focus_tree = {
    id = eastromanfocustest

    country = {
        factor = 0
        modifier = {
            add = 10
            tag = ERE
        }
    }

    default = no


    ### POLITICS ###
    focus = {
        id = ERE_coorporatewithwest
        icon =  GFX_reapproachmenttothewest
        x = 45
        y = 0
        cost = 10
		mutually_exclusive = { focus = ERE_onetruerome }
        completion_reward = {
            add_political_power = 100
			add_stability = 0.1
			diplomatic_relation = {
				country = WRE
				relation = non_aggression_pact
				active = yes
			}

            custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = historicalpath_tt
        }

			
		}
   
	
	focus = {
        id = ERE_mendtheschism
        icon = GFX_mend_schism
        relative_position_id = ERE_coorporatewithwest
        x = 0
        y = 3
        prerequisite = { focus = ERE_coorporatewithwest }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {

			swap_ideas = {
				remove_idea = eastwestschism
				add_idea = eastwestschism2
			}

            add_war_support = 0.05
			add_stability = 0.05
			add_political_power = 70
			add_opinion_modifier = {
				target = WRE
				modifier = large_increase
            }
        }

			
		}
   

	focus = {
        id = ERE_rallyunificationmovements #####BELOW W.I.P
        icon = GFX_rallyunify
        relative_position_id = ERE_coorporatewithwest
        x = -2
        y = 1
        prerequisite = { focus = ERE_coorporatewithwest }
        cost = 5
        available = {
            original_tag = ERE
        }
        completion_reward = {
			add_political_power = 35
            country_event = romanleague.888
        }

			
		}
    

	focus = {
        id = ERE_jointmilitaryexcerises
        icon = GFX_focus_generic_advanced_military_studies
        relative_position_id = ERE_rallyunificationmovements
        x = -1
        y = 1
        prerequisite = { focus = ERE_rallyunificationmovements }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_opinion_modifier = {
				target = WRE
				modifier = small_increase
			}
			add_war_support = 0.05
			add_command_power = 10
			army_experience = 30
        }

			
		}
    

	focus = {
        id = ERE_rebuildromanroads
        icon = GFX_focus_generic_railway_gun
        relative_position_id = ERE_rallyunificationmovements
        x = 1
        y = 1
        prerequisite = { focus = ERE_rallyunificationmovements }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            341 = {
				add_building_construction = {
					type = infrastructure
					province = {
						all_provinces = yes
					}
					level = 5
					instant_build = yes
				}
			}
			47 = {
				add_building_construction = {
					type = infrastructure
					province = {
						all_provinces = yes
					}
					level = 5
					instant_build = yes
				}
			}
			339 = {
				add_building_construction = {
					type = infrastructure
					province = {
						all_provinces = yes
					}
					level = 5
					instant_build = yes
				}
			}
        }

			
		}
    

	focus = {
        id = ERE_revitalisebothromes
        icon = GFX_focus_SOV_rebuild_the_savior_cathedral
        relative_position_id = ERE_rallyunificationmovements
        x = 0
        y = 2
        prerequisite = { focus = ERE_rebuildromanroads }
		prerequisite = { focus = ERE_jointmilitaryexcerises }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            347 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					province = {
						all_provinces = yes
					}
					level = 2
					instant_build = yes
				}
			}
			340 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					province = {
						all_provinces = yes
					}
					level = 2
					instant_build = yes
				}
			}
        }

			
		}
    

	focus = {
        id = ERE_rectifythealliance
        icon = GFX_rectifyalliance
        relative_position_id = ERE_mendtheschism
        x = 0
        y = 1
        prerequisite = { focus = ERE_mendtheschism }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = { ##### EVENT FOR THIS
		    remove_ideas = eastwestschism2
			
            add_war_support = 0.1
			add_opinion_modifier = {
				target = WRE
				modifier = medium_increase
			}
			add_command_power = 30
			give_guarantee = WRE

			news_event = mainnews.67
        }

			
		}
    

	focus = {
        id = ERE_theromanleague
        icon = GFX_ERE_romanleague
        relative_position_id = ERE_rectifythealliance
        x = 0
        y = 3
        prerequisite = { focus = ERE_rectifythealliance }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
		    custom_effect_tooltip = romanleaguecreation
			WRE = { country_event = { id = romanleague.1 days = 2 }}

        }

			
		}
    

	focus = {
        id = ERE_militarysupportforWRE
        icon = GFX_goal_generic_military_deal
        relative_position_id = ERE_rectifythealliance
        x = -3
        y = 1
        prerequisite = { focus = ERE_rectifythealliance }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			send_equipment_fraction = {
				value = 0.1
				target = WRE
			}
			add_command_power = 10
			add_political_power = 50
        }

			
		}
    

	focus = {
        id = ERE_garrisonnorthafricanfrontier
        icon = GFX_focus_IRQ_liberate_north_africa
        relative_position_id = ERE_militarysupportforWRE
        x = 1
        y = 1
        prerequisite = { focus = ERE_militarysupportforWRE }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			450 = {
			    add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = coastal_bunker
					level = 5
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
            451 = {
			    add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = coastal_bunker
					level = 5
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
			}
			}
        }

			
		}
    

	focus = {
        id = ERE_buildfortsinsouthillyria
        icon = GFX_SOV_far_east_fortification_ccp_2d_sov_compatibility
        relative_position_id = ERE_militarysupportforWRE
        x = -1
        y = 1
        prerequisite = { focus = ERE_militarysupportforWRE }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			107 = {
			    add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = bunker
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
			105 = {
				add_building_construction = {
				    add_extra_state_shared_building_slots = 10
					type = bunker
					province = { all_provinces = yes }
					level = 3
					instant_build = yes
				}
			}
        }

			
		}
    

	focus = {
        id = ERE_rapidarmyexpansion
        icon = GFX_rapidarmyexpansion
        relative_position_id = ERE_buildfortsinsouthillyria
        x = 1
        y = 1
        prerequisite = { focus = ERE_buildfortsinsouthillyria }
		prerequisite = { focus = ERE_garrisonnorthafricanfrontier }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.2
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 10000
				producer = ERE
			}
			add_manpower = 2000
			add_ideas = ERE_armyexpansion ###mob speed training time army xp recruitable pop conscription factor cost pol power
        }

			
		}
    


	focus = {
        id = ERE_formaliseintelligencering
        icon = GFX_SOV_military_engineering_university_ccp_2d_sov_compatibility
        relative_position_id = ERE_rectifythealliance
        x = 3
        y = 1
        prerequisite = { focus = ERE_rectifythealliance }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			create_intelligence_agency = {
				name = "Bureau of Imperial Security"
				icon = GFX_intelligence_agency_logo_eth_crid
			}
        }

			
		}
    

	focus = {
        id = ERE_effectiveoperations
        icon = GFX_ERE_effectiveoperations
        relative_position_id = ERE_formaliseintelligencering
        x = 1
        y = 1
        prerequisite = { focus = ERE_formaliseintelligencering }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            upgrade_intelligence_agency = upgrade_commando_training
        }

			
		}
    

	focus = {
        id = ERE_formthe
        icon = GFX_SOV_offer_autonomy_to_former_soviet_republics_ccp_2d_sov_compatibility
        relative_position_id = ERE_formaliseintelligencering
        x = -1
        y = 1
        prerequisite = { focus = ERE_formaliseintelligencering }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			upgrade_intelligence_agency = upgrade_form_department
        }

			
		}
    

	focus = {
        id = ERE_agentsinalltheatres
        icon = GFX_focus_DEN_sovaernets_operative_kommando
        relative_position_id = ERE_formthe
        x = 1
        y = 1
        prerequisite = { focus = ERE_formthe }
		prerequisite = { focus = ERE_effectiveoperations }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_ideas = agentsinalltheatres
        }

			
		}
    


### FOCUS ON EAST ###
	focus = {
        id = ERE_consolidateintheeast
        icon = GFX_SOV_consolidate_power_ccp_2d_sov_compatibility
        relative_position_id = ERE_theromanleague
        x = 5
        y = 1
        prerequisite = { focus = ERE_theromanleague }
		mutually_exclusive = { focus = ERE_strikewest }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_political_power = 50
			add_stability = 0.05
			add_war_support = 0.05
            
			country_event = romanleague.67
			
			custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = historicalpath_tt
        }

			
		}
    

	focus = {
        id = ERE_centralisedcommand
        icon = GFX_SOV_into_central_asia_ccp_2d_sov_compatibility
        relative_position_id = ERE_consolidateintheeast
        x = 0
        y = 1
        prerequisite = { focus = ERE_consolidateintheeast }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_ideas = imperialcentralcommand ###divisionatkdefspeed
        }

			
		}
    

	focus = {
        id = ERE_turntoouroldally
        icon = GFX_focus_PER_third_persian_empire
        relative_position_id = ERE_consolidateintheeast
		available = {
			country_exists = PEM
		}
        x = 2
        y = 1
        prerequisite = { focus = ERE_consolidateintheeast }
		mutually_exclusive = { focus = ERE_purgetheeasternmenance }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            PEM = { country_event = { id = persian.1 days = 1 }}
        }

			
		}
    

	focus = {
        id = ERE_invitethespainards
        icon = GFX_ERE_reachouttohispania
        relative_position_id = ERE_turntoouroldally
		available = {
			country_exists = IBC
		}
        x = 0
        y = 1
        prerequisite = { focus = ERE_turntoouroldally }
		mutually_exclusive = { focus = ERE_scipioslegacy }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            IBC = { country_event = { id = hispania.1 days = 1 }}
        }

			
		}
    

	focus = {
        id = ERE_homelegions
        icon = GFX_homelegions
        relative_position_id = ERE_centralisedcommand
        x = 0
        y = 1
        prerequisite = { focus = ERE_centralisedcommand }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.05
			
			country_event = homelegions.1
        }

			
		}
    

	focus = {
        id = ERE_protectnorthborder
        icon = GFX_focus_FIN_coastal_defense
        relative_position_id = ERE_homelegions
        x = -1
        y = 1
        prerequisite = { focus = ERE_homelegions }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			801 = {
				add_building_construction = {
					type = bunker
					province = 3796
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 9610
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 9612
					level = 2
					instant_build = yes
				}
			}
            77 = {
				add_building_construction = {
					type = bunker
					province = 9614
					level = 2
					instant_build = yes
				}
			}
            971 = { 
				add_building_construction = {
					type = bunker
					province = 657
					level = 2
					instant_build = yes
				}
			}
			48 = {
				add_building_construction = {
					type = bunker
					province = 793
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 11754
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 9771
					level = 2
					instant_build = yes
				}
			}
			}
        }
    

	focus = {
        id = ERE_protectcoastal
        icon = GFX_focus_SWE_coastal_support
        relative_position_id = ERE_homelegions
        x = 1
        y = 1
        prerequisite = { focus = ERE_homelegions }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			47 = {
				add_building_construction = {
					type = coastal_bunker
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
			186 = {
				add_building_construction = {
					type = coastal_bunker
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
			185 = {
				add_building_construction = {
					type = coastal_bunker
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
			185 = {
				add_building_construction = {
					type = naval_base
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
			184 = {
				add_building_construction = {
					type = naval_base
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
			805 = {
				add_building_construction = {
					type = coastal_bunker
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
			341 = {
				add_building_construction = {
					type = coastal_bunker
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
        }

			
		}
    

	focus = {
        id = ERE_protectconstantinople
        icon = GFX_SOV_protect_the_white_sea_baltic_canal_ccp_2d_sov_compatibility
        relative_position_id = ERE_homelegions
        x = 3
        y = 1
        prerequisite = { focus = ERE_homelegions }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.05
			797 = {
				add_building_construction = {
					type = bunker
					province = 9833
					level = 5
					instant_build = yes
				}
			}
        }

			
		}
    

	
	focus = {
        id = ERE_rallythepeople
        icon = GFX_focus_EST_rally_the_nation
        relative_position_id = ERE_protectcoastal
        x = -1
        y = 1
        prerequisite = { focus = ERE_protectcoastal focus = ERE_protectnorthborder }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_manpower = 50000
			add_ideas = ERE_rallyingpeople
        }

			
		}
    

	focus = {
        id = ERE_theroadtowar
        icon = GFX_SOV_war_measures_in_the_east_ccp_2d_sov_compatibility
        relative_position_id = ERE_rallythepeople
        x = 0
        y = 1
        prerequisite = { focus = ERE_rallythepeople }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.2
			add_threat = 10
			add_equipment_to_stockpile = {
                type = infantry_equipment
                amount = 2000
                producer = ERE
            }
			add_equipment_to_stockpile = {
				type = support_equipment
				amount = 1000
				producer = ERE
			}
        }

			
		}
    

	focus = {
        id = ERE_alloutdefense
        icon = GFX_focus_BRA_defense_of_the_fatherland
        relative_position_id = ERE_rallythepeople
        x = 2
        y = 1
		
        available = {
            has_war_with = GEM
        }
		
        prerequisite = { focus = ERE_rallythepeople focus = ERE_protectourskies }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_ideas = alloutdefense
        }

			
		}
    

	focus = {
        id = ERE_antiteutoniclegions
        icon = GFX_focus_generic_air_defense
        relative_position_id = ERE_alloutdefense
        x = 0
        y = 1
        available = {
            has_war_with = GEM
        }
        prerequisite = { focus = ERE_alloutdefense }
        cost = 5
        completion_reward = {
            add_ideas = antiteutoniclegions
        }

			
		}
    

	focus = {
        id = ERE_unitedunderoneemperor
        icon = GFX_focus_AFG_retire_the_uncles
        relative_position_id = ERE_antiteutoniclegions	
        x = 0
        y = 2
		available = {
			has_war_with = GEM
		}
        prerequisite = { focus = ERE_rallyromanfrancianforces }
		prerequisite = { focus = ERE_denoouncetheillegimatebritishregime }
        cost = 10
        completion_reward = {
			WRE = { country_event = { id = romanleague.207 days = 1}}
        }

			
		}
    

	focus = {
        id = ERE_rallyromanfrancianforces
        icon = GFX_focus_ger_break_anglo_french_colonial_hegemony
        relative_position_id = ERE_antiteutoniclegions
        x = -1
        y = 1
        prerequisite = { focus = ERE_antiteutoniclegions }
        cost = 5
        available = {
            has_war_with = FAC
        }
        completion_reward = {
            swap_ideas = {
				remove_idea = antiteutoniclegions
				add_idea = antifrancianlegions
			}
        }

			
		}
    

	focus = {
        id = ERE_denoouncetheillegimatebritishregime
        icon = GFX_focus_ICE_infiltrating_the_british_isles
        relative_position_id = ERE_antiteutoniclegions
        x = 1
        y = 1
        prerequisite = { focus = ERE_antiteutoniclegions }
        cost = 5
        available = {
            has_war_with = GBB
        }
        completion_reward = {
            add_ideas = britishdestroyer
        }

			
		}
    

	focus = {
        id = ERE_protectourskies
        icon = GFX_focus_PER_luftwaffe_planes
        relative_position_id = ERE_protectconstantinople
        x = 0
        y = 1
        prerequisite = { focus = ERE_protectconstantinople }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            797 = {
				add_building_construction = {
					type = anti_air_building
					province = 9833
					level = 5
					instant_build = yes
				}
			}
            47 = {
				add_building_construction = {
					type = anti_air_building
					province = 4109
					level = 5
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					province = 7127
					level = 5
					instant_build = yes
				}
			}
			185 = {
				add_building_construction = {
					type = anti_air_building
					province = 914
					level = 5
					instant_build = yes
				}
			}
			182 = {
				add_building_construction = {
					type = anti_air_building
					province = 9940
					level = 5
					instant_build = yes
				}
			}
        }

			
		}
    

	focus = {
        id = ERE_massproduction
        icon = GFX_focus_generic_mass_production
        relative_position_id = ERE_homelegions
        x = 5
        y = 1
        prerequisite = { focus = ERE_homelegions }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_ideas = ERE_massproduction ###construct speed industry output etc

			### maybe event for recruit one or another character?
        }

			
		}
    

	focus = {
        id = ERE_tankdefense
        icon = GFX_SOV_optimize_production_lines_ccp_2d_sov_compatibility
        relative_position_id = ERE_massproduction
        x = 0
        y = 1
        prerequisite = { focus = ERE_massproduction }
		mutually_exclusive = { focus = ERE_airdefense }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            340 = {
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
			}
            add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = armor
			}
            add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = artillery
			}
        }

			
		}
    

	focus = {
        id = ERE_inetgratesubjecteconomies
        icon = GFX_focus_GER_integrated_economies
        relative_position_id = ERE_tankdefense
        x = 1
        y = 1
        prerequisite = { focus = ERE_tankdefense focus = ERE_airdefense }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            LVM = { add_ideas = integratedsubjecteconomies }
			RGY = { add_ideas = integratedsubjecteconomies }
			CYR = { add_ideas = integratedsubjecteconomies }
			CAC = { add_ideas = integratedsubjecteconomies }
			SLL = { add_ideas = integratedsubjecteconomies }
        }

			
		}
    

	focus = {
        id = ERE_inetgratewestromanindustries
        icon = GFX_focus_AUS_integrate_dnsap_remnants
        relative_position_id = ERE_inetgratesubjecteconomies
        x = 0
        y = 1
        prerequisite = { focus = ERE_inetgratesubjecteconomies }
        cost = 10
        available = {
            at_war = yes
        }
        completion_reward = {
            add_offsite_building = { type = industrial_complex level = 6 }
			add_offsite_building = { type = arms_factory level = 6 }
        }

			
		}
    

	focus = {
        id = ERE_airdefense
        icon = GFX_goal_generic_air_production
        relative_position_id = ERE_massproduction
        x = 2
        y = 1
        prerequisite = { focus = ERE_massproduction }
		mutually_exclusive = { focus = ERE_tankdefense }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
           340 = {
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
			}
            add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = light_air
			}
            add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = medium_air
			}
            add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = heavy_air
			}
            add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = air_equipment
			}
            add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
        }

			
		}
    





### CHINESE SUPPORT TREE ###
	focus = {
        id = ERE_assistourchinesebrothers
        icon = GFX_focus_chi_one_china_policy
        relative_position_id = ERE_consolidateintheeast
        x = -4
        y = 1
        prerequisite = { focus = ERE_consolidateintheeast focus = ERE_strikewest }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_timed_idea = {
				idea = ERE_sinolegions
				days = 565
			}
        }

			
		}
   

	focus = {
        id = ERE_limitedintervention
        icon = GFX_focus_generic_limited_social_mobilization
        relative_position_id = ERE_assistourchinesebrothers
        x = 1
        y = 1
        prerequisite = { focus = ERE_assistourchinesebrothers }
		mutually_exclusive = { focus = ERE_directintervention }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            swap_ideas = {
				remove_idea = ERE_sinolegions
				add_idea = ERE_sinolegions2
			}
        }
    }

	focus = {
        id = ERE_directintervention
        icon = GFX_focus_PER_communist_afghanistan_intervention
        relative_position_id = ERE_assistourchinesebrothers
        x = -1
        y = 1
        prerequisite = { focus = ERE_assistourchinesebrothers }
		mutually_exclusive = { focus = ERE_limitedintervention }
        cost = 5
        available = {
            if = {
				MIG = { at_war = yes }
			}
        }
        completion_reward = {
            add_to_war = {
                targeted_alliance = MIG
                enemy = CRP
                hostility_reason = asked_to_join
            }
        }
    }

	focus = {
        id = ERE_embargotherepublicans
        icon = GFX_SOV_offer_autonomy_to_former_soviet_republics_ccp_2d_sov_compatibility
        relative_position_id = ERE_directintervention
        x = 2
        y = 1
        prerequisite = { focus = ERE_directintervention focus = ERE_limitedintervention }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            send_embargo = CRP
        }
    }

	focus = {
        id = ERE_militarysupportforCHI
        icon = GFX_focus_generic_armored_air_support
        relative_position_id = ERE_directintervention
        x = 0
        y = 1
        prerequisite = { focus = ERE_directintervention focus = ERE_limitedintervention }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            send_equipment = {
    equipment = infantry_equipment
    amount = 10000
    target = MIG
}
        }
    }

	focus = {
        id = ERE_destroytherepublicanblight
        icon = GFX_SOV_intervention_in_china_ccp_2d_sov_compatibility
        relative_position_id = ERE_militarysupportforCHI
        x = 1
        y = 1
        prerequisite = { focus = ERE_militarysupportforCHI focus = ERE_embargotherepublicans }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_ideas = antirepublicanism
        }
    }














	focus = {
        id = ERE_ambition
        icon = GFX_focus_GER_autarky_ambitions
        relative_position_id = ERE_theromanleague
        x = 9
        y = 1
        prerequisite = { focus = ERE_theromanleague }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.2
			add_political_power = 50
        }

			
		}
    

		focus = {
        id = ERE_purgetheeasternmenance
        icon = GFX_focus_PER_persian_gulf_fleet
        relative_position_id = ERE_ambition
		available = {
			country_exists = PEM
		}
		bypass = {
			NOT = { country_exists = PEM }
			has_war_with = PEM
		}
        x = 0
        y = 1
        prerequisite = { focus = ERE_ambition }
		mutually_exclusive = { focus = ERE_turntoouroldally }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            create_wargoal = {
				type = puppet_wargoal_focus
				target = PEM
			}
        }

			
		}
    

		focus = {
        id = ERE_scipioslegacy
        icon = GFX_focus_spa_strengthen_the_supreme_reality_of_spain
        relative_position_id = ERE_purgetheeasternmenance
		available = {
			country_exists = IBC
		}
		bypass = {
			NOT = { country_exists = IBC }
			has_war_with = IBC
		}
        x = 0
        y = 1
        prerequisite = { focus = ERE_purgetheeasternmenance }
		mutually_exclusive = { focus = ERE_invitethespainards }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            create_wargoal = {
				type = annex_everything
				target = IBC
			}
        }

			
		}
    


	###FOCUS ON WEST###

	focus = {
        id = ERE_strikewest
        icon = GFX_strikewest
        relative_position_id = ERE_theromanleague
        x = -5
        y = 1
        prerequisite = { focus = ERE_theromanleague }
		mutually_exclusive = { focus = ERE_consolidateintheeast }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_political_power = 50
			add_stability = -0.05
			add_war_support = 0.1
            
			add_ideas = strikewest 
			
			custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = unhistoricalpath_tt
        }
    }

	focus = {
        id = ERE_restorethewesternforums
        icon = GFX_focus_BEL_national_redoubt_at_antwerp
        relative_position_id = ERE_strikewest
        x = 0
        y = 1
        prerequisite = { focus = ERE_strikewest }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.05
			add_political_power = 30
			2 = {
				add_building_construction = {
					type = infrastructure
					level = 5
					province = 9904
					instant_build = yes
				}
			}
        }
    }

	focus = {
        id = ERE_embracelatinhellenicsolidatry
        icon = GFX_focus_PER_embrace_opulence
        relative_position_id = ERE_strikewest
        x = -2
        y = 1
        prerequisite = { focus = ERE_strikewest }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_ideas = latinhellenicsolidatry ###pp gain and stability maybe remove national spirit debuff
        }
    }

	focus = {
        id = ERE_protectwestrome
        icon = GFX_ERE_protectwestrome
        relative_position_id = ERE_embracelatinhellenicsolidatry
        x = 1
        y = 2
        prerequisite = { focus = ERE_embracelatinhellenicsolidatry }
        prerequisite = { focus = ERE_restorethewesternforums }
        prerequisite = { focus = ERE_sparktheflameofreconquest }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
			2 = {
				add_building_construction = {
					type = coastal_bunker
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
			2 = {
				add_building_construction = {
					type = naval_base
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
			115 = {
				add_building_construction = {
					type = coastal_bunker
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
			157 = {
				add_building_construction = {
					type = coastal_bunker
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
			add_political_power = 40
        }
    }

	focus = {
        id = ERE_alphinefortifications
        icon = GFX_goal_generic_fortify_city
        relative_position_id = ERE_protectwestrome
        x = 0
        y = 1
        prerequisite = { focus = ERE_protectwestrome }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
			39 = {
				add_building_construction = {
					type = bunker
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
			160 = {
				add_building_construction = {
					type = bunker
					province = { 
                        all_provinces = yes
						}
					level = 3
					instant_build = yes
				}
			}
        }
    }

	focus = {
        id = ERE_invitewesternindustries
        icon = GFX_focus_CONGO_gold_and_diamonds
        relative_position_id = ERE_alphinefortifications
        x = -1
        y = 1
        prerequisite = { focus = ERE_alphinefortifications }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_ideas = integratedwesterneconomies
			
            add_offsite_building = { type = industrial_complex level = 3 }
			add_offsite_building = { type = arms_factory level = 2 }
        }
    }

	focus = {
        id = ERE_instilldiscipline
        icon = GFX_focus_SOV_organization_centralization_discipline
        relative_position_id = ERE_alphinefortifications
        x = 1
        y = 1
        prerequisite = { focus = ERE_alphinefortifications }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_ideas = eastromandiscipline
        }
    }

	focus = {
        id = ERE_integrateeconomies
        icon = GFX_focus_BEL_order_of_the_golden_lion
        relative_position_id = ERE_invitewesternindustries
        x = 1
        y = 1
        prerequisite = { focus = ERE_invitewesternindustries }
        prerequisite = { focus = ERE_instilldiscipline }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            LVM = { add_ideas = integratedsubjecteconomies }
			RGY = { add_ideas = integratedsubjecteconomies }
			CYR = { add_ideas = integratedsubjecteconomies }
			CAC = { add_ideas = integratedsubjecteconomies }
			SLL = { add_ideas = integratedsubjecteconomies }
        }
    }

	focus = {
        id = ERE_revivethelegionsofgaul
        icon = GFX_revivalgaul
        relative_position_id = ERE_strikewest
        x = 2
        y = 1
        prerequisite = { focus = ERE_strikewest }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            country_event = homelegions.2
        }
    }

	focus = {
        id = ERE_sparktheflameofreconquest
        icon = GFX_focus_GER_liberate_exploited_colonial_workers
        relative_position_id = ERE_revivethelegionsofgaul
        x = -1
        y = 1
        prerequisite = { focus = ERE_revivethelegionsofgaul }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.2
			add_political_power = 50
			add_ideas = reconquerer ### justify war time less division speed more
        }
    }

	focus = {
        id = ERE_marchintohispania ###SEND ULIMATEUM EVENT
        icon = GFX_ERE_marchintohispania
        relative_position_id = ERE_sparktheflameofreconquest
		available = {
			country_exists = IBC
		}
		bypass = {
			NOT = { country_exists = IBC }
		}
        x = 0
        y = 1
        prerequisite = { focus = ERE_sparktheflameofreconquest }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            IBC = { country_event = { id = hispania.1 days = 1 }}
        }
    }

	focus = {
        id = ERE_striketheteutonsfirst
        icon = GFX_focus_LIT_restore_the_grand_duchy
        relative_position_id = ERE_revivethelegionsofgaul
		available = {
			country_exists = GEM
		}
		bypass = {
			NOT = { country_exists = GEM }
			has_war_with = GEM
		}
        x = 1
        y = 2
        prerequisite = { focus = ERE_revivethelegionsofgaul }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            create_wargoal = {
				type = puppet_wargoal_focus
				target = GEM
			}
        }
    }

	focus = {
        id = ERE_reclaimbritannia
        icon = GFX_ERE_reclaimbritain
        relative_position_id = ERE_striketheteutonsfirst
		available = {
			country_exists = GBB
		}
		bypass = {
			NOT = { country_exists = GBB }
			has_war_with = GBB
		}
        x = -1
        y = 1
        prerequisite = { focus = ERE_striketheteutonsfirst focus = ERE_marchintohispania }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            create_wargoal = {
				type = puppet_wargoal_focus
				target = GBB
			}
        }
    }

	focus = {
        id = ERE_romaneurope
        icon = GFX_ERE_aromaneurope
        relative_position_id = ERE_reclaimbritannia
        x = 0
        y = 1
        prerequisite = { focus = ERE_reclaimbritannia }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_ideas = romaneurope
        }
    }

	focus = {
        id = ERE_romansolidatry ###maybe annex west rome?
        icon = GFX_ERE_romansolidatry
        relative_position_id = ERE_romaneurope
        x = 0
        y = 1
        prerequisite = { focus = ERE_romaneurope }
        cost = 5
        available = {
            has_war_with = GEM
        }
        completion_reward = {
            WRE = { country_event = { id = romanleague.207 days = 1}}
        }
    }


### CONNECTED TREES WITH EAST AND WEST FOCUS
		focus = {
        id = ERE_endoftheenemiesofrome
        icon = GFX_focus_ETH_re-convene_the_parliament
        relative_position_id = ERE_theroadtowar
        x = -5
        y = 1
        prerequisite = { focus = ERE_theroadtowar focus = ERE_romaneurope }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.05
			create_wargoal = {
                type = puppet_wargoal_focus
                target = GEM
            }
			create_wargoal = {
                type = puppet_wargoal_focus
                target = COP
            }
			create_wargoal = {
                type = puppet_wargoal_focus
                target = FAC
            }
			create_wargoal = {
                type = puppet_wargoal_focus
                target = GBB
            }
			create_wargoal = {
                type = puppet_wargoal_focus
                target = NSR
            }
			create_wargoal = {
                type = puppet_wargoal_focus
                target = IBC
            }
			create_wargoal = {
                type = puppet_wargoal_focus
                target = PEM
            }
        }

			
		}
    

	focus = {
        id = ERE_rootoutantiromans
        icon = GFX_focus_SWE_neither_death_nor_dishonor
        relative_position_id = ERE_endoftheenemiesofrome
        x = 0
        y = 1
        prerequisite = { focus = ERE_endoftheenemiesofrome }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {

			custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = workinprogress_tt
        }

			
		}
    

	focus = {
        id = ERE_paxromana
        icon = GFX_ERE_paxromana
        relative_position_id = ERE_rootoutantiromans
        x = 0
        y = 3
        prerequisite = { focus = ERE_rootoutantiromans }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.2
        }

			
		}
    

	focus = {
        id = ERE_alignsouthamerica
        icon = GFX_focus_generic_south_america
        relative_position_id = ERE_rootoutantiromans
        x = -1
        y = 1
        prerequisite = { focus = ERE_rootoutantiromans }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.2
        }

			
		}
    
	focus = {
        id = ERE_hegemonyoveramerica
        icon = GFX_focus_BRA_north_and_south_america
        relative_position_id = ERE_alignsouthamerica
        x = 0
        y = 1
        prerequisite = { focus = ERE_alignsouthamerica }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.2
        }

			
		}
    
	focus = {
        id = ERE_strikeattheeast ####commonwealth and russian wargoals
        icon = GFX_focus_ETH_amedeos_feast_of_maskal
        relative_position_id = ERE_rootoutantiromans
        x = 1
        y = 1
        prerequisite = { focus = ERE_rootoutantiromans }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.2
        }

			
		}
    
	focus = {
        id = ERE_conquerasia
        icon = GFX_focus_usa_focus_on_asia
        relative_position_id = ERE_strikeattheeast
        x = 0
        y = 1
        prerequisite = { focus = ERE_strikeattheeast }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.2
        }

			
		}
    









### OPPOSING THE WEST ####

    focus = {
        id = ERE_onetruerome
        icon = GFX_focus_spr_crush_the_revolution
        x = 71
        y = 0
        cost = 10
		mutually_exclusive = { focus = ERE_coorporatewithwest }
        completion_reward = {
			add_political_power = 1
			custom_effect_tooltip = tooltipwhitelinelol
			custom_effect_tooltip = unhistoricalpath_tt
        }

			
		}
    

### INDUSTRY / RESEARCH ### HEAVILY W.I.P
    focus = {
        id = ERE_industryplan
        icon = GFX_SOV_heavy_industry_ccp_2d_sov_compatibility
        x = 5
        y = 0
        cost = 10
        completion_reward = {
			IF = {
				limit = {
					any_owned_state = {
						is_controlled_by = ROOT 
						industrial_complex > 0
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						industrial_complex > 0
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
			ELSE = {
				random_owned_controlled_state = {
					limit = {
						# industrial_complex > 0
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
			IF = {
				limit = {
					check_variable = { num_owned_states > 1}
					any_owned_state = {
						is_controlled_by = ROOT 
						industrial_complex > 0
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						industrial_complex > 0
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
			ELSE_IF = {
				limit = {
					check_variable = { num_owned_states > 1 }
				}
				random_owned_controlled_state = {
					limit = {
						# industrial_complex > 0
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
        }

			
		}
    

    focus = {
        id = ERE_infrastructureplan
        icon = GFX_goal_generic_construct_infrastructure
        x = 3
        y = 0
        cost = 10
        completion_reward = {
			if = {
				limit = {
					all_owned_state = {
						infrastructure > 2
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = infrastructure
							size > 1
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 2
						instant_build = yes						
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = infrastructure
							size > 1
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 2
						instant_build = yes
					}
				}				
			}
			random_owned_controlled_state = {
				limit = {
					infrastructure < 3
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					infrastructure < 3
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					infrastructure < 3
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					infrastructure < 3
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
		}
        }

			
		}
    

    focus = {
        id = ERE_greatindustryplan
        icon = GFX_greatindustryplan
		relative_position_id = ERE_industryplan
        x = -1
        y = 1
		prerequisite = { focus = ERE_industryplan focus = ERE_infrastructureplan }
        cost = 10
        completion_reward = {

			remove_ideas = dispersedworkshops

			random_owned_controlled_state = {
				limit = {
					industrial_complex > 0
					free_building_slots = {
						building = industrial_complex
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					industrial_complex > 0
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
        }

			
		}
    

    focus = { ####### W.I.P
        id = ERE_romanrailways
        icon = GFX_focus_generic_railroad
		relative_position_id = ERE_greatindustryplan
        x = -2
        y = 1
		prerequisite = { focus = ERE_greatindustryplan }
        cost = 10
        completion_reward = {
            add_political_power = 100
			add_stability = 0.1
        }

			
		}
    

    focus = {
        id = ERE_defenseindustry ####probably a military industrial company
        icon = GFX_focus_PER_construct_air_defenses
		relative_position_id = ERE_greatindustryplan
        x = 0
        y = 1
		prerequisite = { focus = ERE_greatindustryplan }
        cost = 10
        completion_reward = {
				add_tech_bonus = {
					name = SOV_third_five_year_plan_default
					bonus = 0.75
					uses = 2
					category = construction_tech
				}
				add_ideas = newdefenseindustry

				186 = { 
					add_building_construction = {
						type = arms_factory
						province = {
							all_provinces = yes
						}
						level = 2
						instant_build = yes
					}
				}
        }

			
		}
    
    focus = {
        id = ERE_increasestatereserves
        icon = GFX_goal_generic_occupy_states_coastal
		relative_position_id = ERE_defenseindustry
        x = 0
        y = 1
		prerequisite = { focus = ERE_defenseindustry }
        cost = 10
        completion_reward = {
		if = {
				limit = {
					check_variable = { temp_targets_index = 3 compare = less_than }
					any_owned_state = {
						infrastructure < 3
						free_building_slots = {
							building = fuel_silo
							size > 0
							include_locked = yes
						}
					}
				}
				if = { #If possible, prio low-infrastructure states for silos
					limit = {
						any_owned_state = {
							infrastructure < 3
							free_building_slots = {
								building = fuel_silo
								size > 0
								include_locked = yes
							}
						}
					}
					random_owned_controlled_state = {
						limit = {
							infrastructure < 3
							free_building_slots = {
								building = fuel_silo
								size > 0
								include_locked = yes
							}
						}
						add_extra_state_shared_building_slots = 1
						add_building_construction = {
							type = fuel_silo
							level = 1
							instant_build = yes
						}
					}
				}
				else = {
					random_owned_controlled_state = {
						limit = {
							free_building_slots = {
								building = fuel_silo
								size > 0
								include_locked = yes
							}
						}
						add_extra_state_shared_building_slots = 1
						add_building_construction = {
							type = fuel_silo
							level = 1
							instant_build = yes
						}
        }
				}
		}
		add_ideas = increasedstatereserves
		}

			
		}
    
    focus = {
        id = ERE_armamentproduction
        icon = GFX_SOV_shift_to_armaments_production_ccp_2d_sov_compatibility
		relative_position_id = ERE_increasestatereserves
        x = 2
        y = 1
		prerequisite = { focus = ERE_defenseindustry }
		mutually_exclusive = { focus = ERE_reorganiseheavyindustry }
        cost = 10
        completion_reward = {

			add_tech_bonus = {
				name = SOV_shift_to_armaments_production
				bonus = 1.0
				uses = 2
				category = infantry_weapons
			}

			swap_ideas = {
				remove_idea = newdefenseindustry
				add_idea = armadefenseindustry
			}

        }

			
		}
    
    focus = {
        id = ERE_reorganiseheavyindustry
        icon = GFX_SOV_pc_of_mortar_armament_ccp_2d_sov_compatibility
		relative_position_id = ERE_increasestatereserves
        x = -2
        y = 1
		prerequisite = { focus = ERE_defenseindustry }
		mutually_exclusive = { focus = ERE_armamentproduction }
        cost = 10
        completion_reward = {
				add_tech_bonus = {
					bonus = 1.0
					uses = 2
					category = industry
					category = electronics
				}

				swap_ideas = {
					remove_idea = newdefenseindustry
					add_idea = heavyindustrydefense
				}
        }

			
		}
    
    focus = {
        id = ERE_syntheticrubber
        icon = GFX_SOV_synthetic_rubber_ccp_2d_sov_compatibility
		relative_position_id = ERE_increasestatereserves
        x = 0
        y = 2
		prerequisite = { focus = ERE_reorganiseheavyindustry focus = ERE_armamentproduction }
        cost = 10
        completion_reward = {
			add_tech_bonus = {
				name = SOV_synthetic_rubber
				bonus = 0.75
				uses = 2
				category = cat_synth_rubber
			}

			342 = {
				add_building_construction = {
					type = synthetic_refinery
					province = {
						all_provinces = yes
					}
					level = 5
					instant_build = yes
				}
			}
        }

			
		}
    
    focus = {
        id = ERE_oilproduction
        icon = GFX_focus_PER_oil_baron
		relative_position_id = ERE_syntheticrubber
        x = 1
        y = 1
		prerequisite = { focus = ERE_syntheticrubber }
        cost = 10
        completion_reward = {
			346 = {
				add_resource = {
					type = oil
					amount = 10
				}
			}
        }

			
		}
    
    focus = {
        id = ERE_steelcasting
        icon = GFX_focus_generic_steel
		relative_position_id = ERE_syntheticrubber
        x = -1
        y = 1
		prerequisite = { focus = ERE_syntheticrubber }
        cost = 10
        completion_reward = {
			random_owned_controlled_state = {
				limit = {
					has_resources_amount = {
						resource = steel
						amount > 0
					}
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_resource = {
					type = steel
					amount = 5
				}
			}
			if = {
				limit = {
					any_owned_state = {
						has_resources_amount = {
							resource = steel
							amount > 0
						}
						free_building_slots = {
							building = industrial_complex
							size > 1
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						has_resources_amount = {
							resource = steel
							amount > 0
						}
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					add_resource = {
						type = steel
						amount = 5
					}
				}
			}
        }

			
		}
    
    focus = {
        id = ERE_rampuprubberindustry
        icon = GFX_SOV_synthetic_rubber_ccp_2d_sov_compatibility
		relative_position_id = ERE_greatindustryplan
        x = 3
        y = 1
		prerequisite = { focus = ERE_greatindustryplan }
		mutually_exclusive = { focus = ERE_focusonalumimum }
        cost = 10
        completion_reward = {
            add_resource = {
            type = rubber
            amount = 25
            state = 343
        }
        }

			
		}
    
    focus = {
        id = ERE_focusonalumimum
        icon = GFX_focus_generic_aluminum
		relative_position_id = ERE_greatindustryplan
        x = 5
        y = 1
		prerequisite = { focus = ERE_greatindustryplan }
		mutually_exclusive = { focus = ERE_rampuprubberindustry }
        cost = 10
        completion_reward = {
            add_resource = {
            type = aluminum
            amount = 25
            state = 343
        }
        }

			
		}
    
    focus = {
        id = ERE_anatoliandevelopment
        icon = GFX_anatoliadevelopment
		relative_position_id = ERE_rampuprubberindustry
        x = 0
        y = 1
		prerequisite = { focus = ERE_rampuprubberindustry focus = ERE_focusonalumimum }
        cost = 10
        completion_reward = {
			346 = { 
				add_extra_state_shared_building_slots = 3

				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}

				add_building_construction = {
					type = infrastructure
					level = 5
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
			}

			49 = {
				add_extra_state_shared_building_slots = 2

				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
			}
        }

			
		}
    
    focus = {
        id = ERE_developeuropeanregions
        icon = GFX_focus_BEL_the_european_crusade
		relative_position_id = ERE_rampuprubberindustry
        x = 2
        y = 1
		prerequisite = { focus = ERE_rampuprubberindustry focus = ERE_focusonalumimum }
        cost = 10
        completion_reward = {
			212 = { 
				add_extra_state_shared_building_slots = 3

				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}

				add_building_construction = {
					type = infrastructure
					level = 5
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
			}

			341 = {
				add_extra_state_shared_building_slots = 2

				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
			}
        }

			
		}
    
    focus = {
        id = ERE_romanscienceacademy
        icon = GFX_romanscienceacademy
		relative_position_id = ERE_anatoliandevelopment
        x = 1
        y = 1
		prerequisite = { focus = ERE_anatoliandevelopment }
		prerequisite = { focus = ERE_developeuropeanregions }
        cost = 10
        completion_reward = {
			add_research_slot = 1
        }

			
		}
    
    focus = {
        id = ERE_researchinstitute
        icon = GFX_SOV_national_academies_of_sciences_ccp_2d_sov_compatibility
		relative_position_id = ERE_romanscienceacademy
        x = 0
        y = 2
		prerequisite = { focus = ERE_romanscienceacademy }
        cost = 10
        completion_reward = {
			add_ideas = romanresearchinstitue
        }

			
		}
    

    ### NAVAL TREE AND ALIGN LEGION STATES ###
	focus = {
        id = ERE_romannavalinstitution ###lead to legion states alignment
        icon = GFX_focus_PER_the_peoples_navy
        relative_position_id = ERE_coorporatewithwest
        x = 14
        y = 1
        prerequisite = { focus = ERE_coorporatewithwest focus = ERE_onetruerome }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            navy_experience = 25
			
				add_tech_bonus = {
					bonus = 1
					uses = 2
					category = cat_ship_medium_battery
					category = cat_ship_light_battery
					category = dd_tech
				}

			random_owned_controlled_state = {

				limit = { is_core_of = ROOT }

				add_extra_state_shared_building_slots = 2

				add_building_construction = {
					type = dockyard
					province = {
						all_provinces = yes
					}
					level = 2
					instant_build = yes
				}
			}
        }

			
		}
    

	focus = {
        id = ERE_legionstatesadvisors ###lead to legion states alignment
        icon = GFX_ERE_legionstatesadvisors
        relative_position_id = ERE_romannavalinstitution
        x = -3
        y = 1
        prerequisite = { focus = ERE_romannavalinstitution }
		mutually_exclusive = { focus = ERE_independentnavy }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_doctrine_cost_reduction = {
	            cost_reduction = 0.25
	            uses = 3
	            category = fleet_in_being_tree
        }
        }
    }

	focus = {
        id = ERE_legionstateassistance ###lead to legion states alignment
        icon = GFX_focus_AUS_reestablish_austrian_navy
        relative_position_id = ERE_romannavalinstitution
        x = -8
        y = 1
        prerequisite = { focus = ERE_romannavalinstitution }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_doctrine_cost_reduction = {
	            cost_reduction = 0.25
	            uses = 3
	            category = naval_doctrine
        }
        }

			
		}
    
	focus = {
        id = ERE_offerdefensetreaties ###lead to legion states alignment
        icon = GFX_focus_NOR_the_royal_norwegian_navy
        relative_position_id = ERE_legionstateassistance
        x = 1
        y = 1
        prerequisite = { focus = ERE_legionstateassistance }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_war_support = 0.05
			add_opinion_modifier = {
				target = WRE
				modifier = large_increase
			}
			add_command_power = 30
			give_guarantee = LSA
        }

			
		}
    
	focus = {
        id = ERE_jointnavaldominance ###lead to legion states alignment
        icon = GFX_SOV_an_oceangoing_navy_ccp_2d_sov_compatibility
        relative_position_id = ERE_legionstateassistance
        x = -1
        y = 1
        prerequisite = { focus = ERE_legionstateassistance }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_opinion_modifier = {
				target = LSA
				modifier = medium_increase
			}
			add_war_support = 0.05
			add_command_power = 10
			navy_experience = 30
        }

			
		}
    
	focus = {
        id = ERE_bringthelegionstatesintothefold ###lead to legion states alignment
        icon = GFX_focus_PER_establish_the_navy
        relative_position_id = ERE_legionstateassistance
        x = 0
        y = 2
		available = {
				is_in_faction = yes 
		}
        prerequisite = { focus = ERE_legionstateassistance }
        cost = 10
        available = {
            if = { LSA = { is_in_faction = no }}
        }
        completion_reward = {
            LSA = { country_event = { id = legionstates.10 days = 1 }} ### 80% decline, unless in war!
        }

			
		}
    
	focus = {
        id = ERE_coorperationprograms ###lead to legion states alignment
        icon = GFX_focus_research
        relative_position_id = ERE_bringthelegionstatesintothefold
        x = 1.5
        y = 2
        prerequisite = { focus = ERE_bringthelegionstatesintothefold focus = ERE_submarinewarfare }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_research_slot = 1
        }

			
		}
    
    

	focus = {
        id = ERE_independentnavy 
        icon = GFX_focus_NOR_the_royal_norwegian_navy
        relative_position_id = ERE_romannavalinstitution
        x = 3
        y = 1
        prerequisite = { focus = ERE_romannavalinstitution }
		mutually_exclusive = { focus = ERE_legionstatesadvisors }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_doctrine_cost_reduction = {
	            cost_reduction = 0.25
	            uses = 2
	            category = trade_interdiction_tree
}
        }

			
		}
    
	focus = {
        id = ERE_atraditionalsurfacefleet
        icon = GFX_focus_NORDIC_mon_selector_navy
        relative_position_id = ERE_independentnavy
        x = -1
        y = 1
        prerequisite = { focus = ERE_independentnavy }
		mutually_exclusive = { focus = ERE_modernsubmarinewarfare }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
			navy_experience = 15

			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = dd_tech
			}
        }

			
		}
    
	focus = {
        id = ERE_offensivemaritimefleet
        icon = GFX_focus_BRA_navy
        relative_position_id = ERE_atraditionalsurfacefleet
        x = -1
        y = 1
        prerequisite = { focus = ERE_atraditionalsurfacefleet }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			navy_experience = 25

			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = ca_tech
				category = cl_tech
			}
            if = {
				limit = {
					NOT = { has_dlc = "Man the Guns" }
				}
				add_tech_bonus = {
					bonus = 2.0
					uses = 1
					category = bc_tech	
				}
			}
			else = {
				create_equipment_variant = {
					name = "Konstantine Class"		
					type = ship_hull_heavy_2
					name_group = SOV_BC_HISTORICAL
					parent_version = 0
					allow_without_tech = yes #Makes no difference since focus requires appropriate tech (above), but it improves tooltip
					modules = {
						fixed_ship_battery_slot = ship_heavy_battery_1
						fixed_ship_anti_air_slot = ship_anti_air_1
						fixed_ship_fire_control_system_slot = ship_fire_control_system_0
						fixed_ship_radar_slot = empty
						fixed_ship_engine_slot = heavy_ship_engine_2
						fixed_ship_secondaries_slot = ship_secondaries_1
						fixed_ship_armor_slot = ship_armor_bc_2
						front_1_custom_slot = ship_heavy_battery_1
						mid_1_custom_slot = ship_secondaries_1
						mid_2_custom_slot = ship_anti_air_1
						rear_1_custom_slot = ship_airplane_launcher_1
					}
				}

				#Line Production
				add_equipment_production = {
					equipment = {
						type = ship_hull_heavy_2
						creator = "ERE"
						version_name = "Konstantine Class"
					}
					requested_factories = 1
					progress = 0.50
					amount = 1 #Tooltip purposes
				}

				#Line Production
				add_equipment_production = {
					equipment = {
						type = ship_hull_heavy_2
						creator = "ERE"
						version_name = "Konstantine Class"
					}
					requested_factories = 1
					progress = 0.35
					amount = 1
				}
			}
        }

			
		}
    
	focus = {
        id = ERE_deepwaternavy
        icon = GFX_focus_generic_navy_battleship2
        relative_position_id = ERE_atraditionalsurfacefleet
        x = 1
        y = 1
        prerequisite = { focus = ERE_atraditionalsurfacefleet }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			navy_experience = 25

			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = bb_tech
			}

			if = {
				limit = {
					NOT = { is_special_project_completed = sp:sp_naval_super_heavy_battleship }
				}
				add_breakthrough_progress = {
					specialization = specialization_naval
					value = 0.5
					}					
				}

			if = {
				limit = {
					NOT = { has_dlc = "Man the Guns" }
				}
				add_tech_bonus = {
					name = SOV_an_oceangoing_navy
					bonus = 2.0
					uses = 1
					category = shbb_tech	
				}
			}
			if = {
				limit = { is_special_project_completed = sp:sp_naval_super_heavy_battleship}

				create_equipment_variant = { #MM: Engine should be 3 (but also should Yamato's)
					name = "Dromon Class"
					type = ship_hull_super_heavy_1
					name_group = SOV_STATES
					parent_version = 0
					allow_without_tech = yes #Makes no difference since focus requires appropriate tech (above), but it improves tooltip
					modules = {
						fixed_ship_battery_slot = ship_super_heavy_battery_1
						fixed_ship_anti_air_slot = ship_anti_air_2
						fixed_ship_fire_control_system_slot = ship_fire_control_system_1
						fixed_ship_radar_slot = empty
						fixed_ship_engine_slot = heavy_ship_engine_2
						fixed_ship_secondaries_slot = ship_secondaries_2
						fixed_ship_armor_slot = ship_armor_shbb
						front_1_custom_slot = ship_anti_air_2
						front_2_custom_slot = empty
						mid_1_custom_slot = empty
						mid_2_custom_slot = ship_secondaries_2
						mid_3_custom_slot = ship_secondaries_2
						rear_1_custom_slot = ship_super_heavy_battery_1
						rear_2_custom_slot = ship_airplane_launcher_1
					}
				}
				#Line Production
				add_equipment_production = {
					equipment = {
						type = ship_hull_super_heavy_1
						creator = "ERE"
						version_name = "Dromon Class"
					}
					requested_factories = 1
					progress = 0.50
					amount = 1
				}
				add_equipment_production = {
					equipment = {
						type = ship_hull_super_heavy_1
						creator = "ERE"
						version_name = "Dromon Class"
					}
					requested_factories = 1
					progress = 0.25
					amount = 1
				}
				add_equipment_production = {
					equipment = {
						type = ship_hull_super_heavy_1
						creator = "ERE"
						version_name = "Dromon Class"
					}
					requested_factories = 1
					progress = 0.25
					amount = 1
				}
			}
        }

			
		}
    
	focus = {
        id = ERE_modernsubmarinewarfare
        icon = GFX_goal_generic_navy_submarine
        relative_position_id = ERE_independentnavy
        x = 2
        y = 1
        prerequisite = { focus = ERE_independentnavy }
		mutually_exclusive = { focus = ERE_atraditionalsurfacefleet }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
			navy_experience = 15

			add_tech_bonus = {
				bonus = 1.0
				uses = 3
				category = ss_tech
			}
        }

			
		}
    
	focus = {
        id = ERE_torpedomanufacturing
        icon = GFX_focus_generic_navy_research_bonus
        relative_position_id = ERE_modernsubmarinewarfare
        x = 0
        y = 1
        prerequisite = { focus = ERE_modernsubmarinewarfare }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				add_tech_bonus = {
					bonus = 1.0
					uses = 3
					category = cat_torpedoes
				}
			}
			else = {
				add_doctrine_cost_reduction = {
					cost_reduction = 0.5
					uses = 2
					category = cat_trade_interdiction
				}
			}
        }

			
		}
    
	focus = {
        id = ERE_expandnavalresearch
        icon = GFX_focus_NORDIC_dem_research
        relative_position_id = ERE_torpedomanufacturing
        x = 0
        y = 2
        prerequisite = { focus = ERE_torpedomanufacturing focus = ERE_deepwaternavy }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
			add_research_slot = 1
        }

			
		}
    

	focus = {
        id = ERE_legiontorpedos
        icon = GFX_goal_generic_navy_submarine
        relative_position_id = ERE_legionstatesadvisors
        x = -2
        y = 1
        prerequisite = { focus = ERE_legionstatesadvisors }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				add_tech_bonus = {
					bonus = 1.0
					uses = 3
					category = cat_torpedoes
				}
			}
			else = {
				add_doctrine_cost_reduction = {
					cost_reduction = 0.5
					uses = 2
					category = cat_trade_interdiction
				}
			}
        }

			
		}
    

	focus = {
        id = ERE_submarinewarfare
        icon = GFX_goal_generic_navy_anti_submarine
        relative_position_id = ERE_legiontorpedos
        x = 0
        y = 1
        prerequisite = { focus = ERE_legiontorpedos }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			navy_experience = 15

			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = ss_tech
			}
        }

			
		}
    

	focus = {
        id = ERE_surfacewarfare
        icon = GFX_focus_ARG_navy
        relative_position_id = ERE_legionstatesadvisors
        x = 1
        y = 1
        prerequisite = { focus = ERE_legionstatesadvisors }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
			navy_experience = 15

			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = dd_tech
			}
        }

			
		}
    
	focus = {
        id = ERE_battlecrusiers
        icon = GFX_goal_generic_navy_carrier
        relative_position_id = ERE_surfacewarfare
        x = -1
        y = 1
        prerequisite = { focus = ERE_surfacewarfare }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			navy_experience = 25

			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = cl_tech
			}
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = ca_tech
			}
            if = {
				limit = {
					NOT = { has_dlc = "Man the Guns" }
				}
				add_tech_bonus = {
					bonus = 2.0
					uses = 1
					category = bc_tech	
				}
			}
			else = {
				create_equipment_variant = {
					name = "Konstantine Class"		
					type = ship_hull_heavy_2
					name_group = SOV_BC_HISTORICAL
					parent_version = 0
					allow_without_tech = yes #Makes no difference since focus requires appropriate tech (above), but it improves tooltip
					modules = {
						fixed_ship_battery_slot = ship_heavy_battery_1
						fixed_ship_anti_air_slot = ship_anti_air_1
						fixed_ship_fire_control_system_slot = ship_fire_control_system_0
						fixed_ship_radar_slot = empty
						fixed_ship_engine_slot = heavy_ship_engine_2
						fixed_ship_secondaries_slot = ship_secondaries_1
						fixed_ship_armor_slot = ship_armor_bc_2
						front_1_custom_slot = ship_heavy_battery_1
						mid_1_custom_slot = ship_secondaries_1
						mid_2_custom_slot = ship_anti_air_1
						rear_1_custom_slot = ship_airplane_launcher_1
					}
				}

				#Line Production
				add_equipment_production = {
					equipment = {
						type = ship_hull_heavy_2
						creator = "ERE"
						version_name = "Konstantine Class"
					}
					requested_factories = 1
					progress = 0.50
					amount = 1 #Tooltip purposes
				}

				#Line Production
				add_equipment_production = {
					equipment = {
						type = ship_hull_heavy_2
						creator = "ERE"
						version_name = "Konstantine Class"
					}
					requested_factories = 1
					progress = 0.35
					amount = 1
				}
			}
        }

			
		}
    
	focus = {
        id = ERE_lightcrusiers
        icon = GFX_focus_NORDIC_dem_capstone_navy
        relative_position_id = ERE_battlecrusiers
        x = 0
        y = 1
        prerequisite = { focus = ERE_battlecrusiers }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			navy_experience = 25

			add_doctrine_cost_reduction = {
				cost_reduction = 0.75
				uses = 2
				category = fleet_in_being_tree
			}

			add_tech_bonus = {
				bonus = 1
				uses = 1
				category = cl_tech
			}
        }

			
		}
    
	focus = {
        id = ERE_heavyguns
        icon = GFX_goal_generic_navy_cruiser
        relative_position_id = ERE_surfacewarfare
        x = 1
        y = 1
        prerequisite = { focus = ERE_surfacewarfare }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
				add_tech_bonus = {
					bonus = 1.0
					uses = 2
					category = cat_ship_heavy_battery
				}

				add_tech_bonus = {
					bonus = 1.0
					uses = 2
					category = cat_ship_medium_battery
				}

				navy_experience = 15
        }

			
		}
    
	focus = {
        id = ERE_battleships
        icon = GFX_focus_BEL_re_establish_belgian_navy
        relative_position_id = ERE_heavyguns
        x = 0
        y = 1
        prerequisite = { focus = ERE_heavyguns }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
			navy_experience = 25

			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = bb_tech
			}

			if = {
				limit = {
					NOT = { is_special_project_completed = sp:sp_naval_super_heavy_battleship }
				}
				add_breakthrough_progress = {
					specialization = specialization_naval
					value = 0.5
					}					
				}

			if = {
				limit = {
					NOT = { has_dlc = "Man the Guns" }
				}
				add_tech_bonus = {
					name = SOV_an_oceangoing_navy
					bonus = 2.0
					uses = 1
					category = shbb_tech	
				}
			}
			if = {
				limit = { is_special_project_completed = sp:sp_naval_super_heavy_battleship}

				create_equipment_variant = { #MM: Engine should be 3 (but also should Yamato's)
					name = "Dromon Class"
					type = ship_hull_super_heavy_1
					name_group = SOV_STATES
					parent_version = 0
					allow_without_tech = yes #Makes no difference since focus requires appropriate tech (above), but it improves tooltip
					modules = {
						fixed_ship_battery_slot = ship_super_heavy_battery_1
						fixed_ship_anti_air_slot = ship_anti_air_2
						fixed_ship_fire_control_system_slot = ship_fire_control_system_1
						fixed_ship_radar_slot = empty
						fixed_ship_engine_slot = heavy_ship_engine_2
						fixed_ship_secondaries_slot = ship_secondaries_2
						fixed_ship_armor_slot = ship_armor_shbb
						front_1_custom_slot = ship_anti_air_2
						front_2_custom_slot = empty
						mid_1_custom_slot = empty
						mid_2_custom_slot = ship_secondaries_2
						mid_3_custom_slot = ship_secondaries_2
						rear_1_custom_slot = ship_super_heavy_battery_1
						rear_2_custom_slot = ship_airplane_launcher_1
					}
				}
				#Line Production
				add_equipment_production = {
					equipment = {
						type = ship_hull_super_heavy_1
						creator = "ERE"
						version_name = "Dromon Class"
					}
					requested_factories = 1
					progress = 0.50
					amount = 1
				}
				add_equipment_production = {
					equipment = {
						type = ship_hull_super_heavy_1
						creator = "ERE"
						version_name = "Dromon Class"
					}
					requested_factories = 1
					progress = 0.25
					amount = 1
				}
				add_equipment_production = {
					equipment = {
						type = ship_hull_super_heavy_1
						creator = "ERE"
						version_name = "Dromon Class"
					}
					requested_factories = 1
					progress = 0.25
					amount = 1
				}
			}
        }

			
		}
    

	focus = {
        id = ERE_aircraftcarriers
        icon = GFX_focus_NORDIC_com_navy
        relative_position_id = ERE_battleships
        x = 1
        y = 1
        prerequisite = { focus = ERE_battleships focus = ERE_lightcrusiers focus = ERE_offensivemaritimefleet focus = ERE_deepwaternavy }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
			random_core_state = {
				limit = {
					is_fully_controlled_by = ROOT
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
					create_equipment_variant = {
						name = "Roman Bird Class"				
						name_group = GER_CV_HISTORICAL
						type = ship_hull_carrier_1
						modules = {
							fixed_ship_deck_slot_1 = ship_deck_space
							fixed_ship_deck_slot_2 = ship_deck_space
							fixed_ship_anti_air_slot = ship_anti_air_1
							fixed_ship_engine_slot = carrier_ship_engine_3
							fixed_ship_secondaries_slot = empty
							front_1_custom_slot = ship_deck_space
						}
					}	
					add_equipment_production = {
						equipment = {
							type = ship_hull_carrier_1
							creator = "ERE"
							version_name = "Roman Bird Class"
						}
						name = "Roman Bird"
						requested_factories = 1
						progress = 0.3
						amount = 1
					}	
        }

			
		}
    

	focus = {
        id = ERE_atrueromannavy
        icon = GFX_SOV_an_oceangoing_navy_ccp_2d_sov_compatibility
        relative_position_id = ERE_battleships
        x = 1
        y = 2
        prerequisite = { focus = ERE_aircraftcarriers }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_ideas = atrueromannavy
        }

			
		}
    
	focus = {
        id = ERE_expandshipbuildingplants
        icon = GFX_focus_PER_the_peoples_navy
        relative_position_id = ERE_romannavalinstitution
        x = -11
        y = 1
        prerequisite = { focus = ERE_romannavalinstitution }
        cost = 10
        available = {
            stability > 0.05
        }
        completion_reward = {
            186 = { 
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
            184 = { 
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
            731 = { 
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
            355 = { 
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}

			184 = { 
				add_building_construction = {
					type = naval_base
					level = 2
					instant_build = yes
					province = 11774  
				}
				add_building_construction = {
					type = naval_base
					level = 2
					instant_build = yes
					province = 9930
				}
			}

			341 = { 
				add_building_construction = {
					type = naval_base
					level = 2
					instant_build = yes
					province = 6895
				}
			}

			185 = { 
				add_building_construction = {
					type = naval_base
					level = 2
					instant_build = yes
					province = 9805
				}
			}

			77 = {
				add_building_construction = {
					type = naval_base
					level = 2
					instant_build = yes
					province = 11597
				}
			}
			
        }

			
		}
    
	focus = {
        id = ERE_divertmanpowertobuildingships
        icon = GFX_goal_generic_build_navy
        relative_position_id = ERE_expandshipbuildingplants
        x = 0
        y = 1
        prerequisite = { focus = ERE_expandshipbuildingplants }
        cost = 5
        available = {
            stability > 0.05
        }
        completion_reward = {
            add_manpower = -10000

            731 = { 
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
						province = 895
					}
				}
            354 = { 
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
            799 = { 
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}

        }

			
		}
    



















	### Military - Army ###
	focus = {
		id = ERE_officeofthelegions
		icon = GFX_officeoflegions
		cost = 5

		x = 27
		y = 0

		offset = {
			x = -4
		}
		completion_reward = {
			add_political_power = 50
			add_war_support = 0.2
			add_command_power = 20
			army_experience = 20
		}
	}

	focus = {
		id = ERE_reformthelegions
		icon = GFX_ERE_reformthelegions
		cost = 5

		relative_position_id = ERE_officeofthelegions
		x = -3
		y = 1

		prerequisite = {
			focus = ERE_officeofthelegions
		}
		completion_reward = {
			army_experience = 40
			add_stability = -0.05
			add_doctrine_cost_reduction = {
				cost_reduction = 0.2
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = ERE_airforceacademy
		icon = GFX_ERE_airforceacademy
		cost = 5

		relative_position_id = ERE_officeofthelegions
		x = 5
		y = 1

		prerequisite = {
			focus = ERE_officeofthelegions
		}

		completion_reward = {
			air_experience = 25

            add_doctrine_cost_reduction = {
	            cost_reduction = 0.5
	            uses = 2
	            category = air_doctrine
            }
		}
	}

	focus = {
		id = ERE_cassiandoctrine
		icon = GFX_focus_PER_restructure_army
		cost = 5

		relative_position_id = ERE_reformthelegions
		x = -6
		y = 1

		prerequisite = {
			focus = ERE_reformthelegions
		}
		mutually_exclusive = {
			focus = ERE_aurelianreforms
		}

		completion_reward = {
			add_ideas = cassiandoctrine1
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			
			### if = {
			###	limit = { ERE_cassianalexiou = { has_advisor_role = theorist } }
			###	custom_effect_tooltip = tooltip_white_line
				###custom_effect_tooltip = available_theorist
			###	show_ideas_tooltip = USA_adna_romanza_chaffee_jr_theorist
			### }
		}
	}

	focus = {
		id = ERE_aurelianreforms
		icon = GFX_focus_POL_belarus_army
		cost = 5

		relative_position_id = ERE_reformthelegions
		x = 0
		y = 1

		prerequisite = {
			focus = ERE_reformthelegions
		}
		mutually_exclusive = {
			focus = ERE_cassiandoctrine
		}
		completion_reward = {
			add_ideas = aurelianreforms1
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = ERE_examiningboards
		icon = GFX_focus_generic_military_academy
		cost = 5

		relative_position_id = ERE_aurelianreforms
		x = 0
		y = 1

		prerequisite = {
			focus = ERE_aurelianreforms
		}


		completion_reward = {
		    swap_ideas = {
			    remove_idea = aurelianreforms1
				add_idea = aurelianreforms2
			}
		}
	}

	focus = {
		id = ERE_efficientproductionprogram
		icon = GFX_focus_generic_reorient_production
		cost = 5

		relative_position_id = ERE_examiningboards
		x = 0
		y = 1

		prerequisite = {
			focus = ERE_examiningboards
		}


		completion_reward = {
			swap_ideas = {
				remove_idea = aurelianreforms2
				add_idea = aurelianreforms3
			}
		}
	}

	focus = {
		id = ERE_shockandawe
		icon = GFX_focus_generic_provoke_border_clashes
		cost = 5

		relative_position_id = ERE_efficientproductionprogram
		x = 0
		y = 2

		prerequisite = {
			focus = ERE_artilleryprogram
		}
		prerequisite = {
			focus = ERE_productionpriority
		}


		completion_reward = {
			if = {
				limit = { has_idea = aurelianreforms_AT }
				swap_ideas = {
					remove_idea = aurelianreforms_AT
					add_idea = aurelianreformscompleted1
				}
			}
			else = {
				swap_ideas = {
					remove_idea = aurelianreforms_AA
					add_idea = aurelianreformscompleted2
				}
			}
		}
	}

	focus = {
		id = ERE_theromanarmy
		icon = GFX_focus_generic_army_doctrines_2
		cost = 5

		relative_position_id = ERE_shockandawe
		x = 0
		y = 1

		prerequisite = {
			focus = ERE_armouredcataphracts
			focus = ERE_shockandawe
		}

		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}

	focus = {
		id = ERE_militaryresearch
		icon = GFX_focus_generic_combined_arms
		cost = 5

		relative_position_id = ERE_theromanarmy
		x = -2
		y = 1

		prerequisite = {
			focus = ERE_theromanarmy
		}

		completion_reward = {
			add_breakthrough_progress = {
				specialization = specialization_land
				value = 0.25
			}
			add_breakthrough_progress = {
				specialization = specialization_air
				value = 0.25
			}
			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}
		}
	}

	focus = {
		id = ERE_increasemilitaryspending
		icon = GFX_focus_mex_privatisation
		cost = 5

		relative_position_id = ERE_theromanarmy
		x = 2
		y = 1

		prerequisite = {
			focus = ERE_theromanarmy
		}

		completion_reward = {
			add_ideas = increasedmilitaryspending1
		}
	}

	focus = {
		id = ERE_warbonds
		icon = GFX_focus_HUN_establish_the_mavag_aircraft_factory
		cost = 5

		relative_position_id = ERE_increasemilitaryspending
		x = 1
		y = 1

		prerequisite = {
			focus = ERE_increasemilitaryspending
		}

		completion_reward = {
			log = "[GetLogRoot]: Focus Completed ERE_warbonds"
			add_war_support = 0.05
			add_offsite_building = {
				type = arms_factory
				level = 1
			}
		}
	}

	focus = {
		id = ERE_increasearmyspending
		icon = GFX_goal_generic_special_forces
		cost = 5

		relative_position_id = ERE_cassiandoctrine
		x = 3
		y = 1

		prerequisite = {
			focus = ERE_cassiandoctrine
			focus = ERE_aurelianreforms
			focus = USA_Craig_plan
		}
		completion_reward = {

			swap_ideas = {
				remove_idea = neglectedarmy
				add_idea = neglectedarmy2
			}

			if = {
				limit = { has_dlc_aat = no }
				add_tech_bonus = {
					bonus = 1
					uses = 2
					category = cat_special_forces_generic
				}
			}
			else = {
				add_potential_special_forces_tree = yes
			}
		}
	}

	focus = {
		id = ERE_investinthelegions
		icon = GFX_focus_IRQ_royal_iraqi_army
		cost = 5

		relative_position_id = ERE_increasearmyspending
		x = 0
		y = 1

		prerequisite = {
			focus = ERE_increasearmyspending
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = neglectedarmy2
				add_idea = neglectedarmy3
			}
			add_tech_bonus = {
				name = ERE_investinthelegions
				bonus = 1
				uses = 2
				category = electronics
			}
		}
	}

	focus = {
		id = ERE_modernisedarmy
		icon = GFX_focus_generic_army_doctrines_2
		cost = 5

		relative_position_id = ERE_investinthelegions
		x = 0
		y = 1

		prerequisite = {
			focus = ERE_investinthelegions
		}

		available_if_capitulated = yes
		completion_reward = {
			swap_ideas = {
				remove_idea = neglectedarmy3
				add_idea = neglectedarmy4
			}
		}
	}

	focus = {
		id = ERE_increasemilitaryproduction
		icon = GFX_focus_generic_tank_production
		cost = 5

		relative_position_id = ERE_cassiandoctrine
		x = 0
		y = 2

		prerequisite = {
			focus = ERE_modernisecavalrytactics
		}
		prerequisite = {
			focus = ERE_mechanisationprogram
		}

		completion_reward = {
			swap_ideas = {
				remove_idea = cassiandoctrine3
				add_idea = cassiandoctrine2
			}
			add_ideas = eastromanautoindustry
		}
	}

	focus = {
		id = ERE_tankcompetition
		icon = GFX_focus_generic_heavy_tank
		cost = 5

		relative_position_id = ERE_increasemilitaryproduction
		x = 0
		y = 1

		prerequisite = {
			focus = ERE_increasemilitaryproduction
		}

		completion_reward = {
			country_event = tanks.1 #####need work
		}
	}

	focus = {
		id = ERE_armouredcataphracts
		icon = GFX_focus_generic_tank_assembly
		cost = 5

		relative_position_id = ERE_tankcompetition
		x = 0
		y = 1

		prerequisite = {
			focus = ERE_tankcompetition
		}

		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				bonus = 1
				uses = 1
				category = armor
			}
			if = {
				limit = { has_idea = cassiandoctrinemaxillian }
				swap_ideas = {
					remove_idea = cassiandoctrinemaxillian
					add_idea = cassiandoctrinecompletedmax
				}
			}
			else = {
				swap_ideas = {
					remove_idea = cassiandoctrineisildur
					add_idea = cassiandoctrinecompletedis
				}
			}
		}
	}

	focus = {
		id = ERE_armybill
		icon = GFX_focus_renounce_the_treaty_of_trianon
		cost = 5

		relative_position_id = ERE_militaryresearch
		x = -1
		y = 1

		prerequisite = {
			focus = ERE_militaryresearch
		}

		completion_reward = {
			add_ideas = armybill
			set_temp_variable = { ideology_change_var = 0.05 }
			change_ruling_party_popularity = yes
		}
	}

	focus = {
		id = ERE_fighterdevelopment
		icon = GFX_focus_NORDIC_com_airforce
		cost = 5

		relative_position_id = ERE_airforceacademy
		x = 0
		y = 2

		prerequisite = {
			focus = ERE_traditionalflyingdoctrine
			focus = ERE_modernflyingdoctrine
		}

		completion_reward = {
			air_experience = 50

			add_tech_bonus = {
				bonus = 1
				uses = 1
				category = cat_heavy_fighter
			}
			add_tech_bonus = {
				bonus = 1
				uses = 1
				category = light_fighter
			}
		}
	}

	focus = {
		id = ERE_expandaircorpsflyingschool
		icon = GFX_goal_generic_air_doctrine
		cost = 5

		relative_position_id = ERE_fighterdevelopment
		x = 0
		y = 2

		prerequisite = {
			focus = ERE_aerodome_construction
			focus = ERE_forwardoperatingbases
		}

		completion_reward = {
			add_ideas = USA_ACTS
		}
	}

	focus = {
		id = ERE_womenaces
		icon = GFX_focus_SOV_women_in_aviation
		cost = 5

		relative_position_id = ERE_expandaircorpsflyingschool
		x = 2
		y = 1

		prerequisite = {
			focus = ERE_expandaircorpsflyingschool
		}

		completion_reward = {
			air_experience = 25
			set_rule = {
				can_generate_female_aces = yes
			}
		}
	}

	focus = {
		id = ERE_deathfromthesky
		icon = GFX_focus_generic_paratrooper
		cost = 5

		relative_position_id = ERE_expandaircorpsflyingschool
		x = 0
		y = 1

		prerequisite = {
			focus = ERE_expandaircorpsflyingschool
		}

		completion_reward = {
			enable_tech_better_paratroopers = yes
			if = {
				limit = { NOT = { has_tech = paratroopers } }
				set_technology = { paratroopers = 1 }
			}
			else = {
				add_tech_bonus = {
					bonus = 1
					uses = 1
					category = para_tech
				}
			}
			if = {
				limit = { has_dlc_aat = yes }
				add_potential_special_forces_tree = yes
			}
		}
	}

	focus = {
		id = ERE_radar_development
		icon = GFX_goal_generic_radar
		cost = 5

		relative_position_id = ERE_expandaircorpsflyingschool
		x = -2
		y = 1

		prerequisite = {
			focus = ERE_expandaircorpsflyingschool
		}
		completion_reward = {
			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}
			add_breakthrough_progress = {
				specialization = specialization_air
				value = 0.5
			}
			add_tech_bonus = {
				bonus = 1
				uses = 1
				category = radar_tech
			}
		}
	}

	focus = {
		id = ERE_traditionalflyingdoctrine
		icon = GFX_goal_generic_build_airforce
		cost = 5

		relative_position_id = ERE_airforceacademy
		x = -3
		y = 1

		prerequisite = {
			focus = ERE_airforceacademy
		}
		mutually_exclusive = {
			focus = ERE_modernflyingdoctrine
		}

		completion_reward = {
		    add_ideas = traditionalflyingdoctrine
		}
	}

	focus = {
		id = ERE_modernflyingdoctrine
		icon = GFX_focus_NORDIC_dem_selector_airforce
		cost = 5

		relative_position_id = ERE_airforceacademy
		x = 3
		y = 1

		prerequisite = {
			focus = ERE_airforceacademy
		}
		mutually_exclusive = {
			focus = ERE_traditionalflyingdoctrine
		}

		completion_reward = {
		    add_ideas = modernflyingdoctrine
		}
	}

	focus = {
		id = ERE_modernisecavalrytactics
		icon = GFX_goal_generic_cavalry
		cost = 5

		relative_position_id = ERE_cassiandoctrine
		x = -1
		y = 1

		prerequisite = {
			focus = ERE_cassiandoctrine
		}

		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}

	focus = {
		id = ERE_mechanisationprogram
		icon = GFX_goal_generic_army_motorized
		cost = 5

		relative_position_id = ERE_cassiandoctrine
		x = 1
		y = 1

		prerequisite = {
			focus = ERE_cassiandoctrine
		}

		completion_reward = {
			add_equipment_to_stockpile = {
                type = motorized_equipment
                amount = 500
                producer = ERE
            }
            swap_ideas = {
			    remove_idea = cassiandoctrine1
				add_idea = cassiandoctrine3
			}

		}

	}

	focus = {
		id = ERE_artilleryprogram
		icon = GFX_goal_generic_army_artillery
		cost = 5

		relative_position_id = ERE_efficientproductionprogram
		x = -1
		y = 1

		prerequisite = {
			focus = ERE_efficientproductionprogram
		}

		completion_reward = {
			if = {
				limit = { NOT = { has_tech = interwar_artillery } }
				set_technology = { interwar_artillery = 1 }
			}
			else_if = {
				limit = { NOT = { has_tech = artillery1 } }
				set_technology = { artillery1 = 1 }
			}
			else = {
				add_tech_bonus = {
					bonus = 1
					uses = 1
					category = artillery
				}
			}
		}
	}

	focus = {
		id = ERE_productionpriority
		icon = GFX_focus_usa_tank_destroyer_doctrine
		cost = 5

		relative_position_id = ERE_efficientproductionprogram
		x = 1
		y = 1

		prerequisite = {
			focus = ERE_efficientproductionprogram
		}

		completion_reward = {
			country_event = tanks.2
		}
	}

	focus = {
		id = ERE_CASdoctrine
		icon = GFX_focus_generic_cas_aircraft
		cost = 5

		relative_position_id = ERE_traditionalflyingdoctrine
		x = -1
		y = 1

		prerequisite = {
			focus = ERE_traditionalflyingdoctrine
		}

		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 2
				category = air_doctrine
			}
		}
	}

	focus = {
		id = ERE_CASmodel
		icon = GFX_goal_generic_CAS
		cost = 5

		relative_position_id = ERE_traditionalflyingdoctrine
		x = 1
		y = 1

		prerequisite = {
			focus = ERE_traditionalflyingdoctrine
		}

		completion_reward = {
			add_tech_bonus = {
				bonus = 0.75
				uses = 2
				category = cas_bomber
			}
			swap_ideas = {
			    remove_idea = traditionalflyingdoctrine
				add_idea = traditionalflyingdoctrine2
			}
		}
	}

	focus = {
		id = ERE_strategicbomberdevelopment
		icon = GFX_focus_SWE_marauder_bombers
		cost = 5

		relative_position_id = ERE_modernflyingdoctrine
		x = -1
		y = 1

		prerequisite = {
			focus = ERE_modernflyingdoctrine
		}

		completion_reward = {
			add_tech_bonus = {
				name = ERE_strategicbomberdevelopment
				bonus = 0.75
				uses = 2
				category = cat_strategic_bomber
			}
			swap_ideas = {
			    remove_idea = modernflyingdoctrine
				add_idea = modernflyingdoctrine2
			}
		}
	}

	focus = {
		id = ERE_strategicbomberdoctrine
		icon = GFX_goal_generic_air_naval_bomber
		cost = 5

		relative_position_id = ERE_modernflyingdoctrine
		x = 1
		y = 1

		prerequisite = {
			focus = ERE_modernflyingdoctrine
		}

		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 2
				category = air_doctrine
			}
		}

	}

	focus = {
		id = ERE_longrangeescorts
		icon = GFX_focus_usa_escort_fighters
		cost = 5

		relative_position_id = ERE_modernflyingdoctrine
		x = 0
		y = 2

		prerequisite = {
			focus = ERE_strategicbomberdevelopment
		}
		prerequisite = {
			focus = ERE_strategicbomberdoctrine
		}

		completion_reward = {
			add_tech_bonus = {
				bonus = 0.75
				uses = 2
				category = cat_heavy_fighter
			}
		}
	}

	focus = {
		id = ERE_aerodome_construction
		icon = GFX_goal_generic_production
		cost = 5

		relative_position_id = ERE_fighterdevelopment
		x = -1
		y = 1

		prerequisite = {
			focus = ERE_fighterdevelopment
		}
		mutually_exclusive = {
			focus = ERE_forwardoperatingbases
		}

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					air_base < 10
				}
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					air_base < 10
				}
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					air_base < 10
				}
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					air_base < 10
				}
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					air_base < 10
				}
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					air_base < 10
				}
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = ERE_forwardoperatingbases
		icon = GFX_goal_generic_construction2
		cost = 5

		relative_position_id = ERE_fighterdevelopment
		x = 1
		y = 1

		prerequisite = {
			focus = ERE_fighterdevelopment
		}
		mutually_exclusive = {
			focus = ERE_aerodome_construction
		}

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					air_base > 0
					air_base < 8
				}
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					air_base > 0
					air_base < 8
				}
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = ERE_flexiblebombers
		icon = GFX_goal_generic_air_bomber
		cost = 5

		relative_position_id = ERE_traditionalflyingdoctrine
		x = 0
		y = 2

		prerequisite = {
			focus = ERE_CASmodel
		}
		prerequisite = {
			focus = ERE_CASdoctrine
		}

		completion_reward = {
			add_tech_bonus = {
				name = ERE_flexiblebombers
				bonus = 0.75
				uses = 2
				category = tactical_bomber
			}
		}
	}

	focus = {
		id = ERE_deathanddestruction
		icon = GFX_goal_generic_secret_weapon
		cost = 5

		relative_position_id = ERE_flexiblebombers
		x = 0
		y = 1

		prerequisite = {
			focus = ERE_flexiblebombers
		}

		completion_reward = {
			add_ideas = deathanddestruction
		}
	}

	focus = {
		id = ERE_newarmsfactories
		icon = GFX_goal_continuous_non_factory_construct
		cost = 5

		relative_position_id = ERE_increasemilitaryspending
		x = -1
		y = 1

		prerequisite = {
			focus = ERE_increasemilitaryspending
		}

		completion_reward = {
			swap_ideas = {
				remove_idea = increasedmilitaryspending1
				add_idea = increasedmilitaryspending2
			}
		}
	}

	focus = {
		id = ERE_newtankassemblies
		icon = GFX_focus_LIT_new_kind_of_iron_wolf
		cost = 5

		relative_position_id = ERE_increasemilitaryspending
		x = 0
		y = 2

		prerequisite = {
			focus = ERE_newarmsfactories
		}
		prerequisite = {
			focus = ERE_warbonds
		}

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = { building = arms_factory size > 1 include_locked = yes }
					is_metropolis_state = no
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = ERE_womenarmycorps
		icon = GFX_focus_SOV_womens_fascist_movement
		cost = 5

		relative_position_id = ERE_militaryresearch
		x = 1
		y = 1

		prerequisite = {
			focus = ERE_militaryresearch
		}

		completion_reward = {
			add_ideas = ERE_womensarmy
		}
	}

	focus = {
		id = ERE_rifledevelopment
		icon = GFX_goal_generic_small_arms
		cost = 5

		relative_position_id = ERE_militaryresearch
		x = 0
		y = 2

		prerequisite = {
			focus = ERE_armybill
		}
		prerequisite = {
			focus = ERE_womenarmycorps
		}

		completion_reward = {
			add_tech_bonus = {
				bonus = 1
				uses = 2
				category = infantry_weapons
			}
		}
	}

	focus = {
		id = ERE_legacyofjustinian
		icon = GFX_focus_BEL_legacy_of_the_great_war
		cost = 5

		relative_position_id = ERE_theromanarmy
		x = 0
		y = 4

		prerequisite = {
			focus = ERE_rifledevelopment
			focus = ERE_newtankassemblies
		}

		completion_reward = {
			add_command_power = 50
			army_experience = 75
			custom_effect_tooltip = tooltipwhitelinelol
			enable_tech_masterful_blitz = yes

			add_ideas = ERE_legacyofjustinian
		}
	}
	
}