea = KOD_army_of_salt_lake
				add_idea = KOD_army_of_salt_lake_2z
			}
        }
    }
    focus = {
        id = KOD_armies_of_the_prophecy
        icon =  GFX_focus_generic_full_social_mobilization
		relative_position_id = KOD_the_army_of_salt_lake
		mutually_exclusive = { focus = KOD_defenders_of_zion }
        x = 1
        y = 1
        cost = 2
		prerequisite = { focus = KOD_the_army_of_salt_lake }
        completion_reward = {
			add_ideas = KOD_divine_zeal
        }
    }
    focus = {
        id = KOD_banner_of_heaven
        icon =  GFX_focus_focus_fra_revolution_utmost
		relative_position_id = KOD_armies_of_the_prophecy
        x = 0
        y = 1
        cost = 2
		prerequisite = { focus = KOD_armies_of_the_prophecy }
        completion_reward = {
			swap_ideas = {
				remove_idea = KOD_army_of_salt_lake
				add_idea = KOD_army_of_salt_lake_2p
			}
        }
    }
    focus = {
        id = KOD_fortress_of_the_holy_valley
        icon =  GFX_focus_generic_mountain_fortification
		relative_position_id = KOD_defenders_of_zion
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = KOD_defenders_of_zion }
        completion_reward = {
			377 = {
				add_building_construction = {
					type = bunker
					level = 5
					instant_build = yes
					province = { 
						all_provinces = yes
					}
				}
			}
			380 = {
				add_building_construction = {
					type = bunker
					level = 5
					instant_build = yes
					province = { 
						all_provinces = yes
					}
				}
			}
        }
    }
    focus = {
        id = KOD_zions_crusade
        icon =  GFX_focus_por_concordat
		relative_position_id = KOD_banner_of_heaven
        x = 0
        y = 1
        cost = 2
		prerequisite = { focus = KOD_banner_of_heaven }
        completion_reward = {
			remove_ideas = KOD_army_of_salt_lake_2p
        }
    }
    focus = {
        id = KOD_reclaim_the_holy_frontier
        icon =  GFX_focus_up_joan_of_arc
		relative_position_id = KOD_the_army_of_salt_lake
        x = 7
        y = 1
        cost = 5
		prerequisite = { focus = KOD_the_army_of_salt_lake }
        completion_reward = {
			add_political_power = 50
			army_experience = 50
			add_manpower = 100000
        }
    }
    focus = {
        id = KOD_convert_the_kaiserheim_colony
        icon =  GFX_goal_generic_territory_or_war
		relative_position_id = KOD_reclaim_the_holy_frontier
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = KOD_reclaim_the_holy_frontier }
        completion_reward = {
			create_wargoal = {
				target = KHH
				type = annex_everything
			}
        }
    }
    focus = {
        id = KOD_spanish_forts
        icon = GFX_focus_BEL_better_than_maginot
        relative_position_id = KOD_fortress_of_the_holy_valley
        y = 1
        x = -2
        prerequisite = {focus = KOD_fortress_of_the_holy_valley}
        cost = 5
        completion_reward = {
            379 = {
                add_building_construction = {
                    type = bunker
                    level = 5
                    instant_build = yes
                    province = {
                        all_provinces = yes
                    }
                }
            }
        }
    }
    focus = {
        id = KOD_finalize_forts
        icon = GFX_focus_BEL_national_redoubt_at_antwerp
        relative_position_id = KOD_spanish_forts
        y = 1
        prerequisite = { focus = KOD_spanish_forts}
        cost = 5
        completion_reward = {
            380 = {
                add_building_construction = {
                    type = bunker
                    level = 10
                    instant_build = yes
                    province = {
                        all_provinces = yes
                    }
                }
            }
            379 = {
                add_building_construction = {
                    type = bunker
                    level = 10
                    instant_build = yes
                    province = {
                        all_provinces = yes
                    }
                }
            }
            377 = {
                add_building_construction = {
                    type = bunker
                    level = 10
                    instant_build = yes
                    province = {
                        all_provinces = yes
                    }
                }
            }
        }
    }
    focus = {
        id = KOD_blessed_ammunition
        icon =  GFX_focus_AFG_scavenging
		relative_position_id = KOD_fortress_of_the_holy_valley
        x = 0
        y = 1
        cost = 10
		prerequisite = { focus = KOD_fortress_of_the_holy_valley }
        completion_reward = {
			swap_ideas = {
				remove_idea = KOD_army_of_salt_lake_2z
				add_idea = KOD_army_of_salt_lake_3z
			}
			if = {
				limit = { NOT = { has_tech = interwar_artillery } }
				set_technology = { interwar_artillery = 1 }
			}
			else_if = {
				limit = { NOT = { has_tech = artillery1 } }
				set_technology = { artillery1 = 1 }
			}
			else = {
				add_tech_bonus = {
					bonus = 1
					uses = 1
					category = artillery
				}
			}
        }
    }
    focus = {
        id = KOD_stand_at_zions_gate
        icon =  GFX_focus_SWI_helvetic_junta
		relative_position_id = KOD_blessed_ammunition
        x = 0
        y = 1
        cost = 5
		prerequisite = { focus = KOD_blessed_ammunition }
        completion_reward = {
			remove_ideas = KOD_army_of_salt_lake_3z
        }
    }
    focus = {
        id = KOD_deseret_shield
        icon = GFX_focus_ARG_defense_and_democracy
        relative_position_id = KOD_stand_at_zions_gate
        y = 1
        x = -1
        cost = 5
        prerequisite = {focus = KOD_stand_at_zions_gate}
        completion_reward = {
            create_faction = "Deseret Shield"
        }
    }
    focus = {
        id = KOD_invite_cascadia
        icon = GFX_SOV_autonomous_soviet_republics_ccp_2d_sov_compatibility
        relative_position_id = KOD_deseret_shield
        y = 1
        prerequisite = {focus = KOD_deseret_shield}
        cost = 5
        completion_reward = {
            CAS = {
                country_event = { id = deseret.1 }
            }
        }
    }
    focus = {
        id = KOD_invite_Kaiserheim
        icon = GFX_SOV_autonomous_soviet_republics_ccp_2d_sov_compatibility
        relative_position_id = KOD_deseret_shield
        y = 1
        x = -2
        prerequisite = {focus = KOD_deseret_shield}
        cost = 5
        completion_reward = {
            KHH = {
                country_event = { id = deseret.1 }
            }
        }
    }
    focus = {
        id = KOD_invite_texas
        icon = GFX_SOV_autonomous_soviet_republics_ccp_2d_sov_compatibility
        relative_position_id = KOD_deseret_shield
        y = 1
        x = 2
        prerequisite = {focus = KOD_deseret_shield}
        cost = 5
        completion_reward = {
            RMT = {
                country_event = { id = deseret.1 }
            }
        }
    }
    focus = {
        id = KOD_invite_spain
        icon = GFX_SOV_autonomous_soviet_republics_ccp_2d_sov_compatibility
        relative_position_id = KOD_deseret_shield
        y = 1
        x = -4
        prerequisite = {focus = KOD_deseret_shield}
        cost = 5
        completion_reward = {
            NSR = {
                country_event = { id = deseret.1 }
            }
        }
    }
    focus = {
        id= KOD_integrate_kaiserheim
        icon = GFX_focus_generic_industry_3
        relative_position_id = KOD_convert_the_kaiserheim_colony
        y = 1
        x = -1
        cost = 5
        prerequisite = { focus = KOD_convert_the_kaiserheim_colony}
        completion_reward = {
            add_state_core = 388
            add_state_core = 381
            add_state_core = 382
        }
        
    }

    focus = {
        id = KOD_cascadian_menance
        icon =  GFX_focus_spa_the_war_of_vengeance
		relative_position_id = KOD_reclaim_the_holy_frontier
        x = 3
        y = 1
        cost = 5
		prerequisite = { focus = KOD_reclaim_the_holy_frontier }
        completion_reward = {
			create_wargoal = {
				target = CAS
				type = annex_everything
			}
        }
    }
    focus = {
        id = KOD_integrate_cascadia
        icon = GFX_focus_generic_industry_3
        relative_position_id = KOD_cascadian_menance
        y = 1
        cost = 5
        prerequisite = { focus = KOD_cascadian_menance}
        completion_reward = {
            add_state_core = 387
            add_state_core = 386
            add_state_core = 385
        }
    }
    focus = {
        id = KOD_northern_conquest
        icon = GFX_focus_SMB_a_land_of_mountains
        relative_position_id = KOD_integrate_cascadia
        prerequisite = {focus = KOD_integrate_cascadia}
        cost = 5
        completion_reward = {
            add_state_claim = 864
            add_state_claim = 472
            add_state_claim = 473
            add_state_claim = 740
            add_state_claim = 739
            add_state_claim = 470
            add_state_claim = 469
            add_state_claim = 865
            add_state_claim = 683
            add_state_claim = 867
            add_state_claim = 467
            add_state_claim = 866
            add_state_claim = 682
            add_state_claim = 267
            add_state_claim = 862
            add_state_claim = 466
            add_state_claim = 468
            add_state_claim = 863
            add_state_claim = 861
            add_state_claim = 860
            add_state_claim = 332
            add_state_claim = 465
            add_state_claim = 464
            add_state_claim = 331
            add_state_claim = 730
        }
        y = 1
        x = -0
    }
    focus = {
        id = KOD_greater_cascadian_conquest
        icon = GFX_focus_IRQ_approach_tribes_for_support
        relative_position_id = KOD_northern_conquest
        x = 1
        y = 1
        prerequisite = {focus = KOD_northern_conquest}
        cost = 2
        completion_reward = {
            create_wargoal = {
                target = ABN
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_kanatian_conquest
        icon = GFX_focus_PER_wether_the_storm
        relative_position_id = KOD_northern_conquest
        x = -1
        y = 1
        prerequisite = {focus = KOD_convert_the_kaiserheim_colony}
        prerequisite = {focus = KOD_northern_conquest}
        cost = 5
        completion_reward = {
            create_wargoal = {
                target = CDN
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_siberian_conquest
        icon = GFX_focus_generic_winter_warfare
        relative_position_id = KOD_greater_cascadian_conquest
        x = 1
        y = 1
        prerequisite = {focus=KOD_greater_cascadian_conquest}
        completion_reward = {
            add_state_claim = 463
            create_wargoal = {
                target = ISB
                type = annex_everything
            }
        }
    }

    focus = {
        id = KOD_roman_scum_to_our_east
        icon =  GFX_focus_GER_wage_war_on_capitalism
		relative_position_id = KOD_reclaim_the_holy_frontier
        x = 7
        y = 1
        cost = 5
		prerequisite = { focus = KOD_reclaim_the_holy_frontier}
        completion_reward = {
			create_wargoal = {
				target = RMT
				type = annex_everything
			}
        }
    }
    focus = {
        id = KOD_integrate_texas
        icon = GFX_focus_LAT_suspend_constitution_of_latvia
        relative_position_id = KOD_roman_scum_to_our_east
        y = 1
        cost = 5
        prerequisite = {focus=KOD_roman_scum_to_our_east}
        completion_reward = {
            add_state_core = 376
            add_state_core = 375
            add_state_core = 374
        }
    }
    focus = {
        id = KOD_conquer_new_spain
        icon = GFX_focus_mex_redeem_aztlan
        relative_position_id = KOD_integrate_texas
        y = 1
        prerequisite = {focus= KOD_integrate_texas}
        cost = 5
        completion_reward = {
            create_wargoal = {
                target = NSR      
                type = annex_everything         
            }
        }
    }

    focus = {
        id = KOD_conquer_louisiana
        icon = GFX_focus_SOV_builder_of_the_red_army
        relative_position_id = KOD_integrate_texas
        y = 1
        x = 2
        prerequisite = {focus = KOD_integrate_texas}
        cost = 2
        completion_reward = {
            create_wargoal = {
                target = KIL
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_integrate_louisiana
        icon = GFX_focus_POL_beck_ribbentrop
        relative_position_id = KOD_conquer_louisiana
        y = 1
        prerequisite = {focus = KOD_conquer_louisiana}
        cost = 2
        completion_reward = {
            add_state_core = 370
            add_state_core = 371
            add_state_core = 372
        }
    }
    focus = {
        id = KOD_texas_oil
        icon = GFX_focus_AFG_helmand_river_authority
        relative_position_id = KOD_integrate_texas
        y = 1
        x = 4
        prerequisite = {focus = KOD_integrate_texas}
        cost = 5
        completion_reward = {
            375 = {
                add_resource = {
                    type = oil
                    amount = 100
                }
            }
        }
    }

    focus = {
        id = KOD_from_plow_to_rifle
        icon =  GFX_SOV_reorganize_the_pc_of_heavy_industry_ccp_2d_sov_compatibility
		available = {
            OR = {
                is_ai = no
                is_historical_focus_on = no
            }
		}
        x = 10
        y = 0
        cost = 5
        completion_reward = {
			add_ideas = KOD_from_plow_to_rifle
        }
    }
    focus = {
        id = KOD_develop_utah
        icon = GFX_focus_SWE_urbanization
        relative_position_id = KOD_from_plow_to_rifle
        x=0
        y=1
        cost=2
        prerequisite = { focus = KOD_from_plow_to_rifle}
        completion_reward = {
            380 = {
                set_building_level = {
                    type = infastructure
                    level = 10
                    instant_build = yes
                }
                add_extra_state_shared_building_slots = 2
            }
        }
    }
    focus = {
        id = KOD_develop_arizona
        icon = GFX_focus_generic_road_investment
        relative_position_id = KOD_from_plow_to_rifle
        x=-2
        y=1
        cost=2
        prerequisite = { focus = KOD_from_plow_to_rifle}
        completion_reward = {
            377 = {
                set_building_level = {
                    type = infastructure
                    level = 10
                    instant_build = yes
                }
                add_extra_state_shared_building_slots = 2
            }
        }
    }

    focus = {
        id = KOD_develop_nevada
        icon = GFX_focus_generic_electrification
        relative_position_id = KOD_from_plow_to_rifle
        x=2
        y=1
        cost=2
        prerequisite = { focus = KOD_from_plow_to_rifle}
        completion_reward = {
            379 = {
                set_building_level = {
                    type = infastructure
                    level = 10
                    instant_build = yes
                }
                add_extra_state_shared_building_slots = 2
            }
        }
    }

    focus = {
        id = KOD_faith_and_steel
        icon =  GFX_focus_DEN_no_regulations
		relative_position_id = KOD_develop_utah
        x = 0
        y = 1
        cost = 3
		prerequisite = { focus = KOD_develop_utah }
		prerequisite = { focus = KOD_develop_arizona }
		prerequisite = { focus = KOD_develop_nevada }
        completion_reward = {
			remove_ideas = KOD_mormon_industry
            add_ideas = SPR_collectivized_society
        }

    }

    focus = {
        id = KOD_salt_lake_arsenal
        icon =  GFX_focus_generic_reorient_production
		relative_position_id = KOD_faith_and_steel
        x = -2
        y = 1
        cost = 3
		prerequisite = { focus = KOD_faith_and_steel }
        completion_reward = {
			377 = {
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
                add_extra_state_shared_building_slots = 3
			}
        }
    }
    focus = {
        id = KOD_salt_lake_arsenal2
        icon =  GFX_focus_generic_mass_production
		relative_position_id = KOD_salt_lake_arsenal
        x = 0
        y = 1
        cost = 3
		prerequisite = { focus = KOD_salt_lake_arsenal }
        completion_reward = {
			377 = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
                add_extra_state_shared_building_slots = 1
			}
			add_equipment_to_stockpile = {
                type = motorized_equipment
                amount = 300
                producer = KOD
            }
        }
    }

    focus = {
        id = KOD_salt_lake_arsenal3
        icon =  GFX_SOV_increase_aircraft_production_ccp_2d_sov_compatibility
		relative_position_id = KOD_salt_lake_arsenal2
        x = 0
        y = 1
        cost = 3
		prerequisite = { focus = KOD_salt_lake_arsenal2 }
        completion_reward = {
			377 = {
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
                add_extra_state_shared_building_slots = 2
			}
        }
    }
    focus = {
        id = KOD_zions_navy
        icon = GFX_focus_POL_develop_polish_shipbuilding
        relative_position_id = KOD_salt_lake_arsenal3
        y = 1
        x = 0
        cost = 3
        prerequisite = {focus = KOD_salt_lake_arsenal3}
        available = {
            any_owned_state = {
                is_coastal = yes
            }
        }
        completion_reward = {
            random_owned_controlled_state = {
                limit = { is_coastal = yes }
                add_building_construction = {
                type = dockyard
                level = 2
                instant_build = yes
                }
                add_extra_state_shared_building_slots = 2
            }
            custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = effectswillappearoncecoastal_tt
        }
    }
    focus = {
        id = KOD_zions_navy2
        icon = GFX_focus_SWE_Vasa_II
        relative_position_id = KOD_zions_navy
        y = 1
        x = 0
        cost = 3
        prerequisite = {focus = KOD_zions_navy}
        available = {
            any_owned_state = {
                is_coastal = yes
            }
        }
        completion_reward = {
            
            random_owned_controlled_state = {
                limit = { is_coastal = yes }
                add_building_construction = {
                type = dockyard
                level = 3
                instant_build = yes
                }
                add_extra_state_shared_building_slots = 3
            }
            custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = effectswillappearoncecoastal_tt
        }
    }
    focus = {
        id = KOD_zions_navy3
        icon = GFX_focus_SWE_coastal_support
        relative_position_id = KOD_zions_navy2
        y = 1
        x = 0
        cost = 3
        prerequisite = {focus = KOD_zions_navy2}
        available = {
            any_owned_state = {
                is_coastal = yes
            }
        }
        completion_reward = {
            random_owned_controlled_state = {
                limit = { is_coastal = yes }
                add_building_construction = {
                type = dockyard
                level = 3
                instant_build = yes
                }
                add_extra_state_shared_building_slots = 3
            }
            add_doctrine_cost_reduction = {
	            cost_reduction = 0.25
	            uses = 2
	            category = trade_interdiction_tree
            }
        }
    }
    focus = {
        id = KOD_zions_navy4
        icon = GFX_focus_generic_air_carrier
        relative_position_id = KOD_zions_navy3
        y = 1
        x = 0
        cost = 3
        prerequisite = {focus = KOD_zions_navy3}
        available = {
            any_owned_state = {
                is_coastal = yes
            }
        }
        completion_reward = {
            random_owned_controlled_state = {
                limit = { is_coastal = yes }
                add_building_construction = {
                type = dockyard
                level = 3
                instant_build = yes
                }
                add_extra_state_shared_building_slots = 3
            }
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = dd_tech
			}

        }
    }
    focus = {
        id = KOD_zions_navy5
        icon = GFX_focus_GER_graf_zeppelin
        relative_position_id = KOD_zions_navy4
        y = 1
        x = 0
        cost = 3
        prerequisite = {focus = KOD_zions_navy4}
        available = {
            any_owned_state = {
                is_coastal = yes
            }
        }
        completion_reward = {
            random_owned_controlled_state = {
                limit = { is_coastal = yes }
                add_building_construction = {
                type = dockyard
                level = 3
                instant_build = yes
                }
                add_extra_state_shared_building_slots = 3
            }
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = ca_tech
				category = cl_tech
			}
            if = {
				limit = {
					NOT = { has_dlc = "Man the Guns" }
				}
				add_tech_bonus = {
					bonus = 2.0
					uses = 1
					category = bc_tech	
				}
			}
			else = {
				create_equipment_variant = {
					name = "Moriancumer Class"		
					type = ship_hull_heavy_2
					name_group = SOV_BC_HISTORICAL
					parent_version = 0
					allow_without_tech = yes #Makes no difference since focus requires appropriate tech (above), but it improves tooltip
					modules = {
						fixed_ship_battery_slot = ship_heavy_battery_1
						fixed_ship_anti_air_slot = ship_anti_air_1
						fixed_ship_fire_control_system_slot = ship_fire_control_system_0
						fixed_ship_radar_slot = empty
						fixed_ship_engine_slot = heavy_ship_engine_2
						fixed_ship_secondaries_slot = ship_secondaries_1
						fixed_ship_armor_slot = ship_armor_bc_2
						front_1_custom_slot = ship_heavy_battery_1
						mid_1_custom_slot = ship_secondaries_1
						mid_2_custom_slot = ship_anti_air_1
						rear_1_custom_slot = ship_airplane_launcher_1
					}
				}

				#Line Production
				add_equipment_production = {
					equipment = {
						type = ship_hull_heavy_2
						creator = "KOD"
						version_name = "Moriancumer Class"
					}
					requested_factories = 1
					progress = 0.50
					amount = 1 #Tooltip purposes
				}

				#Line Production
				add_equipment_production = {
					equipment = {
						type = ship_hull_heavy_2
						creator = "KOD"
						version_name = "Moriancumer Class"
					}
					requested_factories = 1
					progress = 0.35
					amount = 1
				}
			}
        }
    }
    focus = {
        id = KOD_naval_science
        icon = GFX_SOV_an_oceangoing_navy_ccp_2d_sov_compatibility
        cost = 5
        relative_position_id = KOD_zions_navy2
        prerequisite = {focus = KOD_zions_navy2}
        y = 1
        x = 2
        completion_reward = {
            random_owned_controlled_state = {
                limit = { is_coastal = yes}
                add_building_construction = {
                    type = naval_facility
                    level = 1
                    instant_build = yes
                }
            }
            custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = effectswillappearoncecoastal_tt
        }
    }
    focus = {
        id = KOD_salt_lake_arsenal4
        icon =  GFX_focus_CHL_domestic_production_of_the_willys_mb
		relative_position_id = KOD_salt_lake_arsenal3
        x = 2
        y = 1
        cost = 3
		prerequisite = { focus = KOD_salt_lake_arsenal3 }
        completion_reward = {
			random_owned_controlled_state = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
                add_extra_state_shared_building_slots = 1
			}
			add_tech_bonus = {
				bonus = 1
				uses = 1
				category = armor
			}
        }
    }
    focus = {
        id = KOD_salt_lake_arsenal5
        icon =  GFX_focus_RAJ_mountain_guns
		relative_position_id = KOD_salt_lake_arsenal4
        x = 0
        y = 1
        cost = 3
		prerequisite = { focus = KOD_salt_lake_arsenal3 }
        completion_reward = {
			random_owned_controlled_state = {
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
                add_extra_state_shared_building_slots = 2
			}
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
        }
    }

    focus = {
        id = KOD_milscience
        icon = GFX_SOV_national_academies_of_sciences_ccp_2d_sov_compatibility
        relative_position_id = KOD_salt_lake_arsenal2
        x = -2
        y = 1
        cost = 5
        prerequisite = {focus = KOD_salt_lake_arsenal2}
        completion_reward = {
            4865 = {
                add_building_construction = {
                    type = land_facility
                    level = 1
                    instant_build = yes
                }
            }
        }
    }

    focus = {
        id = KOD_uranium_mines
        icon = GFX_focus_generic_uranium_extraction
        relative_position_id = KOD_milscience
        y = 1
        cost = 5
        prerequisite = {focus = KOD_milscience}
        completion_reward = {
            random_owned_controlled_state = {
                add_building_construction = {
                    type = nuclear_reactor
                    level = 1
                    instant_build = yes
                }
            }
        }
    }

    focus = {
        id = KOD_civilian_industry
        icon =  GFX_focus_CHL_enlarge_the_textile_industries
		relative_position_id = KOD_faith_and_steel
        x = 2
        y = 1
        cost = 3
		prerequisite = { focus = KOD_faith_and_steel }
        completion_reward = {
			random_owned_controlled_state = {
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
                add_extra_state_shared_building_slots = 2
			}

				add_tech_bonus = {
					bonus = 0.75
					uses = 2
					category = construction_tech
				}
        }
    }

    focus = {
        id = KOD_civilian_industry2
        icon =  GFX_focus_PER_national_bank
		relative_position_id = KOD_civilian_industry
        x = 0
        y = 1
        cost = 3
		prerequisite = { focus = KOD_civilian_industry }
        completion_reward = {
			random_owned_controlled_state = {
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
                add_extra_state_shared_building_slots = 3
			}

				add_tech_bonus = {
					bonus = 1.0
					uses = 2
					category = industry
					category = motorized_equipment
				}

			add_equipment_to_stockpile = {
                type = motorized_equipment
                amount = 500
                producer = KOD
            }
        }
    }
    focus = {
        id = KOD_civilian_industry3
        icon =  GFX_focus_AFG_fruit_processing
		relative_position_id = KOD_civilian_industry2
        x = 0

        y = 1
        cost = 3
		prerequisite = { focus = KOD_civilian_industry2 }
        completion_reward = {
			random_owned_controlled_state = {
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
                add_extra_state_shared_building_slots = 3
			}
        }
    }
    focus = {
        id = KOD_civilian_industry4
        icon =  GFX_focus_CHL_focus_on_cattle_and_wool
		relative_position_id = KOD_civilian_industry3
        x = 0

        y = 1
        cost = 3
		prerequisite = { focus = KOD_civilian_industry3 }
        completion_reward = {
			random_owned_controlled_state = {
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
                add_extra_state_shared_building_slots = 3
			}
        }
    }
    focus = {
        id = KOD_civilian_industry5
        icon =  GFX_focus_generic_farmland
		relative_position_id = KOD_civilian_industry4
        x = 0

        y = 1
        cost = 3
		prerequisite = { focus = KOD_civilian_industry4 }
        completion_reward = {
		if = {
				limit = {
					check_variable = { temp_targets_index = 3 compare = less_than }
					any_owned_state = {
						infrastructure < 3
						free_building_slots = {
							building = fuel_silo
							size > 0
							include_locked = yes
						}
					}
				}
				if = { #If possible, prio low-infrastructure states for silos
					limit = {
						any_owned_state = {
							infrastructure < 3
							free_building_slots = {
								building = fuel_silo
								size > 0
								include_locked = yes
							}
						}
					}
					random_owned_controlled_state = {
						limit = {
							infrastructure < 3
							free_building_slots = {
								building = fuel_silo
								size > 0
								include_locked = yes
							}
						}
						add_extra_state_shared_building_slots = 1
						add_building_construction = {
							type = fuel_silo
							level = 1
							instant_build = yes
						}
					}
				}
				else = {
					random_owned_controlled_state = {
						limit = {
							free_building_slots = {
								building = fuel_silo
								size > 0
								include_locked = yes
							}
						}
						add_extra_state_shared_building_slots = 1
						add_building_construction = {
							type = fuel_silo
							level = 1
							instant_build = yes
						}
        }
				}
		}
        }
    }
    focus = {
        id = KOD_utah_university
        icon = GFX_focus_generic_university_1
		relative_position_id = KOD_civilian_industry2
        x = 3
        y = 1
        cost = 5
		prerequisite = { focus = KOD_civilian_industry2 }
        completion_reward = {
            add_research_slot = 1
        }
    }
    focus = {
        id = KOD_modern_politics
        icon = GFX_KOD_politics
        available = {
            OR = {
                is_ai = no
                is_historical_focus_on = no
            }
		}
        x = 60
        y = 0
        cost = 3
        completion_reward = {
            add_political_power = 100
        }
    }
    focus = {
        id = KOD_right
        icon = GFX_KOD_right_wing
        relative_position_id = KOD_modern_politics
        mutually_exclusive = {focus = KOD_left}
        x = 3
        y = 1
        cost = 2
        prerequisite = { focus = KOD_modern_politics}
        completion_reward = {
            set_popularities = {
                romanitasautocracy = 20
                ordenstaat = 20
                theocracy = 20
                monarchism = 20
                paternalism = 20
            }
        }
    }
    focus = {
        id = KOD_left
        icon = GFX_KOD_left_wing
        relative_position_id = KOD_modern_politics
        mutually_exclusive = {focus=KOD_right}
        x = -3
        y = 1
        cost = 2
        prerequisite = { focus = KOD_modern_politics}
        completion_reward = {
            set_popularities = {
                russiandem = 40
                radicalsocialism = 40
                theocracy = 20
            }
        }
    }
    focus = {
        id = KOD_waste
        icon = GFX_KOD_if_it_aint_broke
        relative_position_id = KOD_modern_politics
        prerequisite ={focus=KOD_right focus = KOD_left}
        y = 2
        cost = 2
        completion_reward = {
            set_politics = {
                ruling_party = theocracy
            }
        }
    }
    focus = {
        id = KOD_jihad
        icon = GFX_KOD_jihad
        relative_position_id = KOD_waste
        prerequisite = {focus = KOD_waste}
        y = 1
        cost = 5
        completion_reward = {
            add_political_power = 50
        }
    }
    focus = {
        id = KOD_islam
        icon = GFX_KOD_target_arabia
        relative_position_id = KOD_jihad
        prerequisite = { focus = KOD_jihad}
        y = 1
        cost = 5
        completion_reward = {
            create_wargoal = {
                target = AAC
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_levant
        icon = GFX_KOD_target_levant
        relative_position_id = KOD_jihad
        prerequisite = { focus = KOD_jihad}
        y = 1
        x = -2
        cost = 5
        completion_reward = {
            create_wargoal = {
                target = LVM
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_dem
        icon = GFX_KOD_democratic_theocracy
        relative_position_id = KOD_left
        mutually_exclusive = {focus = KOD_com}
        prerequisite = {focus = KOD_left}
        y = 1
        x = -1
        cost = 2
        completion_reward = {
            set_popularities = {
                russiandem = 100
            }
            set_politics = {
                ruling_party = russiandem
            }
        }
    }
    focus = {
        id = KOD_elected_prophet
        icon = GFX_focus_NOR_restore_public_trust_in_the_storting
        relative_position_id = KOD_dem
        prerequisite = {focus = KOD_dem}
        y = 1
        cost = 5
    }
    focus = {
        id = KOD_com
        icon = GFX_KOD_socialist_theocracy
        relative_position_id = KOD_left
        mutually_exclusive = {focus = KOD_dem}
        prerequisite = {focus = KOD_left}
        y = 1
        x = 1
        cost = 2
        completion_reward = {
            set_popularities = {
                radicalsocialism = 100
            }
            set_politics = {
                ruling_party = radicalsocialism
            }
        }
    }
    focus = {
        id = KOD_pat
        icon = GFX_KOD_paternal_autocracy
        relative_position_id = KOD_right
        mutually_exclusive = {focus = KOD_teu}
        prerequisite = {focus = KOD_right}
        y = 1
        x = -1
        cost = 2
        completion_reward = {
            set_popularities = {
                paternalism = 100
            }
            set_politics = {
                ruling_party = paternalism
            }
        }
    }
    focus = {
        id = KOD_corporate_church
        icon = GFX_KOD_corporate_church
        relative_position_id = KOD_pat
        prerequisite = {focus = KOD_pat}
        y = 1
        cost = 5
        completion_reward = {
            add_ideas = free_trade
        }
    }
    
    focus = {
        id = KOD_rom
        icon = GFX_KOD_roman_theocracy
        relative_position_id = KOD_right
        mutually_exclusive = {focus = KOD_mon}
        prerequisite = {focus = KOD_right}
        y = 1
        x = 3
        cost = 2
        completion_reward = {
            set_popularities = {
                romanitasautocracy = 100
            }
            set_politics = {
                ruling_party = romanitasautocracy
            }
        }
    }
    focus = {
        id = KOD_teu
        icon = GFX_KOD_ordenstaatic_theocracy
        relative_position_id = KOD_right
        mutually_exclusive = {focus = KOD_rom}
        prerequisite = {focus = KOD_right}
        y = 1
        x = 1
        cost = 2
        completion_reward = {
            set_popularities = {
                ordenstaat = 100
            }
            set_politics = {
                ruling_party = ordenstaat
            }
        }
    }
    focus = {
        id = KOD_segregate_the_church
        icon = GFX_KOD_segregation
        relative_position_id = KOD_teu
        prerequisite = {focus = KOD_teu}
        y = 1
        cost = 5
        completion_reward = {
            add_political_power = 5
        }
    }
    focus = {
        id = KOD_mon
        icon = GFX_KOD_monarchist_theocracy
        relative_position_id = KOD_right
        mutually_exclusive = {focus = KOD_pat}
        prerequisite = {focus = KOD_right}
        y = 1
        x = 5
        cost = 2
        completion_reward = {
            set_popularities = {
                monarchism = 100
            }
            set_politics = {
                ruling_party = monarchism
            }
        }
    }

    focus = {
        id = KOD_befriend_the_spanish
        icon = GFX_KOD_befriend_spanish
        relative_position_id = KOD_mon
        y = 1
        cost = 5
        prerequisite = {focus = KOD_mon}
        completion_reward = {
            add_political_power = 5
        }
    }
    focus = {
        id = KOD_nevada_for_guarantees
        icon = GFX_KOD_nevada_for_guarantees
        relative_position_id = KOD_befriend_the_spanish
        y = 1
        cost = 5
        prerequisite = {focus = KOD_befriend_the_spanish}
        completion_reward = {
            NSR = {
                country_event = {id = deseret.2 days = 1}
            }
        }
    }

    focus = {
        id = KOD_zionsarmy
        icon = GFX_focus_HABSBURG_offensive_hussars
        relative_position_id = KOD_zions_crusade
        y = 2
        x = -1
        cost = 5
        prerequisite = {
            focus = KOD_stand_at_zions_gate
            focus = KOD_zions_crusade
        }
        completion_reward = {
            add_ideas = KOD_army_of_zion

			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 3
				category = land_doctrine
			}
        }
    }
    focus = {
        id = KOD_integrate_new_spain
        icon = GFX_focus_NOR_approach_kretsen
        relative_position_id = KOD_conquer_new_spain
        prerequisite = { focus = KOD_conquer_new_spain}
        y = 1
        cost = 5
        completion_reward = {
            add_state_core = 378
            add_state_core = 483
            add_state_core = 484
            add_state_core = 482
            add_state_core = 481
            add_state_core = 480
            add_state_core = 478
            add_state_core = 479
            add_state_core = 277
            add_state_core = 485
            add_state_core = 477
            add_state_core = 476
            add_state_core = 475
            add_state_core = 474
            add_state_core = 313
            add_state_core = 311
            add_state_core = 314
            add_state_core = 312
            add_state_core = 317
            add_state_core = 315
            add_state_core = 689
            add_state_core = 318
            add_state_core = 319
            add_state_core = 693
            add_state_core = 1022
        }
    }
    focus = {
        id = KOD_carribean_rubber
        icon = GFX_focus_generic_rubber_plantations
        relative_position_id = KOD_integrate_new_spain
        y = 1
        x = 2
        prerequisite = {focus = KOD_integrate_new_spain}
        cost = 5
        completion_reward = {
            315 = {
                add_resource = {
                    type = rubber
                    amount = 40
                }
            }
            318 = {
                add_resource = {
                    type = rubber
                    amount = 30
                }
            }
            319 = {
                add_resource = {
                    type = rubber
                    amount = 30
                }
            }
        }
    }
    focus = {
        id = KOD_conquer_plains
        icon = GFX_focus_generic_total_war
        relative_position_id = KOD_integrate_kaiserheim
        y = 1
        cost = 5
        prerequisite = {focus = KOD_integrate_kaiserheim}
        completion_reward = {
            add_state_claim = 389
            add_state_claim = 390
            add_state_claim = 391
            add_state_claim = 384
            add_state_claim = 392
            add_state_claim = 383
            add_state_claim = 373
        }
    }
    focus = {
        id = KOD_conquer_dakota
        icon = GFX_focus_PER_modern_cataphract
        relative_position_id = KOD_conquer_plains
        y = 1
        prerequisite = {focus = KOD_conquer_plains}
        cost = 2
        completion_reward = {
            create_wargoal = {
                target = DKT
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_conquer_sioux
        icon = GFX_focus_ETH_peacekeeping_forces
        relative_position_id = KOD_conquer_plains
        y = 1
        x = -2
        prerequisite = {focus = KOD_conquer_plains}
        cost = 2
        completion_reward = {
            create_wargoal = {
                target = GSX
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_conquer_rivers
        icon = GFX_focus_BEL_dam_the_consequences
        relative_position_id = KOD_conquer_plains
        y = 1
        x = -4
        prerequisite = {focus = KOD_conquer_plains}
        cost = 2
        completion_reward = {
            create_wargoal = {
                target = TRW
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_integrate_plains
        icon = GFX_focus_RAJ_seven_shackles
        relative_position_id = KOD_conquer_dakota
        cost = 5
        y = 1
        prerequisite = {focus = KOD_conquer_dakota}
        prerequisite = {focus = KOD_conquer_sioux}
        prerequisite = {focus = KOD_conquer_rivers}
        completion_reward = {
            add_state_core = 389
            add_state_core = 390
            add_state_core = 391
            add_state_core = 384
            add_state_core = 392
            add_state_core = 383
            add_state_core = 373
        }
    }
    focus = {
        id = KOD_integrate_north_land
        icon = GFX_focus_SMB_tierra_del_fuego_training
        relative_position_id = KOD_kanatian_conquest
        y = 1
        cost = 5
        prerequisite = {focus = KOD_kanatian_conquest}
        prerequisite = {focus = KOD_greater_cascadian_conquest}
        completion_reward = {
            add_state_core = 864
            add_state_core = 472
            add_state_core = 473
            add_state_core = 740
            add_state_core = 739
            add_state_core = 470
            add_state_core = 469
            add_state_core = 865
            add_state_core = 683
            add_state_core = 867
            add_state_core = 467
            add_state_core = 866
            add_state_core = 682
            add_state_core = 267
            add_state_core = 862
            add_state_core = 466
            add_state_core = 468
            add_state_core = 863
            add_state_core = 861
            add_state_core = 860
            add_state_core = 332
            add_state_core = 465
            add_state_core = 464
            add_state_core = 331
            add_state_core = 730
        }
    }

    focus = {
        id = KOD_conquer_northern_isles
        icon = GFX_focus_ICE_the_viking_spirit
        relative_position_id = KOD_integrate_north_land
        prerequisite = {focus = KOD_integrate_north_land}
        y = 1
        x = 1
        cost = 5
        completion_reward = {
            add_state_claim = 101
            add_state_claim = 100
        }
    }
    focus = {
        id = KOD_conquer_greenland
        icon = GFX_focus_DEN_protect_greenland
        relative_position_id = KOD_conquer_northern_isles
        y = 1
        prerequisite = {focus = KOD_conquer_northern_isles}
        cost = 5
        completion_reward = {
            create_wargoal = {
                target = GRN
                type = annex_everything
            }
            create_wargoal = {
                target = SNW
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_conquer_iceland
        icon = GFX_focus_generic_invade_iceland
        relative_position_id = KOD_conquer_northern_isles
        y = 1
        x = 2
        cost = 5
        prerequisite = {focus = KOD_conquer_northern_isles}
        completion_reward = {
            create_wargoal = {
                target = ATG
                type = annex_everything
            }
            create_wargoal = {
                target = SNW
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_conquer_midwest
        icon = GFX_focus_PER_desert_training
        relative_position_id = KOD_integrate_plains
        y = 1
        cost = 5
        prerequisite = { focus = KOD_integrate_plains focus = KOD_integrate_north_land}
        completion_reward = {
            add_state_claim = 368
            add_state_claim = 369
            add_state_claim = 396
            add_state_claim = 395
            add_state_claim = 261
            add_state_claim = 394
            add_state_claim = 393
        }
    }
    focus = {
        id = KOD_conquer_praire
        icon = GFX_focus_BRA_amazon_colonization
        relative_position_id = KOD_conquer_midwest
        y = 1
        cost = 5
        prerequisite = {focus = KOD_conquer_midwest}
        completion_reward = {
            create_wargoal = {
                target = PEE
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_conquer_lakes
        icon = GFX_focus_IRQ_attempted_assasination_of_sidqi
        relative_position_id = KOD_conquer_midwest
        y = 1
        x = 2
        cost = 5
        prerequisite = {focus = KOD_conquer_midwest}
        completion_reward = {
            create_wargoal = {
                target = GLA
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_conquer_exiles
        icon = GFX_focus_hol_war_on_pacifism
        relative_position_id = KOD_conquer_midwest
        y = 1
        x = -2
        cost = 5
        prerequisite = {focus = KOD_conquer_midwest}
        completion_reward = {
            create_wargoal = {
                target = LEX
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_conquer_apples
        icon = GFX_focus_generic_coal_mining
        relative_position_id = KOD_conquer_midwest
        y = 1
        x = -4
        cost = 5
        prerequisite = {focus = KOD_conquer_midwest}
        completion_reward = {
            create_wargoal = {
                target = APA
                type = annex_everything
            }
        }
    }
    focus = {
        id = KOD_integrate_midwest
        icon = GFX_focus_BRA_tribunal
        relative_position_id = KOD_conquer_praire
        y = 1
        cost = 5
        prerequisite = {focus = KOD_conquer_apples}
        prerequisite = {focus = KOD_conquer_exiles}
        prerequisite = {focus = KOD_conquer_praire}
        prerequisite = {focus = KOD_conquer_lakes}
        completion_reward = {
            add_state_core = 368
            add_state_core = 369
            add_state_core = 396
            add_state_core = 395
            add_state_core = 261
            add_state_core = 394
            add_state_core = 393
        }
    }
    focus = {
        id = KOD_strike_the_legion
        icon = GFX_focus_generic_strike_at_democracy3
        relative_position_id = KOD_integrate_midwest
        y = 1
        cost = 5
        prerequisite = {focus = KOD_integrate_midwest}
        completion_reward = {
            add_state_claim = 358
            add_state_claim = 360
            add_state_claim = 361
            add_state_claim = 362
            add_state_claim = 816
            add_state_claim = 363
            add_state_claim = 364
            add_state_claim = 365
            add_state_claim = 366
            add_state_claim = 367
            add_state_claim = 690
            add_state_claim = 696
            add_state_claim = 685
            create_wargoal = {
                target = LSA
                type = annex_everything
            }
        }
    }
}
