﻿capital = 159
set_war_support = 0
set_stability = 0

set_country_flag = not_allowed_to_core_flag
set_country_flag = generic_decisions_disabled
set_country_flag = no_generic_manufacturer
set_country_flag = coring_button_hidden
set_country_flag = enclave_nation
set_country_flag = no_mutants_allowed

# law flags
set_country_flag = has_unique_manpower_law
set_country_flag = has_unique_officer_laws
set_country_flag = has_unique_outsider_laws
set_country_flag = has_unique_economic_laws
set_country_flag = has_unique_trade_laws
set_country_flag = has_unique_press_laws
set_country_flag = has_unique_slave_laws
set_country_flag = has_unique_drug_laws
set_country_flag = has_unique_undesirable_laws
set_country_flag = has_unique_mutant_recruitment_laws

set_country_flag = has_compliance_core_unique_tiers
set_country_flag = has_compliance_state_unique_tiers
set_country_flag = has_resistance_state_unique_tiers
set_country_flag = has_resistance_core_unique_tiers



###############################
# POLITICS
###############################
# set_party_name = { ideology = intellectuals long_name = ERB_intellectuals_party name = ERB_intellectuals_party_long }
# set_party_name = { ideology = elites long_name = ERB_elites_party name = ERB_elites_party_long }
# set_party_name = { ideology = ruler long_name = ERB_ruler_party name = ERB_ruler_party_long }
# set_party_name = { ideology = people long_name = ERB_people_party name = ERB_people_party_long }

set_politics = {
	ruling_party = elites
	elections_allowed = no
}




set_popularities = {
	people = 20
	elites = 40
	intellectuals = 30
	ruler = 10
}

###############################
# RULES
###############################
set_rule = { can_force_government = no }
set_rule = { can_send_volunteers = no }
set_rule = { can_puppet = no }
set_rule = { can_lower_tension = no }
set_rule = { can_only_justify_war_on_threat_country = no }
set_rule = { can_guarantee_other_ideologies = no }
set_rule = { can_join_factions = no }

###############################
# LEADERS
###############################
recruit_character = LLW_no_one_elites
recruit_character = LLW_no_one_intellectuals
recruit_character = LLW_no_one_ruler
recruit_character = LLW_no_one_people

recruit_character = TRA_david_perner
recruit_character = TRA_yukari_akiyama

# IDEAS
add_ideas = enc_idea_lawless_wasteland
add_ideas = chems_legalised

remove_ideas = political_effort_censorship
remove_ideas = chems_banned
remove_ideas = outsider_law_volunteers
remove_ideas = slavery_outlawed
remove_ideas = training_law_none
remove_ideas = limited_exports
remove_ideas = mutant_law_none
remove_ideas = officer_law_local_heroes
remove_ideas = undesirables_law_none
