########################################################################################################################
		# Comment language: ENG / UKR
		# Author/автор: BoznaWhere
		# Name tree/назва: bw_generic_focus_tree_redux
########################################################################################################################
							# Content / зміст
########################################################################################################################
	# REWARDS (focuses)
	   # LEFT-WING
	   # MONARCHISM
	   # RIGHT-WING
	   # DEMOCRACY
	   # NEUTRALITY
	   # PATH
	# GENERAL
	# IDEOLOGY DRIFT
	# TECHNICAL
########################################################################################################################
							# REWARDS (focuses)

########################################################################################################################
							# LEFT-WING
########################################################################################################################
ideas = {
	country = {
# # # # # # # # # # # # # # #
		bw_1_world_revolution = {
			picture = bw_1_world_revolution
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_infantry_attack_factor = 0.02
				war_stability_factor = 0.15
				political_power_factor = 0.1
			}
		}
# # # # # # # # # # # # # # #
		bw_2_world_revolution = {
			picture = bw_1_world_revolution
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_infantry_attack_factor = 0.02
				war_stability_factor = 0.15
				political_power_factor = 0.1

				justify_war_goal_time = -0.1
				army_leader_cost_factor = -0.15
				drift_defence_factor = 0.3
				ai_focus_aggressive_factor = 0.25
			}
		}
# # # # # # # # # # # # # # #
		bw_3_world_revolution = {
			picture = bw_1_world_revolution
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_infantry_attack_factor = 0.02
				war_stability_factor = 0.15
				political_power_factor = 0.1

				justify_war_goal_time = -0.1
				army_leader_cost_factor = -0.15
				drift_defence_factor = 0.3
				ai_focus_aggressive_factor = 0.25

				conscription = 0.05
				consumer_goods_factor = -0.05
				foreign_subversive_activites = -0.1
			}
		}
# # # # # # # # # # # # # # #
		bw_4_world_revolution = {
			picture = bw_1_world_revolution
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_infantry_attack_factor = 0.12
				war_stability_factor = 0.15
				political_power_factor = 0.1

				justify_war_goal_time = -0.1
				army_leader_cost_factor = -0.15
				drift_defence_factor = 0.3
				ai_focus_aggressive_factor = 0.25

				conscription = 0.05
				consumer_goods_factor = -0.05
				foreign_subversive_activites = -0.1
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_1_communist_influence = {
			picture = bw_1_communist_influence
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				send_volunteer_size = 3
				send_volunteer_divisions_required = -0.25
				agency_upgrade_time = -0.1
			}
		}
# # # # # # # # # # # # # # #
		bw_2_communist_influence = {
			picture = bw_1_communist_influence
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				send_volunteer_size = 3
				send_volunteer_divisions_required = -0.25
				agency_upgrade_time = -0.1

				conscription = 0.02
				army_infantry_attack_factor = 0.05
				army_infantry_defence_factor = 0.02
				ai_desired_divisions_factor = 0.15
			}
		}
# # # # # # # # # # # # # # #
		bw_3_communist_influence = {
			picture = bw_1_communist_influence
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				send_volunteer_size = 3
				send_volunteer_divisions_required = -0.25
				agency_upgrade_time = -0.1

				conscription = 0.02
				army_infantry_attack_factor = 0.05
				army_infantry_defence_factor = 0.02
				ai_desired_divisions_factor = 0.15

				ai_get_ally_desire_factor = 10
				resistance_damage_to_garrison = -0.1
				justify_war_goal_time = -0.15
				industrial_capacity_factory = 0.05
			}
		}
# # # # # # # # # # # # # # #
		bw_4_communist_influence = {
			picture = bw_1_communist_influence
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				send_volunteer_size = 3
				send_volunteer_divisions_required = -0.25
				agency_upgrade_time = -0.2

				conscription = 0.02
				army_infantry_attack_factor = 0.05
				army_infantry_defence_factor = 0.02
				ai_desired_divisions_factor = 0.15

				ai_get_ally_desire_factor = 10
				resistance_damage_to_garrison = -0.1
				justify_war_goal_time = -0.15
				industrial_capacity_factory = 0.05

				operative_slot = 1
				max_command_power = 20
				command_power_gain = 0.20
				required_garrison_factor = -0.05
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_1_focus_on_country = {
			picture = bw_focus_on_country
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.05
				consumer_goods_factor = -0.1
			}
		}
# # # # # # # # # # # # # # #
		bw_2_focus_on_country = {
			picture = idea_bw_1_focus_on_country
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.1
				consumer_goods_factor = -0.1

				industrial_capacity_factory = 0.02
				industry_air_damage_factor = -0.1
			}
		}
# # # # # # # # # # # # # # #
		bw_3_focus_on_country = {
			picture = idea_bw_1_focus_on_country
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.1
				consumer_goods_factor = -0.1

				industrial_capacity_factory = 0.02
				industry_air_damage_factor = -0.1

				army_defence_factor = 0.1
				weekly_manpower = 500
				surrender_limit = 0.05
				ai_get_ally_desire_factor = 20
			}
		}
# # # # # # # # # # # # # # #
		bw_4_focus_on_country = {
			picture = idea_bw_1_focus_on_country
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.1
				consumer_goods_factor = -0.1

				industrial_capacity_factory = 0.02
				industry_air_damage_factor = -0.1

				army_defence_factor = 0.1
				weekly_manpower = 500
				surrender_limit = 0.05
				ai_get_ally_desire_factor = 20

				planning_speed = 0.02
				army_morale_factor = 0.05
				army_org_factor = 0.02
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_we_are_united_i = {
			picture = bw_we_are_united_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				conscription = 0.01
				mobilization_speed = 0.3
				foreign_subversive_activites = -0.05
			}
		}
########################################################################################################################
							# MONARCHISM
########################################################################################################################
		bw_1_colonial_policy = {
			picture = bw_1_colonial_policy
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				required_garrison_factor = -0.15
				war_stability_factor = 0.1
				justify_war_goal_time = -0.1
				generate_wargoal_tension = -0.5
			}
		}
# # # # # # # # # # # # # # #
		bw_2_colonial_policy = {
			picture = bw_1_colonial_policy
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				required_garrison_factor = -0.15
				war_stability_factor = 0.1
				justify_war_goal_time = -0.1
				generate_wargoal_tension = -0.5

				resistance_damage_to_garrison = -0.3
				special_forces_cap = 0.01
			}
		}
# # # # # # # # # # # # # # #
		bw_3_colonial_policy = {
			picture = bw_1_colonial_policy
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				required_garrison_factor = -0.15
				war_stability_factor = 0.1
				justify_war_goal_time = -0.1
				generate_wargoal_tension = -0.5

				resistance_damage_to_garrison = -0.3
				special_forces_cap = 0.01

				compliance_growth = 0.15
				non_core_manpower = 0.1
				consumer_goods_factor = -0.02
				ai_focus_aggressive_factor = 0.1
			}
		}
# # # # # # # # # # # # # # #
		bw_4_colonial_policy = {
			picture = bw_1_colonial_policy
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				required_garrison_factor = -0.15
				war_stability_factor = 0.1
				justify_war_goal_time = -0.1
				generate_wargoal_tension = -0.5

				resistance_damage_to_garrison = -0.3
				special_forces_cap = 0.01

				compliance_growth = 0.15
				non_core_manpower = 0.1
				consumer_goods_factor = -0.02
				ai_focus_aggressive_factor = 0.1

				army_infantry_attack_factor = 0.05
				training_time_factor = -0.2
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_1_regional_state = {
			picture = bw_1_regional_state
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_infantry_defence_factor = 0.05
				send_volunteers_tension = -0.4
			}
		}
# # # # # # # # # # # # # # #
		bw_2_regional_state = {
			picture = bw_1_regional_state
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_infantry_defence_factor = 0.05
				send_volunteers_tension = -0.4

				training_time_factor = -0.3
				weekly_manpower = 700
				command_power_gain = 0.1
			}
		}
# # # # # # # # # # # # # # #
		bw_3_regional_state = {
			picture = bw_1_regional_state
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_infantry_defence_factor = 0.05
				send_volunteers_tension = -0.4

				training_time_factor = -0.3
				weekly_manpower = 700
				command_power_gain = 0.1

				special_forces_cap = 0.05
				army_leader_cost_factor = -0.15
			}
		}
# # # # # # # # # # # # # # #
		bw_4_regional_state = {
			picture = bw_1_regional_state
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_infantry_defence_factor = 0.05
				send_volunteers_tension = -0.4

				training_time_factor = -0.3
				weekly_manpower = 700
				command_power_gain = 0.1

				special_forces_cap = 0.05
				army_leader_cost_factor = -0.15

				industrial_capacity_factory = 0.05
				production_speed_buildings_factor = 0.02
				generate_wargoal_tension = -0.4
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_1_isolationism = {
			picture = bw_1_isolationism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				ai_get_ally_desire_factor = -10
				army_infantry_defence_factor = 0.05
			}
		}
# # # # # # # # # # # # # # #
		bw_2_isolationism = {
			picture = bw_1_isolationism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				ai_get_ally_desire_factor = -10
				army_infantry_defence_factor = 0.05

				production_speed_buildings_factor = 0.1
				industry_air_damage_factor = -0.05
				consumer_goods_factor = -0.08
			}
		}
# # # # # # # # # # # # # # #
		bw_3_isolationism = {
			picture = bw_1_isolationism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				ai_get_ally_desire_factor = -10
				army_infantry_defence_factor = 0.1

				production_speed_buildings_factor = 0.1
				industry_air_damage_factor = -0.05
				consumer_goods_factor = -0.08

				surrender_limit = 0.1
			}
		}
# # # # # # # # # # # # # # #
		bw_4_isolationism = {
			picture = bw_1_isolationism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				ai_get_ally_desire_factor = -10
				army_infantry_defence_factor = 0.1

				production_speed_buildings_factor = 0.1
				industry_air_damage_factor = -0.05
				consumer_goods_factor = -0.08

				surrender_limit = 0.1

				special_forces_cap = 0.02
				planning_speed = 0.05
				army_morale_factor = 0.05
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_wise_king_i = {
			picture = bw_wise_king_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				supply_consumption_factor = -0.05
				supply_node_range = 0.05
				attrition = -0.1
			}
		}
########################################################################################################################
							# RIGHT-WING
########################################################################################################################
		bw_1_ideological_fanaticism = {
			picture = bw_1_ideological_fanaticism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				conscription = 0.03
				offensive_war_stability_factor = 0.2
				ai_focus_aggressive_factor = 0.5
				ai_desired_divisions_factor = 0.25
			}
		}
# # # # # # # # # # # # # # #
		bw_2_ideological_fanaticism = {
			picture = bw_1_ideological_fanaticism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				conscription = 0.11
				offensive_war_stability_factor = 0.2
				ai_focus_aggressive_factor = 0.5
				ai_desired_divisions_factor = 0.25

				drift_defence_factor = 0.3
			}
		}
# # # # # # # # # # # # # # #
		bw_3_ideological_fanaticism = {
			picture = bw_1_ideological_fanaticism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				conscription = 0.11
				offensive_war_stability_factor = 0.2
				ai_focus_aggressive_factor = 0.5
				ai_desired_divisions_factor = 0.25

				drift_defence_factor = 0.3

				max_command_power = 20
				foreign_subversive_activites = -0.15
				political_power_factor = 0.1
			}
		}
# # # # # # # # # # # # # # #
		bw_4_ideological_fanaticism = {
			picture = bw_1_ideological_fanaticism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				conscription = 0.11
				offensive_war_stability_factor = 0.2
				ai_focus_aggressive_factor = 0.5
				ai_desired_divisions_factor = 0.25

				drift_defence_factor = 0.3

				max_command_power = 20
				foreign_subversive_activites = -0.15
				political_power_factor = 0.1

				army_infantry_attack_factor = 0.1
				breakthrough_factor = 0.02
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_1_revanchism = {
			picture = bw_1_revanchism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				war_stability_factor = 0.1
				army_infantry_attack_factor = 0.01
			}
		}
# # # # # # # # # # # # # # #
		bw_2_revanchism = {
			picture = bw_1_revanchism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				war_stability_factor = 0.1
				army_infantry_attack_factor = 0.01

				conscription = 0.05
				mobilization_speed = 0.1
				industrial_capacity_factory = 0.02
			}
		}
# # # # # # # # # # # # # # #
		bw_3_revanchism = {
			picture = bw_1_revanchism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				war_stability_factor = 0.1
				army_infantry_attack_factor = 0.01

				conscription = 0.05
				mobilization_speed = 0.1
				industrial_capacity_factory = 0.02

				surrender_limit = 0.02
				ai_focus_aggressive_factor = 0.25
				ai_desired_divisions_factor = 0.1
			}
		}
# # # # # # # # # # # # # # #
		bw_4_revanchism = {
			picture = bw_1_revanchism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				war_stability_factor = 0.1
				army_infantry_attack_factor = 0.06

				conscription = 0.05
				mobilization_speed = 0.1
				industrial_capacity_factory = 0.04

				surrender_limit = 0.02
				ai_focus_aggressive_factor = 0.25
				ai_desired_divisions_factor = 0.1

				consumer_goods_factor = -0.05
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_1_nationalism = {
			picture = bw_1_nationalism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_core_defence_factor = 0.15
				conscription = 0.02
			}
		}
# # # # # # # # # # # # # # #
		bw_2_nationalism = {
			picture = bw_1_nationalism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_core_defence_factor = 0.15
				conscription = 0.02

				industry_air_damage_factor = -0.2
				production_speed_arms_factory_factor = 0.1
				consumer_goods_factor = -0.05
				ai_desired_divisions_factor = 0.1
			}
		}
# # # # # # # # # # # # # # #
		bw_3_nationalism = {
			picture = bw_1_nationalism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_core_defence_factor = 0.15
				conscription = 0.02

				industry_air_damage_factor = -0.2
				production_speed_arms_factory_factor = 0.1
				consumer_goods_factor = -0.05
				ai_desired_divisions_factor = 0.1

				industrial_capacity_factory = 0.1
				ai_get_ally_desire_factor = 30
			}
		}
# # # # # # # # # # # # # # #
		bw_4_nationalism = {
			picture = bw_1_nationalism
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_core_defence_factor = 0.15
				conscription = 0.02

				industry_air_damage_factor = -0.2
				production_speed_arms_factory_factor = 0.1
				consumer_goods_factor = -0.05
				ai_desired_divisions_factor = 0.1

				industrial_capacity_factory = 0.1
				ai_get_ally_desire_factor = 30

				weekly_manpower = 800
				army_morale_factor = 0.02
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_great_nation_i = {
			picture = bw_great_nation_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				conscription = 0.04
				weekly_manpower = 400
				mobilization_speed = 0.1
				foreign_subversive_activites = -0.1
				drift_defence_factor = 0.1
			}
		}
########################################################################################################################
							# DEMOCRACY
########################################################################################################################
		bw_1_defense_of_democracy = {
			picture = bw_1_defense_of_democracy
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.05
				ai_get_ally_desire_factor = 20
				send_volunteers_tension = -1
				join_faction_tension = -0.5
				lend_lease_tension = -0.2
				compliance_growth = 0.25
				improve_relations_maintain_cost_factor = -0.1
				ai_desired_divisions_factor = 0.2
			}
		}
# # # # # # # # # # # # # # #
		bw_2_defense_of_democracy = {
			picture = bw_womens_rights_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				conscription = 0.01
				weekly_manpower = 200
			}
		}
# # # # # # # # # # # # # # #
		bw_3_defense_of_democracy = {
			picture = bw_world_police_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				generate_wargoal_tension = -1
				send_volunteer_size = 4
				send_volunteer_divisions_required = -0.5
				required_garrison_factor = -0.2
			}
		}
# # # # # # # # # # # # # # #
		bw_4_defense_of_democracy = {
			picture = bw_special_forces_preparation_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_attack_factor = 0.02
				army_defence_factor = 0.02
				special_forces_cap = 0.05
				operative_slot = 1
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_1_bastion_of_civilization = {
			picture = bw_1_bastion_of_civilization
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_defence_factor = 0.05
				research_speed_factor = 0.05
				ai_get_ally_desire_factor = 10
				join_faction_tension = -0.5
				improve_relations_maintain_cost_factor = -0.25
				send_volunteers_tension = -0.3
			}
		}
# # # # # # # # # # # # # # #
		bw_2_bastion_of_civilization = {
			picture = bw_economic_development_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.1
				industrial_capacity_factory = 0.02
				industry_air_damage_factor = 0.05
				trade_opinion_factor = 0.1
			}
		}
# # # # # # # # # # # # # # #
		bw_3_bastion_of_civilization = {
			picture = bw_security_is_a_strong_army_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_infantry_defence_factor = 0.1
				conscription = 0.02
				generate_wargoal_tension = -0.5
			}
		}
# # # # # # # # # # # # # # #
		bw_4_bastion_of_civilization = {
			picture = bw_modern_army_dem_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				planning_speed = 0.05
				army_morale_factor = 0.05
				army_org_factor = 0.05
				special_forces_cap = 0.02
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_1_cautious_diplomacy = {
			picture = bw_1_cautious_diplomacy
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_defence_factor = 0.02
				trade_opinion_factor = 0.1
				production_speed_infrastructure_factor = 0.15
				improve_relations_maintain_cost_factor = -0.5
			}
		}
# # # # # # # # # # # # # # #
		bw_2_cautious_diplomacy = {
			picture = bw_trade_instead_of_war_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				state_resources_factor = 0.15
				industrial_capacity_factory = 0.01
				trade_opinion_factor = 0.2
			}
		}
# # # # # # # # # # # # # # #
		bw_3_cautious_diplomacy = {
			picture = bw_scientific_achievement_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				research_speed_factor = 0.1
				weekly_manpower = 300
			}
		}
# # # # # # # # # # # # # # #
		bw_4_cautious_diplomacy = {
			picture = bw_strengthen_borders_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_infantry_defence_factor = 0.05
				production_speed_bunker_factor = 0.25
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_technological_state_i = {
			picture = bw_technological_state_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				research_speed_factor = 0.02
				production_speed_facility_factor = 0.15
				production_speed_nuclear_reactor_factor = 0.1
				production_speed_supply_node_factor = 0.15
				state_resources_factor = 0.05
				production_factory_max_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.05
				compliance_growth = 0.25
			}
		}
########################################################################################################################
							# NEUTRALITY
########################################################################################################################
# # # # # # # # # # # # # # #
		bw_1_autarky = {
			picture = bw_1_autarky
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.2
				ai_get_ally_desire_factor = -100
				join_faction_tension = 0.6
				generate_wargoal_tension = 0.5
				drift_defence_factor = 0.5
				surrender_limit = 0.1
				ai_focus_aggressive_factor = -0.8
				ai_desired_divisions_factor = -0.5
			}
		}
# # # # # # # # # # # # # # #
		bw_2_autarky = {
			picture = bw_impenetrable_borders_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_bunker_factor = 0.3
				max_dig_in_factor = 0.1
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_1_isolation = {
			picture = bw_1_isolation
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_bunker_factor = 0.1
				production_speed_coastal_bunker_factor = 0.15
				ai_get_ally_desire_factor = -20
				join_faction_tension = 0.2
				generate_wargoal_tension = 0.2
				drift_defence_factor = 0.2
				ai_focus_aggressive_factor = -0.3
				ai_desired_divisions_factor = -0.15
			}
		}
# # # # # # # # # # # # # # #
		bw_2_isolation = {
			picture = bw_impenetrable_borders_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.05
				industrial_capacity_factory = 0.05
				industry_air_damage_factor = -0.2
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_2_autarky_and_isolation = {
			picture = bw_impenetrable_borders_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_bunker_factor = 0.3
				max_dig_in_factor = 0.1

				production_speed_buildings_factor = 0.05
				industrial_capacity_factory = 0.05
				industry_air_damage_factor = -0.2
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_impenetrable_borders_i = {
			picture = bw_impenetrable_borders_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_bunker_factor = 0.3
				max_dig_in_factor = 0.1

				production_speed_buildings_factor = 0.05
				industrial_capacity_factory = 0.05
				industry_air_damage_factor = -0.2

				army_core_defence_factor = 0.25
			}
		}
########################################################################################################################
							# PATH
########################################################################################################################
# # # # # # # # # # # # # # #
		bw_land_superiority_1_i = {
			picture = bw_land_superiority_1
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_infantry_defence_factor = 0.03
				industrial_capacity_factory = 0.02
			}
		}
# # # # # # # # # # # # # # #
		bw_focus_on_airpower_1_i = {
			picture = bw_focus_on_airpower_1
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				air_manpower_requirement_factor = -0.2
				air_agility_factor = 0.01
			}
		}
# # # # # # # # # # # # # # #
		bw_versatility_1_i = {
			picture = bw_versatility_1
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				line_change_production_efficiency_factor = 0.1
				production_speed_coastal_bunker_factor = 0.25
			}
		}
# # # # # # # # # # # # # # #
		bw_naval_power_1_i = {
			picture = bw_naval_power_1
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				industrial_capacity_dockyard = 0.05
				production_speed_dockyard_factor = 0.05
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_land_superiority_2_i = {
			picture = bw_land_superiority_1
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_attack_factor = 0.02
			}
		}
# # # # # # # # # # # # # # #
		bw_focus_on_airpower_2_i = {
			picture = bw_focus_on_airpower_1
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				air_strategic_bomber_bombing_factor = 0.04
				air_cas_efficiency = 0.03
			}
		}
# # # # # # # # # # # # # # #
		bw_versatility_2_i = {
			picture = bw_versatility_1
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				navy_anti_air_attack_factor = 0.1
				air_range_factor = 0.05
			}
		}
# # # # # # # # # # # # # # #
		bw_naval_power_2_i = {
			picture = bw_naval_power_1
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				navy_max_range_factor = 0.1
				navy_fuel_consumption_factor = -0.05
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_land_superiority_3_i = {
			picture = bw_land_superiority_1
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				breakthrough_factor = 0.04
			}
		}
# # # # # # # # # # # # # # #
		bw_focus_on_airpower_3_i = {
			picture = bw_focus_on_airpower_1
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				air_superiority_efficiency = 0.03
			}
		}
# # # # # # # # # # # # # # #
		bw_versatility_3_i = {
			picture = bw_versatility_1
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				convoy_raiding_efficiency_factor = 0.1
				air_fuel_consumption_factor = -0.05
				air_nav_efficiency = 0.01
			}
		}
# # # # # # # # # # # # # # #
		bw_naval_power_3_i = {
			picture = bw_naval_power_1
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				naval_light_gun_hit_chance_factor = 0.05
				naval_heavy_gun_hit_chance_factor = 0.06
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
########################################################################################################################
							# GENERAL
########################################################################################################################
		bw_political_life = {
			picture = bw_political_life
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				political_power_gain = 0.5
			}
		}
# # # # # # # # # # # # # # #
		bw_political_stabilization = {
			picture = bw_political_stabilization
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				stability_weekly = 0.01
			}
		}
# # # # # # # # # # # # # # #
		bw_radicalization_of_society = {
			picture = bw_radicalization_of_society
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				war_support_weekly = 0.01
			}
		}
# # # # # # # # # # # # # # #
		bw_mobilized_society = {
			picture = bw_mobilized_society
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				training_time_factor = -0.3
				mobilization_speed = 0.3
			}
		}
# # # # # # # # # # # # # # #
		bw_military_junta_in_power = {
			picture = bw_military_junta_in_power
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				grant_medal_cost_factor = -0.5
			}
		}
# # # # # # # # # # # # # # #
		bw_royal_junta = {
			picture = bw_royal_junta
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				grant_medal_cost_factor = -0.25
			}
		}
# # # # # # # # # # # # # # #
		bw_civil_war_ended = {
			picture = bw_civil_war_ended
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				stability_weekly = 0.01
			}
		}
# # # # # # # # # # # # # # #
		bw_constitutional_reforms = {
			picture = bw_constitutional_reforms
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				political_power_factor = 0.15
			}
		}
# # # # # # # # # # # # # # #
# # # # # # # # # # # # # # #
		bw_on_our_own_i = {
			picture = bw_on_our_own_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				army_infantry_attack_factor = 0.02
				army_infantry_defence_factor = 0.02
			}
		}
# # # # # # # # # # # # # # #
		bw_railroad_i = {
			picture = bw_railroad_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_rail_way_factor = 0.15
				production_speed_fuel_silo_factor = 0.2
			}
		}
# # # # # # # # # # # # # # #
		bw_roads_i = {
			picture = bw_roads_i
			allowed = { always = yes }
			removal_cost = -1

			modifier = {
				production_speed_infrastructure_factor = 0.1
				production_speed_synthetic_refinery_factor = 0.05
			}
		}
########################################################################################################################
							# IDEOLOGY DRIFT
########################################################################################################################
		bw_popularity_gain_communism = {
			picture = bw_popularity_gain_communism
			allowed = { always = yes }
			allowed_civil_war = { has_government = communism }
			removal_cost = -1

			modifier = {
				communism_drift = 0.2
			}
		}
# # # # # # # # # # # # # # #
		bw_popularity_gain_neutrality = {
			picture = bw_popularity_gain_neutrality
			allowed = { always = yes }
			allowed_civil_war = { has_government = neutrality }
			removal_cost = -1

			modifier = {
				neutrality_drift = 0.2
			}
		}
# # # # # # # # # # # # # # #
		bw_popularity_gain_fascism = {
			picture = bw_popularity_gain_fascism
			allowed = { always = yes }
			allowed_civil_war = { has_government = fascism }
			removal_cost = -1

			modifier = {
				fascism_drift = 0.2
			}
		}
# # # # # # # # # # # # # # #
		bw_popularity_gain_democratic = {
			picture = bw_popularity_gain_democratic
			allowed = { always = yes }
			allowed_civil_war = { has_government = democratic }
			removal_cost = -1

			modifier = {
				democratic_drift = 0.2
			}
		}
########################################################################################################################
							# TECHNICAL
########################################################################################################################
# # # # # # # # # # # # # # #
		bw_spirit_freedom_ai_ideology = {
			picture = bw_freedom_ai_ideology_i
			allowed = { always = yes }
			removal_cost = -1
		}
# # # # # # # # # # # # # # #
	}
}