division_template = {
	name = "Liwa' Alfursan"

	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 0 y = 2 }
        cavalry = { x = 0 y = 3 }
	}
	support = {
        recon = { x = 0 y = 0 }
	}
}
division_template = {
	name = "Alhamiat Aliastiemaria"
	
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
	}
	priority = 0
}

units = {
    division= {
        name = "Aliastiemaria I"
        location = 7011
        division_template = "Alhamiat Aliastiemaria"
        start_experience_factor = 0.3
    }
    division= {
        name = "Aliastiemaria II"
        location = 4076
        division_template = "Alhamiat Aliastiemaria"
        start_experience_factor = 0.3
    }
    division= {
        name = "Aliastiemaria III"
        location = 1155
        division_template = "Alhamiat Aliastiemaria"
        start_experience_factor = 0.5
    }
    division= {
        name = "Aliastiemaria IV"
        location = 1155
        division_template = "Alhamiat Aliastiemaria"
        start_experience_factor = 0.3
    }
    division= {
        name = "Aliastiemaria V"
        location = 7011
        division_template = "Alhamiat Aliastiemaria"
        start_experience_factor = 0.2
    }
    division= {
        name = "Alfursan I"
        location = 1068
        division_template = "Liwa' Alfursan"
        start_experience_factor = 0.7
    }
    division= {
        name = "Alfursan II"
        location = 1068
        division_template = "Liwa' Alfursan"
        start_experience_factor = 0.1
    }
    division= {
        name = "Alfursan III"
        location = 12071
        division_template = "Liwa' Alfursan"
        start_experience_factor = 0.4
    }
    division= {
        name = "Alfursan IV"
        location = 12071
        division_template = "Liwa' Alfursan"
        start_experience_factor = 0.3
    }
}


	#########################
	## STARTING PRODUCTION ##
	#########################
instant_effect = {
	

	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "RGY"
		}
		requested_factories = 7
		progress = 0.1
		efficiency = 50
	}

	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "RGY" 
		}
		requested_factories = 2
		progress = 0.3
		efficiency = 50
	}
}
