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# ╚════██║██║╚██╔╝██║██║   ██║   ██║   ██╔══██║
# ███████║██║ ╚═╝ ██║╚██████╔╝   ██║   ██║  ██║
# ╚══════╝╚═╝     ╚═╝ ╚═════╝    ╚═╝   ╚═╝  ╚═╝
#
# |====| Decisions |====|

RUS_DecisionCategory_Smuta = {

	# INDEX
	#
	# USUAL UNIQUE DECISIONS
	# PULSES
	# OCCUPATION
	# - INFO
	# - WEST RUSSIA
	# EXPANSION
	# - WEST RUSSIA
	# -- GENERIC
	# -- UNIQUE
	# - WEST SIBERIA
	# -- GENERIC
	# -- UNIQUE
	# - CENTRAL SIBERIA
	# -- GENERIC
	# -- UNIQUE
	# - FAR EAST
	# -- GENERIC
	# -- UNIQUE
	# STRATEGIES
	# - INFO
	# - DECISIONS THEMSELVES

	##########################################
	## |===={ USUAL UNIQUE DECISIONS }====| ##
	##########################################

	RUS_Mission_Smuta_AMR_AvengingExile = {
		icon = GFX_decision_generic_red_skull
		priority = 200
		activation = { always = no }
		available = { hidden_trigger = { always = no } }
		is_good = yes
		days_mission_timeout = 14
		timeout_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Timeout RUS_Mission_Smuta_AMR_AvengingExile"
			set_temp_variable = { Y = -5 }
			RUS_Smuta_Chaos_Add_Y = yes
			set_temp_variable = { Y = 0.01 }
			RUS_Smuta_Supplies_Add_Y = yes
			set_temp_variable = { money_reserves_temp = 0.01 }
			econ_money_reserves_change_raw_money = yes
			add_war_support = 0.05
			hidden_effect = {
				activate_mission = RUS_Mission_Smuta_AMR_AvengingExile
			}
		}
		cancel_trigger = { hidden_trigger = { NOT = { has_country_flag = RUS_Smuta_Enabled } } }
	}

	RUS_Mission_Smuta_MAG_RodzDeathWoo = {
		icon = GFX_decision_generic_assault
		activation = { always = no }
		available = { hidden_trigger = { always = no } }
		is_good = yes
		days_mission_timeout = 21
		timeout_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Timeout RUS_Mission_Smuta_MAG_RodzDeathWoo"
			set_temp_variable = { TargetTag = AMR }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
		}
		cancel_trigger = { hidden_trigger = { NOT = { country_exists = AMR } } }
	}

	RUS_Mission_Smuta_CHT_MAG_PactExpiresMyChungus = {
		icon = GFX_decision_generic_shake_hands
		priority = 200
		activation = { always = no }
		is_good = no
		cost = 100
		selectable_mission = yes
		days_mission_timeout = 60
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Complete RUS_Mission_Smuta_CHT_MAG_PactExpiresMyChungus"
			CHT = {
				diplomatic_relation = {
					country = MAG
					relation = non_aggression_pact
					active = no
				}
			}
			MAG = {
				diplomatic_relation = {
					country = CHT
					relation = non_aggression_pact
					active = no
				}
			}
		}
		timeout_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Timeout RUS_Mission_Smuta_CHT_MAG_PactExpiresMyChungus"
			CHT = {
				diplomatic_relation = {
					country = MAG
					relation = non_aggression_pact
					active = no
				}
			}
			MAG = {
				diplomatic_relation = {
					country = CHT
					relation = non_aggression_pact
					active = no
				}
			}
		}
		cancel_trigger = {
			CHT = { NOT = { has_non_aggression_pact_with = MAG } }
			MAG = { NOT = { has_non_aggression_pact_with = CHT } }
			hidden_trigger = { NOT = { has_country_flag = RUS_Smuta_Enabled } }
		}
	}

	RUS_Decision_Smuta_CHT_MishaKrutoyChel = {
		icon = GFX_decision_generic_propaganda
		visible = {
			has_completed_focus = CHT_the_most_interesting_man_in_the_world
		}
		cost = 20
		days_remove = 40
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_CHT_MishaKrutoyChel"
			set_temp_variable = { Y = -20 }
			RUS_Smuta_Chaos_Add_Y = yes
		}
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_CHT_MishaKrutoyChel"
			random_list = {
				50 = {
					set_temp_variable = { Y = 10 }
					RUS_Smuta_Chaos_Add_Y = yes
				}
				50 = {
					set_temp_variable = { Y = 20 }
					RUS_Smuta_Chaos_Add_Y = yes
				}
			}
		}
		cancel_trigger = { hidden_trigger = { NOT = { has_country_flag = RUS_Smuta_Enabled } } }
	}

	RUS_Decision_Smuta_CHT_LessonFromBolshevik_1 = {
		icon = GFX_decision_generic_economy_graph
		visible = {
			has_completed_focus = CHT_lessons_from_the_bolsheviks
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_CHT_LessonFromBolshevik_2 }
		}
		custom_cost_trigger = { command_power > 14.99 }
		custom_cost_text = decision_cost_15_cp
		days_remove = 45
		modifier = {
			command_power_gain = -0.3
		}
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_CHT_LessonFromBolshevik_1"
			hidden_effect = { add_command_power = -15 }
			set_temp_variable = { Y = 40 }
			RUS_Smuta_Chaos_Add_Y = yes
			set_temp_variable = { Y = 0.2 }
			RUS_Smuta_Supplies_Add_Y = yes
			set_temp_variable = { money_reserves_temp = 0.04 }
			econ_money_reserves_change_raw_money = yes
		}
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_CHT_LessonFromBolshevik_1"
			set_temp_variable = { temp_econ_spending_amount = 0.02 }
			econ_spend_money_once_effect_raw_money = yes
		}
		cancel_trigger = { hidden_trigger = { NOT = { has_country_flag = RUS_Smuta_Enabled } } }
	}

	RUS_Decision_Smuta_CHT_LessonFromBolshevik_2 = {
		icon = GFX_decision_generic_forced_labor
		visible = {
			has_completed_focus = CHT_lessons_from_the_bolsheviks
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_CHT_LessonFromBolshevik_1 }
		}
		custom_cost_trigger = { command_power > 14.99 }
		custom_cost_text = decision_cost_15_cp
		days_remove = 45
		modifier = {
			army_speed_factor = 0.3
			army_morale_factor = 0.3
			army_defence_factor = -0.3
		}
		complete_effect = {
			set_temp_variable = { Y = 50 }
			RUS_Smuta_Chaos_Add_Y = yes
			set_temp_variable = { Y = 10 }
			RUS_Smuta_Chaos_Mission_Cost_Add_Y = yes
			add_manpower = -134
		}
		remove_effect = {
			set_temp_variable = { Y = -10 }
			RUS_Smuta_Chaos_Mission_Cost_Add_Y = yes
		}
		cancel_trigger = { hidden_trigger = { NOT = { has_country_flag = RUS_Smuta_Enabled } } }
	}

	##########################
	## |===={ PULSES }====| ##
	##########################

	RUS_Decision_Smuta_Chaos_Decrease = {
		icon = GFX_decision_generic_chess_king
		cost = 30
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Chaos_Decrease"
			set_temp_variable = { Y = -40 }
			RUS_Smuta_Chaos_Add_Y = yes
			TNO_improve_political_parties_policy_effectiveness_low = yes
			add_stability = 0.02
		}
		days_remove = 50
		ai_will_do = { factor = 1000 }
	}

	RUS_Decision_Smuta_Chaos_Decrease_CP = {
		icon = GFX_decision_generic_military_parade
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}
		custom_cost_trigger = {
			if = {
				limit = {
					has_completed_focus = SAM_too_much_sloth_weakens_an_army
				}
				set_temp_variable = { N = 25 }
				check_variable = { command_power > 24.99 }
			}
			else = {
				set_temp_variable = { N = 50 }
				check_variable = { command_power > 49.99 }
			}
		}
		custom_cost_text = decision_cost_N_command_power
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Chaos_Decrease_CP"
			set_temp_variable = { Y = -30 }
			RUS_Smuta_Chaos_Add_Y = yes
			add_war_support = 0.03
			hidden_effect = {
				if = {
					limit = { has_completed_focus = SAM_too_much_sloth_weakens_an_army }
					add_command_power = -25
				}
				else = {
					add_command_power = -50
				}
			}
		}
		days_remove = 40
		ai_will_do = { factor = 1000 }
	}

	RUS_Decision_Smuta_Chaos_Decrease_Supplies = {
		icon = GFX_decision_generic_supply
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}
		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.299 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies
		modifier = {
			army_speed_factor = -0.1
			army_defence_factor = -0.1
			army_attack_factor = -0.1
		}
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Chaos_Decrease_Supplies"
			set_temp_variable = { Y = -30 }
			RUS_Smuta_Chaos_Add_Y = yes
			add_stability = 0.03
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
			}
		}
		days_remove = 20
	}

	RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck = {
		icon = GFX_decision_generic_revolt
		cost = 20
		available = {
			RUS_Smuta_ScriptedTrigger_Chaos_Bad = yes
		}
		modifier = {
			political_power_gain = -0.50
		}
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck"
			set_temp_variable = { Y = -75 }
			RUS_Smuta_Chaos_Add_Y = yes
			TNO_worsen_security_policy_effectiveness_med = yes
			TNO_worsen_army_professionalism_med = yes
			TNO_worsen_political_parties_policy_effectiveness_med = yes
			TNO_worsen_admin_efficiency_med = yes
		}
		days_remove = 30
		ai_will_do = { factor = 0 }
		cancel_trigger = { hidden_trigger = { NOT = { has_country_flag = RUS_Smuta_Enabled } } }
	}

	RUS_Decision_Smuta_SuppliesForChaos = {
		icon = GFX_decision_generic_factory_red
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}
		custom_cost_trigger = {
			set_temp_variable = { N = 30 }
			check_variable = { Smuta_Supplies < 270 }
		}
		custom_cost_text = decision_cost_N_smuta_chaos
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_SuppliesForChaos"
			set_temp_variable = { Y = 30 }
			RUS_Smuta_Chaos_Add_Y = yes
			set_temp_variable = { Y = 0.4 }
			RUS_Smuta_Supplies_Add_Y = yes
			add_stability = -0.02
		}
		days_remove = 20
		ai_will_do = { factor = 1000 }
		cancel_trigger = { hidden_trigger = { NOT = { has_country_flag = RUS_Smuta_Enabled } } }
	}

	RUS_Decision_Smuta_FactoryOutputForChaos = {
		icon = GFX_decision_generic_arms_crate
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
			NOT = { has_idea = RUS_increased_factory_output }
		}
		custom_cost_trigger = {
			set_temp_variable = { N = 30 }
		}
		custom_cost_text = decision_cost_N_smuta_chaos
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_FactoryOutputForChaos"
			set_temp_variable = { Y = 30 }
			RUS_Smuta_Chaos_Add_Y = yes
			add_timed_idea = {
				idea = RUS_increased_factory_output
				days = 60
			}
			add_stability = -0.02
		}
		days_remove = 20
		ai_will_do = { factor = 1000 }
		cancel_trigger = { hidden_trigger = { NOT = { has_country_flag = RUS_Smuta_Enabled } } }
	}

	RUS_Mission_Smuta_Pulse_Chaos = {

		icon = GFX_decision_RUS_smuta_chaos

		activation = {
			has_country_flag = RUS_Smuta_Enabled
			RUS_Smuta_ScriptedTrigger_Chaos_Bad = yes
			is_ai = no
		}
		cost = var:Smuta_Chaos_Mission_Cost
		selectable_mission = yes
		priority = 100

		is_good = no
		cancel_if_not_visible = yes

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Complete RUS_Mission_Smuta_Pulse_Chaos"
			set_temp_variable = { Y = -25 }
			RUS_Smuta_Chaos_Add_Y = yes
			add_stability = 0.01
		}

		days_mission_timeout = 30
		timeout_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Timeout RUS_Mission_Smuta_Pulse_Chaos"
			random_list = {
				20 = { set_temp_variable = { Y = -0.4 } RUS_Smuta_Supplies_Add_Y = yes }
				20 = { add_fuel = -2000 }
				20 = { army_experience = -50 }
				20 = { add_equipment_to_stockpile = { type = infantry_equipment amount = -600 } }
				20 = { add_command_power = -40 }
			}
		}

		ai_will_do = { factor = 1000 }

	}

	RUS_Mission_Smuta_Pulse_Supplies = {

		icon = GFX_decision_RUS_smuta_supplies

		activation = { always = no }
		available = { hidden_trigger = { always = no } }
		priority = 100

		is_good = yes
		cancel_if_not_visible = yes

		days_mission_timeout = 7
		timeout_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Timeout RUS_Mission_Smuta_Pulse_Supplies"
			set_temp_variable = { Y = Smuta_SuppliesWeeklyGain }
			if = {
				limit = { has_war = yes }
				multiply_temp_variable = { Y = 0.8 }
				#round_temp_variable = Y - this breaks gain, but not tooltip for some reason
			}
			RUS_Smuta_Supplies_Add_Y = yes
			if = {
				limit = {
					RUS_Smuta_ScriptedTrigger_Chaos_Bad = yes
					has_equipment = { infantry_equipment > 49 }
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment
					amount = -50
				}
			}
			hidden_effect = { activate_mission = RUS_Mission_Smuta_Pulse_Supplies }
		}

		cancel_trigger = { RUS_Smuta_ScriptedTrigger_OnlyOneContenderLeft = yes }

	}

	RUS_Mission_Smuta_SAM_Reduce_Chaos = {

		icon = GFX_decision_RUS_smuta_supplies

		activation = { always = no }
		available = { hidden_trigger = { always = no } }
		priority = 100

		is_good = yes
		cancel_if_not_visible = yes

		days_mission_timeout = 30
		timeout_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Timeout RUS_Mission_Smuta_Pulse_Supplies"
			set_temp_variable = { Y = Smuta_SuppliesWeeklyGain }
			if = {
				limit = { has_war = yes }
				multiply_temp_variable = { Y = 0.8 }
				round_temp_variable = Y
			}
			if = {
				limit = { RUS_Smuta_ScriptedTrigger_Chaos_Bad = yes }
				multiply_temp_variable = { Y = 0.5 }
				round_temp_variable = Y
				if = {
					limit = { has_equipment = { infantry_equipment > 49 } }
					add_equipment_to_stockpile = {
						type = infantry_equipment
						amount = -50
					}
				}
			}
			RUS_Smuta_Supplies_Add_Y = yes
			hidden_effect = { activate_mission = RUS_Mission_Smuta_Pulse_Supplies }
		}

		cancel_trigger = { RUS_Smuta_ScriptedTrigger_OnlyOneContenderLeft = yes }

	}

	#############################
	## |===={ PEACETIME }====| ##
	#############################

	##################
	# {==| INFO |==} #
	##################

	RUS_Decision_Smuta_Peacetime_Info = {
		icon = GFX_decision_generic_investigate
		visible = { has_war = no }
		available = { hidden_trigger = { always = no } }
	}

	##############################
	## |===={ OCCUPATION }====| ##
	##############################

	###########################
	# {===| WEST RUSSIA |===} #
	###########################

	RUS_Decision_Smuta_Occupation_WRS = {

		icon = GFX_decision_generic_document_building
		visible = {
			WRS = { exists = no }
			any_owned_state = { is_core_of = WRS }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_WRS"
			set_temp_variable = { TargetTag = WRS }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = WRS.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = WRS }
						add_core_of = PREV
						remove_core_of = WRS
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_WRS = yes
		}

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Occupation_KOM = {

		icon = GFX_decision_generic_document_building
		visible = {
			KOM = { exists = no }
			any_owned_state = { is_core_of = KOM }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_KOM"
			set_temp_variable = { TargetTag = KOM }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = KOM.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = KOM }
						add_core_of = PREV
						remove_core_of = KOM
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_KOM = yes
		}

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Occupation_SAM = {

		icon = GFX_decision_generic_document_building
		visible = {
			SAM = { exists = no }
			any_owned_state = { is_core_of = SAM }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_SAM"
			set_temp_variable = { TargetTag = SAM }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = SAM.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = SAM }
						add_core_of = PREV
						remove_core_of = SAM
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_SAM = yes
		}

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Occupation_GOR = {

		icon = GFX_decision_generic_document_building
		visible = {
			GOR = { exists = no }
			any_owned_state = { is_core_of = GOR }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_GOR"
			set_temp_variable = { TargetTag = GOR }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = GOR.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = GOR }
						add_core_of = PREV
						remove_core_of = GOR
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_GOR = yes
		}

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Occupation_VOL = {

		icon = GFX_decision_generic_document_building
		visible = {
			VOL = { exists = no }
			any_owned_state = { is_core_of = VOL }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_VOL"
			set_temp_variable = { TargetTag = VOL }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = VOL.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = VOL }
						add_core_of = PREV
						remove_core_of = VOL
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_VOL = yes
		}

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Occupation_VYT = {

		icon = GFX_decision_generic_document_building
		visible = {
			VYT = { exists = no }
			any_owned_state = { is_core_of = VYT }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_VYT"
			set_temp_variable = { TargetTag = VYT }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = VYT.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = VYT }
						add_core_of = PREV
						remove_core_of = VYT
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_VYT = yes
		}

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Occupation_TAR = {

		icon = GFX_decision_generic_document_building
		visible = {
			TAR = { exists = no }
			any_owned_state = { is_core_of = TAR }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_TAR"
			set_temp_variable = { TargetTag = TAR }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = TAR.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = TAR }
						add_core_of = PREV
						remove_core_of = TAR
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_TAR = yes
		}

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Occupation_PRM = {

		icon = GFX_decision_generic_document_building
		visible = {
			PRM = { exists = no }
			any_owned_state = { is_core_of = PRM }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_PRM"
			set_temp_variable = { TargetTag = PRM }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = PRM.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = PRM }
						add_core_of = PREV
						remove_core_of = PRM
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_PRM = yes
		}

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Occupation_GAY = {

		icon = GFX_decision_generic_document_building
		visible = {
			GAY = { exists = no }
			any_owned_state = { is_core_of = GAY }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_GAY"
			set_temp_variable = { TargetTag = GAY }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = GAY.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = GAY }
						add_core_of = PREV
						remove_core_of = GAY
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_GAY = yes
		}

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Occupation_BKR = {

		icon = GFX_decision_generic_document_building
		visible = {
			BKR = { exists = no }
			any_owned_state = { is_core_of = BKR }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_BKR"
			set_temp_variable = { TargetTag = BKR }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = BKR.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = BKR }
						add_core_of = PREV
						remove_core_of = BKR
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_BKR = yes
		}

		ai_will_do = { factor = 1000 }

	}

	############################
	# {===| WEST SIBERIA |===} #
	############################

	RUS_Decision_Smuta_Occupation_OMS = {

		icon = GFX_decision_generic_document_building
		visible = {
			OMS = { exists = no }
			any_owned_state = { is_core_of = OMS }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_OMS"
			set_temp_variable = { TargetTag = OMS }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = OMS.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = OMS }
						add_core_of = PREV
						remove_core_of = OMS
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_OMS = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_FAV = {

		icon = GFX_decision_generic_document_building
		visible = {
			FAV = { exists = no }
			any_owned_state = { is_core_of = FAV }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_FAV"
			set_temp_variable = { TargetTag = FAV }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = FAV.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = FAV }
						add_core_of = PREV
						remove_core_of = FAV
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_FAV = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_ZLT = {

		icon = GFX_decision_generic_document_building
		visible = {
			ZLT = { exists = no }
			any_owned_state = { is_core_of = ZLT }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_ZLT"
			set_temp_variable = { TargetTag = ZLT }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = ZLT.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = ZLT }
						add_core_of = PREV
						remove_core_of = ZLT
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_ZLT = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_SVR = {

		icon = GFX_decision_generic_document_building
		visible = {
			SVR = { exists = no }
			any_owned_state = { is_core_of = SVR }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_SVR"
			set_temp_variable = { TargetTag = SVR }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = SVR.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = SVR }
						add_core_of = PREV
						remove_core_of = SVR
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_SVR = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_TYM = {

		icon = GFX_decision_generic_document_building
		visible = {
			TYM = { exists = no }
			any_owned_state = { is_core_of = TYM }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_TYM"
			set_temp_variable = { TargetTag = TYM }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = TYM.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = TYM }
						add_core_of = PREV
						remove_core_of = TYM
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_TYM = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_YGR = {

		icon = GFX_decision_generic_document_building
		visible = {
			YGR = { exists = no }
			any_owned_state = { is_core_of = YGR }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_YGR"
			set_temp_variable = { TargetTag = YGR }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = YGR.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = YGR }
						add_core_of = PREV
						remove_core_of = YGR
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_YGR = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_VOR = {

		icon = GFX_decision_generic_document_building
		visible = {
			VOR = { exists = no }
			any_owned_state = { is_core_of = VOR }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_VOR"
			set_temp_variable = { TargetTag = VOR }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = VOR.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = VOR }
						add_core_of = PREV
						remove_core_of = VOR
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_VOR = yes
		}

		ai_will_do = { factor = 100 }

	}

	###############################
	# {===| CENTRAL SIBERIA |===} #
	###############################

	RUS_Decision_Smuta_Occupation_TOM = {

		icon = GFX_decision_generic_document_building
		visible = {
			TOM = { exists = no }
			any_owned_state = { is_core_of = TOM }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_TOM"
			set_temp_variable = { TargetTag = TOM }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = TOM.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = TOM }
						add_core_of = PREV
						remove_core_of = TOM
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_TOM = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_SBA = {

		icon = GFX_decision_generic_document_building
		visible = {
			SBA = { exists = no }
			any_owned_state = { is_core_of = SBA }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_SBA"
			set_temp_variable = { TargetTag = SBA }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = SBA.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = SBA }
						add_core_of = PREV
						remove_core_of = SBA
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_SBA = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_ALT = {

		icon = GFX_decision_generic_document_building
		visible = {
			ALT = { exists = no }
			any_owned_state = { is_core_of = ALT }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_ALT"
			set_temp_variable = { TargetTag = ALT }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = ALT.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = ALT }
						add_core_of = PREV
						remove_core_of = ALT
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_ALT = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_KEM = {

		icon = GFX_decision_generic_document_building
		visible = {
			KEM = { exists = no }
			any_owned_state = { is_core_of = KEM }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_KEM"
			set_temp_variable = { TargetTag = KEM }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = KEM.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = KEM }
						add_core_of = PREV
						remove_core_of = KEM
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_KEM = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_NOV = {

		icon = GFX_decision_generic_document_building
		visible = {
			NOV = { exists = no }
			any_owned_state = { is_core_of = NOV }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_NOV"
			set_temp_variable = { TargetTag = NOV }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = NOV.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = NOV }
						add_core_of = PREV
						remove_core_of = NOV
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_NOV = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_PRC = {

		icon = GFX_decision_generic_document_building
		visible = {
			PRC = { exists = no }
			any_owned_state = { is_core_of = PRC }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_PRC"
			set_temp_variable = { TargetTag = PRC }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = PRC.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = PRC }
						add_core_of = PREV
						remove_core_of = PRC
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_PRC = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_KRS = {

		icon = GFX_decision_generic_document_building
		visible = {
			KRS = { exists = no }
			any_owned_state = { is_core_of = KRS }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_KRS"
			set_temp_variable = { TargetTag = KRS }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = KRS.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = KRS }
						add_core_of = PREV
						remove_core_of = KRS
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_KRS = yes
		}

		ai_will_do = { factor = 100 }

	}

	########################
	# {===| FAR EAST |===} #
	########################

	RUS_Decision_Smuta_Occupation_MAG = {

		icon = GFX_decision_generic_document_building
		visible = {
			MAG = { exists = no }
			any_owned_state = { is_core_of = MAG }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_MAG"
			set_temp_variable = { TargetTag = MAG }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = MAG.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = MAG }
						add_core_of = PREV
						remove_core_of = MAG
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_MAG = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_KMC = {

		icon = GFX_decision_generic_document_building
		visible = {
			KMC = { exists = no }
			any_owned_state = { is_core_of = KMC }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_KMC"
			set_temp_variable = { TargetTag = KMC }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = KMC.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = KMC }
						add_core_of = PREV
						remove_core_of = KMC
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_KMC = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_IRK = {

		icon = GFX_decision_generic_document_building
		visible = {
			IRK = { exists = no }
			any_owned_state = { is_core_of = IRK }
			NOT = { original_tag = BRY }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_IRK"
			set_temp_variable = { TargetTag = IRK }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = IRK.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = IRK }
						add_core_of = PREV
						remove_core_of = IRK
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_IRK = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_BRY = {

		icon = GFX_decision_generic_document_building
		visible = {
			BRY = { exists = no }
			any_owned_state = { is_core_of = BRY }
			NOT = { original_tag = IRK }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_BRY"
			set_temp_variable = { TargetTag = BRY }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = BRY.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = BRY }
						add_core_of = PREV
						remove_core_of = BRY
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_BRY = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_CHT = {

		icon = GFX_decision_generic_document_building
		visible = {
			CHT = { exists = no }
			any_owned_state = { is_core_of = CHT }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_CHT"
			set_temp_variable = { TargetTag = CHT }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = CHT.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = CHT }
						add_core_of = PREV
						remove_core_of = CHT
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_CHT = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_CHT_Werbell = {

		icon = GFX_decision_generic_military_parade
		visible = {
			has_country_flag = MAG_merc
			CHT = { exists = no }
			controls_state = 563
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_CHT_Werbell"
			army_experience = 20
			add_timed_idea = { idea = MAG_WA_training_centers days = 730 }
			TNO_improve_army_professionalism_low = yes
			TNO_improve_education_policy_effectiveness_monthly_low = yes
			TNO_improve_training_policy_effectiveness_monthly_med = yes
			563 = {
				add_building_construction = {
					type = barracks
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
			}
			set_temp_variable = { civilian_costs_temp = 0.045 }
			econ_civilian_costs_tooltip = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_AMR = {

		icon = GFX_decision_generic_document_building
		visible = {
			AMR = { exists = no }
			any_owned_state = { is_core_of = AMR }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_AMR"
			set_temp_variable = { TargetTag = AMR }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = AMR.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = AMR }
						add_core_of = PREV
						remove_core_of = AMR
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_AMR = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_OMO = {

		icon = GFX_decision_generic_document_building
		visible = {
			OMO = { exists = no }
			any_owned_state = { is_core_of = OMO }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_OMO"
			set_temp_variable = { TargetTag = OMO }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = OMO.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = OMO }
						add_core_of = PREV
						remove_core_of = OMO
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_OMO = yes
		}

		ai_will_do = { factor = 100 }

	}

	RUS_Decision_Smuta_Occupation_YAK = {

		icon = GFX_decision_generic_document_building
		visible = {
			YAK = { exists = no }
			any_owned_state = { is_core_of = YAK }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		cost = var:Smuta_CoringCost

		fire_only_once = yes
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Occupation_YAK"
			set_temp_variable = { TargetTag = YAK }
			custom_effect_tooltip = RUS_Smuta_Occupation_TargetTag_Tt
			add_command_power = YAK.command_power
			hidden_effect = {
				FROM = {
					every_owned_state = {
						limit = { is_core_of = YAK }
						add_core_of = PREV
						remove_core_of = YAK
					}
				}
			}
			RUS_Smuta_Occupation_Generic = yes
			RUS_Smuta_Occupation_Unique_YAK = yes
		}

		ai_will_do = { factor = 100 }

	}

	#############################
	## |===={ EXPANSION }====| ##
	#############################

	###########################
	# {===| WEST RUSSIA |===} #
	###########################

	#####################
	# {==| GENERIC |==} #
	#####################

	############################################
	# {=| WEST RUSSIAN REVOLUTIONARY FRONT |=} #
	############################################

	RUS_Decision_Smuta_Expansion_WRS_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_russian_nation = yes
			is_neighbor_of = WRS
			has_war = no
			OR = {
				NOT = { has_non_aggression_pact_with = WRS }
				has_country_flag = WRS_SOVKOM_WAR
			}
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
			custom_trigger_tooltip = {
				tooltip = WRS_no_possible_peace_tt
				NOT = {
					AND = {
						tag = KOM
						OR = {
							has_government = communist
							has_government = socialist
						}
						NOT = {
							has_country_flag = WRS_SOVKOM_WAR
						}
					}
				}
			}
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_WRS_Generic"
			set_temp_variable = { TargetTag = WRS }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_WRS_Generic"
			set_temp_variable = { TargetTag = WRS }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = WRS } } }
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = WRS }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	################
	# {=| KOMI |=} #
	################

	RUS_Decision_Smuta_Expansion_KOM_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_russian_nation = yes
			is_neighbor_of = KOM
			has_war = no
			OR = {
				NOT = { has_non_aggression_pact_with = KOM }
				has_country_flag = WRS_SOVKOM_WAR
			}
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
			custom_trigger_tooltip = {
				tooltip = KOM_no_possible_peace_tt
				NOT = {
					AND = {
						tag = WRS
						WRS_Georgy_Zhukov = { is_country_leader = yes }
						KOM = {
							OR = {
								has_government = communist
								has_government = socialist
							}
						}
						NOT = {
							has_country_flag = WRS_SOVKOM_WAR
						}
					}
				}
			}
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_KOM_Generic"
			hidden_effect = {
				diplomatic_relation = {
					country = KOM
					relation = guarantee
					active = no
				}
				diplomatic_relation = {
					country = KOM
					relation = non_aggression_pact
					active = no
				}
			}
			if = {
				limit = {
					has_country_flag = tukha_in_power
				}
				custom_effect_tooltip = WRS_SMUTA_SEND_ULTIMATUM_tt
				hidden_effect = {
					KOM = {
						country_event = {
							id = tukha.8
						}
					}
				}
			}
			set_temp_variable = { TargetTag = KOM }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_KOM_Generic"
			set_temp_variable = { TargetTag = KOM }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = {
			hidden_trigger = {
				NOT = {
					country_exists = KOM
					has_war_with = KOM
				}
			}
		}
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = KOM }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 100 # Same as non-unifier, VYT goes south, WRRF attacks with no preference
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
			modifier = { #Priority returns to unifier level if Komi is flanked and WRRF could potentially start attacking other unifiers
				add = 25
				NOT = {
					country_exists = VOL
					country_exists = GAY
				}
			}
		}
	}

	##################
	# {=| SAMARA |=} #
	##################

	RUS_Decision_Smuta_Expansion_SAM_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_russian_nation = yes
			is_neighbor_of = SAM
			has_war = no
			NOT = { has_non_aggression_pact_with = SAM }
			RUS_Smuta_ScriptedTrigger_Expansion_SAM_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_SAM_Generic"
			if = {
				limit = {
					has_country_flag = tukha_in_power
				}
				custom_effect_tooltip = WRS_SMUTA_SEND_ULTIMATUM_tt
				hidden_effect = {
					SAM = {
						country_event = {
							id = tukha.64
						}
					}
				}
			}
			set_temp_variable = { TargetTag = SAM }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_SAM_Generic"
			set_temp_variable = { TargetTag = SAM }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = {
			hidden_trigger = {
				NOT = {
					country_exists = SAM
					has_war_with = SAM
				}
			}
		}
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = SAM }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	#################
	# {=| GORKY |=} #
	#################

	RUS_Decision_Smuta_Expansion_GOR_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_russian_nation = yes
			is_neighbor_of = GOR
			has_war = no
			NOT = { has_non_aggression_pact_with = GOR }
			RUS_Smuta_ScriptedTrigger_Expansion_GOR_Generic_NotVisible = yes
			NOT = {
				has_country_flag = INVASION_GOR_DISALLOWED
			}
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_GOR_Generic"
			if = {
				limit = {
					has_country_flag = tukha_in_power
				}
				custom_effect_tooltip = WRS_SMUTA_SEND_ULTIMATUM_tt
				hidden_effect = {
					GOR = {
						country_event = {
							id = tukha.43
						}
					}
				}
			}
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_GOR_Generic"
			declare_war_on = { target = GOR type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = {
			hidden_trigger = {
				NOT = {
					country_exists = GOR
					has_war_with = GOR
				}
			}
		}
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 100
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
			modifier = { # Samara can crush early if Tatarstan border is open
				add = 30
				NOT = { country_exists = TAR }
			}
		}
	}

	###################
	# {=| VOLOGDA |=} #
	###################

	RUS_Decision_Smuta_Expansion_VOL_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_russian_nation = yes
			is_neighbor_of = VOL
			has_war = no
			NOT = { has_non_aggression_pact_with = VOL }
			RUS_Smuta_ScriptedTrigger_Expansion_VOL_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
			custom_trigger_tooltip = {
				tooltip = WRS_no_possible_peace_tt
				NOT = {
					has_country_flag = INVASION_VOL_DISALLOWED
				}
			}
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_VOL_Generic"
			if = {
				limit = {
					has_country_flag = tukha_in_power
				}
				custom_effect_tooltip = WRS_SMUTA_SEND_ULTIMATUM_tt
				hidden_effect = {
					VOL = {
						country_event = {
							id = tukha.1
						}
					}
				}
			}
			if = {
				limit = {
					AND = {
						tag = SAM
						has_government = paternalism
					}
				}
				VOL = {
					country_event = {
						id = SAM.27
						days = 1
					}
				}
			}
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_VOL_Generic"
			declare_war_on = { target = VOL type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = {
			hidden_trigger = {
				NOT = {
					country_exists = VOL
					has_war_with = VOL
				}
			}
		}
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 100
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	##################
	# {=| VYATKA |=} #
	##################

	RUS_Decision_Smuta_Expansion_VYT_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_russian_nation = yes
			is_neighbor_of = VYT
			has_war = no
			NOT = { has_non_aggression_pact_with = VYT }
			RUS_Smuta_ScriptedTrigger_Expansion_VYT_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_VYT_Generic"
			if = {
				limit = {
					has_country_flag = tukha_in_power
				}
				custom_effect_tooltip = WRS_SMUTA_SEND_ULTIMATUM_tt
				hidden_effect = {
					VYT = {
						country_event = {
							id = tukha.22
						}
					}
				}
			}
			set_temp_variable = { TargetTag = VYT }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_VYT_Generic"
			set_temp_variable = { TargetTag = VYT }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = {
			hidden_trigger = {
				NOT = {
					country_exists = VYT
					has_war_with = VYT
				}
			}
		}
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = VYT }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	#####################
	# {=| TATARSTAN |=} #
	#####################

	RUS_Decision_Smuta_Expansion_TAR_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_russian_nation = yes
			is_neighbor_of = TAR
			has_war = no
			NOT = { has_non_aggression_pact_with = TAR }
			RUS_Smuta_ScriptedTrigger_Expansion_TAR_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
			custom_trigger_tooltip = {
				tooltip = WRS_no_possible_peace_tt
				NOT = {
					has_country_flag = INVASION_TAR_DISALLOWED
				}
			}
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_TAR_Generic"
			if = {
				limit = {
					has_country_flag = tukha_in_power
				}
				custom_effect_tooltip = WRS_SMUTA_SEND_ULTIMATUM_tt
				hidden_effect = {
					TAR = {
						country_event = {
							id = tukha.50
						}
					}
				}
			}
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_TAR_Generic"
			declare_war_on = { target = TAR type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = {
			hidden_trigger = {
				NOT = {
					country_exists = TAR
					has_war_with = TAR
				}
			}
		}
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125 # Gets Vyatka moving south, prevents Samara-Gorky one province border war
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	###############################
	# {==| ARYAN BROTHERHOOD |==} #
	###############################

	RUS_Decision_Smuta_Expansion_PRM_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_russian_nation = yes
			is_neighbor_of = PRM
			has_war = no
			NOT = { has_non_aggression_pact_with = PRM }
			RUS_Smuta_ScriptedTrigger_Expansion_PRM_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_PRM_Generic"
			if = {
				limit = {
					has_country_flag = tukha_in_power
				}
				custom_effect_tooltip = WRS_SMUTA_SEND_ULTIMATUM_tt
				hidden_effect = {
					PRM = {
						country_event = {
							id = tukha.36
						}
					}
				}
			}
			set_temp_variable = { TargetTag = PRM }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_PRM_Generic"
			set_temp_variable = { TargetTag = PRM }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = {
			hidden_trigger = {
				NOT = {
					country_exists = PRM
					has_war_with = PRM
				}
			}
		}
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = PRM }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	#################################
	# {=| ORDER OF SAINT GEORGE |=} #
	#################################

	RUS_Decision_Smuta_Expansion_GAY_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_russian_nation = yes
			is_neighbor_of = GAY
			has_war = no
			NOT = { has_non_aggression_pact_with = GAY }
			RUS_Smuta_ScriptedTrigger_Expansion_GAY_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_GAY_Generic"
			if = {
				limit = {
					has_country_flag = tukha_in_power
				}
				custom_effect_tooltip = WRS_SMUTA_SEND_ULTIMATUM_tt
				hidden_effect = {
					GAY = {
						country_event = {
							id = tukha.15
						}
					}
				}
			}
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_GAY_Generic"
			declare_war_on = { target = GAY type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = {
			hidden_trigger = {
				NOT = {
					country_exists = GAY
					has_war_with = GAY
				}
			}
		}
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 100
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
			modifier = { # AB will go in any direction first
				add = 25
				tag = PRM
			}
		}
	}

	#########################
	# {=| BASHKORTASTAN |=} #
	#########################

	RUS_Decision_Smuta_Expansion_BKR_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_russian_nation = yes
			is_neighbor_of = BKR
			has_war = no
			NOT = { has_non_aggression_pact_with = BKR }
			RUS_Smuta_ScriptedTrigger_Expansion_BKR_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
			custom_trigger_tooltip = {
				tooltip = WRS_no_possible_peace_tt
				NOT = {
					has_country_flag = INVASION_BKR_DISALLOWED
				}
			}
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_BKR_Generic"
			if = {
				limit = {
					has_country_flag = tukha_in_power
				}
				custom_effect_tooltip = WRS_SMUTA_SEND_ULTIMATUM_tt
				hidden_effect = {
					BKR = {
						country_event = {
							id = tukha.57
						}
					}
				}
			}
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_BKR_Generic"
			declare_war_on = { target = BKR type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = {
			hidden_trigger = {
				NOT = {
					country_exists = BKR
					has_war_with = BKR
				}
			}
		}
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125 # Gets Vyatka moving south, Samara east, AB west
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	####################
	# {==| UNIQUE |==} #
	####################

	############################################
	# {=| WEST RUSSIAN REVOLUTIONARY FRONT |=} #
	############################################

	# SHARED #

	RUS_Decision_Smuta_Expansion_GOR_WRS_NyomNyomNyom = {

		icon = GFX_decision_generic_shake_hands

		visible = {
			OR = {
				AND = {
					tag = KOM
					has_government = communist
					NOT = {
						has_country_flag = WRS_SOVKOM_WAR
					}
				}
				tag = WRS
			}
			GOR = { exists = yes }
		}
		available = {
			is_neighbor_of = GOR
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}
		fire_only_once = yes

		cost = 30
		modifier = {
			command_power_gain = -0.5
		}

		days_remove = 10
		complete_effect = {
			set_country_flag = INVASION_GOR_DISALLOWED
		}
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_GOR_WRS_NyomNyomNyom"
			custom_effect_tooltip = RUS_Decision_Smuta_Expansion_GOR_WRS_NyomNyomNyom_Tt
			hidden_effect = {
				GOR = {
					every_unit_leader = {
						set_nationality = ROOT
					}
				}
			}
			set_temp_variable = { TNO_KD_Annexed_Tag = GOR.id }
			set_temp_variable = { TNO_KD_Annexing_Tag = ROOT.id }
			TNO_KD_Consequences_of_Annexation = yes
			annex_country = {
				target = GOR
				transfer_troops = yes
			}
			if = {
				limit = {
					NOT = { has_dlc = "No Step Back" }
				}
				set_technology = { MBT_1960 = 1 }
			}
			else = { set_technology = { NSB_MBT_1960 = 1 } }
			clr_country_flag = INVASION_GOR_DISALLOWED
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = GOR } } }

		ai_will_do = { factor = 1000 }

	}

	# ZHUKOV #

	RUS_Decision_Smuta_Expansion_KOM_WRS_Establish_NAP = {

		icon = GFX_decision_generic_shake_hands

		visible = {
			tag = WRS
			WRS_Georgy_Zhukov = { is_country_leader = yes }
			KOM = {
				exists = yes
			}
			NOT = { has_country_flag = WRS_SOVKOM_WAR }
			NOT = { has_non_aggression_pact_with = KOM }
			KOM = {
				OR = {
					has_government = communist
					has_government = socialist
				}
			}
		}
		available = {
			is_neighbor_of = KOM
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}
		fire_only_once = yes

		cost = 30
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_KOM_WRS_Establish_NAP"
			KOM = { country_event = zhukov.4 }
		}

		ai_will_do = { factor = 125 }

	}

	RUS_Decision_Smuta_Expansion_KOM_WRS_End_NAP = {

		icon = GFX_decision_generic_document_cancel

		visible = {
			tag = WRS
			has_non_aggression_pact_with = KOM
			NOT = { has_country_flag = KOM_WRS_chosen_peace }
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = WRS_KOMI_no_more_hugs_trigger_tt
				check_variable = { Smuta_ContendersReal_Num < 5 }
				WRS = { exists = yes }
			}
		}
		fire_only_once = yes
		cost = 30
		days_remove = 60

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_KOM_WRS_End_NAP"
			WRS = {
				diplomatic_relation = {
					country = KOM
					relation = guarantee
					active = no
				}
				diplomatic_relation = {
					country = KOM
					relation = non_aggression_pact
					active = no
				}
			}
			KOM = {
				diplomatic_relation = {
					country = WRS
					relation = non_aggression_pact
					active = no
				}
				diplomatic_relation = {
					country = WRS
					relation = guarantee
					active = no
				}
			}
			KOM = { set_country_flag = WRS_SOVKOM_WAR }
			WRS = { set_country_flag = WRS_SOVKOM_WAR }
		}

		remove_effect = {
			declare_war_on = { target = KOM type = annex_everything }
		}

		cancel_trigger = {
			hidden_trigger = {
				OR = {
					KOM = { exists = no }
					has_war_with = KOM
				}
			}
		}

		ai_will_do = { #AI won't mess with you until you choose
			factor = 125
			modifier = {
				factor = 0
				KOM = { is_ai = no }
			}
			modifier = {
				factor = 0
				has_game_rule = { rule = WRS_INTEGRATION_KOMI option = WRS_INTEGRATION_KOMI_YES }
			}
			modifier = {
				factor = 0
				has_game_rule = { rule = WRS_INTEGRATION_KOMI option = WRS_INTEGRATION_KOMI_INTEGRATES_WRRF_YES }
			}
		}

	}

	RUS_Decision_Smuta_Expansion_KOM_WRS_Integrate_Komi_Soviet = {

		icon = GFX_decision_generic_shake_hands

		visible = {
			tag = WRS
			WRS_Georgy_Zhukov = { is_country_leader = yes }
			KOM = {
				exists = yes
			}
			has_non_aggression_pact_with = KOM
			NOT = {
				has_country_flag = WRS_SOVKOM_WAR
			}
			KOM = {
				is_ai = yes
			}
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = WRS_KOMI_no_more_hugs_trigger_tt
				check_variable = { Smuta_ContendersReal_Num < 5 }
				WRS = { exists = yes }
				KOM = { exists = yes }
			}
		}
		fire_only_once = yes

		cost = 50
		days_remove = 60

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -0.25
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_KOM_WRS_Integrate_Komi_Soviet"
			WRS = { set_country_flag = KOM_WRS_chosen_peace }
			KOM = { set_country_flag = KOM_WRS_chosen_peace } #allows this to happen with AI only, won't always go to war
		}
		remove_effect = {
			hidden_effect = {
				KOM = {
					every_unit_leader = {
						set_nationality = WRS
					}
				}
			}
			set_temp_variable = { TNO_KD_Annexed_Tag = KOM.id }
			set_temp_variable = { TNO_KD_Annexing_Tag = ROOT.id }
			TNO_KD_Consequences_of_Annexation = yes
			annex_country = {
				target = KOM
				transfer_troops = yes
			}
			clr_country_flag = KOM_WRS_chosen_peace
		}

		cancel_trigger = {
			hidden_trigger = {
				OR = {
					KOM = { exists = no }
					has_war_with = KOM
				}
			}
		}

		ai_will_do = { #AI won't mess with you until you choose, also prevents surprise annexation
			factor = 125
			modifier = {
				factor = 0
				KOM = { is_ai = no }
			}
			modifier = {
				factor = 0
				OR = {
					has_game_rule = {
						rule = WRS_INTEGRATION_KOMI
						option = WRS_INTEGRATION_KOMI_NO
					}
					has_game_rule = {
						rule = WRS_INTEGRATION_KOMI
						option = WRS_INTEGRATION_KOMI_INTEGRATES_WRRF_YES
					}
				}
			}
		}

	}

	RUS_Decision_Smuta_Expansion_WRS_Zhukov_Sabotage_Agents = {

		icon = GFX_decision_generic_assault

		activation = { always = no }

		custom_cost_trigger = { command_power > 14.99 }
		custom_cost_text = decision_cost_15_cp
		selectable_mission = yes

		priority = 150

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Complete RUS_Decision_Smuta_Expansion_WRS_Zhukov_Sabotage_Agents"
			custom_effect_tooltip = RUS_Decision_Smuta_Expansion_WRS_Zhukov_Sabotage_Fail_Tt
			hidden_effect = {
				add_command_power = -15
			}
		}

		days_mission_timeout = 30
		timeout_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Timeout RUS_Decision_Smuta_Expansion_WRS_Zhukov_Sabotage_Agents"
			custom_effect_tooltip = RUS_Decision_Smuta_Expansion_WRS_Zhukov_Sabotage_Succeed_Tt
			set_temp_variable = { Y = -0.3 }
			RUS_Smuta_Supplies_Add_Y = yes
			TNO_worsen_security_policy_effectiveness_med = yes
			TNO_worsen_army_professionalism_low = yes
		}

		cancel_trigger = {
			NOT = { country_exists = WRS }
			hidden_trigger = { NOT = { has_country_flag = RUS_Smuta_Enabled } }
		}

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Expansion_WRS_Zhukov_Sabotage_Sympathizers = {

		icon = GFX_decision_generic_assault

		activation = { always = no }

		cost = 30
		selectable_mission = yes

		priority = 150

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Complete RUS_Decision_Smuta_Expansion_WRS_Zhukov_Sabotage_Sympathizers"
			custom_effect_tooltip = RUS_Decision_Smuta_Expansion_WRS_Zhukov_Sabotage_Fail_Tt
		}

		days_mission_timeout = 30
		timeout_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Timeout RUS_Decision_Smuta_Expansion_WRS_Zhukov_Sabotage_Sympathizers"
			custom_effect_tooltip = RUS_Decision_Smuta_Expansion_WRS_Zhukov_Sabotage_Succeed_Tt
			set_temp_variable = { Y = 30 }
			RUS_Smuta_Chaos_Add_Y = yes
			TNO_worsen_political_parties_policy_effectiveness_med = yes
			TNO_worsen_admin_efficiency_low = yes
		}

		cancel_trigger = {
			NOT = { country_exists = WRS }
			hidden_trigger = { NOT = { has_country_flag = RUS_Smuta_Enabled } }
		}

		ai_will_do = { factor = 1000 }

	}

	# COMMUNIST KOMI #

	RUS_Decision_Smuta_Expansion_WRS_KOM_Establish_NAP = {

		icon = GFX_decision_generic_shake_hands

		visible = {
			tag = KOM
			KOM = {
				OR = {
					has_government = communist
					has_government = socialist
				}
			}
			WRS = {
				exists = yes
				NOT = { has_country_flag = WRS_SOVKOM_WAR }
				WRS_Georgy_Zhukov = { is_country_leader = yes }
			}
			NOT = { has_non_aggression_pact_with = WRS }
		}
		available = {
			is_neighbor_of = WRS
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}
		fire_only_once = yes

		cost = 30
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_WRS_KOM_Establish_NAP"
			WRS = { country_event = komidiplo.1 }
		}

		ai_will_do = { factor = 125 }

	}

	RUS_Decision_Smuta_Expansion_WRS_KOM_End_NAP = {

		icon = GFX_decision_generic_document_cancel

		visible = {
			tag = KOM
			has_non_aggression_pact_with = WRS
			NOT = { has_country_flag = KOM_WRS_chosen_peace }
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = WRS_KOMI_no_more_hugs_trigger_tt
				check_variable = { Smuta_ContendersReal_Num < 5 }
				WRS = { exists = yes }
			}
		}
		cost = 30
		days_remove = 60
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_WRS_KOM_End_NAP"
			WRS = {
				diplomatic_relation = {
					country = KOM
					relation = guarantee
					active = no
				}
				diplomatic_relation = {
					country = KOM
					relation = non_aggression_pact
					active = no
				}
			}
			KOM = {
				diplomatic_relation = {
					country = WRS
					relation = non_aggression_pact
					active = no
				}
				diplomatic_relation = {
					country = WRS
					relation = guarantee
					active = no
				}
			}
			KOM = { set_country_flag = WRS_SOVKOM_WAR }
			WRS = { set_country_flag = WRS_SOVKOM_WAR }
		}

		remove_effect = {
			declare_war_on = { target = WRS type = annex_everything }
		}

		cancel_trigger = {
			hidden_trigger = {
				OR = {
					WRS = { exists = no }
					has_war_with = WRS
				}
			}
		}

		ai_will_do = { #AI won't mess with you until you choose
			factor = 125
			modifier = {
				factor = 0
				WRS = { is_ai = no }
			}
			modifier = {
				factor = 0
				has_game_rule = { rule = WRS_INTEGRATION_KOMI option = WRS_INTEGRATION_KOMI_YES }
			}
			modifier = {
				factor = 0
				has_game_rule = { rule = WRS_INTEGRATION_KOMI option = WRS_INTEGRATION_KOMI_INTEGRATES_WRRF_YES }
			}
		}

	}

	RUS_Decision_Smuta_Expansion_WRS_KOM_Propose_Union = {

		icon = GFX_decision_generic_shake_hands

		visible = {
			tag = KOM
			has_non_aggression_pact_with = WRS
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = WRS_KOMI_no_more_hugs_trigger_tt
				check_variable = { Smuta_ContendersReal_Num < 5 }
				WRS = { exists = yes }
				KOM = { exists = yes }
			}
		}
		fire_only_once = yes
		cost = 50
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_WRS_KOM_Propose_Union"
			WRS = { country_event = komidiplo.55 }
			KOM = { set_country_flag = KOM_WRS_chosen_peace }
			WRS = { set_country_flag = KOM_WRS_chosen_peace } #allows this to happen with AI only, won't always go to war
		}

		ai_will_do = { #AI won't mess with you until you choose, also prevents surprise annexation
			factor = 125
			modifier = {
				factor = 0
				WRS = { is_ai = no }
			}
			modifier = {
				factor = 0
				has_game_rule = {
					rule = WRS_INTEGRATION_KOMI
					option = WRS_INTEGRATION_KOMI_YES
				}
			}
		}
	}

	RUS_Decision_Smuta_Expansion_WRS_KOM_Complete_Union = {
		icon = GFX_decision_generic_shake_hands
		activation = { always = no }
		available = { hidden_trigger = { always = no } }
		is_good = yes
		days_mission_timeout = 60
		timeout_effect = {
			hidden_effect = {
				WRS = {
					every_unit_leader = {
						set_nationality = KOM
					}
				}
			}
			set_temp_variable = { TNO_KD_Annexed_Tag =  WRS.id }
			set_temp_variable = { TNO_KD_Annexing_Tag = KOM.id }
			TNO_KD_Consequences_of_Annexation = yes
			annex_country = {
				target = WRS
				transfer_troops = yes
			}
			set_cosmetic_tag = KOM_UNITED_FRONT
			clr_country_flag = KOM_WRS_chosen_peace
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = WRS } } }

		ai_will_do = {
			factor = 1000
		}
	}

	RUS_Decision_Smuta_Expansion_VOL_KOM_Propose_Union = {

		icon = GFX_decision_generic_shake_hands

		visible = {
			tag = KOM
			VOL = {
				exists = yes
			}
			NOT = {
				OR = {
					has_government = communist
					has_government = socialist
				}
			}
		}
		available = {
			is_neighbor_of = VOL
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
			NOT = {
				has_war_with = VOL
			}
		}
		days_remove = 35
		fire_only_once = yes
		cost = 25
		complete_effect = {
			set_country_flag = INVASION_VOL_DISALLOWED
		}
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_VOL_KOM_Propose_Union"
			VOL = { country_event = komidiplo.25 }
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = VOL } } }

		ai_will_do = { factor = 1000 }
	}

	RUS_Decision_Smuta_Expansion_TAR_KOM_Propose_Union = {

		icon = GFX_decision_generic_shake_hands

		visible = {
			tag = KOM
			TAR = {
				exists = yes
			}
			OR = {
				AND = {
					has_government = despotism
					has_country_leader = {
						character = KOM_Svetlana_Stalina
						ruling_only = yes
					}
				}
				has_government = progressivism
				has_government = liberal_conservatism
				has_government = liberalism
			}
		}
		available = {
			is_neighbor_of = TAR
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
			NOT = {
				has_war_with = TAR
			}
		}
		days_remove = 35
		fire_only_once = yes
		cost = 25
		complete_effect = {
			set_country_flag = INVASION_TAR_DISALLOWED
		}
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_TAR_KOM_Propose_Union"
			TAR = { country_event = komidiplo.28 }
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = TAR } } }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Expansion_BKR_KOM_Propose_Union = {

		icon = GFX_decision_generic_shake_hands

		visible = {
			tag = KOM
			BKR = {
				exists = yes
			}
			OR = {
				AND = {
					has_government = despotism
					has_country_leader = {
						character = KOM_Svetlana_Stalina
						ruling_only = yes
					}
				}
				has_government = progressivism
				has_government = liberal_conservatism
				has_government = liberalism
			}
		}
		available = {
			is_neighbor_of = BKR
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
			NOT = {
				has_war_with = BKR
			}
		}
		days_remove = 35
		fire_only_once = yes
		cost = 25
		complete_effect = {
			set_country_flag = INVASION_BKR_DISALLOWED
		}
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_WRS_KOM_Propose_Union"
			BKR = { country_event = komidiplo.31 }
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = BKR } } }

		ai_will_do = { factor = 1000 }

	}

	############################
	# {===| WEST SIBERIA |===} #
	############################

	#####################
	# {==| GENERIC |==} #
	#####################

	################
	# {=| OMSK |=} #
	################

	RUS_Decision_Smuta_Expansion_OMS_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_west_siberian_nation = yes
			is_neighbor_of = OMS
			has_war = no
			NOT = { has_non_aggression_pact_with = OMS }
			RUS_Smuta_ScriptedTrigger_Expansion_OMS_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_OMS_Generic"
			set_temp_variable = { TargetTag = OMS }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
			if = {
				limit = { tag = SVR }
				country_event = { id = SVR.16 hours = 6 }
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_OMS_Generic"
			set_temp_variable = { TargetTag = OMS }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = OMS } } }
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = OMS }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	#########################
	# {=| FREE AVIATORS |=} #
	#########################

	RUS_Decision_Smuta_Expansion_FAV_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_west_siberian_nation = yes
			is_neighbor_of = FAV
			has_war = no
			NOT = { has_non_aggression_pact_with = FAV }
			RUS_Smuta_ScriptedTrigger_Expansion_FAV_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_FAV_Generic"
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_FAV_Generic"
			declare_war_on = { target = FAV type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = FAV } } }
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 100
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	####################
	# {=| ZLATOUST |=} #
	####################

	RUS_Decision_Smuta_Expansion_ZLT_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_west_siberian_nation = yes
			is_neighbor_of = ZLT
			has_war = no
			NOT = { has_non_aggression_pact_with = ZLT }
			RUS_Smuta_ScriptedTrigger_Expansion_ZLT_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_ZLT_Generic"
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
				if = {
					limit = { tag = SVR }
					set_country_flag = SVR_zlatoust_war
				}
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_ZLT_Generic"
			declare_war_on = { target = ZLT type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = ZLT } } }
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 100
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	######################
	# {=| SVERDLOVSK |=} #
	######################

	RUS_Decision_Smuta_Expansion_SVR_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_west_siberian_nation = yes
			is_neighbor_of = SVR
			has_war = no
			NOT = { has_non_aggression_pact_with = SVR }
			RUS_Smuta_ScriptedTrigger_Expansion_SVR_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_SVR_Generic"
			set_temp_variable = { TargetTag = SVR }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_SVR_Generic"
			set_temp_variable = { TargetTag = SVR }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = SVR } } }
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = SVR }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	###################
	# {=| TYUYMEN |=} #
	###################

	RUS_Decision_Smuta_Expansion_TYM_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_west_siberian_nation = yes
			is_neighbor_of = TYM
			has_war = no
			NOT = { has_non_aggression_pact_with = TYM }
			RUS_Smuta_ScriptedTrigger_Expansion_TYM_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_TYM_Generic"
			set_temp_variable = { TargetTag = TYM }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
			if = {
				limit = { tag = SVR }
				country_event = { id = SVR.14 hours = 6 }
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_TYM_Generic"
			set_temp_variable = { TargetTag = TYM }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = TYM } } }
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = TYM }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	#################
	# {=| YUGRA |=} #
	#################

	RUS_Decision_Smuta_Expansion_YGR_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_west_siberian_nation = yes
			is_neighbor_of = YGR
			has_war = no
			NOT = { has_non_aggression_pact_with = YGR }
			RUS_Smuta_ScriptedTrigger_Expansion_YGR_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_YGR_Generic"
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
			}
			if = {
				limit = { tag = SVR }
				country_event = { id = SVR.13 hours = 6 }
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_YGR_Generic"
			declare_war_on = { target = YGR type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = YGR } } }
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 100
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	###################
	# {=| VORKUTA |=} #
	###################

	RUS_Decision_Smuta_Expansion_VOR_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_west_siberian_nation = yes
			is_neighbor_of = VOR
			has_war = no
			NOT = { has_non_aggression_pact_with = VOR }
			RUS_Smuta_ScriptedTrigger_Expansion_VOR_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_VOR_Generic"
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
			}
			if = {
				limit = { tag = SVR }
				country_event = { id = SVR.19 hours = 6 }
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_VOR_Generic"
			declare_war_on = { target = VOR type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = VOR } } }
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 100
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	####################
	# {==| UNIQUE |==} #
	####################

	RUS_Decision_Smuta_Expansion_NegotiateWithVOR = {

		icon = GFX_decision_generic_shake_hands
		visible = {
			AND = {
				OR = {
					tag = OMS
					tag = TYM
					tag = SVR
				}
				VOR = { exists = yes }
			}
		}
		available = {
			ROOT = {
				is_neighbor_of = VOR
			}
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}
		fire_only_once = yes

		cost = 30
		modifier = {
			political_power_gain = -1
		}

		days_remove = 10
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_NegotiateWithVOR"
		}
		remove_effect = {
			if = {
				limit = { tag = SVR }
				VOR = { country_event = { id = SVR.20 } }
			}
			else = {
				VOR = {
					country_event = { id = vorkuta_smuta.1 }
				}
			}
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = VOR } } }

		ai_will_do = { factor = 1000 }

	}

	################
	# {=| OMSK |=} #
	################

	RUS_Decision_Smuta_Expansion_FAV_OMS_LetsBeFriends = {

		icon = GFX_decision_generic_shake_hands

		visible = {
			tag = OMS
			FAV = { exists = yes }
		}
		available = {
			is_neighbor_of = FAV
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}
		fire_only_once = yes

		cost = 30
		modifier = {
			political_power_gain = -1
		}

		days_remove = 10
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_FAV_OMS_LetsBeFriends"
			FAV = {
				country_event = { id = omskexp.8 }
			}
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = FAV } } }

		ai_will_do = { factor = 1000 }

	}

	######################
	# {=| SVERDLOVSK |=} #
	######################

	RUS_Decision_Smuta_Expansion_FAV_SVR_LetsBeFriends = {

		icon = GFX_decision_generic_shake_hands

		visible = {
			tag = SVR
			FAV = { exists = yes }
		}
		available = {
			is_neighbor_of = FAV
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}
		fire_only_once = yes

		cost = 30
		modifier = {
			political_power_gain = -1
		}

		days_remove = 10
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_FAV_SVR_LetsBeFriends"
			SVR = {
				country_event = { id = SVR.30 }
			}
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = FAV } } }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Expansion_ZLT_SVR_LetsBeFriends = {

		icon = GFX_decision_generic_shake_hands

		visible = {
			tag = SVR
			ZLT = { exists = yes }
		}
		available = {
			NOT = { country_exists = TYM }
			NOT = { country_exists = OMS }
			NOT = { country_exists = YGR }
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}
		fire_only_once = yes

		cost = 30
		modifier = {
			political_power_gain = -1
		}

		days_remove = 10
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_ZLT_SVR_LetsBeFriends"
			ZLT = {
				country_event = { id = SVR.23 }
			}
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = ZLT } } }

		ai_will_do = { factor = 1000 }
	}

	RUS_Decision_Smuta_Expansion_NOV_SVR_FuckOmsk = {

		icon = GFX_decision_generic_shake_hands

		visible = {
			tag = SVR
			OMS = { exists = yes }
			NOV = { exists = yes }
		}
		available = {

		}
		fire_only_once = yes

		cost = 50
		modifier = {
			political_power_gain = -1
		}

		days_remove = 10
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_NOV_SVR_FuckOmsk"
			NOV = { country_event = { id = SVR.18 } }
		}

		cancel_trigger = {
			hidden_trigger = { NOT = { country_exists = OMS } }
			hidden_trigger = { NOT = { country_exists = NOV } }
		}

		ai_will_do = { factor = 1000 }
	}

	###################
	# {=| TYUYMEN |=} #
	###################

	RUS_Decision_Smuta_Expansion_FAV_TYM_LetsBeFriends = {

		icon = GFX_decision_generic_shake_hands

		visible = {
			tag = TYM
			FAV = { exists = yes }
		}
		available = {
			is_neighbor_of = FAV
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}
		fire_only_once = yes

		cost = 30
		modifier = {
			political_power_gain = -1
		}

		days_remove = 10
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_FAV_TYM_LetsBeFriends"
			FAV = {
				country_event = { id = TYM.30 }
			}
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = FAV } } }

		ai_will_do = { factor = 1000 }

	}

	###############################
	# {===| CENTRAL SIBERIA |===} #
	###############################

	#####################
	# {==| GENERIC |==} #
	#####################

	#################
	# {=| TOMSK |=} #
	#################

	RUS_Decision_Smuta_Expansion_TOM_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_siberian_nation = yes
			AND = {
				is_neighbor_of = TOM
				OR = {
					NOT = { tag = SBA }
					AND = {
						tag = SBA
						owns_state = 757
					}
				}
			}
			has_war = no
			NOT = { has_non_aggression_pact_with = TOM }
			RUS_Smuta_ScriptedTrigger_Expansion_TOM_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_TOM_Generic"
			set_temp_variable = { TargetTag = TOM }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_TOM_Generic"
			set_temp_variable = { TargetTag = TOM }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = TOM } } }
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = TOM }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 100
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	###############################
	# {=| SIBERIAN BLACK ARMY |=} #
	###############################

	RUS_Decision_Smuta_Expansion_SBA_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_siberian_nation = yes
			AND = {
				is_neighbor_of = SBA
				OR = {
					NOT = { tag = TOM }
					AND = {
						tag = TOM
						owns_state = 757
					}
				}
			}
			has_war = no
			NOT = { has_non_aggression_pact_with = SBA }
			RUS_Smuta_ScriptedTrigger_Expansion_SBA_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_SBA_Generic"
			set_temp_variable = { TargetTag = SBA }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
			if = {
				limit = { tag = TOM }
				country_event = TOM.43
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_SBA_Generic"
			set_temp_variable = { TargetTag = SBA }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = SBA } } }
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = SBA }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	#################
	# {=| ALTAY |=} #
	#################

	RUS_Decision_Smuta_Expansion_ALT_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_siberian_nation = yes
			is_neighbor_of = ALT
			has_war = no
			NOT = { has_non_aggression_pact_with = ALT }
			RUS_Smuta_ScriptedTrigger_Expansion_ALT_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_ALT_Generic"
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
			}
			set_country_flag = RUS_Smuta_preparing_expansion
			if = {
				limit = { tag = TOM }
				country_event = TOM.18
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_ALT_Generic"
			declare_war_on = { target = ALT type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = ALT } } }
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 100
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	####################
	# {=| KEMEROVO |=} #
	####################

	RUS_Decision_Smuta_Expansion_KEM_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_siberian_nation = yes
			is_neighbor_of = KEM
			has_war = no
			NOT = { has_non_aggression_pact_with = KEM }
			RUS_Smuta_ScriptedTrigger_Expansion_KEM_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_KEM_Generic"
			set_temp_variable = { TargetTag = KEM }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
			if = {
				limit = { tag = TOM }
				country_event = TOM.17
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_KEM_Generic"
			set_temp_variable = { TargetTag = KEM }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = KEM } } }
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = KEM }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	#######################
	# {=| NOVOSIBIRSK |=} #
	#######################

	RUS_Decision_Smuta_Expansion_NOV_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_siberian_nation = yes
			is_neighbor_of = NOV
			has_war = no
			NOT = { has_non_aggression_pact_with = NOV }
			RUS_Smuta_ScriptedTrigger_Expansion_NOV_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_NOV_Generic"
			set_temp_variable = { TargetTag = NOV }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
			if = {
				limit = { tag = TOM }
				country_event = TOM.13
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_NOV_Generic"
			set_temp_variable = { TargetTag = NOV }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = NOV } } }
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = NOV }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	#########################################
	# {=| PEOPLES REVOLUTIONARY COUNCIL |=} #
	#########################################

	RUS_Decision_Smuta_Expansion_PRC_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_siberian_nation = yes
			is_neighbor_of = PRC
			has_war = no
			NOT = { has_non_aggression_pact_with = PRC }
			RUS_Smuta_ScriptedTrigger_Expansion_PRC_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_PRC_Generic"
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
			}
			if = {
				limit = { tag = TOM }
				country_event = TOM.45
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_PRC_Generic"
			declare_war_on = { target = PRC type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = PRC } } }
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 100
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	#######################
	# {=| KRASNOYARSK |=} #
	#######################

	RUS_Decision_Smuta_Expansion_KRS_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_central_siberian_nation = yes
			is_neighbor_of = KRS
			has_war = no
			NOT = { has_non_aggression_pact_with = KRS }
			RUS_Smuta_ScriptedTrigger_Expansion_KRS_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_KRS_Generic"
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
			}
			if = {
				limit = { tag = TOM }
				country_event = TOM.38
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_KRS_Generic"
			declare_war_on = { target = KRS type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = KRS } } }
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125 #Krasnoyarsk gets same priority as unifiers due causing roadblocks
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	####################
	# {==| UNIQUE |==} #
	####################

	########################
	# {===| FAR EAST |===} #
	########################

	#####################
	# {==| GENERIC |==} #
	#####################

	###################
	# {=| MAGADAN |=} #
	###################

	RUS_Decision_Smuta_Expansion_MAG_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_far_eastern_nation = yes
			is_neighbor_of = MAG
			has_war = no
			NOT = { has_non_aggression_pact_with = MAG }
			RUS_Smuta_ScriptedTrigger_Expansion_MAG_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_MAG_Generic"
			set_temp_variable = { TargetTag = MAG }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_MAG_Generic"
			set_temp_variable = { TargetTag = MAG }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
			if = {
				limit = {
					tag = IRK
					check_variable = { IRK_irk19 = 0 }
				}
				country_event = {
					id = IRK.19
					days = 21
					random_hours = 72
				}
			}
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = MAG } } }
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = MAG }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	#####################
	# {=| KAMCHATKA |=} #
	#####################

	RUS_Decision_Smuta_Expansion_KMC_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_far_eastern_nation = yes
			is_neighbor_of = KMC
			has_war = no
			NOT = { has_non_aggression_pact_with = KMC }
			RUS_Smuta_ScriptedTrigger_Expansion_KMC_Generic_NotVisible = yes
			NOT = { has_decision = RUS_Decision_Smuta_Commie_Annex_Kamchatka }
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_KMC_Generic"
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_KMC_Generic"
			declare_war_on = { target = KMC type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = KMC } } }
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 150 #High priority for Omolon expansion decisions
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	###################
	# {=| IRKUTSK |=} #
	###################

	RUS_Decision_Smuta_Expansion_IRK_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_far_eastern_nation = yes
			is_neighbor_of = IRK
			has_war = no
			NOT = { has_non_aggression_pact_with = IRK }
			RUS_Smuta_ScriptedTrigger_Expansion_IRK_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_IRK_Generic"
			set_temp_variable = { TargetTag = IRK }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_IRK_Generic"
			set_temp_variable = { TargetTag = IRK }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = IRK } } }
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = IRK }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	####################
	# {=| BURYATIA |=} #
	####################

	RUS_Decision_Smuta_Expansion_BRY_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_far_eastern_nation = yes
			is_neighbor_of = BRY
			has_war = no
			NOT = { has_non_aggression_pact_with = BRY }
			RUS_Smuta_ScriptedTrigger_Expansion_BRY_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_BRY_Generic"
			set_temp_variable = { TargetTag = BRY }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_BRY_Generic"
			set_temp_variable = { TargetTag = BRY }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = BRY } } }
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = BRY }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	#################
	# {=| CHITA |=} #
	#################

	RUS_Decision_Smuta_Expansion_CHT_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_far_eastern_nation = yes
			is_neighbor_of = CHT
			has_war = no
			NOT = { has_non_aggression_pact_with = CHT }
			RUS_Smuta_ScriptedTrigger_Expansion_CHT_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_CHT_Generic"
			set_temp_variable = { TargetTag = CHT }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_CHT_Generic"
			set_temp_variable = { TargetTag = CHT }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = CHT } } }
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = CHT }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	################
	# {=| AMUR |=} #
	################

	RUS_Decision_Smuta_Expansion_AMR_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_far_eastern_nation = yes
			is_neighbor_of = AMR
			has_war = no
			NOT = { has_non_aggression_pact_with = AMR }
			RUS_Smuta_ScriptedTrigger_Expansion_AMR_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.7 }
			check_variable = { Smuta_Supplies > 0.69 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_AMR_Generic"
			set_temp_variable = { TargetTag = AMR }
			RUS_Smuta_Expansion_TargetTag_Generic_Complete = yes
			set_country_flag = RUS_Smuta_preparing_expansion
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_AMR_Generic"
			set_temp_variable = { TargetTag = AMR }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = RUS_Smuta_preparing_expansion
			if = {
				limit = {
					tag = IRK
					check_variable = { IRK_irk19 = 0 }
				}
				country_event = {
					id = IRK.19
					days = 21
					random_hours = 72
				}
			}
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = AMR } } }
		cancel_effect = {
			remove_from_array = { Smuta_PrepareWarOn = AMR }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	RUS_Decision_Smuta_Expansion_AMR_Werbell = {

		icon = GFX_decision_generic_assault

		available = { hidden_trigger = { always = no } }
		activation = { always = no }

		days_mission_timeout = 8

		timeout_effect = {
			set_temp_variable = { TargetTag = AMR }
			RUS_Smuta_Expansion_TargetTag_Generic_Remove = yes
			clr_country_flag = MAG_sidewar_blocker
		}
	}

	##################
	# {=| OMOLON |=} #
	##################

	RUS_Decision_Smuta_Expansion_OMO_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_far_eastern_nation = yes
			is_neighbor_of = OMO
			has_war = no
			NOT = { has_non_aggression_pact_with = OMO }
			RUS_Smuta_ScriptedTrigger_Expansion_OMO_Generic_NotVisible = yes
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
			custom_trigger_tooltip = {
				tooltip = FST_South_Secured
				check_variable = { Smuta_ContendersReal_Num < 4 }
			}
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_OMO_Generic"
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_OMO_Generic"
			declare_war_on = { target = OMO type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = OMO } } }
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 100
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
		}
	}

	###################
	# {=| YAKUTIA |=} #
	###################

	RUS_Decision_Smuta_Expansion_YAK_Generic = {

		icon = GFX_decision_generic_assault

		visible = {
			is_far_eastern_nation = yes
			is_neighbor_of = YAK
			has_war = no
			NOT = { has_non_aggression_pact_with = YAK }
			RUS_Smuta_ScriptedTrigger_Expansion_YAK_Generic_NotVisible = yes
			if = {
				limit = {
					AND = {
						CHT = {
							is_ai = yes
						}
						OR = {
							IRK = {
								is_ai = yes
							}
							BRY = {
								is_ai = yes
							}
						}
						check_variable = { global.smuta_decider = 0 }
					}
				}
				if = {
					limit = {
						tag = CHT
					}
					CHT = {
						check_variable = { CHT.AI_YAK_decider = 1 }
					}
				}
				else_if = {
					limit = {
						tag = IRK
						tag = BRY
					}
					if = {
						limit = {
							IRK = {
								exists = yes
							}
						}
						IRK = {
							check_variable = { IRK.AI_YAK_decider = 1 }
						}
					}
					else_if = {
						limit = {
							BRY = {
								exists = yes
							}
						}
						BRY = {
							check_variable = { BRY.AI_YAK_decider = 1 }
						}
					}
				}
			}
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { N = 0.3 }
			check_variable = { Smuta_Supplies > 0.29 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		modifier = {
			command_power_gain = -0.5
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Expansion_YAK_Generic"
			hidden_effect = {
				set_temp_variable = { Y = -0.3 }
				RUS_Smuta_Supplies_Add_Y = yes
				set_country_flag = RUS_Smuta_preparing_expansion
			}
		}

		days_remove = 15
		remove_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Remove RUS_Decision_Smuta_Expansion_YAK_Generic"
			declare_war_on = { target = YAK type = annex_everything }
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = YAK } } }
		cancel_effect = {
			clr_country_flag = RUS_Smuta_preparing_expansion
		}

		ai_will_do = { #AI can't prepare multiple wars, players can cause more if they want
			factor = 125
			modifier = {
				factor = 0
				has_country_flag = RUS_Smuta_preparing_expansion
			}
			modifier = { #Priortize non-unifier YAK, better front for any unifier invasion
				add = 50
				tag = OMO
			}
		}
	}

	####################
	# {==| UNIQUE |==} #
	####################

	RUS_Mission_Smuta_CHT_ChitaModelSobchakIsACoolGuy = {
		icon = GFX_decision_generic_building
		activation = { always = no }
		available = { hidden_trigger = { always = no } }
		is_good = yes
		days_mission_timeout = 60
		timeout_effect = {
			if = {
				limit = { check_variable = { Smuta_ChitaModelMode = 1 } }
				random_owned_state = {
					add_resource = {
						type = power
						amount = 1
					}
				}
			}
			else_if = {
				limit = { check_variable = { Smuta_ChitaModelMode = 2 } }
				random_owned_state = {
					set_temp_variable = { temp_state_value_addition = 0.03 }
					econ_state_value_change_addition = yes
				}
			}
			else_if = {
				limit = { check_variable = { Smuta_ChitaModelMode = 3 } }
				random_owned_state = {
					add_manpower = 2500
				}
			}
			else_if = {
				limit = { check_variable = { Smuta_ChitaModelMode = 4 } }
				set_temp_variable = { Y = -20 }
				RUS_Smuta_Chaos_Add_Y = yes
			}
			else_if = {
				limit = { check_variable = { Smuta_ChitaModelMode = 5 } }
				random_owned_state = {
					add_extra_state_shared_building_slots = 1
				}
			}
			hidden_effect = {
				random_list = {
					1 = { set_variable = { Smuta_ChitaModelMode = 1 } }
					2 = { set_variable = { Smuta_ChitaModelMode = 2 } }
					3 = { set_variable = { Smuta_ChitaModelMode = 3 } }
					4 = { set_variable = { Smuta_ChitaModelMode = 4 } }
					5 = { set_variable = { Smuta_ChitaModelMode = 5 } }
				}
			}
			activate_mission = RUS_Mission_Smuta_CHT_ChitaModelSobchakIsACoolGuy
		}
		cancel_trigger = {
			hidden_trigger = { NOT = { has_country_flag = RUS_Smuta_Enabled } }
		}
	}

	RUS_Mission_Smuta_CHT_MakeMikhailCool = {
		icon = GFX_decision_generic_chess_king
		activation = { always = no }
		available = {
			has_completed_focus = CHT_a_perfectly_legitimate_claimant
		}
		is_good = no
		days_mission_timeout = 90
		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Complete RUS_Mission_Smuta_CHT_MakeMikhailCool"
			set_temp_variable = { Y = -30 }
			RUS_Smuta_Chaos_Add_Y = yes
			set_temp_variable = { Y = -12 }
			RUS_Smuta_Chaos_Mission_Cost_Add_Y = yes
		}
		timeout_effect = {
			log = "[GetDateText]: [Root.GetName]: Mission Timeout RUS_Mission_Smuta_CHT_MakeMikhailCool"
			set_temp_variable = { Y = 50 }
			RUS_Smuta_Chaos_Add_Y = yes
			TNO_worsen_admin_efficiency_med = yes
			set_temp_variable = { Y = 6 }
			RUS_Smuta_Chaos_Mission_Cost_Add_Y = yes
		}
	}

	RUS_Decision_Smuta_Commie_Annex_Kamchatka = {

		icon = GFX_decision_generic_document_building
		visible = {
			AND = {
				OR = {
					tag = IRK
					tag = BRY
				}
				KMC = {
					exists = yes
				}
			}
			NOT = { has_decision = RUS_Decision_Smuta_Expansion_KMC_Generic }
		}
		available = {
			ROOT = {
				is_neighbor_of = KMC
			}
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
		}
		fire_only_once = yes

		cost = 30
		modifier = {
			political_power_gain = -1
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Commie_Annex_Kamchatka"
		}
		remove_effect = { #maybe flavor events for each respective unifier in the future?
			set_temp_variable = { TNO_KD_Annexed_Tag = KMC.id }
			set_temp_variable = { TNO_KD_Annexing_Tag = ROOT.id }
			TNO_KD_Consequences_of_Annexation = yes
			annex_country = {
				target = KMC
				transfer_troops = yes
			}
			KMC = {
				every_unit_leader = {
					set_nationality = ROOT
				}
			}
			KMC = {
				transfer_navy = { target = ROOT }
			}
			hidden_effect = {
				activate_decision = RUS_Decision_Smuta_Occupation_KMC #Don't need to integrate with peaceful solution
				add_political_power = var:Smuta_CoringCost
			}
		}

		days_remove = 10

		cancel_trigger = { hidden_trigger = { NOT = { country_exists = KMC } } }

		ai_will_do = { factor = 1000 }
	}



	##############################
	## |===={ STRATEGIES }====| ##
	##############################

	##################
	# {==| INFO |==} #
	##################

	RUS_Decision_Smuta_Strategies_Info = {
		icon = GFX_decision_generic_investigate
		visible = { has_war = yes }
		available = { hidden_trigger = { always = no } }
	}

	##################################
	# {==| DECISIONS THEMSELVES |==} #
	##################################

	RUS_Decision_Smuta_Strategies_RallyTheRecruits = {

		icon = GFX_decision_generic_propaganda
		visible = {
			has_war = yes
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_ControlThePopulace }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		custom_cost_trigger = {
			set_temp_variable = { N = 0.15 }
			check_variable = { Smuta_Supplies > 0.14 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_RallyTheRecruits"
			hidden_effect = {
				set_temp_variable = { Y = -0.15 }
				RUS_Smuta_Supplies_Add_Y = yes
			}
		}

		modifier = {
			weekly_manpower = 1500
			war_support_weekly = 0.02
		}

		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_ControlThePopulace = {

		icon = GFX_decision_generic_building_offices
		visible = {
			has_war = yes
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_RallyTheRecruits }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		custom_cost_trigger = {
			set_temp_variable = { N = 0.1 }
			check_variable = { Smuta_Supplies > 0.09 }
		}
		custom_cost_text = decision_cost_N_smuta_supplies

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_ControlThePopulace"
			hidden_effect = {
				set_temp_variable = { Y = -0.1 }
				RUS_Smuta_Supplies_Add_Y = yes
			}
		}

		modifier = {
			resistance_target = -0.40
			political_power_gain = 0.3
		}

		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_BreakThroughTheWalls = {

		icon = GFX_decision_generic_tank
		visible = {
			has_war = yes
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_IncreaseTheDefences }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		custom_cost_trigger = {
			set_temp_variable = { N = 5 }
			has_army_experience > 4.99
		}
		custom_cost_text = decision_cost_N_army_experience

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_BreakThroughTheWalls"
			hidden_effect = {
				army_experience = -5
			}
		}

		modifier = {
			breakthrough_factor = 0.4
			army_attack_factor = 0.3
		}

		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_IncreaseTheDefences = {

		icon = GFX_decision_generic_destroy_fort
		visible = {
			has_war = yes
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_BreakThroughTheWalls }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		custom_cost_trigger = {
			set_temp_variable = { N = 5 }
			has_army_experience > 4.99
		}
		custom_cost_text = decision_cost_N_army_experience

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_IncreaseTheDefences"
			hidden_effect = {
				army_experience = -5
			}
		}

		modifier = {
			dig_in_speed_factor = 0.5
			army_defence_factor = 0.4
		}
		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_CommitToTheWarEffort = {

		icon = GFX_decision_generic_workers
		visible = {
			has_war = yes
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_PreserveTheRemains }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		custom_cost_trigger = { command_power > 29.99 }
		custom_cost_text = decision_cost_30_cp

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_CommitToTheWarEffort"
			hidden_effect = {
				add_command_power = -30
			}
		}

		modifier = {
			army_speed_factor = 0.4
			consumer_goods_use_modifier = -0.1
		}
		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_PreserveTheRemains = {

		icon = GFX_decision_generic_supply
		visible = {
			has_war = yes
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_CommitToTheWarEffort }
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		custom_cost_trigger = { command_power > 14.99 }
		custom_cost_text = decision_cost_15_cp

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_PreserveTheRemains"
			hidden_effect = {
				add_command_power = -15
			}
		}

		modifier = {
			surrender_limit = 0.1
			supply_consumption_factor = -0.3
		}

		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_SeizeAgriculturalReserves = {

		icon = GFX_decision_generic_use_force
		visible = {
			has_war = yes
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_ReorientIndustrialOutput }
			check_variable = {
				ROOT.RUS_smuta_dec_stage_1 = 1
			}
		}
		available = {
			check_variable = {
				ROOT.RUS_smuta_dec_stage_1_1 = 1
			}
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		custom_cost_trigger = {
			set_temp_variable = { m = 75 }
			set_temp_variable = { n = 15 }
			OMS_more_inf_eq_cp_than_m_n = yes
		}
		custom_cost_text = OMS_more_inf_eq_cp_than_m_n_cost

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_SeizeAgriculturalReserves"
			hidden_effect = {
				add_command_power = -15
			}
		}

		modifier = {
			local_resources_factor = 0.1
			consumer_goods_use_modifier = -0.05
		}

		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_ReorientIndustrialOutput = {

		icon = GFX_decision_generic_factory_red
		visible = {
			has_war = yes
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_SeizeAgriculturalReserves }
			check_variable = {
				ROOT.RUS_smuta_dec_stage_1 = 1
			}
		}
		available = {
			check_variable = {
				ROOT.RUS_smuta_dec_stage_1_2 = 1
			}
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		custom_cost_trigger = {
			set_temp_variable = { m = 100 }
			set_temp_variable = { n = 25 }
			OMS_more_inf_eq_cp_than_m_n = yes
		}
		custom_cost_text = OMS_more_inf_eq_cp_than_m_n_cost

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_ReorientIndustrialOutput"
			hidden_effect = {
				add_command_power = -15
			}
		}

		modifier = {
			industrial_capacity_factory = 0.1
			production_factory_efficiency_gain_factor = 0.05
		}

		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_ReappropriateCriticalBuilding = {

		icon = GFX_decision_generic_industry
		visible = {
			has_war = yes
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_ConvertForeignInfrastructure }
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_FortifyCapturedCities }
			check_variable = {
				ROOT.RUS_smuta_dec_stage_2 = 1
			}
		}
		available = {
			check_variable = {
				ROOT.RUS_smuta_dec_stage_2_1 = 1
			}
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		custom_cost_trigger = {
			set_temp_variable = { n = 1 }
			RUS_Smuta_ScriptedTrigger_Power_Over = yes
		}
		custom_cost_text = RUS_Smuta_ScriptedTrigger_Power_Over_Cost

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_ReappropriateCriticalBuilding"
			hidden_effect = {
				add_command_power = -15
			}
		}

		modifier = {
			production_speed_buildings_factor = 0.1
		}

		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_ConvertForeignInfrastructure = {

		icon = GFX_decision_generic_train
		visible = {
			has_war = yes
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_ReappropriateCriticalBuilding }
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_FortifyCapturedCities }
			check_variable = {
				ROOT.RUS_smuta_dec_stage_2 = 1
			}
		}
		available = {
			check_variable = {
				ROOT.RUS_smuta_dec_stage_2_2 = 1
			}
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		custom_cost_trigger = {
			set_temp_variable = { n = 1 }
			RUS_Smuta_ScriptedTrigger_Power_Over = yes
		}
		custom_cost_text = RUS_Smuta_ScriptedTrigger_Power_Over_Cost

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_ConvertForeignInfrastructure"
			hidden_effect = {
				add_command_power = -15
			}
		}

		modifier = {
			production_speed_infrastructure_factor = 0.2
			production_speed_rail_way_factor = 0.2
			production_speed_supply_node_factor = 0.2
		}

		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_FortifyCapturedCities = {

		icon = GFX_decision_generic_building
		visible = {
			has_war = yes
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_ReappropriateCriticalBuilding }
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_ConvertForeignInfrastructure }
			check_variable = {
				ROOT.RUS_smuta_dec_stage_2 = 1
			}
		}
		available = {
			check_variable = {
				ROOT.RUS_smuta_dec_stage_2_3 = 1
			}
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		custom_cost_trigger = {
			set_temp_variable = { n = 1 }
			RUS_Smuta_ScriptedTrigger_Power_Over = yes
		}
		custom_cost_text = RUS_Smuta_ScriptedTrigger_Power_Over_Cost

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_FortifyCapturedCities"
			hidden_effect = {
				add_command_power = -15
			}
		}

		modifier = {
			production_speed_bunker_factor = 0.3
			planning_speed = 0.1
		}

		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_EnforceExtendedWorkhours = {

		icon = GFX_decision_generic_heavy_industry
		visible = {
			has_war = yes
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_ResourceExtractionOverdrive }
			check_variable = {
				ROOT.RUS_smuta_dec_stage_3 = 1
			}
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
			check_variable = {
				ROOT.RUS_smuta_dec_stage_3_1 = 1
			}
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		custom_cost_trigger = {
			set_temp_variable = { Y = 50 }
			RUS_Smuta_ScriptedTrigger_Chaos_Y = yes
		}
		custom_cost_text = RUS_Smuta_ScriptedTrigger_Chaos_Y_Cost

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_EnforceExtendedWorkhours"
			hidden_effect = {
				add_command_power = -15
			}
		}

		modifier = {
			industrial_capacity_factory = 0.1
			production_speed_buildings_factor = 0.05
		}

		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_ResourceExtractionOverdrive = {

		icon = GFX_decision_generic_oil_extraction
		visible = {
			has_war = yes
			NOT = { has_decision = RUS_Decision_Smuta_Strategies_EnforceExtendedWorkhours }
			check_variable = {
				ROOT.RUS_smuta_dec_stage_3 = 1
			}
		}
		available = {
			set_temp_variable = { Y = 250 }
			RUS_Smuta_ScriptedTrigger_Chaos_LessThanY = yes
			check_variable = {
				ROOT.RUS_smuta_dec_stage_3_2 = 1
			}
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}
		custom_cost_trigger = {
			set_temp_variable = { Y = 50 }
			RUS_Smuta_ScriptedTrigger_Chaos_Y = yes
		}
		custom_cost_text = RUS_Smuta_ScriptedTrigger_Chaos_Y_Cost

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_ResourceExtractionOverdrive"
			hidden_effect = {
				add_command_power = -15
			}
		}

		modifier = {
			local_resources_factor = 0.15
		}

		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_Werbell_Foxhound_AMR = {

		icon = GFX_decision_generic_military_hat_skull

		visible = {
			has_war_with = AMR
			has_country_flag = MAG_foxhound
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}

		fire_only_once = yes

		custom_cost_trigger = { command_power > 14.99 }
		custom_cost_text = decision_cost_15_cp

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_Werbell_Foxhound_AMR"
			hidden_effect = {
				add_command_power = -15
			}
			AMR = {
				add_timed_idea = {
					idea = MAG_WA_Foxhound_Supply_Attack
					days = 45
				}
			}
		}
	}

	RUS_Decision_Smuta_Strategies_Werbell_Foxhound_CHT = {

		icon = GFX_decision_generic_military_hat_skull

		visible = {
			has_war_with = CHT
			has_country_flag = MAG_foxhound
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}

		fire_only_once = yes

		custom_cost_trigger = { command_power > 14.99 }
		custom_cost_text = decision_cost_15_cp

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_Werbell_Foxhound_CHT"
			hidden_effect = {
				add_command_power = -15
			}
			CHT = {
				add_timed_idea = {
					idea = MAG_WA_Foxhound_Supply_Attack
					days = 45
				}
			}
		}
	}

	RUS_Decision_Smuta_Strategies_Werbell_Foxhound_BRY = {

		icon = GFX_decision_generic_military_hat_skull

		visible = {
			has_war_with = BRY
			has_country_flag = MAG_foxhound
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}

		fire_only_once = yes

		custom_cost_trigger = { command_power > 14.99 }
		custom_cost_text = decision_cost_15_cp

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_Werbell_Foxhound_BRY"
			hidden_effect = {
				add_command_power = -15
			}
			BRY = {
				add_timed_idea = {
					idea = MAG_WA_Foxhound_Supply_Attack
					days = 45
				}
			}
		}
	}

	RUS_Decision_Smuta_Strategies_Werbell_Foxhound_IRK = {

		icon = GFX_decision_generic_military_hat_skull

		visible = {
			has_war_with = IRK
			has_country_flag = MAG_foxhound
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}

		fire_only_once = yes

		custom_cost_trigger = { command_power > 14.99 }
		custom_cost_text = decision_cost_15_cp

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_Werbell_Foxhound_IRK"
			hidden_effect = {
				add_command_power = -15
			}
			IRK = {
				add_timed_idea = {
					idea = MAG_WA_Foxhound_Supply_Attack
					days = 45
				}
			}
		}
	}

	RUS_Decision_Smuta_Strategies_Werbell_Foxhound_YAK = {

		icon = GFX_decision_generic_military_hat_skull

		visible = {
			has_war_with = YAK
			has_country_flag = MAG_foxhound
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}

		fire_only_once = yes

		custom_cost_trigger = { command_power > 14.99 }
		custom_cost_text = decision_cost_15_cp

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_Werbell_Foxhound_YAK"
			hidden_effect = {
				add_command_power = -15
			}
			YAK = {
				add_timed_idea = {
					idea = MAG_WA_Foxhound_Supply_Attack
					days = 45
				}
			}
		}
	}

	RUS_Decision_Smuta_Strategies_Werbell_Foxhound_OMO = {

		icon = GFX_decision_generic_military_hat_skull

		visible = {
			has_war_with = OMO
			has_country_flag = MAG_foxhound
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}

		fire_only_once = yes

		custom_cost_trigger = { command_power > 14.99 }
		custom_cost_text = decision_cost_15_cp

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_Werbell_Foxhound_OMO"
			hidden_effect = {
				add_command_power = -15
			}
			OMO = {
				add_timed_idea = {
					idea = MAG_WA_Foxhound_Supply_Attack
					days = 45
				}
			}
		}
	}

	RUS_Decision_Smuta_Strategies_Werbell_Foxhound_KMC = {

		icon = GFX_decision_generic_military_hat_skull

		visible = {
			has_war_with = KMC
			has_country_flag = MAG_foxhound
		}
		available = {
			NOT = { has_decision = RUS_Decision_Smuta_Chaos_Decrease_FuckFuckFUck }
		}

		fire_only_once = yes

		custom_cost_trigger = { command_power > 14.99 }
		custom_cost_text = decision_cost_15_cp

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_Werbell_Foxhound_KMC"
			hidden_effect = {
				add_command_power = -15
			}
			KMC = {
				add_timed_idea = {
					idea = MAG_WA_Foxhound_Supply_Attack
					days = 45
				}
			}
		}
	}

	RUS_Decision_Smuta_Strategies_GrantIndustrialAutonomy = {

		icon = GFX_decision_generic_document_cancel
		visible = {
			has_war = yes
			tag = SBA
			check_variable = {
				ROOT.RUS_smuta_dec_stage_1_1 = 1
			}
		}
		cost = 20

		modifier = {
			production_factory_efficiency_gain_factor = 0.5
			command_power_gain = -0.2
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_GrantIndustrialAutonomy"
			hidden_effect = {
				add_command_power = -15
			}
		}

		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

	RUS_Decision_Smuta_Strategies_CentralizeManagementIndustry = {

		icon = GFX_decision_generic_document_building
		visible = {
			has_war = yes
			tag = SBA
			check_variable = {
				ROOT.RUS_smuta_dec_stage_1_2 = 1
			}
		}
		custom_cost_trigger = { command_power > 14.99 }
		custom_cost_text = decision_cost_15_cp

		modifier = {
			industrial_capacity_factory = 0.3
			political_power_gain = -0.2
		}

		complete_effect = {
			log = "[GetDateText]: [Root.GetName]: Decision Complete RUS_Decision_Smuta_Strategies_CentralizeManagementIndustry"
			hidden_effect = {
				add_command_power = -15
			}
		}

		days_remove = 45

		cancel_trigger = { has_war = no }

		ai_will_do = { factor = 1000 }

	}

}