# PANNONIA/HUNGARY FOCUS TREE #

# DEV NOTES #

# This focus tree is gonna be so bussin.
# Fr fr

# For military focuses, consider a two branched tree:
# Either embracing Varangian traditions, or Maygar traditions.
# Maybe can be implemented as tanks vs special forces focus? 
# Alternatively, offensive vs defensive buffs. 

# For political paths, there are two major decisions to be made: 
# Do we side with our Byzantine ancestors or the Teutons? Or perhaps a third
# way, such as joining the fellow democrats in Russia. Preferrably will have 
# a path for each in game ideology. 

# Meme path: reclaim Mongol/Maygar roots, and conquer all the way to Mongolia. 
# If "Communist" when complete, will become Tannu Tuva. If not, Golden Horde,
# Mongol Empire if controls a certain percentage of the former mongol empire. 
# Decision to release (and possibly play as) Yuan if controls China as the 
# mongols. Alternatively, when Communist Yaun has John Xina as leader.

focus_tree = 
{
    id = hungaryhungarypannoniafocustest
    
    country = 
    {
        factor = 0
        modifier = 
        {
            add = 10
            tag = NUL      # CHANGE TO PAM TO GIVE TREE TO PANNONIA
        }
    }

    default = no

    # INDUSTRIAL PATH #

    focus =
    {
        id = PAM_first_economic_focus
        icon = GFX_focus_generic_army_doctrines_2
        x = 20
        y = 5
        cost = 1
        completion_reward = 
        {
            # TODO
        }
    }

    focus = 
    {
        id = PAM_the_carpathian_project                         # Develop industry, research, fortifications in the mountains
        icon = GFX_focus_generic_army_doctrines_2
        relative_position_id = PAM_a_lesson_in_history
        x = 5
        y = 1
        prerequisite = 
        {
            focus = PAM_first_economic_focus
        }prerequisite = 
        {
            focus = PAM_a_lesson_in_history
        }
        cost = 1
        completion_reward = 
        {
            # TODO
        }
    }

    # MILITARY PATHS #

    focus = 
    {
        id = PAM_a_lesson_in_history
        icon = GFX_focus_generic_treaty
        x = 10
        y = 5
        cost = 1
        completion_reward = 
        {
            # TODO
        }
    }

    focus = 
    {
        id = PAM_the_varangian_guard
        icon = GFX_focus_generic_army_doctrines_2
        relative_position_id = PAM_a_lesson_in_history
        x = -1
        y = 1
        cost = 1 
        prerequisite = 
        {
            focus = PAM_a_lesson_in_history
        }
        completion_reward =
        {
            # TODO
        }
    }

    # POLITICAL PATHS #

    focus = 
    {
        id = PAM_the_middle_kingdom                    # Triggers story event giving background on Pannonian history.
        icon = GFX_focus_generic_treaty                # Begins the balance of power mechanic, and sets the initial balance.
        x = 15
        y = 0
        cost = 1
        completion_reward = 
        {
            set_power_balance = 
            {
                id = PAM_power_balance
            }
        }
    }

    # ROMAN ALIGNED #

    focus = 
    {
        id = PAM_the_shield_of_christendom                  # Path for aligning with the ERE. Should only become available when
        icon = GFX_focus_generic_army_doctrines_2           # balance of power mechanic is significantly leaning towards this side. 
        relative_position_id = PAM_the_middle_kingdom
        x = -2
        y = 1
        cost = 5
        prerequisite =
        {
            focus = PAM_the_middle_kingdom
        }
        completion_reward = 
        {
            # TODO
        }
    }

    # TEUTON ALIGNED #

        focus =                                          
    {                                                    
        id = PAM_teutonic_relations             # Please come up with a better name
        icon = GFX_focus_generic_treaty
        relative_position_id = PAM_the_middle_kingdom
        x = 2
        y = 1
        cost = 5
        prerequisite =
        {
            focus = PAM_the_middle_kingdom
        }
        completion_reward = 
        {
            # TODO
        }
    }
}
