#|===============| TNO Game Rules |===============|#

### Tips & Tricks Toggle
tips_and_tricks_status = {
	name = "TIPS_AND_TRICKS_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = TIPS_AND_TRICKS_DEFAULT
		text = "RULE_OPTION_TIPS_AND_TRICKS_DEFAULT"
		desc = "RULE_OPTION_TIPS_AND_TRICKS_DEFAULT_DESC"
		allow_achievements = yes
	}
	option = {
		name = TIPS_AND_TRICKS_DISABLED
		text = "RULE_OPTION_TIPS_AND_TRICKS_DISABLED"
		desc = "RULE_OPTION_TIPS_AND_TRICKS_DISABLED_DESC"
		allow_achievements = yes
	}
}

### Super Events Toggle - Have been meaning to implement for a while, got reminded by an ISP video to finally do it
SUPER_EVENTS_STATUS = { 
	name = "SUPER_EVENTS_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = SUPER_EVENTS_DEFAULT
		text = "RULE_OPTION_SUPER_EVENTS_DEFAULT"
		desc = "RULE_OPTION_SUPER_EVENTS_DEFAULT_DESC"
		allow_achievements = yes
	}
	option = {
		name = SUPER_EVENTS_NO_AUDIO
		text = "RULE_OPTION_SUPER_EVENTS_NO_AUDIO"
		desc = "RULE_OPTION_SUPER_EVENTS_NO_AUDIO_DESC"
		allow_achievements = yes
	}
	option = {
		name = SUPER_EVENTS_DISABLED
		text = "RULE_OPTION_SUPER_EVENTS_DISABLED"
		desc = "RULE_OPTION_SUPER_EVENTS_DISABLED_DESC"
		allow_achievements = yes
	}
}

### Britain Content
britain_content_status = {
	name = "BRITAIN_CONTENT_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = BRITAIN_OLD
		text = "RULE_OPTION_BRITAIN_OLD"
		desc = "RULE_OPTION_BRITAIN_OLD_DESC"
		allow_achievements = no
	}
	option = {
		name = BRITAIN_DEFAULT
		text = "RULE_OPTION_DEFAULT_BRITAIN"
		desc = "RULE_OPTION_DEFAULT_BRITAIN_DESC"
		allow_achievements = yes
	}
}

### Halloween event
zombie_easteregg_status = {
	name = "ZOMBIE_EASTEREGG_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = ZOMBIES_DEFAULT
		text = "RULE_OPTION_DEFAULT_ZOMBIES"
		desc = "RULE_OPTION_DEFAULT_ZOMBIES_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZOMBIES_ACTIVE
		text = "RULE_OPTION_ZOMBIES_ACTIVE"
		desc = "RULE_OPTION_ZOMBIES_ACTIVE_DESC"
		allow_achievements = no
	}
}

### 2022 April Fools, Scars was here.
pony_bukharin_status = {
	name = "PONY_BUKHARIN_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = PONY_BUKHARIN_DISABLED
		text = "RULE_OPTION_DISABLED_PONY_BUKHARIN"
		desc = "RULE_OPTION_DISABLED_PONY_BUKHARIN_DESC"
		allow_achievements = yes
	}
	option = {
		name = PONY_BUKHARIN_ACTIVE
		text = "RULE_OPTION_DEFAULT_2022_PONY_BUKHARIN"
		desc = "RULE_OPTION_DEFAULT_2022_PONY_BUKHARIN_DESC"
		allow_achievements = no
	}
}

### Superpower Tension
superpower_tension_status = {
	name = "SUPERPOWER_TENSION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = TENSION_DEFAULT
		text = "RULE_OPTION_TENSION_DEFAULT"
		desc = "RULE_OPTION_TENSION_DEFAULT_DESC"
		allow_achievements = yes
	}
	option = {
		name = TENSION_FULLY_ENABLED
		text = "RULE_OPTION_TENSION_TENSION_FULLY_ENABLED"
		desc = "RULE_OPTION_TENSION_TENSION_FULLY_ENABLED_DESC"
		allow_achievements = no
	}
	option = {
		name = TENSION_DISABLED
		text = "RULE_OPTION_TENSION_DISABLED"
		desc = "RULE_OPTION_TENSION_DISABLED_DESC"
		allow_achievements = no
	}
}

### Burgundian Collapse
burgundy_collapse_status = {
	name = "BURGUNDY_COLLAPSE_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = BURGUNDY_COLLAPSE_DEFAULT
		text = "BURGUNDY_COLLAPSE_DEFAULT"
		desc = "BURGUNDY_COLLAPSE_DEFAULT_DESC"
		allow_achievements = yes
	}
	option = {
		name = BURGUNDY_COLLAPSE_ENSURED
		text = "BURGUNDY_COLLAPSE_ENSURED"
		desc = "BURGUNDY_COLLAPSE_ENSURED_DESC"
		allow_achievements = no
	}
	option = {
		name = BURGUNDY_COLLAPSE_DISABLED
		text = "BURGUNDY_COLLAPSE_DISABLED"
		desc = "BURGUNDY_COLLAPSE_DISABLED_DESC"
		allow_achievements = no
	}
}

OMO_BUFF_TABBY = {
	name = OMO_BUFF_TABBY
	group = "RULE_GROUP_GAME_SETUP"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_OMO_BUFF_TABBY_NO"
		desc = "RULE_OPTION_OMO_BUFF_TABBY_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = OMO_BUFF_TABBY_YES
		text = "RULE_OPTION_OMO_BUFF_TABBY_YES"
		desc = "RULE_OPTION_OMO_BUFF_TABBY_YES_DESC"
		allow_achievements = yes
	}
}

##########################################
### THE WORLD - INTERNATIONAL DIPLOMACY ###
##########################################

# COMECON - Foundation

COMECON_MEMBERS_OUTCOME = {
	name = COMECON_MEMBERS_OUTCOME
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_COMECON_MEMBERS_OUTCOME_RANDOM"
		desc = "RULE_OPTION_COMECON_MEMBERS_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = COMECON_MEMBERS_OUTCOME_EVERYONE_JOINS
		text = "RULE_OPTION_COMECON_MEMBERS_OUTCOME_EVERYONE_JOINS"
		desc = "RULE_OPTION_COMECON_MEMBERS_OUTCOME_EVERYONE_JOINS_DESC"
		allow_achievements = yes
	}
	option = {
		name = COMECON_MEMBERS_OUTCOME_NOBODY_JOINS
		text = "RULE_OPTION_COMECON_MEMBERS_OUTCOME_NOBODY_JOINS"
		desc = "RULE_OPTION_COMECON_MEMBERS_OUTCOME_NOBODY_JOINS_DESC"
		allow_achievements = yes
	}
}

# Demilitarization of Burgundy

GER_FATE_BRG_BORDER = {
	name = GER_FATE_BRG_BORDER
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_FATE_BRG_BORDER_RANDOM"
		desc = "RULE_OPTION_GER_FATE_BRG_BORDER_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_FATE_BRG_BORDER_YES
		text = "RULE_OPTION_GER_FATE_BRG_BORDER_YES"
		desc = "RULE_OPTION_GER_FATE_BRG_BORDER_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_FATE_BRG_BORDER_NO
		text = "RULE_OPTION_GER_FATE_BRG_BORDER_NO"
		desc = "RULE_OPTION_GER_FATE_BRG_BORDER_NO_DESC"
		allow_achievements = yes
	}
}

# Speer - Toronto/Reykjavik Accords

GER_SPEER_USA_ACCORD = {
	name = GER_SPEER_USA_ACCORD
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_SPEER_USA_ACCORD_RANDOM"
		desc = "RULE_OPTION_GER_SPEER_USA_ACCORD_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Schmidt agrees to one clause
		name = GER_SPEER_USA_ACCORD_ONE
		text = "RULE_OPTION_GER_SPEER_USA_ACCORD_ONE"
		desc = "RULE_OPTION_GER_SPEER_USA_ACCORD_ONE_DESC"
		allow_achievements = yes
	}
	option = { #Schmidt agrees to two clauses
		name = GER_SPEER_USA_ACCORD_TWO
		text = "RULE_OPTION_GER_SPEER_USA_ACCORD_TWO"
		desc = "RULE_OPTION_GER_SPEER_USA_ACCORD_TWO_DESC"
		allow_achievements = yes
	}
	option = { #Schmidt agrees to ALL three! Based.
		name = GER_SPEER_USA_ACCORD_ALL
		text = "RULE_OPTION_GER_SPEER_USA_ACCORD_ALL"
		desc = "RULE_OPTION_GER_SPEER_USA_ACCORD_ALL_DESC"
		allow_achievements = yes
	}
	option = { #Speer directs Schmidt to flip the Americans
		name = GER_SPEER_USA_ACCORD_FAIL
		text = "RULE_OPTION_GER_SPEER_USA_ACCORD_FAIL"
		desc = "RULE_OPTION_GER_SPEER_USA_ACCORD_FAIL_DESC"
		allow_achievements = yes
	}
}

# Speer - Tariff negotiations against Japan

GER_SPEER_JAP_TARIFF = {
	name = GER_SPEER_JAP_TARIFF
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_SPEER_JAP_TARIFF_RANDOM"
		desc = "RULE_OPTION_GER_SPEER_JAP_TARIFF_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_TARIFF_FIRST
		text = "RULE_OPTION_GER_SPEER_JAP_TARIFF_FIRST"
		desc = "RULE_OPTION_GER_SPEER_JAP_TARIFF_FIRST_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_TARIFF_SECOND
		text = "RULE_OPTION_GER_SPEER_JAP_TARIFF_SECOND"
		desc = "RULE_OPTION_GER_SPEER_JAP_TARIFF_SECOND_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_TARIFF_THIRD
		text = "RULE_OPTION_GER_SPEER_JAP_TARIFF_THIRD"
		desc = "RULE_OPTION_GER_SPEER_JAP_TARIFF_THIRD_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_TARIFF_FAIL
		text = "RULE_OPTION_GER_SPEER_JAP_TARIFF_FAIL"
		desc = "RULE_OPTION_GER_SPEER_JAP_TARIFF_FAIL_DESC"
		allow_achievements = yes
	}
}

# Speer - Negotiations for Japan's investment

GER_SPEER_JAP_INVESTMENT = {
	name = GER_SPEER_JAP_INVESTMENT
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_SPEER_JAP_INVESTMENT_RANDOM"
		desc = "RULE_OPTION_GER_SPEER_JAP_INVESTMENT_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_INVESTMENT_FIRST
		text = "RULE_OPTION_GER_SPEER_JAP_INVESTMENT_FIRST"
		desc = "RULE_OPTION_GER_SPEER_JAP_INVESTMENT_FIRST_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_INVESTMENT_SECOND
		text = "RULE_OPTION_GER_SPEER_JAP_INVESTMENT_SECOND"
		desc = "RULE_OPTION_GER_SPEER_JAP_INVESTMENT_SECOND_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_INVESTMENT_THIRD
		text = "RULE_OPTION_GER_SPEER_JAP_INVESTMENT_THIRD"
		desc = "RULE_OPTION_GER_SPEER_JAP_INVESTMENT_THIRD_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_INVESTMENT_FAIL
		text = "RULE_OPTION_GER_SPEER_JAP_INVESTMENT_FAIL"
		desc = "RULE_OPTION_GER_SPEER_JAP_INVESTMENT_FAIL_DESC"
		allow_achievements = yes
	}
}

# Speer - German non Involvment Treaties

GER_SPEER_JAP_TREATY = {
	name = GER_SPEER_JAP_TREATY
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_SPEER_JAP_TREATY_RANDOM"
		desc = "RULE_OPTION_GER_SPEER_JAP_TREATY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_TREATY_FIRST
		text = "RULE_OPTION_GER_SPEER_JAP_TREATY_FIRST"
		desc = "RULE_OPTION_GER_SPEER_JAP_TREATY_FIRST_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_TREATY_SECOND
		text = "RULE_OPTION_GER_SPEER_JAP_TREATY_SECOND"
		desc = "RULE_OPTION_GER_SPEER_JAP_TREATY_SECOND_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_TREATY_THIRD
		text = "RULE_OPTION_GER_SPEER_JAP_TREATY_THIRD"
		desc = "RULE_OPTION_GER_SPEER_JAP_TREATY_THIRD_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_TREATY_FAIL
		text = "RULE_OPTION_GER_SPEER_JAP_TREATY_FAIL"
		desc = "RULE_OPTION_GER_SPEER_JAP_TREATY_FAIL_DESC"
		allow_achievements = yes
	}
}

# Speer - Japanese technology treaties

GER_SPEER_JAP_TECHNOLOGY = {
	name = GER_SPEER_JAP_TECHNOLOGY
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_SPEER_JAP_TECHNOLOGY_RANDOM"
		desc = "RULE_OPTION_GER_SPEER_JAP_TECHNOLOGY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_TECHNOLOGY_FIRST
		text = "RULE_OPTION_GER_SPEER_JAP_TECHNOLOGY_FIRST"
		desc = "RULE_OPTION_GER_SPEER_JAP_TECHNOLOGY_FIRST_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_TECHNOLOGY_SECOND
		text = "RULE_OPTION_GER_SPEER_JAP_TECHNOLOGY_SECOND"
		desc = "RULE_OPTION_GER_SPEER_JAP_TECHNOLOGY_SECOND_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_TECHNOLOGY_THIRD
		text = "RULE_OPTION_GER_SPEER_JAP_TECHNOLOGY_THIRD"
		desc = "RULE_OPTION_GER_SPEER_JAP_TECHNOLOGY_THIRD_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_JAP_TECHNOLOGY_FAIL
		text = "RULE_OPTION_GER_SPEER_JAP_TECHNOLOGY_FAIL"
		desc = "RULE_OPTION_GER_SPEER_JAP_TECHNOLOGY_FAIL_DESC"
		allow_achievements = yes
	}
}

# Bormann-Italy Negotiation

GER_BOR_ITA_DIPLOMACY = {
	name = GER_BOR_ITA_DIPLOMACY
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_BOR_ITA_DIPLOMACY_RANDOM"
		desc = "RULE_OPTION_GER_BOR_ITA_DIPLOMACY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_BOR_ITA_DIPLOMACY_SUCCESS
		text = "RULE_OPTION_GER_BOR_ITA_DIPLOMACY_SUCCESS"
		desc = "RULE_OPTION_GER_BOR_ITA_DIPLOMACY_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_BOR_ITA_DIPLOMACY_FAILURE
		text = "RULE_OPTION_GER_BOR_ITA_DIPLOMACY_FAILURE"
		desc = "RULE_OPTION_GER_BOR_ITA_DIPLOMACY_FAILURE_DESC"
		allow_achievements = yes
	}
}

# BOR-USA

GER_BOR_USA_ROOT = {
	name = GER_BOR_USA_ROOT
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_BOR_USA_ROOT_RANDOM"
		desc = "RULE_OPTION_GER_BOR_USA_ROOT_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_BOR_USA_ROOT_SUCCESS
		text = "RULE_OPTION_GER_BOR_USA_ROOT_SUCCESS"
		desc = "RULE_OPTION_GER_BOR_USA_ROOT_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_BOR_USA_ROOT_FAILURE
		text = "RULE_OPTION_GER_BOR_USA_ROOT_FAILURE"
		desc = "RULE_OPTION_GER_BOR_USA_ROOT_FAILURE_DESC"
		allow_achievements = yes
	}
}

# Italian Empire (Italy) - The Battle For Italy [Faction]

ITA_battle_for_italy = {
	name = "ITA_BATTLE_FOR_ITALY"
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ITA_BATTLE_FOR_ITALY_RANDOM"
		desc = "RULE_OPTION_ITA_BATTLE_FOR_ITALY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_BATTLE_FOR_ITALY_OFN
		text = "RULE_OPTION_ITA_BATTLE_FOR_ITALY_OFN"
		desc = "RULE_OPTION_ITA_BATTLE_FOR_ITALY_OFN_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_BATTLE_FOR_ITALY_CPS
		text = "RULE_OPTION_ITA_BATTLE_FOR_ITALY_CPS"
		desc = "RULE_OPTION_ITA_BATTLE_FOR_ITALY_CPS_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_BATTLE_FOR_ITALY_ALONE
		text = "RULE_OPTION_ITA_BATTLE_FOR_ITALY_ALONE"
		desc = "RULE_OPTION_ITA_BATTLE_FOR_ITALY_ALONE_DESC"
		allow_achievements = yes
	}
}

# US-Japan Detente - Phase 1

US_JAPAN_DETENTE_PHASE_ONE = {
	name = US_JAPAN_DETENTE_PHASE_ONE
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_ONE_RANDOM"
		desc = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_ONE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = US_JAPAN_DETENTE_PHASE_ONE_FULL_SUCCESS
		text = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_ONE_FULL_SUCCESS"
		desc = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_ONE_FULL_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = US_JAPAN_DETENTE_PHASE_ONE_SUCCESS
		text = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_ONE_SUCCESS"
		desc = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_ONE_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = US_JAPAN_DETENTE_PHASE_ONE_FAILURE
		text = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_ONE_FAILURE"
		desc = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_ONE_FAILURE_DESC"
		allow_achievements = yes
	}
}

# US-Japan Detente - Phase 2

US_JAPAN_DETENTE_PHASE_TWO = {
	name = US_JAPAN_DETENTE_PHASE_TWO
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_TWO_RANDOM"
		desc = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_TWO_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = US_JAPAN_DETENTE_PHASE_TWO_FULL_SUCCESS
		text = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_TWO_FULL_SUCCESS"
		desc = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_TWO_FULL_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = US_JAPAN_DETENTE_PHASE_TWO_SUCCESS
		text = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_TWO_SUCCESS"
		desc = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_TWO_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = US_JAPAN_DETENTE_PHASE_TWO_FAILURE
		text = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_TWO_FAILURE"
		desc = "RULE_OPTION_US_JAPAN_DETENTE_PHASE_TWO_FAILURE_DESC"
		allow_achievements = yes
	}
}

# Treaty Ports Negotiations - Outcome

TREATY_PORTS_PATH = {
	name = TREATY_PORTS_PATH
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TREATY_PORTS_PATH_RANDOM"
		desc = "RULE_OPTION_TREATY_PORTS_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TREATY_PORTS_PATH_USA_LEANING
		text = "RULE_OPTION_TREATY_PORTS_PATH_USA_LEANING"
		desc = "RULE_OPTION_TREATY_PORTS_PATH_USA_LEANING_DESC"
		allow_achievements = yes
	}
	option = {
		name = TREATY_PORTS_PATH_JAP_LEANING
		text = "RULE_OPTION_TREATY_PORTS_PATH_JAP_LEANING"
		desc = "RULE_OPTION_TREATY_PORTS_PATH_JAP_LEANING_DESC"
		allow_achievements = yes
	}
	option = {
		name = TREATY_PORTS_PATH_RANDOM_SUCCESS
		text = "RULE_OPTION_TREATY_PORTS_PATH_RANDOM_SUCCESS"
		desc = "RULE_OPTION_TREATY_PORTS_PATH_RANDOM_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = TREATY_PORTS_PATH_FAILURE
		text = "RULE_OPTION_TREATY_PORTS_PATH_FAILURE"
		desc = "RULE_OPTION_TREATY_PORTS_PATH_FAILURE_DESC"
		allow_achievements = yes
	}
}

# Hawaii Negotiations - Outcome

HAWAII_PATH = {
	name = HAWAII_PATH
	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HAWAII_PATH_RANDOM"
		desc = "RULE_OPTION_HAWAII_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	#option = {
	#	name = HAWAII_PATH_HAWAII_FOR_PANAMA
	#	text = "RULE_OPTION_HAWAII_PATH_HAWAII_FOR_PANAMA"
	#	desc = "RULE_OPTION_HAWAII_PATH_HAWAII_FOR_PANAMA_DESC"
	#	allow_achievements = yes
	#}
	option = {
		name = HAWAII_PATH_PANAMA_DMZ
		text = "RULE_OPTION_HAWAII_PATH_PANAMA_DMZ"
		desc = "RULE_OPTION_HAWAII_PATH_PANAMA_DMZ_DESC"
		allow_achievements = yes
	}
	option = {
		name = HAWAII_PATH_NO_STRINGS_ATTACHED
		text = "RULE_OPTION_HAWAII_PATH_NO_STRINGS_ATTACHED"
		desc = "RULE_OPTION_HAWAII_PATH_NO_STRINGS_ATTACHED_DESC"
		allow_achievements = yes
	}
	option = {
		name = HAWAII_PATH_RANDOM_SUCCESS
		text = "RULE_OPTION_HAWAII_PATH_RANDOM_SUCCESS"
		desc = "RULE_OPTION_HAWAII_PATH_RANDOM_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = HAWAII_PATH_FAILURE
		text = "RULE_OPTION_HAWAII_PATH_FAILURE"
		desc = "RULE_OPTION_HAWAII_PATH_FAILURE_DESC"
		allow_achievements = yes
	}
}

# England - Kingdom of England Foreign Relations (Government/Collaborationists) [Faction]

#collab_foreign_policy = {
#	name = "COLLAB_FOREIGN_POLICY"
#	group = "RULE_GROUP_TNO_RULES_DIPLOMACY"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_COLLAB_FOREIGN_POLICY_RANDOM"
#		desc = "RULE_OPTION_COLLAB_FOREIGN_POLICY_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = COLLAB_FOREIGN_POLICY_INDEPENDENT
#		text = "RULE_OPTION_COLLAB_FOREIGN_POLICY_INDEPENDENT"
#		desc = "RULE_OPTION_COLLAB_FOREIGN_POLICY_INDEPENDENT_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = COLLAB_FOREIGN_POLICY_OFN
#		text = "RULE_OPTION_COLLAB_FOREIGN_POLICY_OFN"
#		desc = "RULE_OPTION_COLLAB_FOREIGN_POLICY_OFN_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = COLLAB_FOREIGN_POLICY_PAKT
#		text = "RULE_OPTION_COLLAB_FOREIGN_POLICY_PAKT"
#		desc = "RULE_OPTION_COLLAB_FOREIGN_POLICY_PAKT_DESC"
#		allow_achievements = yes
#	}
#}

##########################################
### EUROPE - EINHEITSPAKT (UNITY-PAKT) ###
##########################################

# Hitler's Successor

GER_HITLER_HEIR = {
	name = GER_HITLER_HEIR
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_HITLER_HEIR_RANDOM"
		desc = "RULE_OPTION_GER_HITLER_HEIR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_HITLER_HEIR_BORMANN
		text = "RULE_OPTION_GER_HITLER_HEIR_BORMANN"
		desc = "RULE_OPTION_GER_HITLER_HEIR_BORMANN_DESC"
		allow_achievements = yes
	}
	#option = {
	#	name = GER_HITLER_HEIR_GGR
	#	text = "RULE_OPTION_GER_HITLER_HEIR_GGR"
	#	desc = "RULE_OPTION_GER_HITLER_HEIR_GGR_DESC"
	#	allow_achievements = yes
	#}
	option = {
		name = GER_HITLER_HEIR_SPEER
		text = "RULE_OPTION_GER_HITLER_HEIR_SPEER"
		desc = "RULE_OPTION_GER_HITLER_HEIR_SPEER_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_HITLER_HEIR_HGR
		text = "RULE_OPTION_GER_HITLER_HEIR_HGR"
		desc = "RULE_OPTION_GER_HITLER_HEIR_HGR_DESC"
		allow_achievements = yes
	}
}

# Fate of Burgundy

#GER_FATE_BRG = {
#	name = GER_FATE_BRG
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_GER_FATE_BRG_RANDOM"
#		desc = "RULE_OPTION_GER_FATE_BRG_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GER_FATE_BRG_RETURN
#		text = "RULE_OPTION_GER_FATE_BRG_RETURN"
#		desc = "RULE_OPTION_GER_FATE_BRG_RETURN_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GER_FATE_BRG_HRE
#		text = "RULE_OPTION_GER_FATE_BRG_HRE"
#		desc = "RULE_OPTION_GER_FATE_BRG_HRE_DESC"
#		allow_achievements = yes
#	}
#}

# Slovakia [Politics/Faction]

SLO_ULTIMATUM = {
	name = SLO_ULTIMATUM
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SLO_ULTIMATUM_RANDOM"
		desc = "RULE_OPTION_SLO_ULTIMATUM_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SLO_ULTIMATUM_ACCEPT
		text = "RULE_OPTION_SLO_ULTIMATUM_ACCEPT"
		desc = "RULE_OPTION_SLO_ULTIMATUM_ACCEPT_DESC"
		allow_achievements = yes
	}
	option = {
		name = SLO_ULTIMATUM_REFUSE
		text = "RULE_OPTION_SLO_ULTIMATUM_REFUSE"
		desc = "RULE_OPTION_SLO_ULTIMATUM_REFUSE_DESC"
		allow_achievements = yes
	}
}

# Germany - Albert Speer [Ideology]

GER_SPEER_PATH = {
	name = GER_SPEER_PATH
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_SPEER_PATH_RANDOM"
		desc = "RULE_OPTION_GER_SPEER_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_PATH_STABLE
		text = "RULE_OPTION_GER_SPEER_PATH_STABLE"
		desc = "RULE_OPTION_GER_SPEER_PATH_STABLE_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_PATH_REFORMER
		text = "RULE_OPTION_GER_SPEER_PATH_REFORMER"
		desc = "RULE_OPTION_GER_SPEER_PATH_REFORMER_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_PATH_CONSERVATIVE
		text = "RULE_OPTION_GER_SPEER_PATH_CONSERVATIVE"
		desc = "RULE_OPTION_GER_SPEER_PATH_CONSERVATIVE_DESC"
		allow_achievements = yes
	}
	option = { #Government Collapse
		name = GER_SPEER_PATH_COLLAPSE
		text = "RULE_OPTION_GER_SPEER_PATH_COLLAPSE"
		desc = "RULE_OPTION_GER_SPEER_PATH_COLLAPSE_DESC"
		allow_achievements = yes
	}
	option = { #Schorner invades Slave Revolt
		name = GER_SPEER_PATH_NATSOC_SPEER
		text = "RULE_OPTION_GER_SPEER_PATH_NATSOC_SPEER"
		desc = "RULE_OPTION_GER_SPEER_PATH_NATSOC_SPEER_DESC"
		allow_achievements = yes
	}
	option = { #Speer defeats Schorner, Fails Slave Revolt Negotiations
		name = GER_SPEER_PATH_NATSOC_OBERLANDER
		text = "RULE_OPTION_GER_SPEER_PATH_NATSOC_OBERLANDER"
		desc = "RULE_OPTION_GER_SPEER_PATH_NATSOC_OBERLANDER_DESC"
		allow_achievements = yes
	}
}

# Speer's Germany - Speer's South African War Strategy

SGR_SAW_ROUTE = {
	name = SGR_SAW_ROUTE
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SGR_SAW_ROUTE_RANDOM"
		desc = "RULE_OPTION_SGR_SAW_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SGR_SAW_ROUTE_AGRESSIVE
		text = "RULE_OPTION_SGR_SAW_ROUTE_AGRESSIVE"
		desc = "RULE_OPTION_SGR_SAW_ROUTE_AGRESSIVE_DESC"
		allow_achievements = yes
	}
	option = {
		name = SGR_SAW_ROUTE_EVACUATE
		text = "RULE_OPTION_SGR_SAW_ROUTE_EVACUATE"
		desc = "RULE_OPTION_SGR_SAW_ROUTE_EVACUATE_DESC"
		allow_achievements = yes
	}
}

# Speer - Foreign Policy Focus

GER_SPEER_FORPOL = {
	name = GER_SPEER_FORPOL
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_SPEER_FORPOL_RANDOM"
		desc = "RULE_OPTION_GER_SPEER_FORPOL_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_FORPOL_USA
		text = "RULE_OPTION_GER_SPEER_FORPOL_USA"
		desc = "RULE_OPTION_GER_SPEER_FORPOL_USA_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_SPEER_FORPOL_JAPAN
		text = "RULE_OPTION_GER_SPEER_FORPOL_JAPAN"
		desc = "RULE_OPTION_GER_SPEER_FORPOL_JAPAN_DESC"
		allow_achievements = yes
	}
}

# Speer-Denmark

SPEER_DENMARK_ULTIMATUM = {
	name = SPEER_DENMARK_ULTIMATUM
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SPEER_DENMARK_ULTIMATUM_RANDOM"
		desc = "RULE_OPTION_SPEER_DENMARK_ULTIMATUM_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SPEER_DENMARK_ULTIMATUM_YES
		text = "RULE_OPTION_SPEER_DENMARK_ULTIMATUM_YES"
		desc = "RULE_OPTION_SPEER_DENMARK_ULTIMATUM_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = SPEER_DENMARK_ULTIMATUM_NO
		text = "RULE_OPTION_SPEER_DENMARK_ULTIMATUM_NO"
		desc = "RULE_OPTION_SPEER_DENMARK_ULTIMATUM_NO_DESC"
		allow_achievements = yes
	}
}

# OKW - Speidel or Schorner

GER_BOR_ROOT = {
	name = GER_BOR_ROOT
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_BOR_ROOT_RANDOM"
		desc = "RULE_OPTION_GER_BOR_ROOT_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_BOR_ROOT_CONSERVATOR
		text = "RULE_OPTION_GER_BOR_ROOT_CONSERVATOR"
		desc = "RULE_OPTION_GER_BOR_ROOT_CONSERVATOR_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_BOR_ROOT_REFORMIST
		text = "RULE_OPTION_GER_BOR_ROOT_REFORMIST"
		desc = "RULE_OPTION_GER_BOR_ROOT_REFORMIST_DESC"
		allow_achievements = yes
	}
}

# Bormann-South African War

BOR_SAW_ROOT = {
	name = BOR_SAW_ROOT
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BOR_SAW_ROOT_RANDOM"
		desc = "RULE_OPTION_BOR_SAW_ROOT_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BOR_SAW_ROOT_FIGHT
		text = "RULE_OPTION_BOR_SAW_ROOT_FIGHT"
		desc = "RULE_OPTION_BOR_SAW_ROOT_FIGHT_DESC"
		allow_achievements = yes
	}
	option = {
		name = BOR_SAW_ROOT_EVACUATE
		text = "RULE_OPTION_BOR_SAW_ROOT_EVACUATE"
		desc = "RULE_OPTION_BOR_SAW_ROOT_EVACUATE_DESC"
		allow_achievements = yes
	}
}

# Bormann-Netherland Negotiation

HOL_GER_NEGOTIATION = {
	name = HOL_GER_NEGOTIATION
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HOL_GER_NEGOTIATION_RANDOM"
		desc = "RULE_OPTION_HOL_GER_NEGOTIATION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = HOL_GER_NEGOTIATION_SUCCESS
		text = "RULE_OPTION_HOL_GER_NEGOTIATION_SUCCESS"
		desc = "RULE_OPTION_HOL_GER_NEGOTIATION_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = HOL_GER_NEGOTIATION_BREAKDOWN_GER
		text = "RULE_OPTION_HOL_GER_NEGOTIATION_BREAKDOWN_GER"
		desc = "RULE_OPTION_HOL_GER_NEGOTIATION_BREAKDOWN_GER_DESC"
		allow_achievements = yes
	}
	option = {
		name = HOL_GER_NEGOTIATION_BREAKDOWN_HOL
		text = "RULE_OPTION_HOL_GER_NEGOTIATION_BREAKDOWN_HOL"
		desc = "RULE_OPTION_HOL_GER_NEGOTIATION_BREAKDOWN_HOL_DESC"
		allow_achievements = yes
	}
}


# Bormann-Poland Negotiation

GER_BOR_POL_NEGOTIATION = {
	name = GER_BOR_POL_NEGOTIATION
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_BOR_POL_NEGOTIATION_RANDOM"
		desc = "RULE_OPTION_GER_BOR_POL_NEGOTIATION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_BOR_POL_NEGOTIATION_RP
		text = "RULE_OPTION_GER_BOR_POL_NEGOTIATION_RP"
		desc = "RULE_OPTION_GER_BOR_POL_NEGOTIATION_RP_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_BOR_POL_NEGOTIATION_WAR
		text = "RULE_OPTION_GER_BOR_POL_NEGOTIATION_WAR"
		desc = "RULE_OPTION_GER_BOR_POL_NEGOTIATION_WAR_DESC"
		allow_achievements = yes
	}
}

# Bormann's Germany and Caucasus - Negotiations

BOR_CAU_NEGOTIATION = {
	name = BOR_CAU_NEGOTIATION
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BOR_CAU_NEGOTIATION_RANDOM"
		desc = "RULE_OPTION_BOR_CAU_NEGOTIATION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Traitors Must Be Punished!
		name = BOR_CAU_NEGOTIATION_PEACEFUL_INTEGRATION
		text = "RULE_OPTION_BOR_CAU_NEGOTIATION_PEACEFUL_INTEGRATION"
		desc = "RULE_OPTION_BOR_CAU_NEGOTIATION_PEACEFUL_INTEGRATION_DESC"
		allow_achievements = yes
	}
	option = { # Work Out a Deal
		name = BOR_CAU_NEGOTIATION_ATTACK
		text = "RULE_OPTION_BOR_CAU_NEGOTIATION_ATTACK"
		desc = "RULE_OPTION_BOR_CAU_NEGOTIATION_ATTACK_DESC"
		allow_achievements = yes
	}
}

# Bormann-Norway Negotiation

NOR_GER_NEGOTIATION_PATH = {
	name = NOR_GER_NEGOTIATION_PATH
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_RANDOM"
		desc = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOR_GER_NEGOTIATION_PATH_FASCIST_PUPPET
		text = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FASCIST_PUPPET"
		desc = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FASCIST_PUPPET_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOR_GER_NEGOTIATION_PATH_FASCIST_FREE
		text = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FASCIST_FREE"
		desc = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FASCIST_FREE_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_NEGOTIATION_SUCCESS
		text = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_NEGOTIATION_SUCCESS"
		desc = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_NEGOTIATION_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_NEGOTIATION_SUCCESS_OBSERVER
		text = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_NEGOTIATION_SUCCESS_OBSERVER"
		desc = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_NEGOTIATION_SUCCESS_OBSERVER_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_NEGOTIATION_FAIL
		text = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_NEGOTIATION_FAIL"
		desc = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_NEGOTIATION_FAIL_DESC"
		allow_achievements = yes
	}
#	option = {
#		name = NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_COUP_SUCCESS
#		text = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_COUP_SUCCESS"
#		desc = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_COUP_SUCCESS_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_COUP_FAIL
#		text = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_COUP_FAIL"
#		desc = "RULE_OPTION_NOR_GER_NEGOTIATION_PATH_FREE_NORWAY_COUP_FAIL_DESC"
#		allow_achievements = yes
#	}
}

# Governor-General of Generalgouvernement

GER_BOR_GGN_LEADER_ROOT = {
	name = GER_BOR_GGN_LEADER_ROOT
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_BOR_GGN_LEADER_ROOT_RANDOM"
		desc = "RULE_OPTION_GER_BOR_GGN_LEADER_ROOT_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_BOR_GGN_LEADER_ROOT_WAGNER
		text = "RULE_OPTION_GER_BOR_GGN_LEADER_ROOT_WAGNER"
		desc = "RULE_OPTION_GER_BOR_GGN_LEADER_ROOT_WAGNER_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_BOR_GGN_LEADER_ROOT_KOCH
		text = "RULE_OPTION_GER_BOR_GGN_LEADER_ROOT_KOCH"
		desc = "RULE_OPTION_GER_BOR_GGN_LEADER_ROOT_KOCH_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_BOR_GGN_LEADER_ROOT_DOLLINGER
		text = "RULE_OPTION_GER_BOR_GGN_LEADER_ROOT_DOLLINGER"
		desc = "RULE_OPTION_GER_BOR_GGN_LEADER_ROOT_DOLLINGER_DESC"
		allow_achievements = yes
	}
}

# Bormann-Denmark Negotiation

DEN_BOR_PATH = {
	name = DEN_BOR_PATH
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DEN_BOR_PATH_RANDOM"
		desc = "RULE_OPTION_DEN_BOR_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEN_BOR_PATH_HANNEKEN_COLLAB
		text = "RULE_OPTION_DEN_BOR_PATH_HANNEKEN_COLLAB"
		desc = "RULE_OPTION_DEN_BOR_PATH_HANNEKEN_COLLAB_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEN_BOR_PATH_HANNEKEN_RK
		text = "RULE_OPTION_DEN_BOR_PATH_HANNEKEN_RK"
		desc = "RULE_OPTION_DEN_BOR_PATH_HANNEKEN_RK_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEN_BOR_PATH_NATSOC_YES
		text = "RULE_OPTION_DEN_BOR_PATH_NATSOC_YES"
		desc = "RULE_OPTION_DEN_BOR_PATH_NATSOC_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEN_BOR_PATH_NATSOC_NO
		text = "RULE_OPTION_DEN_BOR_PATH_NATSOC_NO"
		desc = "RULE_OPTION_DEN_BOR_PATH_NATSOC_NO_DESC"
		allow_achievements = yes
	}
}

# Denmark - Collab or RK?

DEN_FATE_PATH = {
	name = DEN_FATE_PATH
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DEN_FATE_PATH_RANDOM"
		desc = "RULE_OPTION_DEN_FATE_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEN_FATE_PATH_COLLAB
		text = "RULE_OPTION_DEN_FATE_PATH_COLLAB"
		desc = "RULE_OPTION_DEN_FATE_PATH_COLLAB_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEN_FATE_PATH_RK
		text = "RULE_OPTION_DEN_FATE_PATH_RK"
		desc = "RULE_OPTION_DEN_FATE_PATH_RK_DESC"
		allow_achievements = yes
	}
}

# Bormann-Drechsler Negotiation

OST_BOR_NEGOTIATION_ROOT = {
	name = OST_BOR_NEGOTIATION_ROOT
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_OST_BOR_NEGOTIATION_ROOT_RANDOM"
		desc = "RULE_OPTION_OST_BOR_NEGOTIATION_ROOT_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = OST_BOR_NEGOTIATION_ROOT_PEACE
		text = "RULE_OPTION_OST_BOR_NEGOTIATION_ROOT_PEACE"
		desc = "RULE_OPTION_OST_BOR_NEGOTIATION_ROOT_PEACE_DESC"
		allow_achievements = yes
	}
	option = {
		name = OST_BOR_NEGOTIATION_ROOT_WAR
		text = "RULE_OPTION_OST_BOR_NEGOTIATION_ROOT_WAR"
		desc = "RULE_OPTION_OST_BOR_NEGOTIATION_ROOT_WAR_DESC"
		allow_achievements = yes
	}
}

# Bormann-Sweden Negotiation

SWE_NEGOTIATION = {
	name = SWE_NEGOTIATION
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SWE_NEGOTIATION_RANDOM"
		desc = "RULE_OPTION_SWE_NEGOTIATION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SWE_NEGOTIATION_SUCCESS
		text = "RULE_OPTION_SWE_NEGOTIATION_SUCCESS"
		desc = "RULE_OPTION_SWE_NEGOTIATION_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = SWE_NEGOTIATION_FAILURE
		text = "RULE_OPTION_SWE_NEGOTIATION_FAILURE"
		desc = "RULE_OPTION_SWE_NEGOTIATION_FAILURE_DESC"
		allow_achievements = yes
	}
}

# Bormann-Finland Negotiation

FIN_GER_NEGOTIATION = {
	name = FIN_GER_NEGOTIATION
	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FIN_GER_NEGOTIATION_RANDOM"
		desc = "RULE_OPTION_FIN_GER_NEGOTIATION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FIN_GER_NEGOTIATION_SUCCESS
		text = "RULE_OPTION_FIN_GER_NEGOTIATION_SUCCESS"
		desc = "RULE_OPTION_FIN_GER_NEGOTIATION_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = FIN_GER_NEGOTIATION_FAILURE
		text = "RULE_OPTION_FIN_GER_NEGOTIATION_FAILURE"
		desc = "RULE_OPTION_FIN_GER_NEGOTIATION_FAILURE_DESC"
		allow_achievements = yes
	}
}

# Goring's Germany

#GER_GGR_COUP = {
#	name = GER_GGR_COUP
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_GER_GGR_COUP_RANDOM"
#		desc = "RULE_OPTION_GER_GGR_COUP_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GER_GGR_COUP_NO
#		text = "RULE_OPTION_GER_GGR_COUP_NO"
#		desc = "RULE_OPTION_GER_GGR_COUP_NO_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GER_GGR_COUP_YES
#		text = "RULE_OPTION_GER_GGR_COUP_YES"
#		desc = "RULE_OPTION_GER_GGR_COUP_YES_DESC"
#		allow_achievements = yes
#	}
#}

# Goring's Germany and Denmark - Peace or War

#DEN_GGR_STRATEGY = {
#	name = DEN_GGR_STRATEGY
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_DEN_GGR_STRATEGY_RANDOM"
#		desc = "RULE_OPTION_DEN_GGR_STRATEGY_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = DEN_GGR_STRATEGY_PEACEFULLY
#		text = "RULE_OPTION_DEN_GGR_STRATEGY_PEACEFULLY"
#		desc = "RULE_OPTION_DEN_GGR_STRATEGY_PEACEFULLY_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = DEN_GGR_STRATEGY_INVADE
#		text = "RULE_OPTION_DEN_GGR_STRATEGY_INVADE"
#		desc = "RULE_OPTION_DEN_GGR_STRATEGY_INVADE_DESC"
#		allow_achievements = yes
#	}
#}

# Goring's Germany and Slovakia - RK or Collaborationists?

#SLO_GGR_FATE = {
#	name = SLO_GGR_FATE
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_SLO_GGR_FATE_RANDOM"
#		desc = "RULE_OPTION_SLO_GGR_FATE_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SLO_GGR_FATE_RK
#		text = "RULE_OPTION_SLO_GGR_FATE_RK"
#		desc = "RULE_OPTION_SLO_GGR_FATE_RK_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SLO_GGR_FATE_COLLAB
#		text = "RULE_OPTION_SLO_GGR_FATE_COLLAB"
#		desc = "RULE_OPTION_SLO_GGR_FATE_COLLAB_DESC"
#		allow_achievements = yes
#	}
#}

# Goring's Germany - Ultimatum to Ostland

#OST_GGR_ULTIMATUM = {
#	name = OST_GGR_ULTIMATUM
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_OST_GGR_ULTIMATUM_RANDOM"
#		desc = "RULE_OPTION_OST_GGR_ULTIMATUM_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = OST_GGR_ULTIMATUM_NO
#		text = "RULE_OPTION_OST_GGR_ULTIMATUM_NO"
#		desc = "RULE_OPTION_OST_GGR_ULTIMATUM_NO_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = OST_GGR_ULTIMATUM_YES
#		text = "RULE_OPTION_OST_GGR_ULTIMATUM_YES"
#		desc = "RULE_OPTION_OST_GGR_ULTIMATUM_YES_DESC"
#		allow_achievements = yes
#	}
#}

# Goring's Germany - S.M.O for taking Aland

#GGR_ALAND_FATE = {
#	name = GGR_ALAND_FATE
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_GGR_ALAND_FATE_RANDOM"
#		desc = "RULE_OPTION_GGR_ALAND_FATE_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_ALAND_FATE_YES
#		text = "RULE_OPTION_GGR_ALAND_FATE_YES"
#		desc = "RULE_OPTION_GGR_ALAND_FATE_YES_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_ALAND_FATE_NO
#		text = "RULE_OPTION_GGR_ALAND_FATE_NO"
#		desc = "RULE_OPTION_GGR_ALAND_FATE_NO_DESC"
#		allow_achievements = yes
#	}
#}

# Goring's Germany - Ultimatum to Finland

#GGR_FIN_ULTIMATUM = {
#	name = GGR_FIN_ULTIMATUM
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_GGR_FIN_ULTIMATUM_RANDOM"
#		desc = "RULE_OPTION_GGR_FIN_ULTIMATUM_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_FIN_ULTIMATUM_YES
#		text = "RULE_OPTION_GGR_FIN_ULTIMATUM_YES"
#		desc = "RULE_OPTION_GGR_FIN_ULTIMATUM_YES_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_FIN_ULTIMATUM_NO
#		text = "RULE_OPTION_GGR_FIN_ULTIMATUM_NO"
#		desc = "RULE_OPTION_GGR_FIN_ULTIMATUM_NO_DESC"
#		allow_achievements = yes
#	}
#}

# Goring's Germany - A new RK of the RK Britanny

#GGR_RK_BRITANNY_PATH = {
#	name = GGR_RK_BRITANNY_PATH
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_GGR_RK_BRITANNY_PATH_RANDOM"
#		desc = "RULE_OPTION_GGR_RK_BRITANNY_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_RK_BRITANNY_PATH_ENGLISH
#		text = "RULE_OPTION_GGR_RK_BRITANNY_PATH_ENGLISH"
#		desc = "RULE_OPTION_GGR_RK_BRITANNY_PATH_ENGLISH_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_RK_BRITANNY_PATH_GERMAN
#		text = "RULE_OPTION_GGR_RK_BRITANNY_PATH_GERMAN"
#		desc = "RULE_OPTION_GGR_RK_BRITANNY_PATH_GERMAN_DESC"
#		allow_achievements = yes
#	}
#}

# Goring's Germany - Fate of Bulgaria

#GGR_BUL_FATE = {
#	name = GGR_BUL_FATE
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_GGR_BUL_FATE_RANDOM"
#		desc = "RULE_OPTION_GGR_BUL_FATE_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_BUL_FATE_ALLY
#		text = "RULE_OPTION_GGR_BUL_FATE_ALLY"
#		desc = "RULE_OPTION_GGR_BUL_FATE_ALLY_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_BUL_FATE_RK
#		text = "RULE_OPTION_GGR_BUL_FATE_RK"
#		desc = "RULE_OPTION_GGR_BUL_FATE_RK_DESC"
#		allow_achievements = yes
#	}
#}

# Goring's Germany - Ultimatum to Ireland

#IRE_GGR_ULTIMATUM = {
#	name = IRE_GGR_ULTIMATUM
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_IRE_GGR_ULTIMATUM_RANDOM"
#		desc = "RULE_OPTION_IRE_GGR_ULTIMATUM_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = IRE_GGR_ULTIMATUM_REFUSE
#		text = "RULE_OPTION_IRE_GGR_ULTIMATUM_REFUSE"
#		desc = "RULE_OPTION_IRE_GGR_ULTIMATUM_REFUSE_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = IRE_GGR_ULTIMATUM_ACCEPT
#		text = "RULE_OPTION_IRE_GGR_ULTIMATUM_ACCEPT"
#		desc = "RULE_OPTION_IRE_GGR_ULTIMATUM_ACCEPT_DESC"
#		allow_achievements = yes
#	}
#}

# Goring's Germany and Saudi Arabia - Negotiation

#GGR_SAU = {
#	name = GGR_SAU
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_GGR_SAU_ULTIMATUM_RANDOM"
#		desc = "RULE_OPTION_GGR_SAU_ULTIMATUM_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_SAU_JOIN
#		text = "RULE_OPTION_GGR_SAU_JOIN"
#		desc = "RULE_OPTION_GGR_SAU_JOIN_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_SAU_ATTACK
#		text = "RULE_OPTION_GGR_SAU_ATTACK"
#		desc = "RULE_OPTION_GGR_SAU_ATTACK_DESC"
#		allow_achievements = yes
#	}
#}

# Goring's Germany and Xinjiang - Negotiation

#GGR_SIK = {
#	name = GGR_SIK
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_GGR_SIK_RANDOM"
#		desc = "RULE_OPTION_GGR_SIK_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_SIK_ATTACK
#		text = "RULE_OPTION_GGR_SIK_ATTACK"
#		desc = "RULE_OPTION_GGR_SIK_ATTACK_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_SIK_JOIN
#		text = "RULE_OPTION_GGR_SIK_JOIN"
#		desc = "RULE_OPTION_GGR_SIK_JOIN_DESC"
#		allow_achievements = yes
#	}
#}

# Goring's Germany - Russian Autonomous

#GGR_AMR = {
#	name = GGR_AMR
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_GGR_AMR_RANDOM"
#		desc = "RULE_OPTION_GGR_AMR_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_AMR_CREATE
#		text = "RULE_OPTION_GGR_AMR_CREATE"
#		desc = "RULE_OPTION_GGR_AMR_CREATE_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GGR_AMR_NOT_TO_CREATE
#		text = "RULE_OPTION_GGR_AMR_NOT_TO_CREATE"
#		desc = "RULE_OPTION_GGR_AMR_NOT_TO_CREATE_DESC"
#		allow_achievements = yes
#	}
#}


##########################################
### WESTERN EUROPE ###
##########################################

# France [Ideology]

FRA_PATH = {
	name = FRA_PATH
	group = "RULE_GROUP_TNO_RULES_WESTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FRA_PATH_RANDOM"
		desc = "RULE_OPTION_FRA_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_PATH_FASCISM
		text = "RULE_OPTION_FRA_PATH_FASCISM"
		desc = "RULE_OPTION_FRA_PATH_FASCISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_PATH_NATIONAL_SOCIALISM
		text = "RULE_OPTION_FRA_PATH_NATIONAL_SOCIALISM"
		desc = "RULE_OPTION_FRA_PATH_NATIONAL_SOCIALISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_PATH_AUTHORITARIAN_DEMOCRACY
		text = "RULE_OPTION_FRA_PATH_AUTHORITARIAN_DEMOCRACY"
		desc = "RULE_OPTION_FRA_PATH_AUTHORITARIAN_DEMOCRACY_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_PATH_DESPOTISM
		text = "RULE_OPTION_FRA_PATH_DESPOTISM"
		desc = "RULE_OPTION_FRA_PATH_DESPOTISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_PATH_MONARCHY
		text = "RULE_OPTION_FRA_PATH_MONARCHY"
		desc = "RULE_OPTION_FRA_PATH_MONARCHY_DESC"
		allow_achievements = yes
	}
}

# Poujade's France - Civil War

FRA_POUJADE_PATH = {
	name = FRA_POUJADE_PATH
	group = "RULE_GROUP_TNO_RULES_WESTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FRA_POUJADE_PATH_RANDOM"
		desc = "RULE_OPTION_FRA_POUJADE_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_POUJADE_PATH_200_FAMILIES_VANQUISHED
		text = "RULE_OPTION_FRA_POUJADE_PATH_200_FAMILIES_VANQUISHED"
		desc = "RULE_OPTION_FRA_POUJADE_PATH_200_FAMILIES_VANQUISHED_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_POUJADE_PATH_CIVIL_WAR
		text = "RULE_OPTION_FRA_POUJADE_PATH_CIVIL_WAR"
		desc = "RULE_OPTION_FRA_POUJADE_PATH_CIVIL_WAR_DESC"
		allow_achievements = yes
	}
}

# Pinay's France - Delouvrier Plan

FRA_PINAY_PATH = {
	name = FRA_PINAY_PATH
	group = "RULE_GROUP_TNO_RULES_WESTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FRA_PINAY_PATH_RANDOM"
		desc = "RULE_OPTION_FRA_PINAY_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_PINAY_PATH_OAS_COUP
		text = "RULE_OPTION_FRA_PINAY_PATH_OAS_COUP"
		desc = "RULE_OPTION_FRA_PINAY_PATH_OAS_COUP_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_PINAY_PATH_FAIR_STATE
		text = "RULE_OPTION_FRA_PINAY_PATH_FAIR_STATE"
		desc = "RULE_OPTION_FRA_PINAY_PATH_FAIR_STATE_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_PINAY_PATH_DEMOCRACY
		text = "RULE_OPTION_FRA_PINAY_PATH_DEMOCRACY"
		desc = "RULE_OPTION_FRA_PINAY_PATH_DEMOCRACY_DESC"
		allow_achievements = yes
	}
}

# Pinay's France - 1970 French Election

FRA_1970_ELECTION_PATH = {
	name = FRA_1970_ELECTION_PATH
	group = "RULE_GROUP_TNO_RULES_WESTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FRA_1970_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_FRA_1970_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_1970_ELECTION_PATH_CONSERVATISM
		text = "RULE_OPTION_FRA_1970_ELECTION_PATH_CONSERVATISM"
		desc = "RULE_OPTION_FRA_1970_ELECTION_PATH_CONSERVATISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_1970_ELECTION_PATH_PROGRESSIVISM
		text = "RULE_OPTION_FRA_1970_ELECTION_PATH_PROGRESSIVISM"
		desc = "RULE_OPTION_FRA_1970_ELECTION_PATH_PROGRESSIVISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_1970_ELECTION_PATH_LIBERAL_CONSERVATISM
		text = "RULE_OPTION_FRA_1970_ELECTION_PATH_LIBERAL_CONSERVATISM"
		desc = "RULE_OPTION_FRA_1970_ELECTION_PATH_LIBERAL_CONSERVATISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_1970_ELECTION_PATH_LIBERALISM
		text = "RULE_OPTION_FRA_1970_ELECTION_PATH_LIBERALISM"
		desc = "RULE_OPTION_FRA_1970_ELECTION_PATH_LIBERALISM_DESC"
		allow_achievements = yes
	}
}

# Pinay's France - Parti National's split

FRA_POST_1970_ELECTION_PINAY = {
	name = FRA_POST_1970_ELECTION_PINAY
	group = "RULE_GROUP_TNO_RULES_WESTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FRA_POST_1970_ELECTION_PINAY_RANDOM"
		desc = "RULE_OPTION_FRA_POST_1970_ELECTION_PINAY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_POST_1970_ELECTION_PINAY_STATUS_QUO
		text = "RULE_OPTION_FRA_POST_1970_ELECTION_PINAY_STATUS_QUO"
		desc = "RULE_OPTION_FRA_POST_1970_ELECTION_PINAY_STATUS_QUO_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_POST_1970_ELECTION_PINAY_PARTY_COLLAPSE
		text = "RULE_OPTION_FRA_POST_1970_ELECTION_PINAY_PARTY_COLLAPSE"
		desc = "RULE_OPTION_FRA_POST_1970_ELECTION_PINAY_PARTY_COLLAPSE_DESC"
		allow_achievements = yes
	}
}

# Bichelonne's France - Fate of Bichelonne's Regime

FRA_BICHELONNE_PATH = {
	name = FRA_BICHELONNE_PATH
	group = "RULE_GROUP_TNO_RULES_WESTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FRA_BICHELONNE_PATH_RANDOM"
		desc = "RULE_OPTION_FRA_BICHELONNE_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_BICHELONNE_PATH_MILICE_COUP
		text = "RULE_OPTION_FRA_BICHELONNE_PATH_MILICE_COUP"
		desc = "RULE_OPTION_FRA_BICHELONNE_PATH_MILICE_COUP_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_BICHELONNE_PATH_INDUSTRIALIST_COUP
		text = "RULE_OPTION_FRA_BICHELONNE_PATH_INDUSTRIALIST_COUP"
		desc = "RULE_OPTION_FRA_BICHELONNE_PATH_INDUSTRIALIST_COUP_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_BICHELONNE_PATH_STAY
		text = "RULE_OPTION_FRA_BICHELONNE_PATH_STAY"
		desc = "RULE_OPTION_FRA_BICHELONNE_PATH_STAY_DESC"
		allow_achievements = yes
	}
}

# Gaxotte's France - Monarchy Referendum

FRA_GAX_PATH = {
	name = FRA_GAX_PATH
	group = "RULE_GROUP_TNO_RULES_WESTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FRA_GAX_PATH_RANDOM"
		desc = "RULE_OPTION_FRA_GAX_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_GAX_PATH_PASSED
		text = "RULE_OPTION_FRA_GAX_PATH_PASSED"
		desc = "RULE_OPTION_FRA_GAX_PATH_PASSED_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_GAX_PATH_FAIL
		text = "RULE_OPTION_FRA_GAX_PATH_FAIL"
		desc = "RULE_OPTION_FRA_GAX_PATH_FAIL_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_GAX_PATH_COUP
		text = "RULE_OPTION_FRA_GAX_PATH_COUP"
		desc = "RULE_OPTION_FRA_GAX_PATH_COUP_DESC"
		allow_achievements = yes
	}
}

# Henry VI's France - Prime Minister

FRA_MONARCHIST_ELECTION_OUTCOME = {
	name = FRA_MONARCHIST_ELECTION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_WESTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FRA_MONARCHIST_ELECTION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_FRA_MONARCHIST_ELECTION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_MONARCHIST_ELECTION_OUTCOME_GUICHARD
		text = "RULE_OPTION_FRA_MONARCHIST_ELECTION_OUTCOME_GUICHARD"
		desc = "RULE_OPTION_FRA_MONARCHIST_ELECTION_OUTCOME_GUICHARD_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_MONARCHIST_ELECTION_OUTCOME_ORMESSON
		text = "RULE_OPTION_FRA_MONARCHIST_ELECTION_OUTCOME_ORMESSON"
		desc = "RULE_OPTION_FRA_MONARCHIST_ELECTION_OUTCOME_ORMESSON_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_MONARCHIST_ELECTION_OUTCOME_PUJO
		text = "RULE_OPTION_FRA_MONARCHIST_ELECTION_OUTCOME_PUJO"
		desc = "RULE_OPTION_FRA_MONARCHIST_ELECTION_OUTCOME_PUJO_DESC"
		allow_achievements = yes
	}
}

# Sidos' France - Foreign Policy

FRA_SIDOS_PATH = {
	name = FRA_SIDOS_PATH
	group = "RULE_GROUP_TNO_RULES_WESTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FRA_SIDOS_PATH_RANDOM"
		desc = "RULE_OPTION_FRA_SIDOS_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_SIDOS_PATH_GERMANY
		text = "RULE_OPTION_FRA_SIDOS_PATH_GERMANY"
		desc = "RULE_OPTION_FRA_SIDOS_PATH_GERMANY_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_SIDOS_PATH_ITALY
		text = "RULE_OPTION_FRA_SIDOS_PATH_ITALY"
		desc = "RULE_OPTION_FRA_SIDOS_PATH_ITALY_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_SIDOS_PATH_IBERIA
		text = "RULE_OPTION_FRA_SIDOS_PATH_IBERIA"
		desc = "RULE_OPTION_FRA_SIDOS_PATH_IBERIA_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_SIDOS_PATH_ISOLATION
		text = "RULE_OPTION_FRA_SIDOS_PATH_ISOLATION"
		desc = "RULE_OPTION_FRA_SIDOS_PATH_ISOLATION_DESC"
		allow_achievements = yes
	}
}

# France - Post-Reclamation Election

FRA_POST_RECLAMATION_ELECTION = {
	name = FRA_POST_RECLAMATION_ELECTION
	group = "RULE_GROUP_TNO_RULES_WESTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FRA_POST_RECLAMATION_ELECTION_RANDOM"
		desc = "RULE_OPTION_FRA_POST_RECLAMATION_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_POST_RECLAMATION_ELECTION_DE_GAULLE
		text = "RULE_OPTION_FRA_POST_RECLAMATION_ELECTION_DE_GAULLE"
		desc = "RULE_OPTION_FRA_POST_RECLAMATION_ELECTION_DE_GAULLE_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_POST_RECLAMATION_ELECTION_LECANUET
		text = "RULE_OPTION_FRA_POST_RECLAMATION_ELECTION_LECANUET"
		desc = "RULE_OPTION_FRA_POST_RECLAMATION_ELECTION_LECANUET_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_POST_RECLAMATION_ELECTION_FRANCE
		text = "RULE_OPTION_FRA_POST_RECLAMATION_ELECTION_FRANCE"
		desc = "RULE_OPTION_FRA_POST_RECLAMATION_ELECTION_FRANCE_DESC"
		allow_achievements = yes
	}
}


# The Netherlands [Ideology]

HOL_PATH = {
	name = HOL_PATH
	group = "RULE_GROUP_TNO_RULES_WESTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HOL_PATH_RANDOM"
		desc = "RULE_OPTION_HOL_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = HOL_PATH_NATIONAL_SOCIALISM
		text = "RULE_OPTION_HOL_PATH_NATIONAL_SOCIALISM"
		desc = "RULE_OPTION_HOL_PATH_NATIONAL_SOCIALISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = HOL_PATH_FASCISM_REICHSKOMMISSAR
		text = "RULE_OPTION_HOL_PATH_FASCISM_REICHSKOMMISSAR"
		desc = "RULE_OPTION_HOL_PATH_FASCISM_REICHSKOMMISSAR_DESC"
		allow_achievements = yes
	}
	option = {
		name = HOL_PATH_FASCISM_INDEPENDENCE
		text = "RULE_OPTION_HOL_PATH_FASCISM_INDEPENDENCE"
		desc = "RULE_OPTION_HOL_PATH_FASCISM_INDEPENDENCE_DESC"
		allow_achievements = yes
	}
	option = {
		name = HOL_PATH_DESPOTISM
		text = "RULE_OPTION_HOL_PATH_DESPOTISM"
		desc = "RULE_OPTION_HOL_PATH_DESPOTISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = HOL_PATH_AUTHORITARIAN_DEMOCRACY
		text = "RULE_OPTION_HOL_PATH_AUTHORITARIAN_DEMOCRACY"
		desc = "RULE_OPTION_HOL_PATH_AUTHORITARIAN_DEMOCRACY_DESC"
		allow_achievements = yes
	}
}

##########################################
### NORTHERN EUROPE ###
##########################################

# Faroe Islands - 1966 General Elections

FAR_66_ELECTIONS = {
	name = FAR_66_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FAR_66_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_FAR_66_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FAR_66_ELECTIONS_SOCIALIST
		text = "RULE_OPTION_FAR_66_ELECTIONS_SOCIALIST"
		desc = "RULE_OPTION_FAR_66_ELECTIONS_SOCIALIST_DESC"
		allow_achievements = yes
	}
	option = {
		name = FAR_66_ELECTIONS_SOCDEM
		text = "RULE_OPTION_FAR_66_ELECTIONS_SOCDEM"
		desc = "RULE_OPTION_FAR_66_ELECTIONS_SOCDEM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FAR_66_ELECTIONS_CONSERVATIVE
		text = "RULE_OPTION_FAR_66_ELECTIONS_CONSERVATIVE"
		desc = "RULE_OPTION_FAR_66_ELECTIONS_CONSERVATIVE_DESC"
		allow_achievements = yes
	}
}


# Iceland - 1963 General Elections

ICE_63_ELECTIONS = {
	name = ICE_63_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ICE_63_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_ICE_63_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Independence Party [Free-Market Conservatism]
		name = ICE_63_ELECTIONS_INDEPENDENCE
		text = "RULE_OPTION_ICE_63_ELECTIONS_INDEPENDENCE"
		desc = "RULE_OPTION_ICE_63_ELECTIONS_INDEPENDENCE_DESC"
		allow_achievements = yes
	}
	option = { # Progressive Party [Agrarianism]
		name = ICE_63_ELECTIONS_PROGRESSIVE
		text = "RULE_OPTION_ICE_63_ELECTIONS_PROGRESSIVE"
		desc = "RULE_OPTION_ICE_63_ELECTIONS_PROGRESSIVE_DESC"
		allow_achievements = yes
	}
	option = { # Social Democratic Party [Social Democracy]
		name = ICE_63_ELECTIONS_SOCDEM
		text = "RULE_OPTION_ICE_63_ELECTIONS_SOCDEM"
		desc = "RULE_OPTION_ICE_63_ELECTIONS_SOCDEM_DESC"
		allow_achievements = yes
	}
}

# Iceland - 1967 General Elections

ICE_67_ELECTIONS = {
	name = ICE_67_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ICE_67_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_ICE_67_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Independence Party [Free-Market Conservatism]
		name = ICE_67_ELECTIONS_INDEPENDENCE
		text = "RULE_OPTION_ICE_67_ELECTIONS_INDEPENDENCE"
		desc = "RULE_OPTION_ICE_67_ELECTIONS_INDEPENDENCE_DESC"
		allow_achievements = yes
	}
	option = { # Progressive Party [Agrarianism]
		name = ICE_67_ELECTIONS_PROGRESSIVE
		text = "RULE_OPTION_ICE_67_ELECTIONS_PROGRESSIVE"
		desc = "RULE_OPTION_ICE_67_ELECTIONS_PROGRESSIVE_DESC"
		allow_achievements = yes
	}
	option = { # Social Democratic Party [Social Democracy]
		name = ICE_67_ELECTIONS_SOCDEM
		text = "RULE_OPTION_ICE_67_ELECTIONS_SOCDEM"
		desc = "RULE_OPTION_ICE_67_ELECTIONS_SOCDEM_DESC"
		allow_achievements = yes
	}
	option = { # People's Alliance [Social Democracy]
		name = ICE_67_ELECTIONS_ALLIANCE
		text = "RULE_OPTION_ICE_67_ELECTIONS_ALLIANCE"
		desc = "RULE_OPTION_ICE_67_ELECTIONS_ALLIANCE_DESC"
		allow_achievements = yes
	}
}

# Iceland - Reykjavik Riots

ICE_RIOTS = {
	name = ICE_RIOTS
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ICE_RIOTS_RANDOM"
		desc = "RULE_OPTION_ICE_RIOTS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Total OFN Victory
		name = ICE_RIOTS_OFN_TOTAL
		text = "RULE_OPTION_ICE_RIOTS_OFN_TOTAL"
		desc = "RULE_OPTION_ICE_RIOTS_OFN_TOTAL_DESC"
		allow_achievements = yes
	}
	option = { # Partial OFN Victory
		name = ICE_RIOTS_OFN_SEMI
		text = "RULE_OPTION_ICE_RIOTS_OFN_SEMI"
		desc = "RULE_OPTION_ICE_RIOTS_OFN_SEMI_DESC"
		allow_achievements = yes
	}
	option = { # Partial Pakt Victory
		name = ICE_RIOTS_PAKT_SEMI
		text = "RULE_OPTION_ICE_RIOTS_PAKT_SEMI"
		desc = "RULE_OPTION_ICE_RIOTS_PAKT_SEMI_DESC"
		allow_achievements = yes
	}
	option = { # Total Pakt Victory
		name = ICE_RIOTS_PAKT_TOTAL
		text = "RULE_OPTION_ICE_RIOTS_PAKT_TOTAL"
		desc = "RULE_OPTION_ICE_RIOTS_PAKT_TOTAL_DESC"
		allow_achievements = yes
	}
}

# Iceland - 1971 General Elections

ICE_71_ELECTIONS = {
	name = ICE_71_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ICE_71_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_ICE_71_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ICE_71_ELECTIONS_INDEPENDENCE
		text = "RULE_OPTION_ICE_71_ELECTIONS_INDEPENDENCE"
		desc = "RULE_OPTION_ICE_71_ELECTIONS_INDEPENDENCE_DESC"
		allow_achievements = yes
	}
	option = {
		name = ICE_71_ELECTIONS_PROGRESSIVE
		text = "RULE_OPTION_ICE_71_ELECTIONS_PROGRESSIVE"
		desc = "RULE_OPTION_ICE_71_ELECTIONS_PROGRESSIVE_DESC"
		allow_achievements = yes
	}
	option = {
		name = ICE_71_ELECTIONS_SOCDEM
		text = "RULE_OPTION_ICE_71_ELECTIONS_SOCDEM"
		desc = "RULE_OPTION_ICE_71_ELECTIONS_SOCDEM_DESC"
		allow_achievements = yes
	}
}

# Norway [Ideology]

NOR_ROUTE = {
	name = NOR_ROUTE
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NOR_IDEOLOGY_ROUTE_RANDOM"
		desc = "RULE_OPTION_NOR_IDEOLOGY_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOR_ROUTE_MAINSTREAM
		text = "RULE_OPTION_NOR_ROUTE_MAINSTREAM"
		desc = "RULE_OPTION_NOR_ROUTE_MAINSTREAM_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOR_ROUTE_HARDLINE
		text = "RULE_OPTION_NOR_ROUTE_HARDLINE"
		desc = "RULE_OPTION_NOR_ROUTE_HARDLINE_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOR_ROUTE_MODERATE
		text = "RULE_OPTION_NOR_ROUTE_MODERATE"
		desc = "RULE_OPTION_NOR_ROUTE_MODERATE_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOR_ROUTE_MILORG
		text = "RULE_OPTION_NOR_ROUTE_MILORG"
		desc = "RULE_OPTION_NOR_ROUTE_MILORG_DESC"
		allow_achievements = yes
	}
}

# The Norwegian elections 1964

NOR_ELECTION_PATH = {
	name = NOR_ELECTION_PATH
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NOR_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_NOR_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOR_ELECTION_PATH_SD
		text = "RULE_OPTION_NOR_ELECTION_PATH_SD"
		desc = "RULE_OPTION_NOR_ELECTION_PATH_SD_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOR_ELECTION_PATH_LD
		text = "RULE_OPTION_NOR_ELECTION_PATH_LD"
		desc = "RULE_OPTION_NOR_ELECTION_PATH_LD_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOR_ELECTION_PATH_CD
		text = "RULE_OPTION_NOR_ELECTION_PATH_CD"
		desc = "RULE_OPTION_NOR_ELECTION_PATH_CD_DESC"
		allow_achievements = yes
	}
	#option = {
	#	name = NOR_ELECTION_PATH_SOCIALIST
	#	text = "RULE_OPTION_NOR_ELECTION_PATH_SOCIALIST"
	#	desc = "RULE_OPTION_NOR_ELECTION_PATH_SOCIALIST_DESC"
	#	allow_achievements = yes
	#}
}

# Denmark [Ideology]

DEN_PATH = {
	name = DEN_PATH
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DEN_PATH_RANDOM"
		desc = "RULE_OPTION_DEN_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEN_PATH_AUTHORITARIAN_DEMOCRACY
		text = "RULE_OPTION_DEN_PATH_AUTHORITARIAN_DEMOCRACY"
		desc = "RULE_OPTION_DEN_PATH_AUTHORITARIAN_DEMOCRACY_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEN_PATH_DESPOTISM
		text = "RULE_OPTION_DEN_PATH_DESPOTISM"
		desc = "RULE_OPTION_DEN_PATH_DESPOTISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEN_PATH_CONSERVATIVE_DEMOCRACY
		text = "RULE_OPTION_DEN_PATH_CONSERVATIVE_DEMOCRACY"
		desc = "RULE_OPTION_DEN_PATH_CONSERVATIVE_DEMOCRACY_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEN_PATH_NATIONAL_SOCIALISM
		text = "RULE_OPTION_DEN_PATH_NATIONAL_SOCIALISM"
		desc = "RULE_OPTION_DEN_PATH_NATIONAL_SOCIALISM_DESC"
		allow_achievements = yes
	}
}

# Finland - 1963 election

FIN_1963_ELECTIONS = {
	name = FIN_1963_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FIN_1963_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_FIN_1963_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Erkki Lindfors [Progressivism]
		name = FIN_1963_ELECTIONS_SDP
		text = "RULE_OPTION_FIN_1963_ELECTIONS_SDP"
		desc = "RULE_OPTION_FIN_1963_ELECTIONS_SDP_DESC"
		allow_achievements = yes
	}
	option = { # Johan Otto Söderhjelm [Liberalism]
		name = FIN_1963_ELECTIONS_RKP
		text = "RULE_OPTION_FIN_1963_ELECTIONS_RKP"
		desc = "RULE_OPTION_FIN_1963_ELECTIONS_RKP_DESC"
		allow_achievements = yes
	}
	option = { # Johannes Virolainen [Liberal Conservatism]
		name = FIN_1963_ELECTIONS_ML
		text = "RULE_OPTION_FIN_1963_ELECTIONS_ML"
		desc = "RULE_OPTION_FIN_1963_ELECTIONS_ML_DESC"
		allow_achievements = yes
	}
	option = { # Veikko Vennamo [Conservatism]
		name = FIN_1963_ELECTIONS_SMP
		text = "RULE_OPTION_FIN_1963_ELECTIONS_SMP"
		desc = "RULE_OPTION_FIN_1963_ELECTIONS_SMP_DESC"
		allow_achievements = yes
	}
	option = { # Niilo Kosola [Paternalism]
		name = FIN_1963_ELECTIONS_KOK
		text = "RULE_OPTION_FIN_1963_ELECTIONS_KOK"
		desc = "RULE_OPTION_FIN_1963_ELECTIONS_KOK_DESC"
		allow_achievements = yes
	}
}

# Finland - 1966 election

FIN_1966_ELECTIONS = {
	name = FIN_1966_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FIN_1966_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_FIN_1966_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Ensio Kytömaa [Communism]
		name = FIN_1966_ELECTIONS_SKP
		text = "RULE_OPTION_FIN_1966_ELECTIONS_SKP"
		desc = "RULE_OPTION_FIN_1966_ELECTIONS_SKP_DESC"
		allow_achievements = yes
	}
	option = { # Mauno Koivisto [Progressivism]
		name = FIN_1966_ELECTIONS_SDP
		text = "RULE_OPTION_FIN_1966_ELECTIONS_SDP"
		desc = "RULE_OPTION_FIN_1966_ELECTIONS_SDP_DESC"
		allow_achievements = yes
	}
	option = { # Jan-Magnus Jansson [Liberalism]
		name = FIN_1966_ELECTIONS_RKP
		text = "RULE_OPTION_FIN_1966_ELECTIONS_RKP"
		desc = "RULE_OPTION_FIN_1966_ELECTIONS_RKP_DESC"
		allow_achievements = yes
	}
	option = { # Veikko Pihlajamäki [Liberal Conservatism]
		name = FIN_1966_ELECTIONS_ML
		text = "RULE_OPTION_FIN_1966_ELECTIONS_ML"
		desc = "RULE_OPTION_FIN_1966_ELECTIONS_ML_DESC"
		allow_achievements = yes
	}
	option = { # Veikko Vennamo [Conservatism]
		name = FIN_1966_ELECTIONS_SMP
		text = "RULE_OPTION_FIN_1966_ELECTIONS_SMP"
		desc = "RULE_OPTION_FIN_1966_ELECTIONS_SMP_DESC"
		allow_achievements = yes
	}
	option = { # Tuure Junnila [Paternalism]
		name = FIN_1966_ELECTIONS_KOK
		text = "RULE_OPTION_FIN_1966_ELECTIONS_KOK"
		desc = "RULE_OPTION_FIN_1966_ELECTIONS_KOK_DESC"
		allow_achievements = yes
	}
}

# Finland - 1967 Presidential Elections

FIN_1967_PRESIDENT_PATH = {
	name = FIN_1967_PRESIDENT_PATH
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FIN_1967_PRESIDENT_PATH_RANDOM"
		desc = "RULE_OPTION_FIN_1967_PRESIDENT_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Juha Rihtniemi [National Conservatism]
		name = FIN_1967_PRESIDENT_PATH_RIHTNIEMI
		text = "RULE_OPTION_FIN_1967_PRESIDENT_PATH_RIHTNIEMI"
		desc = "RULE_OPTION_FIN_1967_PRESIDENT_PATH_RIHTNIEMI_DESC"
		allow_achievements = yes
	}
	option = { # Matti Virkkunen [National Conservatism]
		name = FIN_1967_PRESIDENT_PATH_VIRKKUNEN
		text = "RULE_OPTION_FIN_1967_PRESIDENT_PATH_VIRKKUNEN"
		desc = "RULE_OPTION_FIN_1967_PRESIDENT_PATH_VIRKKUNEN_DESC"
		allow_achievements = yes
	}
	option = { # Johannes Virolainen [Liberal Conservatism]
		name = FIN_1967_PRESIDENT_PATH_VIROLAINEN
		text = "RULE_OPTION_FIN_1967_PRESIDENT_PATH_VIROLAINEN"
		desc = "RULE_OPTION_FIN_1967_PRESIDENT_PATH_VIROLAINEN_DESC"
		allow_achievements = yes
	}
	option = { # Karl August Fagerholm [Social Democracy]
		name = FIN_1967_PRESIDENT_PATH_FAGERHOLM
		text = "RULE_OPTION_FIN_1967_PRESIDENT_PATH_FAGERHOLM"
		desc = "RULE_OPTION_FIN_1967_PRESIDENT_PATH_FAGERHOLM_DESC"
		allow_achievements = yes
	}
}

# Finland - 1969 election

FIN_1969_ELECTIONS = {
	name = FIN_1969_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FIN_1969_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_FIN_1969_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Teuvo Aura [Communism]
		name = FIN_1969_ELECTIONS_SKP
		text = "RULE_OPTION_FIN_1969_ELECTIONS_SKP"
		desc = "RULE_OPTION_FIN_1969_ELECTIONS_SKP_DESC"
		allow_achievements = yes
	}
	option = { # Aarne Saarinen [Socialism]
		name = FIN_1969_ELECTIONS_SDTP
		text = "RULE_OPTION_FIN_1969_ELECTIONS_SDTP"
		desc = "RULE_OPTION_FIN_1969_ELECTIONS_SDTP_DESC"
		allow_achievements = yes
	}
	option = { # Mauno Koivisto [Progressivism]
		name = FIN_1969_ELECTIONS_SDP
		text = "RULE_OPTION_FIN_1969_ELECTIONS_SDP"
		desc = "RULE_OPTION_FIN_1969_ELECTIONS_SDP_DESC"
		allow_achievements = yes
	}
	option = { # Jan-Magnus Jansson [Liberalism]
		name = FIN_1969_ELECTIONS_RKP
		text = "RULE_OPTION_FIN_1969_ELECTIONS_RKP"
		desc = "RULE_OPTION_FIN_1969_ELECTIONS_RKP_DESC"
		allow_achievements = yes
	}
	option = { # Veikko Pihlajamäki [Liberal Conservatism]
		name = FIN_1969_ELECTIONS_ML
		text = "RULE_OPTION_FIN_1969_ELECTIONS_ML"
		desc = "RULE_OPTION_FIN_1969_ELECTIONS_ML_DESC"
		allow_achievements = yes
	}
	option = { # Veikko Vennamo [Conservatism]
		name = FIN_1969_ELECTIONS_SMP
		text = "RULE_OPTION_FIN_1969_ELECTIONS_SMP"
		desc = "RULE_OPTION_FIN_1969_ELECTIONS_SMP_DESC"
		allow_achievements = yes
	}
	option = { # Kullervo Rainio [Paternalism]
		name = FIN_1969_ELECTIONS_KOK
		text = "RULE_OPTION_FIN_1969_ELECTIONS_KOK"
		desc = "RULE_OPTION_FIN_1969_ELECTIONS_KOK_DESC"
		allow_achievements = yes
	}
}

# Finland - 1972 election

FIN_1972_ELECTIONS = {
	name = FIN_1972_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FIN_1972_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_FIN_1972_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Olavi Borg [Communism]
		name = FIN_1972_ELECTIONS_SKP
		text = "RULE_OPTION_FIN_1972_ELECTIONS_SKP"
		desc = "RULE_OPTION_FIN_1972_ELECTIONS_SKP_DESC"
		allow_achievements = yes
	}
	option = { # Aarne Saarinen [Socialism]
		name = FIN_1972_ELECTIONS_SDTP
		text = "RULE_OPTION_FIN_1972_ELECTIONS_SDTP"
		desc = "RULE_OPTION_FIN_1972_ELECTIONS_SDTP_DESC"
		allow_achievements = yes
	}
	option = { # Pirkko Työläjärvi [Progressivism]
		name = FIN_1972_ELECTIONS_SDP
		text = "RULE_OPTION_FIN_1972_ELECTIONS_SDP"
		desc = "RULE_OPTION_FIN_1972_ELECTIONS_SDP_DESC"
		allow_achievements = yes
	}
	option = { # Carl Olof Tallgren [Liberalism]
		name = FIN_1972_ELECTIONS_RKP
		text = "RULE_OPTION_FIN_1972_ELECTIONS_RKP"
		desc = "RULE_OPTION_FIN_1972_ELECTIONS_RKP_DESC"
		allow_achievements = yes
	}
	option = { # Taisto Tähkämaa [Liberal Conservatism]
		name = FIN_1972_ELECTIONS_ML
		text = "RULE_OPTION_FIN_1972_ELECTIONS_ML"
		desc = "RULE_OPTION_FIN_1972_ELECTIONS_ML_DESC"
		allow_achievements = yes
	}
	option = { # Veikko Vennamo [Conservatism]
		name = FIN_1972_ELECTIONS_SMP
		text = "RULE_OPTION_FIN_1972_ELECTIONS_SMP"
		desc = "RULE_OPTION_FIN_1972_ELECTIONS_SMP_DESC"
		allow_achievements = yes
	}
	option = { # Eero Lattula [Paternalism]
		name = FIN_1972_ELECTIONS_KOK
		text = "RULE_OPTION_FIN_1972_ELECTIONS_KOK"
		desc = "RULE_OPTION_FIN_1972_ELECTIONS_KOK_DESC"
		allow_achievements = yes
	}
}

# Finland - Legalization of the Communist Party

FIN_COMMUNIST_PARTY_FATE = {
	name = FIN_COMMUNIST_PARTY_FATE
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FIN_COMMUNIST_PARTY_FATE_RANDOM"
		desc = "RULE_OPTION_FIN_COMMUNIST_PARTY_FATE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FIN_COMMUNIST_PARTY_FATE_LEGAL
		text = "RULE_OPTION_FIN_COMMUNIST_PARTY_FATE_LEGAL"
		desc = "RULE_OPTION_FIN_COMMUNIST_PARTY_FATE_LEGAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = FIN_COMMUNIST_PARTY_FATE_ILLEGAL
		text = "RULE_OPTION_FIN_COMMUNIST_PARTY_FATE_ILLEGAL"
		desc = "RULE_OPTION_FIN_COMMUNIST_PARTY_FATE_ILLEGAL"
		allow_achievements = yes
	}
}

# Finland - Civil War

FIN_CIVIL_WAR_TYPE = {
	name = FIN_CIVIL_WAR_TYPE
	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FIN_CIVIL_WAR_TYPE_RANDOM"
		desc = "RULE_OPTION_FIN_CIVIL_WAR_TYPE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FIN_CIVIL_WAR_TYPE_NORMAL
		text = "RULE_OPTION_FIN_CIVIL_WAR_TYPE_NORMAL"
		desc = "RULE_OPTION_FIN_CIVIL_WAR_TYPE_NORMAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = FIN_CIVIL_WAR_TYPE_RED
		text = "RULE_OPTION_FIN_CIVIL_WAR_TYPE_RED"
		desc = "RULE_OPTION_FIN_CIVIL_WAR_TYPE_RED_DESC"
		allow_achievements = yes
	}
}


##########################################
### EASTERN EUROPE ###
##########################################

# Reichskommissariat Ukraine - Power Struggle [Ideology]

UKR_POST_KOCH_PATH = {
	name = UKR_POST_KOCH_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_UKR_POST_KOCH_PATH_RANDOM"
		desc = "RULE_OPTION_UKR_POST_KOCH_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = UKR_POST_KOCH_PATH_OHLEN
		text = "RULE_OPTION_UKR_POST_KOCH_PATH_OHLEN"
		desc = "RULE_OPTION_UKR_POST_KOCH_PATH_OHLEN_DESC"
		allow_achievements = yes
	}
	option = {
		name = UKR_POST_KOCH_PATH_LEIB
		text = "RULE_OPTION_UKR_POST_KOCH_PATH_LEIB"
		desc = "RULE_OPTION_UKR_POST_KOCH_PATH_LEIB_DESC"
		allow_achievements = yes
	}
	option = {
		name = UKR_POST_KOCH_PATH_BRAUT
		text = "RULE_OPTION_UKR_POST_KOCH_PATH_BRAUT"
		desc = "RULE_OPTION_UKR_POST_KOCH_PATH_BRAUT_DESC"
		allow_achievements = yes
	}
	#option = {
	#	name = UKR_POST_KOCH_PATH_HEEREMA
	#	text = "RULE_OPTION_UKR_POST_KOCH_PATH_HEEREMA"
	#	desc = "RULE_OPTION_UKR_POST_KOCH_PATH_HEEREMA_DESC"
	#	allow_achievements = yes
	#}
}

# Ukraine State - Three Heads of the Dragon [Ideology]

UPA_LEADER_PATH = {
	name = UPA_LEADER_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_UPA_LEADER_PATH_RANDOM"
		desc = "RULE_OPTION_UPA_LEADER_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = UPA_LEADER_PATH_KLYACHKIVSKY
		text = "RULE_OPTION_UPA_LEADER_PATH_KLYACHKIVSKY"
		desc = "RULE_OPTION_UPA_LEADER_PATH_KLYACHKIVSKY_DESC"
		allow_achievements = yes
	}
	option = {
		name = UPA_LEADER_PATH_SHUKHEVYCH
		text = "RULE_OPTION_UPA_LEADER_PATH_SHUKHEVYCH"
		desc = "RULE_OPTION_UPA_LEADER_PATH_SHUKHEVYCH_DESC"
		allow_achievements = yes
	}
	option = {
		name = UPA_LEADER_PATH_STETSKO
		text = "RULE_OPTION_UPA_LEADER_PATH_STETSKO"
		desc = "RULE_OPTION_UPA_LEADER_PATH_STETSKO_DESC"
		allow_achievements = yes
	}
}

# Republic of Ukraine - Pillars of the Revolution [Ideology]

FUK_LEADER_PATH = {
	name = FUK_LEADER_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FUK_LEADER_PATH_RANDOM"
		desc = "RULE_OPTION_FUK_LEADER_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FUK_LEADER_PATH_COLLABORATOR
		text = "RULE_OPTION_FUK_LEADER_PATH_COLLABORATOR"
		desc = "RULE_OPTION_FUK_LEADER_PATH_COLLABORATOR_DESC"
		allow_achievements = yes
	}
	option = {
		name = FUK_LEADER_PATH_PARTISAN
		text = "RULE_OPTION_FUK_LEADER_PATH_PARTISAN"
		desc = "RULE_OPTION_FUK_LEADER_PATH_PARTISAN_DESC"
		allow_achievements = yes
	}
	option = {
		name = FUK_LEADER_PATH_POPULIST
		text = "RULE_OPTION_FUK_LEADER_PATH_POPULIST"
		desc = "RULE_OPTION_FUK_LEADER_PATH_POPULIST_DESC"
		allow_achievements = yes
	}
}

# Reichskommissariat Kaukasien [Ideology]

CAU_IDEOLOGY_PATH = {
	name = CAU_IDEOLOGY_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CAU_IDEOLOGY_PATH_RANDOM"
		desc = "RULE_OPTION_CAU_IDEOLOGY_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = CAU_IDEOLOGY_PATH_BURGSYS
		text = "RULE_OPTION_CAU_IDEOLOGY_PATH_BURGSYS"
		desc = "RULE_OPTION_CAU_IDEOLOGY_PATH_BURGSYS_DESC"
		allow_achievements = yes
	}
	option = {
		name = CAU_IDEOLOGY_PATH_DESPOT
		text = "RULE_OPTION_CAU_IDEOLOGY_PATH_DESPOT"
		desc = "RULE_OPTION_CAU_IDEOLOGY_PATH_DESPOT_DESC"
		allow_achievements = yes
	}
	option = {
		name = CAU_IDEOLOGY_PATH_NATIONALSOCIALISM
		text = "RULE_OPTION_CAU_IDEOLOGY_PATH_NATIONALSOCIALISM"
		desc = "RULE_OPTION_CAU_IDEOLOGY_PATH_NATIONALSOCIALISM_DESC"
		allow_achievements = yes
	}
}

# Moskowien's Dissolution - Fate of the Wladimir region

WLADIMIR_REGION_PATH = {
	name = WLADIMIR_REGION_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WLADIMIR_REGION_PATH_RANDOM"
		desc = "RULE_OPTION_WLADIMIR_REGION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = WLADIMIR_REGION_PATH_LUF
		text = "RULE_OPTION_WLADIMIR_REGION_PATH_LUF"
		desc = "RULE_OPTION_WLADIMIR_REGION_PATH_LUF_DESC"
		allow_achievements = yes
	}
	option = {
		name = WLADIMIR_REGION_PATH_TVER
		text = "RULE_OPTION_WLADIMIR_REGION_PATH_TVER"
		desc = "RULE_OPTION_WLADIMIR_REGION_PATH_TVER_DESC"
		allow_achievements = yes
	}
}


# Moskowien's Dissolution - Fate of the Torzhok region

TVR_VS_RZHEV_PATH = {
	name = TVR_VS_RZHEV_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TVR_VS_RZHEV_PATH_RANDOM"
		desc = "RULE_OPTION_TVR_VS_RZHEV_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TVR_VS_RZHEV_PATH_TVR
		text = "RULE_OPTION_TVR_VS_RZHEV_PATH_TVR"
		desc = "RULE_OPTION_TVR_VS_RZHEV_PATH_TVR_DESC"
		allow_achievements = yes
	}
	option = {
		name = TVR_VS_RZHEV_PATH_RZHEV
		text = "RULE_OPTION_TVR_VS_RZHEV_PATH_RZHEV"
		desc = "RULE_OPTION_TVR_VS_RZHEV_PATH_RZHEV_DESC"
		allow_achievements = yes
	}
}


# Moskowien's Dissolution - Fate of the Holmgard region

HOLMGARD_PATH = {
	name = HOLMGARD_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HOLMGARD_PATH_RANDOM"
		desc = "RULE_OPTION_HOLMGARD_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = HOLMGARD_PATH_OZL
		text = "RULE_OPTION_HOLMGARD_PATH_OZL"
		desc = "RULE_OPTION_HOLMGARD_PATH_OZL_DESC"
		allow_achievements = yes
	}
	option = {
		name = HOLMGARD_PATH_PSK
		text = "RULE_OPTION_HOLMGARD_PATH_PSK"
		desc = "RULE_OPTION_HOLMGARD_PATH_PSK_DESC"
		allow_achievements = yes
	}
}


# Moskowien's Dissolution - Fate of the Tambow and Penza regions

TAMBOW_PATH = {
	name = TAMBOW_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TAMBOW_PATH_RANDOM"
		desc = "RULE_OPTION_TAMBOW_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TAMBOW_PATH_OZT
		text = "RULE_OPTION_TAMBOW_PATH_OZT"
		desc = "RULE_OPTION_TAMBOW_PATH_OZT_DESC"
		allow_achievements = yes
	}
	option = {
		name = TAMBOW_PATH_SHI
		text = "RULE_OPTION_TAMBOW_PATH_SHI"
		desc = "RULE_OPTION_TAMBOW_PATH_SHI_DESC"
		allow_achievements = yes
	}
}

# Moskowien's Dissolution - Fate of the Nevdubstrow region

PARTISAN_PATH = {
	name = PARTISAN_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PARTISAN_PATH_RANDOM"
		desc = "RULE_OPTION_PARTISAN_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = PARTISAN_PATH_PFT
		text = "RULE_OPTION_PARTISAN_PATH_PFT"
		desc = "RULE_OPTION_PARTISAN_PATH_PFT_DESC"
		allow_achievements = yes
	}
	option = {
		name = PARTISAN_PATH_SNP
		text = "RULE_OPTION_PARTISAN_PATH_SNP"
		desc = "RULE_OPTION_PARTISAN_PATH_SNP_DESC"
		allow_achievements = yes
	}
}

# Moskowien's Dissolution - Fate of the Kaluga and Gschatsk regions

KALUGA_PATH = {
	name = KALUGA_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KALUGA_PATH_RANDOM"
		desc = "RULE_OPTION_KALUGA_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = KALUGA_PATH_ORL_OZO
		text = "RULE_OPTION_KALUGA_PATH_ORL_OZO"
		desc = "RULE_OPTION_KALUGA_PATH_ORL_OZO_DESC"
		allow_achievements = yes
	}
	option = {
		name = KALUGA_PATH_RFS
		text = "RULE_OPTION_KALUGA_PATH_RFS"
		desc = "RULE_OPTION_KALUGA_PATH_RFS_DESC"
		allow_achievements = yes
	}
}


# Moskowien's Dissolution - Fate of the Pokrow region

POKROW_PATH = {
	name = POKROW_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_POKROW_PATH_RANDOM"
		desc = "RULE_OPTION_POKROW_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = POKROW_PATH_PAU
		text = "RULE_OPTION_POKROW_PATH_PAU"
		desc = "RULE_OPTION_POKROW_PATH_PAU_DESC"
		allow_achievements = yes
	}
	option = {
		name = POKROW_PATH_POP
		text = "RULE_OPTION_POKROW_PATH_POP"
		desc = "RULE_OPTION_POKROW_PATH_POP_DESC"
		allow_achievements = yes
	}
}


# Moskowien's Dissolution - Fate of the Astrakhan region

ASTRAKHAN_PATH = {
	name = ASTRAKHAN_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ASTRAKHAN_PATH_RANDOM"
		desc = "RULE_OPTION_ASTRAKHAN_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ASTRAKHAN_PATH_PAU
		text = "RULE_OPTION_ASTRAKHAN_PATH_PAU"
		desc = "RULE_OPTION_ASTRAKHAN_PATH_PAU_DESC"
		allow_achievements = yes
	}
	option = {
		name = ASTRAKHAN_PATH_OZA
		text = "RULE_OPTION_ASTRAKHAN_PATH_OZA"
		desc = "RULE_OPTION_ASTRAKHAN_PATH_OZA_DESC"
		allow_achievements = yes
	}
}


####################################
### ITALIAN EMPIRE - TRIUMVIRATE ###
####################################



# Italian Empire (Italy) - Fascism's Legacy (Ciano or Scorza) [Ideology]

ITA_ciano_or_scorza = {
	name = "ITA_CIANO_OR_SCORZA"
	group = "RULE_GROUP_TNO_RULES_ITALIAN_EMPIRE_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ITA_CIANO_OR_SCORZA_ROUTE_RANDOM"
		desc = "RULE_OPTION_ITA_CIANO_OR_SCORZA_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_CIANO
		text = "RULE_OPTION_ITA_CIANO"
		desc = "RULE_OPTION_ITA_CIANO_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_SCORZA
		text = "RULE_OPTION_ITA_SCORZA"
		desc = "RULE_OPTION_ITA_SCORZA_DESC"
		allow_achievements = yes
	}
}


# Italian Empire - Defense Plans

ITA_DEFENSE_PLAN_PATH = {
	name = "ITA_DEFENSE_PLAN_PATH"
	group = "RULE_GROUP_TNO_RULES_ITALIAN_EMPIRE_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ITA_DEFENSE_PLAN_PATH_RANDOM"
		desc = "RULE_OPTION_ITA_DEFENSE_PLAN_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Cadorna's Plan
		name = ITA_DEFENSE_PLAN_PATH_CADORNA
		text = "RULE_OPTION_ITA_DEFENSE_PLAN_PATH_CADORNA"
		desc = "RULE_OPTION_ITA_DEFENSE_PLAN_PATH_CADORNA_DESC"
		allow_achievements = yes
	}
	option = { # Caneva's Plan
		name = ITA_DEFENSE_PLAN_PATH_CANEVA
		text = "RULE_OPTION_ITA_DEFENSE_PLAN_PATH_CANEVA"
		desc = "RULE_OPTION_ITA_DEFENSE_PLAN_PATH_CANEVA_DESC"
		allow_achievements = yes
	}
	option = { # Campioni's Plan
		name = ITA_DEFENSE_PLAN_PATH_CAMPIONI
		text = "RULE_OPTION_ITA_DEFENSE_PLAN_PATH_CAMPIONI"
		desc = "RULE_OPTION_ITA_DEFENSE_PLAN_PATH_CAMPIONI_DESC"
		allow_achievements = yes
	}
}

# Italian Empire - The Second Italo-Turkish War - Peace Deal

SECOND_TWR_PEACE_DEAL_PATH = {
	name = SECOND_TWR_PEACE_DEAL_PATH
	group = "RULE_GROUP_TNO_RULES_ITALIAN_EMPIRE_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SECOND_TWR_PEACE_DEAL_PATH_RANDOM"
		desc = "RULE_OPTION_SECOND_TWR_PEACE_DEAL_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SECOND_TWR_PEACE_DEAL_PATH_PRO_ITALIAN
		text = "RULE_OPTION_SECOND_TWR_PEACE_DEAL_PATH_PRO_ITALIAN"
		desc = "RULE_OPTION_SECOND_TWR_PEACE_DEAL_PATH_PRO_ITALIAN_DESC"
		allow_achievements = yes
	}
	option = {
		name = SECOND_TWR_PEACE_DEAL_PATH_PRO_TURKISH
		text = "RULE_OPTION_SECOND_TWR_PEACE_DEAL_PATH_PRO_TURKISH"
		desc = "RULE_OPTION_SECOND_TWR_PEACE_DEAL_PATH_PRO_TURKISH_DESC"
		allow_achievements = yes
	}
}

# Italian Empire (Italy) - The First Elections [Ideology]

ITA_DEMOCRATIC_ELECTION = {
	name = ITA_DEMOCRATIC_ELECTION
	group = "RULE_GROUP_TNO_RULES_ITALIAN_EMPIRE_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ITA_DEMOCRATIC_ELECTION_RANDOM"
		desc = "RULE_OPTION_ITA_DEMOCRATIC_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_DEMOCRATIC_ELECTION_DC
		text = "RULE_OPTION_ITA_DEMOCRATIC_ELECTION_DC"
		desc = "RULE_OPTION_ITA_DEMOCRATIC_ELECTION_DC_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_DEMOCRATIC_ELECTION_FD
		text = "RULE_OPTION_ITA_DEMOCRATIC_ELECTION_FD"
		desc = "RULE_OPTION_ITA_DEMOCRATIC_ELECTION_FD_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_DEMOCRATIC_ELECTION_BN
		text = "RULE_OPTION_ITA_DEMOCRATIC_ELECTION_BN"
		desc = "RULE_OPTION_ITA_DEMOCRATIC_ELECTION_BN_DESC"
		allow_achievements = yes
	}
}

# Italian Empire (Italy) - The BN's Future [Ideology]

ITA_BN_authdem_or_fash = {
	name = ITA_BN_ROUTE
	group = "RULE_GROUP_TNO_RULES_ITALIAN_EMPIRE_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ITA_BN_ROUTE_RANDOM"
		desc = "RULE_OPTION_ITA_BN_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_BN_ROUTE_AUTHDEM_CENTER
		text = "RULE_OPTION_ITA_BN_ROUTE_AUTHDEM_CENTER"
		desc = "RULE_OPTION_ITA_BN_ROUTE_AUTHDEM_CENTER_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_BN_ROUTE_AUTHDEM_RIGHT
		text = "RULE_OPTION_ITA_BN_ROUTE_AUTHDEM_RIGHT"
		desc = "RULE_OPTION_ITA_BN_ROUTE_AUTHDEM_RIGHT_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_BN_ROUTE_FASH_DEMOCRATIC
		text = "RULE_OPTION_ITA_BN_ROUTE_FASH_DEMOCRATIC"
		desc = "RULE_OPTION_ITA_BN_ROUTE_FASH_DEMOCRATIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_BN_ROUTE_FASH_COUP
		text = "RULE_OPTION_ITA_BN_ROUTE_FASH_COUP"
		desc = "RULE_OPTION_ITA_BN_ROUTE_FASH_COUP_DESC"
		allow_achievements = yes
	}
}

# Italian Empire (Italy) - The DC's Future [Ideology]

ITA_DC_ROUTE = {
	name = ITA_DC_ROUTE
	group = "RULE_GROUP_TNO_RULES_ITALIAN_EMPIRE_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ITA_DC_ROUTE_RANDOM"
		desc = "RULE_OPTION_ITA_DC_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_DC_ROUTE_BIG
		text = "RULE_OPTION_ITA_DC_ROUTE_BIG"
		desc = "RULE_OPTION_ITA_DC_ROUTE_BIG_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_DC_ROUTE_CATHOLIC
		text = "RULE_OPTION_ITA_DC_ROUTE_CATHOLIC"
		desc = "RULE_OPTION_ITA_DC_ROUTE_CATHOLIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_DC_ROUTE_FANFANI
		text = "RULE_OPTION_ITA_DC_ROUTE_FANFANI"
		desc = "RULE_OPTION_ITA_DC_ROUTE_FANFANI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_DC_ROUTE_NENNI
		text = "RULE_OPTION_ITA_DC_ROUTE_NENNI"
		desc = "RULE_OPTION_ITA_DC_ROUTE_NENNI_DESC"
		allow_achievements = yes
	}
}

# Italian Empire (Italy) - The FD's Future [Ideology]

ITA_FD_socdem_or_libsoc = {
	name = ITA_FD_ROUTE
	group = "RULE_GROUP_TNO_RULES_ITALIAN_EMPIRE_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ITA_FD_ROUTE_RANDOM"
		desc = "RULE_OPTION_ITA_FD_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_FD_ROUTE_SOCDEM_CENTER
		text = "RULE_OPTION_ITA_FD_ROUTE_SOCDEM_CENTER"
		desc = "RULE_OPTION_ITA_FD_ROUTE_SOCDEM_CENTER_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_FD_ROUTE_SOCDEM_LEFT
		text = "RULE_OPTION_ITA_FD_ROUTE_SOCDEM_LEFT"
		desc = "RULE_OPTION_ITA_FD_ROUTE_SOCDEM_LEFT_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_FD_ROUTE_LIBSOC_DEMOCRATIC
		text = "RULE_OPTION_ITA_FD_ROUTE_LIBSOC_DEMOCRATIC"
		desc = "RULE_OPTION_ITA_FD_ROUTE_LIBSOC_DEMOCRATIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_FD_ROUTE_LIBSOC_COUP
		text = "RULE_OPTION_ITA_FD_ROUTE_LIBSOC_COUP"
		desc = "RULE_OPTION_ITA_FD_ROUTE_LIBSOC_COUP_DESC"
		allow_achievements = yes
	}
}

# Italian Empire (Italy) - Democratic Italy Economic Focus

ITA_DEM_ECON = {
	name = ITA_DEM_ECON
	group = "RULE_GROUP_TNO_RULES_ITALIAN_EMPIRE_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ITA_DEM_ECON_RANDOM"
		desc = "RULE_OPTION_ITA_DEM_ECON_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Protectionist Italy
		name = ITA_DEM_ECON_ITALY_FIRST
		text = "RULE_OPTION_ITA_DEM_ECON_ITALY_FIRST"
		desc = "RULE_OPTION_ITA_DEM_ECON_ITALY_FIRST_DESC"
		allow_achievements = yes
	}
	option = { #NAFTA Italy
		name = ITA_DEM_ECON_FREE_TRADE
		text = "RULE_OPTION_ITA_DEM_ECON_FREE_TRADE"
		desc = "RULE_OPTION_ITA_DEM_ECON_FREE_TRADE_DESC"
		allow_achievements = yes
	}
}


# Democratic Italy - 1970 General Elections

ITA_70_ELECTION = {
	name = ITA_70_ELECTION
	group = "RULE_GROUP_TNO_RULES_ITALIAN_EMPIRE_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ITA_70_ELECTION_RANDOM"
		desc = "RULE_OPTION_ITA_70_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_70_ELECTION_DC
		text = "RULE_OPTION_ITA_70_ELECTION_DC"
		desc = "RULE_OPTION_ITA_70_ELECTION_DC_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_70_ELECTION_FD
		text = "RULE_OPTION_ITA_70_ELECTION_FD"
		desc = "RULE_OPTION_ITA_70_ELECTION_FD_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_70_ELECTION_BN
		text = "RULE_OPTION_ITA_70_ELECTION_BN"
		desc = "RULE_OPTION_ITA_70_ELECTION_BN_DESC"
		allow_achievements = yes
	}
}

# Scorza - The Fascist Outlook (Politics)

SCORZA_FASH_PATH = {
	name = SCORZA_FASH_PATH
	group = "RULE_GROUP_TNO_RULES_ITALIAN_EMPIRE_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SCORZA_FASH_PATH_RANDOM"
		desc = "RULE_OPTION_SCORZA_FASH_PATH_RANDOM_DESC"
	}
	option = { #Reformist Scorza
		name = SCORZA_FASH_PATH_REFORM
		text = "RULE_OPTION_SCORZA_FASH_PATH_REFORM"
		desc = "RULE_OPTION_SCORZA_FASH_PATH_REFORM_DESC"
		allow_achievements = yes
	}
	option = { #Conservative Scorza
		name = SCORZA_FASH_PATH_CONSERVATIVE
		text = "RULE_OPTION_SCORZA_FASH_PATH_CONSERVATIVE"
		desc = "RULE_OPTION_SCORZA_FASH_PATH_CONSERVATIVE_DESC"
		allow_achievements = yes
	}
}

# Scorza - Fascist Economy (Politics)

SCORZA_ECON = {
	name = SCORZA_ECON
	group = "RULE_GROUP_TNO_RULES_ITALIAN_EMPIRE_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SCORZA_ECON_RANDOM"
		desc = "RULE_OPTION_SCORZA_ECON_RANDOM_DESC"
	}
	option = { #Reformist Economy
		name = SCORZA_ECON_REFORM
		text = "RULE_OPTION_SCORZA_ECON_REFORM"
		desc = "RULE_OPTION_SCORZA_ECON_REFORM_DESC"
		allow_achievements = yes
	}
	option = { #Compromise Economy
		name = SCORZA_ECON_MIDDLE
		text = "RULE_OPTION_SCORZA_ECON_MIDDLE"
		desc = "RULE_OPTION_SCORZA_ECON_MIDDLE_DESC"
		allow_achievements = yes
	}
	option = { #Conservative Economy
		name = SCORZA_ECON_CONSERVATIVE
		text = "RULE_OPTION_SCORZA_ECON_CONSERVATIVE"
		desc = "RULE_OPTION_SCORZA_ECON_CONSERVATIVE_DESC"
		allow_achievements = yes
	}
}


# Scorza's Oil Crisis Policy (Politics)

SCORZA_OIL_CRISIS_POLICY = {
	name = SCORZA_OIL_CRISIS_POLICY
	group = "RULE_GROUP_TNO_RULES_ITALIAN_EMPIRE_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SCORZA_OIL_CRISIS_POLICY_RANDOM"
		desc = "RULE_OPTION_SCORZA_OIL_CRISIS_POLICY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SCORZA_OIL_CRISIS_POLICY_CRUSH_BAATH
		text = "RULE_OPTION_SCORZA_OIL_CRISIS_POLICY_CRUSH_BAATH"
		desc = "RULE_OPTION_SCORZA_OIL_CRISIS_POLICY_CRUSH_BAATH_DESC"
		allow_achievements = yes
	}
	option = {
		name = SCORZA_OIL_CRISIS_POLICY_STRIKE_SAUDI
		text = "RULE_OPTION_SCORZA_OIL_CRISIS_POLICY_STRIKE_SAUDI"
		desc = "RULE_OPTION_SCORZA_OIL_CRISIS_POLICY_STRIKE_SAUDI_DESC"
		allow_achievements = yes
	}
}


###################
### THE BALKANS ###
###################

# Romania - Odessa Hostage Crisis

ROMANIA_HOSTAGE_CRISIS = {
	name = ROMANIA_HOSTAGE_CRISIS
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ROMANIA_HOSTAGE_CRISIS_RANDOM"
		desc = "RULE_OPTION_ROMANIA_HOSTAGE_CRISIS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ROMANIA_HOSTAGE_CRISIS_FAILS
		text = "RULE_OPTION_ROMANIA_HOSTAGE_CRISIS_FAILS"
		desc = "RULE_OPTION_ROMANIA_HOSTAGE_CRISIS_FAILS_DESC"
		allow_achievements = yes
	}
	option = {
		name = ROMANIA_HOSTAGE_CRISIS_BOMBED
		text = "RULE_OPTION_ROMANIA_HOSTAGE_CRISIS_BOMBED"
		desc = "RULE_OPTION_ROMANIA_HOSTAGE_CRISIS_BOMBED_DESC"
		allow_achievements = yes
	}
	option = {
		name = ROMANIA_HOSTAGE_CRISIS_SURVIVES
		text = "RULE_OPTION_ROMANIA_HOSTAGE_CRISIS_SURVIVES"
		desc = "RULE_OPTION_ROMANIA_HOSTAGE_CRISIS_SURVIVES_DESC"
		allow_achievements = yes
	}
}

# Romania - 1968 Elections

ROMANIA_1968_ELECTIONS = {
	name = ROMANIA_1968_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ROMANIA_1968_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_ROMANIA_1968_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ROMANIA_1968_ELECTIONS_PENESCU
		text = "RULE_OPTION_ROMANIA_1968_ELECTIONS_PENESCU"
		desc = "RULE_OPTION_ROMANIA_1968_ELECTIONS_PENESCU_DESC"
		allow_achievements = yes
	}
	option = {
		name = ROMANIA_1968_ELECTIONS_RATIU
		text = "RULE_OPTION_ROMANIA_1968_ELECTIONS_RATIU"
		desc = "RULE_OPTION_ROMANIA_1968_ELECTIONS_RATIU_DESC"
		allow_achievements = yes
	}
	option = {
		name = ROMANIA_1968_ELECTIONS_CAMPEANU
		text = "RULE_OPTION_ROMANIA_1968_ELECTIONS_CAMPEANU"
		desc = "RULE_OPTION_ROMANIA_1968_ELECTIONS_CAMPEANU_DESC"
		allow_achievements = yes
	}
	option = {
		name = ROMANIA_1968_ELECTIONS_FARCASANU
		text = "RULE_OPTION_ROMANIA_1968_ELECTIONS_FARCASANU"
		desc = "RULE_OPTION_ROMANIA_1968_ELECTIONS_FARCASANU_DESC"
		allow_achievements = yes
	}
	option = {
		name = ROMANIA_1968_ELECTIONS_ZANE
		text = "RULE_OPTION_ROMANIA_1968_ELECTIONS_ZANE"
		desc = "RULE_OPTION_ROMANIA_1968_ELECTIONS_ZANE_DESC"
		allow_achievements = yes
	}
}

# Hungury - Electoral Reform

HUNGARY_ELECTORAL_REFORM = {
	name = HUNGARY_ELECTORAL_REFORM
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HUNGARY_ELECTORAL_REFORM_RANDOM"
		desc = "RULE_OPTION_HUNGARY_ELECTORAL_REFORM_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = HUNGARY_ELECTORAL_REFORM_FAIL
		text = "RULE_OPTION_HUNGARY_ELECTORAL_REFORM_FAIL"
		desc = "RULE_OPTION_HUNGARY_ELECTORAL_REFORM_FAIL_DESC"
		allow_achievements = yes
	}
	option = {
		name = HUNGARY_ELECTORAL_REFORM_PASS
		text = "RULE_OPTION_HUNGARY_ELECTORAL_REFORM_PASS"
		desc = "RULE_OPTION_HUNGARY_ELECTORAL_REFORM_PASS_DESC"
		allow_achievements = yes
	}
}

# Hungury - Struggle for the Military

HUNGARY_MILLITARY_STRUGGLE = {
	name = HUNGARY_MILLITARY_STRUGGLE
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HUNGARY_MILLITARY_STRUGGLE_RANDOM"
		desc = "RULE_OPTION_HUNGARY_MILLITARY_STRUGGLE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = HUNGARY_MILLITARY_STRUGGLE_INDEPENDENT
		text = "RULE_OPTION_HUNGARY_MILLITARY_STRUGGLE_INDEPENDENT"
		desc = "RULE_OPTION_HUNGARY_MILLITARY_STRUGGLE_INDEPENDENT_DESC"
		allow_achievements = yes
	}
	option = {
		name = HUNGARY_MILLITARY_STRUGGLE_GERMAN
		text = "RULE_OPTION_HUNGARY_MILLITARY_STRUGGLE_GERMAN"
		desc = "RULE_OPTION_HUNGARY_MILLITARY_STRUGGLE_GERMAN_DESC"
		allow_achievements = yes
	}
}

# Hungury - Chaos in Streets

#HUNGARY_CHAOS = {
#	name = HUNGARY_CHAOS
#	group = "RULE_GROUP_TNO_RULES_BALKANS"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_HUNGARY_CHAOS_RANDOM"
#		desc = "RULE_OPTION_HUNGARY_CHAOS_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = HUNGARY_CHAOS_ELECTIONS
#		text = "RULE_OPTION_HUNGARY_CHAOS_ELECTIONS"
#		desc = "RULE_OPTION_HUNGARY_CHAOS_ELECTIONS_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = HUNGARY_CHAOS_MILLITARY
#		text = "RULE_OPTION_HUNGARY_CHAOS_MILLITARY"
#		desc = "RULE_OPTION_HUNGARY_CHAOS_MILLITARY_DESC"
#		allow_achievements = yes
#	}
#}

# Hungury - Arrow Cross Coup

HUNGARY_COUP = {
	name = HUNGARY_COUP
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HUNGARY_COUP_RANDOM"
		desc = "RULE_OPTION_HUNGARY_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = HUNGARY_COUP_ELECTION
		text = "RULE_OPTION_HUNGARY_COUP_ELECTION"
		desc = "RULE_OPTION_HUNGARY_COUP_ELECTION_DESC"
		allow_achievements = yes
	}
	option = {
		name = HUNGARY_COUP_SUCCESS
		text = "RULE_OPTION_HUNGARY_COUP_SUCCESS"
		desc = "RULE_OPTION_HUNGARY_COUP_SUCCESS_DESC"
		allow_achievements = yes
	}
}

# Hungury - 1967 Elections

HUNGARY_1967_ELECTIONS = {
	name = HUNGARY_1967_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HUNGARY_1967_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_HUNGARY_1967_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = HUNGARY_1967_ELECTIONS_PATERNALIST
		text = "RULE_OPTION_HUNGARY_1967_ELECTIONS_PATERNALIST"
		desc = "RULE_OPTION_HUNGARY_1967_ELECTIONS_PATERNALIST_DESC"
		allow_achievements = yes
	}
	option = {
		name = HUNGARY_1967_ELECTIONS_CONSERVATIVE
		text = "RULE_OPTION_HUNGARY_1967_ELECTIONS_CONSERVATIVE"
		desc = "RULE_OPTION_HUNGARY_1967_ELECTIONS_CONSERVATIVE_DESC"
		allow_achievements = yes
	}
	option = {
		name = HUNGARY_1967_ELECTIONS_LIBERAL
		text = "RULE_OPTION_HUNGARY_1967_ELECTIONS_LIBERAL"
		desc = "RULE_OPTION_HUNGARY_1967_ELECTIONS_LIBERAL_DESC"
		allow_achievements = yes
	}
}

# Collaborationist Serbia - Coup

COLLAB_SERBIA_PATH = {
	name = COLLAB_SERBIA_PATH
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_COLLAB_SERBIA_PATH_RANDOM"
		desc = "RULE_OPTION_COLLAB_SERBIA_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = COLLAB_SERBIA_PATH_MONARC
		text = "RULE_OPTION_COLLAB_SERBIA_PATH_MONARC"
		desc = "RULE_OPTION_COLLAB_SERBIA_PATH_MONARC_DESC"
		allow_achievements = yes
	}
	option = {
		name = COLLAB_SERBIA_PATH_ULNATI
		text = "RULE_OPTION_COLLAB_SERBIA_PATH_ULNATI"
		desc = "RULE_OPTION_COLLAB_SERBIA_PATH_ULNATI_DESC"
		allow_achievements = yes
	}
	option = {
		name = COLLAB_SERBIA_PATH_NATSOC
		text = "RULE_OPTION_COLLAB_SERBIA_PATH_NATSOC"
		desc = "RULE_OPTION_COLLAB_SERBIA_PATH_NATSOC_DESC"
		allow_achievements = yes
	}
}

# Socialist Serbia - A new chairman

SOCIALIST_SER_CHAIRMAN_PATH = {
	name = SOCIALIST_SER_CHAIRMAN_PATH
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SOCIALIST_SER_CHAIRMAN_PATH_RANDOM"
		desc = "RULE_OPTION_SOCIALIST_SER_CHAIRMAN_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SOCIALIST_SER_CHAIRMAN_PATH_YOUNG_GUARD
		text = "RULE_OPTION_SOCIALIST_SER_CHAIRMAN_PATH_YOUNG_GUARD"
		desc = "RULE_OPTION_SOCIALIST_SER_CHAIRMAN_PATH_YOUNG_GUARD_DESC"
		allow_achievements = yes
	}
	option = {
		name = SOCIALIST_SER_CHAIRMAN_PATH_COMMUNIST_RANKOVIC
		text = "RULE_OPTION_SOCIALIST_SER_CHAIRMAN_PATH_COMMUNIST_RANKOVIC"
		desc = "RULE_OPTION_SOCIALIST_SER_CHAIRMAN_PATH_COMMUNIST_RANKOVIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = SOCIALIST_SER_CHAIRMAN_PATH_COMMUNIST_TITO
		text = "RULE_OPTION_SOCIALIST_SER_CHAIRMAN_PATH_COMMUNIST_TITO"
		desc = "RULE_OPTION_SOCIALIST_SER_CHAIRMAN_PATH_COMMUNIST_TITO_DESC"
		allow_achievements = yes
	}
}

# Socialist Serbia - Democratic Discontent

SOCIALIST_SER_ELECTIONS_UNREST = {
	name = SOCIALIST_SER_ELECTIONS_UNREST
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SOCIALIST_SER_ELECTIONS_UNREST_RANDOM"
		desc = "RULE_OPTION_SOCIALIST_SER_ELECTIONS_UNREST_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #SPS wins AGAIN
		name = SOCIALIST_SER_ELECTIONS_UNREST_SPS
		text = "RULE_OPTION_SOCIALIST_SER_ELECTIONS_UNREST_SPS"
		desc = "RULE_OPTION_SOCIALIST_SER_ELECTIONS_UNREST_SPS_DESC"
		allow_achievements = yes
	}
	option = { #SPS wins with SRS coalition
		name = SOCIALIST_SER_ELECTIONS_UNREST_SPS_SRS
		text = "RULE_OPTION_SOCIALIST_SER_ELECTIONS_UNREST_SPS_SRS"
		desc = "RULE_OPTION_SOCIALIST_SER_ELECTIONS_UNREST_SPS_SRS_DESC"
		allow_achievements = yes
	}
	option = { #SERBIAN SPRING
		name = SOCIALIST_SER_ELECTIONS_UNREST_SPRING
		text = "RULE_OPTION_SOCIALIST_SER_ELECTIONS_UNREST_SPRING"
		desc = "RULE_OPTION_SOCIALIST_SER_ELECTIONS_UNREST_SPRING_DESC"
		allow_achievements = yes
	}
}

# Democratic Serbia - Provisional Elections

SER_DEM_ELECTION = {
	name = SER_DEM_ELECTION
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SER_DEM_ELECTION_RANDOM"
		desc = "RULE_OPTION_SER_DEM_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Liberal Conservative
		name = SER_DEM_ELECTION_DS
		text = "RULE_OPTION_SER_DEM_ELECTION_DS"
		desc = "RULE_OPTION_SER_DEM_ELECTION_DS_DESC"
		allow_achievements = yes
	}
	option = { # Conservative
		name =SER_DEM_ELECTION_SLS
		text = "RULE_OPTION_SER_DEM_ELECTION_SLS"
		desc = "RULE_OPTION_SER_DEM_ELECTION_SLS_DESC"
		allow_achievements = yes
	}
	option = { # Paternalist
		name = SER_DEM_ELECTION_SRS
		text = "RULE_OPTION_SER_DEM_ELECTION_SRS"
		desc = "RULE_OPTION_SER_DEM_ELECTION_SRS_DESC"
		allow_achievements = yes
	}
}

# Bulgaria - the Macedonian Crisis

BUL_MAC_CRISIS = {
	name = BUL_MAC_CRISIS
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BUL_MAC_CRISIS_RANDOM"
		desc = "RULE_OPTION_BUL_MAC_CRISIS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_MAC_CRISIS_QUIET
		text = "RULE_OPTION_BUL_MAC_CRISIS_QUIET"
		desc = "RULE_OPTION_BUL_MAC_CRISIS_QUIET_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_MAC_CRISIS_BORIS_FLEES
		text = "RULE_OPTION_BUL_MAC_CRISIS_BORIS_FLEES"
		desc = "RULE_OPTION_BUL_MAC_CRISIS_BORIS_FLEES_DESC"
		allow_achievements = yes
	}
}

BUL_BORIS_III_PATH = {
	name = BUL_BORIS_III_PATH
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BUL_BORIS_III_PATH_RANDOM"
		desc = "RULE_OPTION_BUL_BORIS_III_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_BORIS_III_PATH_DESPOTISM
		text = "RULE_OPTION_BUL_BORIS_III_PATH_DESPOTISM"
		desc = "RULE_OPTION_BUL_BORIS_III_PATH_DESPOTISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_BORIS_III_PATH_ULTRAMILITARISM
		text = "RULE_OPTION_BUL_BORIS_III_PATH_ULTRAMILITARISM"
		desc = "RULE_OPTION_BUL_BORIS_III_PATH_ULTRAMILITARISM_DESC"
		allow_achievements = yes
	}
}

BUL_MAC_NEGOTIATION_OUTCOME = {
	name = BUL_MAC_NEGOTIATION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BUL_MAC_NEGOTIATION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_BUL_MAC_NEGOTIATION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_MAC_NEGOTIATION_OUTCOME_READY_TO_NEGOTIATE
		text = "RULE_OPTION_BUL_MAC_NEGOTIATION_OUTCOME_READY_TO_NEGOTIATE"
		desc = "RULE_OPTION_BUL_MAC_NEGOTIATION_OUTCOME_READY_TO_NEGOTIATE_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_MAC_NEGOTIATION_OUTCOME_WAR
		text = "RULE_OPTION_BUL_MAC_NEGOTIATION_OUTCOME_WAR"
		desc = "RULE_OPTION_BUL_MAC_NEGOTIATION_OUTCOME_WAR_DESC"
		allow_achievements = yes
	}
}

BUL_MAC_NEGOTIATION_PATH = {
	name = BUL_MAC_NEGOTIATION_PATH
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BUL_MAC_NEGOTIATION_PATH_RANDOM"
		desc = "RULE_OPTION_BUL_MAC_NEGOTIATION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_MAC_NEGOTIATION_PATH_FEDERATION
		text = "RULE_OPTION_BUL_MAC_NEGOTIATION_PATH_FEDERATION"
		desc = "RULE_OPTION_BUL_MAC_NEGOTIATION_PATH_FEDERATION_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_MAC_NEGOTIATION_PATH_AUTONOMY
		text = "RULE_OPTION_BUL_MAC_NEGOTIATION_PATH_AUTONOMY"
		desc = "RULE_OPTION_BUL_MAC_NEGOTIATION_PATH_AUTONOMY_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_MAC_NEGOTIATION_PATH_FAILED
		text = "RULE_OPTION_BUL_MAC_NEGOTIATION_PATH_FAILED"
		desc = "RULE_OPTION_BUL_MAC_NEGOTIATION_PATH_FAILED_DESC"
		allow_achievements = yes
	}
}

BUL_MAC_WAR_PATH = {
	name = BUL_MAC_WAR_PATH
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BUL_MAC_WAR_PATH_RANDOM"
		desc = "RULE_OPTION_BUL_MAC_WAR_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = RULE_OPTION_BUL_MAC_WAR_PATH_MACEDONIA_VICTORY
		text = "RULE_OPTION_BUL_MAC_WAR_PATH_MACEDONIA_VICTORY"
		desc = "RULE_OPTION_BUL_MAC_WAR_PATH_MACEDONIA_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = RULE_OPTION_BUL_MAC_WAR_PATH_BULGARIA_VICTORY
		text = "RULE_OPTION_BUL_MAC_WAR_PATH_BULGARIA_VICTORY"
		desc = "RULE_OPTION_BUL_MAC_WAR_PATH_BULGARIA_VICTORY_DESC"
		allow_achievements = yes
	}
}

BUL_ELECTION_OUTCOME = {
	name = BUL_ELECTION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BUL_ELECTION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_BUL_ELECTION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_ELECTION_OUTCOME_COMMUNISM
		text = "RULE_OPTION_BUL_ELECTION_OUTCOME_COMMUNISM"
		desc = "RULE_OPTION_BUL_ELECTION_OUTCOME_COMMUNISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_ELECTION_OUTCOME_SOCIALISM
		text = "RULE_OPTION_BUL_ELECTION_OUTCOME_SOCIALISM"
		desc = "RULE_OPTION_BUL_ELECTION_OUTCOME_SOCIALISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_ELECTION_OUTCOME_PATERNALISM
		text = "RULE_OPTION_BUL_ELECTION_OUTCOME_PATERNALISM"
		desc = "RULE_OPTION_BUL_ELECTION_OUTCOME_PATERNALISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_ELECTION_OUTCOME_MONARCHISM
		text = "RULE_OPTION_BUL_ELECTION_OUTCOME_MONARCHISM"
		desc = "RULE_OPTION_BUL_ELECTION_OUTCOME_MONARCHISM_DESC"
		allow_achievements = yes
	}
}


BUL_COUP_OUTCOME = {
	name = BUL_COUP_OUTCOME
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BUL_COUP_OUTCOME_RANDOM"
		desc = "RULE_OPTION_BUL_COUP_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_COUP_OUTCOME_FASCISM
		text = "RULE_OPTION_BUL_COUP_OUTCOME_FASCISM"
		desc = "RULE_OPTION_BUL_COUP_OUTCOME_FASCISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BUL_COUP_OUTCOME_NATIONAL_SOCIALISM
		text = "RULE_OPTION_BUL_COUP_OUTCOME_NATIONAL_SOCIALISM"
		desc = "RULE_OPTION_BUL_COUP_OUTCOME_NATIONAL_SOCIALISM_DESC"
		allow_achievements = yes
	}
}

# Macedonia - Ideology

MAC_PATH = {
	name = MAC_PATH
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MAC_PATH_RANDOM"
		desc = "RULE_OPTION_MAC_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAC_PATH_PATERNALISM
		text = "RULE_OPTION_MAC_PATH_PATERNALISM"
		desc = "RULE_OPTION_MAC_PATH_PATERNALISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAC_PATH_COMMUNISM
		text = "RULE_OPTION_MAC_PATH_COMMUNISM"
		desc = "RULE_OPTION_MAC_PATH_COMMUNISM_DESC"
		allow_achievements = yes
	}
}

# Croatia - Tito or Ustase

CRO_PATH = {
	name = CRO_PATH
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CRO_PATH_RANDOM"
		desc = "RULE_OPTION_CRO_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = CRO_PATH_USTASE
		text = "RULE_OPTION_CRO_PATH_USTASE"
		desc = "RULE_OPTION_CRO_PATH_USTASE_DESC"
		allow_achievements = yes
	}
	option = {
		name = CRO_PATH_TITO
		text = "RULE_OPTION_CRO_PATH_TITO"
		desc = "RULE_OPTION_CRO_PATH_TITO_DESC"
		allow_achievements = yes
	}
}

# Greece - EDES or EAM?

GRE_PATH = {
	name = GRE_PATH
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GRE_PATH_RANDOM"
		desc = "RULE_OPTION_GRE_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_PATH_EDES
		text = "RULE_OPTION_GRE_PATH_EDES"
		desc = "RULE_OPTION_GRE_PATH_EDES_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_PATH_EAM
		text = "RULE_OPTION_GRE_PATH_EAM"
		desc = "RULE_OPTION_GRE_PATH_EAM_DESC"
		allow_achievements = yes
	}
}

# Greece - Negotiation (Ciano)

GRE_FATE_CIANO_PATH = {
	name = GRE_FATE_CIANO_PATH
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GRE_FATE_CIANO_PATH_RANDOM"
		desc = "RULE_OPTION_GRE_FATE_CIANO_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_FATE_CIANO_PATH_GOOD
		text = "RULE_OPTION_GRE_FATE_CIANO_PATH_GOOD"
		desc = "RULE_OPTION_GRE_FATE_CIANO_PATH_GOOD_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_FATE_CIANO_PATH_MEH
		text = "RULE_OPTION_GRE_FATE_CIANO_PATH_MEH"
		desc = "RULE_OPTION_GRE_FATE_CIANO_PATH_MEH_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_FATE_CIANO_PATH_BAD
		text = "RULE_OPTION_GRE_FATE_CIANO_PATH_BAD"
		desc = "RULE_OPTION_GRE_FATE_CIANO_PATH_BAD_DESC"
		allow_achievements = yes
	}
}

# Greece - Negotiation (Scorza)

GRE_FATE_SCORZA_PATH = {
	name = GRE_FATE_SCORZA_PATH
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GRE_FATE_SCORZA_PATH_RANDOM"
		desc = "RULE_OPTION_GRE_FATE_SCORZA_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_FATE_SCORZA_PATH_GOOD
		text = "RULE_OPTION_GRE_FATE_SCORZA_PATH_GOOD"
		desc = "RULE_OPTION_GRE_FATE_SCORZA_PATH_GOOD_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_FATE_SCORZA_PATH_BAD
		text = "RULE_OPTION_GRE_FATE_SCORZA_PATH_BAD"
		desc = "RULE_OPTION_GRE_FATE_SCORZA_PATH_BAD_DESC"
		allow_achievements = yes
	}
}

# Greece - the elections 1964

GRE_PATH_ELECTION = {
	name = GRE_PATH_ELECTION
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GRE_PATH_ELECTION_RANDOM"
		desc = "RULE_OPTION_GRE_PATH_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_PATH_ELECTION_SD
		text = "RULE_OPTION_GRE_PATH_ELECTION_SD"
		desc = "RULE_OPTION_GRE_PATH_ELECTION_SD_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_PATH_ELECTION_CD
		text = "RULE_OPTION_GRE_PATH_ELECTION_CD"
		desc = "RULE_OPTION_GRE_PATH_ELECTION_CD_DESC"
		allow_achievements = yes
	}
}

# Greece - Dictatorship or Republic?

GRE_PATH_MEH_1 = {
	name = GRE_PATH_MEH_1
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GRE_PATH_MEH_1_RANDOM"
		desc = "RULE_OPTION_GRE_PATH_MEH_1_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_PATH_MEH_1_DICTATORSHIP
		text = "RULE_OPTION_GRE_PATH_MEH_1_DICTATORSHIP"
		desc = "RULE_OPTION_GRE_PATH_MEH_1_DICTATORSHIP_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_PATH_MEH_1_REPUBLIC
		text = "RULE_OPTION_GRE_PATH_MEH_1_REPUBLIC"
		desc = "RULE_OPTION_GRE_PATH_MEH_1_REPUBLIC_DESC"
		allow_achievements = yes
	}
}

# Greece - the elections 1968

GRE_PATH_ELECTION_68 = {
	name = GRE_PATH_ELECTION_68
	group = "RULE_GROUP_TNO_RULES_BALKANS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GRE_PATH_ELECTION_68_RANDOM"
		desc = "RULE_OPTION_GRE_PATH_ELECTION_68_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_PATH_ELECTION_68_LS
		text = "RULE_OPTION_GRE_PATH_ELECTION_68_LS"
		desc = "RULE_OPTION_GRE_PATH_ELECTION_68_LS_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_PATH_ELECTION_68_SD
		text = "RULE_OPTION_GRE_PATH_ELECTION_68_SD"
		desc = "RULE_OPTION_GRE_PATH_ELECTION_68_SD_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_PATH_ELECTION_68_LD
		text = "RULE_OPTION_GRE_PATH_ELECTION_68_LD"
		desc = "RULE_OPTION_GRE_PATH_ELECTION_68_LD_DESC"
		allow_achievements = yes
	}
	option = {
		name = GRE_PATH_ELECTION_68_CD
		text = "RULE_OPTION_GRE_PATH_ELECTION_68_CD"
		desc = "RULE_OPTION_GRE_PATH_ELECTION_68_CD_DESC"
		allow_achievements = yes
	}
}

###################################
### IBERIAN UNION - TRIUMVIRATE ###
###################################



# Iberian Union (Iberia) - (In)Stability (Iberian Wars) [Stability]

IBR_STABILITY_ROUTE = {
	name = "IBR_STABILITY_ROUTE"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IBR_STABILITY_ROUTE_RANDOM"
		desc = "RULE_OPTION_IBR_STABILITY_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_STABILITY_ROUTE_STABLE
		text = "RULE_OPTION_IBR_STABILITY_ROUTE_STABLE"
		desc = "RULE_OPTION_IBR_STABILITY_ROUTE_STABLE_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_STABILITY_ROUTE_DIVORCE
		text = "RULE_OPTION_IBR_STABILITY_ROUTE_DIVORCE"
		desc = "RULE_OPTION_IBR_STABILITY_ROUTE_DIVORCE_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_STABILITY_ROUTE_COLLAPSE
		text = "RULE_OPTION_IBR_STABILITY_ROUTE_COLLAPSE"
		desc = "RULE_OPTION_IBR_STABILITY_ROUTE_COLLAPSE_DESC"
		allow_achievements = yes
	}
}

# Iberian Union (Iberia) - Iberian Council [Politics]

IBR_POLITICAL_IBERIAN_COUNCIL = {
	name = "IBR_POLITICAL_IBERIAN_COUNCIL"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IBR_IBERIAN_COUNCIL_RANDOM"
		desc = "RULE_OPTION_IBR_IBERIAN_COUNCIL_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_POLITICAL_IBERIAN_LEGISLATIVE_COUNCIL
		text = "RULE_OPTION_IBR_POLITICAL_IBERIAN_LEGISLATIVE_COUNCIL"
		desc = "RULE_OPTION_IBR_POLITICAL_IBERIAN_LEGISLATIVE_COUNCIL_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_POLITICAL_IBERIAN_ADVISORY_COUNCIL
		text = "RULE_OPTION_IBR_POLITICAL_IBERIAN_ADVISORY_COUNCIL"
		desc = "RULE_OPTION_IBR_POLITICAL_IBERIAN_ADVISORY_COUNCIL_DESC"
		allow_achievements = yes
	}
}

# Iberian Union (Iberia) - Caudillo Popularity [Politics]

IBR_POWER = {
	name = IBR_POWER
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IBR_POWER_RANDOM"
		desc = "RULE_OPTION_IBR_POWER_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_POWER_STRONG_FRANCO
		text = "RULE_OPTION_IBR_POWER_STRONG_FRANCO"
		desc = "RULE_OPTION_IBR_POWER_STRONG_FRANCO_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_POWER_WEAK_FRANCO
		text = "RULE_OPTION_IBR_POWER_WEAK_FRANCO"
		desc = "RULE_OPTION_IBR_POWER_WEAK_FRANCO_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_POWER_COUNCIL
		text = "RULE_OPTION_IBR_POWER_COUNCIL"
		desc = "RULE_OPTION_IBR_POWER_COUNCIL_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_POWER_WEAK_SALAZAR
		text = "RULE_OPTION_IBR_POWER_WEAK_SALAZAR"
		desc = "RULE_OPTION_IBR_POWER_WEAK_SALAZAR_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_POWER_STRONG_SALAZAR
		text = "RULE_OPTION_IBR_POWER_STRONG_SALAZAR"
		desc = "RULE_OPTION_IBR_POWER_STRONG_SALAZAR_DESC"
		allow_achievements = yes
	}
}

# Iberian Union (Iberia) - Politics [Ideology]

IBR_POLITICAL_ROUTE = {
	name = "IBR_POLITICAL_ROUTE"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IBR_POLITICAL_ROUTE_RANDOM"
		desc = "RULE_OPTION_IBR_POLITICAL_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_POLITICAL_ROUTE_LIBERAL #Requires Legislative Council
		text = "RULE_OPTION_IBR_POLITICAL_ROUTE_LIBERAL"
		desc = "RULE_OPTION_IBR_POLITICAL_ROUTE_LIBERAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_POLITICAL_ROUTE_SPINOLA
		text = "RULE_OPTION_IBR_POLITICAL_ROUTE_SPINOLA"
		desc = "RULE_OPTION_IBR_POLITICAL_ROUTE_SPINOLA_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_POLITICAL_ROUTE_CARNATION
		text = "RULE_OPTION_IBR_POLITICAL_ROUTE_CARNATION"
		desc = "RULE_OPTION_IBR_POLITICAL_ROUTE_CARNATION_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_POLITICAL_ROUTE_DESPOTISM #Requires Advisory Council
		text = "RULE_OPTION_IBR_POLITICAL_ROUTE_DESPOTISM"
		desc = "RULE_OPTION_IBR_POLITICAL_ROUTE_DESPOTISM_DESC"
		allow_achievements = yes
	}
}

# Iberian Union (Iberia) - Algerian Crisis [Ideology]

ALGERIAN_CRISIS = { #IBR.4106
	name = "ALGERIAN_CRISIS"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ALGERIAN_CRISIS_RANDOM"
		desc = "RULE_OPTION_ALGERIAN_CRISIS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ALGERIAN_CRISIS_PEACE
		text = "RULE_OPTION_ALGERIAN_CRISIS_PEACE"
		desc = "RULE_OPTION_ALGERIAN_CRISIS_PEACE_DESC"
		allow_achievements = yes
	}
	option = {
		name = ALGERIAN_CRISIS_WAR
		text = "RULE_OPTION_ALGERIAN_CRISIS_WAR"
		desc = "RULE_OPTION_IBR_ALGERIAN_CRISIS_WAR_DESC"
		allow_achievements = yes
	}
}

# Iberian Union (Iberia) - Economy [Economy]

IBR_ECONOMIC_ROUTE = {
	name = "IBR_ECONOMIC_ROUTE"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IBR_ECONOMIC_ROUTE_RANDOM"
		desc = "RULE_OPTION_IBR_ECONOMIC_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_ECONOMIC_ROUTE_OPUS_DEI
		text = "RULE_OPTION_IBR_ECONOMIC_ROUTE_OPUS_DEI"
		desc = "RULE_OPTION_IBR_ECONOMIC_ROUTE_OPUS_DEI_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_ECONOMIC_ROUTE_STATUS_QUO
		text = "RULE_OPTION_IBR_ECONOMIC_ROUTE_STATUS_QUO"
		desc = "RULE_OPTION_IBR_ECONOMIC_ROUTE_STATUS_QUO_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_ECONOMIC_ROUTE_RETURN_TO_TRADITION #Requires Advisory Council or strong Franco
		text = "RULE_OPTION_IBR_ECONOMIC_ROUTE_RETURN_TO_TRADITION"
		desc = "RULE_OPTION_IBR_ECONOMIC_ROUTE_RETURN_TO_TRADITION_DESC"
		allow_achievements = yes
	}
}

# Iberia - Legionairres Uprising

IBR_LEGIONAIRRES_UPRISING_PATH = {
	name = "IBR_LEGIONAIRRES_UPRISING_PATH"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IBR_LEGIONAIRRES_UPRISING_PATH_RANDOM"
		desc = "RULE_OPTION_IBR_LEGIONAIRRES_UPRISING_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_LEGIONAIRRES_UPRISING_PATH_INVADE
		text = "RULE_OPTION_IBR_LEGIONAIRRES_UPRISING_PATH_INVADE"
		desc = "RULE_OPTION_IBR_LEGIONAIRRES_UPRISING_PATH_INVADE_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_LEGIONAIRRES_UPRISING_PATH_LEAVE
		text = "RULE_OPTION_IBR_LEGIONAIRRES_UPRISING_PATH_LEAVE"
		desc = "RULE_OPTION_IBR_LEGIONAIRRES_UPRISING_PATH_LEAVE_DESC"
		allow_achievements = yes
	}
}

# Iberian Union - Fate of the Iberian Divorce

IBR_DIVORCE_FATE = {
	name = "IBR_DIVORCE_FATE"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IBR_DIVORCE_FATE_RANDOM"
		desc = "RULE_OPTION_IBR_DIVORCE_FATE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_DIVORCE_FATE_PRO_SPAIN
		text = "RULE_OPTION_IBR_DIVORCE_FATE_PRO_SPAIN"
		desc = "RULE_OPTION_IBR_DIVORCE_FATE_PRO_SPAIN_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_DIVORCE_FATE_BALANCE
		text = "RULE_OPTION_IBR_DIVORCE_FATE_BALANCE"
		desc = "RULE_OPTION_IBR_DIVORCE_FATE_BALANCE_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_DIVORCE_FATE_PRO_PORTUGAL
		text = "RULE_OPTION_IBR_DIVORCE_FATE_PRO_PORTUGAL"
		desc = "RULE_OPTION_IBR_DIVORCE_FATE_PRO_PORTUGAL_DESC"
		allow_achievements = yes
	}
}

# Free France and Iberian Union - Negotiations [Politics]

FREE_FRANCE_IBERIA_NEGOTIATIONS_PATH = {
	name = "FREE_FRANCE_IBERIA_NEGOTIATIONS_PATH"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FREE_FRANCE_IBERIA_NEGOTIATIONS_PATH_RANDOM"
		desc = "RULE_OPTION_FREE_FRANCE_IBERIA_NEGOTIATIONS_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Negotiations are successful
		name = FREE_FRANCE_IBERIA_NEGOTIATIONS_PATH_SUCCESS
		text = "RULE_OPTION_FREE_FRANCE_IBERIA_NEGOTIATIONS_PATH_SUCCESS"
		desc = "RULE_OPTION_FREE_FRANCE_IBERIA_NEGOTIATIONS_PATH_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = { # Negotiations are failure
		name = FREE_FRANCE_IBERIA_NEGOTIATIONS_PATH_FAIL
		text = "RULE_OPTION_FREE_FRANCE_IBERIA_NEGOTIATIONS_PATH_FAIL"
		desc = "RULE_OPTION_FREE_FRANCE_IBERIA_NEGOTIATIONS_PATH_FAIL_DESC"
		allow_achievements = yes
	}
}

# Iberian Union - Mediterranean Reconciliation

IBR_MEDITERRANEAN_RECONCILIATION_PATH = {
	name = "IBR_MEDITERRANEAN_RECONCILIATION_PATH"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IBR_MEDITERRANEAN_RECONCILIATION_PATH_RANDOM"
		desc = "RULE_OPTION_IBR_MEDITERRANEAN_RECONCILIATION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_MEDITERRANEAN_RECONCILIATION_PATH_SUCCESSFUL
		text = "RULE_OPTION_IBR_MEDITERRANEAN_RECONCILIATION_PATH_SUCCESSFUL"
		desc = "RULE_OPTION_IBR_MEDITERRANEAN_RECONCILIATION_PATH_SUCCESSFUL_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_MEDITERRANEAN_RECONCILIATION_PATH_FAILURE
		text = "RULE_OPTION_IBR_MEDITERRANEAN_RECONCILIATION_PATH_FAILURE"
		desc = "RULE_OPTION_IBR_MEDITERRANEAN_RECONCILIATION_PATH_FAILURE_DESC"
		allow_achievements = yes
	}
}

#1971(?) Iberian Federation Elections [Ideology]

IBR_ELECTION_ROUTE = {
	name = "IBR_ELECTION_ROUTE"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IBR_ELECTION_ROUTE_RANDOM"
		desc = "RULE_OPTION_IBR_ELECTION_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_ELECTION_ROUTE_UR #Liberalism
		text = "RULE_OPTION_IBR_ELECTION_ROUTE_UR"
		desc = "RULE_OPTION_IBR_ELECTION_ROUTE_UR_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_ELECTION_ROUTE_AP #Liberal Conservatism
		text = "RULE_OPTION_IBR_ELECTION_ROUTE_AP"
		desc = "RULE_OPTION_IBR_ELECTION_ROUTE_AP_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_ELECTION_ROUTE_UN #National Conservatism
		text = "RULE_OPTION_IBR_ELECTION_ROUTE_UN"
		desc = "RULE_OPTION_IBR_ELECTION_ROUTE_UN_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_ELECTION_ROUTE_PRD #Liberal Democracy - Market Liberalism
		text = "RULE_OPTION_IBR_ELECTION_ROUTE_PRD"
		desc = "RULE_OPTION_IBR_ELECTION_ROUTE_PRD_DESC"
		allow_achievements = yes
	}
}

# Iberian Federation (Iberia) - Fernandez' Reformism [Stability]

IBR_LIBERAL_REFORM = {
	name = "IBR_LIBERAL_REFORM"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IBR_LIBERAL_REFORM_RANDOM"
		desc = "RULE_OPTION_IBR_LIBERAL_REFORM_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_LIBERAL_REFORM_EXTENSIVE
		text = "RULE_OPTION_IBR_LIBERAL_REFORM_EXTENSIVE"
		desc = "RULE_OPTION_IBR_LIBERAL_REFORM_EXTENSIVE_DESC"
		allow_achievements = yes
	}
	option = {
		name = IBR_LIBERAL_REFORM_CONSERVATIVE
		text = "RULE_OPTION_IBR_LIBERAL_REFORM_CONSERVATIVE"
		desc = "RULE_OPTION_IBR_LIBERAL_REFORM_CONSERVATIVE_DESC"
		allow_achievements = yes
	}
}

# Iberian Federation (Iberia) - Attempted Coup d'Etat [Ideology/Politics]

IBR_LIBERAL_COUP = {
	name = "IBR_LIBERAL_COUP"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IBR_LIBERAL_COUP_RANDOM"
		desc = "RULE_OPTION_IBR_LIBERAL_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Fernandez-Miranda Holds (Liberalism)
		name = IBR_LIBERAL_COUP_FAIL
		text = "RULE_OPTION_IBR_LIBERAL_COUP_FAIL"
		desc = "RULE_OPTION_IBR_LIBERAL_COUP_FAIL_DESC"
		allow_achievements = yes
	}
	option = { #Civil War between Liberals and Fascists
		name = IBR_LIBERAL_COUP_CIVIL_WAR
		text = "RULE_OPTION_IBR_LIBERAL_COUP_CIVIL_WAR"
		desc = "RULE_OPTION_IBR_LIBERAL_COUP_CIVIL_WAR_DESC"
		allow_achievements = yes
	}
	option = { # Successful Coup (Corporatism)
		name = IBR_LIBERAL_COUP_SUCCESS
		text = "RULE_OPTION_IBR_LIBERAL_COUP_SUCCESS"
		desc = "RULE_OPTION_IBR_LIBERAL_COUP_SUCCESS_DESC"
		allow_achievements = yes
	}
}


###################################
### IBERIAN WARS ###
###################################



# Iberia Wars - Spanish Republic

SPR_PATH = {
	name = "SPR_PATH"
	group = "RULE_GROUP_TNO_RULES_IBERIA_WARS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SPR_PATH_RANDOM"
		desc = "RULE_OPTION_SPR_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SPR_PATH_KINGDOM
		text = "RULE_OPTION_SPR_PATH_KINGDOM"
		desc = "RULE_OPTION_SPR_PATH_KINGDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SPR_PATH_MILITARY_COUP
		text = "RULE_OPTION_SPR_PATH_MILITARY_COUP"
		desc = "RULE_OPTION_SPR_PATH_MILITARY_COUP_DESC"
		allow_achievements = yes
	}
}

# Iberia Wars - Falangist Spain

SPS_PATH = {
	name = "SPS_PATH"
	group = "RULE_GROUP_TNO_RULES_IBERIA_WARS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SPS_PATH_RANDOM"
		desc = "RULE_OPTION_SPS_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SPS_PATH_COLLAPSED
		text = "RULE_OPTION_SPS_PATH_COLLAPSED"
		desc = "RULE_OPTION_SPS_PATH_COLLAPSED_DESC"
		allow_achievements = yes
	}
}

# Iberia Wars - Portugal collapse

GNS_PATH = {
	name = "GNS_PATH"
	group = "RULE_GROUP_TNO_RULES_IBERIA_WARS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GNS_PATH_RANDOM"
		desc = "RULE_OPTION_GNS_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GNS_PATH_COLLAPSED
		text = "RULE_OPTION_GNS_PATH_COLLAPSED"
		desc = "RULE_OPTION_GNS_PATH_COLLAPSED_DESC"
		allow_achievements = yes
	}
}

# Iberia Wars - Catalonia collapse

CTL_PATH = {
	name = "CTL_PATH"
	group = "RULE_GROUP_TNO_RULES_IBERIA_WARS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CTL_PATH_RANDOM"
		desc = "RULE_OPTION_CTL_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = CTL_PATH_COLLAPSED
		text = "RULE_OPTION_CTL_PATH_COLLAPSED"
		desc = "RULE_OPTION_CTL_PATH_COLLAPSED_DESC"
		allow_achievements = yes
	}
}

# Iberia Wars - Basque Country collapse

BSQ_PATH = {
	name = "BSQ_PATH"
	group = "RULE_GROUP_TNO_RULES_IBERIA_WARS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BSQ_PATH_RANDOM"
		desc = "RULE_OPTION_BSQ_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BSQ_PATH_COLLAPSED
		text = "RULE_OPTION_BSQ_PATH_COLLAPSED"
		desc = "RULE_OPTION_BSQ_PATH_COLLAPSED_DESC"
		allow_achievements = yes
	}
}

############################
### TURKEY - TRIUMVIRATE ###
############################

# Turkey - Spring Protests

TUR_SPRING_PROTESTS_PATH = {
	name = "TUR_SPRING_PROTESTS_PATH"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TUR_SPRING_PROTESTS_PATH_RANDOM"
		desc = "RULE_OPTION_TUR_SPRING_PROTESTS_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_SPRING_PROTESTS_PATH_NEGOTIATIONS
		text = "RULE_OPTION_TUR_SPRING_PROTESTS_PATH_NEGOTIATIONS"
		desc = "RULE_OPTION_TUR_SPRING_PROTESTS_PATH_NEGOTIATIONS_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_SPRING_PROTESTS_PATH_PROTESTS_CRUSHED
		text = "RULE_OPTION_TUR_SPRING_PROTESTS_PATH_PROTESTS_CRUSHED"
		desc = "RULE_OPTION_TUR_SPRING_PROTESTS_PATH_PROTESTS_CRUSHED_DESC"
		allow_achievements = yes
	}
}

# Turkey - 1963 Elections [Ideology]

TUR_1963_ELECTION_PATH = {
	name = "TUR_1963_ELECTION_PATH"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TUR_1963_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_TUR_1963_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_1963_ELECTION_PATH_CHP_LEFT
		text = "RULE_OPTION_TUR_1963_ELECTION_PATH_CHP_LEFT"
		desc = "RULE_OPTION_TUR_1963_ELECTION_PATH_CHP_LEFT_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_1963_ELECTION_PATH_CHP_RIGHT
		text = "RULE_OPTION_TUR_1963_ELECTION_PATH_CHP_RIGHT"
		desc = "RULE_OPTION_TUR_1963_ELECTION_PATH_CHP_RIGHT_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_1963_ELECTION_PATH_UDP_MENDERES
		text = "RULE_OPTION_TUR_1963_ELECTION_PATH_UDP_MENDERES"
		desc = "RULE_OPTION_TUR_1963_ELECTION_PATH_UDP_MENDERES_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_1963_ELECTION_PATH_UDP_DEMIREL
		text = "RULE_OPTION_TUR_1963_ELECTION_PATH_UDP_DEMIREL"
		desc = "RULE_OPTION_TUR_1963_ELECTION_PATH_UDP_DEMIREL_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_1963_ELECTION_PATH_UDP_BILGIC
		text = "RULE_OPTION_TUR_1963_ELECTION_PATH_UDP_BILGIC"
		desc = "RULE_OPTION_TUR_1963_ELECTION_PATH_UDP_BILGIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_1963_ELECTION_PATH_DYP_SOCIALISTS
		text = "RULE_OPTION_TUR_1963_ELECTION_PATH_DYP_SOCIALISTS"
		desc = "RULE_OPTION_TUR_1963_ELECTION_PATH_DYP_SOCIALISTS_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_1963_ELECTION_PATH_DYP_LIBERALS
		text = "RULE_OPTION_TUR_1963_ELECTION_PATH_DYP_LIBERALS"
		desc = "RULE_OPTION_TUR_1963_ELECTION_PATH_DYP_LIBERALS_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_1963_ELECTION_PATH_22_APRIL_INCIDENT
		text = "RULE_OPTION_TUR_1963_ELECTION_PATH_22_APRIL_INCIDENT"
		desc = "RULE_OPTION_TUR_1963_ELECTION_PATH_22_APRIL_INCIDENT_DESC"
		allow_achievements = yes
	}
}

# Turkey - Military Coup

TUR_MILITARY_COUP_PATH = {
	name = "TUR_MILITARY_COUP_PATH"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TUR_MILITARY_COUP_PATH_RANDOM"
		desc = "RULE_OPTION_TUR_MILITARY_COUP_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_MILITARY_COUP_PATH_YES
		text = "RULE_OPTION_TUR_MILITARY_COUP_PATH_YES"
		desc = "RULE_OPTION_TUR_MILITARY_COUP_PATH_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_MILITARY_COUP_PATH_NO
		text = "RULE_OPTION_TUR_MILITARY_COUP_PATH_NO"
		desc = "RULE_OPTION_TUR_MILITARY_COUP_PATH_NO_DESC"
		allow_achievements = yes
	}
}

# Turkey - Fate of the Junta

TUR_FATE_OF_THE_JUNTA_PATH = {
	name = "TUR_FATE_OF_THE_JUNTA_PATH"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TUR_FATE_OF_THE_JUNTA_PATH_RANDOM"
		desc = "RULE_OPTION_TUR_FATE_OF_THE_JUNTA_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_FATE_OF_THE_JUNTA_PATH_CONSTITUTIONALISTS_ERIM_SUCCESS
		text = "RULE_OPTION_TUR_FATE_OF_THE_JUNTA_PATH_CONSTITUTIONALISTS_ERIM_SUCCESS"
		desc = "RULE_OPTION_TUR_FATE_OF_THE_JUNTA_PATH_CONSTITUTIONALISTS_ERIM_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_FATE_OF_THE_JUNTA_PATH_CONSTITUTIONALISTS_ERIM_FAILURE
		text = "RULE_OPTION_TUR_FATE_OF_THE_JUNTA_PATH_CONSTITUTIONALISTS_ERIM_FAILURE"
		desc = "RULE_OPTION_TUR_FATE_OF_THE_JUNTA_PATH_CONSTITUTIONALISTS_ERIM_FAILURE_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_FATE_OF_THE_JUNTA_PATH_RADICALS
		text = "RULE_OPTION_TUR_FATE_OF_THE_JUNTA_PATH_RADICALS"
		desc = "RULE_OPTION_TUR_FATE_OF_THE_JUNTA_PATH_RADICALS_DESC"
		allow_achievements = yes
	}
}

# Turkey - Rogue Generals' Insurrection

TUR_ROGUE_GENERALS_INSURRECTION_PATH = {
	name = "TUR_ROGUE_GENERALS_INSURRECTION_PATH"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TUR_ROGUE_GENERALS_INSURRECTION_PATH_RANDOM"
		desc = "RULE_OPTION_TUR_ROGUE_GENERALS_INSURRECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_ROGUE_GENERALS_INSURRECTION_PATH_REGIME_CONSOLIDATION
		text = "RULE_OPTION_TUR_ROGUE_GENERALS_INSURRECTION_PATH_REGIME_CONSOLIDATION"
		desc = "RULE_OPTION_TUR_ROGUE_GENERALS_INSURRECTION_PATH_REGIME_CONSOLIDATION_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_ROGUE_GENERALS_INSURRECTION_PATH_COUP_DCP_ELECTED
		text = "RULE_OPTION_TUR_ROGUE_GENERALS_INSURRECTION_PATH_COUP_DCP_ELECTED"
		desc = "RULE_OPTION_TUR_ROGUE_GENERALS_INSURRECTION_PATH_COUP_DCP_ELECTED_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_ROGUE_GENERALS_INSURRECTION_PATH_COUP_SDP_ELECTED
		text = "RULE_OPTION_TUR_ROGUE_GENERALS_INSURRECTION_PATH_COUP_SDP_ELECTED"
		desc = "RULE_OPTION_TUR_ROGUE_GENERALS_INSURRECTION_PATH_COUP_SDP_ELECTED_DESC"
		allow_achievements = yes
	}
}

# Turkey - Kemalist Power Struggle

TUR_KEMALIST_POWER_STRUGGLE_PATH = {
	name = "TUR_KEMALIST_POWER_STRUGGLE_PATH"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TUR_KEMALIST_POWER_STRUGGLE_PATH_RANDOM"
		desc = "RULE_OPTION_TUR_KEMALIST_POWER_STRUGGLE_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_KEMALIST_POWER_STRUGGLE_PATH_RADICALS_ULKU_FACTION
		text = "RULE_OPTION_TUR_KEMALIST_POWER_STRUGGLE_PATH_RADICALS_ULKU_FACTION"
		desc = "RULE_OPTION_TUR_KEMALIST_POWER_STRUGGLE_PATH_RADICALS_ULKU_FACTION_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_KEMALIST_POWER_STRUGGLE_PATH_RADICALS_YON_FACTION
		text = "RULE_OPTION_TUR_KEMALIST_POWER_STRUGGLE_PATH_RADICALS_YON_FACTION"
		desc = "RULE_OPTION_TUR_KEMALIST_POWER_STRUGGLE_PATH_RADICALS_YON_FACTION_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_KEMALIST_POWER_STRUGGLE_PATH_CENTRISTS
		text = "RULE_OPTION_TUR_KEMALIST_POWER_STRUGGLE_PATH_CENTRISTS"
		desc = "RULE_OPTION_TUR_KEMALIST_POWER_STRUGGLE_PATH_CENTRISTS_DESC"
		allow_achievements = yes
	}
}

TUR_FACTION = {
	name = "TUR_FACTION"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TUR_FACTION_RANDOM"
		desc = "RULE_OPTION_TUR_FACTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_FACTION_OFN
		text = "RULE_OPTION_TUR_FACTION_OFN"
		desc = "RULE_OPTION_TUR_FACTION_OFN_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_FACTION_SPHERE
		text = "RULE_OPTION_TUR_FACTION_SPHERE"
		desc = "RULE_OPTION_TUR_FACTION_SPHERE_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_FACTION_PAKT
		text = "RULE_OPTION_TUR_FACTION_PAKT"
		desc = "RULE_OPTION_TUR_FACTION_PAKT_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_FACTION_NEUTRAL
		text = "RULE_OPTION_TUR_FACTION_NEUTRAL"
		desc = "RULE_OPTION_TUR_FACTION_NEUTRAL_DESC"
		allow_achievements = yes
	}
}

# Turkey - 1971 General Elections [Ideology]

TUR_ELECTION_71_PATH = {
	name = "TUR_ELECTION_71_PATH"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TUR_ELECTION_71_PATH_RANDOM"
		desc = "RULE_OPTION_TUR_ELECTION_71_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_ELECTION_71_PATH_LEFT_KEMALISTS
		text = "RULE_OPTION_TUR_ELECTION_71_PATH_LEFT_KEMALISTS"
		desc = "RULE_OPTION_TUR_ELECTION_71_PATH_LEFT_KEMALISTS_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_ELECTION_71_PATH_RIGHT_KEMALISTS
		text = "RULE_OPTION_TUR_ELECTION_71_PATH_RIGHT_KEMALISTS"
		desc = "RULE_OPTION_TUR_ELECTION_71_PATH_RIGHT_KEMALISTS_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_ELECTION_71_PATH_POPULISTS
		text = "RULE_OPTION_TUR_ELECTION_71_PATH_POPULISTS"
		desc = "RULE_OPTION_TUR_ELECTION_71_PATH_POPULISTS_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_ELECTION_71_PATH_NATIONALIST_CONSERVATIVES
		text = "RULE_OPTION_TUR_ELECTION_71_PATH_NATIONALIST_CONSERVATIVES"
		desc = "RULE_OPTION_TUR_ELECTION_71_PATH_NATIONALIST_CONSERVATIVES_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_ELECTION_71_PATH_LIBERALS
		text = "RULE_OPTION_TUR_ELECTION_71_PATH_LIBERALS"
		desc = "RULE_OPTION_TUR_ELECTION_71_PATH_LIBERALS_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_ELECTION_71_PATH_SOCIALISTS_REFORM
		text = "RULE_OPTION_TUR_ELECTION_71_PATH_SOCIALISTS_REFORM"
		desc = "RULE_OPTION_TUR_ELECTION_71_PATH_SOCIALISTS_REFORM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TUR_ELECTION_71_PATH_SOCIALISTS_REVOLUTION
		text = "RULE_OPTION_TUR_ELECTION_71_PATH_SOCIALISTS_REVOLUTION"
		desc = "RULE_OPTION_TUR_ELECTION_71_PATH_SOCIALISTS_REVOLUTION_DESC"
		allow_achievements = yes
	}
}

# Armenia - Fate of Sellefyan

ARM_FATE_OF_SELLEFYAN = {
	name = "ARM_FATE_OF_SELLEFYAN"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ARM_FATE_OF_SELLEFYAN_RANDOM"
		desc = "RULE_OPTION_ARM_FATE_OF_SELLEFYAN_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ARM_FATE_OF_SELLEFYAN_OUSTED
		text = "RULE_OPTION_ARM_FATE_OF_SELLEFYAN_OUSTED"
		desc = "RULE_OPTION_ARM_FATE_OF_SELLEFYAN_OUSTED_DESC"
		allow_achievements = yes
	}
	option = {
		name = ARM_FATE_OF_SELLEFYAN_COLLAPSE
		text = "RULE_OPTION_ARM_FATE_OF_SELLEFYAN_COLLAPSE"
		desc = "RULE_OPTION_ARM_FATE_OF_SELLEFYAN_COLLAPSE_DESC"
		allow_achievements = yes
	}
}

# Armenia - 1966 Elections

ARM_1966_ELECTION = {
	name = "ARM_1966_ELECTION"
	group = "RULE_GROUP_TNO_RULES_OTHER_TRIUMVIRATE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ARM_1966_ELECTION_RANDOM"
		desc = "RULE_OPTION_ARM_1966_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ARM_1966_ELECTION_LIB
		text = "RULE_OPTION_ARM_1966_ELECTION_LIB"
		desc = "RULE_OPTION_ARM_1966_ELECTION_LIB_DESC"
		allow_achievements = yes
	}
	option = {
		name = ARM_1966_ELECTION_LIBCON
		text = "RULE_OPTION_ARM_1966_ELECTION_LIBCON"
		desc = "RULE_OPTION_ARM_1966_ELECTION_LIBCON_DESC"
		allow_achievements = yes
	}
	option = {
		name = ARM_1966_ELECTION_SOC
		text = "RULE_OPTION_ARM_1966_ELECTION_SOC"
		desc = "RULE_OPTION_ARM_1966_ELECTION_SOC_DESC"
		allow_achievements = yes
	}
}


###################################
### TRIUMVIRATE - OTHER MEMBERS ###
###################################



#####################
### BRITISH ISLES ###
#####################

#Collaborator Britain - Aftermath of The Uprising (Government/Collaborationists) [Ideology]

ENG_COLLAB_ROUTE = {
	name = ENG_COLLAB_ROUTE
	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ENG_COLLAB_ROUTE_RANDOM"
		desc = "RULE_OPTION_ENG_COLLAB_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ENG_COLLAB_ROUTE_PRAGMATISTS
		text = "RULE_OPTION_ENG_COLLAB_ROUTE_PRAGMATISTS"
		desc = "RULE_OPTION_ENG_COLLAB_ROUTE_PRAGMATISTS_DESC"
		allow_achievements = yes
	}
	option = {
		name = ENG_COLLAB_ROUTE_OLDGUARDS
		text = "RULE_OPTION_ENG_COLLAB_ROUTE_OLDGUARDS"
		desc = "RULE_OPTION_ENG_COLLAB_ROUTE_OLDGUARDS_DESC"
		allow_achievements = yes
	}
	option = {
		name = ENG_COLLAB_ROUTE_IDEOLOGUES
		text = "RULE_OPTION_ENG_COLLAB_ROUTE_IDEOLOGUES"
		desc = "RULE_OPTION_ENG_COLLAB_ROUTE_IDEOLOGUES_DESC"
		allow_achievements = yes
	}
	option = {
		name = ENG_COLLAB_ROUTE_COUP
		text = "RULE_OPTION_ENG_COLLAB_ROUTE_COUP"
		desc = "RULE_OPTION_ENG_COLLAB_ROUTE_COUP_DESC"
		allow_achievements = yes
	}
}

#Collaborator Britain - Lord Portsmouth's Ministry [Ideology]

ENG_OLDGUARDS_ROUTE = {
	name = ENG_OLDGUARDS_ROUTE
	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ENG_OLDGUARDS_ROUTE_RANDOM"
		desc = "RULE_OPTION_ENG_OLDGUARDS_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ENG_OLDGUARDS_ROUTE_OG
		text = "RULE_OPTION_ENG_OLDGUARDS_ROUTE_OG"
		desc = "RULE_OPTION_ENG_OLDGUARDS_ROUTE_OG_DESC"
		allow_achievements = yes
	}
	option = {
		name = ENG_OLDGUARDS_ROUTE_SC
		text = "RULE_OPTION_ENG_OLDGUARDS_ROUTE_SC"
		desc = "RULE_OPTION_ENG_OLDGUARDS_ROUTE_SC_DESC"
		allow_achievements = yes
	}
}

#Free Britain - The Channel Crisis [Outcome]

ENG_CHANNEL_CRISIS = {
	name = ENG_CHANNEL_CRISIS
	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ENG_CHANNEL_CRISIS_RANDOM"
		desc = "RULE_OPTION_ENG_CHANNEL_CRISIS_RANDOM_DESC"
		allow_achievements = yes
	}
	#option = {
	#	name = ENG_CHANNEL_CRISIS_WW3
	#	text = "RULE_OPTION_ENG_CHANNEL_CRISIS_WW3"
	#	desc = "RULE_OPTION_ENG_CHANNEL_CRISIS_WW3_DESC"
	#	allow_achievements = yes
	#}
	option = {
		name = ENG_CHANNEL_CRISIS_SEALION2
		text = "RULE_OPTION_ENG_CHANNEL_CRISIS_SEALION2"
		desc = "RULE_OPTION_ENG_CHANNEL_CRISIS_SEALION2_DESC"
		allow_achievements = yes
	}
	option = {
		name = ENG_CHANNEL_CRISIS_NEGOTIATION
		text = "RULE_OPTION_ENG_CHANNEL_CRISIS_NEGOTIATION"
		desc = "RULE_OPTION_ENG_CHANNEL_CRISIS_NEGOTIATION_DESC"
		allow_achievements = yes
	}
	option = {
		name = ENG_CHANNEL_CRISIS_OFN
		text = "RULE_OPTION_ENG_CHANNEL_CRISIS_OFN"
		desc = "RULE_OPTION_ENG_CHANNEL_CRISIS_OFN_DESC"
		allow_achievements = yes
	}
}

#Free Britain - Aftermath Of The Uprising [Ideology]

ENG_RESISTANCE_ROUTE = {
	name = ENG_RESISTANCE_ROUTE
	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ENG_RESISTANCE_ROUTE_RANDOM"
		desc = "RULE_OPTION_ENG_RESISTANCE_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ENG_RESISTANCE_ROUTE_PATCON
		text = "RULE_OPTION_ENG_RESISTANCE_ROUTE_PATCON"
		desc = "RULE_OPTION_ENG_RESISTANCE_ROUTE_PATCON_DESC"
		allow_achievements = yes
	}
	option = {
		name = ENG_RESISTANCE_ROUTE_FREMAR
		text = "RULE_OPTION_ENG_RESISTANCE_ROUTE_FREMAR"
		desc = "RULE_OPTION_ENG_RESISTANCE_ROUTE_FREMAR_DESC"
		allow_achievements = yes
	}
	option = {
		name = ENG_RESISTANCE_ROUTE_LABOUR
		text = "RULE_OPTION_ENG_RESISTANCE_ROUTE_LABOUR"
		desc = "RULE_OPTION_ENG_RESISTANCE_ROUTE_LABOUR_DESC"
		allow_achievements = yes
	}
	option = {
		name = ENG_RESISTANCE_ROUTE_REVSOC
		text = "RULE_OPTION_ENG_RESISTANCE_ROUTE_REVSOC"
		desc = "RULE_OPTION_ENG_RESISTANCE_ROUTE_REVSOC_DESC"
		allow_achievements = yes
	}
}

# England - Kingdom of England (Government/Collaborationists) [Ideology]

#COLLAB_ideology_route = {
#	name = "COLLAB_IDEOLOGY_ROUTE"
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_COLLAB_IDEOLOGY_ROUTE_RANDOM"
#		desc = "RULE_OPTION_COLLAB_IDEOLOGY_ROUTE_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = COLLAB_IDEOLOGY_ROUTE_SOCCON
#		text = "RULE_OPTION_COLLAB_IDEOLOGY_ROUTE_SOCCON"
#		desc = "RULE_OPTION_COLLAB_IDEOLOGY_ROUTE_SOCCON_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = COLLAB_IDEOLOGY_ROUTE_AUTHDEM
#		text = "RULE_OPTION_COLLAB_IDEOLOGY_ROUTE_AUTHDEM"
#		desc = "RULE_OPTION_COLLAB_IDEOLOGY_ROUTE_AUTHDEM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = COLLAB_IDEOLOGY_ROUTE_FASCISM
#		text = "RULE_OPTION_COLLAB_IDEOLOGY_ROUTE_FASCISM"
#		desc = "RULE_OPTION_COLLAB_IDEOLOGY_ROUTE_FASCISM_DESC"
#		allow_achievements = yes
#	}
#}

# Collaborationists England - 2nd Election [Ideology]

#COLLAB_SECOND_ELECTIOM = {
#	name = "COLLAB_SECOND_ELECTIOM"
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_COLLAB_SECOND_ELECTIOM_RANDOM"
#		desc = "RULE_OPTION_COLLAB_SECOND_ELECTIOM_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = COLLAB_SECOND_ELECTIOM_SOCCON
#		text = "RULE_OPTION_COLLAB_SECOND_ELECTIOM_SOCCON"
#		desc = "RULE_OPTION_COLLAB_SECOND_ELECTIOM_SOCCON_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = COLLAB_SECOND_ELECTIOM_AUTHDEM
#		text = "RULE_OPTION_COLLAB_SECOND_ELECTIOM_AUTHDEM"
#		desc = "RULE_OPTION_COLLAB_SECOND_ELECTIOM_AUTHDEM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = COLLAB_SECOND_ELECTIOM_FASCISM
#		text = "RULE_OPTION_COLLAB_SECOND_ELECTIOM_FASCISM"
#		desc = "RULE_OPTION_COLLAB_SECOND_ELECTIOM_FASCISM_DESC"
#		allow_achievements = yes
#	}
#}

# Collaborationists England - Coup [Ideology]

#COLLAB_COUP = {
#	name = "COLLAB_COUP"
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_COLLAB_COUP_RANDOM"
#		desc = "RULE_OPTION_COLLAB_COUP_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = COLLAB_COUP_NO
#		text = "RULE_OPTION_COLLAB_COUP_NO"
#		desc = "RULE_OPTION_COLLAB_COUP_NO_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = COLLAB_COUP_BUTLER
#		text = "RULE_OPTION_COLLAB_COUP_BUTLER"
#		desc = "RULE_OPTION_COLLAB_COUP_BUTLER_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = COLLAB_COUP_MONTY
#		text = "RULE_OPTION_COLLAB_COUP_MONTY"
#		desc = "RULE_OPTION_COLLAB_COUP_MONTY_DESC"
#		allow_achievements = yes
#	}
#}

# England - UE's policy [Ideology]

#ENG_UE_ROUTE = {
#	name = "ENG_UE_ROUTE"
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_ENG_UE_ROUTE_RANDOM"
#		desc = "RULE_OPTION_ENG_UE_ROUTE_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_UE_ROUTE_MAC
#		text = "RULE_OPTION_ENG_UE_ROUTE_MAC"
#		desc = "RULE_OPTION_ENG_UE_ROUTE_MAC_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_UE_ROUTE_MAUD
#		text = "RULE_OPTION_ENG_UE_ROUTE_MAUD"
#		desc = "RULE_OPTION_ENG_UE_ROUTE_MAUD_DESC"
#		allow_achievements = yes
#	}
#}

# Thatcher-Cornawall Negotiation

#ENG_GER_CORNAWALL_NEGOTIATION_PATH = {
#	name = ENG_GER_CORNAWALL_NEGOTIATION_PATH
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_ENG_GER_CORNAWALL_NEGOTIATION_PATH_RANDOM"
#		desc = "RULE_OPTION_ENG_GER_CORNAWALL_NEGOTIATION_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_GER_CORNAWALL_NEGOTIATION_PATH_PEACEFUL
#		text = "RULE_OPTION_ENG_GER_CORNAWALL_NEGOTIATION_PATH_PEACEFUL"
#		desc = "RULE_OPTION_ENG_GER_CORNAWALL_NEGOTIATION_PATH_PEACEFUL_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_GER_CORNAWALL_NEGOTIATION_PATH_COMPROMISE
#		text = "RULE_OPTION_ENG_GER_CORNAWALL_NEGOTIATION_PATH_COMPROMISE"
#		desc = "RULE_OPTION_ENG_GER_CORNAWALL_NEGOTIATION_PATH_COMPROMISE_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_GER_CORNAWALL_NEGOTIATION_PATH_MILITARY
#		text = "RULE_OPTION_ENG_GER_CORNAWALL_NEGOTIATION_PATH_MILITARY"
#		desc = "RULE_OPTION_ENG_GER_CORNAWALL_NEGOTIATION_PATH_MILITARY_DESC"
#		allow_achievements = yes
#	}
#}


# Macmilian's Englang - Army Reform

#ENG_GENERAL_PLAN_PATH = {
#	name = ENG_GENERAL_PLAN_PATH
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_ENG_GENERAL_PLAN_PATH_RANDOM"
#		desc = "RULE_OPTION_ENG_GENERAL_PLAN_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_GENERAL_PLAN_PATH_BAKER
#		text = "RULE_OPTION_ENG_GENERAL_PLAN_PATH_BAKER"
#		desc = "RULE_OPTION_ENG_GENERAL_PLAN_PATH_BAKER_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_GENERAL_PLAN_PATH_MONTY
#		text = "RULE_OPTION_ENG_GENERAL_PLAN_PATH_MONTY"
#		desc = "RULE_OPTION_ENG_GENERAL_PLAN_PATH_MONTY_DESC"
#		allow_achievements = yes
#	}
#}

# Macmilian's Englang - Foreign Business

#ENG_TRADE_PATH = {
#	name = ENG_TRADE_PATH
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_ENG_TRADE_PATH_RANDOM"
#		desc = "RULE_OPTION_ENG_TRADE_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_TRADE_PATH_OVER_THE_ATLANTIC
#		text = "RULE_OPTION_ENG_TRADE_PATH_OVER_THE_ATLANTIC"
#		desc = "RULE_OPTION_ENG_TRADE_PATH_OVER_THE_ATLANTIC_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_TRADE_PATH_NOT_HERE_OR_THERE
#		text = "RULE_OPTION_ENG_TRADE_PATH_NOT_HERE_OR_THERE"
#		desc = "RULE_OPTION_ENG_TRADE_PATH_NOT_HERE_OR_THERE_DESC"
#		allow_achievements = yes
#	}
#}

# England - His Majesty's Most Loyal Resistance (HMMLR) [Ideology]

#HMMLR_ideology_route = {
#	name = "HMMLR_IDEOLOGY_ROUTE"
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_HMMLR_IDEOLOGY_ROUTE_RANDOM"
#		desc = "RULE_OPTION_HMMLR_IDEOLOGY_ROUTE_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = HMMLR_IDEOLOGY_ROUTE_SOCCON
#		text = "RULE_OPTION_HMMLR_IDEOLOGY_ROUTE_SOCCON"
#		desc = "RULE_OPTION_HMMLR_IDEOLOGY_ROUTE_SOCCON_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = HMMLR_IDEOLOGY_ROUTE_LIBSOC
#		text = "RULE_OPTION_HMMLR_IDEOLOGY_ROUTE_LIBSOC"
#		desc = "RULE_OPTION_HMMLR_IDEOLOGY_ROUTE_LIBSOC_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = HMMLR_IDEOLOGY_ROUTE_DESPOTISM
#		text = "RULE_OPTION_HMMLR_IDEOLOGY_ROUTE_DESPOTISM"
#		desc = "RULE_OPTION_HMMLR_IDEOLOGY_ROUTE_DESPOTISM_DESC"
#		allow_achievements = yes
#	}
#}

# HMMLR England - 2nd Election [Ideology]

#HMMLR_SECOND_ELECTION = {
#	name = "HMMLR_SECOND_ELECTION"
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_HMMLR_SECOND_ELECTION_RANDOM"
#		desc = "RULE_OPTION_HMMLR_SECOND_ELECTION_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = HMMLR_SECOND_ELECTION_SOCCON
#		text = "RULE_OPTION_HMMLR_SECOND_ELECTION_SOCCON"
#		desc = "RULE_OPTION_HMMLR_SECOND_ELECTION_SOCCON_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = HMMLR_SECOND_ELECTION_LIBSOC
#		text = "RULE_OPTION_HMMLR_SECOND_ELECTION_LIBSOC"
#		desc = "RULE_OPTION_HMMLR_SECOND_ELECTION_LIBSOC_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = HMMLR_SECOND_ELECTION_DESPOTISM
#		text = "RULE_OPTION_HMMLR_SECOND_ELECTION_DESPOTISM"
#		desc = "RULE_OPTION_HMMLR_SECOND_ELECTION_DESPOTISM_DESC"
#		allow_achievements = yes
#	}
#}

# HMMLR England - Coup [Ideology]

#HMMLR_COUP = {
#	name = "HMMLR_COUP"
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_HMMLR_COUP_RANDOM"
#		desc = "RULE_OPTION_HMMLR_COUP_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = HMMLR_COUP_NO
#		text = "RULE_OPTION_HMMLR_COUP_NO"
#		desc = "RULE_OPTION_HMMLR_COUP_NO_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = HMMLR_COUP_BIRCH
#		text = "RULE_OPTION_HMMLR_COUP_BIRCH"
#		desc = "RULE_OPTION_HMMLR_COUP_BIRCH_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = HMMLR_COUP_YDL
#		text = "RULE_OPTION_HMMLR_COUP_YDL"
#		desc = "RULE_OPTION_HMMLR_COUP_YDL_DESC"
#		allow_achievements = yes
#	}
#}

# Wales - The 1963 Elections [Ideology]

#WAL_elections_1963 = {
#	name = "WAL_ELECTIONS_1963"
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_WAL_ELECTIONS_1963_RANDOM"
#		desc = "RULE_OPTION_WAL_ELECTIONS_1963_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = WAL_ELECTIONS_1963_CYMRU_GOCH
#		text = "RULE_OPTION_WAL_ELECTIONS_1963_CYMRU_GOCH"
#		desc = "RULE_OPTION_WAL_ELECTIONS_1963_CYMRU_GOCH_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = WAL_ELECTIONS_1963_INDEPENDENTS
#		text = "RULE_OPTION_WAL_ELECTIONS_1963_INDEPENDENTS"
#		desc = "RULE_OPTION_WAL_ELECTIONS_1963_INDEPENDENTS_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = WAL_ELECTIONS_1963_FREE_WALES_ARMY_COUP
#		text = "RULE_OPTION_WAL_ELECTIONS_1963_FREE_WALES_ARMY_COUP"
#		desc = "RULE_OPTION_WAL_ELECTIONS_1963_FREE_WALES_ARMY_COUP_DESC"
#		allow_achievements = yes
#	}
#}

# Scotland - The 1962 Elections [Ideology]

#SCO_elections_1962 = {
#	name = "SCO_ELECTIONS_1962"
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_SCO_ELECTIONS_1962_RANDOM"
#		desc = "RULE_OPTION_SCO_ELECTIONS_1962_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SCO_ELECTIONS_1962_SNP
#		text = "RULE_OPTION_SCO_ELECTIONS_1962_SNP"
#		desc = "RULE_OPTION_SCO_ELECTIONS_1962_SNP_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SCO_ELECTIONS_1962_ILP
#		text = "RULE_OPTION_SCO_ELECTIONS_1962_ILP"
#		desc = "RULE_OPTION_SCO_ELECTIONS_1962_ILP_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SCO_ELECTIONS_1962_UP
#		text = "RULE_OPTION_SCO_ELECTIONS_1962_UP"
#		desc = "RULE_OPTION_SCO_ELECTIONS_1962_UP_DESC"
#		allow_achievements = yes
#	}
#
#}

# Scotland - The 1966 Elections [Ideology]

#SCO_elections_1966 = {
#	name = "SCO_ELECTIONS_1966"
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_SCO_ELECTIONS_1966_RANDOM"
#		desc = "RULE_OPTION_SCO_ELECTIONS_1966_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SCO_ELECTIONS_1966_SNP
#		text = "RULE_OPTION_SCO_ELECTIONS_1966_SNP"
#		desc = "RULE_OPTION_SCO_ELECTIONS_1966_SNP_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SCO_ELECTIONS_1966_ILP
#		text = "RULE_OPTION_SCO_ELECTIONS_1966_ILP"
#		desc = "RULE_OPTION_SCO_ELECTIONS_1966_ILP_DESC"
#		allow_achievements = yes
#	}
#	option = { #HMMLR must win
#		name = SCO_ELECTIONS_1966_UP
#		text = "RULE_OPTION_SCO_ELECTIONS_1966_UP"
#		desc = "RULE_OPTION_SCO_ELECTIONS_1966_UP_DESC"
#		allow_achievements = yes
#	}
#
#}

# Scotland - The 1970 Elections [Ideology]

#SCO_elections_1970 = {
#	name = "SCO_ELECTIONS_1970"
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_SCO_ELECTIONS_1970_RANDOM"
#		desc = "RULE_OPTION_SCO_ELECTIONS_1970_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SCO_ELECTIONS_1970_SNP
#		text = "RULE_OPTION_SCO_ELECTIONS_1970_SNP"
#		desc = "RULE_OPTION_SCO_ELECTIONS_1970_SNP_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SCO_ELECTIONS_1970_ILP
#		text = "RULE_OPTION_SCO_ELECTIONS_1970_ILP"
#		desc = "RULE_OPTION_SCO_ELECTIONS_1970_ILP_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SCO_ELECTIONS_1970_UP
#		text = "RULE_OPTION_SCO_ELECTIONS_1970_UP"
#		desc = "RULE_OPTION_SCO_ELECTIONS_1970_UP_DESC"
#		allow_achievements = yes
#	}
#
#}

# England/Wales - Welsh-English Reunification [Unification]

#ENG_WALES_REUNIFICATION = {
#	name = "ENG_WALES_REUNIFICATION"
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_ENG_WALES_REUNIFICATION_RANDOM"
#		desc = "RULE_OPTION_ENG_WALES_REUNIFICATION_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_WALES_REUNIFICATION_PEACEFUL
#		text = "RULE_OPTION_ENG_WALES_REUNIFICATION_PEACEFUL"
#		desc = "RULE_OPTION_ENG_WALES_REUNIFICATION_PEACEFUL_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_WALES_REUNIFICATION_WAR
#		text = "RULE_OPTION_ENG_WALES_REUNIFICATION_WAR"
#		desc = "RULE_OPTION_ENG_WALES_REUNIFICATION_WAR_DESC"
#		allow_achievements = yes
#	}
#}

# England/Scotland - Scottish-English Reunification [Unification]

#ENG_SCOTLAND_REUNIFICATION = {
#	name = "ENG_SCOTLAND_REUNIFICATION"
#	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_ENG_SCOTLAND_REUNIFICATION_RANDOM"
#		desc = "RULE_OPTION_ENG_SCOTLAND_REUNIFICATION_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_SCOTLAND_REUNIFICATION_STATUS_QUO
#		text = "RULE_OPTION_ENG_SCOTLAND_REUNIFICATION_PEACEFUL"
#		desc = "RULE_OPTION_ENG_SCOTLAND_REUNIFICATION_PEACEFUL_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_SCOTLAND_REUNIFICATION_UNION_OF_EQUALS
#		text = "RULE_OPTION_ENG_SCOTLAND_REUNIFICATION_UNION_OF_EQUALS"
#		desc = "RULE_OPTION_ENG_SCOTLAND_REUNIFICATION_UNION_OF_EQUALS_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_SCOTLAND_REUNIFICATION_SCOTTISH_COUNCIL
#		text = "RULE_OPTION_ENG_SCOTLAND_REUNIFICATION_SCOTTISH_COUNCIL"
#		desc = "RULE_OPTION_ENG_SCOTLAND_REUNIFICATION_SCOTTISH_COUNCIL_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_SCOTLAND_REUNIFICATION_LIMITED_AUTONOMY
#		text = "RULE_OPTION_ENG_SCOTLAND_REUNIFICATION_LIMITED_AUTONOMY"
#		desc = "RULE_OPTION_ENG_SCOTLAND_REUNIFICATION_LIMITED_AUTONOMY_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_SCOTLAND_REUNIFICATION_WAR
#		text = "RULE_OPTION_ENG_SCOTLAND_REUNIFICATION_WAR"
#		desc = "RULE_OPTION_ENG_SCOTLAND_REUNIFICATION_WAR_DESC"
#		allow_achievements = yes
#	}
#}

# Ireland (Political Path)

IRE_INVESTIGATION = {
	name = IRE_INVESTIGATION
	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IRE_INVESTIGATION_RANDOM"
		desc = "RULE_OPTION_IRE_INVESTIGATION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRE_INVESTIGATION_CASEMATE
		text = "RULE_OPTION_IRE_INVESTIGATION_CASEMATE"
		desc = "RULE_OPTION_IRE_INVESTIGATION_CASEMATE_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRE_INVESTIGATION_TWOMEY_WAR
		text = "RULE_OPTION_IRE_INVESTIGATION_TWOMEY_WAR"
		desc = "RULE_OPTION_IRE_INVESTIGATION_TWOMEY_WAR_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRE_INVESTIGATION_TWOMEY_NEGOTIATION
		text = "RULE_OPTION_IRE_INVESTIGATION_TWOMEY_NEGOTIATION"
		desc = "RULE_OPTION_IRE_INVESTIGATION_TWOMEY_NEGOTIATION_DESC"
		allow_achievements = yes
	}
}

IRE_ECONOMY = {
	name = IRE_ECONOMY
	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IRE_ECONOMY_RANDOM"
		desc = "RULE_OPTION_IRE_ECONOMY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRE_ECONOMY_LEMASS
		text = "RULE_OPTION_IRE_ECONOMY_LEMASS"
		desc = "RULE_OPTION_IRE_ECONOMY_LEMASS_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRE_ECONOMY_MACANTEE
		text = "RULE_OPTION_IRE_ECONOMY_MACENTEE"
		desc = "RULE_OPTION_IRE_ECONOMY_MACENTEE_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRE_ECONOMY_CORISH
		text = "RULE_OPTION_IRE_ECONOMY_CORISH"
		desc = "RULE_OPTION_IRE_ECONOMY_CORISH_DESC"
		allow_achievements = yes
	}
}

IRE_ELECTIONS = {
	name = IRE_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_BRITISH_ISLES"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IRE_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_IRE_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRE_ELECTIONS_FF
		text = "RULE_OPTION_IRE_ELECTIONS_FF"
		desc = "RULE_OPTION_IRE_ELECTIONS_FF_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRE_ELECTIONS_FG
		text = "RULE_OPTION_IRE_ELECTIONS_FG"
		desc = "RULE_OPTION_IRE_ELECTIONS_FG_DESC"
		allow_achievements = yes
	}
}


######################################
### UNITED STATES OF AMERICA (USA) - GENERAL CONTENT ###
######################################

# The United States of America (USA) - Supreme Court Appointees [Politics]

USA_supreme_court_appointees = {
	name = "USA_SUPREME_COURT_APPOINTEES"
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = "DEFAULT"
		text = "RULE_OPTION_USA_SUPREME_COURT_APPOINTEES_RANDOM"
		desc = "RULE_OPTION_USA_SUPREME_COURT_APPOINTEES_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "USA_SUPREME_COURT_APPOINTEES_ALWAYS_CONSERVATIVE"
		text = "RULE_OPTION_USA_SUPREME_COURT_APPOINTEES_ALWAYS_CONSERVATIVE"
		desc = "RULE_OPTION_USA_SUPREME_COURT_APPOINTEES_ALWAYS_CONSERVATIVE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "USA_SUPREME_COURT_APPOINTEES_ALWAYS_PROGRESSIVE"
		text = "RULE_OPTION_USA_SUPREME_COURT_APPOINTEES_ALWAYS_PROGRESSIVE"
		desc = "RULE_OPTION_USA_SUPREME_COURT_APPOINTEES_ALWAYS_PROGRESSIVE_DESC"
		allow_achievements = yes
	}
}

# The United States of America (USA) - Civil Rights Act of 1962 [Politics]

USA_civil_rights_act_1962 = {
	name = "USA_CIVIL_RIGHTS_ACT_1962"
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = "DEFAULT"
		text = "RULE_OPTION_USA_CIVIL_RIGHTS_ACT_1962_RANDOM"
		desc = "RULE_OPTION_USA_CIVIL_RIGHTS_ACT_1962_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "USA_CIVIL_RIGHTS_ACT_1962_PASSES"
		text = "RULE_OPTION_USA_CIVIL_RIGHTS_ACT_1962_PASSES"
		desc = "RULE_OPTION_USA_CIVIL_RIGHTS_ACT_1962_PASSES_DESC"
		allow_achievements = yes
	}
	option = {
		name = "USA_CIVIL_RIGHTS_ACT_1962_VETO"
		text = "RULE_OPTION_USA_CIVIL_RIGHTS_ACT_1962_VETO"
		desc = "RULE_OPTION_USA_CIVIL_RIGHTS_ACT_1962_VETO_DESC"
		allow_achievements = yes
	}
}

# The United States of America (USA) - 1964 RDC Primaries

USA_RDC_PRIMARIES_1964 = {
	name = "USA_RDC_PRIMARIES_1964"
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_RDC_PRIMARIES_1964_RANDOM"
		desc = "RULE_OPTION_USA_RDC_PRIMARIES_1964_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #LBJ - Democratic Party [Texas]
		name = USA_RDC_PRIMARIES_1964_LBJ
		text = "RULE_OPTION_USA_RDC_PRIMARIES_1964_LBJ"
		desc = "RULE_OPTION_USA_RDC_PRIMARIES_1964_LBJ_DESC"
		allow_achievements = yes
	}
	option = { #Bennett - Republican Party [Utah]
		name = USA_RDC_PRIMARIES_1964_BENNETT
		text = "RULE_OPTION_USA_RDC_PRIMARIES_1964_BENNETT"
		desc = "RULE_OPTION_USA_RDC_PRIMARIES_1964_BENNETT_DESC"
		allow_achievements = yes
	}
}

# The United States of America (USA) - The 1964 Elections [Ideology]

USA_leader_route_1964 = {
	name = "USA_LEADER_ROUTE_1964"
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = "DEFAULT"
		text = "RULE_OPTION_USA_LEADER_ROUTE_1964_RANDOM"
		desc = "RULE_OPTION_USA_LEADER_ROUTE_1964_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Republican-Democratic Coalition Candidate
		name = "USA_LEADER_ROUTE_1964_RDC"
		text = "RULE_OPTION_USA_LEADER_ROUTE_1964_RDC"
		desc = "RULE_OPTION_USA_LEADER_ROUTE_1964_RDC_DESC"
		allow_achievements = yes
	}
	option = { # National Progressive Pact Candidate
		name = "USA_LEADER_ROUTE_1964_NPP"
		text = "RULE_OPTION_USA_LEADER_ROUTE_1964_NPP"
		desc = "RULE_OPTION_USA_LEADER_ROUTE_1964_NPP_DESC"
		allow_achievements = yes
	}
}

# The United States of America (USA) - 1968 RDC Primaries

USA_RDC_PRIMARIES_1968 = {
	name = "USA_RDC_PRIMARIES_1968"
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_RDC_PRIMARIES_1968_RANDOM"
		desc = "RULE_OPTION_USA_RDC_PRIMARIES_1968_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_RDC_PRIMARIES_1968_HART
		text = "RULE_OPTION_USA_RDC_PRIMARIES_1968_HART"
		desc = "RULE_OPTION_USA_RDC_PRIMARIES_1968_HART_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_RDC_PRIMARIES_1968_GOLDWATER
		text = "RULE_OPTION_USA_RDC_PRIMARIES_1968_GOLDWATER"
		desc = "RULE_OPTION_USA_RDC_PRIMARIES_1968_GOLDWATER_DESC"
		allow_achievements = yes
	}
}

# The United States of America (USA) - 1968 NPP Primaries

USA_NPP_PRIMARIES_1968 = {
	name = "USA_NPP_PRIMARIES_1968"
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_NPP_PRIMARIES_1968_RANDOM"
		desc = "RULE_OPTION_USA_NPP_PRIMARIES_1968_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_NPP_PRIMARIES_1968_HARRINGTON
		text = "RULE_OPTION_USA_NPP_PRIMARIES_1968_HARRINGTON"
		desc = "RULE_OPTION_USA_NPP_PRIMARIES_1968_HARRINGTON_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_NPP_PRIMARIES_1968_SMITH
		text = "RULE_OPTION_USA_NPP_PRIMARIES_1968_SMITH"
		desc = "RULE_OPTION_USA_NPP_PRIMARIES_1968_SMITH_DESC"
		allow_achievements = yes
	}
}

# The United States of America (USA) - The 1968 Elections [Ideology]

USA_leader_route_1968 = {
	name = "USA_LEADER_ROUTE_1968"
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = "DEFAULT"
		text = "RULE_OPTION_USA_LEADER_ROUTE_1968_RANDOM"
		desc = "RULE_OPTION_USA_LEADER_ROUTE_1968_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "USA_LEADER_ROUTE_1968_RDC"
		text = "RULE_OPTION_USA_LEADER_ROUTE_1968_RDC"
		desc = "RULE_OPTION_USA_LEADER_ROUTE_1968_RDC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "USA_LEADER_ROUTE_1968_NPP"
		text = "RULE_OPTION_USA_LEADER_ROUTE_1968_NPP"
		desc = "RULE_OPTION_USA_LEADER_ROUTE_1968_NPP_DESC"
		allow_achievements = yes
	}
}

# The United States of America (USA) - 1972 RDC Primaries

USA_RDC_PRIMARIES_1972 = {
	name = "USA_RDC_PRIMARIES_1972"
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_RDC_PRIMARIES_1972_RANDOM"
		desc = "RULE_OPTION_USA_RDC_PRIMARIES_1972_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_RDC_PRIMARIES_1972_KIRKPATRICK
		text = "RULE_OPTION_USA_RDC_PRIMARIES_1972_KIRKPATRICK"
		desc = "RULE_OPTION_USA_RDC_PRIMARIES_1972_KIRKPATRICK_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_RDC_PRIMARIES_1972_ROMNEY
		text = "RULE_OPTION_USA_RDC_PRIMARIES_1972_ROMNEY"
		desc = "RULE_OPTION_USA_RDC_PRIMARIES_1972_ROMNEY_DESC"
		allow_achievements = yes
	}
}

# The United States of America (USA) - 1972 NPP Primaries

USA_NPP_PRIMARIES_1972 = {
	name = "USA_NPP_PRIMARIES_1972"
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_NPP_PRIMARIES_1972_RANDOM"
		desc = "RULE_OPTION_USA_NPP_PRIMARIES_1972_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_NPP_PRIMARIES_1972_JACKSON
		text = "RULE_OPTION_USA_NPP_PRIMARIES_1972_JACKSON"
		desc = "RULE_OPTION_USA_NPP_PRIMARIES_1972_JACKSON_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_NPP_PRIMARIES_1972_SCHLAFLY
		text = "RULE_OPTION_USA_NPP_PRIMARIES_1972_SCHLAFLY"
		desc = "RULE_OPTION_USA_NPP_PRIMARIES_1972_SCHLAFLY_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_NPP_PRIMARIES_1972_HALL
		text = "RULE_OPTION_USA_NPP_PRIMARIES_1972_HALL"
		desc = "RULE_OPTION_USA_NPP_PRIMARIES_1972_HALL_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_NPP_PRIMARIES_1972_YOCKEY
		text = "RULE_OPTION_USA_NPP_PRIMARIES_1972_YOCKEY"
		desc = "RULE_OPTION_USA_NPP_PRIMARIES_1972_YOCKEY_DESC"
		allow_achievements = yes
	}
}


# The United States of America (USA) - The 1972 Elections [Ideology]

USA_leader_route_1972 = {
	name = "USA_LEADER_ROUTE_1972"
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = "DEFAULT"
		text = "RULE_OPTION_USA_LEADER_ROUTE_1972_RANDOM"
		desc = "RULE_OPTION_USA_LEADER_ROUTE_1972_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "USA_LEADER_ROUTE_1972_RDC"
		text = "RULE_OPTION_USA_LEADER_ROUTE_1972_RDC"
		desc = "RULE_OPTION_USA_LEADER_ROUTE_1972_RDC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "USA_LEADER_ROUTE_1972_NPP"
		text = "RULE_OPTION_USA_LEADER_ROUTE_1972_NPP"
		desc = "RULE_OPTION_USA_LEADER_ROUTE_1972_NPP_DESC"
		allow_achievements = yes
	}
}

# The West African Reconstruction - outcome

WAR_FFR_OUTCOME = {
	name = "WAR_FFR_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = "DEFAULT"
		text = "RULE_OPTION_WAR_FFR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_WAR_FFR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WAR_FFR_OUTCOME_SUCCESSFUL"
		text = "RULE_OPTION_WAR_FFR_OUTCOME_SUCCESSFUL"
		desc = "RULE_OPTION_WAR_FFR_OUTCOME_SUCCESSFUL_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WAR_FFR_OUTCOME_FAILURE"
		text = "RULE_OPTION_WAR_FFR_OUTCOME_FAILURE"
		desc = "RULE_OPTION_WAR_FFR_OUTCOME_FAILURE_DESC"
		allow_achievements = yes
	}
}

GAZ_USA_PATH = {
	name = GAZ_USA_PATH
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GAZ_USA_PATH_RANDOM"
		desc = "RULE_OPTION_GAZ_USA_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "GAZ_USA_PATH_SUPPORT_SOCIALIST"
		text = "RULE_OPTION_GAZ_USA_PATH_SUPPORT_SOCIALIST"
		desc = "RULE_OPTION_GAZ_USA_PATH_SUPPORT_SOCIALIST_DESC"
		allow_achievements = yes
	}
	option = {
		name = "GAZ_USA_PATH_SUPPORT_PUPPET"
		text = "RULE_OPTION_GAZ_USA_PATH_SUPPORT_PUPPET"
		desc = "RULE_OPTION_GAZ_USA_PATH_SUPPORT_PUPPET_DESC"
		allow_achievements = yes
	}
}

# Oil Crisis - Foreign Strategy

USA_OIL_PATH = {
	name = USA_OIL_PATH
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_OIL_PATH_RANDOM"
		desc = "RULE_OPTION_USA_OIL_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	#option = {
	#	name = USA_OIL_PATH_UAR_INTERVENTION
	#	text = "RULE_OPTION_USA_OIL_PATH_UAR_INTERVENTION"
	#	desc = "RULE_OPTION_USA_OIL_PATH_UAR_INTERVENTION_DESC"
	#	allow_achievements = yes
	#}
	#option = {
	#	name = USA_OIL_PATH_UAR_NON_INTERVENTION
	#	text = "RULE_OPTION_USA_OIL_PATH_UAR_NON_INTERVENTION"
	#	desc = "RULE_OPTION_USA_OIL_PATH_UAR_NON_INTERVENTION_DESC"
	#	allow_achievements = yes
	#}
	option = {
		name = USA_OIL_PATH_ITA_INTERVENTION
		text = "RULE_OPTION_USA_OIL_PATH_ITA_INTERVENTION"
		desc = "RULE_OPTION_USA_OIL_PATH_ITA_INTERVENTION_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_OIL_PATH_ITA_NON_INTERVENTION
		text = "RULE_OPTION_USA_OIL_PATH_ITA_NON_INTERVENTION"
		desc = "RULE_OPTION_USA_OIL_PATH_ITA_NON_INTERVENTION_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_OIL_PATH_SAU_INTERVENTION
		text = "RULE_OPTION_USA_OIL_PATH_SAU_INTERVENTION"
		desc = "RULE_OPTION_USA_OIL_PATH_SAU_INTERVENTION_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_OIL_PATH_SAU_NON_INTERVENTION
		text = "RULE_OPTION_USA_OIL_PATH_SAU_NON_INTERVENTION"
		desc = "RULE_OPTION_USA_OIL_PATH_SAU_NON_INTERVENTION_DESC"
		allow_achievements = yes
	}
}


# United or separated CAR?

CAR_FATE_PATH = {
	name = "CAR_FATE_PATH"
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_GENERAL_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CAR_FATE_PATH_RANDOM"
		desc = "RULE_OPTION_CAR_FATE_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CAR_FATE_PATH_YES"
		text = "RULE_OPTION_CAR_FATE_PATH_YES"
		desc = "RULE_OPTION_CAR_FATE_PATH_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CAR_FATE_PATH_NO"
		text = "RULE_OPTION_CAR_FATE_PATH_NO"
		desc = "RULE_OPTION_CAR_FATE_PATH_NO_DESC"
		allow_achievements = yes
	}
}


######################################
### UNITED STATES OF AMERICA (USA) - RDC PRESIDENTS ###
######################################

# The United States of America (USA) - McCormack's Presidency

USA_MCCORMACK = {
	name = USA_MCCORMACK
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_RDC_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_MCCORMACK_RANDOM"
		desc = "RULE_OPTION_USA_MCCORMACK_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Uphold Nixon's Legacy
		name = USA_MCCORMACK_NIXON_YES
		text = "RULE_OPTION_USA_MCCORMACK_NIXON_YES"
		desc = "RULE_OPTION_USA_MCCORMACK_NIXON_YES_DESC"
		allow_achievements = yes
	}
	option = { # Impeach Nixon
		name = USA_MCCORMACK_NIXON_NO
		text = "RULE_OPTION_USA_MCCORMACK_NIXON_NO"
		desc = "RULE_OPTION_USA_MCCORMACK_NIXON_NO_DESC"
		allow_achievements = yes
	}
}

# USA - Johnson's Presidency - The Civil Rights Movement [Politics]

USA_LBJ_CIVIL_RIGHTS = {
	name = USA_LBJ_CIVIL_RIGHTS
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_RDC_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_LBJ_CIVIL_RIGHTS_RANDOM"
		desc = "RULE_OPTION_USA_LBJ_CIVIL_RIGHTS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # LBJ, Friend of the Minorities
		name = USA_LBJ_CIVIL_RIGHTS_STRONG
		text = "RULE_OPTION_USA_LBJ_CIVIL_RIGHTS_STRONG"
		desc = "RULE_OPTION_USA_LBJ_CIVIL_RIGHTS_STRONG_DESC"
		allow_achievements = yes
	}
	option = { # Moderate LBJ [Will betray the Civil Rights Movement]
		name = USA_LBJ_CIVIL_RIGHTS_MODERATE
		text = "RULE_OPTION_USA_LBJ_CIVIL_RIGHTS_MODERATE"
		desc = "RULE_OPTION_USA_LBJ_CIVIL_RIGHTS_MODERATE_DESC"
		allow_achievements = yes
	}
	option = { # LBJ, Loyal Dixiecrat
		name = USA_LBJ_CIVIL_RIGHTS_WEAK
		text = "RULE_OPTION_USA_LBJ_CIVIL_RIGHTS_WEAK"
		desc = "RULE_OPTION_USA_LBJ_CIVIL_RIGHTS_WEAK_DESC"
		allow_achievements = yes
	}
}

# USA - LBJ's Presidency - Social Security Act [Politics]

USA_LBJ_SOCIAL_SECURITY = {
	name = USA_LBJ_SOCIAL_SECURITY
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_RDC_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_LBJ_SOCIAL_SECURITY_RANDOM"
		desc = "RULE_OPTION_USA_LBJ_SOCIAL_SECURITY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Break with Reps, Radical Social Security Act
		name = USA_LBJ_SOCIAL_SECURITY_RADICAL
		text = "RULE_OPTION_USA_LBJ_SOCIAL_SECURITY_RADICAL"
		desc = "RULE_OPTION_USA_LBJ_SOCIAL_SECURITY_RADICAL_DESC"
		allow_achievements = yes
	}
	option = { # Toe the Party Line
		name = USA_LBJ_SOCIAL_SECURITY_MODERATE
		text = "RULE_OPTION_USA_LBJ_SOCIAL_SECURITY_MODERATE"
		desc = "RULE_OPTION_USA_LBJ_SOCIAL_SECURITY_MODERATE_DESC"
		allow_achievements = yes
	}
}

# USA - LBJ's Presidency - Education for a Nation

USA_LBJ_EDUCATION = {
	name = USA_LBJ_EDUCATION
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_RDC_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_LBJ_EDUCATION_RANDOM"
		desc = "RULE_OPTION_USA_LBJ_EDUCATION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_LBJ_EDUCATION_RADICAL
		text = "RULE_OPTION_USA_LBJ_EDUCATION_RADICAL"
		desc = "RULE_OPTION_USA_LBJ_EDUCATION_RADICAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_LBJ_EDUCATION_MODERATE
		text = "RULE_OPTION_USA_LBJ_EDUCATION_MODERATE"
		desc = "RULE_OPTION_USA_LBJ_EDUCATION_MODERATE_DESC"
		allow_achievements = yes
	}
}

# USA - Bennett's Presidency [Politics]

USA_BENNETS_PRESIDENCY_PATH = {
	name = USA_BENNETS_PRESIDENCY_PATH
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_RDC_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_BENNETS_PRESIDENCY_PATH_RANDOM"
		desc = "RULE_OPTION_USA_BENNETS_PRESIDENCY_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_BENNETS_PRESIDENCY_PATH_CONSERVATIVE
		text = "RULE_OPTION_USA_BENNETS_PRESIDENCY_PATH_CONSERVATIVE"
		desc = "RULE_OPTION_USA_BENNETS_PRESIDENCY_PATH_CONSERVATIVE_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_BENNETS_PRESIDENCY_PATH_MODERATE
		text = "RULE_OPTION_USA_BENNETS_PRESIDENCY_PATH_MODERATE"
		desc = "RULE_OPTION_USA_BENNETS_PRESIDENCY_PATH_MODERATE_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_BENNETS_PRESIDENCY_PATH_LIBERAL
		text = "RULE_OPTION_USA_BENNETS_PRESIDENCY_PATH_LIBERAL"
		desc = "RULE_OPTION_USA_BENNETS_PRESIDENCY_PATH_LIBERAL_DESC"
		allow_achievements = yes
	}
}

# USA - Goldwater's Presidency - Financial Reform [Politics]

USA_GOLDWATERS_PRESIDENCY_PATH = {
	name = USA_GOLDWATERS_PRESIDENCY_PATH
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_RDC_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_GOLDWATERS_PRESIDENCY_PATH_RANDOM"
		desc = "RULE_OPTION_USA_GOLDWATERS_PRESIDENCY_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_GOLDWATERS_PRESIDENCY_PATH_MORTONS_PLAN
		text = "RULE_OPTION_USA_GOLDWATERS_PRESIDENCY_PATH_MORTONS_PLAN"
		desc = "RULE_OPTION_USA_GOLDWATERS_PRESIDENCY_PATH_MORTONS_PLAN_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_GOLDWATERS_PRESIDENCY_PATH_REGANOMICS
		text = "RULE_OPTION_USA_GOLDWATERS_PRESIDENCY_PATH_REGANOMICS"
		desc = "RULE_OPTION_USA_GOLDWATERS_PRESIDENCY_PATH_REGANOMICS_DESC"
		allow_achievements = yes
	}
}

# The United States of America - Fate of Reganomics (Goldwater) [Politics]

USA_GOLDWATERS_FATE_OF_REGANOMICS = {
	name = USA_GOLDWATERS_FATE_OF_REGANOMICS
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_RDC_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_GOLDWATERS_FATE_OF_REGANOMICS_PATH_RANDOM"
		desc = "RULE_OPTION_USA_GOLDWATERS_FATE_OF_REGANOMICS_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Radical Reganomics
		name = USA_GOLDWATERS_FATE_OF_REGANOMICS_RADICAL
		text = "RULE_OPTION_USA_GOLDWATERS_FATE_OF_REGANOMICS_RADICAL"
		desc = "RULE_OPTION_USA_GOLDWATERS_FATE_OF_REGANOMICS_RADICAL_DESC"
		allow_achievements = yes
	}
	option = { # Moderate Reganomics
		name = USA_GOLDWATERS_FATE_OF_REGANOMICS_MODERATE
		text = "RULE_OPTION_USA_GOLDWATERS_FATE_OF_REGANOMICS_MODERATE"
		desc = "RULE_OPTION_USA_GOLDWATERS_FATE_OF_REGANOMICS_MODERATE_DESC"
		allow_achievements = yes
	}
}

# The United States of America - Struggle Against Radicals (Goldwater) [Politics]

USA_GOLDWATERS_AGAINST_RADICALS = {
	name = USA_GOLDWATERS_AGAINST_RADICALS
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_RDC_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_GOLDWATERS_AGAINST_RADICALS_RANDOM"
		desc = "RULE_OPTION_USA_GOLDWATERS_AGAINST_RADICALS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Struggle Against Far-Lefts
		name = USA_GOLDWATERS_AGAINST_RADICALS_LEFT
		text = "RULE_OPTION_USA_GOLDWATERS_AGAINST_RADICALS_LEFT"
		desc = "RULE_OPTION_USA_GOLDWATERS_AGAINST_RADICALS_LEFT_DESC"
		allow_achievements = yes
	}
	option = { # Struggle with Far-Rights
		name = USA_GOLDWATERS_AGAINST_RADICALS_RIGHT
		text = "RULE_OPTION_USA_GOLDWATERS_AGAINST_RADICALS_RIGHT"
		desc = "RULE_OPTION_USA_GOLDWATERS_AGAINST_RADICALS_RIGHT_DESC"
		allow_achievements = yes
	}
}

# The United States of America - Army Reform (Goldwater) [Politics]

USA_GOLDWATER_ARMY_REFORM = {
	name = USA_GOLDWATER_ARMY_REFORM
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_RDC_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_GOLDWATER_ARMY_REFORM_RANDOM"
		desc = "RULE_OPTION_USA_GOLDWATER_ARMY_REFORM_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # McNamara's Vision
		name = USA_GOLDWATER_ARMY_REFORM_MCNAMARA
		text = "RULE_OPTION_USA_GOLDWATER_ARMY_REFORM_MCNAMARA"
		desc = "RULE_OPTION_USA_GOLDWATER_ARMY_REFORM_MCNAMARA_DESC"
		allow_achievements = yes
	}
	option = { # Rumsfeld's Plan
		name = USA_GOLDWATER_ARMY_REFORM_RUMSFELD
		text = "RULE_OPTION_USA_GOLDWATER_ARMY_REFORM_RUMSFELD"
		desc = "RULE_OPTION_USA_GOLDWATER_ARMY_REFORM_RUMSFELD_DESC"
		allow_achievements = yes
	}
}

# The United States of America - Trade Politics (Goldwater) [Politics]

USA_GOLDWATER_TRADE_POLITICS = {
	name = USA_GOLDWATER_TRADE_POLITICS
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_RDC_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_GOLDWATER_TRADE_POLITICS_RANDOM"
		desc = "RULE_OPTION_USA_GOLDWATER_TRADE_POLITICS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # McNamara's Vision
		name = USA_GOLDWATER_TRADE_POLITICS_GOLDWATER
		text = "RULE_OPTION_USA_GOLDWATER_TRADE_POLITICS_GOLDWATER"
		desc = "RULE_OPTION_USA_GOLDWATER_TRADE_POLITICS_GOLDWATER_DESC"
		allow_achievements = yes
	}
	option = { # Rumsfeld's Plan
		name = USA_GOLDWATER_TRADE_POLITICS_PARTY_LINE
		text = "RULE_OPTION_USA_GOLDWATER_TRADE_POLITICS_PARTY_LINE"
		desc = "RULE_OPTION_USA_GOLDWATER_TRADE_POLITICS_PARTY_LINE_DESC"
		allow_achievements = yes
	}
}

# The United States of America (USA) - Kirkpatrick's Presidency

USA_KIRKPATRICK_OFN = {
	name = USA_KIRKPATRICK_OFN
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_RDC_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_KIRKPATRICK_OFN_RANDOM"
		desc = "RULE_OPTION_USA_KIRKPATRICK_OFN_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # OFN is USA's Empire
		name = USA_KIRKPATRICK_OFN_IMPERIALISM
		text = "RULE_OPTION_USA_KIRKPATRICK_OFN_IMPERIALISM"
		desc = "RULE_OPTION_USA_KIRKPATRICK_OFN_IMPERIALISM_DESC"
		allow_achievements = yes
	}
	option = { # OFN is a faction for Freedom
		name = USA_KIRKPATRICK_OFN_FREEDOM
		text = "RULE_OPTION_USA_KIRKPATRICK_OFN_FREEDOM"
		desc = "RULE_OPTION_USA_KIRKPATRICK_OFN_FREEDOM_DESC"
		allow_achievements = yes
	}
}

# The USA - Romney's Presidency [Politics]

USA_ROMNEY_PRESIDENCY_PATH = {
	name = USA_ROMNEY_PRESIDENCY_PATH
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_RDC_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_ROMNEY_PRESIDENCY_PATH_RANDOM"
		desc = "RULE_OPTION_USA_ROMNEY_PRESIDENCY_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_ROMNEY_PRESIDENCY_PATH_WORK_DEMOCRAT
		text = "RULE_OPTION_USA_ROMNEY_PRESIDENCY_PATH_WORK_DEMOCRAT"
		desc = "RULE_OPTION_USA_ROMNEY_PRESIDENCY_PATH_WORK_DEMOCRAT_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_ROMNEY_PRESIDENCY_PATH_WORK_REPUBLICAN
		text = "RULE_OPTION_USA_ROMNEY_PRESIDENCY_PATH_WORK_REPUBLICAN"
		desc = "RULE_OPTION_USA_ROMNEY_PRESIDENCY_PATH_WORK_REPUBLICAN_DESC"
		allow_achievements = yes
	}
}

######################################
### UNITED STATES OF AMERICA (USA) - NPP PRESIDENTS ###
######################################

# USA - RFK's presidency - Kennedy's Moral Shadow [Politics]

USA_RFK_MORAL_SHADOW = {
	name = USA_RFK_MORAL_SHADOW
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_NPP_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_RFK_MORAL_SHADOW_RANDOM"
		desc = "RULE_OPTION_USA_RFK_MORAL_SHADOW_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #
		name = USA_RFK_MORAL_SHADOW_LIBERAL
		text = "RULE_OPTION_USA_RFK_MORAL_SHADOW_LIBERAL"
		desc = "RULE_OPTION_USA_RFK_MORAL_SHADOW_LIBERAL_DESC"
		allow_achievements = yes
	}
	option = { #
		name = USA_RFK_MORAL_SHADOW_CONSERVATIVE
		text = "RULE_OPTION_USA_RFK_MORAL_SHADOW_CONSERVATIVE"
		desc = "RULE_OPTION_USA_RFK_MORAL_SHADOW_CONSERVATIVE_DESC"
		allow_achievements = yes
	}
}

# USA - Lemay's Presidency [Politics]

USA_LEMAYS_PRESIDENCY_PATH = {
	name = USA_LEMAYS_PRESIDENCY_PATH
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_NPP_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_LEMAYS_PRESIDENCY_PATH_RANDOM"
		desc = "RULE_OPTION_USA_LEMAYS_PRESIDENCY_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_LEMAYS_PRESIDENCY_PATH_MODERATE_ROUTE
		text = "RULE_OPTION_USA_LEMAYS_PRESIDENCY_PATH_MODERATE_ROUTE"
		desc = "RULE_OPTION_USA_LEMAYS_PRESIDENCY_PATH_MODERATE_ROUTE_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_LEMAYS_PRESIDENCY_PATH_HARDLINE_ROUTE
		text = "RULE_OPTION_USA_LEMAYS_PRESIDENCY_PATH_HARDLINE_ROUTE"
		desc = "RULE_OPTION_USA_LEMAYS_PRESIDENCY_PATH_HARDLINE_ROUTE_DESC"
		allow_achievements = yes
	}
}

# The USA - Smith's Presidency [Politics]

USA_SMITH_PRESIDENCY_PATH = {
	name = USA_SMITH_PRESIDENCY_PATH
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_NPP_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_SMITH_PRESIDENCY_PATH_RANDOM"
		desc = "RULE_OPTION_USA_SMITH_PRESIDENCY_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_SMITH_PRESIDENCY_PATH_LEFT
		text = "RULE_OPTION_USA_SMITH_PRESIDENCY_PATH_LEFT"
		desc = "RULE_OPTION_USA_SMITH_PRESIDENCY_PATH_LEFT_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_SMITH_PRESIDENCY_PATH_MODERATE
		text = "RULE_OPTION_USA_SMITH_PRESIDENCY_PATH_MODERATE"
		desc = "RULE_OPTION_USA_SMITH_PRESIDENCY_PATH_MODERATE_DESC"
		allow_achievements = yes
	}
	option = {
		name = USA_SMITH_PRESIDENCY_PATH_RIGHT
		text = "RULE_OPTION_USA_SMITH_PRESIDENCY_PATH_RIGHT"
		desc = "RULE_OPTION_USA_SMITH_PRESIDENCY_PATH_RIGHT_DESC"
		allow_achievements = yes
	}
}

USA_THURMOND_CRA_POLICY = {
	name = USA_THURMOND_CRA_POLICY
	group = "RULE_GROUP_TNO_RULES_UNITED_STATES_OF_AMERICA_NPP_CONTENT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USA_THURMOND_CRA_POLICY_RANDOM"
		desc = "RULE_OPTION_USA_THURMOND_CRA_POLICY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # McNamara's Vision
		name = USA_THURMOND_CRA_POLICY_KEEP
		text = "RULE_OPTION_USA_THURMOND_CRA_POLICY_KEEP"
		desc = "RULE_OPTION_USA_THURMOND_CRA_POLICY_KEEP_DESC"
		allow_achievements = yes
	}
	option = { # Rumsfeld's Plan
		name = USA_THURMOND_CRA_POLICY_TEARDOWN
		text = "RULE_OPTION_USA_THURMOND_CRA_POLICY_TEARDOWN"
		desc = "RULE_OPTION_USA_THURMOND_CRA_POLICY_TEARDOWN_DESC"
		allow_achievements = yes
	}
}

##########################################
### North America – Major Countries #
##########################################

# Mexico

MEX_PATH = {
	name = MEX_PATH
	group = "RULE_GROUP_TNO_RULES_NORTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MEX_PATH_RANDOM"
		desc = "RULE_OPTION_MEX_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MEX_PATH_MADRAZO
		text = "RULE_OPTION_MEX_PATH_MADRAZO"
		desc = "RULE_OPTION_MEX_PATH_MADRAZO_DESC"
		allow_achievements = yes
	}
	option = {
		name = MEX_PATH_LOZANO
		text = "RULE_OPTION_MEX_PATH_LOZANO"
		desc = "RULE_OPTION_MEX_PATH_LOZANO_DESC"
		allow_achievements = yes
	}
	option = {
		name = MEX_PATH_ORDAZ
		text = "RULE_OPTION_MEX_PATH_ORDAZ"
		desc = "RULE_OPTION_MEX_PATH_ORDAZ_DESC"
		allow_achievements = yes
	}
}

# Canada

CAN_63_ELECTION_PATH = {
	name = CAN_63_ELECTION_PATH
	group = "RULE_GROUP_TNO_RULES_NORTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CAN_63_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_CAN_63_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = CAN_63_ELECTION_PATH_CONSERVATIVE_DEMOCRACY
		text = "RULE_OPTION_CAN_63_ELECTION_PATH_CONSERVATIVE_DEMOCRACY"
		desc = "RULE_OPTION_CAN_63_ELECTION_PATH_CONSERVATIVE_DEMOCRACY_DESC"
		allow_achievements = yes
	}
	option = {
		name = CAN_63_ELECTION_PATH_LIBERAL_DEMOCRACY
		text = "RULE_OPTION_CAN_63_ELECTION_PATH_LIBERAL_DEMOCRACY"
		desc = "RULE_OPTION_CAN_63_ELECTION_PATH_LIBERAL_DEMOCRACY_DESC"
		allow_achievements = yes
	}
}

CAN_67_ELECTION_PATH = {
	name = CAN_67_ELECTION_PATH
	group = "RULE_GROUP_TNO_RULES_NORTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CAN_67_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_CAN_67_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = CAN_67_ELECTION_PATH_TURNER
		text = "RULE_OPTION_CAN_67_ELECTION_PATH_TURNER"
		desc = "RULE_OPTION_CAN_67_ELECTION_PATH_TURNER_DESC"
		allow_achievements = yes
	}

	option = {
		name = CAN_67_ELECTION_PATH_DIEFENBAKER
		text = "RULE_OPTION_CAN_67_ELECTION_PATH_DIEFENBAKER"
		desc = "RULE_OPTION_CAN_67_ELECTION_PATH_DIEFENBAKER_DESC"
		allow_achievements = yes
	}

	option = {
		name = CAN_67_ELECTION_PATH_STANFIELD
		text = "RULE_OPTION_CAN_67_ELECTION_PATH_STANFIELD"
		desc = "RULE_OPTION_CAN_67_ELECTION_PATH_STANFIELD_DESC"
		allow_achievements = yes
	}

	option = {
		name = CAN_67_ELECTION_PATH_DOUGLAS
		text = "RULE_OPTION_CAN_67_ELECTION_PATH_DOUGLAS"
		desc = "RULE_OPTION_CAN_67_ELECTION_PATH_DOUGLAS_DESC"
		allow_achievements = yes
	}

	option = {
		name = CAN_67_ELECTION_PATH_CAOUETTE
		text = "RULE_OPTION_CAN_67_ELECTION_PATH_CAOUETTE"
		desc = "RULE_OPTION_CAN_67_ELECTION_PATH_CAOUETTE_DESC"
		allow_achievements = yes
	}
}

##########################################
### North America – The Caribbean #
##########################################

# Jamaican Independence Referendum Question

jamaican_independence_referendum_question = {
	name = JAMAICAN_INDEPENDENCE_REFERENDUM_QUESTION
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAMAICAN_INDEPENDENCE_REFERENDUM_QUESTION_RANDOM"
		desc = "RULE_OPTION_JAMAICAN_INDEPENDENCE_REFERENDUM_QUESTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAMAICAN_INDEPENDENCE_REFERENDUM_QUESTION_ALLOW
		text = "RULE_OPTION_JAMAICAN_INDEPENDENCE_REFERENDUM_QUESTION_ALLOW"
		desc = "RULE_OPTION_JAMAICAN_INDEPENDENCE_REFERENDUM_QUESTION_ALLOW_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAMAICAN_INDEPENDENCE_REFERENDUM_QUESTION_REJECT
		text = "RULE_OPTION_JAMAICAN_INDEPENDENCE_REFERENDUM_QUESTION_REJECT"
		desc = "RULE_OPTION_JAMAICAN_INDEPENDENCE_REFERENDUM_QUESTION_REJECT_DESC"
		allow_achievements = yes
	}
}

# Jamaican Independence Referendum Result

jamaican_independence_referendum_result = {
	name = JAMAICAN_INDEPENDENCE_REFERENDUM_RESULT
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAMAICAN_INDEPENDENCE_REFERENDUM_RESULT_RANDOM"
		desc = "RULE_OPTION_JAMAICAN_INDEPENDENCE_REFERENDUM_RESULT_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAMAICAN_INDEPENDENCE_REFERENDUM_RESULT_SUCCESS
		text = "RULE_OPTION_JAMAICAN_INDEPENDENCE_REFERENDUM_RESULT_SUCCESS"
		desc = "RULE_OPTION_JAMAICAN_INDEPENDENCE_REFERENDUM_RESULT_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAMAICAN_INDEPENDENCE_REFERENDUM_RESULT_FAIL
		text = "RULE_OPTION_JAMAICAN_INDEPENDENCE_REFERENDUM_RESULT_FAIL"
		desc = "RULE_OPTION_JAMAICAN_INDEPENDENCE_REFERENDUM_RESULT_FAIL_DESC"
		allow_achievements = yes
	}
}

# Trinidad Negotiations

trinidad_negotiations = {
	name = TRINIDAD_NEGOTIATIONS
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TRINIDAD_NEGOTIATIONS_RANDOM"
		desc = "RULE_OPTION_TRINIDAD_NEGOTIATIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TRINIDAD_NEGOTIATIONS_FAIL
		text = "RULE_OPTION_TRINIDAD_NEGOTIATIONS_FAIL"
		desc = "RULE_OPTION_TRINIDAD_NEGOTIATIONS_FAIL_DESC"
		allow_achievements = yes
	}
	option = {
		name = TRINIDAD_NEGOTIATIONS_UNITARY_WIF
		text = "RULE_OPTION_TRINIDAD_NEGOTIATIONS_UNITARY_WIF"
		desc = "RULE_OPTION_TRINIDAD_NEGOTIATIONS_UNITARY_WIF_DESC"
		allow_achievements = yes
	}
}

# Post-Trinidad Leaving Negotiation

post_trinidad_leaving_negotiations = {
	name = POST_TRINIDAD_LEAVING_NEGOTIATIONS
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_POST_TRINIDAD_LEAVING_NEGOTIATIONS_RANDOM"
		desc = "RULE_OPTION_POST_TRINIDAD_LEAVING_NEGOTIATIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = POST_TRINIDAD_LEAVING_NEGOTIATIONS_AMERICAS_TEN
		text = "RULE_OPTION_POST_TRINIDAD_LEAVING_NEGOTIATIONS_AMERICAS_TEN"
		desc = "RULE_OPTION_POST_TRINIDAD_LEAVING_NEGOTIATIONS_AMERICAS_TEN_DESC"
		allow_achievements = yes
	}
	option = {
		name = POST_TRINIDAD_LEAVING_NEGOTIATIONS_LITTLE_TEN
		text = "RULE_OPTION_POST_TRINIDAD_LEAVING_NEGOTIATIONS_LITTLE_TEN"
		desc = "RULE_OPTION_POST_TRINIDAD_LEAVING_NEGOTIATIONS_LITTLE_TEN_DESC"
		allow_achievements = yes
	}
	option = {
		name = POST_TRINIDAD_LEAVING_NEGOTIATIONS_WIF_COLLAPSE
		text = "RULE_OPTION_POST_TRINIDAD_LEAVING_NEGOTIATIONS_WIF_COLLAPSE"
		desc = "RULE_OPTION_POST_TRINIDAD_LEAVING_NEGOTIATIONS_WIF_COLLAPSE_DESC"
		allow_achievements = yes
	}
}

# Fate of Grenada

FATE_OF_GRENADA = {
	name = FATE_OF_GRENADA
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FATE_OF_GRENADA_RANDOM"
		desc = "RULE_OPTION_FATE_OF_GRENADA_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FATE_OF_GRENADA_INDEPENDENT
		text = "RULE_OPTION_FATE_OF_GRENADA_INDEPENDENT"
		desc = "RULE_OPTION_FATE_OF_GRENADA_INDEPENDENT_DESC"
		allow_achievements = yes
	}
	option = {
		name = FATE_OF_GRENADA_TRI
		text = "RULE_OPTION_FATE_OF_GRENADA_TRI"
		desc = "RULE_OPTION_FATE_OF_GRENADA_TRI_DESC"
		allow_achievements = yes
	}
}

# Trinidad Black Power Revolution

TRINIDAD_BPR = {
	name = TRINIDAD_BPR
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TRINIDAD_BPR_RANDOM"
		desc = "RULE_OPTION_TRINIDAD_BPR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TRINIDAD_BPR_SUCCESS
		text = "RULE_OPTION_TRINIDAD_BPR_SUCCESS"
		desc = "RULE_OPTION_TRINIDAD_BPR_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = TRINIDAD_BPR_FAILURE
		text = "RULE_OPTION_TRINIDAD_BPR_FAILURE"
		desc = "RULE_OPTION_TRINIDAD_BPR_FAILURE_DESC"
		allow_achievements = yes
	}
}

# Jamaican Crisis

jamaican_crisis = {
	name = JAMAICAN_CRISIS
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAMAICAN_CRISIS_RANDOM"
		desc = "RULE_OPTION_JAMAICAN_CRISIS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAMAICAN_CRISIS_COUP
		text = "RULE_OPTION_JAMAICAN_CRISIS_COUP"
		desc = "RULE_OPTION_JAMAICAN_CRISIS_COUP_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAMAICAN_CRISIS_CALMED
		text = "RULE_OPTION_JAMAICAN_CRISIS_CALMED"
		desc = "RULE_OPTION_JAMAICAN_CRISIS_CALMED_DESC"
		allow_achievements = yes
	}
}

# Cuba - Question of Democracy

CUB_DEMOCRACY = {
	name = CUB_DEMOCRACY
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CUB_DEMOCRACY_RANDOM"
		desc = "RULE_OPTION_CUB_DEMOCRACY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Fidel Castro Democratizes
		name = CUB_DEMOCRACY_YES
		text = "RULE_OPTION_CUB_DEMOCRACY_YES"
		desc = "RULE_OPTION_CUB_DEMOCRACY_YES_DESC"
		allow_achievements = yes
	}
	option = { # Dictator Fidel
		name = CUB_DEMOCRACY_NO
		text = "RULE_OPTION_CUB_DEMOCRACY_NO"
		desc = "RULE_OPTION_CUB_DEMOCRACY_NO_DESC"
		allow_achievements = yes
	}
}

# Cuba - 1962 General Elections

CUB_1962_ELECTIONS = {
	name = CUB_1962_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CUB_1962_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_CUB_1962_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Fidel Castro [Social Nationalism]
		name = CUB_1962_ELECTIONS_FIDEL
		text = "RULE_OPTION_CUB_1962_ELECTIONS_FIDEL"
		desc = "RULE_OPTION_CUB_1962_ELECTIONS_FIDEL_DESC"
		allow_achievements = yes
	}
	option = { # Jose Antonio Echevarria [Christian Liberalism]
		name = CUB_1962_ELECTIONS_ECHEVARRIA
		text = "RULE_OPTION_CUB_1962_ELECTIONS_ECHEVARRIA"
		desc = "RULE_OPTION_CUB_1962_ELECTIONS_ECHEVARRIA_DESC"
		allow_achievements = yes
	}
	option = { # Carlos Prio Socarras [Left-Wing Populism]
		name = CUB_1962_ELECTIONS_SOCARRAS
		text = "RULE_OPTION_CUB_1962_ELECTIONS_SOCARRAS"
		desc = "RULE_OPTION_CUB_1962_ELECTIONS_SOCARRAS_DESC"
		allow_achievements = yes
	}
}

# Haiti - Anti-Government Coup

HAI_COUP = {
	name = HAI_COUP
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HAI_COUP_RANDOM"
		desc = "RULE_OPTION_HAI_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = HAI_COUP_NO
		text = "RULE_OPTION_HAI_COUP_NO"
		desc = "RULE_OPTION_HAI_COUP_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = HAI_COUP_LAVAUD
		text = "RULE_OPTION_HAI_COUP_LAVAUD"
		desc = "RULE_OPTION_HAI_COUP_LAVAUD_DESC"
		allow_achievements = yes
	}
	option = {
		name = HAI_COUP_CANTAVE
		text = "RULE_OPTION_HAI_COUP_CANTAVE"
		desc = "RULE_OPTION_HAI_COUP_CANTAVE_DESC"
		allow_achievements = yes
	}
}

# Haiti - 1964 General Elections

HAI_1964_ELECTIONS = {
	name = HAI_1964_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HAI_1964_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_HAI_1964_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Dejoie [Oligarchy]
		name = HAI_1964_ELECTIONS_DEJOIE
		text = "RULE_OPTION_HAI_1964_ELECTIONS_DEJOIE"
		desc = "RULE_OPTION_HAI_1964_ELECTIONS_DEJOIE_DESC"
		allow_achievements = yes
	}
	option = { # Dejoie Assassination -> Lescot [Oligarchy]
		name = HAI_1964_ELECTIONS_LESCOT
		text = "RULE_OPTION_HAI_1964_ELECTIONS_LESCOT"
		desc = "RULE_OPTION_HAI_1964_ELECTIONS_LESCOT_DESC"
		allow_achievements = yes
	}
	option = { # Papa Doc [Oligarchy] -> [Personalistic Dictatorship]
		name = HAI_1964_ELECTIONS_DUVALIER
		text = "RULE_OPTION_HAI_1964_ELECTIONS_DUVALIER"
		desc = "RULE_OPTION_HAI_1964_ELECTIONS_DUVALIER_DESC"
		allow_achievements = yes
	}
}


# Haiti - Lavaud's Elections

HAI_LAVAUD_ELECTIONS = {
	name = HAI_LAVAUD_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HAI_LAVAUD_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_HAI_LAVAUD_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { 
		name = HAI_LAVAUD_ELECTIONS_LAVAUD
		text = "RULE_OPTION_HAI_LAVAUD_ELECTIONS_LAVAUD"
		desc = "RULE_OPTION_HAI_LAVAUD_ELECTIONS_LAVAUD_DESC"
		allow_achievements = yes
	}
	option = { 
		name = HAI_LAVAUD_ELECTIONS_FIGNOLE
		text = "RULE_OPTION_HAI_LAVAUD_ELECTIONS_FIGNOLE"
		desc = "RULE_OPTION_HAI_LAVAUD_ELECTIONS_FIGNOLE_DESC"
		allow_achievements = yes
	}
	option = { 
		name = HAI_LAVAUD_ELECTIONS_HUDICOURT
		text = "RULE_OPTION_HAI_LAVAUD_ELECTIONS_HUDICOURT"
		desc = "RULE_OPTION_HAI_LAVAUD_ELECTIONS_HUDICOURT_DESC"
		allow_achievements = yes
	}
}

# Haiti - 1967 Haitian Constitutional Referendum [Cantave]

HAI_1967_REFERENDUM = {
	name = HAI_1967_REFERENDUM
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HAI_1967_REFERENDUM_RANDOM"
		desc = "RULE_OPTION_HAI_1967_REFERENDUM_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Cantave becomes president for lifers
		name = HAI_1967_REFERENDUM_CANTAVE
		text = "RULE_OPTION_HAI_1967_REFERENDUM_CANTAVE"
		desc = "RULE_OPTION_HAI_1967_REFERENDUM_CANTAVE_DESC"
		allow_achievements = yes
	}
	option = { # "Sike" says Magloire
		name = HAI_1967_REFERENDUM_MAGLOIRE
		text = "RULE_OPTION_HAI_1967_REFERENDUM_MAGLOIRE"
		desc = "RULE_OPTION_HAI_1967_REFERENDUM_MAGLOIRE_DESC"
		allow_achievements = yes
	}
}

# Haiti - Regime Reorganization [Socialist Republic]

HAI_SOCIALIST_REGIME = {
	name = HAI_SOCIALIST_REGIME
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HAI_SOCIALIST_REGIME_RANDOM"
		desc = "RULE_OPTION_HAI_SOCIALIST_REGIME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Alexis
		name = HAI_SOCIALIST_REGIME_ALEXIS
		text = "RULE_OPTION_HAI_SOCIALIST_REGIME_ALEXIS"
		desc = "RULE_OPTION_HAI_SOCIALIST_REGIME_ALEXIS_DESC"
		allow_achievements = yes
	}
	option = { # Hudicourt
		name = HAI_SOCIALIST_REGIME_HUDICOURT
		text = "RULE_OPTION_HAI_SOCIALIST_REGIME_HUDICOURT"
		desc = "RULE_OPTION_HAI_SOCIALIST_REGIME_HUDICOURT_DESC"
		allow_achievements = yes
	}
	option = { # Ambroise
		name = HAI_SOCIALIST_REGIME_AMBROISE
		text = "RULE_OPTION_HAI_SOCIALIST_REGIME_AMBROISE"
		desc = "RULE_OPTION_HAI_SOCIALIST_REGIME_AMBROISE_DESC"
		allow_achievements = yes
	}
}

# Hinche Negotiations

HINCHE_NEGOTIATIONS = {
	name = HINCHE_NEGOTIATIONS
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HINCHE_NEGOTIATIONS_RANDOM"
		desc = "RULE_OPTION_HINCHE_NEGOTIATIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Pro-Haiti - Dominican Republic cedes Hinche 
		name = HINCHE_NEGOTIATIONS_PRO_HAI_PEACE
		text = "RULE_OPTION_HINCHE_NEGOTIATIONS_PRO_HAI_PEACE"
		desc = "RULE_OPTION_HINCHE_NEGOTIATIONS_PRO_HAI_PEACE_DESC"
		allow_achievements = yes
	}
	option = { # Pro-Haiti - Dominican Republic refuses, Haitian Invasion 
		name = HINCHE_NEGOTIATIONS_PRO_HAI_WAR
		text = "RULE_OPTION_HINCHE_NEGOTIATIONS_PRO_HAI_WAR"
		desc = "RULE_OPTION_HINCHE_NEGOTIATIONS_PRO_HAI_WAR_DESC"
		allow_achievements = yes
	}
	#option = { # Pro-DR - Haiti Leaves OFN
	#	name = HINCHE_NEGOTIATIONS_PRO_DOM_LEAVE
	#	text = "RULE_OPTION_HINCHE_NEGOTIATIONS_PRO_DOM_LEAVE"
	#	desc = "RULE_OPTION_HINCHE_NEGOTIATIONS_PRO_DOM_LEAVE_DESC"
	#	allow_achievements = yes
	#}
	option = { # Pro-DR - Haiti stays in OFN
		name = HINCHE_NEGOTIATIONS_PRO_DOM_STAY
		text = "RULE_OPTION_HINCHE_NEGOTIATIONS_PRO_DOM_STAY"
		desc = "RULE_OPTION_HINCHE_NEGOTIATIONS_PRO_DOM_STAY_DESC"
		allow_achievements = yes
	}
	option = { # Pro-DR - Duvalier invades DR
		name = HINCHE_NEGOTIATIONS_PRO_DOM_WAR
		text = "RULE_OPTION_HINCHE_NEGOTIATIONS_PRO_DOM_WAR"
		desc = "RULE_OPTION_HINCHE_NEGOTIATIONS_PRO_DOM_WAR_DESC"
		allow_achievements = yes
	}
}

# Dominican Republic - Trujillo's Successor

DOM_TRUJILLO_SUCCESSOR = {
	name = DOM_TRUJILLO_SUCCESSOR
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DOM_TRUJILLO_SUCCESSOR_RANDOM"
		desc = "RULE_OPTION_DOM_TRUJILLO_SUCCESSOR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Joaquín Balaguer [Controlled Democracy]
		name = DOM_TRUJILLO_SUCCESSOR_BALAGUER
		text = "RULE_OPTION_DOM_TRUJILLO_SUCCESSOR_BALAGUER"
		desc = "RULE_OPTION_DOM_TRUJILLO_SUCCESSOR_BALAGUER_DESC"
		allow_achievements = yes
	}
	option = { # Ramfis Trujillo [Fascism]
		name = DOM_TRUJILLO_SUCCESSOR_RAMFIS
		text = "RULE_OPTION_DOM_TRUJILLO_SUCCESSOR_RAMFIS"
		desc = "RULE_OPTION_DOM_TRUJILLO_SUCCESSOR_RAMFIS_DESC"
		allow_achievements = yes
	}
	option = { # Donald Reid Cabral's Triumvirate [Oligarchy]
		name = DOM_TRUJILLO_SUCCESSOR_REID
		text = "RULE_OPTION_DOM_TRUJILLO_SUCCESSOR_REID"
		desc = "RULE_OPTION_DOM_TRUJILLO_SUCCESSOR_REID_DESC"
		allow_achievements = yes
	}
	option = { # Elias Wessin y Wessin's Coup [Military Junta]
		name = DOM_TRUJILLO_SUCCESSOR_WESSIN
		text = "RULE_OPTION_DOM_TRUJILLO_SUCCESSOR_WESSIN"
		desc = "RULE_OPTION_DOM_TRUJILLO_SUCCESSOR_WESSIN_DESC"
		allow_achievements = yes
	}
}

# Dominican Republic - Fate of Wessin's Junta [USA]

DOM_WESSIN = {
	name = DOM_WESSIN
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DOM_WESSIN_RANDOM"
		desc = "RULE_OPTION_DOM_WESSIN_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Junta kept
		name = DOM_WESSIN_JUNTA
		text = "RULE_OPTION_DOM_WESSIN_JUNTA"
		desc = "RULE_OPTION_DOM_WESSIN_JUNTA_DESC"
		allow_achievements = yes
	}
	option = { # Elections
		name = DOM_WESSIN_ELECTION
		text = "RULE_OPTION_DOM_WESSIN_ELECTION"
		desc = "RULE_OPTION_DOM_WESSIN_ELECTION_DESC"
		allow_achievements = yes
	}
}


# Dominican Republic - Ceasefire

DOM_CEASEFIRE = {
	name = DOM_CEASEFIRE
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DOM_CEASEFIRE_RANDOM"
		desc = "RULE_OPTION_DOM_CEASEFIRE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Siding with Balaguer
		name = DOM_CEASEFIRE_BALAGUER
		text = "RULE_OPTION_DOM_CEASEFIRE_BALAGUER"
		desc = "RULE_OPTION_DOM_CEASEFIRE_BALAGUER_DESC"
		allow_achievements = yes
	}
	option = { # Siding with Carribbean Legion
		name = DOM_CEASEFIRE_LEGION
		text = "RULE_OPTION_DOM_CEASEFIRE_LEGION"
		desc = "RULE_OPTION_DOM_CEASEFIRE_LEGION_DESC"
		allow_achievements = yes
	}
}

# Dominican Republic - Fate of the Carribbean Legion

DOM_PUTSCH = {
	name = DOM_PUTSCH
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DOM_PUTSCH_RANDOM"
		desc = "RULE_OPTION_DOM_PUTSCH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Socialist Putsch
		name = DOM_PUTSCH_SUCCESS
		text = "RULE_OPTION_DOM_PUTSCH_SUCCESS"
		desc = "RULE_OPTION_DOM_PUTSCH_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = { # Failed Putsch
		name = DOM_PUTSCH_FAIL
		text = "RULE_OPTION_DOM_PUTSCH_FAIL"
		desc = "RULE_OPTION_DOM_PUTSCH_FAIL_DESC"
		allow_achievements = yes
	}
}

# Dominican Republic - Anti-Radical Coup

DOM_SOCIALIST_COUP = {
	name = DOM_SOCIALIST_COUP
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DOM_SOCIALIST_COUP_RANDOM"
		desc = "RULE_OPTION_DOM_SOCIALIST_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Socialist Coup Succeeds
		name = DOM_SOCIALIST_COUP_YES
		text = "RULE_OPTION_DOM_SOCIALIST_COUP_YES"
		desc = "RULE_OPTION_DOM_SOCIALIST_COUP_YES_DESC"
		allow_achievements = yes
	}
	option = {  # Amazonism Entrenched
		name = DOM_SOCIALIST_COUP_NO
		text = "RULE_OPTION_DOM_SOCIALIST_COUP_NO"
		desc = "RULE_OPTION_DOM_SOCIALIST_COUP_NO_DESC"
		allow_achievements = yes
	}
}

# Dominican Republic - Post-War General Elections

DOM_ELECTION = {
	name = DOM_ELECTION
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DOM_ELECTION_RANDOM"
		desc = "RULE_OPTION_DOM_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Rafael Bonnelly - Liberal
		name = DOM_ELECTION_BONNELLY
		text = "RULE_OPTION_DOM_ELECTION_BONNELLY"
		desc = "RULE_OPTION_DOM_ELECTION_BONNELLY_DESC"
		allow_achievements = yes
	}
	option = { # Juan Bosch - Progressive
		name = DOM_ELECTION_BOSCH
		text = "RULE_OPTION_DOM_ELECTION_BOSCH"
		desc = "RULE_OPTION_DOM_ELECTION_BOSCH_DESC"
		allow_achievements = yes
	}
}

# Dominican Republic - 1966 General Elections

DOM_1966_ELECTION = {
	name = DOM_1966_ELECTION
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DOM_1966_ELECTION_RANDOM"
		desc = "RULE_OPTION_DOM_1966_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Rafael Bonnelly [National Liberalism]
		name = DOM_1966_ELECTION_BONNELLY
		text = "RULE_OPTION_DOM_1966_ELECTION_BONNELLY"
		desc = "RULE_OPTION_DOM_1966_ELECTION_BONNELLY_DESC"
		allow_achievements = yes
	}
	option = { # Juan Bosch [Left-Wing Populism]
		name = DOM_1966_ELECTION_BOSCH
		text = "RULE_OPTION_DOM_1966_ELECTION_BOSCH"
		desc = "RULE_OPTION_DOM_1966_ELECTION_BOSCH_DESC"
		allow_achievements = yes
	}
}

# Dominican Republic - 1970 General Elections

DOM_1970_ELECTION = {
	name = DOM_1970_ELECTION
	group = "RULE_GROUP_TNO_RULES_THE_CARIBBEAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DOM_1970_ELECTION_RANDOM"
		desc = "RULE_OPTION_DOM_1970_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Rafael Bonnelly [National Liberalism]
		name = DOM_1970_ELECTION_BONNELLY
		text = "RULE_OPTION_DOM_1970_ELECTION_BONNELLY"
		desc = "RULE_OPTION_DOM_1970_ELECTION_BONNELLY_DESC"
		allow_achievements = yes
	}
	option = { # Antonio Guzmán [Left-Wing Populism]
		name = DOM_1970_ELECTION_GUZMAN
		text = "RULE_OPTION_DOM_1970_ELECTION_GUZMAN"
		desc = "RULE_OPTION_DOM_1970_ELECTION_GUZMAN_DESC"
		allow_achievements = yes
	}
	option = { # Joaquín Balaguer [Paternalistic Conservatism]
		name = DOM_1970_ELECTION_BALAGUER
		text = "RULE_OPTION_DOM_1970_ELECTION_BALAGUER"
		desc = "RULE_OPTION_DOM_1970_ELECTION_BALAGUER_DESC"
		allow_achievements = yes
	}
}

##########################################
### North America – Minor Countries #
##########################################

# Belize - Belmopan Funding

BLZ_BELMOPAN = {
	name = BLZ_BELMOPAN
	group = "RULE_GROUP_TNO_RULES_NORTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BLZ_BELMOPAN_RANDOM"
		desc = "RULE_OPTION_BLZ_BELMOPAN_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Maximum Funding
		name = BLZ_BELMOPAN_MAXIMUM
		text = "RULE_OPTION_BLZ_BELMOPAN_MAXIMUM"
		desc = "RULE_OPTION_BLZ_BELMOPAN_MAXIMUM_DESC"
		allow_achievements = yes
	}
	option = { # Moderate Funding
		name = BLZ_BELMOPAN_MODERATE
		text = "RULE_OPTION_BLZ_BELMOPAN_MODERATE"
		desc = "RULE_OPTION_BLZ_BELMOPAN_MODERATE_DESC"
		allow_achievements = yes
	}
	option = { # Minimum Funding
		name = BLZ_BELMOPAN_MINIMUM
		text = "RULE_OPTION_BLZ_BELMOPAN_MINIMUM"
		desc = "RULE_OPTION_BLZ_BELMOPAN_MINIMUM_DESC"
		allow_achievements = yes
	}
}

# Belize - 1965 General Elections

BLZ_1965_ELECTIONS = {
	name = BLZ_1965_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_NORTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BLZ_1965_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_BLZ_1965_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # George Cadle Price Re-Elected [Christian Progressivism]
		name = BLZ_1965_ELECTIONS_PUP
		text = "RULE_OPTION_BLZ_1965_ELECTIONS_PUP"
		desc = "RULE_OPTION_BLZ_1965_ELECTIONS_PUP_DESC"
		allow_achievements = yes
	}
	option = { # Philip Goldson [Big Tent]
		name = BLZ_1965_ELECTIONS_NIP
		text = "RULE_OPTION_BLZ_1965_ELECTIONS_NIP"
		desc = "RULE_OPTION_BLZ_1965_ELECTIONS_NIP_DESC"
		allow_achievements = yes
	}
}

# El Salvador

ELS_COUP_PATH = {
	name = ELS_COUP_PATH
	group = "RULE_GROUP_TNO_RULES_NORTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ELS_COUP_PATH_RANDOM"
		desc = "RULE_OPTION_ELS_COUP_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ELS_COUP_PATH_NO
		text = "RULE_OPTION_ELS_COUP_PATH_NO"
		desc = "RULE_OPTION_ELS_COUP_PATH_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = ELS_COUP_PATH_YES
		text = "RULE_OPTION_ELS_COUP_PATH_YES"
		desc = "RULE_OPTION_ELS_COUP_PATH_YES_DESC"
		allow_achievements = yes
	}
}

# El Salvador - Revolution

ELS_REVOLUTION_PATH = {
	name = ELS_REVOLUTION_PATH
	group = "RULE_GROUP_TNO_RULES_NORTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ELS_REVOLUTION_PATH_RANDOM"
		desc = "RULE_OPTION_ELS_REVOLUTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ELS_REVOLUTION_PATH_YES
		text = "RULE_OPTION_ELS_REVOLUTION_PATH_YES"
		desc = "RULE_OPTION_ELS_REVOLUTION_PATH_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = ELS_REVOLUTION_PATH_NO
		text = "RULE_OPTION_ELS_REVOLUTION_PATH_NO"
		desc = "RULE_OPTION_ELS_REVOLUTION_PATH_NO_DESC"
		allow_achievements = yes
	}
}

# El Salvador - Riverist Successor

ELS_RIVERA_PATH = {
	name = ELS_RIVERA_PATH
	group = "RULE_GROUP_TNO_RULES_NORTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ELS_RIVERA_PATH_RANDOM"
		desc = "RULE_OPTION_ELS_RIVERA_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ELS_RIVERA_PATH_RIVERIST
		text = "RULE_OPTION_ELS_RIVERA_PATH_RIVERIST"
		desc = "RULE_OPTION_ELS_RIVERA_PATH_RIVERIST_DESC"
		allow_achievements = yes
	}
	option = {
		name = ELS_RIVERA_PATH_NG
		text = "RULE_OPTION_ELS_RIVERA_PATH_NG"
		desc = "RULE_OPTION_ELS_RIVERA_PATH_NG_DESC"
		allow_achievements = yes
	}
}

# Honduras

HON_66_ELECTION_PATH = {
	name = HON_66_ELECTION_PATH
	group = "RULE_GROUP_TNO_RULES_NORTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HON_66_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_HON_66_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = HON_66_ELECTION_PATH_NATIONALISTS
		text = "RULE_OPTION_HON_66_ELECTION_PATH_NATIONALISTS"
		desc = "RULE_OPTION_HON_66_ELECTION_PATH_NATIONALISTS_DESC"
		allow_achievements = yes
	}
	option = {
		name = HON_66_ELECTION_PATH_LIBERALS
		text = "RULE_OPTION_HON_66_ELECTION_PATH_LIBERALS"
		desc = "RULE_OPTION_HON_66_ELECTION_PATH_LIBERALS_DESC"
		allow_achievements = yes
	}
	option = {
		name = HON_66_ELECTION_PATH_MILITARY
		text = "RULE_OPTION_HON_66_ELECTION_PATH_MILITARY"
		desc = "RULE_OPTION_HON_66_ELECTION_PATH_MILITARY_DESC"
		allow_achievements = yes
	}
}

##########################################
### South America – Major Countries #
##########################################

# Brazil - Lobster War

BRA_lobster_war = {
	name = "BRA_LOBSTER_WAR"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_LOBSTER_WAR_RANDOM"
		desc = "RULE_OPTION_BRA_LOBSTER_WAR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_LOBSTER_WAR_AGGRESSIVE"
		text = "RULE_OPTION_BRA_LOBSTER_WAR_AGGRESSIVE"
		desc = "RULE_OPTION_BRA_LOBSTER_WAR_AGGRESSIVE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_LOBSTER_WAR_NEUTRAL"
		text = "RULE_OPTION_BRA_LOBSTER_WAR_NEUTRAL"
		desc = "RULE_OPTION_BRA_LOBSTER_WAR_NEUTRAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_LOBSTER_WAR_PASSIVE"
		text = "RULE_OPTION_BRA_LOBSTER_WAR_PASSIVE"
		desc = "RULE_OPTION_BRA_LOBSTER_WAR_PASSIVE_DESC"
		allow_achievements = yes
	}
}

BRA_SPHERE_VISIT = {
	name = BRA_SPHERE_VISIT
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_SPHERE_VISIT_RANDOM"
		desc = "RULE_OPTION_BRA_SPHERE_VISIT_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_SPHERE_VISIT_FULL_SUCCESS
		text = "RULE_OPTION_BRA_SPHERE_VISIT_FULL_SUCCESS"
		desc = "RULE_OPTION_BRA_SPHERE_VISIT_FULL_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_SPHERE_VISIT_MEDUIM_SUCCESS
		text = "RULE_OPTION_BRA_SPHERE_VISIT_MEDUIM_SUCCESS"
		desc = "RULE_OPTION_BRA_SPHERE_VISIT_MEDUIM_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_SPHERE_VISIT_SUCCESS
		text = "RULE_OPTION_BRA_SPHERE_VISIT_SUCCESS"
		desc = "RULE_OPTION_BRA_SPHERE_VISIT_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_SPHERE_VISIT_FAIL
		text = "RULE_OPTION_BRA_SPHERE_VISIT_FAIL"
		desc = "RULE_OPTION_BRA_SPHERE_VISIT_FAIL_DESC"
		allow_achievements = yes
	}
}

# Brazil - Lott-Quadros Struggle [Ideology/Politics]

BRA_lott_quadros_struggle = {
	name = "BRA_LOTT_QUADROS_STRUGGLE"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_LOTT_QUADROS_STRUGGLE_RANDOM"
		desc = "RULE_OPTION_BRA_LOTT_QUADROS_STRUGGLE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_LOTT_QUADROS_STRUGGLE_LOTT_QUADROS_VIC"
		text = "RULE_OPTION_BRA_LOTT_QUADROS_STRUGGLE_LOTT_QUADROS_VIC"
		desc = "RULE_OPTION_BRA_LOTT_QUADROS_STRUGGLE_LOTT_QUADROS_VIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_LOTT_QUADROS_STRUGGLE_LOTT_GOULART_VIC"
		text = "RULE_OPTION_BRA_LOTT_QUADROS_STRUGGLE_LOTT_GOULART_VIC"
		desc = "RULE_OPTION_BRA_LOTT_QUADROS_STRUGGLE_LOTT_GOULART_VIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_LOTT_QUADROS_STRUGGLE_QUADROS_VIC"
		text = "RULE_OPTION_BRA_LOTT_QUADROS_STRUGGLE_QUADROS_VIC"
		desc = "RULE_OPTION_BRA_LOTT_QUADROS_STRUGGLE_QUADROS_VIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_LOTT_QUADROS_STRUGGLE_HUNDRED_DAYS"
		text = "RULE_OPTION_BRA_LOTT_QUADROS_STRUGGLE_HUNDRED_DAYS"
		desc = "RULE_OPTION_BRA_LOTT_QUADROS_STRUGGLE_HUNDRED_DAYS_DESC"
		allow_achievements = yes
	}
}

# Brazil - Denys Coup

BRA_Denys = {
	name = "BRA_DENYS"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_DENYS_RANDOM"
		desc = "RULE_OPTION_BRA_DENYS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_DENYS_YES"
		text = "RULE_OPTION_BRA_DENYS_YES"
		desc = "RULE_OPTION_BRA_DENYS_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_DENYS_NO"
		text = "RULE_OPTION_BRA_DENYS_NO"
		desc = "RULE_OPTION_BRA_DENYS_NO_DESC"
		allow_achievements = yes
	}
}

# Brazil - 100 Days Crisis [Ideology]

BRA_hundred_days = {
	name = "BRA_HUNDRED_DAYS"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_HUNDRED_DAYS_RANDOM"
		desc = "RULE_OPTION_BRA_HUNDRED_DAYS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_HUNDRED_DAYS_GOULART"
		text = "RULE_OPTION_BRA_HUNDRED_DAYS_GOULART"
		desc = "RULE_OPTION_BRA_HUNDRED_DAYS_GOULART_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_HUNDRED_DAYS_KUBITSCHEK"
		text = "RULE_OPTION_BRA_HUNDRED_DAYS_KUBITSCHEK"
		desc = "RULE_OPTION_BRA_HUNDRED_DAYS_KUBITSCHEK_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_HUNDRED_DAYS_LACERDA"
		text = "RULE_OPTION_BRA_HUNDRED_DAYS_LACERDA"
		desc = "RULE_OPTION_BRA_HUNDRED_DAYS_LACERDA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_HUNDRED_DAYS_ADHEMAR"
		text = "RULE_OPTION_BRA_HUNDRED_DAYS_ADHEMAR"
		desc = "RULE_OPTION_BRA_HUNDRED_DAYS_ADHEMAR_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_HUNDRED_DAYS_COUP"
		text = "RULE_OPTION_BRA_HUNDRED_DAYS_COUP"
		desc = "RULE_OPTION_BRA_HUNDRED_DAYS_COUP_DESC"
		allow_achievements = yes
	}
}

# Brazil - 1965 Presidential Elections

BRA_1965_elections = {
	name = "BRA_1965_ELECTIONS"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_1965_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_BRA_1965_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_1965_ELECTIONS_GOULART"
		text = "RULE_OPTION_BRA_1965_ELECTIONS_GOULART"
		desc = "RULE_OPTION_BRA_1965_ELECTIONS_GOULART_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_1965_ELECTIONS_KUBITSCHEK"
		text = "RULE_OPTION_BRA_1965_ELECTIONS_KUBITSCHEK"
		desc = "RULE_OPTION_BRA_1965_ELECTIONS_KUBITSCHEK_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_1965_ELECTIONS_LACERDA"
		text = "RULE_OPTION_BRA_1965_ELECTIONS_LACERDA"
		desc = "RULE_OPTION_BRA_1965_ELECTIONS_LACERDA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_1965_ELECTIONS_ADHEMAR"
		text = "RULE_OPTION_BRA_1965_ELECTIONS_ADHEMAR"
		desc = "RULE_OPTION_BRA_1965_ELECTIONS_ADHEMAR_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_1965_ELECTIONS_QUADROS"
		text = "RULE_OPTION_BRA_1965_ELECTIONS_QUADROS"
		desc = "RULE_OPTION_BRA_1965_ELECTIONS_QUADROS_DESC"
		allow_achievements = yes
	}
}

# Brazil - Fate of Adhemar [Politics]

BRA_ADHEMAR_FATE = {
	name = "BRA_ADHEMAR_FATE"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_ADHEMAR_FATE_RANDOM"
		desc = "RULE_OPTION_BRA_ADHEMAR_FATE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_ADHEMAR_FATE_SURVIVES"
		text = "RULE_OPTION_BRA_ADHEMAR_FATE_SURVIVES"
		desc = "RULE_OPTION_BRA_ADHEMAR_FATE_SURVIVES_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_ADHEMAR_FATE_DIES"
		text = "RULE_OPTION_BRA_ADHEMAR_FATE_DIES"
		desc = "RULE_OPTION_BRA_ADHEMAR_FATE_DIES_DESC"
		allow_achievements = yes
	}
}

# Brazil - General Strike [Politics]

BRA_STRIKE_FATE = {
	name = "BRA_STRIKE_FATE"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_STRIKE_FATE_RANDOM"
		desc = "RULE_OPTION_BRA_STRIKE_FATE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_STRIKE_FATE_VICTORY"
		text = "RULE_OPTION_BRA_STRIKE_FATE_VICTORY"
		desc = "RULE_OPTION_BRA_STRIKE_FATE_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_STRIKE_FATE_COMPROMISE"
		text = "RULE_OPTION_BRA_STRIKE_FATE_COMPROMISE"
		desc = "RULE_OPTION_BRA_STRIKE_FATE_COMPROMISE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_STRIKE_FATE_COUP"
		text = "RULE_OPTION_BRA_STRIKE_FATE_COUP"
		desc = "RULE_OPTION_BRA_STRIKE_FATE_COUP_DESC"
		allow_achievements = yes
	}
}

# Brazil - Imperial Presidency [Ideology]

BRA_IMPERIAL_PRESIDENCY = {
	name = "BRA_IMPERIAL_PRESIDENCY"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_IMPERIAL_PRESIDENCY_RANDOM"
		desc = "RULE_OPTION_BRA_IMPERIAL_PRESIDENCY_RANDOM_DESC"
		allow_achievements = yes
	}
	# option = {
	# 	name = "BRA_IMPERIAL_PRESIDENCY_LACERDA_AGAINST"
	# 	text = "RULE_OPTION_BRA_IMPERIAL_PRESIDENCY_LACERDA_AGAINST"
	# 	desc = "RULE_OPTION_BRA_IMPERIAL_PRESIDENCY_LACERDA_AGAINST_DESC"
	# 	allow_achievements = yes
	# }
	option = {
		name = "BRA_IMPERIAL_PRESIDENCY_LACERDA_COUP"
		text = "RULE_OPTION_BRA_IMPERIAL_PRESIDENCY_LACERDA_COUP"
		desc = "RULE_OPTION_BRA_IMPERIAL_PRESIDENCY_LACERDA_COUP_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_IMPERIAL_PRESIDENCY_GOULART_HOLD"
		text = "RULE_OPTION_BRA_IMPERIAL_PRESIDENCY_GOULART_HOLD"
		desc = "RULE_OPTION_BRA_IMPERIAL_PRESIDENCY_GOULART_HOLD_DESC"
		allow_achievements = yes
	}
}

# Brazil - The Military Junta [Politics]

BRA_MILITARY_JUNTA = {
	name = "BRA_MILITARY_JUNTA"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_MILITARY_JUNTA_RANDOM"
		desc = "RULE_OPTION_BRA_MILITARY_JUNTA_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_MILITARY_JUNTA_SORBONNE"
		text = "RULE_OPTION_BRA_MILITARY_JUNTA_SORBONNE"
		desc = "RULE_OPTION_BRA_MILITARY_JUNTA_SORBONNE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_MILITARY_JUNTA_HARDLINE"
		text = "RULE_OPTION_BRA_MILITARY_JUNTA_HARDLINE"
		desc = "RULE_OPTION_BRA_MILITARY_JUNTA_HARDLINE_DESC"
		allow_achievements = yes
	}
}

# Brazil - 1965 Presidential Elections (Military)

BRA_MILITARY_ELECTION = {
	name = "BRA_MILITARY_ELECTION"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_MILITARY_ELECTION_RANDOM"
		desc = "RULE_OPTION_BRA_MILITARY_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Kubitschek
		name = "BRA_MILITARY_ELECTION_KUBITSCHEK"
		text = "RULE_OPTION_BRA_MILITARY_ELECTION_KUBITSCHEK"
		desc = "RULE_OPTION_BRA_MILITARY_ELECTION_KUBITSCHEK_DESC"
		allow_achievements = yes
	}
	option = { #Free elections, Lacerda won in his own right
		name = "BRA_MILITARY_ELECTION_LACERDA_FREE"
		text = "RULE_OPTION_BRA_MILITARY_ELECTION_LACERDA_FREE"
		desc = "RULE_OPTION_BRA_MILITARY_ELECTION_LACERDA_FREE_DESC"
		allow_achievements = yes
	}
	option = { #Military tilting scales for Lacerda
		name = "BRA_MILITARY_ELECTION_LACERDA_INTERVENE"
		text = "RULE_OPTION_BRA_MILITARY_ELECTION_LACERDA_INTERVENE"
		desc = "RULE_OPTION_BRA_MILITARY_ELECTION_LACERDA_INTERVENE_DESC"
		allow_achievements = yes
	}
}

#Brazil - Late-Game Coup
BRA_COUP_LATE = {
	name = "BRA_COUP_LATE"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_COUP_LATE_RANDOM"
		desc = "RULE_OPTION_BRA_COUP_LATE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_COUP_LATE_YES
		text = "RULE_OPTION_BRA_COUP_LATE_YES"
		desc = "RULE_OPTION_BRA_COUP_LATE_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_COUP_LATE_NO
		text = "RULE_OPTION_BRA_COUP_LATE_NO"
		desc = "RULE_OPTION_BRA_COUP_LATE_NO_DESC"
		allow_achievements = yes
	}
}


#Brazil - Castelo Branco's Successor
BRA_CASTELO_SUCCESSOR = {
	name = "BRA_CASTELO_SUCCESSOR"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_CASTELO_SUCCESSOR_RANDOM"
		desc = "RULE_OPTION_BRA_CASTELO_SUCCESSOR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_CASTELO_SUCCESSOR_SILVA"
		text = "RULE_OPTION_BRA_CASTELO_SUCCESSOR_SILVA"
		desc = "RULE_OPTION_BRA_CASTELO_SUCCESSOR_SILVA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_CASTELO_SUCCESSOR_GEISEL"
		text = "RULE_OPTION_BRA_CASTELO_SUCCESSOR_GEISEL"
		desc = "RULE_OPTION_BRA_CASTELO_SUCCESSOR_GEISEL_DESC"
		allow_achievements = yes
	}
}

BRA_1970_ELECTIONS = {
	name = "BRA_1970_ELECTIONS"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_1970_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_BRA_1970_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_1970_ELECTIONS_BRIZOLA"
		text = "RULE_OPTION_BRA_1970_ELECTIONS_BRIZOLA"
		desc = "RULE_OPTION_BRA_1970_ELECTIONS_BRIZOLA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_1970_ELECTIONS_EDNA"
		text = "RULE_OPTION_BRA_1970_ELECTIONS_EDNA"
		desc = "RULE_OPTION_BRA_1970_ELECTIONS_EDNA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_1970_ELECTIONS_VARGAS"
		text = "RULE_OPTION_BRA_1970_ELECTIONS_VARGAS"
		desc = "RULE_OPTION_BRA_1970_ELECTIONS_VARGAS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_1970_ELECTIONS_TANCREDO"
		text = "RULE_OPTION_BRA_1970_ELECTIONS_TANCREDO"
		desc = "RULE_OPTION_BRA_1970_ELECTIONS_TANCREDO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_1970_ELECTIONS_LACERDA"
		text = "RULE_OPTION_BRA_1970_ELECTIONS_LACERDA"
		desc = "RULE_OPTION_BRA_1970_ELECTIONS_LACERDA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_1970_ELECTIONS_BRAGA"
		text = "RULE_OPTION_BRA_1970_ELECTIONS_BRAGA"
		desc = "RULE_OPTION_BRA_1970_ELECTIONS_BRAGA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_1970_ELECTIONS_SALGADO"
		text = "RULE_OPTION_BRA_1970_ELECTIONS_SALGADO"
		desc = "RULE_OPTION_BRA_1970_ELECTIONS_SALGADO_DESC"
		allow_achievements = yes
	}
}

# Argentina

ARG_SKELETON_FRONDIZI = {
	name = "ARG_SKELETON_FRONDIZI"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ARG_SKELETON_FRONDIZI_RANDOM"
		desc = "RULE_OPTION_ARG_SKELETON_FRONDIZI_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_FRONDIZI_FRONDIZI_STAYS"
		text = "RULE_OPTION_ARG_SKELETON_FRONDIZI_FRONDIZI_STAYS"
		desc = "RULE_OPTION_ARG_SKELETON_FRONDIZI_FRONDIZI_STAYS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_FRONDIZI_COLORADOS_COUP"
		text = "RULE_OPTION_ARG_SKELETON_FRONDIZI_COLORADOS_COUP"
		desc = "RULE_OPTION_ARG_SKELETON_FRONDIZI_COLORADOS_COUP_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_FRONDIZI_GUIDO_INSTALLED" # Colorados coup but fails
		text = "RULE_OPTION_ARG_SKELETON_FRONDIZI_GUIDO_INSTALLED"
		desc = "RULE_OPTION_ARG_SKELETON_FRONDIZI_GUIDO_INSTALLED_DESC"
		allow_achievements = yes
	}
}

ARG_SKELETON_1963_ELECTIONS = {
	name = "ARG_SKELETON_1963_ELECTIONS"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_1963_ELECTIONS_UCRP_THREE_WAY" # UCRP vs PS vs FNPC
		text = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_UCRP_THREE_WAY"
		desc = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_UCRP_THREE_WAY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_1963_ELECTIONS_PS_THREE_WAY" # UCRP vs PS vs FNPC
		text = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_PS_THREE_WAY"
		desc = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_PS_THREE_WAY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_1963_ELECTIONS_FNPC_THREE_WAY" # UCRP vs PS vs FNPC
		text = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_FNPC_THREE_WAY"
		desc = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_FNPC_THREE_WAY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_1963_ELECTIONS_FN_TWO_WAY" # FN vs UD II
		text = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_FN_TWO_WAY"
		desc = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_FN_TWO_WAY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_1963_ELECTIONS_UDII_TWO_WAY" # FN vs UD II
		text = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_UDII_TWO_WAY"
		desc = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_UDII_TWO_WAY_DESC"
		allow_achievements = yes
	}
}

ARG_SKELETON_AZULES_Y_COLORADOS = {
	name = "ARG_SKELETON_AZULES_Y_COLORADOS"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ARG_SKELETON_AZULES_Y_COLORADOS_RANDOM"
		desc = "RULE_OPTION_ARG_SKELETON_AZULES_Y_COLORADOS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_AZULES_Y_COLORADOS_AZULES"
		text = "RULE_OPTION_ARG_SKELETON_AZULES_Y_COLORADOS_AZULES"
		desc = "RULE_OPTION_ARG_SKELETON_AZULES_Y_COLORADOS_AZULES_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_AZULES_Y_COLORADOS_COLORADOS"
		text = "RULE_OPTION_ARG_SKELETON_AZULES_Y_COLORADOS_COLORADOS"
		desc = "RULE_OPTION_ARG_SKELETON_AZULES_Y_COLORADOS_COLORADOS_DESC"
		allow_achievements = yes
	}
}

ARG_SKELETON_1963_ELECTIONS_III = { # FN vs UD II, comes from Azules victory
	name = "ARG_SKELETON_1963_ELECTIONS_III"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_III_RANDOM"
		desc = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_III_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_1963_ELECTIONS_III_FN"
		text = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_III_FN"
		desc = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_III_FN_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_1963_ELECTIONS_III_UD_II"
		text = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_III_UD_II"
		desc = "RULE_OPTION_ARG_SKELETON_1963_ELECTIONS_III_UD_II_DESC"
		allow_achievements = yes
	}
}

ARG_SKELETON_ARGENTINE_REVOLUTION = { # Ongania coups PS from election I
	name = "ARG_SKELETON_ARGENTINE_REVOLUTION"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ARG_SKELETON_ARGENTINE_REVOLUTION_RANDOM"
		desc = "RULE_OPTION_ARG_SKELETON_ARGENTINE_REVOLUTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_ARGENTINE_REVOLUTION_COUP_SUCCESS"
		text = "RULE_OPTION_ARG_SKELETON_ARGENTINE_REVOLUTION_COUP_SUCCESS"
		desc = "RULE_OPTION_ARG_SKELETON_ARGENTINE_REVOLUTION_COUP_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_ARGENTINE_REVOLUTION_COUP_FAILS"
		text = "RULE_OPTION_ARG_SKELETON_ARGENTINE_REVOLUTION_COUP_FAILS"
		desc = "RULE_OPTION_ARG_SKELETON_ARGENTINE_REVOLUTION_COUP_FAILS_DESC"
		allow_achievements = yes
	}
}

ARG_SKELETON_1969_ELECTIONS = { # UCRP vs PS vs FNCP vs PL
	name = "ARG_SKELETON_1969_ELECTIONS"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ARG_SKELETON_1969_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_ARG_SKELETON_1969_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_1969_ELECTIONS_UCRP"
		text = "RULE_OPTION_ARG_SKELETON_1969_ELECTIONS_UCRP"
		desc = "RULE_OPTION_ARG_SKELETON_1969_ELECTIONS_UCRP_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_1969_ELECTIONS_PS"
		text = "RULE_OPTION_ARG_SKELETON_1969_ELECTIONS_PS"
		desc = "RULE_OPTION_ARG_SKELETON_1969_ELECTIONS_PS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_1969_ELECTIONS_FNCP"
		text = "RULE_OPTION_ARG_SKELETON_1969_ELECTIONS_FNCP"
		desc = "RULE_OPTION_ARG_SKELETON_1969_ELECTIONS_FNCP_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_1969_ELECTIONS_PL"
		text = "RULE_OPTION_ARG_SKELETON_1969_ELECTIONS_PL"
		desc = "RULE_OPTION_ARG_SKELETON_1969_ELECTIONS_PL_DESC"
		allow_achievements = yes
	}
}

ARG_SKELETON_PERON_VP = {
	name = "ARG_SKELETON_PERON_VP"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ARG_SKELETON_PERON_VP_RANDOM"
		desc = "RULE_OPTION_ARG_SKELETON_PERON_VP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_PERON_VP_MENEM"
		text = "RULE_OPTION_ARG_SKELETON_PERON_VP_MENEM"
		desc = "RULE_OPTION_ARG_SKELETON_PERON_VP_MENEM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_PERON_VP_ISABEL" # funny
		text = "RULE_OPTION_ARG_SKELETON_PERON_VP_ISABEL"
		desc = "RULE_OPTION_ARG_SKELETON_PERON_VP_ISABEL_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_PERON_VP_ANCHORENA"
		text = "RULE_OPTION_ARG_SKELETON_PERON_VP_ANCHORENA"
		desc = "RULE_OPTION_ARG_SKELETON_PERON_VP_ANCHORENA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_PERON_VP_BALBIN"
		text = "RULE_OPTION_ARG_SKELETON_PERON_VP_BALBIN"
		desc = "RULE_OPTION_ARG_SKELETON_PERON_VP_BALBIN_DESC"
		allow_achievements = yes
	}
}

ARG_SKELETON_CTP_COUP = { # Licastro coup if Menem/Isabel/Anchorena VP
	name = "ARG_SKELETON_CTP_COUP"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ARG_SKELETON_CTP_COUP_RANDOM"
		desc = "RULE_OPTION_ARG_SKELETON_CTP_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_CTP_COUP_COUP_SUCCESS"
		text = "RULE_OPTION_ARG_SKELETON_CTP_COUP_COUP_SUCCESS"
		desc = "RULE_OPTION_ARG_SKELETON_CTP_COUP_COUP_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ARG_SKELETON_CTP_COUP_COUP_FAILS"
		text = "RULE_OPTION_ARG_SKELETON_CTP_COUP_COUP_FAILS"
		desc = "RULE_OPTION_ARG_SKELETON_CTP_COUP_COUP_FAILS_DESC"
		allow_achievements = yes
	}
}

# Chile

CHL_SKELETON_CHRISTMAS_WAR = { # Christmas War
	name = CHL_SKELETON_CHRISTMAS_WAR
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CHL_SKELETON_CHRISTMAS_WAR_RANDOM"
		desc = "RULE_OPTION_CHL_SKELETON_CHRISTMAS_WAR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = CHL_SKELETON_CHRISTMAS_WAR_ARG
		text = "RULE_OPTION_CHL_SKELETON_CHRISTMAS_WAR_ARG"
		desc = "RULE_OPTION_CHL_SKELETON_CHRISTMAS_WAR_ARG_DESC"
		allow_achievements = yes
	}
	option = {
		name = CHL_SKELETON_CHRISTMAS_WAR_HOLD
		text = "RULE_OPTION_CHL_SKELETON_CHRISTMAS_WAR_HOLD"
		desc = "RULE_OPTION_CHL_SKELETON_CHRISTMAS_WAR_HOLD_DESC"
		allow_achievements = yes
	}
	option = {
		name = CHL_SKELETON_CHRISTMAS_WAR_RETAKE
		text = "RULE_OPTION_CHL_SKELETON_CHRISTMAS_WAR_RETAKE"
		desc = "RULE_OPTION_CHL_SKELETON_CHRISTMAS_WAR_RETAKE_DESC"
		allow_achievements = yes
	}
	option = {
		name = CHL_SKELETON_CHRISTMAS_WAR_CHL
		text = "RULE_OPTION_CHL_SKELETON_CHRISTMAS_WAR_CHL"
		desc = "RULE_OPTION_CHL_SKELETON_CHRISTMAS_WAR_CHL_DESC"
		allow_achievements = yes
	}
	option = {
		name = CHL_SKELETON_CHRISTMAS_WAR_NO
		text = "RULE_OPTION_CHL_SKELETON_CHRISTMAS_WAR_NO"
		desc = "RULE_OPTION_CHL_SKELETON_CHRISTMAS_WAR_NO_DESC"
		allow_achievements = yes
	}
}

CHL_SKELETON_ALESSANDRI_TERM = { # Alessandri's Term
	name = "CHL_SKELETON_ALESSANDRI_TERM"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CHL_SKELETON_ALESSANDRI_TERM_RANDOM"
		desc = "RULE_OPTION_CHL_SKELETON_ALESSANDRI_TERM_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_ALESSANDRI_TERM_RESIGNS"
		text = "RULE_OPTION_CHL_SKELETON_ALESSANDRI_TERM_RESIGNS"
		desc = "RULE_OPTION_CHL_SKELETON_ALESSANDRI_TERM_RESIGNS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_ALESSANDRI_TERM_STAYS"
		text = "RULE_OPTION_CHL_SKELETON_ALESSANDRI_TERM_STAYS"
		desc = "RULE_OPTION_CHL_SKELETON_ALESSANDRI_TERM_STAYS_DESC"
		allow_achievements = yes
	}
}

CHL_SKELETON_PHILIPPI_TERM = { # Philippi's Term
	name = "CHL_SKELETON_PHILIPPI_TERM"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CHL_SKELETON_PHILIPPI_TERM_RANDOM"
		desc = "RULE_OPTION_CHL_SKELETON_PHILIPPI_TERM_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_PHILIPPI_TERM_FAILURE"
		text = "RULE_OPTION_CHL_SKELETON_PHILIPPI_TERM_FAILURE"
		desc = "RULE_OPTION_CHL_SKELETON_PHILIPPI_TERM_FAILURE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_PHILIPPI_TERM_SUCCESS"
		text = "RULE_OPTION_CHL_SKELETON_PHILIPPI_TERM_SUCCESS"
		desc = "RULE_OPTION_CHL_SKELETON_PHILIPPI_TERM_SUCCESS_DESC"
		allow_achievements = yes
	}
}

CHL_SKELETON_OCTOBER_CRISIS = { # October Crisis
	name = "CHL_SKELETON_OCTOBER_CRISIS"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CHL_SKELETON_OCTOBER_CRISIS_RANDOM"
		desc = "RULE_OPTION_CHL_SKELETON_OCTOBER_CRISIS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_OCTOBER_CRISIS_ALLENDE"
		text = "RULE_OPTION_CHL_SKELETON_OCTOBER_CRISIS_ALLENDE"
		desc = "RULE_OPTION_CHL_SKELETON_OCTOBER_CRISIS_ALLENDE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_OCTOBER_CRISIS_PRAT"
		text = "RULE_OPTION_CHL_SKELETON_OCTOBER_CRISIS_PRAT"
		desc = "RULE_OPTION_CHL_SKELETON_OCTOBER_CRISIS_PRAT_DESC"
		allow_achievements = yes
	}
}

CHL_SKELETON_1964_ELECTIONS = { # 1964 Elections
	name = "CHL_SKELETON_1964_ELECTIONS"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CHL_SKELETON_1964_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_CHL_SKELETON_1964_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_1964_ELECTIONS_RETTIG"
		text = "RULE_OPTION_CHL_SKELETON_1964_ELECTIONS_RETTIG"
		desc = "RULE_OPTION_CHL_SKELETON_1964_ELECTIONS_RETTIG_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_1964_ELECTIONS_FREI"
		text = "RULE_OPTION_CHL_SKELETON_1964_ELECTIONS_FREI"
		desc = "RULE_OPTION_CHL_SKELETON_1964_ELECTIONS_FREI_DESC"
		allow_achievements = yes
	}
}

CHL_SKELETON_VIAUX_COUP = { # Viaux coup
	name = "CHL_SKELETON_VIAUX_COUP"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CHL_SKELETON_VIAUX_COUP_RANDOM"
		desc = "RULE_OPTION_CHL_SKELETON_VIAUX_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_VIAUX_COUP_SUCCESS"
		text = "RULE_OPTION_CHL_SKELETON_VIAUX_COUP_SUCCESS"
		desc = "RULE_OPTION_CHL_SKELETON_VIAUX_COUP_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_VIAUX_COUP_FAILS"
		text = "RULE_OPTION_CHL_SKELETON_VIAUX_COUP_FAILS"
		desc = "RULE_OPTION_CHL_SKELETON_VIAUX_COUP_FAILS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_VIAUX_COUP_MERINO"
		text = "RULE_OPTION_CHL_SKELETON_VIAUX_COUP_MERINO"
		desc = "RULE_OPTION_CHL_SKELETON_VIAUX_COUP_MERINO_DESC"
		allow_achievements = yes
	}
}

CHL_SKELETON_PRAT_SELF_COUP = { # Prat self-coup
	name = "CHL_SKELETON_PRAT_SELF_COUP"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MAJORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CHL_SKELETON_PRAT_SELF_COUP_RANDOM"
		desc = "RULE_OPTION_CHL_SKELETON_PRAT_SELF_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_PRAT_SELF_COUP_SUCCESS"
		text = "RULE_OPTION_CHL_SKELETON_PRAT_SELF_COUP_SUCCESS"
		desc = "RULE_OPTION_CHL_SKELETON_PRAT_SELF_COUP_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_PRAT_SELF_COUP_FAILS"
		text = "RULE_OPTION_CHL_SKELETON_PRAT_SELF_COUP_FAILS"
		desc = "RULE_OPTION_CHL_SKELETON_PRAT_SELF_COUP_FAILS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHL_SKELETON_PRAT_SELF_COUP_DEPOSED"
		text = "RULE_OPTION_CHL_SKELETON_PRAT_SELF_COUP_DEPOSED"
		desc = "RULE_OPTION_CHL_SKELETON_PRAT_SELF_COUP_DEPOSED_DESC"
		allow_achievements = yes
	}
}

##########################################
### South America – Minor Countries #
##########################################

# Suriname - 1963 General Elections

SUR_1963_ELECTIONS = {
	name = SUR_1963_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SUR_1963_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_SUR_1963_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Aat Van Rhijn [Liberal Conservatism]
		name = SUR_1963_ELECTIONS_RHIJN
		text = "RULE_OPTION_SUR_1963_ELECTIONS_RHIJN"
		desc = "RULE_OPTION_SUR_1963_ELECTIONS_RHIJN_DESC"
		allow_achievements = yes
	}
	option = { # Jaap Burger [Social Democracy]
		name = SUR_1963_ELECTIONS_BURGER
		text = "RULE_OPTION_SUR_1963_ELECTIONS_BURGER"
		desc = "RULE_OPTION_SUR_1963_ELECTIONS_BURGER_DESC"
		allow_achievements = yes
	}
	option = { # Gerald Helders [Christian Democracy]
		name = SUR_1963_ELECTIONS_HELDERS
		text = "RULE_OPTION_SUR_1963_ELECTIONS_HELDERS"
		desc = "RULE_OPTION_SUR_1963_ELECTIONS_HELDERS_DESC"
		allow_achievements = yes
	}
}

# Suriname - 1967 General Elections

SUR_1967_ELECTIONS = {
	name = SUR_1967_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SUR_1967_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_SUR_1967_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Jo Meynen [Free-Market Conservatism]
		name = SUR_1967_ELECTIONS_MEYNEN
		text = "RULE_OPTION_SUR_1967_ELECTIONS_MEYNEN"
		desc = "RULE_OPTION_SUR_1967_ELECTIONS_MEYNEN_DESC"
		allow_achievements = yes
	}
	option = { # Norbert Schmelzer [Big Tent]
		name = SUR_1967_ELECTIONS_SCHMELZER
		text = "RULE_OPTION_SUR_1967_ELECTIONS_SCHMELZER"
		desc = "RULE_OPTION_SUR_1967_ELECTIONS_SCHMELZER_DESC"
		allow_achievements = yes
	}
	option = { # Jaap Burger [Social Democracy]
		name = SUR_1967_ELECTIONS_BURGER
		text = "RULE_OPTION_SUR_1967_ELECTIONS_BURGER"
		desc = "RULE_OPTION_SUR_1967_ELECTIONS_BURGER_DESC"
		allow_achievements = yes
	}
	option = { # Johan Kraag [Social Democracy]
		name = SUR_1967_ELECTIONS_KRAAG
		text = "RULE_OPTION_SUR_1967_ELECTIONS_KRAAG"
		desc = "RULE_OPTION_SUR_1967_ELECTIONS_KRAAG_DESC"
		allow_achievements = yes
	}
}

# Suriname - 1969 General Elections

SUR_1969_ELECTIONS = {
	name = SUR_1969_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SUR_1969_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_SUR_1969_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Ivo Samkalden [Social Democracy]
		name = SUR_1969_ELECTIONS_SAMKALDEN
		text = "RULE_OPTION_SUR_1969_ELECTIONS_SAMKALDEN"
		desc = "RULE_OPTION_SUR_1969_ELECTIONS_SAMKALDEN_DESC"
		allow_achievements = yes
	}
	option = { # Jagernath Lachmon [Social Democracy]
		name = SUR_1969_ELECTIONS_LACHMON
		text = "RULE_OPTION_SUR_1969_ELECTIONS_LACHMON"
		desc = "RULE_OPTION_SUR_1969_ELECTIONS_LACHMON_DESC"
		allow_achievements = yes
	}
}

# Suriname - 1970 General Elections

SUR_1970_ELECTIONS = {
	name = SUR_1970_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SUR_1970_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_SUR_1970_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Jo Meynen [Free-Market Conservatism]
		name = SUR_1970_ELECTIONS_MEYNEN
		text = "RULE_OPTION_SUR_1970_ELECTIONS_MEYNEN"
		desc = "RULE_OPTION_SUR_1970_ELECTIONS_MEYNEN_DESC"
		allow_achievements = yes
	}
	option = { # Gaius de Gaay Fortman [Christian Democracy]
		name = SUR_1970_ELECTIONS_FORTMAN
		text = "RULE_OPTION_SUR_1970_ELECTIONS_FORTMAN"
		desc = "RULE_OPTION_SUR_1970_ELECTIONS_FORTMAN_DESC"
		allow_achievements = yes
	}
}

# Suriname - 1971 General Elections

SUR_1971_ELECTIONS = {
	name = SUR_1971_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SUR_1971_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_SUR_1971_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Gaius de Gaay Fortman [Christian Democracy]
		name = SUR_1971_ELECTIONS_FORTMAN
		text = "RULE_OPTION_SUR_1971_ELECTIONS_FORTMAN"
		desc = "RULE_OPTION_SUR_1971_ELECTIONS_FORTMAN_DESC"
		allow_achievements = yes
	}
	option = { # Ivo Samkalden [Social Democracy]
		name = SUR_1971_ELECTIONS_SAMKALDEN
		text = "RULE_OPTION_SUR_1971_ELECTIONS_SAMKALDEN"
		desc = "RULE_OPTION_SUR_1971_ELECTIONS_SAMKALDEN_DESC"
		allow_achievements = yes
	}
}

# Suriname - Anti-Corruption Riots

SUR_ANTICORRUPTION_RIOTS = {
	name = SUR_ANTICORRUPTION_RIOTS
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SUR_ANTICORRUPTION_RIOTS_RANDOM"
		desc = "RULE_OPTION_SUR_ANTICORRUPTION_RIOTS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Just Rens forms a government [Big Tent]
		name = SUR_ANTICORRUPTION_RIOTS_RENS
		text = "RULE_OPTION_SUR_ANTICORRUPTION_RIOTS_RENS"
		desc = "RULE_OPTION_SUR_ANTICORRUPTION_RIOTS_RENS_DESC"
		allow_achievements = yes
	}
	option = { # Royal Dutch Government Coup [Military Junta]
		name = SUR_ANTICORRUPTION_RIOTS_COUP
		text = "RULE_OPTION_SUR_ANTICORRUPTION_RIOTS_COUP"
		desc = "RULE_OPTION_SUR_ANTICORRUPTION_RIOTS_COUP_DESC"
		allow_achievements = yes
	}
}

# Suriname - Independence Referendum

SUR_INDEPENDENCE = {
	name = SUR_INDEPENDENCE
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SUR_INDEPENDENCE_RANDOM"
		desc = "RULE_OPTION_SUR_INDEPENDENCE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Independence Referendum Succeeds
		name = SUR_INDEPENDENCE_YES
		text = "RULE_OPTION_SUR_INDEPENDENCE_YES"
		desc = "RULE_OPTION_SUR_INDEPENDENCE_YES_DESC"
		allow_achievements = yes
	}
	option = { # Independence Referendum Fails
		name = SUR_INDEPENDENCE_NO
		text = "RULE_OPTION_SUR_INDEPENDENCE_NO"
		desc = "RULE_OPTION_SUR_INDEPENDENCE_NO_DESC"
		allow_achievements = yes
	}
	option = { # CIA COUP
		name = SUR_INDEPENDENCE_COUP
		text = "RULE_OPTION_SUR_INDEPENDENCE_COUP"
		desc = "RULE_OPTION_SUR_INDEPENDENCE_COUP_DESC"
		allow_achievements = yes
	}
}

# Cayenne - Independence Referendum

GUC_INDEPENDENCE = {
	name = "GUC_INDEPENDENCE"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GUC_INDEPENDENCE_RANDOM"
		desc = "RULE_OPTION_GUC_INDEPENDENCE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GUC_INDEPENDENCE_DISASTER
		text = "RULE_OPTION_GUC_INDEPENDENCE_DISASTER"
		desc = "RULE_OPTION_GUC_INDEPENDENCE_DISASTER_DESC"
		allow_achievements = yes
	}
	option = {
		name = GUC_INDEPENDENCE_LOSE
		text = "RULE_OPTION_GUC_INDEPENDENCE_LOSE"
		desc = "RULE_OPTION_GUC_INDEPENDENCE_LOSE_DESC"
		allow_achievements = yes
	}
	option = {
		name = GUC_INDEPENDENCE_LEGITIMACY
		text = "RULE_OPTION_GUC_INDEPENDENCE_LEGITIMACY"
		desc = "RULE_OPTION_GUC_INDEPENDENCE_LEGITIMACY_DESC"
		allow_achievements = yes
	}
	option = {
		name = GUC_INDEPENDENCE_ANGER
		text = "RULE_OPTION_GUC_INDEPENDENCE_ANGER"
		desc = "RULE_OPTION_GUC_INDEPENDENCE_ANGER_DESC"
		allow_achievements = yes
	}
	option = {
		name = GUC_INDEPENDENCE_GOOD
		text = "RULE_OPTION_GUC_INDEPENDENCE_GOOD"
		desc = "RULE_OPTION_GUC_INDEPENDENCE_GOOD_DESC"
		allow_achievements = yes
	}
	option = {
		name = GUC_INDEPENDENCE_GOLDEN
		text = "RULE_OPTION_GUC_INDEPENDENCE_GOLDEN"
		desc = "RULE_OPTION_GUC_INDEPENDENCE_GOLDEN_DESC"
		allow_achievements = yes
	}
}

# Bolivia - Andean Treaty Negatiation
BOL_ANDEAN_TREATY = {
	name = "BOL_ANDEAN_TREATY"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BOL_ANDEAN_TREATY_RANDOM"
		desc = "RULE_OPTION_BOL_ANDEAN_TREATY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BOL_ANDEAN_TREATY_FAIL
		text = "RULE_OPTION_BOL_ANDEAN_TREATY_FAIL"
		desc = "RULE_OPTION_BOL_ANDEAN_TREATY_FAIL_DESC"
		allow_achievements = yes
	}
	option = {
		name = BOL_ANDEAN_TREATY_SUCCESS
		text = "RULE_OPTION_BOL_ANDEAN_TREATY_SUCCESS"
		desc = "RULE_OPTION_BOL_ANDEAN_TREATY_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = BOL_ANDEAN_TREATY_BRASUCCESS
		text = "RULE_OPTION_BOL_ANDEAN_TREATY_BRASUCCESS"
		desc = "RULE_OPTION_BOL_ANDEAN_TREATY_BRASUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = BOL_ANDEAN_TREATY_ARGSUCCESS
		text = "RULE_OPTION_BOL_ANDEAN_TREATY_ARGSUCCESS"
		desc = "RULE_OPTION_BOL_ANDEAN_TREATY_ARGSUCCESS_DESC"
		allow_achievements = yes
	}
}

# Bolivia - Mining War

BOL_MINING_WAR = {
	name = "BOL_MINING_WAR"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BOL_MINING_WAR_RANDOM"
		desc = "RULE_OPTION_BOL_MINING_WAR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Government Wins [Despotism]
		name = BOL_MINING_WAR_GOVERNMENT
		text = "RULE_OPTION_BOL_MINING_WAR_GOVERNMENT"
		desc = "RULE_OPTION_BOL_MINING_WAR_GOVERNMENT_DESC"
		allow_achievements = yes
	}
	option = { # Nationalist Wins [Despotism/Paternalism]
		name = BOL_MINING_WAR_NATIONALIST
		text = "RULE_OPTION_BOL_MINING_WAR_NATIONALIST"
		desc = "RULE_OPTION_BOL_MINING_WAR_NATIONALIST_DESC"
		allow_achievements = yes
	}
	option = { # Falangist Wins [Fascism]
		name = BOL_MINING_WAR_FALANGIST
		text = "RULE_OPTION_BOL_MINING_WAR_FALANGIST"
		desc = "RULE_OPTION_BOL_MINING_WAR_FALANGIST_DESC"
		allow_achievements = yes
	}
	option = { # Leftist Coup [Socialism]
		name = BOL_MINING_WAR_LEFTIST
		text = "RULE_OPTION_BOL_MINING_WAR_LEFTIST"
		desc = "RULE_OPTION_BOL_MINING_WAR_LEFTIST_DESC"
		allow_achievements = yes
	}
}

# Bolivia - Politics

BOL_POLITICS_1967 = {
	name = "BOL_POLITICS_1967"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BOL_POLITICS_1967_RANDOM"
		desc = "RULE_OPTION_BOL_POLITICS_1967_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Unzaga [Falangism]
		name = BOL_POLITICS_1967_UNZAGA
		text = "RULE_OPTION_BOL_POLITICS_1967_UNZAGA"
		desc = "RULE_OPTION_BOL_POLITICS_1967_UNZAGA_DESC"
		allow_achievements = yes
	}
	option = { # Bilbao [National Conservatism]
		name = BOL_POLITICS_1967_BILBAO
		text = "RULE_OPTION_BOL_POLITICS_1967_BILBAO"
		desc = "RULE_OPTION_BOL_POLITICS_1967_BILBAO_DESC"
		allow_achievements = yes
	}
	option = { # Guevara [National Conservatism]
		name = BOL_POLITICS_1967_GUEVARA
		text = "RULE_OPTION_BOL_POLITICS_1967_GUEVARA"
		desc = "RULE_OPTION_BOL_POLITICS_1967_GUEVARA_DESC"
		allow_achievements = yes
	}
	option = { # Lechin [Syndicalism]
		name = BOL_POLITICS_1967_LECHIN
		text = "RULE_OPTION_BOL_POLITICS_1967_LECHIN"
		desc = "RULE_OPTION_BOL_POLITICS_1967_LECHIN_DESC"
		allow_achievements = yes
	}
	option = { # Torres [Military Socialism]
		name = BOL_POLITICS_1967_TORRES
		text = "RULE_OPTION_BOL_POLITICS_1967_TORRES"
		desc = "RULE_OPTION_BOL_POLITICS_1967_TORRES_DESC"
		allow_achievements = yes
	}
}


# Santa Cruz - Banzer's Coup

# STC_BANZER_COUP = {
# 	name = "STC_BANZER_COUP"
# 	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
# 	option = {
# 		name = DEFAULT
# 		text = "RULE_OPTION_STC_BANZER_COUP_RANDOM"
# 		desc = "RULE_OPTION_STC_BANZER_COUP_RANDOM_DESC"
# 		allow_achievements = yes
# 	}
# 	option = { # Banzer Coup Successful [Despotism]
# 		name = STC_BANZER_COUP_SUCCESS
# 		text = "RULE_OPTION_STC_BANZER_COUP_SUCCESS"
# 		desc = "RULE_OPTION_STC_BANZER_COUP_SUCCESS_DESC"
# 		allow_achievements = yes
# 	}
# 	option = { # Banzer Coup Fails [Paternalism]
# 		name = STC_BANZER_COUP_FAIL
# 		text = "RULE_OPTION_STC_BANZER_COUP_FAIL"
# 		desc = "RULE_OPTION_STC_BANZER_COUP_FAIL_DESC"
# 		allow_achievements = yes
# 	}
# }

# Paraguay Government Decisions

PAR_government_response = {
	name = "PAR_GOVERNMENT_RESPONSE"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PAR_GOVERNMENT_RESPONSE_RANDOM"
		desc = "RULE_OPTION_PAR_GOVERNMENT_RESPONSE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PAR_GOVERNMENT_RESPONSE_GUION_ROJO"
		text = "RULE_OPTION_PAR_GOVERNMENT_RESPONSE_GUION_ROJO"
		desc = "RULE_OPTION_PAR_GOVERNMENT_RESPONSE_GUION_ROJO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PAR_GOVERNMENT_RESPONSE_FDG"
		text = "RULE_OPTION_PAR_GOVERNMENT_RESPONSE_FDG"
		desc = "RULE_OPTION_PAR_GOVERNMENT_RESPONSE_FDG_DESC"
		allow_achievements = yes
	}
}

# Post-Bush War Democraticos Path

PAR_democraticos = {
	name = "PAR_DEMOCRATICOS"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PAR_DEMOCRATICOS_RANDOM"
		desc = "RULE_OPTION_PAR_DEMOCRATICOS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PAR_DEMOCRATICOS_SUCCESS"
		text = "RULE_OPTION_PAR_DEMOCRATICOS_SUCCESS"
		desc = "RULE_OPTION_PAR_DEMOCRATICOS_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PAR_DEMOCRATICOS_FAILURE"
		text = "RULE_OPTION_PAR_DEMOCRATICOS_FAILURE"
		desc = "RULE_OPTION_PAR_DEMOCRATICOS_FAILURE_DESC"
		allow_achievements = yes
	}
}


# Paraguay Bush War [Ideology]

PAR_bush_war = {
	name = "PAR_BUSH_WAR"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PAR_BUSH_WAR_RANDOM"
		desc = "RULE_OPTION_PAR_BUSH_WAR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PAR_BUSH_WAR_GOVERNMENT_VICTORY"
		text = "RULE_OPTION_PAR_BUSH_WAR_GOVERNMENT_VICTORY"
		desc = "RULE_OPTION_PAR_BUSH_WAR_GOVERNMENT_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PAR_BUSH_WAR_FULNA_VICTORY"
		text = "RULE_OPTION_PAR_BUSH_WAR_FULNA_VICTORY"
		desc = "RULE_OPTION_PAR_BUSH_WAR_FULNA_VICTORY_DESC"
		allow_achievements = yes
	}
	#option = {
	#	name = "PAR_BUSH_WAR_FDG_VICTORY"
	#	text = "RULE_OPTION_PAR_BUSH_WAR_FDG_VICTORY"
	#	desc = "RULE_OPTION_PAR_BUSH_WAR_FDG_VICTORY_DESC"
	#	allow_achievements = yes
	#}
}

# Paraguay Battle of Asuncion [Ideology]

PAR_battle_asuncion = {
	name = "PAR_BATTLE_ASUNCION"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PAR_BATTLE_ASUNCION_RANDOM"
		desc = "RULE_OPTION_PAR_BATTLE_ASUNCION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PAR_BATTLE_ASUNCION_LIBERAL_VICTORY"
		text = "RULE_OPTION_PAR_BATTLE_ASUNCION_LIBERAL_VICTORY"
		desc = "RULE_OPTION_PAR_BATTLE_ASUNCION_LIBERAL_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PAR_BATTLE_ASUNCION_FEBRARISTA_VICTORY"
		text = "RULE_OPTION_PAR_BATTLE_ASUNCION_FEBRARISTA_VICTORY"
		desc = "RULE_OPTION_PAR_BATTLE_ASUNCION_FEBRARISTA_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PAR_BATTLE_ASUNCION_COMMUNIST_VICTORY"
		text = "RULE_OPTION_PAR_BATTLE_ASUNCION_COMMUNIST_VICTORY"
		desc = "RULE_OPTION_PAR_BATTLE_ASUNCION_COMMUNIST_VICTORY_DESC"
		allow_achievements = yes
	}
}

# Paraguayan Elections (After Communist Defeat)

# PAR_elections = {
# 	name = "PAR_ELECTIONS"
# 	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
# 	option = {
# 		name = DEFAULT
# 		text = "RULE_OPTION_PAR_ELECTIONS_RANDOM"
# 		desc = "RULE_OPTION_PAR_ELECTIONS_RANDOM_DESC"
# 		allow_achievements = yes
# 	}
# 	option = {
# 		name = "PAR_ELECTIONS_FEBRERISTS"
# 		text = "RULE_OPTION_PAR_ELECTIONS_FEBRERISTS"
# 		desc = "RULE_OPTION_PAR_ELECTIONS_FEBRERISTS_DESC"
# 		allow_achievements = yes
# 	}
# 	option = {
# 		name = "PAR_ELECTIONS_LIBERALS"
# 		text = "RULE_OPTION_PAR_ELECTIONS_LIBERALS"
# 		desc = "RULE_OPTION_PAR_ELECTIONS_LIBERALS_DESC"
# 		allow_achievements = yes
# 	}
# }

# Andean Pact (Chile-Peru)

ANDEAN_PACT_CREATION = { #Creation of the Andean Pact
	name = ANDEAN_PACT_CREATION
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ANDEAN_PACT_CREATION_RANDOM"
		desc = "RULE_OPTION_ANDEAN_PACT_CREATION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ANDEAN_PACT_CREATION_YES
		text = "RULE_OPTION_ANDEAN_PACT_CREATION_YES"
		desc = "RULE_OPTION_ANDEAN_PACT_CREATION_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = ANDEAN_PACT_CREATION_NO
		text = "RULE_OPTION_ANDEAN_PACT_CREATION_NO"
		desc = "RULE_OPTION_ANDEAN_PACT_CREATION_NO_DESC"
		allow_achievements = yes
	}
}

# Peru


PRU_63_ELECTION_PATH = { #Peru 1963 Elections
	name = PRU_63_ELECTION_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PRU_63_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_PRU_63_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
#	option = {
#		name = PRU_63_ELECTION_PATH_ACDN_BELTRAN
#		text = "RULE_OPTION_PRU_63_ELECTION_PATH_ACDN_BELTRAN"
#		desc = "RULE_OPTION_PRU_63_ELECTION_PATH_ACDN_BELTRAN_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = PRU_63_ELECTION_PATH_ACDN_CORNEJO
#		text = "RULE_OPTION_PRU_63_ELECTION_PATH_ACDN_CORNEJO"
#		desc = "RULE_OPTION_PRU_63_ELECTION_PATH_ACDN_CORNEJO_DESC"
#		allow_achievements = yes
#	}
#	option = { #Beltran will be elected instead of Soldan if Ugarteche was killed. But the difference between this event and the one where Beltran is actually elected is minimal, so I won't create a CCP for it.
#		name = PRU_63_ELECTION_PATH_ACDN_SOLDAN
#		text = "RULE_OPTION_PRU_63_ELECTION_PATH_ACDN_SOLDAN"
#		desc = "RULE_OPTION_PRU_63_ELECTION_PATH_ACDN_SOLDAN_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = PRU_63_ELECTION_PATH_APN_BELTRAN
#		text = "RULE_OPTION_PRU_63_ELECTION_PATH_APN_BELTRAN"
#		desc = "RULE_OPTION_PRU_63_ELECTION_PATH_APN_BELTRAN_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = PRU_63_ELECTION_PATH_APN_SEOANE
#		text = "RULE_OPTION_PRU_63_ELECTION_PATH_APN_SEOANE"
#		desc = "RULE_OPTION_PRU_63_ELECTION_PATH_APN_SEOANE_DESC"
#		allow_achievements = yes
#	}
	option = {
		name = PRU_63_ELECTION_PATH_AP-UD_BELAUNDE
		text = "RULE_OPTION_PRU_63_ELECTION_PATH_AP-UD_BELAUNDE"
		desc = "RULE_OPTION_PRU_63_ELECTION_PATH_AP-UD_BELAUNDE_DESC"
		allow_achievements = yes
	}
	option = {
		name = PRU_63_ELECTION_PATH_UNO_ODRIA
		text = "RULE_OPTION_PRU_63_ELECTION_PATH_UNO_ODRIA"
		desc = "RULE_OPTION_PRU_63_ELECTION_PATH_UNO_ODRIA_DESC"
		allow_achievements = yes
	}
}

# Ecuador - Military Coup

ECU_military_coup = {
	name = "ECU_military_coup"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ECU_MILITARY_COUP_RANDOM"
		desc = "RULE_OPTION_ECU_MILITARY_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ECU_MILITARY_COUP_YES
		text = "RULE_OPTION_ECU_MILITARY_COUP_YES"
		desc = "RULE_OPTION_ECU_MILITARY_COUP_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = ECU_MILITARY_COUP_NO
		text = "RULE_OPTION_ECU_MILITARY_COUP_NO"
		desc = "RULE_OPTION_ECU_MILITARY_COUP_NO_DESC"
		allow_achievements = yes
	}
}

# Ecuador - Third Revolution

ECU_THIRD_REVOLUTION = {
	name = "ECU_THIRD_REVOLUTION"
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ECU_THIRD_REVOLUTION_RANDOM"
		desc = "RULE_OPTION_ECU_THIRD_REVOLUTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ECU_THIRD_REVOLUTION_VELASCO
		text = "RULE_OPTION_ECU_THIRD_REVOLUTION_VELASCO"
		desc = "RULE_OPTION_ECU_THIRD_REVOLUTION_VELASCO_DESC"
		allow_achievements = yes
	}
	option = {
		name = ECU_THIRD_REVOLUTION_SOCIALIST
		text = "RULE_OPTION_ECU_THIRD_REVOLUTION_SOCIALIST"
		desc = "RULE_OPTION_ECU_THIRD_REVOLUTION_SOCIALIST_DESC"
		allow_achievements = yes
	}
}

# Uruguay

URG_ANTISEMITISM = { #Antisemitic Campaign
	name = URG_ANTISEMITISM
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_URG_ANTISEMITISM_RANDOM"
		desc = "RULE_OPTION_URG_ANTISEMITISM_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_ANTISEMITISM_YES
		text = "RULE_OPTION_URG_ANTISEMITISM_YES"
		desc = "RULE_OPTION_URG_ANTISEMITISM_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_ANTISEMITISM_NO
		text = "RULE_OPTION_URG_ANTISEMITISM_NO"
		desc = "RULE_OPTION_URG_ANTISEMITISM_NO_DESC"
		allow_achievements = yes
	}
}

URG_62_ELECTION_PATH = { #1962 Elections
	name = URG_62_ELECTION_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_URG_62_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_URG_62_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_62_ELECTION_PATH_HERRERISM
		text = "RULE_OPTION_URG_62_ELECTION_PATH_HERRERISM"
		desc = "RULE_OPTION_URG_62_ELECTION_PATH_HERRERISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_62_ELECTION_PATH_UBD
		text = "RULE_OPTION_URG_62_ELECTION_PATH_UBD"
		desc = "RULE_OPTION_URG_62_ELECTION_PATH_UBD_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_62_ELECTION_PATH_UCB
		text = "RULE_OPTION_URG_62_ELECTION_PATH_UCB"
		desc = "RULE_OPTION_URG_62_ELECTION_PATH_UCB_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_62_ELECTION_PATH_BATLLISM
		text = "RULE_OPTION_URG_62_ELECTION_PATH_BATLLISM"
		desc = "RULE_OPTION_URG_62_ELECTION_PATH_BATLLISM_DESC"
		allow_achievements = yes
	}
}

URG_64_COUP= { #1964 Coup
	name = URG_64_COUP
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_URG_64_COUP_RANDOM"
		desc = "RULE_OPTION_URG_64_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_64_COUP_NO
		text = "RULE_OPTION_URG_64_COUP_NO"
		desc = "RULE_OPTION_URG_64_COUP_NO_DESC"
		allow_achievements = yes
	}
	# option = {
	# 	name = URG_64_COUP_HERRERIST_NO
	# 	text = "RULE_OPTION_URG_64_COUP_HERRERIST_NO"
	# 	desc = "RULE_OPTION_URG_64_COUP_HERRERIST_NO_DESC"
	# 	allow_achievements = yes
	# }
	# option = {
	# 	name = URG_64_COUP_HERRERIST_FAILED
	# 	text = "RULE_OPTION_URG_64_COUP_HERRERIST_FAILED"
	# 	desc = "RULE_OPTION_URG_64_COUP_HERRERIST_FAILED_DESC"
	# 	allow_achievements = yes
	# }
	option = {
		name = URG_64_COUP_TERRIST
		text = "RULE_OPTION_URG_64_COUP_TERRIST"
		desc = "RULE_OPTION_URG_64_COUP_TERRIST_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_64_COUP_AGUERRONDO
		text = "RULE_OPTION_URG_64_COUP_AGUERRONDO"
		desc = "RULE_OPTION_URG_64_COUP_AGUERRONDO_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_64_COUP_GESTIDO_FAILED_FASH
		text = "RULE_OPTION_URG_64_COUP_GESTIDO_FAILED_FASH"
		desc = "RULE_OPTION_URG_64_COUP_GESTIDO_FAILED_FASH_DESC"
		allow_achievements = yes
	}
	# option = {
	# 	name = URG_64_COUP_GESTIDO_SUCCESS_FASH
	# 	text = "RULE_OPTION_URG_64_COUP_GESTIDO_SUCCESS_FASH"
	# 	desc = "RULE_OPTION_URG_64_COUP_GESTIDO_SUCCESS_FASH_DESC"
	# 	allow_achievements = yes
	# }
}

URG_65_LISTA_PRIMARY = { # Lista 15 Primary
	name = URG_65_LISTA_PRIMARY
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_URG_65_LISTA_PRIMARY_RANDOM"
		desc = "RULE_OPTION_URG_65_LISTA_PRIMARY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_65_LISTA_PRIMARY_BATTLE
		text = "RULE_OPTION_URG_65_LISTA_PRIMARY_BATTLE"
		desc = "RULE_OPTION_URG_65_LISTA_PRIMARY_BATTLE_DESC"
		allow_achievements = yes
	}
	option = { #Mora if Lista is already governing, Vasconcellos if not
		name = URG_65_LISTA_PRIMARY_LEFT_WING
		text = "RULE_OPTION_URG_65_LISTA_PRIMARY_LEFT_WING"
		desc = "RULE_OPTION_URG_65_LISTA_PRIMARY_LEFT_WING_DESC"
		allow_achievements = yes
	}
}

URG_66_ELECTION_PATH = { #1966 Elections
	name = URG_66_ELECTION_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_URG_66_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_URG_66_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_66_ELECTION_PATH_BATLLISM
		text = "RULE_OPTION_URG_66_ELECTION_PATH_BATLLISM"
		desc = "RULE_OPTION_URG_66_ELECTION_PATH_BATLLISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_66_ELECTION_PATH_HERRERISM
		text = "RULE_OPTION_URG_66_ELECTION_PATH_HERRERISM"
		desc = "RULE_OPTION_URG_66_ELECTION_PATH_HERRERISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_66_ELECTION_PATH_MNR
		text = "RULE_OPTION_URG_66_ELECTION_PATH_MNR"
		desc = "RULE_OPTION_URG_66_ELECTION_PATH_MNR_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_66_ELECTION_PATH_UCB
		text = "RULE_OPTION_URG_66_ELECTION_PATH_UCB"
		desc = "RULE_OPTION_URG_66_ELECTION_PATH_UCB_DESC"
		allow_achievements = yes
	}
}

URG_GESTIDO_REVOLUTION = { #Gestido's Revolution
	name = URG_GESTIDO_REVOLUTION
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_URG_GESTIDO_REVOLUTION_RANDOM"
		desc = "RULE_OPTION_URG_GESTIDO_REVOLUTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_GESTIDO_REVOLUTION_NO
		text = "RULE_OPTION_URG_GESTIDO_REVOLUTION_NO"
		desc = "RULE_OPTION_URG_GESTIDO_REVOLUTION_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = URG_GESTIDO_REVOLUTION_YES
		text = "RULE_OPTION_URG_GESTIDO_REVOLUTION_YES"
		desc = "RULE_OPTION_URG_GESTIDO_REVOLUTION_YES_DESC"
		allow_achievements = yes
	}
}


#URG_MORATORIO_COUP = { #Pablo Moratorio Coup
#	name = URG_MORATORIO_COUP
#	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_URG_MORATORIO_COUP_RANDOM"
#		desc = "RULE_OPTION_URG_MORATORIO_COUP_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = URG_MORATORIO_COUP_NO
#		text = "RULE_OPTION_URG_MORATORIO_COUP_NO"
#		desc = "RULE_OPTION_URG_MORATORIO_COUP_NO_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = URG_MORATORIO_COUP_YES
#		text = "RULE_OPTION_URG_MORATORIO_COUP_YES"
#		desc = "RULE_OPTION_URG_MORATORIO_COUP_YES_DESC"
#		allow_achievements = yes
#	}
#}

COL_PINILLA_CHECK = { #Pinilla Check
	name = COL_PINILLA_CHECK
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_COL_PINILLA_CHECK_RANDOM"
		desc = "RULE_OPTION_COL_PINILLA_CHECK_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = COL_PINILLA_CHECK_PINILLA_VICTORY
		text = "RULE_OPTION_COL_PINILLA_CHECK_PINILLA_VICTORY"
		desc = "RULE_OPTION_COL_PINILLA_CHECK_PINILLA_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = COL_PINILLA_CHECK_FN_VICTORY
		text = "RULE_OPTION_COL_PINILLA_CHECK_FN_VICTORY"
		desc = "RULE_OPTION_COL_PINILLA_CHECK_FN_VICTORY_DESC"
		allow_achievements = yes
	}
}

COL_FN_ELECTION = { #FN Election
	name = COL_FN_ELECTION
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_COL_FN_ELECTION_RANDOM"
		desc = "RULE_OPTION_COL_FN_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = COL_FN_ELECTION_LIBERAL_VICTORY
		text = "RULE_OPTION_COL_FN_ELECTION_LIBERAL_VICTORY"
		desc = "RULE_OPTION_COL_FN_ELECTION_LIBERAL_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = COL_FN_ELECTION_CONSERVATIVE_VICTORY
		text = "RULE_OPTION_COL_FN_ELECTION_CONSERVATIVE_VICTORY"
		desc = "RULE_OPTION_COL_FN_ELECTION_CONSERVATIVE_VICTORY_DESC"
		allow_achievements = yes
	}
}

COL_POSTWAR_ELECTION = { #Colombia's Postwar Election
	name = COL_POSTWAR_ELECTION
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_COL_POSTWAR_ELECTION_RANDOM"
		desc = "RULE_OPTION_COL_POSTWAR_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = COL_POSTWAR_ELECTION_PRO_US
		text = "RULE_OPTION_COL_POSTWAR_ELECTION_PRO_US"
		desc = "RULE_OPTION_COL_POSTWAR_ELECTION_PRO_US_DESC"
		allow_achievements = yes
	}
	option = {
		name = COL_POSTWAR_ELECTION_NEUTRAL
		text = "RULE_OPTION_COL_POSTWAR_ELECTION_NEUTRAL"
		desc = "RULE_OPTION_COL_POSTWAR_ELECTION_NEUTRAL_DESC"
		allow_achievements = yes
	}
}

COL_USA_DETENTE = { # Colombian - American Detente
	name = COL_USA_DETENTE
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_COL_USA_DETENTE_RANDOM"
		desc = "RULE_OPTION_COL_USA_DETENTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = COL_USA_DETENTE_SUCCESS
		text = "RULE_OPTION_COL_USA_DETENTE_SUCCESS"
		desc = "RULE_OPTION_COL_USA_DETENTE_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = COL_USA_DETENTE_PARTIAL_SUCCESS
		text = "RULE_OPTION_COL_USA_DETENTE_PARTIAL_SUCCESS"
		desc = "RULE_OPTION_COL_USA_DETENTE_PARTIAL_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = COL_USA_DETENTE_FAIL
		text = "RULE_OPTION_COL_USA_DETENTE_FAIL"
		desc = "RULE_OPTION_COL_USA_DETENTE_FAIL_DESC"
		allow_achievements = yes
	}
}

CLL_POSTWAR_ELECTION = { #Revolutionary Colombia's Postwar Election
	name = CLL_POSTWAR_ELECTION
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CLL_POSTWAR_ELECTION_RANDOM"
		desc = "RULE_OPTION_CLL_POSTWAR_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Liberales Gaitanistas (Progressives)
		name = CLL_POSTWAR_ELECTION_GAITANISTA
		text = "RULE_OPTION_CLL_POSTWAR_ELECTION_GAITANISTA"
		desc = "RULE_OPTION_CLL_POSTWAR_ELECTION_GAITANISTA_DESC"
		allow_achievements = yes
	}
	option = { # Socialistas Christianos (Socialists)
		name = CLL_POSTWAR_ELECTION_SOCIALIST
		text = "RULE_OPTION_CLL_POSTWAR_ELECTION_SOCIALIST"
		desc = "RULE_OPTION_CLL_POSTWAR_ELECTION_SOCIALIST_DESC"
		allow_achievements = yes
	}
	option = { # Deadlock - Communist Putsch
		name = CLL_POSTWAR_ELECTION_DEADLOCK
		text = "RULE_OPTION_CLL_POSTWAR_ELECTION_DEADLOCK"
		desc = "RULE_OPTION_CLL_POSTWAR_ELECTION_DEADLOCK_DESC"
		allow_achievements = yes
	}
}


CLC_PUTSCH = {
	name = CLC_PUTSCH
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CLC_PUTSCH_RANDOM"
		desc = "RULE_OPTION_CLC_PUTSCH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Party Holds
		name = CLC_PUTSCH_NO
		text = "RULE_OPTION_CLC_PUTSCH_NO"
		desc = "RULE_OPTION_CLC_PUTSCH_NO_DESC"
		allow_achievements = yes
	}
	option = { # Oligarch Putsch
		name = CLC_PUTSCH_OLIGARCH
		text = "RULE_OPTION_CLC_PUTSCH_OLIGARCH"
		desc = "RULE_OPTION_CLC_PUTSCH_OLIGARCH_DESC"
		allow_achievements = yes
	}
}

CLC_PARTY_LEADERSHIP = {
	name = CLC_PARTY_LEADERSHIP
	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA_MINORS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CLC_PARTY_LEADERSHIP_RANDOM"
		desc = "RULE_OPTION_CLC_PARTY_LEADERSHIP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Pro-Italy
		name = CLC_PARTY_LEADERSHIP_ITALY
		text = "RULE_OPTION_CLC_PARTY_LEADERSHIP_ITALY"
		desc = "RULE_OPTION_CLC_PARTY_LEADERSHIP_ITALY_DESC"
		allow_achievements = yes
	}
	option = { # Pro-Germany
		name = CLC_PARTY_LEADERSHIP_GERMANY
		text = "RULE_OPTION_CLC_PARTY_LEADERSHIP_GERMANY"
		desc = "RULE_OPTION_CLC_PARTY_LEADERSHIP_GERMANY_DESC"
		allow_achievements = yes
	}
	option = { # Pro-Iberia
		name = CLC_PARTY_LEADERSHIP_IBERIA
		text = "RULE_OPTION_CLC_PARTY_LEADERSHIP_IBERIA"
		desc = "RULE_OPTION_CLC_PARTY_LEADERSHIP_IBERIA_DESC"
		allow_achievements = yes
	}
}

########################################################################
### ASIA - Japan ###
########################################################################

JAP_PM_ROUTE = {
	name = JAP_PM_ROUTE
	group = "RULE_GROUP_TNO_RULES_JAPAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_PM_ROUTE_RANDOM"
		desc = "RULE_OPTION_JAP_PM_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_PM_ROUTE_IKEDA_FASCISM
		text = "RULE_OPTION_JAP_PM_ROUTE_IKEDA_FASCISM"
		desc = "RULE_OPTION_JAP_PM_ROUTE_IKEDA_FASCISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_PM_ROUTE_KAYA_DESPOTISM
		text = "RULE_OPTION_JAP_PM_ROUTE_KAYA_DESPOTISM"
		desc = "RULE_OPTION_JAP_PM_ROUTE_KAYA_DESPOTISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_PM_ROUTE_TAKAGI_CONSERVATISM
		text = "RULE_OPTION_JAP_PM_ROUTE_TAKAGI_CONSERVATISM"
		desc = "RULE_OPTION_JAP_PM_ROUTE_TAKAGI_CONSERVATISM_DESC"
		allow_achievements = yes
	}
}

JAP_NEW_INTERREGNUM = {
	name = JAP_NEW_INTERREGNUM
	group = "RULE_GROUP_TNO_RULES_JAPAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_NEW_INTERREGNUM_RANDOM"
		desc = "RULE_OPTION_JAP_NEW_INTERREGNUM_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_NEW_INTERREGNUM_IKEDA
		text = "RULE_OPTION_JAP_PM_ROUTE_IKEDA_FASCISM"
		desc = "RULE_OPTION_JAP_NEW_INTERREGNUM_IKEDA_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_NEW_INTERREGNUM_KAYA
		text = "RULE_OPTION_JAP_PM_ROUTE_KAYA_DESPOTISM"
		desc = "RULE_OPTION_JAP_NEW_INTERREGNUM_KAYA_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_NEW_INTERREGNUM_TAKAGI
		text = "RULE_OPTION_JAP_PM_ROUTE_TAKAGI_CONSERVATISM"
		desc = "RULE_OPTION_JAP_NEW_INTERREGNUM_TAKAGI_DESC"
		allow_achievements = yes
	}
}

JAP_DAI_LI = {
	name = JAP_DAI_LI
	group = "RULE_GROUP_TNO_RULES_JAPAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_DAI_LI_CONSPIRACY_RANDOM"
		desc = "RULE_OPTION_JAP_DAI_LI_CONSPIRACY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_DAI_LI_CONSPIRACY_FAIL_JUSHIN
		text = "RULE_OPTION_JAP_DAI_LI_CONSPIRACY_FAIL_JUSHIN"
		desc = "RULE_OPTION_JAP_DAI_LI_CONSPIRACY_FAIL_JUSHIN_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_DAI_LI_CONSPIRACY_FAIL_MUTO
		text = "RULE_OPTION_JAP_DAI_LI_CONSPIRACY_FAIL_MUTO"
		desc = "RULE_OPTION_JAP_DAI_LI_CONSPIRACY_FAIL_MUTO_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_DAI_LI_CONSPIRACY_SUCCESS
		text = "RULE_OPTION_JAP_DAI_LI_CONSPIRACY_SUCCESS"
		desc = "RULE_OPTION_JAP_DAI_LI_CONSPIRACY_SUCCESS_DESC"
		allow_achievements = yes
	}
}

JAP_IKEDA_REFORM = {
	name = JAP_IKEDA_REFORM
	group = "RULE_GROUP_TNO_RULES_JAPAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_IKEDA_REFORM_RANDOM"
		desc = "RULE_OPTION_JAP_IKEDA_REFORM_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_IKEDA_REFORM_CONSERVATIVE
		text = "RULE_OPTION_JAP_IKEDA_REFORM_CONSERVATIVE"
		desc = "RULE_OPTION_JAP_IKEDA_REFORM_CONSERVATIVE_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_IKEDA_REFORM_LIBERAL
		text = "RULE_OPTION_JAP_IKEDA_REFORM_LIBERAL"
		desc = "RULE_OPTION_JAP_IKEDA_REFORM_LIBERAL_DESC"
		allow_achievements = yes
	}
}

JAP_KAYA_SUCCESSOR = {
	name = JAP_KAYA_SUCCESSOR
	group = "RULE_GROUP_TNO_RULES_JAPAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_KAYA_SUCCESSOR_RANDOM"
		desc = "RULE_OPTION_JAP_KAYA_SUCCESSOR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_KAYA_SUCCESSOR_NONE
		text = "RULE_OPTION_JAP_KAYA_SUCCESSOR_NONE"
		desc = "RULE_OPTION_JAP_KAYA_SUCCESSOR_NONE_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_KAYA_SUCCESSOR_FUKUDA
		text = "RULE_OPTION_JAP_KAYA_SUCCESSOR_FUKUDA"
		desc = "RULE_OPTION_JAP_KAYA_SUCCESSOR_FUKUDA_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_KAYA_SUCCESSOR_SHIINA
		text = "RULE_OPTION_JAP_KAYA_SUCCESSOR_SHIINA"
		desc = "RULE_OPTION_JAP_KAYA_SUCCESSOR_SHIINA_DESC"
		allow_achievements = yes
	}
}

JAP_TAKAGI_LIBERALIZATION = {
	name = JAP_TAKAGI_LIBERALIZATION
	group = "RULE_GROUP_TNO_RULES_JAPAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_TAKAGI_LIBERALIZATION_RANDOM"
		desc = "RULE_OPTION_JAP_TAKAGI_LIBERALIZATION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_TAKAGI_LIBERALIZATION_RADICAL
		text = "RULE_OPTION_JAP_TAKAGI_LIBERALIZATION_RADICAL"
		desc = "RULE_OPTION_JAP_TAKAGI_LIBERALIZATION_RADICAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_TAKAGI_LIBERALIZATION_MODERATE
		text = "RULE_OPTION_JAP_TAKAGI_LIBERALIZATION_MODERATE"
		desc = "RULE_OPTION_JAP_TAKAGI_LIBERALIZATION_MODERATE_DESC"
		allow_achievements = yes
	}
}

JAP_TAKAGI_CORRUPTION = {
	name = JAP_TAKAGI_CORRUPTION
	group = "RULE_GROUP_TNO_RULES_JAPAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_TAKAGI_CORRUPTION_RANDOM"
		desc = "RULE_OPTION_JAP_TAKAGI_CORRUPTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_TAKAGI_CORRUPTION_ELECTION
		text = "RULE_OPTION_JAP_TAKAGI_CORRUPTION_ELECTION"
		desc = "RULE_OPTION_JAP_TAKAGI_CORRUPTION_ELECTION_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_TAKAGI_CORRUPTION_ARMY
		text = "RULE_OPTION_JAP_TAKAGI_CORRUPTION_ARMY"
		desc = "RULE_OPTION_JAP_TAKAGI_CORRUPTION_ARMY_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_TAKAGI_CORRUPTION_HQ
		text = "RULE_OPTION_JAP_TAKAGI_CORRUPTION_HQ"
		desc = "RULE_OPTION_JAP_TAKAGI_CORRUPTION_HQ_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_TAKAGI_CORRUPTION_YSK
		text = "RULE_OPTION_JAP_TAKAGI_CORRUPTION_YSK"
		desc = "RULE_OPTION_JAP_TAKAGI_CORRUPTION_YSK_DESC"
		allow_achievements = yes
	}
}

JAP_TAKAGI_ELITE = {
	name = JAP_TAKAGI_ELITE
	group = "RULE_GROUP_TNO_RULES_JAPAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_TAKAGI_ELITE_RANDOM"
		desc = "RULE_OPTION_JAP_TAKAGI_ELITE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_TAKAGI_ELITE_DEVELOPMENT
		text = "RULE_OPTION_JAP_TAKAGI_ELITE_DEVELOPMENT"
		desc = "RULE_OPTION_JAP_TAKAGI_ELITE_DEVELOPMENT_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_TAKAGI_ELITE_BALANCE
		text = "RULE_OPTION_JAP_TAKAGI_ELITE_BALANCE"
		desc = "RULE_OPTION_JAP_TAKAGI_ELITE_BALANCE_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_TAKAGI_ELITE_RESEARCH
		text = "RULE_OPTION_JAP_TAKAGI_ELITE_RESEARCH"
		desc = "RULE_OPTION_JAP_TAKAGI_ELITE_RESEARCH_DESC"
		allow_achievements = yes
	}
}

JAP_OIL_CRISIS = {
	name = JAP_OIL_CRISIS
	group = "RULE_GROUP_TNO_RULES_JAPAN"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_OIL_RANDOM"
		desc = "RULE_OPTION_JAP_OIL_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_OIL_ITA
		text = "RULE_OPTION_JAP_OIL_ITA"
		desc = "RULE_OPTION_JAP_OIL_ITA_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_OIL_SAUDI
		text = "RULE_OPTION_JAP_OIL_SAUDI"
		desc = "RULE_OPTION_JAP_OIL_SAUDI_DESC"
		allow_achievements = yes
	}
}

########################################################################
### ASIA - EAST ASIA ###
########################################################################


#FATE_OF_CHINA = {
#	name = "FATE_OF_CHINA"
#	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_FATE_OF_CHINA_RANDOM"
#		desc = "RULE_OPTION_FATE_OF_CHINA_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "FATE_OF_CHINA_SMALL_CHINA"
#		text = "RULE_OPTION_FATE_OF_CHINA_SMALL_CHINA"
#		desc = "RULE_OPTION_FATE_OF_CHINA_SMALL_CHINA_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "FATE_OF_CHINA_NO_CHINA"
#		text = "RULE_OPTION_FATE_OF_CHINA_NO_CHINA"
#		desc = "RULE_OPTION_FATE_OF_CHINA_NO_CHINA_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "FATE_OF_CHINA_GREAT_CHINA"
#		text = "RULE_OPTION_FATE_OF_CHINA_GREAT_CHINA"
#		desc = "RULE_OPTION_FATE_OF_CHINA_GREAT_CHINA_DESC"
#		allow_achievements = yes
#	}
#}

CHI_NANJING_CRISIS_OUTCOME = {
	name = "CHI_NANJING_CRISIS_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CHI_NANJING_CRISIS_OUTCOME_RANDOM"
		desc = "RULE_OPTION_CHI_NANJING_CRISIS_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHI_NANJING_CRISIS_OUTCOME_MEI_PLAN"
		text = "RULE_OPTION_CHI_NANJING_CRISIS_OUTCOME_MEI_PLAN"
		desc = "RULE_OPTION_CHI_NANJING_CRISIS_OUTCOME_MEI_PLAN_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHI_NANJING_CRISIS_OUTCOME_BALANCED"
		text = "RULE_OPTION_CHI_NANJING_CRISIS_OUTCOME_BALANCED"
		desc = "RULE_OPTION_CHI_NANJING_CRISIS_OUTCOME_BALANCED_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHI_NANJING_CRISIS_OUTCOME_TAO_PLAN"
		text = "RULE_OPTION_CHI_NANJING_CRISIS_OUTCOME_TAO_PLAN"
		desc = "RULE_OPTION_CHI_NANJING_CRISIS_OUTCOME_TAO_PLAN_DESC"
		allow_achievements = yes
	}
}

CHI_OIL_CRISIS = {
	name = "CHI_OIL_CRISIS"
	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CHI_OIL_CRISIS_RANDOM"
		desc = "RULE_OPTION_CHI_OIL_CRISIS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHI_OIL_CRISIS_NATURAL_RESOURCE"
		text = "RULE_OPTION_CHI_OIL_CRISIS_NATURAL_RESOURCE"
		desc = "RULE_OPTION_CHI_OIL_CRISIS_NATURAL_RESOURCE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHI_OIL_CRISIS_SYNTHETIC"
		text = "RULE_OPTION_CHI_OIL_CRISIS_SYNTHETIC"
		desc = "RULE_OPTION_CHI_OIL_CRISIS_SYNTHETIC_DESC"
		allow_achievements = yes
	}
}

# Yunnan - What path should we use for integration?

YUN_TYPE_PATH = {
	name = "YUN_TYPE_PATH"
	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_YUN_TYPE_PATH_RANDOM"
		desc = "RULE_OPTION_YUN_TYPE_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "YUN_TYPE_PATH_YES_CONFERENCE"
		text = "RULE_OPTION_YUN_TYPE_PATH_YES_CONFERENCE"
		desc = "RULE_OPTION_YUN_TYPE_PATH_YES_CONFERENCE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "YUN_TYPE_PATH_NOT_CONFERENCE"
		text = "RULE_OPTION_YUN_TYPE_PATH_NOT_CONFERENCE"
		desc = "RULE_OPTION_YUN_TYPE_PATH_NOT_CONFERENCE_DESC"
		allow_achievements = yes
	}
}

# Yunnan - Decentralization or Centralization?

YUN_INTEGRATION_OUTCOME = {
	name = "YUN_INTEGRATION_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_YUN_INTEGRATION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_YUN_INTEGRATION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "YUN_INTEGRATION_OUTCOME_CENTRALIZED"
		text = "RULE_OPTION_YUN_INTEGRATION_OUTCOME_CENTRALIZED"
		desc = "RULE_OPTION_YUN_INTEGRATION_OUTCOME_CENTRALIZED_DESC"
		allow_achievements = yes
	}
	option = {
		name = "YUN_INTEGRATION_OUTCOME_DECENTRALISED"
		text = "RULE_OPTION_YUN_INTEGRATION_OUTCOME_DECENTRALISED"
		desc = "RULE_OPTION_YUN_INTEGRATION_OUTCOME_DECENTRALISED_DESC"
		allow_achievements = yes
	}
}

## Yunnan - The Battle of Sichuan

the_battle_of_sichuan = {
	name = THE_BATTLE_OF_SICHUAN
	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_THE_BATTLE_OF_SICHUAN_RANDOM"
		desc = "RULE_OPTION_THE_BATTLE_OF_SICHUAN_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = THE_BATTLE_OF_SICHUAN_YUN_NATIONAL_PROTECTION_ARMY
		text = "RULE_OPTION_THE_BATTLE_OF_SICHUAN_YUN_NATIONAL_PROTECTION_ARMY"
		desc = "RULE_OPTION_THE_BATTLE_OF_SICHUAN_YUN_NATIONAL_PROTECTION_ARMY_DESC"
		allow_achievements = yes
	}
	option = {
		name = THE_BATTLE_OF_SICHUAN_CHI_REPUBLIC_OF_CHINA
		text = "RULE_OPTION_THE_BATTLE_OF_SICHUAN_CHI_REPUBLIC_OF_CHINA"
		desc = "RULE_OPTION_THE_BATTLE_OF_SICHUAN_CHI_REPUBLIC_OF_CHINA_DESC"
		allow_achievements = yes
	}
}

# Manchukuo [Ideology]

MAN_PATH = {
	name = MAN_PATH
	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_MANCHU_PATH_RANDOM"
		desc = "RULE_OPTION_MANCHU_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Prince Pujie, Aristocratic Conservatism
		name = MAN_PATH_PUJIE
		text = "RULE_OPTION_MANCHU_PATH_PUJIE"
		desc = "RULE_OPTION_MANCHU_PATH_PUJIE_DESC"
		allow_achievements = yes
	}
	option = { # Imperial Army Coup, Military Junta
		name = MAN_PATH_IMPERIAL_ARMY
		text = "RULE_OPTION_MANCHU_PATH_IMPERIAL_ARMY"
		desc = "RULE_OPTION_MANCHU_PATH_IMPERIAL_ARMY_DESC"
		allow_achievements = yes
	}
	option = { # Kwantung Army Coup, Ultramilitarism
		name = MAN_PATH_KWANTUNG_ARMY
		text = "RULE_OPTION_MANCHU_PATH_KWANTUNG_ARMY"
		desc = "RULE_OPTION_MANCHU_PATH_KWANTUNG_ARMY_DESC"
		allow_achievements = yes
	}
	option = { # Bureacracy Centralizes Power, Reform Bureaucracy
		name = MAN_PATH_BUREAUCRACY
		text = "RULE_OPTION_MANCHU_PATH_BUREAUCRACY"
		desc = "RULE_OPTION_MANCHU_PATH_BUREAUCRACY_DESC"
		allow_achievements = yes
	}
}

# Guangdong - Ideology

GNG_PATH = {
	name = GNG_PATH
	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"

	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_GNG_PATH_RANDOM"
		desc = "RULE_OPTION_GNG_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # The Gadgeteer of Guangdong, Morita Akio (Authoritarian Democracy - Corporate Paternalism)
		name = GNG_PATH_THE_GADGETEER_OF_GUANGDONG
		text = "RULE_OPTION_GNG_PATH_THE_GADGETEER_OF_GUANGDONG"
		desc = "RULE_OPTION_GNG_PATH_THE_GADGETEER_OF_GUANGDONG_DESC"
		allow_achievements = yes
	}
	option = { # The Ascendant Heir, Matsushita Mashaharu (Despotism - Corporatacracy)
		name = GNG_PATH_THE_ASCENDANT_HEIR
		text = "RULE_OPTION_GNG_PATH_THE_ASCENDANT_HEIR"
		desc = "RULE_OPTION_GNG_PATH_THE_ASCENDANT_HEIR_DESC"
		allow_achievements = yes
	}
	option = { # The Silicon Visionary, Ibuka Masaru (Despotism - Corporatacracy)
		name = GNG_PATH_THE_SILICON_VISIONARY
		text = "RULE_OPTION_GNG_PATH_THE_SILICON_VISIONARY"
		desc = "RULE_OPTION_GNG_PATH_THE_SILICON_VISIONARY_DESC"
		allow_achievements = yes
	}
}

# Guangdong - Hitachi Coup

GNG_HITACHI_COUP = {
	name = GNG_HITACHI_COUP
	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"

	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_GNG_HITACHI_COUP_RANDOM"
		desc = "RULE_OPTION_GNG_HITACHI_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Hitachi Coup Succeeds
		name = GNG_HITACHI_COUP_YES
		text = "RULE_OPTION_GNG_HITACHI_COUP_YES"
		desc = "RULE_OPTION_GNG_HITACHI_COUP_YES_DESC"
		allow_achievements = yes
	}
	option = { # Hitachi Coup Fails
		name = GNG_HITACHI_COUP_NO
		text = "RULE_OPTION_GNG_HITACHI_COUP_NO"
		desc = "RULE_OPTION_GNG_HITACHI_COUP_NO_DESC"
		allow_achievements = yes
	}
}

# Guangdong - CE Morita

GNG_SONY = {
	name = GNG_SONY
	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"

	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_GNG_SONY_RANDOM"
		desc = "RULE_OPTION_GNG_SONY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { 
		name = GNG_SONY_MORITA_SUCCESS
		text = "RULE_OPTION_GNG_SONY_MORITA_SUCCESS"
		desc = "RULE_OPTION_GNG_SONY_MORITA_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = { 
		name = GNG_SONY_MORITA_FAILURE
		text = "RULE_OPTION_GNG_SONY_MORITA_FAILURE"
		desc = "RULE_OPTION_GNG_SONY_MORITA_FAILURE_DESC"
		allow_achievements = yes
	}
	option = { 
		name = GNG_SONY_LI_SUCCESS
		text = "RULE_OPTION_GNG_SONY_LI_SUCCESS"
		desc = "RULE_OPTION_GNG_SONY_LI_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = { 
		name = GNG_SONY_LI_FAILURE
		text = "RULE_OPTION_GNG_SONY_LI_FAILURE"
		desc = "RULE_OPTION_GNG_SONY_LI_FAILURE_DESC"
		allow_achievements = yes
	}
}

# Guangdong - CE Matsushita

GNG_MATSUSHITA = {
	name = GNG_MATSUSHITA
	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"

	option = { 
		name = DEFAULT
		text = "RULE_OPTION_GNG_MATSUSHITA_RANDOM"
		desc = "RULE_OPTION_GNG_MATSUSHITA_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { 
		name = GNG_MATSUSHITA_INDEPENDENT
		text = "RULE_OPTION_GNG_MATSUSHITA_INDEPENDENT"
		desc = "RULE_OPTION_GNG_MATSUSHITA_INDEPENDENT_DESC"
		allow_achievements = yes
	}
	option = { 
		name = GNG_MATSUSHITA_MORITA
		text = "RULE_OPTION_GNG_MATSUSHITA_MORITA"
		desc = "RULE_OPTION_GNG_MATSUSHITA_MORITA_DESC"
		allow_achievements = yes
	}
	option = { 
		name = GNG_MATSUSHITA_IBUKA
		text = "RULE_OPTION_GNG_MATSUSHITA_IBUKA"
		desc = "RULE_OPTION_GNG_MATSUSHITA_IBUKA_DESC"
		allow_achievements = yes
	}
}

# Guangdong - CE Ibuka

GNG_IBUKA = {
	name = GNG_IBUKA
	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"

	option = { 
		name = DEFAULT
		text = "RULE_OPTION_GNG_IBUKA_RANDOM"
		desc = "RULE_OPTION_GNG_IBUKA_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Persistence
		name = GNG_IBUKA_PERSISTENCE
		text = "RULE_OPTION_GNG_IBUKA_PERSISTENCE"
		desc = "RULE_OPTION_GNG_IBUKA_PERSISTENCE_DESC"
		allow_achievements = yes
	}
	option = { # Persistence
		name = GNG_IBUKA_RECONCILIATION
		text = "RULE_OPTION_GNG_IBUKA_RECONCILIATION"
		desc = "RULE_OPTION_GNG_IBUKA_RECONCILIATION_DESC"
		allow_achievements = yes
	}
}

# Guangdong - CE Komai

GNG_KOMAI = {
	name = GNG_KOMAI
	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"

	option = { 
		name = DEFAULT
		text = "RULE_OPTION_GNG_KOMAI_RANDOM"
		desc = "RULE_OPTION_GNG_KOMAI_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Personalist Komai 
		name = GNG_KOMAI_PERSONALIST
		text = "RULE_OPTION_GNG_KOMAI_PERSONALIST"
		desc = "RULE_OPTION_GNG_KOMAI_PERSONALIST_DESC"
		allow_achievements = yes
	}
	option = { # Manchurian Komai 
		name = GNG_KOMAI_MANCHURIA
		text = "RULE_OPTION_GNG_KOMAI_MANCHURIA"
		desc = "RULE_OPTION_GNG_KOMAI_MANCHURIA_DESC"
		allow_achievements = yes
	}
}

# Guangdong - Guangdong Riots

GNG_IJA_COUP = {
	name = GNG_IJA_COUP
	group = "RULE_GROUP_TNO_RULES_EAST_ASIA"

	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_GNG_IJA_COUP_RANDOM"
		desc = "RULE_OPTION_GNG_IJA_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Calmed
		name = GNG_IJA_COUP_NO
		text = "RULE_OPTION_GNG_IJA_COUP_NO"
		desc = "RULE_OPTION_GNG_IJA_COUP_NO_DESC"
		allow_achievements = yes
	}
	option = { # IJA Coup
		name = GNG_IJA_COUP_YES
		text = "RULE_OPTION_GNG_IJA_COUP_YES"
		desc = "RULE_OPTION_GNG_IJA_COUP_YES_DESC"
		allow_achievements = yes
	}
}

############################
### ASIA - SOUTHEAST ASIA ###
############################

MLY_PATH = {
	name = MLY_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MLY_PATH_RANDOM"
		desc = "RULE_OPTION_MLY_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MLY_PATH_CONSERVATISM
		text = "RULE_OPTION_MLY_PATH_CONSERVATISM"
		desc = "RULE_OPTION_MLY_PATH_CONSERVATISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MLY_PATH_SOCIALISM
		text = "RULE_OPTION_MLY_PATH_SOCIALISM"
		desc = "RULE_OPTION_MLY_PATH_SOCIALISM_DESC"
		allow_achievements = yes
	}
}

SHO_PATH = {
	name = SHO_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SHO_PATH_RANDOM"
		desc = "RULE_OPTION_SHO_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SHO_PATH_CD
		text = "RULE_OPTION_SHO_PATH_CD"
		desc = "RULE_OPTION_SHO_PATH_CD_DESC"
		allow_achievements = yes
	}
	option = {
		name = SHO_PATH_SOCIALISM
		text = "RULE_OPTION_SHO_PATH_SOCIALISM"
		desc = "RULE_OPTION_SHO_PATH_SOCIALISM_DESC"
		allow_achievements = yes
	}
}

MLY_CEASEFIRE_OUTCOME = {
	name = MLY_CEASEFIRE_OUTCOME
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MLY_CEASEFIRE_OUTCOME_RANDOM"
		desc = "RULE_OPTION_MLY_CEASEFIRE_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MLY_CEASEFIRE_OUTCOME_COMMUNISM
		text = "RULE_OPTION_MLY_CEASEFIRE_OUTCOME_COMMUNISM"
		desc = "RULE_OPTION_MLY_CEASEFIRE_OUTCOME_COMMUNISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MLY_CEASEFIRE_OUTCOME_MILITARY_JUNTA
		text = "RULE_OPTION_MLY_CEASEFIRE_OUTCOME_MILITARY_JUNTA"
		desc = "RULE_OPTION_MLY_CEASEFIRE_OUTCOME_MILITARY_JUNTA_DESC"
		allow_achievements = yes
	}
}

# Johor - The Constitution Referendum of 1970

JHR_REUNIFICATION_PATH = {
	name = JHR_REUNIFICATION_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JHR_REUNIFICATION_PATH_RANDOM"
		desc = "RULE_OPTION_JHR_REUNIFICATION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Status Quo
		name = JHR_REUNIFICATION_PATH_STATUS_QUO 
		text = "RULE_OPTION_JHR_REUNIFICATION_PATH_STATUS_QUO"
		desc = "RULE_OPTION_JHR_REUNIFICATION_PATH_STATUS_QUO_DESC"
		allow_achievements = yes
	}
	option = { #Referendum is successful - Johor reunificates with Northern Malaya
		name = JHR_REUNIFICATION_PATH_REUNIFICATION_SUCCESS
		text = "RULE_OPTION_JHR_REUNIFICATION_PATH_REUNIFICATION_SUCCESS"
		desc = "RULE_OPTION_JHR_REUNIFICATION_PATH_REUNIFICATION_SUCCESS_DESC"
		allow_achievements = yes
	}
}

THA_PHIBUN_DEAD = {
	name = THA_PHIBUN_DEAD
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_THA_PHIBUN_DEAD_RANDOM"
		desc = "RULE_OPTION_THA_PHIBUN_DEAD_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Anatha Samakhorn Hall Bombed
		name = THA_PHIBUN_DEAD_BOMB
		text = "RULE_OPTION_THA_PHIBUN_DEAD_BOMB"
		desc = "RULE_OPTION_THA_PHIBUN_DEAD_BOMB_DESC"
		allow_achievements = yes
	}
	option = { # Sang Interim, Ousted
		name = THA_PHIBUN_DEAD_SANG_OUST
		text = "RULE_OPTION_THA_PHIBUN_DEAD_SANG_OUST"
		desc = "RULE_OPTION_THA_PHIBUN_DEAD_SANG_OUST_DESC"
		allow_achievements = yes
	}
	option = { # Sang Interim, Power Secured
		name = THA_PHIBUN_DEAD_SANG_PRESIDENT
		text = "RULE_OPTION_THA_PHIBUN_DEAD_SANG_PRESIDENT"
		desc = "RULE_OPTION_THA_PHIBUN_DEAD_SANG_PRESIDENT_DESC"
		allow_achievements = yes
	}
}

THA_PATH = {
	name = THA_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_THA_PATH_RANDOM"
		desc = "RULE_OPTION_THA_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Thawan Thamrongnawasawat Coup
		name = THA_PATH_THAWAN
		text = "RULE_OPTION_THA_PATH_THAWAN"
		desc = "RULE_OPTION_THA_PATH_THAWAN_DESC"
		allow_achievements = yes
	}
	option = { # Thanom Kittikachorn Coup
		name = THA_PATH_THANOM
		text = "RULE_OPTION_THA_PATH_THANOM"
		desc = "RULE_OPTION_THA_PATH_THANOM_DESC"
		allow_achievements = yes
	}
	option = { # Chatichai Choonhavan Coup
		name = THA_PATH_CHATICHAI
		text = "RULE_OPTION_THA_PATH_CHATICHAI"
		desc = "RULE_OPTION_THA_PATH_CHATICHAI_DESC"
		allow_achievements = yes
	}
}

THA_THAWAN_BANGKOK = {
	name = THA_THAWAN_BANGKOK
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_THA_THAWAN_BANGKOK_RANDOM"
		desc = "RULE_OPTION_THA_THAWAN_BANGKOK_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Bangkok Conference Succeeds
		name = THA_THAWAN_BANGKOK_SUCCESS
		text = "RULE_OPTION_THA_THAWAN_BANGKOK_SUCCESS"
		desc = "RULE_OPTION_THA_THAWAN_BANGKOK_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = { # Bangkok Conference Fails, Military Coup
		name = THA_THAWAN_BANGKOK_FAIL
		text = "RULE_OPTION_THA_THAWAN_BANGKOK_FAIL"
		desc = "RULE_OPTION_THA_THAWAN_BANGKOK_FAIL_DESC"
		allow_achievements = yes
	}
}

THA_THAWAN_1967_ELECTION = {
	name = THA_THAWAN_1967_ELECTION
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_THA_THAWAN_1967_ELECTION_RANDOM"
		desc = "RULE_OPTION_THA_THAWAN_1967_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Pridi Banomyong [Democratic Socialism]
		name = THA_THAWAN_1967_ELECTION_PROGRESSIVE
		text = "RULE_OPTION_THA_THAWAN_1967_ELECTION_PROGRESSIVE"
		desc = "RULE_OPTION_THA_THAWAN_1967_ELECTION_PROGRESSIVE_DESC"
		allow_achievements = yes
	}
	option = { # Khuang Aphaiwong [Big Tent], Successor Seni Pramoj [Paternalistic Conservatism]
		name = THA_THAWAN_1967_ELECTION_LIBCON_PRAMOJ
		text = "RULE_OPTION_THA_THAWAN_1967_ELECTION_LIBCON_PRAMOJ"
		desc = "RULE_OPTION_THA_THAWAN_1967_ELECTION_LIBCON_PRAMOJ_DESC"
		allow_achievements = yes
	}
	option = { # Khuang Aphaiwong [Big Tent], Successor Lekha Aphaiwong [Paternalistic Conservatism]
		name = THA_THAWAN_1967_ELECTION_LIBCON_LEKHA
		text = "RULE_OPTION_THA_THAWAN_1967_ELECTION_LIBCON_LEKHA"
		desc = "RULE_OPTION_THA_THAWAN_1967_ELECTION_LIBCON_LEKHA_DESC"
		allow_achievements = yes
	}
	option = { # Pramam Adireksam [National Conservatism]
		name = THA_THAWAN_1967_ELECTION_PATERNALISM
		text = "RULE_OPTION_THA_THAWAN_1967_ELECTION_PATERNALISM"
		desc = "RULE_OPTION_THA_THAWAN_1967_ELECTION_PATERNALISM_DESC"
		allow_achievements = yes
	}
}

THA_THAWAN_STANDOFF = {
	name = THA_THAWAN_STANDOFF
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_THA_THAWAN_STANDOFF_RANDOM"
		desc = "RULE_OPTION_THA_THAWAN_STANDOFF_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Successful Negotiation
		name = THA_THAWAN_STANDOFF_SUCCESS
		text = "RULE_OPTION_THA_THAWAN_STANDOFF_SUCCESS"
		desc = "RULE_OPTION_THA_THAWAN_STANDOFF_SUCCESS_DESC"
		allow_achievements = yes
	}	
	option = { # Black Friday
		name = THA_THAWAN_STANDOFF_BLACK_FRIDAY
		text = "RULE_OPTION_THA_THAWAN_STANDOFF_BLACK_FRIDAY"
		desc = "RULE_OPTION_THA_THAWAN_STANDOFF_BLACK_FRIDAY_DESC"
		allow_achievements = yes
	}	
}

THA_THAWAN_BLACK_FRIDAY = {
	name = THA_THAWAN_BLACK_FRIDAY
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_THA_THAWAN_BLACK_FRIDAY_RANDOM"
		desc = "RULE_OPTION_THA_THAWAN_BLACK_FRIDAY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Snap Election (Incumbent can't run)
		name = THA_THAWAN_BLACK_FRIDAY_SNAP_ELECTION
		text = "RULE_OPTION_THA_THAWAN_BLACK_FRIDAY_SNAP_ELECTION"
		desc = "RULE_OPTION_THA_THAWAN_BLACK_FRIDAY_SNAP_ELECTION_DESC"
		allow_achievements = yes
	}
	option = { # Unity Gov (For Pridi)
		name = THA_THAWAN_BLACK_FRIDAY_UNITY
		text = "RULE_OPTION_THA_THAWAN_BLACK_FRIDAY_UNITY"
		desc = "RULE_OPTION_THA_THAWAN_BLACK_FRIDAY_UNITY_DESC"
		allow_achievements = yes
	}
	option = { # Military Coup
		name = THA_THAWAN_BLACK_FRIDAY_COUP
		text = "RULE_OPTION_THA_THAWAN_BLACK_FRIDAY_COUP"
		desc = "RULE_OPTION_THA_THAWAN_BLACK_FRIDAY_COUP_DESC"
		allow_achievements = yes
	}
}
	
THA_THAWAN_OIL_CRISIS_ELECTIONS = {
	name = THA_THAWAN_OIL_CRISIS_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Sahachip, Puey Ungphakorn [Social Democracy]
		name = THA_THAWAN_OIL_CRISIS_ELECTIONS_SAHACHIP_PUEY
		text = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_SAHACHIP_PUEY"
		desc = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_SAHACHIP_PUEY_DESC"
		allow_achievements = yes
	}
	option = { #Sahachip, Supha Sirimanon [Left-Wing Nationalism]
		name = THA_THAWAN_OIL_CRISIS_ELECTIONS_SAHACHIP_SUPHA
		text = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_SAHACHIP_SUPHA"
		desc = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_SAHACHIP_SUPHA_DESC"
		allow_achievements = yes
	}
	option = { #Kao Na, Incumbent
		name = THA_THAWAN_OIL_CRISIS_ELECTIONS_KAONA_INCUMBENT
		text = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_KAONA_INCUMBENT"
		desc = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_KAONA_INCUMBENT_DESC"
		allow_achievements = yes
	}
	option = { #Kao Na, Kukrit Pramoj [Populist Conservatism]
		name = THA_THAWAN_OIL_CRISIS_ELECTIONS_KAONA_KUKRIT
		text = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_KAONA_KUKRIT"
		desc = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_KAONA_KUKRIT_DESC"
		allow_achievements = yes
	}
	option = { #Prachakorn Thai, Incumbent
		name = THA_THAWAN_OIL_CRISIS_ELECTIONS_PRACHAKORN_INCUMBENT
		text = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_PRACHAKORN_INCUMBENT"
		desc = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_PRACHAKORN_INCUMBENT_DESC"
		allow_achievements = yes
	}
	option = { #Prachakorn Thai, Thammanoon Thien-ngern [Fascist Populism]
		name = THA_THAWAN_OIL_CRISIS_ELECTIONS_PRACHAKORN_THAM
		text = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_PRACHAKORN_THAM"
		desc = "RULE_OPTION_THA_THAWAN_OIL_CRISIS_ELECTIONS_PRACHAKORN_THAM_DESC"
		allow_achievements = yes
	}
}

THA_THAWAN_COUP = {
	name = THA_THAWAN_COUP
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_THA_THAWAN_COUP_RANDOM"
		desc = "RULE_OPTION_THA_THAWAN_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Sangad
		name = THA_THAWAN_COUP_SANGAD
		text = "RULE_OPTION_THA_THAWAN_COUP_SANGAD"
		desc = "RULE_OPTION_THA_THAWAN_COUP_SANGAD_DESC"
		allow_achievements = yes
	}
	option = { # Chalard
		name = THA_THAWAN_COUP_CHALARD
		text = "RULE_OPTION_THA_THAWAN_COUP_CHALARD"
		desc = "RULE_OPTION_THA_THAWAN_COUP_CHALARD_DESC"
		allow_achievements = yes
	}
}

THA_CHATICHAI_YAOWARAT = {
	name = THA_CHATICHAI_YAOWARAT
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_THA_CHATICHAI_YAOWARAT_RANDOM"
		desc = "RULE_OPTION_THA_CHATICHAI_YAOWARAT_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = THA_CHATICHAI_YAOWARAT_DEMOCRACY
		text = "RULE_OPTION_THA_CHATICHAI_YAOWARAT_DEMOCRACY"
		desc = "RULE_OPTION_THA_CHATICHAI_YAOWARAT_DEMOCRACY_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = THA_CHATICHAI_YAOWARAT_DESPOT
		text = "RULE_OPTION_THA_CHATICHAI_YAOWARAT_DESPOT"
		desc = "RULE_OPTION_THA_CHATICHAI_YAOWARAT_DESPOT_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = THA_CHATICHAI_YAOWARAT_FASH
		text = "RULE_OPTION_THA_CHATICHAI_YAOWARAT_FASH"
		desc = "RULE_OPTION_THA_CHATICHAI_YAOWARAT_FASH_DESC"
		allow_achievements = yes
	}
}

THA_THANOM_CHAO = {
	name = THA_THANOM_CHAO
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_THA_THANOM_CHAO_RANDOM"
		desc = "RULE_OPTION_THA_THANOM_CHAO_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Thanom and Praphas arrested, Military Coup
		name = THA_THANOM_CHAO_COUP
		text = "RULE_OPTION_THA_THANOM_CHAO_COUP"
		desc = "RULE_OPTION_THA_THANOM_CHAO_COUP_DESC"
		allow_achievements = yes
	}	option = { # Thanom Dead, Praphas succeeds as President
		name = THA_THANOM_CHAO_PRAPHAS
		text = "RULE_OPTION_THA_THANOM_CHAO_PRAPHAS"
		desc = "RULE_OPTION_THA_THANOM_CHAO_PRAPHAS_DESC"
		allow_achievements = yes
	}
}

# Second Philippine Republic

PHI_ideology = {
	name = "PHI_IDEOLOGY"
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PHI_IDEOLOGY_RANDOM"
		desc = "RULE_OPTION_PHI_IDEOLOGY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PHI_IDEOLOGY_FAILED_RECONSTRUCTION"
		text = "RULE_OPTION_PHI_IDEOLOGY_FAILED_RECONSTRUCTION"
		desc = "RULE_OPTION_PHI_IDEOLOGY_FAILED_RECONSTRUCTION_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PHI_IDEOLOGY_PAREDES"
		text = "RULE_OPTION_PHI_IDEOLOGY_PAREDES"
		desc = "RULE_OPTION_PHI_IDEOLOGY_PAREDES_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PHI_IDEOLOGY_RECTO"
		text = "RULE_OPTION_PHI_IDEOLOGY_RECTO"
		desc = "RULE_OPTION_PHI_IDEOLOGY_RECTO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PHI_IDEOLOGY_OSMENA"
		text = "RULE_OPTION_PHI_IDEOLOGY_OSMENA"
		desc = "RULE_OPTION_PHI_IDEOLOGY_OSMENA_DESC"
		allow_achievements = yes
	}
}

# All-Filipino Revolutionary Socialist Republic

SPH_ideology = {
	name = "SPH_IDEOLOGY"
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SPH_IDEOLOGY_RANDOM"
		desc = "RULE_OPTION_SPH_IDEOLOGY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SPH_IDEOLOGY_TARUC"
		text = "RULE_OPTION_SPH_IDEOLOGY_TARUC"
		desc = "RULE_OPTION_SPH_IDEOLOGY_TARUC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SPH_IDEOLOGY_MARCOS"
		text = "RULE_OPTION_SPH_IDEOLOGY_MARCOS"
		desc = "RULE_OPTION_SPH_IDEOLOGY_MARCOS_DESC"
		allow_achievements = yes
	}
}

# Free Philippine Republic - Simbang Gabi Coup

FPR_FERTIG_COUP = {
	name = FPR_FERTIG_COUP
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FPR_FERTIG_COUP_RANDOM"
		desc = "RULE_OPTION_FPR_FERTIG_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Successful -> Avelino [Interim Government]
		name = FPR_FERTIG_COUP_SUCCESS
		text = "RULE_OPTION_FPR_FERTIG_COUP_SUCCESS"
		desc = "RULE_OPTION_FPR_FERTIG_COUP_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = { # Unsuccessful - Garcia remains [Oligarchy]
		name = FPR_FERTIG_COUP_FAIL
		text = "RULE_OPTION_FPR_FERTIG_COUP_FAIL"
		desc = "RULE_OPTION_FPR_FERTIG_COUP_FAIL_DESC"
		allow_achievements = yes
	}
	option = { # Unsuccesful - Magsaysay's Countercoup -> Garcia [Oligarchy]
		name = FPR_FERTIG_COUP_COUNTERCOUP
		text = "RULE_OPTION_FPR_FERTIG_COUP_COUNTERCOUP"
		desc = "RULE_OPTION_FPR_FERTIG_COUP_COUNTERCOUP_DESC"
		allow_achievements = yes
	}
}

# US Forces in the Philippines

#UPH_ideology = {
#	name = "UPH_IDEOLOGY"
#	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_UPH_IDEOLOGY_RANDOM"
#		desc = "RULE_OPTION_UPH_IDEOLOGY_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "UPH_IDEOLOGY_FAILED_RECONSTRUCTION"
#		text = "RULE_OPTION_UPH_IDEOLOGY_FAILED_RECONSTRUCTION"
#		desc = "RULE_OPTION_UPH_IDEOLOGY_FAILED_RECONSTRUCTION_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "UPH_IDEOLOGY_ROMULO"
#		text = "RULE_OPTION_UPH_IDEOLOGY_ROMULO"
#		desc = "RULE_OPTION_UPH_IDEOLOGY_ROMULO_DESC"
#		allow_achievements = yes
#	}
#}

# Free Philippines - Postwar Presidential Elections

FPR_POSTWAR_ELECTIONS = {
	name = FPR_POSTWAR_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FPR_POSTWAR_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_FPR_POSTWAR_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Nacionalista Party (Either Magsaysay or Garcia [Oligarchy])
		name = FPR_POSTWAR_ELECTIONS_NACIONALISTA
		text = "RULE_OPTION_FPR_POSTWAR_ELECTIONS_NACIONALISTA"
		desc = "RULE_OPTION_FPR_POSTWAR_ELECTIONS_NACIONALISTA_DESC"
		allow_achievements = yes
	}
	option = { # Liberal Party (Diosdado Macapagal [Liberal Conservative])
		name = FPR_POSTWAR_ELECTIONS_LIBERAL
		text = "RULE_OPTION_FPR_POSTWAR_ELECTIONS_LIBERAL"
		desc = "RULE_OPTION_FPR_POSTWAR_ELECTIONS_LIBERAL_DESC"
		allow_achievements = yes
	}
	option = { # Koalisyon ng Pamamahala (Tañada [Popular Front])
		name = FPR_POSTWAR_ELECTIONS_TANADA
		text = "RULE_OPTION_FPR_POSTWAR_ELECTIONS_TANADA"
		desc = "RULE_OPTION_FPR_POSTWAR_ELECTIONS_TANADA_DESC"
		allow_achievements = yes
	}
}

# United Filipino Front

united_filipino_front = {
	name = "UNITED_FILIPINO_FRONT"
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_UNITED_FILIPINO_FRONT_RANDOM"
		desc = "RULE_OPTION_UNITED_FILIPINO_FRONT_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "UNITED_FILIPINO_FRONT_CREATED"
		text = "RULE_OPTION_UNITED_FILIPINO_FRONT_CREATED"
		desc = "RULE_OPTION_UNITED_FILIPINO_FRONT_CREATED_DESC"
		allow_achievements = yes
	}
	option = {
		name = "UNITED_FILIPINO_FRONT_REJECTED"
		text = "RULE_OPTION_UNITED_FILIPINO_FRONT_REJECTED"
		desc = "RULE_OPTION_UNITED_FILIPINO_FRONT_REJECTED_DESC"
		allow_achievements = yes
	}
}

# Coalition Government of the Philippines

#SPH_coalition_path = {
#	name = "SPH_COALITION_PATH"
#	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_SPH_COALITION_PATH_RANDOM"
#		desc = "RULE_OPTION_SPH_COALITION_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "SPH_COALITION_PATH_FAILED_RECONSTRUCTION"
#		text = "RULE_OPTION_SPH_COALITION_PATH_FAILED_RECONSTRUCTION"
#		desc = "RULE_OPTION_SPH_COALITION_PATH_FAILED_RECONSTRUCTION_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "SPH_COALITION_PATH_TARUC"
#		text = "RULE_OPTION_SPH_COALITION_PATH_TARUC"
#		desc = "RULE_OPTION_SPH_COALITION_PATH_TARUC_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "SPH_COALITION_PATH_TANADA"
#		text = "RULE_OPTION_SPH_COALITION_PATH_TANADA"
#		desc = "RULE_OPTION_SPH_COALITION_PATH_TANADA_DESC"
#		allow_achievements = yes
#	}
#}

# Vietnam - Fallout of Yon-go Sakusen

VIN_PATH = {
	name = "VIN_PATH"
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_VIN_PATH_RANDOM"
		desc = "RULE_OPTION_VIN_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "VIN_PATH_PATERNALISM"
		text = "RULE_OPTION_VIN_PATH_PATERNALISM"
		desc = "RULE_OPTION_VIN_PATH_PATERNALISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "VIN_PATH_DESPOTISM"
		text = "RULE_OPTION_VIN_PATH_DESPOTISM"
		desc = "RULE_OPTION_VIN_PATH_DESPOTISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "VIN_PATH_FASCISM"
		text = "RULE_OPTION_VIN_PATH_FASCISM"
		desc = "RULE_OPTION_VIN_PATH_FASCISM_DESC"
		allow_achievements = yes
	}
}

# Vietnam - Fate of the Viet Minh's Offensives

VIN_VIET_MINH_OFFENSIVE = {
	name = "VIN_VIET_MINH_OFFENSIVE"
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_VIN_VIET_MINH_OFFENSIVE_RANDOM"
		desc = "RULE_OPTION_VIN_VIET_MINH_OFFENSIVE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "VIN_VIET_MINH_OFFENSIVE_VICTORY"
		text = "RULE_OPTION_VIN_VIET_MINH_OFFENSIVE_VICTORY"
		desc = "RULE_OPTION_VIN_VIET_MINH_OFFENSIVE_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "VIN_VIET_MINH_OFFENSIVE_DEFEAT"
		text = "RULE_OPTION_VIN_VIET_MINH_OFFENSIVE_DEFEAT"
		desc = "RULE_OPTION_VIN_VIET_MINH_OFFENSIVE_DEFEAT_DESC"
		allow_achievements = yes
	}
}


# Laos - 1962 Parliamentary Elections

LAO_62_ELECTION_PATH = {
	name = "LAO_62_ELECTION_PATH"
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_LAO_62_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_LAO_62_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "LAO_62_ELECTION_PATH_CONSERVATISM"
		text = "RULE_OPTION_LAO_62_ELECTION_PATH_CONSERVATISM"
		desc = "RULE_OPTION_LAO_62_ELECTION_PATH_CONSERVATISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "LAO_62_ELECTION_PATH_LIBERAL"
		text = "RULE_OPTION_LAO_62_ELECTION_PATH_LIBERAL"
		desc = "RULE_OPTION_LAO_62_ELECTION_PATH_LIBERAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = "LAO_62_ELECTION_PATH_LIBERAL_LEFT"
		text = "RULE_OPTION_LAO_62_ELECTION_PATH_LIBERAL_LEFT"
		desc = "RULE_OPTION_LAO_62_ELECTION_PATH_LIBERAL_LEFT_DESC"
		allow_achievements = yes
	}
	option = {
		name = "LAO_62_ELECTION_PATH_NATIONAL_COMMUNISM"
		text = "RULE_OPTION_LAO_62_ELECTION_PATH_NATIONAL_COMMUNISM"
		desc = "RULE_OPTION_LAO_62_ELECTION_PATH_NATIONAL_COMMUNISM_DESC"
		allow_achievements = yes
	}
}

# Laos - 1967 Parliamentary Elections

LAO_67_ELECTION_PATH = {
	name = "LAO_67_ELECTION_PATH"
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_LAO_67_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_LAO_67_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "LAO_67_ELECTION_PATH_INDEPENDENT_PROGRESSIVE"
		text = "RULE_OPTION_LAO_67_ELECTION_PATH_INDEPENDENT_PROGRESSIVE"
		desc = "RULE_OPTION_LAO_67_ELECTION_PATH_INDEPENDENT_PROGRESSIVE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "LAO_67_ELECTION_PATH_PROGRESSIVE_NATIONAL_UNION"
		text = "RULE_OPTION_LAO_67_ELECTION_PATH_PROGRESSIVE_NATIONAL_UNION"
		desc = "RULE_OPTION_LAO_67_ELECTION_PATH_PROGRESSIVE_NATIONAL_UNION_DESC"
		allow_achievements = yes
	}
	option = {
		name = "LAO_67_ELECTION_PATH_PROGRESSIVE_PATRIOTIC"
		text = "RULE_OPTION_LAO_67_ELECTION_PATH_PROGRESSIVE_PATRIOTIC"
		desc = "RULE_OPTION_LAO_67_ELECTION_PATH_PROGRESSIVE_PATRIOTIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "LAO_67_ELECTION_PATH_INDEPENDENT_ROYALIST"
		text = "RULE_OPTION_LAO_67_ELECTION_PATH_INDEPENDENT_ROYALIST"
		desc = "RULE_OPTION_LAO_67_ELECTION_PATH_INDEPENDENT_ROYALIST_DESC"
		allow_achievements = yes
	}
	option = {
		name = "LAO_67_ELECTION_PATH_PATRIOTIC_NEUTRALIST"
		text = "RULE_OPTION_LAO_67_ELECTION_PATH_PATRIOTIC_NEUTRALIST"
		desc = "RULE_OPTION_LAO_67_ELECTION_PATH_PATRIOTIC_NEUTRALIST_DESC"
		allow_achievements = yes
	}
}

# Laos - Opium War

LAO_OPIUM_WAR_PATH = {
	name = LAO_OPIUM_WAR_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_LAO_OPIUM_WAR_PATH_RANDOM"
		desc = "RULE_OPTION_LAO_OPIUM_WAR_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Laos wins
		name = LAO_OPIUM_WAR_PATH_SUCCESS
		text = "RULE_OPTION_LAO_OPIUM_WAR_PATH_SUCCESS"
		desc = "RULE_OPTION_LAO_OPIUM_WAR_PATH_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = { # Laos loses
		name = LAO_OPIUM_WAR_PATH_FAIL
		text = "RULE_OPTION_LAO_OPIUM_WAR_PATH_FAIL"
		desc = "RULE_OPTION_LAO_OPIUM_WAR_PATH_FAIL_DESC"
		allow_achievements = yes
	}
}

# Laos - Monarchy Referendum

LAO_MONARCHY_REFERENDUM_OUTCOME = {
	name = LAO_MONARCHY_REFERENDUM_OUTCOME
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_LAO_MONARCHY_REFERENDUM_OUTCOME_RANDOM"
		desc = "RULE_OPTION_LAO_MONARCHY_REFERENDUM_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Monarchy is abolished
		name = LAO_MONARCHY_REFERENDUM_OUTCOME_SUCCESS
		text = "RULE_OPTION_LAO_MONARCHY_REFERENDUM_OUTCOME_SUCCESS"
		desc = "RULE_OPTION_LAO_MONARCHY_REFERENDUM_OUTCOME_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = { # Monarchy stays
		name = LAO_MONARCHY_REFERENDUM_OUTCOME_FAIL
		text = "RULE_OPTION_LAO_MONARCHY_REFERENDUM_OUTCOME_FAIL"
		desc = "RULE_OPTION_LAO_MONARCHY_REFERENDUM_OUTCOME_FAIL_DESC"
		allow_achievements = yes
	}
}

# Laos - First Republican Elections

LAO_FIRST_REPUBLICAN_ELECTION_PATH = {
	name = LAO_FIRST_REPUBLICAN_ELECTION_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_LAO_FIRST_REPUBLICAN_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_LAO_FIRST_REPUBLICAN_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Sopuhanouvong wins
		name = LAO_FIRST_REPUBLICAN_ELECTION_PATH_NATIONAL_COMMUNISM
		text = "RULE_OPTION_LAO_FIRST_REPUBLICAN_ELECTION_PATH_NATIONAL_COMMUNISM"
		desc = "RULE_OPTION_LAO_FIRST_REPUBLICAN_ELECTION_PATH_NATIONAL_COMMUNISM_DESC"
		allow_achievements = yes
	}
	option = { # Souvanna Phouma wins
		name = LAO_FIRST_REPUBLICAN_ELECTION_PATH_LIBERALISM
		text = "RULE_OPTION_LAO_FIRST_REPUBLICAN_ELECTION_PATH_LIBERALISM"
		desc = "RULE_OPTION_LAO_FIRST_REPUBLICAN_ELECTION_PATH_LIBERALISM_DESC"
		allow_achievements = yes
	}
}

# Laos - The New Monarch

LAO_NEW_KING_PATH = {
	name = LAO_NEW_KING_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_LAO_NEW_KING_PATH_RANDOM"
		desc = "RULE_OPTION_LAO_NEW_KING_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Sisavang Vong is chosen
		name = LAO_NEW_KING_PATH_SISAVANG
		text = "RULE_OPTION_LAO_NEW_KING_PATH_SISAVANG"
		desc = "RULE_OPTION_LAO_NEW_KING_PATH_SISAVANG_DESC"
		allow_achievements = yes
	}
	option = { # Boun Oum is chosen
		name = LAO_NEW_KING_PATH_BOUN
		text = "RULE_OPTION_LAO_NEW_KING_PATH_BOUN"
		desc = "RULE_OPTION_LAO_NEW_KING_PATH_BOUN_DESC"
		allow_achievements = yes
	}
}

# Laos - Monarch Cabinet

LAO_MONARCH_CABINET = {
	name = LAO_MONARCH_CABINET
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_LAO_MONARCH_CABINET_RANDOM"
		desc = "RULE_OPTION_LAO_MONARCH_CABINET_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Royalist-National Union is appointed
		name = LAO_MONARCH_CABINET_ROYALIST_NATIONAL_UNION
		text = "RULE_OPTION_LAO_MONARCH_CABINET_ROYALIST_NATIONAL_UNION"
		desc = "RULE_OPTION_LAO_MONARCH_CABINET_ROYALIST_NATIONAL_UNION_DESC"
		allow_achievements = yes
	}
	option = { # Royalist is appointed
		name = LAO_MONARCH_CABINET_ROYALIST
		text = "RULE_OPTION_LAO_MONARCH_CABINET_ROYALIST"
		desc = "RULE_OPTION_LAO_MONARCH_CABINET_ROYALIST_DESC"
		allow_achievements = yes
	}
	option = { # Independent is appointed
		name = LAO_MONARCH_CABINET_INDEPENDENT
		text = "RULE_OPTION_LAO_MONARCH_CABINET_INDEPENDENT"
		desc = "RULE_OPTION_LAO_MONARCH_CABINET_INDEPENDENT_DESC"
		allow_achievements = yes
	}
}

# Laos - Second Republican Elections

LAO_SECOND_REPUBLICAN_ELECTION = {
	name = LAO_SECOND_REPUBLICAN_ELECTION
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_LAO_SECOND_REPUBLICAN_ELECTION_RANDOM"
		desc = "RULE_OPTION_LAO_SECOND_REPUBLICAN_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Souphanouvong is elected
		name = LAO_SECOND_REPUBLICAN_ELECTION_SOCIALIST
		text = "RULE_OPTION_LAO_SECOND_REPUBLICAN_ELECTION_SOCIALIST"
		desc = "RULE_OPTION_LAO_SECOND_REPUBLICAN_ELECTION_SOCIALIST_DESC"
		allow_achievements = yes
	}
	option = { # Souvanna Phouma is elected
		name = LAO_SECOND_REPUBLICAN_ELECTION_LIBERALISM
		text = "RULE_OPTION_LAO_SECOND_REPUBLICAN_ELECTION_LIBERALISM"
		desc = "RULE_OPTION_LAO_SECOND_REPUBLICAN_ELECTION_LIBERALISM_DESC"
		allow_achievements = yes
	}
}

# Cambodia / Kampuchea - Fate of Achar Sok's Government
CAM_POST_ACHAR_SOK = {
	name = CAM_POST_ACHAR_SOK
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CAM_POST_ACHAR_SOK_RANDOM"
		desc = "RULE_OPTION_CAM_POST_ACHAR_SOK_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = CAM_POST_ACHAR_SOK_LON_NOL # Lon Nol is PM
		text = "RULE_OPTION_CAM_POST_ACHAR_SOK_LON_NOL"
		desc = "RULE_OPTION_CAM_POST_ACHAR_SOK_LON_NOL_DESC"
		allow_achievements = yes
	}
	option = { # Martial law is instated
		name = CAM_POST_ACHAR_SOK_MARTIAL_LAW
		text = "RULE_OPTION_CAM_POST_ACHAR_SOK_MARTIAL_LAW"
		desc = "RULE_OPTION_CAM_POST_ACHAR_SOK_MARTIAL_LAW_DESC"
		allow_achievements = yes
	}
}

# Cambodia / Kampuchea - Civil War

CAM_CIVIL_WAR = {
	name = CAM_CIVIL_WAR
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CAM_CIVIL_WAR_RANDOM"
		desc = "RULE_OPTION_CAM_CIVIL_WAR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Government holds on
		name = CAM_CIVIL_WAR_GOV
		text = "RULE_OPTION_CAM_CIVIL_WAR_GOV"
		desc = "RULE_OPTION_CAM_CIVIL_WAR_GOV_DESC"
		allow_achievements = yes
	}
	option = { # Hu Nim wins
		name = CAM_CIVIL_WAR_HU_NIM
		text = "RULE_OPTION_CAM_CIVIL_WAR_HU_NIM"
		desc = "RULE_OPTION_CAM_CIVIL_WAR_HU_NIM_DESC"
		allow_achievements = yes
	}
	option = { # Sihanouk wins
		name = CAM_CIVIL_WAR_SIHANOUK
		text = "RULE_OPTION_CAM_CIVIL_WAR_SIHANOUK"
		desc = "RULE_OPTION_CAM_CIVIL_WAR_SIHANOUK_DESC"
		allow_achievements = yes
	}
}

# Cambodia / Kampuchea - Fate of Pach Chhuoen's Government

CAM_POST_CHHUOEN = {
	name = CAM_POST_CHHUOEN
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CAM_POST_CHHUOEN_RANDOM"
		desc = "RULE_OPTION_CAM_POST_CHHUOEN_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Son Ngoc Thành is placed under House Arrest
		name = CAM_POST_CHHUOEN_ARREST
		text = "RULE_OPTION_CAM_POST_CHHUOEN_ARREST"
		desc = "RULE_OPTION_CAM_POST_CHHUOEN_ARREST_DESC"
		allow_achievements = yes
	}
	option = { # Son Ngoc Thành is couped
		name = CAM_POST_CHHUOEN_COUP
		text = "RULE_OPTION_CAM_POST_CHHUOEN_COUP"
		desc = "RULE_OPTION_CAM_POST_CHHUOEN_COUP_DESC"
		allow_achievements = yes
	}
	option = { # Pach Chhoen is Assassinated
		name = CAM_POST_CHHUOEN_ASSASSINATION
		text = "RULE_OPTION_CAM_POST_CHHUOEN_ASSASSINATION"
		desc = "RULE_OPTION_CAM_POST_CHHUOEN_ASSASSINATION_DESC"
		allow_achievements = yes
	}
}

# Cambodia / Kampuchea - Pach Chhoen's successor

CAM_PACH_SUCCESSOR = {
	name = CAM_PACH_SUCCESSOR
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CAM_PACH_SUCCESSOR_RANDOM"
		desc = "RULE_OPTION_CAM_PACH_SUCCESSOR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = CAM_PACH_SUCCESSOR_SAMPHAN # Khieu Samphan is Appointed Prime Minister
		text = "RULE_OPTION_CAM_PACH_SUCCESSOR_SAMPHAN"
		desc = "RULE_OPTION_CAM_PACH_SUCCESSOR_SAMPHAN_DESC"
		allow_achievements = yes
	}
	option = { # Ea Sichau is Appointed Prime Minister
		name = CAM_PACH_SUCCESSOR_SICHAU
		text = "RULE_OPTION_CAM_PACH_SUCCESSOR_SICHAU"
		desc = "RULE_OPTION_CAM_PACH_SUCCESSOR_SICHAU_DESC"
		allow_achievements = yes
	}
}

# Cambodia / Kampuchea - Japanese Invasion

CAM_JAPAN_INVASION = {
	name = CAM_JAPAN_INVASION
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CAM_JAPAN_INVASION_DEFAULT"
		desc = "RULE_OPTION_CAM_JAPAN_INVASION_DEFAULT_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = CAM_JAPAN_INVASION_NO # No Japanese invasion
		text = "RULE_OPTION_CAM_JAPAN_INVASION_NO"
		desc = "RULE_OPTION_CAM_JAPAN_INVASION_NO_DESC"
		allow_achievements = yes
	}
}


# Indonesia - Ideology

INS_POLITICS_ROUTE = {
	name = INS_POLITICS_ROUTE
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_INS_POLITICS_ROUTE_RANDOM"
		desc = "RULE_OPTION_INS_POLITICS_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Burhanuddin Harahap (Conservatism - Islamic Conservatism)
		name = INS_POLITICS_ROUTE_CONSERVATISM
		text = "RULE_OPTION_INS_POLITICS_ROUTE_CONSERVATISM"
		desc = "RULE_OPTION_INS_POLITICS_ROUTE_CONSERVATISM_DESC"
		allow_achievements = yes
	}
	option = { # Johannes Leimena (Paternatism - Social Nationalism)
		name = INS_POLITICS_ROUTE_PATERNATISM
		text = "RULE_OPTION_INS_POLITICS_ROUTE_PATERNATISM"
		desc = "RULE_OPTION_INS_POLITICS_ROUTE_PATERNATISM_DESC"
		allow_achievements = yes
	}
	option = { # Ruslan Abdulgani (Fascism - Revolutionary Nationalism)
		name = INS_POLITICS_ROUTE_FASCISM
		text = "RULE_OPTION_INS_POLITICS_ROUTE_FASCISM"
		desc = "RULE_OPTION_INS_POLITICS_ROUTE_FASCISM_DESC"
		allow_achievements = yes
	}
}

# Indonesian Civil War - Pre-Civil War Aid

INS_JAP_PRE_CIVIL_WAR_HELP = {
	name = INS_JAP_PRE_CIVIL_WAR_HELP
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_INS_JAP_PRE_CIVIL_WAR_HELP_RANDOM"
		desc = "RULE_OPTION_INS_JAP_PRE_CIVIL_WAR_HELP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Strong help
		name = INS_JAP_PRE_CIVIL_WAR_HELP_STRONG
		text = "RULE_OPTION_INS_JAP_PRE_CIVIL_WAR_HELP_STRONG"
		desc = "RULE_OPTION_INS_JAP_PRE_CIVIL_WAR_HELP_STRONG_DESC"
		allow_achievements = yes
	}
	option = { # Weak Help
		name = INS_JAP_PRE_CIVIL_WAR_HELP_WEAK
		text = "RULE_OPTION_INS_JAP_PRE_CIVIL_WAR_HELP_WEAK"
		desc = "RULE_OPTION_INS_JAP_PRE_CIVIL_WAR_HELP_WEAK_DESC"
		allow_achievements = yes
	}
}

# Indonesian Civil War - Allen Pope Crisis

INS_POPE_CRISIS = {
	name = INS_POPE_CRISIS
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_INS_POPE_CRISIS_RANDOM"
		desc = "RULE_OPTION_INS_POPE_CRISIS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Pro-US Outcome
		name = INS_POPE_CRISIS_USA
		text = "RULE_OPTION_INS_POPE_CRISIS_USA"
		desc = "RULE_OPTION_INS_POPE_CRISIS_USA_DESC"
		allow_achievements = yes
	}
	option = { # Pro-Japan Outcome
		name = INS_POPE_CRISIS_JAPAN
		text = "RULE_OPTION_INS_POPE_CRISIS_JAPAN"
		desc = "RULE_OPTION_INS_POPE_CRISIS_JAPAN_DESC"
		allow_achievements = yes
	}
}

# Indonesian Civil War - Arafura Sea Crisis

INS_ARAFURA_CRISIS = {
	name = INS_ARAFURA_CRISIS
	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_INS_ARAFURA_CRISIS_RANDOM"
		desc = "RULE_OPTION_INS_ARAFURA_CRISIS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Australia prevails
		name = INS_ARAFURA_CRISIS_AUSTRALIA
		text = "RULE_OPTION_INS_ARAFURA_CRISIS_AUSTRALIA"
		desc = "RULE_OPTION_INS_ARAFURA_CRISIS_AUSTRALIA_DESC"
		allow_achievements = yes
	}
	option = { # Indonesian-Australian Confrontation
		name = INS_ARAFURA_CRISIS_INDONESIA
		text = "RULE_OPTION_INS_ARAFURA_CRISIS_INDONESIA"
		desc = "RULE_OPTION_INS_ARAFURA_CRISIS_INDONESIA_DESC"
		allow_achievements = yes
	}
}

################################
##### ASIA - SOUTH ASIA #####
################################

# Lucknow Conference

IND_LUCKNOW_CONFERENCE_PATH = {
	name = IND_LUCKNOW_CONFERENCE_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_IND_LUCKNOW_CONFERENCE_PATH_RANDOM"
		desc = "RULE_OPTION_IND_LUCKNOW_CONFERENCE_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = IND_LUCKNOW_CONFERENCE_PATH_SUCCESS
		text = "RULE_OPTION_IND_LUCKNOW_CONFERENCE_PATH_SUCCESS"
		desc = "RULE_OPTION_IND_LUCKNOW_CONFERENCE_PATH_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = IND_LUCKNOW_CONFERENCE_PATH_FAILURE
		text = "RULE_OPTION_IND_LUCKNOW_CONFERENCE_PATH_FAILURE"
		desc = "RULE_OPTION_IND_LUCKNOW_CONFERENCE_PATH_FAILURE_DESC"
		allow_achievements = yes
	}
}

# Republic of India - 1967 Elections

IND_67_ELECTION_PATH = {
	name = IND_67_ELECTION_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_IND_67_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_IND_67_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Yashvantrao Chavan, Reformist Socialism
		name = IND_67_ELECTION_PATH_REFORMIST_SOCIALISM
		text = "RULE_OPTION_IND_67_ELECTION_PATH_REFORMIST_SOCIALISM"
		desc = "RULE_OPTION_IND_67_ELECTION_PATH_REFORMIST_SOCIALISM_DESC"
		allow_achievements = yes
	}
	option = { # Morarji Desai, Paternalistic Conservatism
		name = IND_67_ELECTION_PATH_PATERNALISTIC_CONSERVATISM
		text = "RULE_OPTION_IND_67_ELECTION_PATH_PATERNALISTIC_CONSERVATISM"
		desc = "RULE_OPTION_IND_67_ELECTION_PATH_PATERNALISTIC_CONSERVATISM_DESC"
		allow_achievements = yes
	}
	option = { # Chakravarti Rajagopalachari, Classical Liberalism
		name = IND_67_ELECTION_PATH_CLASSICAL_LIBERALISM
		text = "RULE_OPTION_IND_67_ELECTION_PATH_CLASSICAL_LIBERALISM"
		desc = "RULE_OPTION_IND_67_ELECTION_PATH_CLASSICAL_LIBERALISM_DESC"
		allow_achievements = yes
	}
}

# Republic of India - 1972 Elections

IND_72_ELECTION_PATH = {
	name = IND_72_ELECTION_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_IND_72_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_IND_72_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # INC - Congress Socialist Forum
		name = IND_72_ELECTION_PATH_INCSOC
		text = "RULE_OPTION_IND_72_ELECTION_PATH_INCSOC"
		desc = "RULE_OPTION_IND_72_ELECTION_PATH_INCSOC_DESC"
		allow_achievements = yes
	}
	option = { # INC - Socialist
		name = IND_72_ELECTION_PATH_INCPRO
		text = "RULE_OPTION_IND_72_ELECTION_PATH_INCPRO"
		desc = "RULE_OPTION_IND_72_ELECTION_PATH_INCPRO_DESC"
		allow_achievements = yes
	}
	option = { # INC - Democratic
		name = IND_72_ELECTION_PATH_INCDEM
		text = "RULE_OPTION_IND_72_ELECTION_PATH_INCDEM"
		desc = "RULE_OPTION_IND_72_ELECTION_PATH_INCDEM_DESC"
		allow_achievements = yes
	}
	option = { # Swatantra Party
		name = IND_72_ELECTION_PATH_LIB
		text = "RULE_OPTION_IND_72_ELECTION_PATH_LIB"
		desc = "RULE_OPTION_IND_72_ELECTION_PATH_LIB_DESC"
		allow_achievements = yes
	}
	option = { # Charan Singh
		name = IND_72_ELECTION_PATH_CHARAN_SINGH
		text = "RULE_OPTION_IND_72_ELECTION_PATH_CHARAN_SINGH"
		desc = "RULE_OPTION_IND_72_ELECTION_PATH_CHARAN_SINGH_DESC"
		allow_achievements = yes
	}
}

# Azad Hind - Bose's Resignation

AZH_BOSE_RESIGNATION_PATH = {
	name = AZH_BOSE_RESIGNATION_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_AZH_BOSE_RESIGNATION_PATH_RANDOM"
		desc = "RULE_OPTION_AZH_BOSE_RESIGNATION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # He stays
		name = AZH_BOSE_RESIGNATION_PATH_NO
		text = "RULE_OPTION_AZH_BOSE_RESIGNATION_PATH_NO"
		desc = "RULE_OPTION_AZH_BOSE_RESIGNATION_PATH_NO_DESC"
		allow_achievements = yes
	}
	option = { # Resignation; Chatterji
		name = AZH_BOSE_RESIGNATION_PATH_YES_CHATTERJI
		text = "RULE_OPTION_AZH_BOSE_RESIGNATION_PATH_YES_CHATTERJI"
		desc = "RULE_OPTION_AZH_BOSE_RESIGNATION_PATH_YES_CHATTERJI_DESC"
		allow_achievements = yes
	}
	option = { # Resignation; Raghavan
		name = AZH_BOSE_RESIGNATION_PATH_YES_RAGHAVAN
		text = "RULE_OPTION_AZH_BOSE_RESIGNATION_PATH_YES_RAGHAVAN"
		desc = "RULE_OPTION_AZH_BOSE_RESIGNATION_PATH_YES_RAGHAVAN_DESC"
		allow_achievements = yes
	}
}

# Azad Hind - Bose's Successor

AZH_BOSE_SUCCESSOR_PATH = {
	name = AZH_BOSE_SUCCESSOR_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_AZH_BOSE_SUCCESSOR_PATH_RANDOM"
		desc = "RULE_OPTION_AZH_BOSE_SUCCESSOR_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Amiya Nath Bose, PerDict
		name = AZH_BOSE_SUCCESSOR_PATH_AMIYA_NATH_BOSE
		text = "RULE_OPTION_AZH_BOSE_SUCCESSOR_PATH_AMIYA_NATH_BOSE"
		desc = "RULE_OPTION_AZH_BOSE_SUCCESSOR_PATH_AMIYA_NATH_BOSE_DESC"
		allow_achievements = yes
	}
	option = { # Samar Guha, LW Corp
		name = AZH_BOSE_SUCCESSOR_PATH_SAMAR_GUHA
		text = "RULE_OPTION_AZH_BOSE_SUCCESSOR_PATH_SAMAR_GUHA"
		desc = "RULE_OPTION_AZH_BOSE_SUCCESSOR_PATH_SAMAR_GUHA_DESC"
		allow_achievements = yes
	}
	option = { # Anand Mohan Sahay, Social Nationalism
		name = AZH_BOSE_SUCCESSOR_PATH_ANAND_MOHAN_SAHAY
		text = "RULE_OPTION_AZH_BOSE_SUCCESSOR_PATH_ANAND_MOHAN_SAHAY"
		desc = "RULE_OPTION_AZH_BOSE_SUCCESSOR_PATH_ANAND_MOHAN_SAHAY_DESC"
		allow_achievements = yes
	}
}

# Azad Hind - Oil Crisis - Chatterji

AZH_OIL_CRISIS_CHATTERJI_PATH = {
	name = AZH_OIL_CRISIS_CHATTERJI_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_AZH_OIL_CRISIS_CHATTERJI_PATH_RANDOM"
		desc = "RULE_OPTION_AZH_OIL_CRISIS_CHATTERJI_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = AZH_OIL_CRISIS_CHATTERJI_PATH_CHATTERJI_SUCCESS
		text = "RULE_OPTION_AZH_OIL_CRISIS_CHATTERJI_PATH_CHATTERJI_SUCCESS"
		desc = "RULE_OPTION_AZH_OIL_CRISIS_CHATTERJI_PATH_CHATTERJI_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = AZH_OIL_CRISIS_CHATTERJI_PATH_REMOVED_BY_PARTY
		text = "RULE_OPTION_AZH_OIL_CRISIS_CHATTERJI_PATH_REMOVED_BY_PARTY"
		desc = "RULE_OPTION_AZH_OIL_CRISIS_CHATTERJI_PATH_REMOVED_BY_PARTY_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = AZH_OIL_CRISIS_CHATTERJI_PATH_REMOVED_BY_ARMY
		text = "RULE_OPTION_AZH_OIL_CRISIS_CHATTERJI_PATH_REMOVED_BY_ARMY"
		desc = "RULE_OPTION_AZH_OIL_CRISIS_CHATTERJI_PATH_REMOVED_BY_ARMY_DESC"
		allow_achievements = yes
	}
}

# Azad Hind - Oil Crisis - Raghavan

AZH_OIL_CRISIS_RAGHAVAN_PATH = {
	name = AZH_OIL_CRISIS_RAGHAVAN_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_AZH_OIL_CRISIS_RAGHAVAN_PATH_RANDOM"
		desc = "RULE_OPTION_AZH_OIL_CRISIS_RAGHAVAN_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = AZH_OIL_CRISIS_RAGHAVAN_PATH_RAGHAVAN_SUCCESS
		text = "RULE_OPTION_AZH_OIL_CRISIS_RAGHAVAN_PATH_RAGHAVAN_SUCCESS"
		desc = "RULE_OPTION_AZH_OIL_CRISIS_RAGHAVAN_PATH_RAGHAVAN_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = AZH_OIL_CRISIS_RAGHAVAN_PATH_REMOVED_BY_PARTY
		text = "RULE_OPTION_AZH_OIL_CRISIS_RAGHAVAN_PATH_REMOVED_BY_PARTY"
		desc = "RULE_OPTION_AZH_OIL_CRISIS_RAGHAVAN_PATH_REMOVED_BY_PARTY_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = AZH_OIL_CRISIS_RAGHAVAN_PATH_REMOVED_BY_ARMY
		text = "RULE_OPTION_AZH_OIL_CRISIS_RAGHAVAN_PATH_REMOVED_BY_ARMY"
		desc = "RULE_OPTION_AZH_OIL_CRISIS_RAGHAVAN_PATH_REMOVED_BY_ARMY_DESC"
		allow_achievements = yes
	}
}

# United India - 1965 General Elections

IND_UNIFIED_65_ELECTIONS_PATH = {
	name = IND_UNIFIED_65_ELECTIONS_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_IND_UNIFIED_65_ELECTIONS_PATH_RANDOM"
		desc = "RULE_OPTION_IND_UNIFIED_65_ELECTIONS_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = IND_UNIFIED_65_ELECTIONS_PATH_INC
		text = "RULE_OPTION_IND_UNIFIED_65_ELECTIONS_PATH_INC"
		desc = "RULE_OPTION_IND_UNIFIED_65_ELECTIONS_PATH_INC_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = IND_UNIFIED_65_ELECTIONS_PATH_HSS
		text = "RULE_OPTION_IND_UNIFIED_65_ELECTIONS_PATH_HSS"
		desc = "RULE_OPTION_IND_UNIFIED_65_ELECTIONS_PATH_HSS_DESC"
		allow_achievements = yes
	}
}

# United India - 1970 General Elections

IND_UNIFIED_70_ELECTIONS_PATH = {
	name = IND_UNIFIED_70_ELECTIONS_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_IND_UNIFIED_70_ELECTIONS_PATH_RANDOM"
		desc = "RULE_OPTION_IND_UNIFIED_70_ELECTIONS_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = IND_UNIFIED_70_ELECTIONS_PATH_INC
		text = "RULE_OPTION_IND_UNIFIED_70_ELECTIONS_PATH_INC"
		desc = "RULE_OPTION_IND_UNIFIED_70_ELECTIONS_PATH_INC_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = IND_UNIFIED_70_ELECTIONS_PATH_INC_STATE_OF_EMERGENCY
		text = "RULE_OPTION_IND_UNIFIED_70_ELECTIONS_PATH_INC_STATE_OF_EMERGENCY"
		desc = "RULE_OPTION_IND_UNIFIED_70_ELECTIONS_PATH_INC_STATE_OF_EMERGENCY_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = IND_UNIFIED_70_ELECTIONS_PATH_AIJF
		text = "RULE_OPTION_IND_UNIFIED_70_ELECTIONS_PATH_AIJF"
		desc = "RULE_OPTION_IND_UNIFIED_70_ELECTIONS_PATH_AIJF_DESC"
		allow_achievements = yes
	}
}

# United India - Rebuilding the Party-State

IND_UNIFIED_PARTY_STATE_PATH = {
	name = IND_UNIFIED_PARTY_STATE_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_IND_UNIFIED_PARTY_STATE_PATH_RANDOM"
		desc = "RULE_OPTION_IND_UNIFIED_PARTY_STATE_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = IND_UNIFIED_PARTY_STATE_PATH_SUCCESS
		text = "RULE_OPTION_IND_UNIFIED_PARTY_STATE_PATH_SUCCESS"
		desc = "RULE_OPTION_IND_UNIFIED_PARTY_STATE_PATH_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = IND_UNIFIED_PARTY_STATE_PATH_COUP
		text = "RULE_OPTION_IND_UNIFIED_PARTY_STATE_PATH_COUP"
		desc = "RULE_OPTION_IND_UNIFIED_PARTY_STATE_PATH_COUP_DESC"
		allow_achievements = yes
	}
}

# Pakistan - 1969 General Elections

PAK_69_ELECTIONS_PATH = {
	name = PAK_69_ELECTIONS_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_PAK_69_ELECTIONS_PATH_RANDOM"
		desc = "RULE_OPTION_PAK_69_ELECTIONS_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = PAK_69_ELECTIONS_PATH_NOON
		text = "RULE_OPTION_PAK_69_ELECTIONS_PATH_NOON"
		desc = "RULE_OPTION_PAK_69_ELECTIONS_PATH_NOON_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = PAK_69_ELECTIONS_PATH_DAULTANA
		text = "RULE_OPTION_PAK_69_ELECTIONS_PATH_DAULTANA"
		desc = "RULE_OPTION_PAK_69_ELECTIONS_PATH_DAULTANA_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = PAK_69_ELECTIONS_PATH_BHUTTO
		text = "RULE_OPTION_PAK_69_ELECTIONS_PATH_BHUTTO"
		desc = "RULE_OPTION_PAK_69_ELECTIONS_PATH_BHUTTO_DESC"
		allow_achievements = yes
	}
}

# Afghanistan - 1965 Elections

AFG_1965_ELECTIONS = {
	name = AFG_1965_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_AFG_1965_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_AFG_1965_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Maiwandwal
		name = AFG_1965_ELECTIONS_SOC
		text = "RULE_OPTION_AFG_1965_ELECTIONS_SOC"
		desc = "RULE_OPTION_AFG_1965_ELECTIONS_SOC_DESC"
		allow_achievements = yes
	}
	option = { # Farhang
		name = AFG_1965_ELECTIONS_PRO
		text = "RULE_OPTION_AFG_1965_ELECTIONS_PRO"
		desc = "RULE_OPTION_AFG_1965_ELECTIONS_PRO_DESC"
		allow_achievements = yes
	}
	option = { # Farhad
		name = AFG_1965_ELECTIONS_LIB
		text = "RULE_OPTION_AFG_1965_ELECTIONS_LIB"
		desc = "RULE_OPTION_AFG_1965_ELECTIONS_LIB_DESC"
		allow_achievements = yes
	}
}

# Afghanistan - 1969 Elections

AFG_1969_ELECTIONS = {
	name = AFG_1969_ELECTIONS
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_AFG_1969_ELECTIONS_RANDOM"
		desc = "RULE_OPTION_AFG_1969_ELECTIONS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Badakshi
		name = AFG_1969_ELECTIONS_BAD
		text = "RULE_OPTION_AFG_1969_ELECTIONS_BAD"
		desc = "RULE_OPTION_AFG_1969_ELECTIONS_BAD_DESC"
		allow_achievements = yes
	}
	option = { # Etemadi
		name = AFG_1969_ELECTIONS_ETE
		text = "RULE_OPTION_AFG_1969_ELECTIONS_ETE"
		desc = "RULE_OPTION_AFG_1969_ELECTIONS_ETE_DESC"
		allow_achievements = yes
	}
	option = { # Muhammadi
		name = AFG_1969_ELECTIONS_MUH
		text = "RULE_OPTION_AFG_1969_ELECTIONS_MUH"
		desc = "RULE_OPTION_AFG_1969_ELECTIONS_MUH_DESC"
		allow_achievements = yes
	}
}

# Afghanistan - Successor of Musa Shafiq

AFG_1973_SUCCESSOR = {
	name = AFG_1973_SUCCESSOR
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_AFG_1973_SUCCESSOR_RANDOM"
		desc = "RULE_OPTION_AFG_1973_SUCCESSOR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # National Unity Party 1973
		name = AFG_1973_SUCCESSOR_NATUNI
		text = "RULE_OPTION_AFG_1973_SUCCESSOR_NATUNI"
		desc = "RULE_OPTION_AFG_1973_SUCCESSOR_NATUNI_DESC"
		allow_achievements = yes
	}
	option = { # New Democracy 1973
		name = AFG_1973_SUCCESSOR_NEWDEM
		text = "RULE_OPTION_AFG_1973_SUCCESSOR_NEWDEM"
		desc = "RULE_OPTION_AFG_1973_SUCCESSOR_NEWDEM_DESC"
		allow_achievements = yes
	}
	option = { # Daoud Khan's many coups
		name = AFG_1973_SUCCESSOR_DAOKHA
		text = "RULE_OPTION_AFG_1973_SUCCESSOR_DAOKHA"
		desc = "RULE_OPTION_AFG_1973_SUCCESSOR_DAOKHA_DESC"
		allow_achievements = yes
	}
	option = { # Maoist coup
		name = AFG_1973_SUCCESSOR_MAOCOU
		text = "RULE_OPTION_AFG_1973_SUCCESSOR_MAOCOU"
		desc = "RULE_OPTION_AFG_1973_SUCCESSOR_MAOCOU_DESC"
		allow_achievements = yes
	}
	option = { # Fundamentalist coup
		name = AFG_1973_SUCCESSOR_FUNCOU
		text = "RULE_OPTION_AFG_1973_SUCCESSOR_FUNCOU"
		desc = "RULE_OPTION_AFG_1973_SUCCESSOR_FUNCOU_DESC"
		allow_achievements = yes
	}
	option = { # Aminist coup
		name = AFG_1973_SUCCESSOR_AMICOU
		text = "RULE_OPTION_AFG_1973_SUCCESSOR_AMICOU"
		desc = "RULE_OPTION_AFG_1973_SUCCESSOR_AMICOU_DESC"
		allow_achievements = yes
	}
}

# Afghanistan - Daoud Khan's coup

AFG_DAOUD_KHAN = {
	name = AFG_DAOUD_KHAN
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_AFG_DAOUD_KHAN_RANDOM"
		desc = "RULE_OPTION_AFG_DAOUD_KHAN_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # SocNat
		name = AFG_DAOUD_KHAN_SOCNAT
		text = "RULE_OPTION_AFG_DAOUD_KHAN_SOCNAT"
		desc = "RULE_OPTION_AFG_DAOUD_KHAN_SOCNAT_DESC"
		allow_achievements = yes
	}
	option = { # CivDic
		name = AFG_DAOUD_KHAN_CIVDIC
		text = "RULE_OPTION_AFG_DAOUD_KHAN_CIVDIC"
		desc = "RULE_OPTION_AFG_DAOUD_KHAN_CIVDIC_DESC"
		allow_achievements = yes
	}
	option = { # RevNat
		name = AFG_DAOUD_KHAN_REVNAT
		text = "RULE_OPTION_AFG_DAOUD_KHAN_REVNAT"
		desc = "RULE_OPTION_AFG_DAOUD_KHAN_REVNAT_DESC"
		allow_achievements = yes
	}
	option = { # NatSoc
		name = AFG_DAOUD_KHAN_NATSOC
		text = "RULE_OPTION_AFG_DAOUD_KHAN_NATSOC"
		desc = "RULE_OPTION_AFG_DAOUD_KHAN_NATSOC_DESC"
		allow_achievements = yes
	}
}

##############################
### ASIA - CENTAL ASIA ###
##############################

# Turkmenistan - Regime Change

TRK_PATH = {
	name = TRK_PATH
	group = "RULE_GROUP_TNO_RULES_CENTRAL_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_TRK_PATH_RANDOM"
		desc = "RULE_OPTION_TRK_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TRK_PATH_BABAKHAN
		text = "RULE_OPTION_TRK_PATH_BABAKHAN"
		desc = "RULE_OPTION_TRK_PATH_BABAKHAN_DESC"
		allow_achievements = yes
	}
	option = {
		name = TRK_PATH_GALIYEV
		text = "RULE_OPTION_TRK_PATH_GALIYEV"
		desc = "RULE_OPTION_TRK_PATH_GALIYEV_DESC"
		allow_achievements = yes
	}
	option = {
		name = TRK_PATH_POGA
		text = "RULE_OPTION_TRK_PATH_POGA"
		desc = "RULE_OPTION_TRK_PATH_POGA_DESC"
		allow_achievements = yes
	}
}

# Turkmenistan - Coup

TRK_OFN_COUP = {
	name = TRK_OFN_COUP
	group = "RULE_GROUP_TNO_RULES_CENTRAL_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_TRK_OFN_COUP_RANDOM"
		desc = "RULE_OPTION_TRK_OFN_COUP_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TRK_OFN_COUP_YES
		text = "RULE_OPTION_TRK_OFN_COUP_YES"
		desc = "RULE_OPTION_TRK_OFN_COUP_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = TRK_OFN_COUP_NO
		text = "RULE_OPTION_TRK_OFN_COUP_NO"
		desc = "RULE_OPTION_TRK_OFN_COUP_NO_DESC"
		allow_achievements = yes
	}
}

# Kyrgyzstan - Regime Change

KYR_PATH = {
	name = KYR_PATH
	group = "RULE_GROUP_TNO_RULES_CENTRAL_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_KYR_PATH_RANDOM"
		desc = "RULE_OPTION_KYR_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = KYR_PATH_ISLAMIST
		text = "RULE_OPTION_KYR_PATH_ISLAMIST"
		desc = "RULE_OPTION_KYR_PATH_ISLAMIST_DESC"
		allow_achievements = yes
	}
	option = {
		name = KYR_PATH_STABILITY
		text = "RULE_OPTION_KYR_PATH_STABILITY"
		desc = "RULE_OPTION_KYR_PATH_STABILITY_DESC"
		allow_achievements = yes
	}
}

# Karakalpakstan - Regime Change

KRK_PATH = {
	name = KRK_PATH
	group = "RULE_GROUP_TNO_RULES_CENTRAL_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_KRK_PATH_RANDOM"
		desc = "RULE_OPTION_KRK_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = KRK_PATH_QMP
		text = "RULE_OPTION_KRK_PATH_QMP"
		desc = "RULE_OPTION_KRK_PATH_QMP_DESC"
		allow_achievements = yes
	}
	option = {
		name = KRK_PATH_STABILITY
		text = "RULE_OPTION_KRK_PATH_STABILITY"
		desc = "RULE_OPTION_KRK_PATH_STABILITY_DESC"
		allow_achievements = yes
	}
}

# Uzbekistan - Regime Change

UZB_PATH = {
	name = UZB_PATH
	group = "RULE_GROUP_TNO_RULES_CENTRAL_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_UZB_PATH_RANDOM"
		desc = "RULE_OPTION_UZB_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = UZB_PATH_DEMOCRATIC
		text = "RULE_OPTION_UZB_PATH_DEMOCRATIC"
		desc = "RULE_OPTION_UZB_PATH_DEMOCRATIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = UZB_PATH_STABILITY
		text = "RULE_OPTION_UZB_PATH_STABILITY"
		desc = "RULE_OPTION_UZB_PATH_STABILITY_DESC"
		allow_achievements = yes
	}
}

# Uzbekistan - elections

UZB_ELECTION_PATH = {
	name = UZB_ELECTION_PATH
	group = "RULE_GROUP_TNO_RULES_CENTRAL_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_UZB_ELECTION_PATH_RANDOM"
		desc = "RULE_OPTION_UZB_ELECTION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = UZB_ELECTION_PATH_ISLAMIC_MARXIST
		text = "RULE_OPTION_UZB_ELECTION_PATH_ISLAMIC_MARXIST"
		desc = "RULE_OPTION_UZB_ELECTION_PATH_ISLAMIC_MARXIST_DESC"
		allow_achievements = yes
	}
	option = {
		name = UZB_ELECTION_PATH_BOLSHEVISM
		text = "RULE_OPTION_UZB_ELECTION_PATH_BOLSHEVISM"
		desc = "RULE_OPTION_UZB_ELECTION_PATH_BOLSHEVISM_DESC"
		allow_achievements = yes
	}
}

# Tajikistan - Regime Change

TAJ_PATH = {
	name = TAJ_PATH
	group = "RULE_GROUP_TNO_RULES_CENTRAL_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_TAJ_PATH_RANDOM"
		desc = "RULE_OPTION_TAJ_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TAJ_PATH_ULTRA
		text = "RULE_OPTION_TAJ_PATH_ULTRA"
		desc = "RULE_OPTION_TAJ_PATH_ULTRA_DESC"
		allow_achievements = yes
	}
	option = {
		name = TAJ_PATH_DESPOTISM
		text = "RULE_OPTION_TAJ_PATH_DESPOTISM"
		desc = "RULE_OPTION_TAJ_PATH_DESPOTISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TAJ_PATH_DEMOCRATIC
		text = "RULE_OPTION_TAJ_PATH_DEMOCRATIC"
		desc = "RULE_OPTION_TAJ_PATH_DEMOCRATIC_DESC"
		allow_achievements = yes
	}
}

# Turkestan Legion - Regime Change

UTL_PATH = {
	name = UTL_PATH
	group = "RULE_GROUP_TNO_RULES_CENTRAL_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_UTL_PATH_RANDOM"
		desc = "RULE_OPTION_UTL_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = UTL_PATH_BAYMIRZA
		text = "RULE_OPTION_UTL_PATH_BAYMIRZA"
		desc = "RULE_OPTION_UTL_PATH_BAYMIRZA_DESC"
		allow_achievements = yes
	}
	option = {
		name = UTL_PATH_KORSIMAT
		text = "RULE_OPTION_UTL_PATH_KORSIMAT"
		desc = "RULE_OPTION_UTL_PATH_KORSIMAT_DESC"
		allow_achievements = yes
	}
	option = {
		name = UTL_PATH_KAYYUM
		text = "RULE_OPTION_UTL_PATH_KAYYUM"
		desc = "RULE_OPTION_UTL_PATH_KAYYUM_DESC"
		allow_achievements = yes
	}
}

# CA Conference

CA_CONFERENCE = {
	name = CA_CONFERENCE
	group = "RULE_GROUP_TNO_RULES_CENTRAL_ASIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_CA_CONFERENCE_RANDOM"
		desc = "RULE_OPTION_CA_CONFERENCE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = CA_CONFERENCE_USA
		text = "RULE_OPTION_CA_CONFERENCE_USA"
		desc = "RULE_OPTION_CA_CONFERENCE_USA_DESC"
		allow_achievements = yes
	}
	option = {
		name = CA_CONFERENCE_GER
		text = "RULE_OPTION_CA_CONFERENCE_GER"
		desc = "RULE_OPTION_CA_CONFERENCE_GER_DESC"
		allow_achievements = yes
	}
	option = {
		name = CA_CONFERENCE_JAP
		text = "RULE_OPTION_CA_CONFERENCE_JAP"
		desc = "RULE_OPTION_CA_CONFERENCE_JAP_DESC"
		allow_achievements = yes
	}
	option = {
		name = CA_CONFERENCE_AFG
		text = "RULE_OPTION_CA_CONFERENCE_AFG"
		desc = "RULE_OPTION_CA_CONFERENCE_AFG_DESC"
		allow_achievements = yes
	}
}

##########################
### ASIA - THE LEVANT ###
##########################

# Italian Middle East - Jerusalim Conference (Italy victory)

IME_PATH = {
	name = IME_PATH
	group = "RULE_GROUP_TNO_RULES_ASIA_THE_LEVANT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IME_PATH_RANDOM"
		desc = "RULE_OPTION_IME_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IME_PATH_PARTITION
		text = "RULE_OPTION_IME_PATH_PARTITION"
		desc = "RULE_OPTION_IME_PATH_PARTITION_DESC"
		allow_achievements = yes
	}
	option = {
		name = IME_PATH_KINGDON
		text = "RULE_OPTION_IME_PATH_KINGDON"
		desc = "RULE_OPTION_IME_PATH_KINGDON_DESC"
		allow_achievements = yes
	}
	option = {
		name = IME_PATH_FAIL
		text = "RULE_OPTION_IME_PATH_FAIL"
		desc = "RULE_OPTION_IME_PATH_FAIL_DESC"
		allow_achievements = yes
	}
}


# Italian Middle East - Jerusalim Conference fails

IME_FAIL_PATH = {
	name = IME_FAIL_PATH
	group = "RULE_GROUP_TNO_RULES_ASIA_THE_LEVANT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IME_FAIL_PATH_RANDOM"
		desc = "RULE_OPTION_IME_FAIL_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IME_FAIL_PATH_IRGUN
		text = "RULE_OPTION_IME_FAIL_PATH_IRGUN"
		desc = "RULE_OPTION_IME_FAIL_PATH_IRGUN_DESC"
		allow_achievements = yes
	}
	option = {
		name = IME_PATH_FAIL_HARAKIYYIN
		text = "RULE_OPTION_IME_FAIL_PATH_HARAKIYYIN"
		desc = "RULE_OPTION_IME_FAIL_PATH_HARAKIYYIN_DESC"
		allow_achievements = yes
	}
}

# Fate of Levant - Harakiyyin

PAL_UNITED_PATH = {
	name = PAL_UNITED_PATH
	group = "RULE_GROUP_TNO_RULES_ASIA_THE_LEVANT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PAL_UNITED_PATH_RANDOM"
		desc = "RULE_OPTION_PAL_UNITED_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = PAL_UNITED_PATH_YES
		text = "RULE_OPTION_PAL_UNITED_PATH_ANNEX_YES"
		desc = "RULE_OPTION_PAL_UNITED_PATH_ANNEX_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = PAL_UNITED_PATH_NO
		text = "RULE_OPTION_PAL_UNITED_PATH_NO"
		desc = "RULE_OPTION_PAL_UNITED_PATH_NO_DESC"
		allow_achievements = yes
	}
}

# Fate of Jordan - Irgun

JOR_ANNEX_PATH = {
	name = JOR_ANNEX_PATH
	group = "RULE_GROUP_TNO_RULES_ASIA_THE_LEVANT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JOR_ANNEX_PATH_RANDOM"
		desc = "RULE_OPTION_JOR_ANNEX_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JOR_ANNEX_PATH_ANNEX
		text = "RULE_OPTION_JOR_ANNEX_PATH_ANNEX"
		desc = "RULE_OPTION_JOR_ANNEX_PATH_ANNEX_DESC"
		allow_achievements = yes
	}
	option = {
		name = JOR_ANNEX_PATH_PUPPET
		text = "RULE_OPTION_JOR_ANNEX_PATH_PUPPET"
		desc = "RULE_OPTION_JOR_ANNEX_PATH_PUPPET_DESC"
		allow_achievements = yes
	}
}

# Israel - Ben Gurion's Successor

ISR_PATH = {
	name = ISR_PATH
	group = "RULE_GROUP_TNO_RULES_ASIA_THE_LEVANT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ISR_PATH_RANDOM"
		desc = "RULE_OPTION_ISR_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ISR_PATH_GOLDA
		text = "RULE_OPTION_ISR_PATH_GOLDA"
		desc = "RULE_OPTION_ISR_PATH_GOLDA_DESC"
		allow_achievements = yes
	}
	option = {
		name = ISR_PATH_PERES
		text = "RULE_OPTION_ISR_PATH_PERES"
		desc = "RULE_OPTION_ISR_PATH_PERES_DESC"
		allow_achievements = yes
	}
}

# Abdullah Successor

JOR_PATH_SUCCESSOR = {
	name = JOR_PATH_SUCCESSOR
	group = "RULE_GROUP_TNO_RULES_ASIA_THE_LEVANT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JOR_PATH_SUCCESSOR_RANDOM"
		desc = "RULE_OPTION_JOR_PATH_SUCCESSOR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JOR_PATH_SUCCESSOR_NAYEF
		text = "RULE_OPTION_JOR_PATH_SUCCESSOR_NAYEF"
		desc = "RULE_OPTION_JOR_PATH_SUCCESSOR_NAYEF_DESC"
		allow_achievements = yes
	}
	option = {
		name = JOR_PATH_SUCCESSOR_HUSSEIN
		text = "RULE_OPTION_JOR_PATH_SUCCESSOR_HUSSEIN"
		desc = "RULE_OPTION_JOR_PATH_SUCCESSOR_HUSSEIN_DESC"
		allow_achievements = yes
	}
}

# Syrian Politics (Decolonization)

SYR_POLITICS_PEACE = {
	name = SYR_POLITICS_PEACE
	group = "RULE_GROUP_TNO_RULES_ASIA_THE_LEVANT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SYR_POLITICS_PEACE_RANDOM"
		desc = "RULE_OPTION_SYR_POLITICS_PEACE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Auth Dem
		name = SYR_POLITICS_PEACE_ADIB
		text = "RULE_OPTION_SYR_POLITICS_PEACE_ADIB"
		desc = "RULE_OPTION_SYR_POLITICS_PEACE_ADIB_DESC"
		allow_achievements = yes
	}
	option = { #Socialism
		name = SYR_POLITICS_PEACE_AFLAQ
		text = "RULE_OPTION_SYR_POLITICS_PEACE_AFLAQ"
		desc = "RULE_OPTION_SYR_POLITICS_PEACE_AFLAQ_DESC"
		allow_achievements = yes
	}
	option = { #Communist
		name = SYR_POLITICS_PEACE_JADID
		text = "RULE_OPTION_SYR_POLITICS_PEACE_JADID"
		desc = "RULE_OPTION_SYR_POLITICS_PEACE_JADID_DESC"
		allow_achievements = yes
	}
}

#Syrian Politics (Revolt)

SYR_POLITICS_REVOLUTION = {
	name = SYR_POLITICS_REVOLUTION
	group = "RULE_GROUP_TNO_RULES_ASIA_THE_LEVANT"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SYR_POLITICS_REVOLUTION_RANDOM"
		desc = "RULE_OPTION_SYR_POLITICS_REVOLUTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Auth Dem
		name = SYR_POLITICS_REVOLUTION_ADIB
		text = "RULE_OPTION_SYR_POLITICS_REVOLUTION_ADIB"
		desc = "RULE_OPTION_SYR_POLITICS_REVOLUTION_ADIB_DESC"
		allow_achievements = yes
	}
	option = { #Despotism #1
		name = SYR_POLITICS_REVOLUTION_ZIAD
		text = "RULE_OPTION_SYR_POLITICS_REVOLUTION_ZIAD"
		desc = "RULE_OPTION_SYR_POLITICS_REVOLUTION_ZIAD_DESC"
		allow_achievements = yes
	}
	option = { #Despotism #2
		name = SYR_POLITICS_REVOLUTION_HAFEZ
		text = "RULE_OPTION_SYR_POLITICS_REVOLUTION_HAFEZ"
		desc = "RULE_OPTION_SYR_POLITICS_REVOLUTION_HAFEZ_DESC"
		allow_achievements = yes
	}
	option = { #Socialism
		name = SYR_POLITICS_REVOLUTION_AFLAQ
		text = "RULE_OPTION_SYR_POLITICS_REVOLUTION_AFLAQ"
		desc = "RULE_OPTION_SYR_POLITICS_REVOLUTION_AFLAQ_DESC"
		allow_achievements = yes
	}
	option = { #Communist
		name = SYR_POLITICS_REVOLUTION_JADID
		text = "RULE_OPTION_SYR_POLITICS_REVOLUTION_JADID"
		desc = "RULE_OPTION_SYR_POLITICS_REVOLUTION_JADID_DESC"
		allow_achievements = yes
	}
}

##########################
### ASIA - ARABIAN PENINSULA ###
##########################

# Gulf Governate - Ideology

GUL_PATH = {
	name = GUL_PATH
	group = "RULE_GROUP_TNO_RULES_ASIA_ARABIA"
	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_GUL_PATH_RANDOM"
		desc = "RULE_OPTION_GUL_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # League of Arab Emirates, Zayed bin Sultan Al Nahyan, Authoritarian Democracy - Oligarchy
		name = GUL_PATH_OLIGARCHY
		text = "RULE_OPTION_GUL_PATH_OLIGARCHY"
		desc = "RULE_OPTION_GUL_PATH_OLIGARCHY_DESC"
		allow_achievements = yes
	}
	option = { # United Republic of the Arabian Gulf, Abdulrahman al Bakir, Social Democracy - Left Wing Populism
		name = GUL_PATH_LEFT_WING_POPULISM
		text = "RULE_OPTION_GUL_PATH_LEFT_WING_POPULISM"
		desc = "RULE_OPTION_GUL_PATH_LEFT_WING_POPULISM_DESC"
		allow_achievements = yes
	}
	option = { # League of Arab Sheikhdoms, Shakhbut bin Sultan Al Nahyan, Despotism - Absolute Monarchy
		name = GUL_PATH_ABSOLUTE_MONARCHY
		text = "RULE_OPTION_GUL_PATH_ABSOLUTE_MONARCHY"
		desc = "RULE_OPTION_GUL_PATH_ABSOLUTE_MONARCHY_DESC"
		allow_achievements = yes
	}
	option = { # Peoples Republic of the Arabian Gulf, Gurudas Dasgupta, Socialist - Syndicalism
		name = GUL_PATH_SYNDICALISM
		text = "RULE_OPTION_GUL_PATH_SYNDICALISM"
		desc = "RULE_OPTION_GUL_PATH_SYNDICALISM_DESC"
		allow_achievements = yes
	}
}


# Saudi Arabia Politics (Ideology)

SAU_PATH = {
	name = SAU_PATH
	group = "RULE_GROUP_TNO_RULES_ASIA_ARABIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SAU_PATH_RANDOM"
		desc = "RULE_OPTION_SAU_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SAU_PATH_PATERNALISM
		text = "RULE_OPTION_SAU_PATH_PATERNALISM"
		desc = "RULE_OPTION_SAU_PATH_PATERNALISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SAU_PATH_DESPOTISM
		text = "RULE_OPTION_SAU_PATH_DESPOTISM"
		desc = "RULE_OPTION_SAU_PATH_DESPOTISM_DESC"
		allow_achievements = yes
	}
}

############################
### RUSSIA - WEST RUSSIA ###
############################



# West Russian Revolutionary Front (WRRF) [Ideology]

WRS_leader_route = {
	name = "WRS_LEADER_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WRS_IDEOLOGY_ROUTE_RANDOM"
		desc = "RULE_OPTION_WRS_IDEOLOGY_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WRS_LEADER_ROUTE_TUKHACHEVSKY"
		text = "RULE_OPTION_WRS_LEADER_ROUTE_TUKHACHEVSKY"
		desc = "RULE_OPTION_WRS_LEADER_ROUTE_TUKHACHEVSKY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WRS_LEADER_ROUTE_ZHUKOV_AUTHSOC"
		text = "RULE_OPTION_WRS_LEADER_ROUTE_ZHUKOV_AUTHSOC"
		desc = "RULE_OPTION_WRS_LEADER_ROUTE_ZHUKOV_AUTHSOC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WRS_LEADER_ROUTE_ZHUKOV_LIBSOC"
		text = "RULE_OPTION_WRS_LEADER_ROUTE_ZHUKOV_LIBSOC"
		desc = "RULE_OPTION_WRS_LEADER_ROUTE_ZHUKOV_LIBSOC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WRS_LEADER_ROUTE_ZHUKOV_SOCDEM"
		text = "RULE_OPTION_WRS_LEADER_ROUTE_ZHUKOV_SOCDEM"
		desc = "RULE_OPTION_WRS_LEADER_ROUTE_ZHUKOV_SOCDEM_DESC"
		allow_achievements = yes
	}
}

# West Russian Revolutionary Front and Communist Komi (WRRF) - Integration

WRS_INTEGRATION_KOMI = {
	name = "WRS_INTEGRATION_KOMI"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WRS_INTEGRATION_KOMI_RANDOM"
		desc = "RULE_OPTION_WRS_INTEGRATION_KOMI_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WRS_INTEGRATION_KOMI_NO"
		text = "RULE_OPTION_WRS_INTEGRATION_KOMI_NO"
		desc = "RULE_OPTION_WRS_INTEGRATION_KOMI_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WRS_INTEGRATION_KOMI_YES"
		text = "RULE_OPTION_WRS_INTEGRATION_KOMI_YES"
		desc = "RULE_OPTION_WRS_INTEGRATION_KOMI_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WRS_INTEGRATION_KOMI_INTEGRATES_WRRF_YES"
		text = "RULE_OPTION_WRS_INTEGRATION_KOMI_INTEGRATES_WRRF_YES"
		desc = "RULE_OPTION_WRS_INTEGRATION_KOMI_INTEGRATES_WRRF_YES_DESC"
		allow_achievements = yes
	}
}

# Zhukov's West Russian Revolutionary Front (WRRF) - New Capital

WRS_ZHUKOV_NEW_CAPITAL = {
	name = "WRS_ZHUKOV_NEW_CAPITAL"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WRS_ZHUKOV_NEW_CAPITAL_RANDOM"
		desc = "RULE_OPTION_WRS_ZHUKOV_NEW_CAPITAL_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Set Capital in Arkhangelsk
		name = "WRS_ZHUKOV_NEW_CAPITAL_ARKHANGELSK"
		text = "RULE_OPTION_WRS_ZHUKOV_NEW_CAPITAL_ARKHANGELSK"
		desc = "RULE_OPTION_WRS_ZHUKOV_NEW_CAPITAL_ARKHANGELSK_DESC"
		allow_achievements = yes
	}
	option = { # Set capital in Rykov
		name = "WRS_ZHUKOV_NEW_CAPITAL_RYKOV"
		text = "RULE_OPTION_WRS_ZHUKOV_NEW_CAPITAL_RYKOV"
		desc = "RULE_OPTION_WRS_ZHUKOV_NEW_CAPITAL_RYKOV_DESC"
		allow_achievements = yes
	}
	option = { # Set capital in Syktyvkar
		name = "WRS_ZHUKOV_NEW_CAPITAL_SYKTYVKAR"
		text = "RULE_OPTION_WRS_ZHUKOV_NEW_CAPITAL_SYKTYVKAR"
		desc = "RULE_OPTION_WRS_ZHUKOV_NEW_CAPITAL_SYKTYVKAR_DESC"
		allow_achievements = yes
	}
}

# Zhukov's West Russian Revolutionary Front (WRRF) - Foreign Policy

WRS_ZHUKOV_DIPLOMACY = {
	name = "WRS_ZHUKOV_DIPLOMACY"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WRS_ZHUKOV_DIPLOMACY_RANDOM"
		desc = "RULE_OPTION_WRS_ZHUKOV_DIPLOMACY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Eyes to the West
		name = "WRS_ZHUKOV_DIPLOMACY_OFN"
		text = "RULE_OPTION_WRS_ZHUKOV_DIPLOMACY_OFN"
		desc = "RULE_OPTION_WRS_ZHUKOV_DIPLOMACY_OFN_DESC"
		allow_achievements = yes
	}
	option = { # Eyes Straight Ahead
		name = "WRS_ZHUKOV_DIPLOMACY_COMECON"
		text = "RULE_OPTION_WRS_ZHUKOV_DIPLOMACY_COMECON"
		desc = "RULE_OPTION_WRS_ZHUKOV_DIPLOMACY_COMECON_DESC"
		allow_achievements = yes
	}
}

# Tukha's WRRF and the USA - Foreign Policy

WRS_TUKHA_DIPLOMACY = {
	name = "WRS_TUKHA_DIPLOMACY"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WRS_TUKHA_DIPLOMACY_RANDOM"
		desc = "RULE_OPTION_WRS_TUKHA_DIPLOMACY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WRS_TUKHA_DIPLOMACY_OFN"
		text = "RULE_OPTION_WRS_TUKHA_DIPLOMACY_OFN"
		desc = "RULE_OPTION_WRS_TUKHA_DIPLOMACY_OFN_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WRS_TUKHA_DIPLOMACY_COMECON"
		text = "RULE_OPTION_WRS_TUKHA_DIPLOMACY_COMECON"
		desc = "RULE_OPTION_WRS_TUKHA_DIPLOMACY_COMECON_DESC"
		allow_achievements = yes
	}
}

# Komi Republic - Vote of No Confidence [Ideology]

KOM_NO_CONFIDENCE = {
	name = "KOM_NO_CONFIDENCE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_NO_CONFIDENCE_RANDOM"
		desc = "RULE_OPTION_KOM_NO_CONFIDENCE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #No Confidence Vote Doesn't Happen, Voz doesn't murder a dude
		name = NO_CONFIDENCE_NOT
		text = "RULE_OPTION_KOM_NO_CONFIDENCE_NOT"
		desc = "RULE_OPTION_KOM_NO_CONFIDENCE_NOT_DESC"
		allow_achievements = yes
	}
	option = { #No Confidence Vote - Morozov emerges [Liberalism]
		name = NO_CONFIDENCE_MOROZOV
		text = "RULE_OPTION_KOM_NO_CONFIDENCE_MOROZOV"
		desc = "RULE_OPTION_KOM_NO_CONFIDENCE_MOROZOV_DESC"
		allow_achievements = yes
	}
	option = { #No Confidence Vote - Stalina emerges [Liberal Conservatism]
		name = NO_CONFIDENCE_STALINA
		text = "RULE_OPTION_KOM_NO_CONFIDENCE_STALINA"
		desc = "RULE_OPTION_KOM_NO_CONFIDENCE_STALINA_DESC"
		allow_achievements = yes
	}
	option = { #No Confidence Vote - Voznesensky remains [Progressive]
		name = NO_CONFIDENCE_VOZNESENSKY
		text = "RULE_OPTION_KOM_NO_CONFIDENCE_VOZNESENSKY"
		desc = "RULE_OPTION_KOM_NO_CONFIDENCE_VOZNESENSKY_DESC"
		allow_achievements = yes
	}
}

# Komi Republic - The Democratic Candidate

KOM_DEM_CANDIDATE = {
	name = "KOM_DEM_CANDIDATE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_DEM_CANDIDATE_RANDOM"
		desc = "RULE_OPTION_KOM_DEM_CANDIDATE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Ivan Morozov [Liberalism]
		name = KOM_DEM_CANDIDATE_MOROZOV
		text = "RULE_OPTION_KOM_DEM_CANDIDATE_MOROZOV"
		desc = "RULE_OPTION_KOM_DEM_CANDIDATE_MOROZOV_DESC"
		allow_achievements = yes
	}
	option = { #Nikolai Voznesensky [Progressive]
		name = KOM_DEM_CANDIDATE_VOZNESENSKY
		text = "RULE_OPTION_KOM_DEM_CANDIDATE_VOZNESENSKY"
		desc = "RULE_OPTION_KOM_DEM_CANDIDATE_VOZNESENSKY_DESC"
		allow_achievements = yes
	}
	option = { #Svetlana Stalina [Liberal Conservatism]
		name = KOM_DEM_CANDIDATE_STALINA
		text = "RULE_OPTION_KOM_DEM_CANDIDATE_STALINA"
		desc = "RULE_OPTION_KOM_DEM_CANDIDATE_STALINA_DESC"
		allow_achievements = yes
	}
}


# Komi Republic - The First Election [Ideology]

KOM_FIRST_ELECTION = {
	name = "KOM_FIRST_ELECTION"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_FIRST_ELECTION_RANDOM"
		desc = "RULE_OPTION_KOM_FIRST_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Centre Majority (Stable)
		name = KOM_FIRST_ELECTION_DEM_MAJORITY
		text = "RULE_OPTION_KOM_FIRST_ELECTION_DEM_MAJORITY"
		desc = "RULE_OPTION_KOM_FIRST_ELECTION_DEM_MAJORITY_DESC"
		allow_achievements = yes
	}
	option = { # Centre Plurality (Coup Chance)
		name = KOM_FIRST_ELECTION_DEM_PLURALITY
		text = "RULE_OPTION_KOM_FIRST_ELECTION_DEM_PLURALITY"
		desc = "RULE_OPTION_KOM_FIRST_ELECTION_DEM_PLURALITY_DESC"
		allow_achievements = yes
	}
	option = { # Left Majority (Stable)
		name = KOM_FIRST_ELECTION_LEFT_MAJORITY
		text = "RULE_OPTION_KOM_FIRST_ELECTION_LEFT_MAJORITY"
		desc = "RULE_OPTION_KOM_FIRST_ELECTION_LEFT_MAJORITY_DESC"
		allow_achievements = yes
	}
	option = { # Left Plurality (Coup Chance)
		name = KOM_FIRST_ELECTION_LEFT_PLURALITY
		text = "RULE_OPTION_KOM_FIRST_ELECTION_LEFT_PLURALITY"
		desc = "RULE_OPTION_KOM_FIRST_ELECTION_LEFT_PLURALITY_DESC"
		allow_achievements = yes
	}
	option = { # Right Majority (Stable)
		name = KOM_FIRST_ELECTION_RIGHT_MAJORITY
		text = "RULE_OPTION_KOM_FIRST_ELECTION_RIGHT_MAJORITY"
		desc = "RULE_OPTION_KOM_FIRST_ELECTION_RIGHT_MAJORITY_DESC"
		allow_achievements = yes
	}
	option = { # Right Plurality (Coup Chance)
		name = KOM_FIRST_ELECTION_RIGHT_PLURALITY
		text = "RULE_OPTION_KOM_FIRST_ELECTION_RIGHT_PLURALITY"
		desc = "RULE_OPTION_KOM_FIRST_ELECTION_RIGHT_PLURALITY_DESC"
		allow_achievements = yes
	}
}

# Komi Republic - Integration of Vologda

KOM_VOL_INTEGRATION_PATH = {
	name = "KOM_VOL_INTEGRATION_PATH"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_VOL_INTEGRATION_PATH_RANDOM"
		desc = "RULE_OPTION_KOM_VOL_INTEGRATION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Komi integrates Vologda
		name = KOM_VOL_INTEGRATION_PATH_YES
		text = "RULE_OPTION_KOM_VOL_INTEGRATION_PATH_YES"
		desc = "RULE_OPTION_KOM_VOL_INTEGRATION_PATH_YES_DESC"
		allow_achievements = yes
	}
	option = { # Vologda wishes a war
		name = KOM_VOL_INTEGRATION_PATH_NO
		text = "RULE_OPTION_KOM_VOL_INTEGRATION_PATH_NO"
		desc = "RULE_OPTION_KOM_VOL_INTEGRATION_PATH_NO_DESC"
		allow_achievements = yes
	}
}

# Komi Republic - Integration of Tatarstan

KOM_TAR_INTEGRATION_PATH = {
	name = "KOM_TAR_INTEGRATION_PATH"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_TAR_INTEGRATION_PATH_RANDOM"
		desc = "RULE_OPTION_KOM_TAR_INTEGRATION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Komi integrates Tatarstan
		name = KOM_TAR_INTEGRATION_PATH_YES
		text = "RULE_OPTION_KOM_TAR_INTEGRATION_PATH_YES"
		desc = "RULE_OPTION_KOM_TAR_INTEGRATION_PATH_YES_DESC"
		allow_achievements = yes
	}
	option = { # Tatarstan wishes a war
		name = KOM_TAR_INTEGRATION_PATH_NO
		text = "RULE_OPTION_KOM_TAR_INTEGRATION_PATH_NO"
		desc = "RULE_OPTION_KOM_TAR_INTEGRATION_PATH_NO_DESC"
		allow_achievements = yes
	}
}

# Komi Republic - Integration of Bashkiria

KOM_BKR_INTEGRATION_PATH = {
	name = "KOM_BKR_INTEGRATION_PATH"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_BKR_INTEGRATION_PATH_RANDOM"
		desc = "RULE_OPTION_KOM_BKR_INTEGRATION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Komi integrates Bashkiria
		name = KOM_BKR_INTEGRATION_PATH_YES
		text = "RULE_OPTION_KOM_BKR_INTEGRATION_PATH_YES"
		desc = "RULE_OPTION_KOM_BKR_INTEGRATION_PATH_YES_DESC"
		allow_achievements = yes
	}
	option = { # Bashkiria wishes a war
		name = KOM_BKR_INTEGRATION_PATH_NO
		text = "RULE_OPTION_KOM_BKR_INTEGRATION_PATH_NO"
		desc = "RULE_OPTION_KOM_BKR_INTEGRATION_PATH_NO_DESC"
		allow_achievements = yes
	}
}

# The Western Russian Republic - New Capital

DEM_KOM_CAPITAL_PATH = {
	name = "DEM_KOM_CAPITAL_PATH"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DEM_KOM_CAPITAL_PATH_RANDOM"
		desc = "RULE_OPTION_DEM_KOM_CAPITAL_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Stay in Syktyvkar
		name = DEM_KOM_CAPITAL_PATH_SYKTYVKAR
		text = "RULE_OPTION_DEM_KOM_CAPITAL_PATH_SYKTYVKAR"
		desc = "RULE_OPTION_DEM_KOM_CAPITAL_PATH_SYKTYVKAR_DESC"
		allow_achievements = yes
	}
	option = { # Move Capital to Vyatka
		name = DEM_KOM_CAPITAL_PATH_VYATKA
		text = "RULE_OPTION_DEM_KOM_CAPITAL_PATH_VYATKA"
		desc = "RULE_OPTION_DEM_KOM_CAPITAL_PATH_VYATKA_DESC"
		allow_achievements = yes
	}
}

# The Western Russian Republic - Diplomatic Recognition

KOM_DIPLOMATIC_RECOGNITION_PATH = {
	name = "KOM_DIPLOMATIC_RECOGNITION_PATH"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_DIPLOMATIC_RECOGNITION_PATH_RANDOM"
		desc = "RULE_OPTION_KOM_DIPLOMATIC_RECOGNITION_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #
		name = KOM_DIPLOMATIC_RECOGNITION_PATH_YES
		text = "RULE_OPTION_KOM_DIPLOMATIC_RECOGNITION_PATH_YES"
		desc = "RULE_OPTION_KOM_DIPLOMATIC_RECOGNITION_PATH_YES_DESC"
		allow_achievements = yes
	}
	option = { #
		name = KOM_DIPLOMATIC_RECOGNITION_PATH_NO
		text = "RULE_OPTION_KOM_DIPLOMATIC_RECOGNITION_PATH_NO"
		desc = "RULE_OPTION_KOM_DIPLOMATIC_RECOGNITION_PATH_NO_DESC"
		allow_achievements = yes
	}
}

# The Western Russian Republic - Foreign Investments 

KOM_INVESTMENTS_PATH = {
	name = "KOM_INVESTMENTS_PATH"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_INVESTMENTS_PATH_RANDOM"
		desc = "RULE_OPTION_KOM_INVESTMENTS_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #
		name = KOM_INVESTMENTS_PATH_YES
		text = "RULE_OPTION_KOM_INVESTMENTS_PATH_YES"
		desc = "RULE_OPTION_KOM_INVESTMENTS_PATH_YES_DESC"
		allow_achievements = yes
	}
	option = { #
		name = KOM_INVESTMENTS_PATH_NO
		text = "RULE_OPTION_KOM_INVESTMENTS_PATH_NO"
		desc = "RULE_OPTION_KOM_INVESTMENTS_PATH_NO_DESC"
		allow_achievements = yes
	}
}

# The Western Russian Republic - Visit To Washington

KOM_VISIT_TO_WASHINGTON_PATH = {
	name = "KOM_VISIT_TO_WASHINGTON_PATH"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_VISIT_TO_WASHINGTON_PATH_RANDOM"
		desc = "RULE_OPTION_KOM_VISIT_TO_WASHINGTON_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #
		name = KOM_VISIT_TO_WASHINGTON_PATH_ACCEPT
		text = "RULE_OPTION_KOM_VISIT_TO_WASHINGTON_PATH_ACCEPT"
		desc = "RULE_OPTION_KOM_VISIT_TO_WASHINGTON_PATH_ACCEPT_DESC"
		allow_achievements = yes
	}
	option = { #
		name = KOM_VISIT_TO_WASHINGTON_PATH_REFUSE
		text = "RULE_OPTION_KOM_VISIT_TO_WASHINGTON_PATH_REFUSE"
		desc = "RULE_OPTION_KOM_VISIT_TO_WASHINGTON_PATH_REFUSE_DESC"
		allow_achievements = yes
	}
}

# The Western Russian Republic - the OFN aid

KOM_OFN_AID_PATH = {
	name = "KOM_OFN_AID_PATH"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_OFN_AID_PATH_RANDOM"
		desc = "RULE_OPTION_KOM_OFN_AID_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #
		name = KOM_OFN_AID_ACCEPT
		text = "RULE_OPTION_KOM_OFN_AID_ACCEPT"
		desc = "RULE_OPTION_KOM_OFN_AID_ACCEPT_DESC"
		allow_achievements = yes
	}
	option = { #
		name = KOM_OFN_AID_REFUSE
		text = "RULE_OPTION_KOM_OFN_AID_REFUSE"
		desc = "RULE_OPTION_KOM_OFN_AID_REFUSE_DESC"
		allow_achievements = yes
	}
}

# Komi Republic - National Democracy Act

KOM_NDA = {
	name = "KOM_NDA"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_NDA_RANDOM"
		desc = "RULE_OPTION_KOM_NDA_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = KOM_NDA_PASS
		text = "RULE_OPTION_KOM_NDA_PASS"
		desc = "RULE_OPTION_KOM_NDA_PASS_DESC"
		allow_achievements = yes
	}
	option = {
		name = KOM_NDA_PASS_ILLEGAL
		text = "RULE_OPTION_KOM_NDA_PASS_ILLEGAL"
		desc = "RULE_OPTION_KOM_NDA_PASS_ILLEGAL_DESC"
		allow_achievements = yes
	}
}

# Right Komi - The Successor [Ideology]

KOM_FASH_SUCCESSOR = {
	name = "KOM_FASH_SUCCESSOR"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_FASH_SUCCESSOR_RANDOM"
		desc = "RULE_OPTION_KOM_FASH_SUCCESSOR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Igor Shafarevich [Aristocratic Conservatism]
		name = KOM_FASH_SUCCESSOR_SHAFAREVICH
		text = "RULE_OPTION_KOM_FASH_SUCCESSOR_SHAFAREVICH"
		desc = "RULE_OPTION_KOM_FASH_SUCCESSOR_SHAFAREVICH_DESC"
		allow_achievements = yes
	}
	option = { #Lev Gumilyov [Eurasianism]
		name = KOM_FASH_SUCCESSOR_GUMILYOV
		text = "RULE_OPTION_KOM_FASH_SUCCESSOR_GUMILYOV"
		desc = "RULE_OPTION_KOM_FASH_SUCCESSOR_GUMILYOV_DESC"
		allow_achievements = yes
	}
	option = { #Ivan Serov [Ordosocialism]
		name = KOM_FASH_SUCCESSOR_SEROV
		text = "RULE_OPTION_KOM_FASH_SUCCESSOR_SEROV"
		desc = "RULE_OPTION_KOM_FASH_SUCCESSOR_SEROV_DESC"
		allow_achievements = yes
	}
	option = { #Sergey Taboritsky [Clerical Fascism] Funni clock man
		name = KOM_FASH_SUCCESSOR_TABORITSKY
		text = "RULE_OPTION_KOM_FASH_SUCCESSOR_TABORITSKY"
		desc = "RULE_OPTION_KOM_FASH_SUCCESSOR_TABORITSKY_DESC"
		allow_achievements = yes
	}
}

# Serov's Komi - Party Struggles [Ideology]

KOM_SEROV_PARTY_IDEOLOGY_STRUGGLES = {
	name = "KOM_SEROV_PARTY_IDEOLOGY_STRUGGLES"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_SEROV_PARTY_IDEOLOGY_STRUGGLES_RANDOM"
		desc = "RULE_OPTION_KOM_SEROV_PARTY_IDEOLOGY_STRUGGLES_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KOM_SEROV_PARTY_IDEOLOGY_STRUGGLES_LEFT"
		text = "RULE_OPTION_KOM_SEROV_PARTY_IDEOLOGY_STRUGGLES_LEFT"
		desc = "RULE_OPTION_KOM_SEROV_PARTY_IDEOLOGY_STRUGGLES_LEFT_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KOM_SEROV_PARTY_IDEOLOGY_STRUGGLES_RIGHT"
		text = "RULE_OPTION_KOM_SEROV_PARTY_IDEOLOGY_STRUGGLES_RIGHT"
		desc = "RULE_OPTION_KOM_SEROV_PARTY_IDEOLOGY_STRUGGLES_RIGHT_DESC"
		allow_achievements = yes
	}
}

# Left Komi - The Successor [Ideology]

KOM_COMMIE_SUCCESSOR = {
	name = "KOM_COMMIE_SUCCESSOR"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_COMMIE_SUCCESSOR_RANDOM"
		desc = "RULE_OPTION_KOM_COMMIE_SUCCESSOR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = KOM_COMMIE_SUCCESSOR_ZHDANOV
		text = "RULE_OPTION_KOM_COMMIE_SUCCESSOR_ZHDANOV"
		desc = "RULE_OPTION_KOM_COMMIE_SUCCESSOR_ZHDANOV_DESC"
		allow_achievements = yes
	}
	option = {
		name = KOM_COMMIE_SUCCESSOR_BUKHARINA
		text = "RULE_OPTION_KOM_COMMIE_SUCCESSOR_BUKHARINA"
		desc = "RULE_OPTION_KOM_COMMIE_SUCCESSOR_BUKHARINA_DESC"
		allow_achievements = yes
	}
	option = {
		name = KOM_COMMIE_SUCCESSOR_SUSLOV
		text = "RULE_OPTION_KOM_COMMIE_SUCCESSOR_SUSLOV"
		desc = "RULE_OPTION_KOM_COMMIE_SUCCESSOR_SUSLOV_DESC"
		allow_achievements = yes
	}
}

# Zhdanov's Komi - Kurchatov's successor [Ideology]

KOM_KURCHATOV_SUCCESSOR_PATH = {
	name = "KOM_KURCHATOV_SUCCESSOR_PATH"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_KURCHATOV_SUCCESSOR_PATH_RANDOM"
		desc = "RULE_OPTION_KOM_KURCHATOV_SUCCESSOR_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KOM_KURCHATOV_SUCCESSOR_PATH_KARDA"
		text = "RULE_OPTION_KOM_KURCHATOV_SUCCESSOR_PATH_KARDA"
		desc = "RULE_OPTION_KOM_KURCHATOV_SUCCESSOR_PATH_KARDA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KOM_KURCHATOV_SUCCESSOR_PATH_CHELO"
		text = "RULE_OPTION_KOM_KURCHATOV_SUCCESSOR_PATH_CHELO"
		desc = "RULE_OPTION_KOM_KURCHATOV_SUCCESSOR_PATH_CHELO_DESC"
		allow_achievements = yes
	}
}

# Komi Republic - Regional Election [Ideology]

KOM_SECOND_ELECTION = {
	name = "KOM_SECOND_ELECTION"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_SECOND_ELECTION_RANDOM"
		desc = "RULE_OPTION_KOM_SECOND_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KOM_SECOND_ELECTION_DSNP"
		text = "RULE_OPTION_KOM_SECOND_ELECTION_DSNP"
		desc = "RULE_OPTION_KOM_SECOND_ELECTION_DSNP_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KOM_SECOND_ELECTION_SMR"
		text = "RULE_OPTION_KOM_SECOND_ELECTION_SMR"
		desc = "RULE_OPTION_KOM_SECOND_ELECTION_SMR_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KOM_SECOND_ELECTION_PSD"
		text = "RULE_OPTION_KOM_SECOND_ELECTION_PSD"
		desc = "RULE_OPTION_KOM_SECOND_ELECTION_PSD_DESC"
		allow_achievements = yes
	}
}

# Komi Third - Superregional Election [Ideology]

KOM_THIRD_ELECTION = {
	name = "KOM_THIRD_ELECTION"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_THIRD_ELECTION_RANDOM"
		desc = "RULE_OPTION_KOM_THIRD_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KOM_THIRD_ELECTION_DSNP"
		text = "RULE_OPTION_KOM_THIRD_ELECTION_DSNP"
		desc = "RULE_OPTION_KOM_THIRD_ELECTION_DSNP_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KOM_THIRD_ELECTION_SMR"
		text = "RULE_OPTION_KOM_THIRD_ELECTION_SMR"
		desc = "RULE_OPTION_KOM_THIRD_ELECTION_SMR_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KOM_THIRD_ELECTION_PSD"
		text = "RULE_OPTION_KOM_THIRD_ELECTION_PSD"
		desc = "RULE_OPTION_KOM_THIRD_ELECTION_PSD_DESC"
		allow_achievements = yes
	}
}

# Vyatka [Ideology]

VYT_ROUTE = {
	name = "VYT_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_VYT_ROUTE_RANDOM"
		desc = "RULE_OPTION_VYT_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "VYT_ROUTE_KADET"
		text = "RULE_OPTION_VYT_ROUTE_KADET"
		desc = "RULE_OPTION_VYT_ROUTE_KADET_DESC"
		allow_achievements = yes
	}
	option = {
		name = "VYT_ROUTE_SHULGIN"
		text = "RULE_OPTION_VYT_ROUTE_SHULGIN"
		desc = "RULE_OPTION_VYT_ROUTE_SHULGIN_DESC"
		allow_achievements = yes
	}
	option = {
		name = "VYT_ROUTE_SOLIDARIST"
		text = "RULE_OPTION_VYT_ROUTE_SOLIDARIST"
		desc = "RULE_OPTION_VYT_ROUTE_SOLIDARIST_DESC"
		allow_achievements = yes
	}
}

# Aryan Brotherhood [Ideology]

PRM_ideology_route = {
	name = "PRM_IDEOLOGY_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PRM_IDEOLOGY_ROUTE_RANDOM"
		desc = "RULE_OPTION_PRM_IDEOLOGY_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PRM_IDEOLOGY_ROUTE_NATSOC"
		text = "RULE_OPTION_PRM_IDEOLOGY_ROUTE_NATSOC"
		desc = "RULE_OPTION_PRM_IDEOLOGY_ROUTE_NATSOC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "PRM_IDEOLOGY_ROUTE_ULTNAT"
		text = "RULE_OPTION_PRM_IDEOLOGY_ROUTE_ULTNAT"
		desc = "RULE_OPTION_PRM_IDEOLOGY_ROUTE_ULTNAT_DESC"
		allow_achievements = yes
	}
}

# Samara - Vlasov's Successor [Ideology]

SAM_SUCCESSOR = {
	name = "SAM_SUCCESSOR"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SAM_SUCCESSOR_RANDOM"
		desc = "RULE_OPTION_SAM_SUCCESSOR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SAM_SUCCESSOR_ZYKOV"
		text = "RULE_OPTION_SAM_SUCCESSOR_ZYKOV"
		desc = "RULE_OPTION_SAM_SUCCESSOR_ZYKOV_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SAM_SUCCESSOR_BUNYACHENKO"
		text = "RULE_OPTION_SAM_SUCCESSOR_BUNYACHENKO"
		desc = "RULE_OPTION_SAM_SUCCESSOR_BUNYACHENKO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SAM_SUCCESSOR_OKTAN"
		text = "RULE_OPTION_SAM_SUCCESSOR_OKTAN"
		desc = "RULE_OPTION_SAM_SUCCESSOR_OKTAN_DESC"
		allow_achievements = yes
	}
}

# Samara [Ideology]

SAM_ROUTE = {
	name = "SAM_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SAM_ROUTE_RANDOM"
		desc = "RULE_OPTION_SAM_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SAM_ROUTE_ZYKOV"
		text = "RULE_OPTION_SAM_ROUTE_ZYKOV"
		desc = "RULE_OPTION_SAM_ROUTE_ZYKOV_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SAM_ROUTE_BUNYACHENKO"
		text = "RULE_OPTION_SAM_ROUTE_BUNYACHENKO"
		desc = "RULE_OPTION_SAM_ROUTE_BUNYACHENKO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SAM_ROUTE_OKTAN"
		text = "RULE_OPTION_SAM_ROUTE_OKTAN"
		desc = "RULE_OPTION_SAM_ROUTE_OKTAN_DESC"
		allow_achievements = yes
	}
}



############################
### RUSSIA - WEST SIBERIA ###
############################



# Tyumen [Ideology]

TYM_leader_route = {
	name = "TYM_LEADER_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TYM_LEADER_ROUTE_RANDOM"
		desc = "RULE_OPTION_TYM_LEADER_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "TYM_LEADER_ROUTE_KAGANOVICH"
		text = "RULE_OPTION_TYM_LEADER_ROUTE_KAGANOVICH"
		desc = "RULE_OPTION_TYM_LEADER_ROUTE_KAGANOVICH_DESC"
		allow_achievements = yes
	}
	option = {
		name = "TYM_LEADER_ROUTE_KHRUSHCHEV"
		text = "RULE_OPTION_TYM_LEADER_ROUTE_KHRUSHCHEV"
		desc = "RULE_OPTION_TYM_LEADER_ROUTE_KHRUSHCHEV_DESC"
		allow_achievements = yes
	}
}

# Tyumen - Free Aviators integration

TYM_FREE_AVIATORS_INTEGRATION = {
	name = "TYM_FREE_AVIATORS_INTEGRATION"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TYM_FREE_AVIATORS_INTEGRATION_RANDOM"
		desc = "RULE_OPTION_TYM_FREE_AVIATORS_INTEGRATION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Free Aviators Agree 
		name = "TYM_FREE_AVIATORS_INTEGRATION_AGREE"
		text = "RULE_OPTION_TYM_FREE_AVIATORS_INTEGRATION_AGREE"
		desc = "RULE_OPTION_TYM_FREE_AVIATORS_INTEGRATION_AGREE_DESC"
		allow_achievements = yes
	}
	option = { #Free Aviators Reject
		name = "TYM_FREE_AVIATORS_INTEGRATION_DISAGREE"
		text = "RULE_OPTION_TYM_FREE_AVIATORS_INTEGRATION_DISAGREE"
		desc = "RULE_OPTION_TYM_FREE_AVIATORS_INTEGRATION_DISAGREE_DESC"
		allow_achievements = yes
	}
}

# Sverdlovsk [Ideology]

SVR_ideology_route = {
	name = "SVR_IDEOLOGY_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SVR_IDEOLOGY_ROUTE_RANDOM"
		desc = "RULE_OPTION_SVR_IDEOLOGY_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SVR_IDEOLOGY_ROUTE_AUTHDEM
		text = "RULE_OPTION_SVR_IDEOLOGY_ROUTE_AUTHDEM"
		desc = "RULE_OPTION_SVR_IDEOLOGY_ROUTE_AUTHDEM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SVR_IDEOLOGY_ROUTE_SOCCON
		text = "RULE_OPTION_SVR_IDEOLOGY_ROUTE_SOCCON"
		desc = "RULE_OPTION_SVR_IDEOLOGY_ROUTE_SOCCON_DESC"
		allow_achievements = yes
	}
}

# Sverdlovsk - Ultimatum to Zlatoust

SVR_ULTIMATUM_TO_ZLATOUST = {
	name = "SVR_ULTIMATUM_TO_ZLATOUST"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SVR_ULTIMATUM_TO_ZLATOUST_RANDOM"
		desc = "RULE_OPTION_SVR_ULTIMATUM_TO_ZLATOUST_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Zlatoust accepts
		name = SVR_ULTIMATUM_TO_ZLATOUST_ACCEPT
		text = "RULE_OPTION_SVR_ULTIMATUM_TO_ZLATOUST_ACCEPT"
		desc = "RULE_OPTION_SVR_ULTIMATUM_TO_ZLATOUST_ACCEPT_DESC"
		allow_achievements = yes
	}
	option = { # Zlatoust Refuses
		name = SVR_ULTIMATUM_TO_ZLATOUST_REFUSE
		text = "RULE_OPTION_SVR_ULTIMATUM_TO_ZLATOUST_REFUSE"
		desc = "RULE_OPTION_SVR_ULTIMATUM_TO_ZLATOUST_REFUSE_DESC"
		allow_achievements = yes
	}
}

# Sverdlovsk - Trade with Italy

SVR_ITA_TRADE = {
	name = "SVR_ITA_TRADE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SVR_ITA_TRADE_RANDOM"
		desc = "RULE_OPTION_SVR_ITA_TRADE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Italy accepts 
		name = SVR_ITA_TRADE_AGREE
		text = "RULE_OPTION_SVR_ITA_TRADE_AGREE"
		desc = "RULE_OPTION_SVR_ITA_TRADE_AGREE_DESC"
		allow_achievements = yes
	}
	option = { # Italy Refuses
		name = SVR_ITA_TRADE_REFUSE
		text = "RULE_OPTION_SVR_ITA_TRADE_REFUSE"
		desc = "RULE_OPTION_SVR_ITA_TRADE_REFUSE_DESC"
		allow_achievements = yes
	}
}

# Omsk [Stability]

OMS_batov_insurgency = {
	name = "OMS_BATOV_INSURGENCY"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_OMS_BATOV_INSURGENCY"
		desc = "RULE_OPTION_OMS_BATOV_INSURGENCY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "OMS_BATOV_INSURGENCY_STABLE"
		text = "RULE_OPTION_OMS_BATOV_INSURGENCY_STABLE"
		desc = "RULE_OPTION_OMS_BATOV_INSURGENCY_STABLE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "OMS_BATOV_INSURGENCY_COLLAPSE"
		text = "RULE_OPTION_OMS_BATOV_INSURGENCY_COLLAPSE"
		desc = "RULE_OPTION_OMS_BATOV_INSURGENCY_COLLAPSE_DESC"
		allow_achievements = yes
	}
}

# West Siberian Warlord and Vorkuta - Ultimatum

WSB_VOR_ULTIMATUM = {
	name = "WSB_VOR_ULTIMATUM"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WSB_VOR_ULTIMATUM_RANDOM"
		desc = "RULE_OPTION_WSB_VOR_ULTIMATUM_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WSB_VOR_ULTIMATUM_YES"
		text = "RULE_OPTION_WSB_VOR_ULTIMATUM_YES"
		desc = "RULE_OPTION_WSB_VOR_ULTIMATUM_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WSB_VOR_ULTIMATUM_NO"
		text = "RULE_OPTION_WSB_VOR_ULTIMATUM_NO"
		desc = "RULE_OPTION_WSB_VOR_ULTIMATUM_NO_DESC"
		allow_achievements = yes
	}
}

###############################
### RUSSIA - SOUTHERN URALS ###
###############################



# Orenburg - Congress [Ideology]

ORE_ideology_route = {
	name = "ORE_IDEOLOGY_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_SOUTHERN_URALS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ORE_IDEOLOGY_ROUTE_RANDOM"
		desc = "RULE_OPTION_ORE_IDEOLOGY_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ORE_IDEOLOGY_ROUTE_LIBSOC_SUCCESS"
		text = "RULE_OPTION_ORE_IDEOLOGY_ROUTE_LIBSOC_SUCCESS"
		desc = "RULE_OPTION_ORE_IDEOLOGY_ROUTE_LIBSOC_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ORE_IDEOLOGY_ROUTE_LIBSOC_FAIL"
		text = "RULE_OPTION_ORE_IDEOLOGY_ROUTE_LIBSOC_FAIL"
		desc = "RULE_OPTION_ORE_IDEOLOGY_ROUTE_LIBSOC_FAIL_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ORE_IDEOLOGY_ROUTE_AUTHSOC"
		text = "RULE_OPTION_ORE_IDEOLOGY_ROUTE_AUTHSOC"
		desc = "RULE_OPTION_ORE_IDEOLOGY_ROUTE_AUTHSOC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ORE_IDEOLOGY_ROUTE_AUTHDEM"
		text = "RULE_OPTION_ORE_IDEOLOGY_ROUTE_AUTHDEM"
		desc = "RULE_OPTION_ORE_IDEOLOGY_ROUTE_AUTHDEM_DESC"
		allow_achievements = yes
	}
}

# Magnitogorsk [Ideology]

MGN_leader_route = {
	name = "MGN_LEADER_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_SOUTHERN_URALS"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MGN_IDEOLOGY_ROUTE_RANDOM"
		desc = "RULE_OPTION_MGN_IDEOLOGY_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MGN_LEADER_ROUTE_LYSENKO
		text = "RULE_OPTION_MGN_LEADER_ROUTE_LYSENKO"
		desc = "RULE_OPTION_MGN_LEADER_ROUTE_LYSENKO_DESC"
		allow_achievements = yes
	}
	option = {
		name = MGN_LEADER_ROUTE_GOOD_NKVD
		text = "RULE_OPTION_MGN_LEADER_ROUTE_GOOD_NKVD"
		desc = "RULE_OPTION_MGN_LEADER_ROUTE_GOOD_NKVD_DESC"
		allow_achievements = yes
	}
	option = {
		name = MGN_LEADER_ROUTE_BAD_NKVD
		text = "RULE_OPTION_MGN_LEADER_ROUTE_BAD_NKVD"
		desc = "RULE_OPTION_MGN_LEADER_ROUTE_BAD_NKVD_DESC"
		allow_achievements = yes
	}
}

################################
### RUSSIA - CENTRAL SIBERIA ###
################################



# Tomsk [Ideology]

TOM_1963_ELECTION = {
	name = "TOM_1963_ELECTION"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_CENTRAL_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TOM_1963_ELECTION_RANDOM"
		desc = "RULE_OPTION_TOM_1963_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "TOM_1963_ELECTION_HUMANISTS"
		text = "RULE_OPTION_TOM_1963_ELECTION_HUMANISTS"
		desc = "RULE_OPTION_TOM_1963_ELECTION_HUMANISTS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "TOM_1963_ELECTION_MODERNISTS"
		text = "RULE_OPTION_TOM_1963_ELECTION_MODERNISTS"
		desc = "RULE_OPTION_TOM_1963_ELECTION_MODERNISTS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "TOM_1963_ELECTION_DECEMBRISTS"
		text = "RULE_OPTION_TOM_1963_ELECTION_DECEMBRISTS"
		desc = "RULE_OPTION_TOM_1963_ELECTION_DECEMBRISTS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "TOM_1963_ELECTION_BASTILLARDS"
		text = "RULE_OPTION_TOM_1963_ELECTION_BASTILLARDS"
		desc = "RULE_OPTION_TOM_1963_ELECTION_BASTILLARDS_DESC"
		allow_achievements = yes
	}
}
TOM_1967_ELECTION = {
	name = "TOM_1967_ELECTION"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_CENTRAL_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TOM_1967_ELECTION_RANDOM"
		desc = "RULE_OPTION_TOM_1967_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "TOM_1967_ELECTION_HUMANISTS"
		text = "RULE_OPTION_TOM_1967_ELECTION_HUMANISTS"
		desc = "RULE_OPTION_TOM_1967_ELECTION_HUMANISTS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "TOM_1967_ELECTION_MODERNISTS"
		text = "RULE_OPTION_TOM_1967_ELECTION_MODERNISTS"
		desc = "RULE_OPTION_TOM_1967_ELECTION_MODERNISTS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "TOM_1967_ELECTION_DECEMBRISTS"
		text = "RULE_OPTION_TOM_1967_ELECTION_DECEMBRISTS"
		desc = "RULE_OPTION_TOM_1967_ELECTION_DECEMBRISTS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "TOM_1967_ELECTION_BASTILLARDS"
		text = "RULE_OPTION_TOM_1967_ELECTION_BASTILLARDS"
		desc = "RULE_OPTION_TOM_1967_ELECTION_BASTILLARDS_DESC"
		allow_achievements = yes
	}
}

# Kemerovo [Ideology]

KEM_ideology_route = {
	name = "KEM_IDEOLOGY_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_CENTRAL_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KEM_IDEOLOGY_ROUTE_RANDOM"
		desc = "RULE_OPTION_KEM_IDEOLOGY_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KEM_IDEOLOGY_ROUTE_AUTHDEM"
		text = "RULE_OPTION_KEM_IDEOLOGY_ROUTE_AUTHDEM"
		desc = "RULE_OPTION_KEM_IDEOLOGY_ROUTE_AUTHDEM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KEM_IDEOLOGY_ROUTE_DESPOTISM"
		text = "RULE_OPTION_KEM_IDEOLOGY_ROUTE_DESPOTISM"
		desc = "RULE_OPTION_KEM_IDEOLOGY_ROUTE_DESPOTISM_DESC"
		allow_achievements = yes
	}
}

KEM_NEW_CAPITAL = {
	name = "KEM_NEW_CAPITAL"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_CENTRAL_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KEM_NEW_CAPITAL_RANDOM"
		desc = "RULE_OPTION_KEM_NEW_CAPITAL_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Set Capital in Novosibirsk
		name = KEM_NEW_CAPITAL_NOVOSIBIRSK
		text = "RULE_OPTION_KEM_NEW_CAPITAL_NOVOSIBIRSK"
		desc = "RULE_OPTION_KEM_NEW_CAPITAL_NOVOSIBIRSK_DESC"
		allow_achievements = yes
	}
	option = { # Set capital in Krasnoyarsk
		name = KEM_NEW_CAPITAL_KRASNORYARSK
		text = "RULE_OPTION_KEM_NEW_CAPITAL_KRASNORYARSK"
		desc = "RULE_OPTION_KEM_NEW_CAPITAL_KRASNORYARSK_DESC"
		allow_achievements = yes
	}
	option = { # Set capital in Kemerovo
		name = KEM_NEW_CAPITAL_KEMEROVO
		text = "RULE_OPTION_KEM_NEW_CAPITAL_KEMEROVO"
		desc = "RULE_OPTION_KEM_NEW_CAPITAL_KEMEROVO_DESC"
		allow_achievements = yes
	}
}

# Siberian Black Army (SBA) [Ideology]

SBA_ideology_route = {
	name = "SBA_IDEOLOGY_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_CENTRAL_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SBA_IDEOLOGY_ROUTE_RANDOM"
		desc = "RULE_OPTION_SBA_IDEOLOGY_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SBA_IDEOLOGY_ROUTE_LIBSOC"
		text = "RULE_OPTION_SBA_IDEOLOGY_ROUTE_LIBSOC"
		desc = "RULE_OPTION_SBA_IDEOLOGY_ROUTE_LIBSOC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SBA_IDEOLOGY_ROUTE_DESPOTISM"
		text = "RULE_OPTION_SBA_IDEOLOGY_ROUTE_DESPOTISM"
		desc = "RULE_OPTION_SBA_IDEOLOGY_ROUTE_DESPOTISM_DESC"
		allow_achievements = yes
	}
}

# Siberian Black Army - Restoring Order (SBA)

SBA_restoring_order_path = {
	name = "SBA_RESTORING_ORDER_PATH"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_CENTRAL_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SBA_RESTORING_ORDER_PATH_RANDOM"
		desc = "RULE_OPTION_SBA_RESTORING_ORDER_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SBA_RESTORING_ORDER_PATH_COLLAPSE"
		text = "RULE_OPTION_SBA_RESTORING_ORDER_PATH_COLLAPSE"
		desc = "RULE_OPTION_SBA_RESTORING_ORDER_PATH_COLLAPSE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SBA_RESTORING_ORDER_PATH_STABLE"
		text = "RULE_OPTION_SBA_RESTORING_ORDER_PATH_STABLE"
		desc = "RULE_OPTION_SBA_RESTORING_ORDER_PATH_STABLE_DESC"
		allow_achievements = yes
	}
}

# Novosibirsk [Ideology]

NOV_ideology_route = {
	name = "NOV_IDEOLOGY_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_CENTRAL_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NOV_IDEOLOGY_ROUTE_RANDOM"
		desc = "RULE_OPTION_NOV_IDEOLOGY_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NOV_IDEOLOGY_ROUTE_PATERNALISM"
		text = "RULE_OPTION_NOV_IDEOLOGY_ROUTE_PATERNALISM"
		desc = "RULE_OPTION_NOV_IDEOLOGY_ROUTE_PATERNALISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NOV_IDEOLOGY_ROUTE_CONSERVATISM"
		text = "RULE_OPTION_NOV_IDEOLOGY_ROUTE_CONSERVATISM"
		desc = "RULE_OPTION_NOV_IDEOLOGY_ROUTE_CONSERVATISM_DESC"
		allow_achievements = yes
	}
}

# Novosibirsk [Diplomacy]

NOV_DIPLO_TREE = {
	name = "NOV_DIPLO_TREE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_CENTRAL_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NOV_DIPLO_TREE_RANDOM"
		desc = "RULE_OPTION_NOV_DIPLO_TREE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOV_DIPLO_TREE_OFN
		text = "RULE_OPTION_NOV_DIPLO_TREE_OFN"
		desc = "RULE_OPTION_NOV_DIPLO_TREE_OFN_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOV_DIPLO_TREE_SPHERE
		text = "RULE_OPTION_NOV_DIPLO_TREE_SPHERE"
		desc = "RULE_OPTION_NOV_DIPLO_TREE_SPHERE_DESC"
		allow_achievements = yes
	}
	option = {
		name = NOV_DIPLO_TREE_NEUTRAL
		text = "RULE_OPTION_NOV_DIPLO_TREE_NEUTRAL"
		desc = "RULE_OPTION_NOV_DIPLO_TREE_NEUTRAL_DESC"
		allow_achievements = yes
	}
}

# Novosibirsk - Mongolian Pipeline

NOV_JAP_MONPIP_PATH = {
	name = "NOV_JAP_MONPIP_PATH"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_CENTRAL_SIBERIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NOV_JAP_MONPIP_PATH_RANDOM"
		desc = "RULE_OPTION_NOV_JAP_MONPIP_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Novosibirsk prevails
		name = NOV_JAP_MONPIP_PATH_PRO_RUSSIAN
		text = "RULE_OPTION_NOV_JAP_MONPIP_PATH_PRO_RUSSIAN"
		desc = "RULE_OPTION_NOV_JAP_MONPIP_PATH_PRO_RUSSIAN_DESC"
		allow_achievements = yes
	}
	option = { # Neutral prevails (idk how to name it right but it means there is neither Novosibirsk nor Japan prevailing)
		name = NOV_JAP_MONPIP_PATH_BALANCE
		text = "RULE_OPTION_NOV_JAP_MONPIP_PATH_BALANCE"
		desc = "RULE_OPTION_NOV_JAP_MONPIP_PATH_BALANCE_DESC"
		allow_achievements = yes
	}
	option = { # Japan prevails
		name = NOV_JAP_MONPIP_PATH_PRO_JAPANESE
		text = "RULE_OPTION_NOV_JAP_MONPIP_PATH_PRO_JAPANESE"
		desc = "RULE_OPTION_NOV_JAP_MONPIP_PATH_PRO_JAPANESE_DESC"
		allow_achievements = yes
	}
}

#########################
### RUSSIA - FAR EAST ###
#########################



# Irkutsk [Ideology]

IRK_leader_route = {
	name = "IRK_LEADER_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_FAR_EAST"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IRK_LEADER_ROUTE_RANDOM"
		desc = "RULE_OPTION_IRK_LEADER_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "IRK_LEADER_ROUTE_AUTHSOC_YAGODA"
		text = "RULE_OPTION_IRK_LEADER_ROUTE_AUTHSOC_YAGODA"
		desc = "RULE_OPTION_IRK_LEADER_ROUTE_AUTHSOC_YAGODA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "IRK_LEADER_ROUTE_AUTHSOC_BESSONOV"
		text = "RULE_OPTION_IRK_LEADER_ROUTE_AUTHSOC_BESSONOV"
		desc = "RULE_OPTION_IRK_LEADER_ROUTE_AUTHSOC_BESSONOV_DESC"
		allow_achievements = yes
	}
}

# Irkutsk - The USA or Japan?

IRK_FOREIGN_STRATEGY = {
	name = "IRK_FOREIGN_STRATEGY"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_FAR_EAST"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IRK_FOREIGN_STRATEGY_RANDOM"
		desc = "RULE_OPTION_IRK_FOREIGN_STRATEGY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "IRK_FOREIGN_STRATEGY_USA"
		text = "RULE_OPTION_IRK_FOREIGN_STRATEGY_USA"
		desc = "RULE_OPTION_IRK_FOREIGN_STRATEGY_USA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "IRK_FOREIGN_STRATEGY_JAPAN"
		text = "RULE_OPTION_IRK_FOREIGN_STRATEGY_JAPAN"
		desc = "RULE_OPTION_IRK_FOREIGN_STRATEGY_JAPAN_DESC"
		allow_achievements = yes
	}
}

# Buryatia [Ideology]

BRY_ideology_route = {
	name = "BRY_IDEOLOGY_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_FAR_EAST"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRY_IDEOLOGY_ROUTE_RANDOM"
		desc = "RULE_OPTION_BRY_IDEOLOGY_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRY_IDEOLOGY_ROUTE_LIBSOC"
		text = "RULE_OPTION_BRY_IDEOLOGY_ROUTE_LIBSOC"
		desc = "RULE_OPTION_BRY_IDEOLOGY_ROUTE_LIBSOC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRY_IDEOLOGY_ROUTE_AUTHSOC"
		text = "RULE_OPTION_BRY_IDEOLOGY_ROUTE_AUTHSOC"
		desc = "RULE_OPTION_BRY_IDEOLOGY_ROUTE_AUTHSOC_DESC"
		allow_achievements = yes
	}
}

# Buryatia - Foreign Relations [Faction]

BRY_foreign_policy = {
	name = "BRY_FOREIGN_POLICY"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_FAR_EAST"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRY_FOREIGN_POLICY_RANDOM"
		desc = "RULE_OPTION_BRY_FOREIGN_POLICY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRY_FOREIGN_POLICY_OFN"
		text = "RULE_OPTION_BRY_FOREIGN_POLICY_OFN"
		desc = "RULE_OPTION_BRY_FOREIGN_POLICY_OFN_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRY_FOREIGN_POLICY_SOCINTERN"
		text = "RULE_OPTION_BRY_FOREIGN_POLICY_SOCINTERN"
		desc = "RULE_OPTION_BRY_FOREIGN_POLICY_SOCINTERN_DESC"
		allow_achievements = yes
	}
	#option = {
	#	name = "BRY_FOREIGN_POLICY_SOCINTERN_ALL_ACCEPT"
	#	text = "RULE_OPTION_BRY_FOREIGN_POLICY_SOCINTERN_ALL_ACCEPT"
	#	desc = "RULE_OPTION_BRY_FOREIGN_POLICY_SOCINTERN_ALL_ACCEPT_DESC"
	#	allow_achievements = yes
	#}
	#option = {
	#	name = "BRY_FOREIGN_POLICY_SOCINTERN_NONE_REJECT"
	#	text = "RULE_OPTION_BRY_FOREIGN_POLICY_SOCINTERN_NONE_REJECT"
	#	desc = "RULE_OPTION_BRY_FOREIGN_POLICY_SOCINTERN_NONE_REJECT_DESC"
	#	allow_achievements = yes
	#}
	#option = {
	#	name = "BRY_FOREIGN_POLICY_SOCINTERN_DEAD_END"
	#	text = "RULE_OPTION_BRY_FOREIGN_POLICY_SOCINTERN_DEAD_END"
	#	desc = "RULE_OPTION_BRY_FOREIGN_POLICY_SOCINTERN_DEAD_END_DESC"
	#	allow_achievements = yes
	#}
}

# Chita [Ideology]

CHT_ideology_route = {
	name = "CHT_IDEOLOGY_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_FAR_EAST"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CHT_IDEOLOGY_ROUTE_RANDOM"
		desc = "RULE_OPTION_CHT_IDEOLOGY_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHT_IDEOLOGY_ROUTE_AUTHDEM"
		text = "RULE_OPTION_CHT_IDEOLOGY_ROUTE_AUTHDEM"
		desc = "RULE_OPTION_CHT_IDEOLOGY_ROUTE_AUTHDEM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CHT_IDEOLOGY_ROUTE_DESPOTISM"
		text = "RULE_OPTION_CHT_IDEOLOGY_ROUTE_DESPOTISM"
		desc = "RULE_OPTION_CHT_IDEOLOGY_ROUTE_DESPOTISM_DESC"
		allow_achievements = yes
	}
}

# Magadan [Ideology]

MAG_ideology_route = {
	name = "MAG_IDEOLOGY_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_FAR_EAST"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MAG_IDEOLOGY_ROUTE_RANDOM"
		desc = "RULE_OPTION_MAG_IDEOLOGY_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MAG_IDEOLOGY_ROUTE_DESPOTISM"
		text = "RULE_OPTION_MAG_IDEOLOGY_ROUTE_DESPOTISM"
		desc = "RULE_OPTION_MAG_IDEOLOGY_ROUTE_DESPOTISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MAG_IDEOLOGY_ROUTE_AUTHDEM_PETLIN"
		text = "RULE_OPTION_MAG_IDEOLOGY_ROUTE_AUTHDEM_PETLIN"
		desc = "RULE_OPTION_MAG_IDEOLOGY_ROUTE_AUTHDEM_PETLIN_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MAG_IDEOLOGY_ROUTE_AUTHDEM_WERBELL"
		text = "RULE_OPTION_MAG_IDEOLOGY_ROUTE_AUTHDEM_WERBELL"
		desc = "RULE_OPTION_MAG_IDEOLOGY_ROUTE_AUTHDEM_WERBELL_DESC"
		allow_achievements = yes
	}
}

# Magadan and the USA - Recognition

MAG_USA_DIPLOMACY = {
	name = "MAG_USA_DIPLOMACY"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_FAR_EAST"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MAG_USA_DIPLOMACY_RANDOM"
		desc = "RULE_OPTION_MAG_USA_DIPLOMACY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MAG_USA_DIPLOMACY_YES"
		text = "RULE_OPTION_MAG_USA_DIPLOMACY_YES"
		desc = "RULE_OPTION_MAG_USA_DIPLOMACY_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MAG_USA_DIPLOMACY_NO"
		text = "RULE_OPTION_MAG_USA_DIPLOMACY_NO"
		desc = "RULE_OPTION_MAG_USA_DIPLOMACY_NO_DESC"
		allow_achievements = yes
	}
}

# Magadan and the World - Recognition

MAG_WORLD_DIPLOMACY = {
	name = "MAG_WORLD_DIPLOMACY"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_FAR_EAST"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MAG_WORLD_DIPLOMACY_RANDOM"
		desc = "RULE_OPTION_MAG_WORLD_DIPLOMACY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MAG_WORLD_DIPLOMACY_YES"
		text = "RULE_OPTION_MAG_WORLD_DIPLOMACY_YES"
		desc = "RULE_OPTION_MAG_WORLD_DIPLOMACY_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MAG_WORLD_DIPLOMACY_NO"
		text = "RULE_OPTION_MAG_WORLD_DIPLOMACY_NO"
		desc = "RULE_OPTION_MAG_WORLD_DIPLOMACY_NO_DESC"
		allow_achievements = yes
	}
}

# Werbell - Caesar or Cincinnatus

MAG_WERBELL_RULING = {
	name = "MAG_WERBELL_RULING"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_FAR_EAST"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MAG_WERBELL_RULING_RANDOM"
		desc = "RULE_OPTION_MAG_WERBELL_RULING_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MAG_WERBELL_RULING_CAESAR"
		text = "RULE_OPTION_MAG_WERBELL_RULING_CAESAR"
		desc = "RULE_OPTION_MAG_WERBELL_RULING_CAESAR_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MAG_WERBELL_RULING_CINCINNATUS"
		text = "RULE_OPTION_MAG_WERBELL_RULING_CINCINNATUS"
		desc = "RULE_OPTION_MAG_WERBELL_RULING_CINCINNATUS_DESC"
		allow_achievements = yes
	}
}

# Amur - New Capital

AMR_MOVE_THE_CAPITAL = {
	name = "AMR_MOVE_THE_CAPITAL"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_FAR_EAST"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AMR_MOVE_THE_CAPITAL_RANDOM"
		desc = "RULE_OPTION_AMR_MOVE_THE_CAPITAL_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #Move a capital to Irkutsk
		name = "AMR_MOVE_THE_CAPITAL_IRKUTSK"
		text = "RULE_OPTION_AMR_MOVE_THE_CAPITAL_IRKUTSK"
		desc = "RULE_OPTION_AMR_MOVE_THE_CAPITAL_IRKUTSK_DESC"
		allow_achievements = yes
	}
	option = { #Move a capital to Chita
		name = "AMR_MOVE_THE_CAPITAL_CHITA"
		text = "RULE_OPTION_AMR_MOVE_THE_CAPITAL_CHITA"
		desc = "RULE_OPTION_AMR_MOVE_THE_CAPITAL_CHITA_DESC"
		allow_achievements = yes
	}
	option = { #Move a capital to Rodzaevsk
		name = "AMR_MOVE_THE_CAPITAL_RODZAEVSK"
		text = "RULE_OPTION_AMR_MOVE_THE_CAPITAL_RODZAEVSK"
		desc = "RULE_OPTION_AMR_MOVE_THE_CAPITAL_RODZAEVSK_DESC"
		allow_achievements = yes
	}
}

# Ponylon

OMO_2022_ROUTE = {
	name = "OMO_2022_ROUTE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_FAR_EAST"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_OMO_2022_ROUTE_RANDOM"
		desc = "RULE_OPTION_OMO_2022_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = OMO_2022_ROUTE_BUCKHARIN
		text = "RULE_OPTION_OMO_2022_ROUTE_BUCKHARIN"
		desc = "RULE_OPTION_OMO_2022_ROUTE_BUCKHARIN_DESC"
		allow_achievements = yes
	}
	option = {
		name = OMO_2022_ROUTE_PONY
		text = "RULE_OPTION_OMO_2022_ROUTE_PONY"
		desc = "RULE_OPTION_OMO_2022_ROUTE_PONY_DESC"
		allow_achievements = yes
	}
	option = {
		name = OMO_2022_ROUTE_MEN
		text = "RULE_OPTION_OMO_2022_ROUTE_MEN"
		desc = "RULE_OPTION_OMO_2022_ROUTE_MEN_DESC"
		allow_achievements = yes
	}
}

################################
### RUSSIA - MISC ###
################################

# Russian Warlords - Fate of the Warlord Generals

RUS_FATE_OF_ENEMY_GENERAL = {
	name = "RUS_FATE_OF_ENEMY_GENERAL"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_GENERAL"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_RUS_FATE_OF_ENEMY_GENERAL_RANDOM"
		desc = "RULE_OPTION_RUS_FATE_OF_ENEMY_GENERAL_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = RUS_FATE_OF_ENEMY_GENERAL_YES
		text = "RULE_OPTION_RUS_FATE_OF_ENEMY_GENERAL_YES"
		desc = "RULE_OPTION_RUS_FATE_OF_ENEMY_GENERAL_YES_DESC"
		allow_achievements = yes
	}
	option = { # 
		name = RUS_FATE_OF_ENEMY_GENERAL_NO
		text = "RULE_OPTION_RUS_FATE_OF_ENEMY_GENERAL_NO"
		desc = "RULE_OPTION_RUS_FATE_OF_ENEMY_GENERAL_NO_DESC"
		allow_achievements = yes
	}
}

# The Southern Urals - Race for the Urals

SRL_RACE_FOR_URALS = {
	name = "SRL_RACE_FOR_URALS"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_GENERAL"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SRL_RACE_FOR_URALS_RANDOM"
		desc = "RULE_OPTION_SRL_RACE_FOR_URALS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SRL_RACE_FOR_URALS_FAVOR_WSR"
		text = "RULE_OPTION_SRL_RACE_FOR_URALS_FAVOR_WSR"
		desc = "RULE_OPTION_SRL_RACE_FOR_URALS_FAVOR_WSR_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SRL_RACE_FOR_URALS_FAVOR_WSB"
		text = "RULE_OPTION_SRL_RACE_FOR_URALS_FAVOR_WSB"
		desc = "RULE_OPTION_SRL_RACE_FOR_URALS_FAVOR_WSB_DESC"
		allow_achievements = yes
	}
}

# Central Siberia - Far East - War or Peace

CSB_FST_war_or_peace = {
	name = "CSB_WSB_WAR_OR_PEACE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_GENERAL"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CSB_FST_WAR_OR_PEACE_RANDOM"
		desc = "RULE_OPTION_CSB_FST_WAR_OR_PEACE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CSB_FST_WAR_OR_PEACE_WAR"
		text = "RULE_OPTION_CSB_FST_WAR_OR_PEACE_WAR"
		desc = "RULE_OPTION_CSB_FST_WAR_OR_PEACE_WAR_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CSB_FST_WAR_OR_PEACE_PEACE"
		text = "RULE_OPTION_CSB_FST_WAR_OR_PEACE_PEACE"
		desc = "RULE_OPTION_CSB_FST_WAR_OR_PEACE_PEACE_DESC"
		allow_achievements = yes
	}
}

# West Russia - West Siberia - War or Peace

WSR_WSB_war_or_peace = {
	name = "WSR_WSB_WAR_OR_PEACE"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_GENERAL"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WSR_WSB_WAR_OR_PEACE_RANDOM"
		desc = "RULE_OPTION_WSR_WSB_WAR_OR_PEACE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WSR_WSB_WAR_OR_PEACE_WAR"
		text = "RULE_OPTION_WSR_WSB_WAR_OR_PEACE_WAR"
		desc = "RULE_OPTION_WSR_WSB_WAR_OR_PEACE_WAR_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WSR_WSB_WAR_OR_PEACE_PEACE"
		text = "RULE_OPTION_WSR_WSB_WAR_OR_PEACE_PEACE"
		desc = "RULE_OPTION_WSR_WSB_WAR_OR_PEACE_PEACE_DESC"
		allow_achievements = yes
	}
}

# Flavor Event - Across the Tundra [Flavor]

steve_tourist = {
	name = "STEVE_TOURIST"
	group = "RULE_GROUP_TNO_RULES_RUSSIA_GENERAL"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_STEVE_TOURIST_RANDOM"
		desc = "RULE_OPTION_STEVE_TOURIST_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "STEVE_TOURIST_ALIVE"
		text = "RULE_OPTION_STEVE_TOURIST_ALIVE"
		desc = "RULE_OPTION_STEVE_TOURIST_ALIVE_DESC"
		allow_achievements = yes
	}
}

############################
### OCEANIA ###
############################



# Australia 1962 federal election [Ideology]

AST_FED_ELECTION_62_OUTCOME = {
	name = "AST_FED_ELECTION_62_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_OCEANIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AST_FED_ELECTION_62_OUTCOME_RANDOM"
		desc = "RULE_OPTION_AST_FED_ELECTION_62_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_62_OUTCOME_CONSERVATISM"
		text = "RULE_OPTION_AST_FED_ELECTION_62_OUTCOME_CONSERVATISM"
		desc = "RULE_OPTION_AST_FED_ELECTION_62_OUTCOME_CONSERVATISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_62_OUTCOME_LIBERALISM"
		text = "RULE_OPTION_AST_FED_ELECTION_62_OUTCOME_LIBERALISM"
		desc = "RULE_OPTION_AST_FED_ELECTION_62_OUTCOME_LIBERALISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_62_OUTCOME_PROGRESSIVISM"
		text = "RULE_OPTION_AST_FED_ELECTION_62_OUTCOME_PROGRESSIVISM"
		desc = "RULE_OPTION_AST_FED_ELECTION_62_OUTCOME_PROGRESSIVISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_62_OUTCOME_SOCIALIST"
		text = "RULE_OPTION_AST_FED_ELECTION_62_OUTCOME_SOCIALIST"
		desc = "RULE_OPTION_AST_FED_ELECTION_62_OUTCOME_SOCIALIST_DESC"
		allow_achievements = yes
	}
}

# Australia 1965 federal election [Ideology]

AST_FED_ELECTION_65_OUTCOME = {
	name = "AST_FED_ELECTION_65_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_OCEANIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AST_FED_ELECTION_65_OUTCOME_RANDOM"
		desc = "RULE_OPTION_AST_FED_ELECTION_65_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_65_OUTCOME_CONSERVATISM"
		text = "RULE_OPTION_AST_FED_ELECTION_65_OUTCOME_CONSERVATISM"
		desc = "RULE_OPTION_AST_FED_ELECTION_65_OUTCOME_CONSERVATISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_65_OUTCOME_LIBERALISM"
		text = "RULE_OPTION_AST_FED_ELECTION_65_OUTCOME_LIBERALISM"
		desc = "RULE_OPTION_AST_FED_ELECTION_65_OUTCOME_LIBERALISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_65_OUTCOME_PROGRESSIVISM"
		text = "RULE_OPTION_AST_FED_ELECTION_65_OUTCOME_PROGRESSIVISM"
		desc = "RULE_OPTION_AST_FED_ELECTION_65_OUTCOME_PROGRESSIVISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_65_OUTCOME_SOCIALIST"
		text = "RULE_OPTION_AST_FED_ELECTION_65_OUTCOME_SOCIALIST"
		desc = "RULE_OPTION_AST_FED_ELECTION_65_OUTCOME_SOCIALIST_DESC"
		allow_achievements = yes
	}
}

# Australia 1968 federal election [Ideology]

AST_FED_ELECTION_68_OUTCOME = {
	name = "AST_FED_ELECTION_68_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_OCEANIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AST_FED_ELECTION_68_OUTCOME_RANDOM"
		desc = "RULE_OPTION_AST_FED_ELECTION_68_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_68_OUTCOME_LIBERAL_CONSERVATISM"
		text = "RULE_OPTION_AST_FED_ELECTION_68_OUTCOME_LIBERAL_CONSERVATISM"
		desc = "RULE_OPTION_AST_FED_ELECTION_68_OUTCOME_LIBERAL_CONSERVATISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_68_OUTCOME_LIBERALISM"
		text = "RULE_OPTION_AST_FED_ELECTION_68_OUTCOME_LIBERALISM"
		desc = "RULE_OPTION_AST_FED_ELECTION_68_OUTCOME_LIBERALISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_68_OUTCOME_PROGRESSIVISM"
		text = "RULE_OPTION_AST_FED_ELECTION_68_OUTCOME_PROGRESSIVISM"
		desc = "RULE_OPTION_AST_FED_ELECTION_68_OUTCOME_PROGRESSIVISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_68_OUTCOME_SOCIALIST"
		text = "RULE_OPTION_AST_FED_ELECTION_68_OUTCOME_SOCIALIST"
		desc = "RULE_OPTION_AST_FED_ELECTION_68_OUTCOME_SOCIALIST_DESC"
		allow_achievements = yes
	}
}

# Australia 1971 federal election [Ideology]

AST_FED_ELECTION_71_OUTCOME = {
	name = "AST_FED_ELECTION_71_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_OCEANIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AST_FED_ELECTION_71_OUTCOME_RANDOM"
		desc = "RULE_OPTION_AST_FED_ELECTION_71_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_71_OUTCOME_LIBERAL_CONSERVATISM"
		text = "RULE_OPTION_AST_FED_ELECTION_71_OUTCOME_LIBERAL_CONSERVATISM"
		desc = "RULE_OPTION_AST_FED_ELECTION_71_OUTCOME_LIBERAL_CONSERVATISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_71_OUTCOME_LIBERALISM"
		text = "RULE_OPTION_AST_FED_ELECTION_71_OUTCOME_LIBERALISM"
		desc = "RULE_OPTION_AST_FED_ELECTION_68_OUTCOME_LIBERALISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_71_OUTCOME_PROGRESSIVISM"
		text = "RULE_OPTION_AST_FED_ELECTION_71_OUTCOME_PROGRESSIVISM"
		desc = "RULE_OPTION_AST_FED_ELECTION_71_OUTCOME_PROGRESSIVISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_71_OUTCOME_SOCIALIST"
		text = "RULE_OPTION_AST_FED_ELECTION_71_OUTCOME_SOCIALIST"
		desc = "RULE_OPTION_AST_FED_ELECTION_71_OUTCOME_SOCIALIST_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FED_ELECTION_71_OUTCOME_PATERNALISM"
		text = "RULE_OPTION_AST_FED_ELECTION_71_OUTCOME_PATERNALISM"
		desc = "RULE_OPTION_AST_FED_ELECTION_71_OUTCOME_PATERNALISM_DESC"
		allow_achievements = yes
	}
}

# Australia - Fate of Democracy [Ideology]

AST_FATE_OF_DEMOCRACY = {
	name = "AST_FATE_OF_DEMOCRACY"
	group = "RULE_GROUP_TNO_RULES_OCEANIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AST_FATE_OF_DEMOCRACY_RANDOM"
		desc = "RULE_OPTION_AST_FATE_OF_DEMOCRACY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FATE_OF_DEMOCRACY_END"
		text = "RULE_OPTION_AST_FATE_OF_DEMOCRACY_END"
		desc = "RULE_OPTION_AST_FATE_OF_DEMOCRACY_END_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_FATE_OF_DEMOCRACY_SAVE"
		text = "RULE_OPTION_AST_FATE_OF_DEMOCRACY_SAVE"
		desc = "RULE_OPTION_AST_FATE_OF_DEMOCRACY_SAVE_DESC"
		allow_achievements = yes
	}
}

# Australia - Referendum

AST_REFERENDUM_OUTCOME = {
	name = "AST_REFERENDUM_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_OCEANIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AST_REFERENDUM_OUTCOME_RANDOM"
		desc = "RULE_OPTION_AST_REFERENDUM_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_REFERENDUM_OUTCOME_REPUBLIC"
		text = "RULE_OPTION_AST_REFERENDUM_OUTCOME_REPUBLIC"
		desc = "RULE_OPTION_AST_REFERENDUM_OUTCOME_REPUBLIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AST_REFERENDUM_OUTCOME_MONARCHY"
		text = "RULE_OPTION_AST_REFERENDUM_OUTCOME_MONARCHY"
		desc = "RULE_OPTION_AST_REFERENDUM_OUTCOME_MONARCHY_DESC"
		allow_achievements = yes
	}
}

# Australia - Liberal-Country Coalition Split

AST_LEADERSHIP_SPILL_PATH = {
	name = "AST_LEADERSHIP_SPILL_PATH"
	group = "RULE_GROUP_TNO_RULES_OCEANIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AST_LEADERSHIP_SPILL_PATH_RANDOM"
		desc = "RULE_OPTION_AST_LEADERSHIP_SPILL_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # McMahon stays on as PM 
		name = "AST_LEADERSHIP_SPILL_PATH_NO"
		text = "RULE_OPTION_AST_LEADERSHIP_SPILL_PATH_NO"
		desc = "RULE_OPTION_AST_LEADERSHIP_SPILL_PATH_NO_DESC"
		allow_achievements = yes
	}
	option = { # McEwen becomes PM
		name = "AST_LEADERSHIP_SPILL_PATH_YES"
		text = "RULE_OPTION_AST_LEADERSHIP_SPILL_PATH_YES"
		desc = "RULE_OPTION_AST_LEADERSHIP_SPILL_PATH_YES_DESC"
		allow_achievements = yes
	}
}

# New Zealand - 1963 General Election https://youtu.be/WchseC9aKTU?si=Tf0KSsj0K283dMrd

NZL_ELECTION_63_OUTCOME = {
	name = "NZL_ELECTION_63_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_OCEANIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NZL_ELECTION_63_OUTCOME_RANDOM"
		desc = "RULE_OPTION_NZL_ELECTION_63_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NZL_ELECTION_63_OUTCOME_NATIONAL"
		text = "RULE_OPTION_NZL_ELECTION_63_OUTCOME_NATIONAL"
		desc = "RULE_OPTION_NZL_ELECTION_63_OUTCOME_NATIONAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NZL_ELECTION_63_OUTCOME_LABOUR"
		text = "RULE_OPTION_NZL_ELECTION_63_OUTCOME_LABOUR"
		desc = "RULE_OPTION_NZL_ELECTION_63_OUTCOME_LABOUR_DESC"
		allow_achievements = yes
	}
}

# New Zealand - 1966 General Election

NZL_ELECTION_66_OUTCOME = {
	name = "NZL_ELECTION_66_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_OCEANIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NZL_ELECTION_66_OUTCOME_RANDOM"
		desc = "RULE_OPTION_NZL_ELECTION_66_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NZL_ELECTION_66_OUTCOME_NATIONAL"
		text = "RULE_OPTION_NZL_ELECTION_66_OUTCOME_NATIONAL"
		desc = "RULE_OPTION_NZL_ELECTION_66_OUTCOME_NATIONAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NZL_ELECTION_66_OUTCOME_LABOUR"
		text = "RULE_OPTION_NZL_ELECTION_66_OUTCOME_LABOUR"
		desc = "RULE_OPTION_NZL_ELECTION_66_OUTCOME_LABOUR_DESC"
		allow_achievements = yes
	}
}

# New Zealand - 1969 General Election

NZL_ELECTION_69_OUTCOME = {
	name = "NZL_ELECTION_69_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_OCEANIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NZL_ELECTION_69_OUTCOME_RANDOM"
		desc = "RULE_OPTION_NZL_ELECTION_69_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NZL_ELECTION_69_OUTCOME_NATIONAL"
		text = "RULE_OPTION_NZL_ELECTION_69_OUTCOME_NATIONAL"
		desc = "RULE_OPTION_NZL_ELECTION_69_OUTCOME_NATIONAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NZL_ELECTION_69_OUTCOME_LABOUR"
		text = "RULE_OPTION_NZL_ELECTION_69_OUTCOME_LABOUR"
		desc = "RULE_OPTION_NZL_ELECTION_69_OUTCOME_LABOUR_DESC"
		allow_achievements = yes
	}
}

# New Zealand - General Strike

NZL_GENERAL_STRIKE_OUTCOME = {
	name = "NZL_GENERAL_STRIKE_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_OCEANIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NZL_GENERAL_STRIKE_OUTCOME_RANDOM"
		desc = "RULE_OPTION_NZL_GENERAL_STRIKE_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NZL_GENERAL_STRIKE_OUTCOME_RESOLVED"
		text = "RULE_OPTION_NZL_GENERAL_STRIKE_OUTCOME_RESOLVED"
		desc = "RULE_OPTION_NZL_GENERAL_STRIKE_OUTCOME_RESOLVED_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NZL_GENERAL_STRIKE_OUTCOME_RESIGNATION"
		text = "RULE_OPTION_NZL_GENERAL_STRIKE_OUTCOME_RESIGNATION"
		desc = "RULE_OPTION_NZL_GENERAL_STRIKE_OUTCOME_RESIGNATION_DESC"
		allow_achievements = yes
	}
}

# New Zealand - 1972 General Election

NZL_ELECTION_72_OUTCOME = {
	name = "NZL_ELECTION_72_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_OCEANIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NZL_ELECTION_72_OUTCOME_RANDOM"
		desc = "RULE_OPTION_NZL_ELECTION_72_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NZL_ELECTION_72_OUTCOME_NATIONAL"
		text = "RULE_OPTION_NZL_ELECTION_72_OUTCOME_NATIONAL"
		desc = "RULE_OPTION_NZL_ELECTION_72_OUTCOME_NATIONAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NZL_ELECTION_72_OUTCOME_LABOUR"
		text = "RULE_OPTION_NZL_ELECTION_72_OUTCOME_LABOUR"
		desc = "RULE_OPTION_NZL_ELECTION_72_OUTCOME_LABOUR_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NZL_ELECTION_72_OUTCOME_SOCCRED"
		text = "RULE_OPTION_NZL_ELECTION_72_OUTCOME_SOCCRED"
		desc = "RULE_OPTION_NZL_ELECTION_72_OUTCOME_SOCCRED_DESC"
		allow_achievements = yes
	}
}

################################
### NORTHERN AFRICA ######
################################

# Egypt - The Fate of Regime

EGY_PATH = {
	name = EGY_PATH
	group = "RULE_GROUP_TNO_RULES_NORTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_EGY_PATH_RANDOM"
		desc = "RULE_OPTION_EGY_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = EGY_PATH_DESPOTISM
		text = "RULE_OPTION_EGY_PATH_DESPOTISM"
		desc = "RULE_OPTION_EGY_PATH_DESPOTISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = EGY_PATH_COLONIAL
		text = "RULE_OPTION_EGY_PATH_COLONIAL"
		desc = "RULE_OPTION_EGY_PATH_COLONIAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = EGY_PATH_AD
		text = "RULE_OPTION_EGY_PATH_AD"
		desc = "RULE_OPTION_EGY_PATH_AD_DESC"
		allow_achievements = yes
	}
}

# Italian Algeria - The Fate of Italian Algeria

ILG_FATE_OF_ITALIAN_ALGERIA_PATH = {
	name = ILG_FATE_OF_ITALIAN_ALGERIA
	group = "RULE_GROUP_TNO_RULES_NORTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ILG_FATE_OF_ITALIAN_ALGERIA_PATH_RANDOM"
		desc = "RULE_OPTION_ILG_FATE_OF_ITALIAN_ALGERIA_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ILG_FATE_OF_ITALIAN_ALGERIA_PATH_UNION
		text = "RULE_OPTION_ILG_FATE_OF_ITALIAN_ALGERIA_PATH_UNION"
		desc = "RULE_OPTION_ILG_FATE_OF_ITALIAN_ALGERIA_PATH_UNION_DESC"
		allow_achievements = yes
	}
	option = {
		name = ILG_FATE_OF_ITALIAN_ALGERIA_PATH_REPUBLIC
		text = "RULE_OPTION_ILG_FATE_OF_ITALIAN_ALGERIA_PATH_REPUBLIC"
		desc = "RULE_OPTION_ILG_FATE_OF_ITALIAN_ALGERIA_PATH_REPUBLIC_DESC"
		allow_achievements = yes
	}
}

################################
### WESTERN AFRICA ######
################################


# West African Crisis Scenario

west_african_crisis_scenario = {
	name = WEST_AFRICAN_CRISIS_SCENARIO
	group = "RULE_GROUP_TNO_RULES_WESTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WEST_AFRICAN_CRISIS_SCENARIO_RANDOM"
		desc = "RULE_OPTION_WEST_AFRICAN_CRISIS_SCENARIO_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_AFRICAN_CRISIS_SCENARIO_WAA_VS_PALF
		text = "RULE_OPTION_WEST_AFRICAN_CRISIS_SCENARIO_WAA_VS_PALF"
		desc = "RULE_OPTION_WEST_AFRICAN_CRISIS_SCENARIO_WAA_VS_PALF_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_AFRICAN_CRISIS_SCENARIO_WAA_VS_FMA_VS_PALF
		text = "RULE_OPTION_WEST_AFRICAN_CRISIS_SCENARIO_WAA_VS_FMA_VS_PALF"
		desc = "RULE_OPTION_WEST_AFRICAN_CRISIS_SCENARIO_WAA_VS_FMA_VS_PALF_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_AFRICAN_CRISIS_SCENARIO_FMA_VS_PALF
		text = "RULE_OPTION_WEST_AFRICAN_CRISIS_SCENARIO_FMA_VS_PALF"
		desc = "RULE_OPTION_WEST_AFRICAN_CRISIS_SCENARIO_FMA_VS_PALF_DESC"
		allow_achievements = yes
	}
}

# West African War - Gulf Of Guinea Campaign

GULF_OF_GUINEA = { #Gulf of Tonkin Moment
	name = GULF_OF_GUINEA
	group = "RULE_GROUP_TNO_RULES_WESTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GULF_OF_GUINEA_RANDOM"
		desc = "RULE_OPTION_GULF_OF_GUINEA_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { #American Breakthrough
		name = GULF_OF_GUINEA_AMERICA
		text = "RULE_OPTION_GULF_OF_GUINEA_AMERICA"
		desc = "RULE_OPTION_GULF_OF_GUINEA_AMERICA_DESC"
		allow_achievements = yes
	}
	option = { #Japan's Successful Defense
		name = GULF_OF_GUINEA_JAPAN
		text = "RULE_OPTION_GULF_OF_GUINEA_JAPAN"
		desc = "RULE_OPTION_GULF_OF_GUINEA_JAPAN_DESC"
		allow_achievements = yes
	}
	option = { #Incident Not Happened
		name = GULF_OF_GUINEA_NO_INCIDENT
		text = "RULE_OPTION_GULF_OF_GUINEA_NO_INCIDENT"
		desc = "RULE_OPTION_GULF_OF_GUINEA_NO_INCIDENT_DESC"
		allow_achievements = yes
	}
}

# Wolofia - Fate of Fuuta Fulbe

FTF_OUTCOME = {
	name = FTF_OUTCOME
	group = "RULE_GROUP_TNO_RULES_WESTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FTF_OUTCOME_RANDOM"
		desc = "RULE_OPTION_FTF_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FTF_OUTCOME_COUP
		text = "RULE_OPTION_FTF_OUTCOME_COUP"
		desc = "RULE_OPTION_FTF_OUTCOME_COUP_DESC"
		allow_achievements = yes
	}
	option = {
		name = FTF_OUTCOME_INVASION
		text = "RULE_OPTION_FTF_OUTCOME_INVASION"
		desc = "RULE_OPTION_FTF_OUTCOME_INVASION_DESC"
		allow_achievements = yes
	}
}

# Nigeria - Leader Choice

NGA_LEADER_CHOICE = {
	name = NGA_LEADER_CHOICE
	group = "RULE_GROUP_TNO_RULES_WESTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NGA_LEADER_CHOICE_RANDOM"
		desc = "RULE_OPTION_NGA_LEADER_CHOICE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = NGA_LEADER_CHOICE_PATERNALISM
		text = "RULE_OPTION_NGA_LEADER_CHOICE_PATERNALISM"
		desc = "RULE_OPTION_NGA_LEADER_CHOICE_PATERNALISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = NGA_LEADER_CHOICE_DESPOTISM
		text = "RULE_OPTION_NGA_LEADER_CHOICE_DESPOTISM"
		desc = "RULE_OPTION_NGA_LEADER_CHOICE_DESPOTISM_DESC"
		allow_achievements = yes
	}
}

# Liberia - Econ Sphere

LIB_ECON_SPHERE = {
	name = LIB_ECON_SPHERE
	group = "RULE_GROUP_TNO_RULES_WESTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_LIB_ECON_SPHERE_RANDOM"
		desc = "RULE_OPTION_LIB_ECON_SPHERE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = LIB_ECON_SPHERE_USA
		text = "RULE_OPTION_LIB_ECON_SPHERE_USA"
		desc = "RULE_OPTION_LIB_ECON_SPHERE_USA_DESC"
		allow_achievements = yes
	}
	option = {
		name = LIB_ECON_SPHERE_WOL
		text = "RULE_OPTION_LIB_ECON_SPHERE_WOL"
		desc = "RULE_OPTION_LIB_ECON_SPHERE_WOL_DESC"
		allow_achievements = yes
	}
}

################################
### CENTRAL AFRICA ######
################################

# Reichskommissariat Zentralafrika - Military Strategy

COG_MILITARY_PLAN = {
	name = COG_MILITARY_PLAN
	group = "RULE_GROUP_TNO_RULES_CENTRAL_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_COG_MILITARY_PLAN_RANDOM"
		desc = "RULE_OPTION_COG_MILITARY_PLAN_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Thoma's Plan
		name = "COG_MILITARY_PLAN_THOMA"
		text = "RULE_OPTION_COG_MILITARY_PLAN_THOMA"
		desc = "RULE_OPTION_COG_MILITARY_PLAN_THOMA_DESC"
		allow_achievements = yes
	}
	option = { # Muller's Plan
		name = "COG_MILITARY_PLAN_MULLER"
		text = "RULE_OPTION_COG_MILITARY_PLAN_MULLER"
		desc = "RULE_OPTION_COG_MILITARY_PLAN_MULLER_DESC"
		allow_achievements = yes
	}
	option = { # Steiner's Plan
		name = "COG_MILITARY_PLAN_STEINER"
		text = "RULE_OPTION_COG_MILITARY_PLAN_STEINER"
		desc = "RULE_OPTION_COG_MILITARY_PLAN_STEINER_DESC"
		allow_achievements = yes
	}
}

# Central African Republic [Stability]

USC_OFN_ROUTE = {
	name = USC_OFN_ROUTE
	group = "RULE_GROUP_TNO_RULES_CENTRAL_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_USC_OFN_ROUTE_RANDOM"
		desc = "RULE_OPTION_USC_OFN_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = USC_OFN_ROUTE_STABLE
		text = "RULE_OPTION_USC_OFN_ROUTE_STABLE"
		desc = "RULE_OPTION_USC_OFN_ROUTE_STABLE_DESC"
		allow_achievements = yes
	}
	option = {
		name = USC_OFN_ROUTE_COLLAPSE
		text = "RULE_OPTION_USC_OFN_ROUTE_COLLAPSE"
		desc = "RULE_OPTION_USC_OFN_ROUTE_COLLAPSE_DESC"
		allow_achievements = yes
	}
}

# OFN African Mandates - The OFN Congo Mandate's Fate [Stability]

COG_OFN_ROUTE = {
	name = COG_OFN_ROUTE
	group = "RULE_GROUP_TNO_RULES_CENTRAL_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_COG_OFN_ROUTE_RANDOM"
		desc = "RULE_OPTION_COG_OFN_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "COG_OFN_ROUTE_STABLE"
		text = "RULE_OPTION_COG_OFN_ROUTE_STABLE"
		desc = "RULE_OPTION_COG_OFN_ROUTE_STABLE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "COG_OFN_ROUTE_COLLAPSE"
		text = "RULE_OPTION_COG_OFN_ROUTE_COLLAPSE"
		desc = "RULE_OPTION_COG_OFN_ROUTE_COLLAPSE_DESC"
		allow_achievements = yes
	}
}

# OFN Congo Decolonization Fate of Orungu

ORU_DECOLONIZATION_FATE = {
	name = ORU_DECOLONIZATION_FATE
	group = "RULE_GROUP_TNO_RULES_CENTRAL_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ORU_DECOLONIZATION_FATE_RANDOM"
		desc = "RULE_OPTION_ORU_DECOLONIZATION_FATE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ORU_DECOLONIZATION_FATE_GREAT_ORUNGU"
		text = "RULE_OPTION_ORU_DECOLONIZATION_FATE_GREAT_ORUNGU"
		desc = "RULE_OPTION_ORU_DECOLONIZATION_FATE_GREAT_ORUNGU_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ORU_DECOLONIZATION_FATE_FREE_BRZ"
		text = "RULE_OPTION_ORU_DECOLONIZATION_FATE_FREE_BRZ"
		desc = "RULE_OPTION_ORU_DECOLONIZATION_FATE_FREE_BRZ_DESC"
		allow_achievements = yes
	}
}

# OFN Congo Decolonization Kasa Vubu or Ileo

CFS_DECOLONIZATION_FATE = {
	name = CFS_DECOLONIZATION_FATE
	group = "RULE_GROUP_TNO_RULES_CENTRAL_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CFS_DECOLONIZATION_FATE_RANDOM"
		desc = "RULE_OPTION_CFS_DECOLONIZATION_FATE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CFS_DECOLONIZATION_FATE_KASA_VUBU"
		text = "RULE_OPTION_CFS_DECOLONIZATION_FATE_KASA_VUBU"
		desc = "RULE_OPTION_CFS_DECOLONIZATION_FATE_KASA_VUBU_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CFS_DECOLONIZATION_FATE_ILEO"
		text = "RULE_OPTION_CFS_DECOLONIZATION_FATE_ILEO"
		desc = "RULE_OPTION_CFS_DECOLONIZATION_FATE_ILEO_DESC"
		allow_achievements = yes
	}
}

# OFN Congo Decolonization Katanga

KTG_DECOLONIZATION_FATE = {
	name = KTG_DECOLONIZATION_FATE
	group = "RULE_GROUP_TNO_RULES_CENTRAL_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KTG_DECOLONIZATION_FATE_RANDOM"
		desc = "RULE_OPTION_KTG_DECOLONIZATION_FATE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = KTG_DECOLONIZATION_FATE_CONGO
		text = "RULE_OPTION_KTG_DECOLONIZATION_FATE_CONGO"
		desc = "RULE_OPTION_KTG_DECOLONIZATION_FATE_CONGO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KTG_DECOLONIZATION_FATE_AUTONOMY"
		text = "RULE_OPTION_KTG_DECOLONIZATION_FATE_AUTONOMY"
		desc = "RULE_OPTION_KTG_DECOLONIZATION_FATE_AUTONOMY_DESC"
		allow_achievements = yes
	}
}

# Congolese Civil War - Ileo or Aboula [Ideology]

COG_FED_REP_PATH = {
	name = COG_FED_REP_PATH
	group = "RULE_GROUP_TNO_RULES_CENTRAL_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_COG_FED_REP_PATH_RANDOM"
		desc = "RULE_OPTION_COG_FED_REP_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "COG_FED_REP_PATH_ILEO"
		text = "RULE_OPTION_COG_FED_REP_PATH_ILEO"
		desc = "RULE_OPTION_COG_FED_REP_PATH_ILEO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "COG_FED_REP_PATH_ABOULA"
		text = "RULE_OPTION_COG_FED_REP_PATH_ABOULA"
		desc = "RULE_OPTION_COG_FED_REP_PATH_ABOULA_DESC"
		allow_achievements = yes
	}
}


# Loango Revolution

BRA_ORU_PATH = {
	name = BRA_ORU_PATH
	group = "RULE_GROUP_TNO_RULES_CENTRAL_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_ORU_PATH_RANDOM"
		desc = "RULE_OPTION_BRA_ORU_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_ORU_PATH_REVOLUTION"
		text = "RULE_OPTION_BRA_ORU_PATH_REVOLUTION"
		desc = "RULE_OPTION_BRA_ORU_PATH_REVOLUTION_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BRA_ORU_PATH_NO_REVOLUTION"
		text = "RULE_OPTION_BRA_ORU_PATH_NO_REVOLUTION"
		desc = "RULE_OPTION_BRA_ORU_PATH_NO_REVOLUTION_DESC"
		allow_achievements = yes
	}
}

# Katanga Wars

KTG_PATH = {
	name = KTG_PATH
	group = "RULE_GROUP_TNO_RULES_CENTRAL_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KTG_PATH_RANDOM"
		desc = "RULE_OPTION_KTG_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KTG_PATH_NO_WAR"
		text = "RULE_OPTION_KTG_PATH_NO_WAR"
		desc = "RULE_OPTION_KTG_PATH_NO_WAR_DESC"
		allow_achievements = yes
	}
	option = {
		name = "KTG_PATH_WAR"
		text = "RULE_OPTION_KTG_PATH_WAR"
		desc = "RULE_OPTION_KTG_PATH_WAR_DESC"
		allow_achievements = yes
	}
}


################################
### EASTERN AFRICA ######
################################

# OFN African Mandates - The OFN East Africa Mandate's Fate [Stability]

MZB_OFN_ROUTE = {
	name = MZB_OFN_ROUTE
	group = "RULE_GROUP_TNO_RULES_EASTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MZB_OFN_ROUTE_RANDOM"
		desc = "RULE_OPTION_MZB_OFN_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MZB_OFN_ROUTE_STABLE"
		text = "RULE_OPTION_MZB_OFN_ROUTE_STABLE"
		desc = "RULE_OPTION_MZB_OFN_ROUTE_STABLE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MZB_OFN_ROUTE_COLLAPSE"
		text = "RULE_OPTION_MZB_OFN_ROUTE_COLLAPSE"
		desc = "RULE_OPTION_MZB_OFN_ROUTE_COLLAPSE_DESC"
		allow_achievements = yes
	}
}


# OFN East Africa Decolonization Fate

OFN_east_africa_mandate_route = {
	name = OFN_EAST_AFRICA_MANDATE_ROUTE
	group = "RULE_GROUP_TNO_RULES_EASTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_OFN_EAST_AFRICA_MANDATE_ROUTE_RANDOM"
		desc = "RULE_OPTION_OFN_EAST_AFRICA_MANDATE_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "OFN_EAST_AFRICA_MANDATE_ROUTE_FEDERATION"
		text = "RULE_OPTION_OFN_EAST_AFRICA_MANDATE_ROUTE_FEDERATION"
		desc = "RULE_OPTION_OFN_EAST_AFRICA_MANDATE_ROUTE_FEDERATION_DESC"
		allow_achievements = yes
	}
	option = {
		name = "OFN_EAST_AFRICA_MANDATE_ROUTE_SOCIALIST"
		text = "RULE_OPTION_OFN_EAST_AFRICA_MANDATE_ROUTE_SOCIALIST"
		desc = "RULE_OPTION_OFN_EAST_AFRICA_MANDATE_ROUTE_SOCIALIST_DESC"
		allow_achievements = yes
	}
	option = {
		name = "OFN_EAST_AFRICA_MANDATE_ROUTE_LIBERAL"
		text = "RULE_OPTION_OFN_EAST_AFRICA_MANDATE_ROUTE_LIBERAL"
		desc = "RULE_OPTION_OFN_EAST_AFRICA_MANDATE_ROUTE_LIBERAL_DESC"
		allow_achievements = yes
	}
}

# OFN East Africa Decolonization Fate of Uganda

#UGD_FATE_PATH = {
#	name = UGD_FATE_PATH
#	group = "RULE_GROUP_TNO_RULES_EASTERN_AFRICA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_UGD_FATE_PATH_RANDOM"
#		desc = "RULE_OPTION_UGD_FATE_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	#option = {
#	#	name = "UGD_FATE_KING"
#	#	text = "RULE_OPTION_UGD_FATE_KING"
#	#	desc = "RULE_OPTION_UGD_FATE_KING_DESC"
#	#	allow_achievements = yes
#	#}
#	option = {
#		name = "UGD_FATE_AMIN"
#		text = "RULE_OPTION_UGD_FATE_AMIN"
#		desc = "RULE_OPTION_UGD_FATE_AMIN_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "UGD_FATE_OKELLO"
#		text = "RULE_OPTION_UGD_FATE_OKELLO"
#		desc = "RULE_OPTION_UGD_FATE_OKELLO_DESC"
#		allow_achievements = yes
#	}
#}

# OFN East Africa Decolonization Fate of Mozambique

MZB_PATH = {
	name = MZB_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MZB_PATH_RANDOM"
		desc = "RULE_OPTION_MZB_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MZB_PATH_MONDLANE"
		text = "RULE_OPTION_MZB_PATH_MONDLANE"
		desc = "RULE_OPTION_MZB_PATH_MONDLANE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MZB_PATH_MACHEL"
		text = "RULE_OPTION_MZB_PATH_MACHEL"
		desc = "RULE_OPTION_MZB_PATH_MACHEL_DESC"
		allow_achievements = yes
	}
}

# Mozambique - Econ Sphere

GAZ_ECONSPHERE = {
	name = GAZ_ECONSPHERE
	group = "RULE_GROUP_TNO_RULES_EASTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GAZ_ECONSPHERE_RANDOM"
		desc = "RULE_OPTION_GAZ_ECONSPHERE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GAZ_ECONSPHERE_CAO
		text = "RULE_OPTION_GAZ_ECONSPHERE_CAO"
		desc = "RULE_OPTION_GAZ_ECONSPHERE_CAO_DESC"
		allow_achievements = yes
	}
	option = {
		name = GAZ_ECONSPHERE_ZZZ
		text = "RULE_OPTION_GAZ_ECONSPHERE_ZZZ"
		desc = "RULE_OPTION_GAZ_ECONSPHERE_ZZZ_DESC"
		allow_achievements = yes
	}
}

# Zambia - Econ Sphere

ZAM_ECONSPHERE = {
	name = ZAM_ECONSPHERE
	group = "RULE_GROUP_TNO_RULES_EASTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ZAM_ECONSPHERE_RANDOM"
		desc = "RULE_OPTION_ZAM_ECONSPHERE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZAM_ECONSPHERE_CAO
		text = "RULE_OPTION_ZAM_ECONSPHERE_CAO"
		desc = "RULE_OPTION_ZAM_ECONSPHERE_CAO_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZAM_ECONSPHERE_ZZZ
		text = "RULE_OPTION_ZAM_ECONSPHERE_ZZZ"
		desc = "RULE_OPTION_ZAM_ECONSPHERE_ZZZ_DESC"
		allow_achievements = yes
	}
}

# Zanzibar - Econ Sphere

ZZB_ECONSPHERE = {
	name = ZZB_ECONSPHERE
	group = "RULE_GROUP_TNO_RULES_EASTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ZZB_ECONSPHERE_RANDOM"
		desc = "RULE_OPTION_ZZB_ECONSPHERE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZZB_ECONSPHERE_CAO
		text = "RULE_OPTION_ZZB_ECONSPHERE_CAO"
		desc = "RULE_OPTION_ZZB_ECONSPHERE_CAO_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZZB_ECONSPHERE_ZZZ
		text = "RULE_OPTION_ZZB_ECONSPHERE_ZZZ"
		desc = "RULE_OPTION_ZZB_ECONSPHERE_ZZZ_DESC"
		allow_achievements = yes
	}
}

# Großafrikanscher Reichsstaat stages of devastation

GRO_DEVASTATION = {
	name = GRO_DEVASTATION
	group = "RULE_GROUP_TNO_RULES_EASTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GRO_DEVASTATION_RANDOM"
		desc = "RULE_OPTION_GRO_DEVASTATION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "GRO_DEVASTATION_1"
		text = "RULE_OPTION_GRO_DEVASTATION_1"
		desc = "RULE_OPTION_GRO_DEVASTATION_1_DESC"
		allow_achievements = yes
	}
	option = {
		name = "GRO_DEVASTATION_2"
		text = "RULE_OPTION_GRO_DEVASTATION_2"
		desc = "RULE_OPTION_GRO_DEVASTATION_2_DESC"
		allow_achievements = yes
	}
	option = {
		name = "GRO_DEVASTATION_3"
		text = "RULE_OPTION_GRO_DEVASTATION_3"
		desc = "RULE_OPTION_GRO_DEVASTATION_3_DESC"
		allow_achievements = yes
	}
}

# Zimbabwe

ZIM_GRORELEASE = {
	name = ZIM_GRORELEASE
	group = "RULE_GROUP_TNO_RULES_EASTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ZIM_GRORELEASE_RANDOM"
		desc = "RULE_OPTION_ZIM_GRORELEASE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZIM_GRORELEASE_1
		text = "RULE_OPTION_ZIM_GRORELEASE_1"
		desc = "RULE_OPTION_ZIM_GRORELEASE_1_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZIM_GRORELEASE_2
		text = "RULE_OPTION_ZIM_GRORELEASE_2"
		desc = "RULE_OPTION_ZIM_GRORELEASE_2_DESC"
		allow_achievements = yes
	}
}

# Zimbabwe - Econ Sphere

ZIM_ECONSPHERE = {
	name = ZIM_ECONSPHERE
	group = "RULE_GROUP_TNO_RULES_EASTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ZIM_ECONSPHERE_RANDOM"
		desc = "RULE_OPTION_ZIM_ECONSPHERE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZIM_ECONSPHERE_CAO
		text = "RULE_OPTION_ZIM_ECONSPHERE_CAO"
		desc = "RULE_OPTION_ZIM_ECONSPHERE_CAO_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZIM_ECONSPHERE_ZZZ
		text = "RULE_OPTION_ZIM_ECONSPHERE_ZZZ"
		desc = "RULE_OPTION_ZIM_ECONSPHERE_ZZZ_DESC"
		allow_achievements = yes
	}
}

# Tanganyika - Econ Sphere

TNZ_ECONSPHERE = {
	name = TNZ_ECONSPHERE
	group = "RULE_GROUP_TNO_RULES_EASTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TNZ_ECONSPHERE_RANDOM"
		desc = "RULE_OPTION_TNZ_ECONSPHERE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TNZ_ECONSPHERE_CAO
		text = "RULE_OPTION_TNZ_ECONSPHERE_CAO"
		desc = "RULE_OPTION_TNZ_ECONSPHERE_CAO_DESC"
		allow_achievements = yes
	}
	option = {
		name = TNZ_ECONSPHERE_ZZZ
		text = "RULE_OPTION_TNZ_ECONSPHERE_ZZZ"
		desc = "RULE_OPTION_TNZ_ECONSPHERE_ZZZ_DESC"
		allow_achievements = yes
	}
}

# Italian East Africa - Amedeo's Successor

IEA_LEADER_PATH = {
	name = IEA_LEADER_PATH
	group = "RULE_GROUP_TNO_RULES_EASTERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IEA_LEADER_PATH_RANDOM"
		desc = "RULE_OPTION_IEA_LEADER_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "IEA_LEADER_PATH_GUILLET"
		text = "RULE_OPTION_IEA_LEADER_PATH_GUILLET"
		desc = "RULE_OPTION_IEA_LEADER_PATH_GUILLET_DESC"
		allow_achievements = yes
	}
	option = {
		name = "IEA_LEADER_PATH_CERULLI"
		text = "RULE_OPTION_IEA_LEADER_PATH_CERULLI"
		desc = "RULE_OPTION_IEA_LEADER_PATH_CERULLI_DESC"
		allow_achievements = yes
	}
}

################################
### SOUTHERN AFRICA ######
################################



## Union of South Africa [Politics]

# ANC or Boer
SAF_appeasement_route = {
	name = "SAF_APPEASEMENT_ROUTE"
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SAF_APPEASEMENT_ROUTE_RANDOM"
		desc = "RULE_OPTION_SAF_APPEASEMENT_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SAF_APPEASEMENT_ROUTE_BOER"
		text = "RULE_OPTION_SAF_APPEASEMENT_ROUTE_BOER"
		desc = "RULE_OPTION_SAF_APPEASEMENT_ROUTE_BOER_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SAF_APPEASEMENT_ROUTE_ANC"
		text = "RULE_OPTION_SAF_APPEASEMENT_ROUTE_ANC"
		desc = "RULE_OPTION_SAF_APPEASEMENT_ROUTE_ANC_DESC"
		allow_achievements = yes
	}
}

# South Africa Referendum - Republic or Monarchy

SAF_REFERENDUM = {
	name = SAF_REFERENDUM
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SAF_REFERENDUM_RANDOM"
		desc = "RULE_OPTION_SAF_REFERENDUM_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SAF_REFERENDUM_MONARCHIST
		text = "RULE_OPTION_SAF_REFERENDUM_MONARCHIST"
		desc = "RULE_OPTION_SAF_REFERENDUM_MONARCHIST_DESC"
		allow_achievements = yes
	}
	option = {
		name = SAF_REFERENDUM_REPUBLIC
		text = "RULE_OPTION_SAF_REFERENDUM_REPUBLIC"
		desc = "RULE_OPTION_SAF_REFERENDUM_REPUBLIC_DESC"
		allow_achievements = yes
	}
}

# Schild or Boer
SAF_cope_route = {
	name = "SAF_COPE_ROUTE"
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SAF_COPE_ROUTE_RANDOM"
		desc = "RULE_OPTION_SAF_COPE_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SAF_COPE_ROUTE_SCHILD"
		text = "RULE_OPTION_SAF_COPE_ROUTE_SCHILD"
		desc = "RULE_OPTION_SAF_COPE_ROUTE_SCHILD_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SAF_COPE_ROUTE_BOER"
		text = "RULE_OPTION_SAF_COPE_ROUTE_BOER"
		desc = "RULE_OPTION_SAF_COPE_ROUTE_BOER_DESC"
		allow_achievements = yes
	}
}

# OFN African Mandates - The OFN Angola Mandate's Fate [Stability]

ANG_OFN_ROUTE = {
	name = ANG_OFN_ROUTE
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ANG_OFN_ROUTE_RANDOM"
		desc = "RULE_OPTION_ANG_OFN_ROUTE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ANG_OFN_ROUTE_STABLE"
		text = "RULE_OPTION_ANG_OFN_ROUTE_STABLE"
		desc = "RULE_OPTION_ANG_OFN_ROUTE_STABLE_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ANG_OFN_ROUTE_COLLAPSE"
		text = "RULE_OPTION_ANG_OFN_ROUTE_COLLAPSE"
		desc = "RULE_OPTION_ANG_OFN_ROUTE_COLLAPSE_DESC"
		allow_achievements = yes
	}
}


# OFN Angola Decolonization Fate

ANG_ROOT = {
	name = ANG_ROOT
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ANG_ROOT_RANDOM"
		desc = "RULE_OPTION_ANG_ROOT_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ANG_ROOT_MLPA"
		text = "RULE_OPTION_ANG_ROOT_MLPA"
		desc = "RULE_OPTION_ANG_ROOT_MLPA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ANG_ROOT_UNITA"
		text = "RULE_OPTION_ANG_ROOT_UNITA"
		desc = "RULE_OPTION_ANG_ROOT_UNITA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "ANG_ROOT_FNLA"
		text = "RULE_OPTION_ANG_ROOT_FNLA"
		desc = "RULE_OPTION_ANG_ROOT_FNLA_DESC"
		allow_achievements = yes
	}
}

# The Boers Republic - Election

BOR_ELECTION_OUTCOME = {
	name = BOR_ELECTION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BOR_ELECTION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_BOR_ELECTION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BOR_ELECTION_OUTCOME_BOTHA"
		text = "RULE_OPTION_BOR_ELECTION_OUTCOME_BOTHA"
		desc = "RULE_OPTION_BOR_ELECTION_OUTCOME_BOTHA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BOR_ELECTION_OUTCOME_MARAIS"
		text = "RULE_OPTION_BOR_ELECTION_OUTCOME_MARAIS"
		desc = "RULE_OPTION_BOR_ELECTION_OUTCOME_MARAIS_DESC"
		allow_achievements = yes
	}
}

# Malagasy Rebellion - Constitutional Convention

MAD_CONSTITUTION = {
	name = MAD_CONSTITUTION
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MAD_CONSTITUTION_RANDOM"
		desc = "RULE_OPTION_MAD_CONSTITUTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_CONSTITUTION_PADESM
		text = "RULE_OPTION_MAD_CONSTITUTION_PADESM"
		desc = "RULE_OPTION_MAD_CONSTITUTION_PADESM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_CONSTITUTION_TAFAMA
		text = "RULE_OPTION_MAD_CONSTITUTION_TAFAMA"
		desc = "RULE_OPTION_MAD_CONSTITUTION_TAFAMA_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_CONSTITUTION_DEADLOCK
		text = "RULE_OPTION_MAD_CONSTITUTION_DEADLOCK"
		desc = "RULE_OPTION_MAD_CONSTITUTION_DEADLOCK_DESC"
		allow_achievements = yes
	}
}

# Madagascar - Socialist Leaders

MAD_SOCIALIST_LEADER = {
	name = MAD_SOCIALIST_LEADER
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MAD_SOCIALIST_LEADER_RANDOM"
		desc = "RULE_OPTION_MAD_SOCIALIST_LEADER_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MAD_SOCIALIST_LEADER_RATSIRAKA"
		text = "RULE_OPTION_MAD_SOCIALIST_LEADER_RATSIRAKA"
		desc = "RULE_OPTION_MAD_SOCIALIST_LEADER_RATSIRAKA_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MAD_SOCIALIST_LEADER_RAVOAJANAHARY"
		text = "RULE_OPTION_MAD_SOCIALIST_LEADER_RAVOAJANAHARY"
		desc = "RULE_OPTION_MAD_SOCIALIST_LEADER_RAVOAJANAHARY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MAD_SOCIALIST_LEADER_RABESAHALA"
		text = "RULE_OPTION_MAD_SOCIALIST_LEADER_RABESAHALA"
		desc = "RULE_OPTION_MAD_SOCIALIST_LEADER_RABESAHALA_DESC"
		allow_achievements = yes
	}
}


# Madagascar - PADESM Election

MAD_PADESM_ELECTION = {
	name = MAD_PADESM_ELECTION
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MAD_PADESM_ELECTION_RANDOM"
		desc = "RULE_OPTION_MAD_PADESM_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_PADESM_ELECTION_LIBERAL_CONSERVATISM
		text = "RULE_OPTION_MAD_PADESM_ELECTION_LIBERAL_CONSERVATISM"
		desc = "RULE_OPTION_MAD_PADESM_ELECTION_LIBERAL_CONSERVATISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_PADESM_ELECTION_PROGRESSIVISM
		text = "RULE_OPTION_MAD_PADESM_ELECTION_PROGRESSIVISM"
		desc = "RULE_OPTION_MAD_PADESM_ELECTION_PROGRESSIVISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_PADESM_ELECTION_SOCIALIST
		text = "RULE_OPTION_MAD_PADESM_ELECTION_SOCIALIST"
		desc = "RULE_OPTION_MAD_PADESM_ELECTION_SOCIALIST_DESC"
		allow_achievements = yes
	}
}

# Madagascar - PADESM Second Election

MAD_PADESM_SECOND_ELECTION = {
	name = MAD_PADESM_SECOND_ELECTION
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MAD_PADESM_SECOND_ELECTION_RANDOM"
		desc = "RULE_OPTION_MAD_PADESM_SECOND_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_PADESM_SECOND_ELECTION_JAONA
		text = "RULE_OPTION_MAD_PADESM_SECOND_ELECTION_JAONA"
		desc = "RULE_OPTION_MAD_PADESM_SECOND_ELECTION_JAONA_DESC"
		allow_achievements = yes
	}	
	option = {
		name = MAD_PADESM_SECOND_ELECTION_PATTSIRANANA
		text = "RULE_OPTION_MAD_PADESM_SECOND_ELECTION_PATTSIRANANA"
		desc = "RULE_OPTION_MAD_PADESM_SECOND_ELECTION_PATTSIRANANA_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_PADESM_SECOND_ELECTION_LIBTSIRANANA
		text = "RULE_OPTION_MAD_PADESM_SECOND_ELECTION_LIBTSIRANANA"
		desc = "RULE_OPTION_MAD_PADESM_SECOND_ELECTION_LIBTSIRANANA_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_PADESM_SECOND_ELECTION_ZAFIMAHOV
		text = "RULE_OPTION_MAD_PADESM_SECOND_ELECTION_ZAFIMAHOV"
		desc = "RULE_OPTION_MAD_PADESM_SECOND_ELECTION_ZAFIMAHOV_DESC"
		allow_achievements = yes
	}
}

# Madagascar - Aftermath of TAFAMA Collapse

MAD_TAFAMA_COLLAPSE_AFTERMATH = {
	name = MAD_TAFAMA_COLLAPSE_AFTERMATH
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MAD_TAFAMA_COLLAPSE_AFTERMATH_RANDOM"
		desc = "RULE_OPTION_MAD_TAFAMA_COLLAPSE_AFTERMATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_TAFAMA_COLLAPSE_AFTERMATH_ANDRIAMAHAZO
		text = "RULE_OPTION_MAD_TAFAMA_COLLAPSE_AFTERMATH_ANDRIAMAHAZO"
		desc = "RULE_OPTION_MAD_TAFAMA_COLLAPSE_AFTERMATH_ANDRIAMAHAZO_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_TAFAMA_COLLAPSE_AFTERMATH_JAONA
		text = "RULE_OPTION_MAD_TAFAMA_COLLAPSE_AFTERMATH_JAONA"
		desc = "RULE_OPTION_MAD_TAFAMA_COLLAPSE_AFTERMATH_JAONA_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_TAFAMA_COLLAPSE_AFTERMATH_RABEMANANJARA
		text = "RULE_OPTION_MAD_TAFAMA_COLLAPSE_AFTERMATH_RABEMANANJARA"
		desc = "RULE_OPTION_MAD_TAFAMA_COLLAPSE_AFTERMATH_RABEMANANJARA_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_TAFAMA_COLLAPSE_AFTERMATH_RATSIMANDRAVA
		text = "RULE_OPTION_MAD_TAFAMA_COLLAPSE_AFTERMATH_RATSIMANDRAVA"
		desc = "RULE_OPTION_MAD_TAFAMA_COLLAPSE_AFTERMATH_RATSIMANDRAVA_DESC"
		allow_achievements = yes
	}
}

# Madagascar - Election

MAD_TAFAMA_ELECTION = {
	name = MAD_TAFAMA_ELECTION
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MAD_TAFAMA_ELECTION_RANDOM"
		desc = "RULE_OPTION_MAD_TAFAMA_ELECTION_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_TAFAMA_ELECTION_DESPO
		text = "RULE_OPTION_MAD_TAFAMA_ELECTION_DESPO"
		desc = "RULE_OPTION_MAD_TAFAMA_ELECTION_DESPO_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_TAFAMA_ELECTION_AUTH
		text = "RULE_OPTION_MAD_TAFAMA_ELECTION_AUTH"
		desc = "RULE_OPTION_MAD_TAFAMA_ELECTION_AUTH_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_TAFAMA_ELECTION_PAT
		text = "RULE_OPTION_MAD_TAFAMA_ELECTION_PAT"
		desc = "RULE_OPTION_MAD_TAFAMA_ELECTION_PAT_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_TAFAMA_ELECTION_LIB
		text = "RULE_OPTION_MAD_TAFAMA_ELECTION_LIB"
		desc = "RULE_OPTION_MAD_TAFAMA_ELECTION_LIB_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_TAFAMA_ELECTION_PRO
		text = "RULE_OPTION_MAD_TAFAMA_ELECTION_PRO"
		desc = "RULE_OPTION_MAD_TAFAMA_ELECTION_PRO_DESC"
		allow_achievements = yes
	}
}

# Madagascar - Oil Crisis

MAD_OIL_CRISIS = {
	name = MAD_OIL_CRISIS
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MAD_OIL_CRISIS_RANDOM"
		desc = "RULE_OPTION_MAD_OIL_CRISIS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_OIL_CRISIS_REFORM
		text = "RULE_OPTION_MAD_OIL_CRISIS_REFORM"
		desc = "RULE_OPTION_MAD_OIL_CRISIS_REFORM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_OIL_CRISIS_NOPE
		text = "RULE_OPTION_MAD_OIL_CRISIS_NOPE"
		desc = "RULE_OPTION_MAD_OIL_CRISIS_NOPE_DESC"
		allow_achievements = yes
	}
}

# RK Madagascar - Oil Crisis

MAD_GER_CRISIS = {
	name = MAD_GER_CRISIS
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MAD_GER_CRISIS_RANDOM"
		desc = "RULE_OPTION_MAD_GER_CRISIS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_GER_CRISIS_REVOLUTION
		text = "RULE_OPTION_MAD_GER_CRISIS_REVOLUTION"
		desc = "RULE_OPTION_MAD_GER_CRISIS_REVOLUTION_DESC"
		allow_achievements = yes
	}
	option = {
		name = MAD_GER_CRISIS_NOPE
		text = "RULE_OPTION_MAD_GER_CRISIS_NOPE"
		desc = "RULE_OPTION_MAD_GER_CRISIS_NOPE_DESC"
		allow_achievements = yes
	}
}

# Bemba Secession

BEMBA_SECESSION_OUTCOME = {
	name = BEMBA_SECESSION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BEMBA_SECESSION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_BEMBA_SECESSION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BEMBA_SECESSION_OUTCOME_NO"
		text = "RULE_OPTION_BEMBA_SECESSION_OUTCOME_NO"
		desc = "RULE_OPTION_BEMBA_SECESSION_OUTCOME_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BEMBA_SECESSION_OUTCOME_YES"
		text = "RULE_OPTION_BEMBA_SECESSION_OUTCOME_YES"
		desc = "RULE_OPTION_BEMBA_SECESSION_OUTCOME_YES_DESC"
		allow_achievements = yes
	}
}

# Ovamboland War of Independence

OVA_PATH = {
	name = OVA_PATH
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_OVA_PATH_RANDOM"
		desc = "RULE_OPTION_OVA_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "OVA_PATH_WAR"
		text = "RULE_OPTION_OVA_PATH_WAR"
		desc = "RULE_OPTION_OVA_PATH_WAR_DESC"
		allow_achievements = yes
	}
	option = {
		name = "OVA_PATH_NO_WAR"
		text = "RULE_OPTION_OVA_PATH_NO_WAR"
		desc = "RULE_OPTION_OVA_PATH_NO_WAR_DESC"
		allow_achievements = yes
	}
}

# Barotseland Accords

BAROTSELAND_ACCORDS_OUTCOME = {
	name = BAROTSELAND_ACCORDS_OUTCOME
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BAROTSELAND_ACCORDS_OUTCOME_RANDOM"
		desc = "RULE_OPTION_BAROTSELAND_ACCORDS_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BAROTSELAND_ACCORDS_OUTCOME_NO"
		text = "RULE_OPTION_BAROTSELAND_ACCORDS_OUTCOME_NO"
		desc = "RULE_OPTION_BAROTSELAND_ACCORDS_OUTCOME_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "BAROTSELAND_ACCORDS_OUTCOME_YES"
		text = "RULE_OPTION_BAROTSELAND_ACCORDS_OUTCOME_YES"
		desc = "RULE_OPTION_BAROTSELAND_ACCORDS_OUTCOME_YES_DESC"
		allow_achievements = yes
	}
}

# Durban - Econ Sphere

ANC_ECONSPHERE = {
	name = ANC_ECONSPHERE
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ANC_ECONSPHERE_RANDOM"
		desc = "RULE_OPTION_ANC_ECONSPHERE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ANC_ECONSPHERE_CAO
		text = "RULE_OPTION_ANC_ECONSPHERE_CAO"
		desc = "RULE_OPTION_ANC_ECONSPHERE_CAO_DESC"
		allow_achievements = yes
	}
	option = {
		name = ANC_ECONSPHERE_ZZZ
		text = "RULE_OPTION_ANC_ECONSPHERE_ZZZ"
		desc = "RULE_OPTION_ANC_ECONSPHERE_ZZZ_DESC"
		allow_achievements = yes
	}
}

CDL_SAA_JOIN = {
	name = CDL_SAA_JOIN
	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CDL_SAA_JOIN_RANDOM"
		desc = "RULE_OPTION_CDL_SAA_JOIN_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CDL_SAA_JOIN_YES"
		text = "RULE_OPTION_CDL_SAA_JOIN_YES"
		desc = "RULE_OPTION_CDL_SAA_JOIN_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CDL_SAA_JOIN_NO"
		text = "RULE_OPTION_CDL_SAA_JOIN_NO"
		desc = "RULE_OPTION_CDL_SAA_JOIN_NO_DESC"
		allow_achievements = yes
	}
}

# antarctica ODF AAG stuff

AAG_TESTING = {
	name = "AAG_TESTING"
	group = "RULE_GROUP_TNO_RULES_DEEP_FREEZE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AAG_TESTING_RANDOM"
		desc = "RULE_OPTION_AAG_TESTING_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_TESTING_SUCCESS_FULL
		text = "RULE_OPTION_AAG_TESTING_SUCCESS_FULL"
		desc = "RULE_OPTION_AAG_TESTING_SUCCESS_FULL_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_TESTING_SUCCESS_MED
		text = "RULE_OPTION_AAG_TESTING_SUCCESS_MED"
		desc = "RULE_OPTION_AAG_TESTING_SUCCESS_MED_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_TESTING_SUCCESS_SMALL
		text = "RULE_OPTION_AAG_TESTING_SUCCESS_SMALL"
		desc = "RULE_OPTION_AAG_TESTING_SUCCESS_SMALL_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_TESTING_FAILURE
		text = "RULE_OPTION_AAG_TESTING_FAILURE"
		desc = "RULE_OPTION_AAG_TESTING_FAILURE_DESC"
		allow_achievements = yes
	}
}

AAG_NUCLEAR = {
	name = "AAG_NUCLEAR"
	group = "RULE_GROUP_TNO_RULES_DEEP_FREEZE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AAG_NUCLEAR_RANDOM"
		desc = "RULE_OPTION_AAG_NUCLEAR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_NUCLEAR_SUCCESS
		text = "RULE_OPTION_AAG_NUCLEAR_SUCCESS"
		desc = "RULE_OPTION_AAG_NUCLEAR_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_NUCLEAR_FAILURE
		text = "RULE_OPTION_AAG_NUCLEAR_FAILURE"
		desc = "RULE_OPTION_AAG_NUCLEAR_FAILURE_DESC"
		allow_achievements = yes
	}
}

AAG_ask_supplies_choice = {
	name = "AAG_ASK_SUPPLIES_CHOICE"
	group = "RULE_GROUP_TNO_RULES_DEEP_FREEZE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AAG_ASK_SUPPLIES_CHOICE_RANDOM"
		desc = "RULE_OPTION_AAG_ASK_SUPPLIES_CHOICE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_ASK_SUPPLIES_CHOICE_ARGENTINA
		text = "RULE_OPTION_AAG_ASK_SUPPLIES_CHOICE_ARGENTINA"
		desc = "RULE_OPTION_AAG_ASK_SUPPLIES_CHOICE_ARGENTINA_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_ASK_SUPPLIES_CHOICE_OFN
		text = "RULE_OPTION_AAG_ASK_SUPPLIES_CHOICE_OFN"
		desc = "RULE_OPTION_AAG_ASK_SUPPLIES_CHOICE_OFN_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_ASK_SUPPLIES_CHOICE_SCHILD
		text = "RULE_OPTION_AAG_ASK_SUPPLIES_CHOICE_SCHILD"
		desc = "RULE_OPTION_AAG_ASK_SUPPLIES_CHOICE_SCHILD_DESC"
		allow_achievements = yes
	}
}

AAG_ask_supplies_ofn_response = {
	name = "AAG_ASK_SUPPLIES_OFN_RESPONSE"
	group = "RULE_GROUP_TNO_RULES_DEEP_FREEZE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AAG_ASK_SUPPLIES_OFN_RESPONSE_RANDOM"
		desc = "RULE_OPTION_AAG_ASK_SUPPLIES_OFN_RESPONSE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_ASK_SUPPLIES_OFN_RESPONSE_YES
		text = "RULE_OPTION_AAG_ASK_SUPPLIES_OFN_RESPONSE_YES"
		desc = "RULE_OPTION_AAG_ASK_SUPPLIES_OFN_RESPONSE_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_ASK_SUPPLIES_OFN_RESPONSE_NO
		text = "RULE_OPTION_AAG_ASK_SUPPLIES_OFN_RESPONSE_NO"
		desc = "RULE_OPTION_AAG_ASK_SUPPLIES_OFN_RESPONSE_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_ASK_SUPPLIES_OFN_RESPONSE_INVADE
		text = "RULE_OPTION_AAG_ASK_SUPPLIES_OFN_RESPONSE_INVADE"
		desc = "RULE_OPTION_AAG_ASK_SUPPLIES_OFN_RESPONSE_INVADE_DESC"
		allow_achievements = yes
	}
}

AAG_ask_supplies_schild_response = {
	name = "AAG_ASK_SUPPLIES_SCHILD_RESPONSE"
	group = "RULE_GROUP_TNO_RULES_DEEP_FREEZE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AAG_ASK_SUPPLIES_SCHILD_RESPONSE_RANDOM"
		desc = "RULE_OPTION_AAG_ASK_SUPPLIES_SCHILD_RESPONSE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_ASK_SUPPLIES_SCHILD_RESPONSE_YES
		text = "RULE_OPTION_AAG_ASK_SUPPLIES_SCHILD_RESPONSE_YES"
		desc = "RULE_OPTION_AAG_ASK_SUPPLIES_SCHILD_RESPONSE_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_ASK_SUPPLIES_SCHILD_RESPONSE_NO
		text = "RULE_OPTION_AAG_ASK_SUPPLIES_SCHILD_RESPONSE_NO"
		desc = "RULE_OPTION_AAG_ASK_SUPPLIES_SCHILD_RESPONSE_NO_DESC"
		allow_achievements = yes
	}
}

AAG_fate = {
	name = "AAG_FATE"
	group = "RULE_GROUP_TNO_RULES_DEEP_FREEZE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AAG_FATE_RANDOM"
		desc = "RULE_OPTION_AAG_FATE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_FATE_SURVIVE
		text = "RULE_OPTION_AAG_FATE_SURVIVE"
		desc = "RULE_OPTION_AAG_FATE_SURVIVE_DESC"
		allow_achievements = yes
	}
	# option = {
	# 	name = AAG_FATE_PARTITIONED
	# 	text = "RULE_OPTION_AAG_FATE_PARTITIONED"
	# 	desc = "RULE_OPTION_AAG_FATE_PARTITIONED_DESC"
	# 	allow_achievements = yes
	# }
	option = {
		name = AAG_FATE_STARVED
		text = "RULE_OPTION_AAG_FATE_STARVED"
		desc = "RULE_OPTION_AAG_FATE_STARVED_DESC"
		allow_achievements = yes
	}
}

# AAG_ss_attack_leak = {
# 	name = "AAG_SS_ATTACK_LEAK"
# 	group = "RULE_GROUP_TNO_RULES_DEEP_FREEZE"
# 	option = {
# 		name = DEFAULT
# 		text = "RULE_OPTION_AAG_SS_ATTACK_LEAK_RANDOM"
# 		desc = "RULE_OPTION_AAG_SS_ATTACK_LEAK_RANDOM_DESC"
# 		allow_achievements = yes
# 	}
# 	option = {
# 		name = AAG_SS_ATTACK_LEAK_YES
# 		text = "RULE_OPTION_AAG_SS_ATTACK_LEAK_YES"
# 		desc = "RULE_OPTION_AAG_SS_ATTACK_LEAK_YES_DESC"
# 		allow_achievements = yes
# 	}
# 	option = {
# 		name = AAG_SS_ATTACK_LEAK_NO
# 		text = "RULE_OPTION_AAG_SS_ATTACK_LEAK_NO"
# 		desc = "RULE_OPTION_AAG_SS_ATTACK_LEAK_NO_DESC"
# 		allow_achievements = yes
# 	}
# }

AAG_new_admin = {
	name = "AAG_NEW_ADMIN"
	group = "RULE_GROUP_TNO_RULES_DEEP_FREEZE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AAG_NEW_ADMIN_RANDOM"
		desc = "RULE_OPTION_AAG_NEW_ADMIN_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_NEW_ADMIN_SCIENTIFIC
		text = "RULE_OPTION_AAG_NEW_ADMIN_SCIENTIFIC"
		desc = "RULE_OPTION_AAG_NEW_ADMIN_SCIENTIFIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_NEW_ADMIN_MILITARY
		text = "RULE_OPTION_AAG_NEW_ADMIN_MILITARY"
		desc = "RULE_OPTION_AAG_NEW_ADMIN_MILITARY_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAG_NEW_ADMIN_CIVILIAN
		text = "RULE_OPTION_AAG_NEW_ADMIN_CIVILIAN"
		desc = "RULE_OPTION_AAG_NEW_ADMIN_CIVILIAN_DESC"
		allow_achievements = yes
	}
}

AAO_OP_SC = {
	name = "AAO_OP_SC"
	group = "RULE_GROUP_TNO_RULES_DEEP_FREEZE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AAO_OP_SC_RANDOM"
		desc = "RULE_OPTION_AAO_OP_SC_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAO_OP_SC_SUCCESS_FULL
		text = "RULE_OPTION_AAO_OP_SC_SUCCESS_FULL"
		desc = "RULE_OPTION_AAO_OP_SC_SUCCESS_FULL_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAO_OP_SC_SUCCESS
		text = "RULE_OPTION_AAO_OP_SC_SUCCESS"
		desc = "RULE_OPTION_AAO_OP_SC_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAO_OP_SC_FAILURE
		text = "RULE_OPTION_AAO_OP_SC_FAILURE"
		desc = "RULE_OPTION_AAO_OP_SC_FAILURE_DESC"
		allow_achievements = yes
	}
}

AAO_SUCCESSOR = {
	name = "AAO_SUCCESSOR"
	group = "RULE_GROUP_TNO_RULES_DEEP_FREEZE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AAO_SUCCESSOR_RANDOM"
		desc = "RULE_OPTION_AAO_SUCCESSOR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAO_SUCCESSOR_USA
		text = "RULE_OPTION_AAO_SUCCESSOR_USA"
		desc = "RULE_OPTION_AAO_SUCCESSOR_USA_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAO_SUCCESSOR_AST
		text = "RULE_OPTION_AAO_SUCCESSOR_AST"
		desc = "RULE_OPTION_AAO_SUCCESSOR_AST_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAO_SUCCESSOR_NZL
		text = "RULE_OPTION_AAO_SUCCESSOR_NZL"
		desc = "RULE_OPTION_AAO_SUCCESSOR_NZL_DESC"
		allow_achievements = yes
	}
}

AAA_OP90 = {
	name = "AAA_OP90"
	group = "RULE_GROUP_TNO_RULES_DEEP_FREEZE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_AAA_OP90_RANDOM"
		desc = "RULE_OPTION_AAA_OP90_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAA_OP90_MAJOR_SUCCESS
		text = "RULE_OPTION_AAA_OP90_MAJOR_SUCCESS"
		desc = "RULE_OPTION_AAA_OP90_MAJOR_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAA_OP90_MINOR_SUCCESS
		text = "RULE_OPTION_AAA_OP90_MINOR_SUCCESS"
		desc = "RULE_OPTION_AAA_OP90_MINOR_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = AAA_OP90_FAILURE
		text = "RULE_OPTION_AAA_OP90_FAILURE"
		desc = "RULE_OPTION_AAA_OP90_FAILURE_DESC"
		allow_achievements = yes
	}
}

AAC_ENDING = {
    name = "AAC_ENDING"
    group = "RULE_GROUP_TNO_RULES_DEEP_FREEZE"
    option = {
		name = DEFAULT
		text = "RULE_OPTION_AAC_ENDING_RANDOM"
		desc = "RULE_OPTION_AAC_ENDING_RANDOM_DESC"
		allow_achievements = yes
	}
    option = {
        name = AAC_ENDING_GUZMAN_SUCCESS
        text = "RULE_OPTION_AAC_ENDING_GUZMAN_SUCCESS"
        desc = "RULE_OPTION_AAC_ENDING_GUZMAN_SUCCESS_DESC"
        allow_achievements = yes
    }
    option = {
        name = AAC_ENDING_GUZMAN_FAILURE
        text = "RULE_OPTION_AAC_ENDING_GUZMAN_FAILURE"
        desc = "RULE_OPTION_AAC_ENDING_GUZMAN_FAILURE_DESC"
        allow_achievements = yes
    }
    option = {
        name = AAC_ENDING_MERINO_SUCCESS
        text = "RULE_OPTION_AAC_ENDING_MERINO_SUCCESS"
        desc = "RULE_OPTION_AAC_ENDING_MERINO_SUCCESS_DESC"
        allow_achievements = yes
    }
    option = {
        name = AAC_ENDING_MERINO_FAILURE
        text = "RULE_OPTION_AAC_ENDING_MERINO_FAILURE"
        desc = "RULE_OPTION_AAC_ENDING_MERINO_FAILURE_DESC"
        allow_achievements = yes
    }
}

################################
### Cheats, buffs and misc - Europe ######
################################

#ENG_PASS_ACT_CHEAT = {
#	name = ENG_PASS_ACT_CHEAT
#	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_ENG_PASS_ACT_CHEAT_NO"
#		desc = "RULE_OPTION_ENG_PASS_ACT_CHEAT_NO_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ENG_PASS_ACT_CHEAT_YES
#		text = "RULE_OPTION_ENG_PASS_ACT_CHEAT_YES"
#		desc = "RULE_OPTION_ENG_PASS_ACT_CHEAT_YES_DESC"
#		allow_achievements = yes
#	}
#}


# Scotland No Coup Cheat

#SCO_COUP_CHEAT = {
#	name = "SCO_COUP_CHEAT"
#	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
#	option = {
#		name = SCO_COUP_CHEAT_NO
#		text = "RULE_OPTION_SCO_COUP_CHEAT_NO"
#		desc = "RULE_OPTION_SCO_COUP_CHEAT_NO_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SCO_COUP_CHEAT_YES
#		text = "RULE_OPTION_SCO_COUP_CHEAT_YES"
#		desc = "RULE_OPTION_SCO_COUP_CHEAT_YES_DESC"
#		allow_achievements = yes
#	}
#}

# Italy - Coup

ITA_COUP_CHEAT = {
	name = "ITA_COUP_CHEAT"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = ITA_COUP_CHEAT_RANDOM
		text = "RULE_OPTION_ITA_COUP_CHEAT_RANDOM"
		desc = "RULE_OPTION_ITA_COUP_CHEAT_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITA_COUP_CHEAT_DISABLED
		text = "RULE_OPTION_ITA_COUP_CHEAT_DISABLED"
		desc = "RULE_OPTION_ITA_COUP_CHEAT_DISABLED_DESC"
		allow_achievements = yes
	}
}

#Greece-Turkish border dispute
greece_turkish_border_dispute_outcome = {
	name = GREECE_TURKISH_BORDER_DISPUTE_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GREECE_TURKISH_BORDER_DISPUTE_OUTCOME_RANDOM"
		desc = "RULE_OPTION_GREECE_TURKISH_BORDER_DISPUTE_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GREECE_TURKISH_BORDER_DISPUTE_OUTCOME_GRE_HELLENIC_STATE
		text = "RULE_OPTION_GREECE_TURKISH_BORDER_DISPUTE_OUTCOME_GRE_HELLENIC_STATE"
		desc = "RULE_OPTION_GREECE_TURKISH_BORDER_DISPUTE_OUTCOME_GRE_HELLENIC_STATE_DESC"
		allow_achievements = yes
	}
	option = {
		name = GREECE_TURKISH_BORDER_DISPUTE_OUTCOME_DRAW
		text = "RULE_OPTION_GREECE_TURKISH_BORDER_DISPUTE_OUTCOME_DRAW"
		desc = "RULE_OPTION_GREECE_TURKISH_BORDER_DISPUTE_OUTCOME_DRAW_DESC"
		allow_achievements = yes
	}
	option = {
		name = GREECE_TURKISH_BORDER_DISPUTE_OUTCOME_TUR_REPUBLIC_OF_TURKEY
		text = "RULE_OPTION_GREECE_TURKISH_BORDER_DISPUTE_OUTCOME_TUR_REPUBLIC_OF_TURKEY"
		desc = "RULE_OPTION_GREECE_TURKISH_BORDER_DISPUTE_OUTCOME_TUR_REPUBLIC_OF_TURKEY_DESC"
		allow_achievements = yes
	}
}


 #Dodecanese border dispute
 Dodecanese_border_dispute_outcome = {
	name = DODECANESE_BORDER_DISPUTE_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DODECANESE_BORDER_DISPUTE_OUTCOME_RANDOM"
		desc = "RULE_OPTION_DODECANESE_BORDER_DISPUTE_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	#option = {
	#	name = DODECANESE_BORDER_DISPUTE_OUTCOME_ITA_THE_ITALIAN_EMPIRE
	#	text = "RULE_OPTION_DODECANESE_BORDER_DISPUTE_OUTCOME_ITA_THE_ITALIAN_EMPIRE"
	#	desc = "RULE_OPTION_DODECANESE_BORDER_DISPUTE_OUTCOME_ITA_THE_ITALIAN_EMPIRE_DESC"
	#	allow_achievements = yes
	#}
	option = {
		name = DODECANESE_BORDER_DISPUTE_OUTCOME_STALEMATE
		text = "RULE_OPTION_DODECANESE_BORDER_DISPUTE_OUTCOME_STALEMATE"
		desc = "RULE_OPTION_DODECANESE_BORDER_DISPUTE_OUTCOME_STALEMATE_DESC"
		allow_achievements = yes
	}
	option = {
		name = DODECANESE_BORDER_DISPUTE_OUTCOME_TUR_REPUBLIC_OF_TURKEY
		text = "RULE_OPTION_DODECANESE_BORDER_DISPUTE_OUTCOME_TUR_REPUBLIC_OF_TURKEY"
		desc = "RULE_OPTION_DODECANESE_BORDER_DISPUTE_OUTCOME_TUR_REPUBLIC_OF_TURKEY_DESC"
		allow_achievements = yes
	}
}

# Paisley - IRE war

paisley_IRE_war_outcome = {
	name = PAISLEY_IRE_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PAISLEY_IRE_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_PAISLEY_IRE_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = PAISLEY_IRE_WAR_OUTCOME_ULS_ORANGE_STATE
		text = "RULE_OPTION_PAISLEY_IRE_WAR_OUTCOME_ULS_ORANGE_STATE"
		desc = "RULE_OPTION_PAISLEY_IRE_WAR_OUTCOME_ULS_ORANGE_STATE_DESC"
		allow_achievements = yes
	}
	option = {
		name = PAISLEY_IRE_WAR_OUTCOME_IRE_REPUBLIC_OF_IRELAND
		text = "RULE_OPTION_PAISLEY_IRE_WAR_OUTCOME_IRE_REPUBLIC_OF_IRELAND"
		desc = "RULE_OPTION_PAISLEY_IRE_WAR_OUTCOME_IRE_REPUBLIC_OF_IRELAND_DESC"
		allow_achievements = yes
	}
}

# Twomey - IRE war

twomey_IRE_war_outcome = {
	name = TWOMEY_IRE_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TWOMEY_IRE_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_TWOMEY_IRE_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TWOMEY_IRE_WAR_OUTCOME_ULS_IRISH_REPUBLICAN_ARMY
		text = "RULE_OPTION_TWOMEY_IRE_WAR_OUTCOME_ULS_IRISH_REPUBLICAN_ARMY"
		desc = "RULE_OPTION_TWOMEY_IRE_WAR_OUTCOME_ULS_IRISH_REPUBLICAN_ARMY_DESC"
		allow_achievements = yes
	}
	option = {
		name = TWOMEY_IRE_WAR_OUTCOME_IRE_REPUBLIC_OF_IRELAND
		text = "RULE_OPTION_TWOMEY_IRE_WAR_OUTCOME_IRE_REPUBLIC_OF_IRELAND"
		desc = "RULE_OPTION_TWOMEY_IRE_WAR_OUTCOME_IRE_REPUBLIC_OF_IRELAND_DESC"
		allow_achievements = yes
	}
}

# Ostland Civil War [War Outcome]

ostland_civil_war_outcome = {
	name = OSTLAND_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = OSTLAND_CIVIL_WAR_OUTCOME_OST_STAHLECKER
		text = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_OST_STAHLECKER"
		desc = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_OST_STAHLECKER_DESC"
		allow_achievements = yes
	}
	option = {
		name = OSTLAND_CIVIL_WAR_OUTCOME_DST_DRECHSLER
		text = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_DST_DRECHSLER"
		desc = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_DST_DRECHSLER_DESC"
		allow_achievements = yes
	}
	option = {
		name = OSTLAND_CIVIL_WAR_OUTCOME_MST_MEYER
		text = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_MST_MEYER"
		desc = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_MST_MEYER_DESC"
		allow_achievements = yes
	}
	option = {
		name = OSTLAND_CIVIL_WAR_OUTCOME_JST_JECKELN
		text = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_JST_JECKELN"
		desc = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_JST_JECKELN_DESC"
		allow_achievements = yes
	}
	option = {
		name = OSTLAND_CIVIL_WAR_OUTCOME_UPO_KOVNER
		text = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_UPO_KOVNER"
		desc = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_UPO_KOVNER_DESC"
		allow_achievements = yes
	}
	option = {
		name = OSTLAND_CIVIL_WAR_OUTCOME_BLR_VITUSKA
		text = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_BLR_VITUSKA"
		desc = "RULE_OPTION_OSTLAND_CIVIL_WAR_OUTCOME_BLR_VITUSKA_DESC"
		allow_achievements = yes
	}
}

# Ukraine Civil War [War Outcome]

ukraine_civil_war_outcome = {
	name = UKRAINE_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_UKRAINE_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_UKRAINE_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = UKRAINE_CIVIL_WAR_OUTCOME_UKR
		text = "RULE_OPTION_UKRAINE_CIVIL_WAR_OUTCOME_UKR"
		desc = "RULE_OPTION_UKRAINE_CIVIL_WAR_OUTCOME_UKR_DESC"
		allow_achievements = yes
	}
	option = {
		name = UKRAINE_CIVIL_WAR_OUTCOME_FUK
		text = "RULE_OPTION_UKRAINE_CIVIL_WAR_OUTCOME_FUK"
		desc = "RULE_OPTION_UKRAINE_CIVIL_WAR_OUTCOME_FUK_DESC"
		allow_achievements = yes
	}
	option = {
		name = UKRAINE_CIVIL_WAR_OUTCOME_BOV
		text = "RULE_OPTION_UKRAINE_CIVIL_WAR_OUTCOME_BOV"
		desc = "RULE_OPTION_UKRAINE_CIVIL_WAR_OUTCOME_BOV_DESC"
		allow_achievements = yes
	}
	option = {
		name = UKRAINE_CIVIL_WAR_OUTCOME_UKS
		text = "RULE_OPTION_UKRAINE_CIVIL_WAR_OUTCOME_UKS"
		desc = "RULE_OPTION_UKRAINE_CIVIL_WAR_OUTCOME_UKS_DESC"
		allow_achievements = yes
	}
}

# Moskowien Civil War [War Outcome]

MOSKOWIEN_CIVIL_WAR_OUTCOME = {
	name = MOSKOWIEN_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOSKOWIEN_CIVIL_WAR_OUTCOME_SHI
		text = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_SHI"
		desc = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_SHI_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOSKOWIEN_CIVIL_WAR_OUTCOME_TVR
		text = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_TVR"
		desc = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_TVR_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOSKOWIEN_CIVIL_WAR_OUTCOME_SNP
		text = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_SNP"
		desc = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_SNP_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOSKOWIEN_CIVIL_WAR_OUTCOME_PSK
		text = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_PSK"
		desc = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_PSK_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOSKOWIEN_CIVIL_WAR_OUTCOME_OZL
		text = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_OZL"
		desc = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_OZL_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOSKOWIEN_CIVIL_WAR_OUTCOME_ORL
		text = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_ORL"
		desc = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_ORL_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOSKOWIEN_CIVIL_WAR_OUTCOME_PAU
		text = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_PAU"
		desc = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_PAU_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOSKOWIEN_CIVIL_WAR_OUTCOME_POP
		text = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_POP"
		desc = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_POP_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOSKOWIEN_CIVIL_WAR_OUTCOME_POV
		text = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_POV"
		desc = "RULE_OPTION_MOSKOWIEN_CIVIL_WAR_OUTCOME_POV_DESC"
		allow_achievements = yes
	}
}

# Poland Uprising

poland_uprising_outcome = {
	name = POLAND_UPRISING_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_POLAND_UPRISING_OUTCOME_RANDOM"
		desc = "RULE_OPTION_POLAND_UPRISING_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = POLAND_UPRISING_OUTCOME_POL
		text = "RULE_OPTION_POLAND_UPRISING_OUTCOME_POL"
		desc = "RULE_OPTION_POLAND_UPRISING_OUTCOME_POL_DESC"
		allow_achievements = yes
	}
	option = {
		name = POLAND_UPRISING_OUTCOME_GGN
		text = "RULE_OPTION_POLAND_UPRISING_OUTCOME_GGN"
		desc = "RULE_OPTION_POLAND_UPRISING_OUTCOME_GGN_DESC"
		allow_achievements = yes
	}
}

# Serbian Civil War Outcome

SERBIA_CIVIL_WAR_OUTCOME = {
	name = SERBIA_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SERBIA_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_SERBIA_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SERBIA_CIVIL_WAR_OUTCOME_SER
		text = "RULE_OPTION_SERBIA_CIVIL_WAR_OUTCOME_SER"
		desc = "RULE_OPTION_SERBIA_CIVIL_WAR_OUTCOME_SER_DESC"
		allow_achievements = yes
	}
	option = {
		name = SERBIA_CIVIL_WAR_OUTCOME_GMS
		text = "RULE_OPTION_SERBIA_CIVIL_WAR_OUTCOME_GMS"
		desc = "RULE_OPTION_SERBIA_CIVIL_WAR_OUTCOME_GMS_DESC"
		allow_achievements = yes
	}
}

BUL_MAC_WAR_PATH = {
	name = BUL_MAC_WAR_PATH
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BUL_MAC_WAR_PATH_RANDOM"
		desc = "RULE_OPTION_BUL_MAC_WAR_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = RULE_OPTION_BUL_MAC_WAR_PATH_MACEDONIA_VICTORY
		text = "RULE_OPTION_BUL_MAC_WAR_PATH_MACEDONIA_VICTORY"
		desc = "RULE_OPTION_BUL_MAC_WAR_PATH_MACEDONIA_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = RULE_OPTION_BUL_MAC_WAR_PATH_BULGARIA_VICTORY
		text = "RULE_OPTION_BUL_MAC_WAR_PATH_BULGARIA_VICTORY"
		desc = "RULE_OPTION_BUL_MAC_WAR_PATH_BULGARIA_VICTORY_DESC"
		allow_achievements = yes
	}
}

# Germany GCW Attack Buff

GER_CIVIL_WAR_BUFF = {
	name = "GER_CIVIL_WAR_BUFF"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_GER_CIVIL_WAR_BUFF_RANDOM"
		desc = "RULE_OPTION_GER_CIVIL_WAR_BUFF_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_CIVIL_WAR_BUFF_BORMANN
		text = "RULE_OPTION_GER_CIVIL_WAR_BUFF_BORMANN"
		desc = "RULE_OPTION_GER_CIVIL_WAR_BUFF_BORMANN_DESC"
		allow_achievements = yes
	}
	#option = {
	#	name = GER_CIVIL_WAR_BUFF_GORING
	#	text = "RULE_OPTION_GER_CIVIL_WAR_BUFF_GORING"
	#	desc = "RULE_OPTION_GER_CIVIL_WAR_BUFF_GORING_DESC"
	#	allow_achievements = yes
	#}
	option = {
		name = GER_CIVIL_WAR_BUFF_SPEER
		text = "RULE_OPTION_GER_CIVIL_WAR_BUFF_SPEER"
		desc = "RULE_OPTION_GER_CIVIL_WAR_BUFF_SPEER_DESC"
		allow_achievements = yes
	}
	#option = {
	#	name = GER_CIVIL_WAR_BUFF_HEYDRICH
	#	text = "RULE_OPTION_GER_CIVIL_WAR_BUFF_HEYDRICH"
	#	desc = "RULE_OPTION_GER_CIVIL_WAR_BUFF_HEYDRICH_DESC"
	#	allow_achievements = yes
	#}
}

ECW_OUTCOME = {
	name = ECW_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ECW_OUTCOME_RANDOM"
		desc = "RULE_OPTION_ECW_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ECW_OUTCOME_COLLAB
		text = "RULE_OPTION_ECW_OUTCOME_COLLAB"
		desc = "RULE_OPTION_ECW_OUTCOME_COLLAB_DESC"
		allow_achievements = yes
	}
	option = {
		name = ECW_OUTCOME_HMMLR
		text = "RULE_OPTION_ECW_OUTCOME_HMMLR"
		desc = "RULE_OPTION_ECW_OUTCOME_HMMLR_DESC"
		allow_achievements = yes
	}
}

# French Civil War Buff

FRA_CIVIL_WAR_BUFF = {
	name = "FRA_CIVIL_WAR_BUFF"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_RANDOM"
		desc = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_CIVIL_WAR_BUFF_FRS
		text = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FRS"
		desc = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FRS_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_CIVIL_WAR_BUFF_FRD
		text = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FRD"
		desc = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FRD_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_CIVIL_WAR_BUFF_FRM
		text = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FRM"
		desc = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FRM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_CIVIL_WAR_BUFF_FRV
		text = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FRV"
		desc = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FRV_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_CIVIL_WAR_BUFF_FMM
		text = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FMM"
		desc = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FMM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_CIVIL_WAR_BUFF_FGR
		text = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FGR"
		desc = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FGR_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_CIVIL_WAR_BUFF_FIT
		text = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FIT"
		desc = "RULE_OPTION_FRA_CIVIL_WAR_BUFF_FIT_DESC"
		allow_achievements = yes
	}
}

# Iberia Wars - Spanish Civil War buffs

SPA_IBERIAN_WARS_OTCOME = {
	name = "SPA_IBERIAN_WARS_OTCOME"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SPA_IBERIAN_WARS_OTCOME_RANDOM"
		desc = "RULE_OPTION_SPA_IBERIAN_WARS_OTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SPA_IBERIAN_WARS_OTCOME_IBR
		text = "RULE_OPTION_SPA_IBERIAN_WARS_OTCOME_IBR"
		desc = "RULE_OPTION_SPA_IBERIAN_WARS_OTCOME_IBR_DESC"
		allow_achievements = yes
	}
	option = {
		name = SPA_IBERIAN_WARS_OTCOME_SPS
		text = "RULE_OPTION_SPA_IBERIAN_WARS_OTCOME_SPS"
		desc = "RULE_OPTION_SPA_IBERIAN_WARS_OTCOME_SPS_DESC"
		allow_achievements = yes
	}
	option = {
		name = SPA_IBERIAN_WARS_OTCOME_SPR
		text = "RULE_OPTION_SPA_IBERIAN_WARS_OTCOME_SPR"
		desc = "RULE_OPTION_SPA_IBERIAN_WARS_OTCOME_SPR_DESC"
		allow_achievements = yes
	}
	option = {
		name = SPA_IBERIAN_WARS_OTCOME_FZL
		text = "RULE_OPTION_SPA_IBERIAN_WARS_OTCOME_FZL"
		desc = "RULE_OPTION_SPA_IBERIAN_WARS_OTCOME_FZL_DESC"
		allow_achievements = yes
	}
	option = {
		name = SPA_IBERIAN_WARS_OTCOME_FSR
		text = "RULE_OPTION_SPA_IBERIAN_WARS_OTCOME_FSR"
		desc = "RULE_OPTION_SPA_IBERIAN_WARS_OTCOME_FSR_DESC"
		allow_achievements = yes
	}
}

# Iberia Wars - Portugal Civil War buffs

POR_IBERIAN_WARS_OTCOME = {
	name = "POR_IBERIAN_WARS_OTCOME"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_POR_IBERIAN_WARS_OTCOME_RANDOM"
		desc = "RULE_OPTION_POR_IBERIAN_WARS_OTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = POR_IBERIAN_WARS_OTCOME_POR
		text = "RULE_OPTION_POR_IBERIAN_WARS_OTCOME_POR"
		desc = "RULE_OPTION_POR_IBERIAN_WARS_OTCOME_POR_DESC"
		allow_achievements = yes
	}
	option = {
		name = POR_IBERIAN_WARS_OTCOME_GNS
		text = "RULE_OPTION_POR_IBERIAN_WARS_OTCOME_GNS"
		desc = "RULE_OPTION_POR_IBERIAN_WARS_OTCOME_GNS_DESC"
		allow_achievements = yes
	}
	option = {
		name = POR_IBERIAN_WARS_OTCOME_RPP
		text = "RULE_OPTION_POR_IBERIAN_WARS_OTCOME_RPP"
		desc = "RULE_OPTION_POR_IBERIAN_WARS_OTCOME_RPP_DESC"
		allow_achievements = yes
	}
	option = {
		name = POR_IBERIAN_WARS_OTCOME_PPR
		text = "RULE_OPTION_POR_IBERIAN_WARS_OTCOME_PPR"
		desc = "RULE_OPTION_POR_IBERIAN_WARS_OTCOME_PPR_DESC"
		allow_achievements = yes
	}
}

# Iberia Wars - Catalonia Civil War buffs

CTL_IBERIAN_WARS_OTCOME = {
	name = "CTL_IBERIAN_WARS_OTCOME"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CTL_IBERIAN_WARS_OTCOME_RANDOM"
		desc = "RULE_OPTION_CTL_IBERIAN_WARS_OTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = CTL_IBERIAN_WARS_OTCOME_CTL
		text = "RULE_OPTION_CTL_IBERIAN_WARS_OTCOME_CTL"
		desc = "RULE_OPTION_CTL_IBERIAN_WARS_OTCOME_CTL_DESC"
		allow_achievements = yes
	}
	option = {
		name = CTL_IBERIAN_WARS_OTCOME_CNT
		text = "RULE_OPTION_CTL_IBERIAN_WARS_OTCOME_CNT"
		desc = "RULE_OPTION_CTL_IBERIAN_WARS_OTCOME_CNT_DESC"
		allow_achievements = yes
	}
}


# England-Scotland War buffs

#ENG_SCO_WAR_OUTCOME = {
#	name = "ENG_SCO_WAR_OUTCOME"
#	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_ENG_SCO_WAR_OUTCOME_RANDOM"
#		desc = "RULE_OPTION_ENG_SCO_WAR_OUTCOME_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "ENG_SCO_WAR_OUTCOME_SCO_SCOTLAND"
#		text = "RULE_OPTION_ENG_SCO_WAR_OUTCOME_SCO_SCOTLAND"
#		desc = "RULE_OPTION_ENG_SCO_WAR_OUTCOME_SCO_SCOTLAND_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "ENG_SCO_WAR_OUTCOME_ENG_ENGLAND"
#		text = "RULE_OPTION_ENG_SCO_WAR_OUTCOME_ENG_ENGLAND"
#		desc = "RULE_OPTION_ENG_SCO_WAR_OUTCOME_ENG_ENGLAND_DESC"
#		allow_achievements = yes
#	}
#}

# The Karelian War - war-buffs

KARELIAN_WAR_OUTCOME = {
	name = KARELIAN_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KARELIAN_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_KARELIAN_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = KARELIAN_WAR_OUTCOME_TOTAL_RUSSIA_VICTORY
		text = "RULE_OPTION_KARELIAN_WAR_OUTCOME_TOTAL_RUSSIA_VICTORY"
		desc = "RULE_OPTION_KARELIAN_WAR_OUTCOME_TOTAL_RUSSIA_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = KARELIAN_WAR_OUTCOME_RUSSIA_VICTORY
		text = "RULE_OPTION_KARELIAN_WAR_OUTCOME_RUSSIA_VICTORY"
		desc = "RULE_OPTION_KARELIAN_WAR_OUTCOME_RUSSIA_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = KARELIAN_WAR_OUTCOME_FINLAND_VICTORY
		text = "RULE_OPTION_KARELIAN_WAR_OUTCOME_FINLAND_VICTORY"
		desc = "RULE_OPTION_KARELIAN_WAR_OUTCOME_FINLAND_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = KARELIAN_WAR_OUTCOME_TOTAL_FINLAND_VICTORY
		text = "RULE_OPTION_KARELIAN_WAR_OUTCOME_TOTAL_FINLAND_VICTORY"
		desc = "RULE_OPTION_KARELIAN_WAR_OUTCOME_TOTAL_FINLAND_VICTORY_DESC"
		allow_achievements = yes
	}
}

################################
### Cheats, buffs and misc - Russia ######
################################

# The Project INDRIK (Tukha)

WRS_INDRIK_PATH = {
	name = "WRS_INDRIK_PATH"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WRS_INDRIK_PATH_RANDOM"
		desc = "RULE_OPTION_WRS_INDRIK_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WRS_INDRIK_PATH_SUCCESS"
		text = "RULE_OPTION_WRS_INDRIK_PATH_SUCCESS"
		desc = "RULE_OPTION_WRS_INDRIK_PATH_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WRS_INDRIK_PATH_PARTIAL_SUCCESS"
		text = "RULE_OPTION_WRS_INDRIK_PATH_PARTIAL_SUCCESS"
		desc = "RULE_OPTION_WRS_INDRIK_PATH_PARTIAL_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "WRS_INDRIK_PATH_BAD"
		text = "RULE_OPTION_WRS_INDRIK_PATH_BAD"
		desc = "RULE_OPTION_WRS_INDRIK_PATH_BAD_DESC"
		allow_achievements = yes
	}
}

# Komi - Zhdanov's Projects [Outcome]

KOM_ZHDANOVS_PROJECTS = {
	name = KOM_ZHDANOVS_PROJECTS
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KOM_ZHDANOVS_PROJECTS_RANDOM"
		desc = "RULE_OPTION_KOM_ZHDANOVS_PROJECTS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = KOM_ZHDANOVS_PROJECTS_SUCCESS
		text = "RULE_OPTION_KOM_ZHDANOVS_PROJECTS_SUCCESS"
		desc = "RULE_OPTION_KOM_ZHDANOVS_PROJECTS_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = KOM_ZHDANOVS_PROJECTS_PARTIAL_SUCCESS
		text = "RULE_OPTION_KOM_ZHDANOVS_PROJECTS_PARTIAL_SUCCESS"
		desc = "RULE_OPTION_KOM_ZHDANOVS_PROJECTS_PARTIAL_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = KOM_ZHDANOVS_PROJECTS_FAIL
		text = "RULE_OPTION_KOM_ZHDANOVS_PROJECTS_FAIL"
		desc = "RULE_OPTION_KOM_ZHDANOVS_PROJECTS_FAIL_DESC"
		allow_achievements = yes
	}
}


# Novosibirsk Air Projects

NOV_RESEARCH_FATE = {
	name = "NOV_RESEARCH_FATE"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NOV_RESEARCH_FATE_RANDOM"
		desc = "RULE_OPTION_NOV_RESEARCH_FATE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NOV_RESEARCH_FATE_SUCCESS"
		text = "RULE_OPTION_NOV_RESEARCH_FATE_SUCCESS"
		desc = "RULE_OPTION_NOV_RESEARCH_FATE_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NOV_RESEARCH_FATE_PARTIAL_SUCCESS"
		text = "RULE_OPTION_NOV_RESEARCH_FATE_PARTIAL_SUCCESS"
		desc = "RULE_OPTION_NOV_RESEARCH_FATE_PARTIAL_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NOV_RESEARCH_FATE_FAILURE"
		text = "RULE_OPTION_NOV_RESEARCH_FATE_FAILURE"
		desc = "RULE_OPTION_NOV_RESEARCH_FATE_FAILURE_DESC"
		allow_achievements = yes
	}
}


# West Russia Unification [War Outcome]

west_russia_unification_outcome = {
	name = WEST_RUSSIA_UNIFICATION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WEST_RUSSIA_UNIFICATION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_WEST_RUSSIA_UNIFICATION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_RUSSIA_UNIFICATION_OUTCOME_WRS_WRRF
		text = "RULE_OPTION_WEST_RUSSIA_UNIFICATION_OUTCOME_WRS_WRRF"
		desc = "RULE_OPTION_WEST_RUSSIA_UNIFICATION_OUTCOME_WRS_WRRF_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_RUSSIA_UNIFICATION_OUTCOME_KOM_KOMI
		text = "RULE_OPTION_WEST_RUSSIA_UNIFICATION_OUTCOME_KOM_KOMI"
		desc = "RULE_OPTION_WEST_RUSSIA_UNIFICATION_OUTCOME_KOM_KOMI_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_RUSSIA_UNIFICATION_OUTCOME_VYT_VYATKA
		text = "RULE_OPTION_WEST_RUSSIA_UNIFICATION_OUTCOME_VYT_VYATKA"
		desc = "RULE_OPTION_WEST_RUSSIA_UNIFICATION_OUTCOME_VYT_VYATKA_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_RUSSIA_UNIFICATION_OUTCOME_PRM_PERM
		text = "RULE_OPTION_WEST_RUSSIA_UNIFICATION_OUTCOME_PRM_PERM"
		desc = "RULE_OPTION_WEST_RUSSIA_UNIFICATION_OUTCOME_PRM_PERM_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_RUSSIA_UNIFICATION_OUTCOME_SAM_SAMARA
		text = "RULE_OPTION_WEST_RUSSIA_UNIFICATION_OUTCOME_SAM_SAMARA"
		desc = "RULE_OPTION_WEST_RUSSIA_UNIFICATION_OUTCOME_SAM_SAMARA_DESC"
		allow_achievements = yes
	}
}

# West Siberia Unification [War Outcome]

west_siberia_unification_outcome = {
	name = WEST_SIBERIA_UNIFICATION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WEST_SIBERIA_UNIFICATION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_WEST_SIBERIA_UNIFICATION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_SIBERIA_UNIFICATION_OUTCOME_TYM_TYUMEN
		text = "RULE_OPTION_WEST_SIBERIA_UNIFICATION_OUTCOME_TYM_TYUMEN"
		desc = "RULE_OPTION_WEST_SIBERIA_UNIFICATION_OUTCOME_TYM_TYUMEN_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_SIBERIA_UNIFICATION_OUTCOME_OMS_OMSK
		text = "RULE_OPTION_WEST_SIBERIA_UNIFICATION_OUTCOME_OMS_OMSK"
		desc = "RULE_OPTION_WEST_SIBERIA_UNIFICATION_OUTCOME_OMS_OMSK_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_SIBERIA_UNIFICATION_OUTCOME_SVR_SVERDLOVSK
		text = "RULE_OPTION_WEST_SIBERIA_UNIFICATION_OUTCOME_SVR_SVERDLOVSK"
		desc = "RULE_OPTION_WEST_SIBERIA_UNIFICATION_OUTCOME_SVR_SVERDLOVSK_DESC"
		allow_achievements = yes
	}
}

# Central Siberia Unification [War Outcome]

central_siberia_unification_outcome = {
	name = CENTRAL_SIBERIA_UNIFICATION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CENTRAL_SIBERIA_UNIFICATION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_CENTRAL_SIBERIA_UNIFICATION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_NOV_NOVOSIBIRSK
		text = "RULE_OPTION_CENTRAL_SIBERIA_UNIFICATION_OUTCOME_NOV_NOVOSIBIRSK"
		desc = "RULE_OPTION_CENTRAL_SIBERIA_UNIFICATION_OUTCOME_NOV_NOVOSIBIRSK_DESC"
		allow_achievements = yes
	}
	#option = {
	#	name = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_PRC_TUVA
	#	text = "RULE_OPTION_CENTRAL_SIBERIA_UNIFICATION_OUTCOME_PRC_TUVA"
	#	desc = "RULE_OPTION_CENTRAL_SIBERIA_UNIFICATION_OUTCOME_PRC_TUVA_DESC"
	#	allow_achievements = yes
	#}
	option = {
		name = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_TOM_TOMSK
		text = "RULE_OPTION_CENTRAL_SIBERIA_UNIFICATION_OUTCOME_TOM_TOMSK"
		desc = "RULE_OPTION_CENTRAL_SIBERIA_UNIFICATION_OUTCOME_TOM_TOMSK_DESC"
		allow_achievements = yes
	}
	option = {
		name = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_KEM_KEMEROVO
		text = "RULE_OPTION_CENTRAL_SIBERIA_UNIFICATION_OUTCOME_KEM_KEMEROVO"
		desc = "RULE_OPTION_CENTRAL_SIBERIA_UNIFICATION_OUTCOME_KEM_KEMEROVO_DESC"
		allow_achievements = yes
	}
	option = {
		name = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_SBA_BLACK_ARMY
		text = "RULE_OPTION_CENTRAL_SIBERIA_UNIFICATION_OUTCOME_SBA_BLACK_ARMY"
		desc = "RULE_OPTION_CENTRAL_SIBERIA_UNIFICATION_OUTCOME_SBA_BLACK_ARMY_DESC"
		allow_achievements = yes
	}
}

# Worker"s Uprising [War Outcome]

WORKERS_UPRISING_OUTCOME = {
	name = WORKERS_UPRISING_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WORKERS_UPRISING_OUTCOME_RANDOM"
		desc = "RULE_OPTION_WORKERS_UPRISING_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = WORKERS_UPRISING_OUTCOME_CSB
		text = "RULE_OPTION_WORKERS_UPRISING_OUTCOME_CSB"
		desc = "RULE_OPTION_WORKERS_UPRISING_OUTCOME_CSB_DESC"
		allow_achievements = yes
	}
	option = {
		name = WORKERS_UPRISING_OUTCOME_KAL
		text = "RULE_OPTION_WORKERS_UPRISING_OUTCOME_KAL"
		desc = "RULE_OPTION_WORKERS_UPRISING_OUTCOME_KAL_DESC"
		allow_achievements = yes
	}
}

# Far East Unification [War Outcome]

far_east_unification_outcome = {
	name = FAR_EAST_UNIFICATION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FAR_EAST_UNIFICATION_OUTCOME_IRK_IRKUTSK
		text = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_IRK_IRKUTSK"
		desc = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_IRK_IRKUTSK_DESC"
		allow_achievements = yes
	}
	option = {
		name = FAR_EAST_UNIFICATION_OUTCOME_BRY_BURYATIA
		text = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_BRY_BURYATIA"
		desc = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_BRY_BURYATIA_DESC"
		allow_achievements = yes
	}
	option = {
		name = FAR_EAST_UNIFICATION_OUTCOME_CHT_CHITA
		text = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_CHT_CHITA"
		desc = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_CHT_CHITA_DESC"
		allow_achievements = yes
	}
	option = {
		name = FAR_EAST_UNIFICATION_OUTCOME_AMR_AMUR
		text = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_AMR_AMUR"
		desc = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_AMR_AMUR_DESC"
		allow_achievements = yes
	}
	option = {
		name = FAR_EAST_UNIFICATION_OUTCOME_MAG_MAGADAN
		text = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_MAG_MAGADAN"
		desc = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_MAG_MAGADAN_DESC"
		allow_achievements = yes
	}
	option = {
		name = FAR_EAST_UNIFICATION_OUTCOME_OMO_DIVINE_MANDATE
		text = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_OMO_DIVINE_MANDATE"
		desc = "RULE_OPTION_FAR_EAST_UNIFICATION_OUTCOME_OMO_DIVINE_MANDATE_DESC"
		allow_achievements = yes
	}
}

# Siberia Unification [War Outcome]

SIBERIA_UNIFICATION_OUTCOME = {
	name = SIBERIA_UNIFICATION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SIBERIA_UNIFICATION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_SIBERIA_UNIFICATION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SIBERIA_UNIFICATION_OUTCOME_CSB
		text = "RULE_OPTION_SIBERIA_UNIFICATION_OUTCOME_CSB"
		desc = "RULE_OPTION_SIBERIA_UNIFICATION_OUTCOME_CSB_DESC"
		allow_achievements = yes
	}
	option = {
		name = SIBERIA_UNIFICATION_OUTCOME_FST
		text = "RULE_OPTION_SIBERIA_UNIFICATION_OUTCOME_FST"
		desc = "RULE_OPTION_SIBERIA_UNIFICATION_OUTCOME_FST_DESC"
		allow_achievements = yes
	}
}

# Siberia Unification Conference [Outcome]

SIBERIA_UNIFICATION_CONFERENCE = {
	name = SIBERIA_UNIFICATION_CONFERENCE
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SIBERIA_UNIFICATION_CONFERENCE_RANDOM"
		desc = "RULE_OPTION_SIBERIA_UNIFICATION_CONFERENCE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SIBERIA_UNIFICATION_CONFERENCE_CSB
		text = "RULE_OPTION_SIBERIA_UNIFICATION_CONFERENCE_CSB"
		desc = "RULE_OPTION_SIBERIA_UNIFICATION_CONFERENCE_CSB_DESC"
		allow_achievements = yes
	}
	option = {
		name = SIBERIA_UNIFICATION_CONFERENCE_FST
		text = "RULE_OPTION_SIBERIA_UNIFICATION_CONFERENCE_FST"
		desc = "RULE_OPTION_SIBERIA_UNIFICATION_CONFERENCE_FST_DESC"
		allow_achievements = yes
	}
	option = {
		name = SIBERIA_UNIFICATION_CONFERENCE_FAILED
		text = "RULE_OPTION_SIBERIA_UNIFICATION_CONFERENCE_FAILED"
		desc = "RULE_OPTION_SIBERIA_UNIFICATION_CONFERENCE_FAILED_DESC"
		allow_achievements = yes
	}
}

# Russia Unification [War Outcome]

RUSSIA_UNIFICATION_OUTCOME = {
	name = RUSSIA_UNIFICATION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_RUSSIA_UNIFICATION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_RUSSIA_UNIFICATION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = RUSSIA_UNIFICATION_OUTCOME_WSR
		text = "RULE_OPTION_RUSSIA_UNIFICATION_OUTCOME_WSR"
		desc = "RULE_OPTION_RUSSIA_UNIFICATION_OUTCOME_WSR_DESC"
		allow_achievements = yes
	}
	option = {
		name = RUSSIA_UNIFICATION_OUTCOME_WSB
		text = "RULE_OPTION_RUSSIA_UNIFICATION_OUTCOME_WSB"
		desc = "RULE_OPTION_RUSSIA_UNIFICATION_OUTCOME_WSB_DESC"
		allow_achievements = yes
	}
}

# Russia Unification Conference [Outcome]

RUSSIA_UNIFICATION_CONFERENCE = {
	name = RUSSIA_UNIFICATION_CONFERENCE
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_RUSSIA_UNIFICATION_CONFERENCE_RANDOM"
		desc = "RULE_OPTION_RUSSIA_UNIFICATION_CONFERENCE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = RUSSIA_UNIFICATION_CONFERENCE_WSR
		text = "RULE_OPTION_RUSSIA_UNIFICATION_CONFERENCE_WSR"
		desc = "RULE_OPTION_RUSSIA_UNIFICATION_CONFERENCE_WSR_DESC"
		allow_achievements = yes
	}
	option = {
		name = RUSSIA_UNIFICATION_CONFERENCE_WSB
		text = "RULE_OPTION_RUSSIA_UNIFICATION_CONFERENCE_WSB"
		desc = "RULE_OPTION_RUSSIA_UNIFICATION_CONFERENCE_WSB_DESC"
		allow_achievements = yes
	}
	option = {
		name = RUSSIA_UNIFICATION_CONFERENCE_FAILED
		text = "RULE_OPTION_RUSSIA_UNIFICATION_CONFERENCE_FAILED"
		desc = "RULE_OPTION_RUSSIA_UNIFICATION_CONFERENCE_FAILED_DESC"
		allow_achievements = yes
	}
}

# Russia Total Unification [War Outcome]

RUSSIA_TOTAL_UNIFICATION_OUTCOME = {
	name = RUSSIA_TOTAL_UNIFICATION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = RUSSIA_TOTAL_UNIFICATION_OUTCOME_RWS
		text = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_OUTCOME_RWS"
		desc = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_OUTCOME_RWS_DESC"
		allow_achievements = yes
	}
	option = {
		name = RUSSIA_TOTAL_UNIFICATION_OUTCOME_SIB
		text = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_OUTCOME_SIB"
		desc = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_OUTCOME_SIB_DESC"
		allow_achievements = yes
	}
}

# Russia Total Unification Conference [Outcome]

RUSSIA_TOTAL_UNIFICATION_CONFERENCE = {
	name = RUSSIA_TOTAL_UNIFICATION_CONFERENCE
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_RUSSIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_CONFERENCE_RANDOM"
		desc = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_CONFERENCE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = RUSSIA_TOTAL_UNIFICATION_CONFERENCE_RWS
		text = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_CONFERENCE_RWS"
		desc = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_CONFERENCE_RWS_DESC"
		allow_achievements = yes
	}
	option = {
		name = RUSSIA_TOTAL_UNIFICATION_CONFERENCE_SIB
		text = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_CONFERENCE_SIB"
		desc = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_CONFERENCE_SIB_DESC"
		allow_achievements = yes
	}
	option = {
		name = RUSSIA_TOTAL_UNIFICATION_CONFERENCE_FAILED
		text = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_CONFERENCE_FAILED"
		desc = "RULE_OPTION_RUSSIA_TOTAL_UNIFICATION_CONFERENCE_FAILED_DESC"
		allow_achievements = yes
	}
}



################################
### Cheats, buffs and misc - Asia ######
################################

JAP_Ino_bill_pass_cheat = {
	name = "JAP_INO_BILL_PASS_CHEAT"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_BILL_PASS_CHEAT_NO"
		desc = "RULE_OPTION_JAP_BILL_PASS_CHEAT_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_INO_BILL_PASS_CHEAT_YES
		text = "RULE_OPTION_JAP_BILL_PASS_CHEAT_YES"
		desc = "RULE_OPTION_JAP_BILL_PASS_CHEAT_YES_DESC"
		allow_achievements = yes
	}
}

JAP_Ikeda_bill_pass_cheat = {
	name = "JAP_IKEDA_BILL_PASS_CHEAT"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_BILL_PASS_CHEAT_NO"
		desc = "RULE_OPTION_JAP_BILL_PASS_CHEAT_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_IKEDA_BILL_PASS_CHEAT_YES
		text = "RULE_OPTION_JAP_BILL_PASS_CHEAT_YES"
		desc = "RULE_OPTION_JAP_BILL_PASS_CHEAT_YES_DESC"
		allow_achievements = yes
	}
}

JAP_Kaya_bill_pass_cheat = {
	name = "JAP_KAYA_BILL_PASS_CHEAT"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_BILL_PASS_CHEAT_NO"
		desc = "RULE_OPTION_JAP_BILL_PASS_CHEAT_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_KAYA_BILL_PASS_CHEAT_YES
		text = "RULE_OPTION_JAP_BILL_PASS_CHEAT_YES"
		desc = "RULE_OPTION_JAP_BILL_PASS_CHEAT_YES_DESC"
		allow_achievements = yes
	}
}

JAP_Takagi_bill_pass_cheat = {
	name = "JAP_TAKAGI_BILL_PASS_CHEAT"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_BILL_PASS_CHEAT_NO"
		desc = "RULE_OPTION_JAP_BILL_PASS_CHEAT_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_TAKAGI_BILL_PASS_CHEAT_YES
		text = "RULE_OPTION_JAP_BILL_PASS_CHEAT_YES"
		desc = "RULE_OPTION_JAP_BILL_PASS_CHEAT_YES_DESC"
		allow_achievements = yes
	}
}

JAP_GOVERNMENT_STABILITY = {
	name = "JAP_GOVERNMENT_STABILITY"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_JAP_GOVERNMENT_STABILITY_RANDOM"
		desc = "RULE_OPTION_JAP_GOVERNMENT_STABILITY_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_GOVERNMENT_STABILITY_STABLE
		text = "RULE_OPTION_JAP_GOVERNMENT_STABILITY_STABLE"
		desc = "RULE_OPTION_JAP_GOVERNMENT_STABILITY_STABLE_DESC"
		allow_achievements = yes
	}
	option = {
		name = JAP_GOVERNMENT_STABILITY_COLLAPSE
		text = "RULE_OPTION_JAP_GOVERNMENT_STABILITY_COLLAPSE"
		desc = "RULE_OPTION_JAP_GOVERNMENT_STABILITY_COLLAPSE_DESC"
		allow_achievements = yes
	}
}

# Guangdong - Ordinances

GNG_AI_ORDINANCES = {
	name = GNG_AI_ORDINANCES
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"

	option = { # Random
		name = DEFAULT
		text = "RULE_OPTION_GNG_AI_ORDINANCES_RANDOM"
		desc = "RULE_OPTION_GNG_AI_ORDINANCES_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Pass All
		name = GNG_AI_ORDINANCES_YES
		text = "RULE_OPTION_GNG_AI_ORDINANCES_YES"
		desc = "RULE_OPTION_GNG_AI_ORDINANCES_YES_DESC"
		allow_achievements = yes
	}
}

#Iraq-M&K border dispute
iraq_turkish_border_dispute_outcome = {
	name = IRAQ_TURKISH_BORDER_DISPUTE_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IRAQ_TURKISH_BORDER_DISPUTE_OUTCOME_RANDOM"
		desc = "RULE_OPTION_IRAQ_TURKISH_BORDER_DISPUTE_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRAQ_TURKISH_BORDER_DISPUTE_OUTCOME_IRQ_THE_REPUBLIC_OF_IRAQ
		text = "RULE_OPTION_IRAQ_TURKISH_BORDER_DISPUTE_OUTCOME_IRQ_THE_REPUBLIC_OF_IRAQ"
		desc = "RULE_OPTION_IRAQ_TURKISH_BORDER_DISPUTE_OUTCOME_IRQ_THE_REPUBLIC_OF_IRAQ_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRAQ_TURKISH_BORDER_DISPUTE_OUTCOME_BKU_THE_BARZANI_ADMINISTRATION_OF_MOSUL_AND_KERKUK
		text = "RULE_OPTION_IRAQ_TURKISH_BORDER_DISPUTE_OUTCOME_BKU_THE_BARZANI_ADMINISTRATION_OF_MOSUL_AND_KERKUK"
		desc = "RULE_OPTION_IRAQ_TURKISH_BORDER_DISPUTE_OUTCOME_BKU_THE_BARZANI_ADMINISTRATION_OF_MOSUL_AND_KERKUK_DESC"
		allow_achievements = yes
	}
}

# 2nd Italo-Turkish War
italo_turkish_war_outcome = {
	name = ITALO_TURKISH_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ITALO_TURKISH_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_ITALO_TURKISH_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITALO_TURKISH_WAR_OUTCOME_IME_ITALIAN_MIDDLE_EAST
		text = "RULE_OPTION_ITALO_TURKISH_WAR_OUTCOME_IME_ITALIAN_MIDDLE_EAST"
		desc = "RULE_OPTION_ITALO_TURKISH_WAR_OUTCOME_IME_ITALIAN_MIDDLE_EAST_DESC"
		allow_achievements = yes
	}
	option = {
		name = ITALO_TURKISH_WAR_OUTCOME_TUR_REPUBLIC_OF_TURKEY
		text = "RULE_OPTION_ITALO_TURKISH_WAR_OUTCOME_TUR_REPUBLIC_OF_TURKEY"
		desc = "RULE_OPTION_ITALO_TURKISH_WAR_OUTCOME_TUR_REPUBLIC_OF_TURKEY_DESC"
		allow_achievements = yes
	}
}

# Kazakhstan Unification [War Outcome]

kazakhstan_unification_outcome = {
	name = KAZAKHSTAN_UNIFICATION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = KAZAKHSTAN_UNIFICATION_OUTCOME_KAZ_KYZYLORDA
		text = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_KAZ_KYZYLORDA"
		desc = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_KAZ_KYZYLORDA_DESC"
		allow_achievements = yes
	}
	option = {
		name = KAZAKHSTAN_UNIFICATION_OUTCOME_PAV_PAVLODAR
		text = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_PAV_PAVLODAR"
		desc = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_PAV_PAVLODAR_DESC"
		allow_achievements = yes
	}
	option = {
		name = KAZAKHSTAN_UNIFICATION_OUTCOME_KOK_KOKSHETAU
		text = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_KOK_KOKSHETAU"
		desc = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_KOK_KOKSHETAU_DESC"
		allow_achievements = yes
	}
	option = {
		name = KAZAKHSTAN_UNIFICATION_OUTCOME_DER_KOSTANAY
		text = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_DER_KOSTANAY"
		desc = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_DER_KOSTANAY_DESC"
		allow_achievements = yes
	}
	option = {
		name = KAZAKHSTAN_UNIFICATION_OUTCOME_ARL_AKTOBE
		text = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_ARL_AKTOBE"
		desc = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_ARL_AKTOBE_DESC"
		allow_achievements = yes
	}
	option = {
		name = KAZAKHSTAN_UNIFICATION_OUTCOME_NPL_NOWA_POLSKA
		text = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_NPL_NOWA_POLSKA"
		desc = "RULE_OPTION_KAZAKHSTAN_UNIFICATION_OUTCOME_NPL_NOWA_POLSKA_DESC"
		allow_achievements = yes
	}
}

# Iran Civil War [War Outcome]

IRAN_CIVIL_WAR_PER = {
	name = IRAN_CIVIL_WAR_PER
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IRAN_CIVIL_WAR_PER_RANDOM"
		desc = "RULE_OPTION_IRAN_CIVIL_WAR_PER_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRAN_CIVIL_WAR_PER_SHAH
		text = "RULE_OPTION_IRAN_CIVIL_WAR_PER_SHAH"
		desc = "RULE_OPTION_IRAN_CIVIL_WAR_PER_SHAH_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRAN_CIVIL_WAR_PER_ISLAM
		text = "RULE_OPTION_IRAN_CIVIL_WAR_PER_ISLAM"
		desc = "RULE_OPTION_IRAN_CIVIL_WAR_PER_ISLAM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRAN_CIVIL_WAR_PER_DEMOCRACY
		text = "RULE_OPTION_IRAN_CIVIL_WAR_PER_DEMOCRACY"
		desc = "RULE_OPTION_IRAN_CIVIL_WAR_PER_DEMOCRACY_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRAN_CIVIL_WAR_PER_CONSERVATISM
		text = "RULE_OPTION_IRAN_CIVIL_WAR_PER_CONSERVATISM"
		desc = "RULE_OPTION_IRAN_CIVIL_WAR_PER_CONSERVATISM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRAN_CIVIL_WAR_PER_COMMUNISM
		text = "RULE_OPTION_IRAN_CIVIL_WAR_PER_COMMUNISM"
		desc = "RULE_OPTION_IRAN_CIVIL_WAR_PER_COMMUNISM_DESC"
		allow_achievements = yes
	}
}

# Iraq Civil War [War Outcome]

IRQ_CIVIL_WAR_OUTCOME = {
	name = IRQ_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_IRQ_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_IRQ_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRQ_CIVIL_WAR_OUTCOME_IRQ
		text = "RULE_OPTION_IRQ_CIVIL_WAR_OUTCOME_IRQ"
		desc = "RULE_OPTION_IRQ_CIVIL_WAR_OUTCOME_IRQ_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRQ_CIVIL_WAR_OUTCOME_BIR
		text = "RULE_OPTION_IRQ_CIVIL_WAR_OUTCOME_BIR"
		desc = "RULE_OPTION_IRQ_CIVIL_WAR_OUTCOME_BIR_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRQ_CIVIL_WAR_OUTCOME_SNI
		text = "RULE_OPTION_IRQ_CIVIL_WAR_OUTCOME_SNI"
		desc = "RULE_OPTION_IRQ_CIVIL_WAR_OUTCOME_SNI_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRQ_CIVIL_WAR_OUTCOME_IRP
		text = "RULE_OPTION_IRQ_CIVIL_WAR_OUTCOME_IRP"
		desc = "RULE_OPTION_IRQ_CIVIL_WAR_OUTCOME_IRP_DESC"
		allow_achievements = yes
	}
	option = {
		name = IRQ_CIVIL_WAR_OUTCOME_KUR
		text = "RULE_OPTION_IRQ_CIVIL_WAR_OUTCOME_KUR"
		desc = "RULE_OPTION_IRQ_CIVIL_WAR_OUTCOME_KUR_DESC"
		allow_achievements = yes
	}
}

# Oman Civil War [War Outcome]

OMA_CIVIL_WAR_OUTCOME = {
	name = OMA_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_OMA_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_OMA_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = OMA_CIVIL_WAR_OUTCOME_OMA
		text = "RULE_OPTION_OMA_CIVIL_WAR_OUTCOME_OMA"
		desc = "RULE_OPTION_OMA_CIVIL_WAR_OUTCOME_OMA_DESC"
		allow_achievements = yes
	}
	option = {
		name = OMA_CIVIL_WAR_OUTCOME_OMI
		text = "RULE_OPTION_OMA_CIVIL_WAR_OUTCOME_OMI"
		desc = "RULE_OPTION_OMA_CIVIL_WAR_OUTCOME_OMI_DESC"
		allow_achievements = yes
	}
	option = {
		name = OMA_CIVIL_WAR_OUTCOME_OMB
		text = "RULE_OPTION_OMA_CIVIL_WAR_OUTCOME_OMB"
		desc = "RULE_OPTION_OMA_CIVIL_WAR_OUTCOME_OMB_DESC"
		allow_achievements = yes
	}
}

# Yemen Civil War [War Outcome]

YEM_CIVIL_WAR_OUTCOME = {
	name = YEM_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_YEM_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_YEM_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = YEM_CIVIL_WAR_OUTCOME_YEM
		text = "RULE_OPTION_YEM_CIVIL_WAR_OUTCOME_YEM"
		desc = "RULE_OPTION_YEM_CIVIL_WAR_OUTCOME_YEM_DESC"
		allow_achievements = yes
	}
	option = {
		name = YEM_CIVIL_WAR_OUTCOME_NYM
		text = "RULE_OPTION_YEM_CIVIL_WAR_OUTCOME_NYM"
		desc = "RULE_OPTION_YEM_CIVIL_WAR_OUTCOME_NYM_DESC"
		allow_achievements = yes
	}
}

# Saudi–Yemeni War [War Outcome]

yem_war_outcome = {
	name = YEM_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_YEM_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_YEM_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = YEM_WAR_OUTCOME_SAU
		text = "RULE_OPTION_YEM_WAR_OUTCOME_SAU"
		desc = "RULE_OPTION_YEM_WAR_OUTCOME_SAU_DESC"
		allow_achievements = yes
	}
	option = {
		name = YEM_WAR_OUTCOME_NYM
		text = "RULE_OPTION_YEM_WAR_OUTCOME_NYM"
		desc = "RULE_OPTION_YEM_WAR_OUTCOME_NYM_DESC"
		allow_achievements = yes
	}
}

malaya_civil_war = {
	name = MALAYA_CIVIL_WAR
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MALAYA_CIVIL_WAR_RANDOM"
		desc = "RULE_OPTION_MALAYA_CIVIL_WAR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MALAYA_CIVIL_WAR_MLY
		text = "RULE_OPTION_MALAYA_CIVIL_WAR_MLY"
		desc = "RULE_OPTION_MALAYA_CIVIL_WAR_MLY_DESC"
		allow_achievements = yes
	}
	option = {
		name = MALAYA_CIVIL_WAR_SHO
		text = "RULE_OPTION_MALAYA_CIVIL_WAR_SHO"
		desc = "RULE_OPTION_MALAYA_CIVIL_WAR_SHO_DESC"
		allow_achievements = yes
	}
}

phi_civil_war_outcome = {
	name = PHI_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PHI_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_PHI_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = PHI_CIVIL_WAR_OUTCOME_PHI
		text = "RULE_OPTION_PHI_CIVIL_WAR_OUTCOME_PHI"
		desc = "RULE_OPTION_PHI_CIVIL_WAR_OUTCOME_PHI_DESC"
		allow_achievements = yes
	}
	option = {
		name = PHI_CIVIL_WAR_OUTCOME_UPH
		text = "RULE_OPTION_PHI_CIVIL_WAR_OUTCOME_UPH"
		desc = "RULE_OPTION_PHI_CIVIL_WAR_OUTCOME_UPH_DESC"
		allow_achievements = yes
	}
	option = {
		name = PHI_CIVIL_WAR_OUTCOME_SPH
		text = "RULE_OPTION_PHI_CIVIL_WAR_OUTCOME_SPH"
		desc = "RULE_OPTION_PHI_CIVIL_WAR_OUTCOME_SPH_DESC"
		allow_achievements = yes
	}
}

phi_landing_outcome = {
	name = PHI_LANDING_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PHI_LANDING_OUTCOME_RANDOM"
		desc = "RULE_OPTION_PHI_LANDING_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = PHI_LANDING_OUTCOME_UPH
		text = "RULE_OPTION_PHI_LANDING_OUTCOME_UPH"
		desc = "RULE_OPTION_PHI_LANDING_OUTCOME_UPH_DESC"
		allow_achievements = yes
	}
	option = {
		name = PHI_LANDING_OUTCOME_FGB
		text = "RULE_OPTION_PHI_LANDING_OUTCOME_FGB"
		desc = "RULE_OPTION_PHI_LANDING_OUTCOME_FGB_DESC"
		allow_achievements = yes
	}
	option = {
		name = PHI_LANDING_OUTCOME_SPH
		text = "RULE_OPTION_PHI_LANDING_OUTCOME_SPH"
		desc = "RULE_OPTION_PHI_LANDING_OUTCOME_SPH_DESC"
		allow_achievements = yes
	}
	option = {
		name = PHI_LANDING_OUTCOME_UNITED_FRONT
		text = "RULE_OPTION_PHI_LANDING_OUTCOME_UNITED_FRONT"
		desc = "RULE_OPTION_PHI_LANDING_OUTCOME_UNITED_FRONT_DESC"
		allow_achievements = yes
	}
}

INDONESIA_CIVIL_WAR_OUTCOME = {
	name = INDONESIA_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = INDONESIA_CIVIL_WAR_OUTCOME_INS
		text = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_INS"
		desc = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_INS_DESC"
		allow_achievements = yes
	}
	option = {
		name = INDONESIA_CIVIL_WAR_OUTCOME_FRI
		text = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_FRI"
		desc = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_FRI_DESC"
		allow_achievements = yes
	}
	option = {
		name = INDONESIA_CIVIL_WAR_OUTCOME_LUBIS
		text = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_LUBIS"
		desc = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_LUBIS_DESC"
		allow_achievements = yes
	}
	option = {
		name = INDONESIA_CIVIL_WAR_OUTCOME_SUHARTO
		text = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_SUHARTO"
		desc = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_SUHARTO_DESC"
		allow_achievements = yes
	}
	option = {
		name = INDONESIA_CIVIL_WAR_OUTCOME_LUBIS_LOSE
		text = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_LUBIS_LOSE"
		desc = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_LUBIS_LOSE_DESC"
		allow_achievements = yes
	}
	option = {
		name = INDONESIA_CIVIL_WAR_OUTCOME_SUHARTO_LOSE
		text = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_SUHARTO_LOSE"
		desc = "RULE_OPTION_INDONESIA_CIVIL_WAR_OUTCOME_SUHARTO_LOSE_DESC"
		allow_achievements = yes
	}
}

INDIAN_REUNIFICATION_WAR_OUTCOME = {
	name = INDIAN_REUNIFICATION_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_INDIAN_REUNIFICATION_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_INDIAN_REUNIFICATION_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = INDIAN_REUNIFICATION_WAR_OUTCOME_IND
		text = "RULE_OPTION_INDIAN_REUNIFICATION_WAR_OUTCOME_IND"
		desc = "RULE_OPTION_INDIAN_REUNIFICATION_WAR_OUTCOME_IND_DESC"
		allow_achievements = yes
	}
	option = {
		name = INDIAN_REUNIFICATION_WAR_OUTCOME_AZH
		text = "RULE_OPTION_INDIAN_REUNIFICATION_WAR_OUTCOME_AZH"
		desc = "RULE_OPTION_INDIAN_REUNIFICATION_WAR_OUTCOME_AZH_DESC"
		allow_achievements = yes
	}
}

OPERATION_BIN_QASIM_WAR_OUTCOME = {
	name = OPERATION_BIN_QASIM_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_OPERATION_BIN_QASIM_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_OPERATION_BIN_QASIM_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = OPERATION_BIN_QASIM_WAR_OUTCOME_SUCCESS
		text = "RULE_OPTION_OPERATION_BIN_QASIM_WAR_OUTCOME_SUCCESS"
		desc = "RULE_OPTION_OPERATION_BIN_QASIM_WAR_OUTCOME_SUCCESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = OPERATION_BIN_QASIM_WAR_OUTCOME_FAILURE
		text = "RULE_OPTION_OPERATION_BIN_QASIM_WAR_OUTCOME_FAILURE"
		desc = "RULE_OPTION_OPERATION_BIN_QASIM_WAR_OUTCOME_FAILURE_DESC"
		allow_achievements = yes
	}
}

PAK_SUBCONTINENTAL_CRISIS_OUTCOME = {
	name = PAK_SUBCONTINENTAL_CRISIS_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "PAK_SUBCONTINENTAL_CRISIS_OUTCOME_RANDOM"
		desc = "PAK_SUBCONTINENTAL_CRISIS_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = PAK_SUBCONTINENTAL_CRISIS_OUTCOME_PAKISTAN
		text = "PAK_SUBCONTINENTAL_CRISIS_OUTCOME_PAKISTAN"
		desc = "PAK_SUBCONTINENTAL_CRISIS_OUTCOME_PAKISTAN_DESC"
		allow_achievements = yes
	}
	option = {
		name = PAK_SUBCONTINENTAL_CRISIS_OUTCOME_STALEMATE
		text = "PAK_SUBCONTINENTAL_CRISIS_OUTCOME_STALEMATE"
		desc = "PAK_SUBCONTINENTAL_CRISIS_OUTCOME_STALEMATE_DESC"
		allow_achievements = yes
	}
	option = {
		name = PAK_SUBCONTINENTAL_CRISIS_OUTCOME_INDIA
		text = "PAK_SUBCONTINENTAL_CRISIS_OUTCOME_INDIA"
		desc = "PAK_SUBCONTINENTAL_CRISIS_OUTCOME_INDIA_DESC"
		allow_achievements = yes
	}
}

# Warlord Insurrection in China

warlord_insurrection_outcome = {
	name = WARLORD_INSURRECTION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WARLORD_INSURRECTION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_WARLORD_INSURRECTION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = WARLORD_INSURRECTION_OUTCOME_YUN_NATIONAL_PROTECTION_ARMY
		text = "RULE_OPTION_WARLORD_INSURRECTION_OUTCOME_YUN_NATIONAL_PROTECTION_ARMY"
		desc = "RULE_OPTION_WARLORD_INSURRECTION_OUTCOME_YUN_NATIONAL_PROTECTION_ARMY_DESC"
		allow_achievements = yes
	}
	#option = { #Not needed since they always win without gamerules
	#	name = WARLORD_INSURRECTION_OUTCOME_CHI_REPUBLIC_OF_CHINA
	#	text = "RULE_OPTION_WARLORD_INSURRECTION_OUTCOME_CHI_REPUBLIC_OF_CHINA"
	#	desc = "RULE_OPTION_WARLORD_INSURRECTION_OUTCOME_CHI_REPUBLIC_OF_CHINA_DESC"
	#	allow_achievements = yes
	#}
}


# Lebanese Civil War buff

lebanon_civil_war_outcome = {
	name = LEBANON_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_ASIA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_LEBANON_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_LEBANON_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = LEBANON_CIVIL_WAR_OUTCOME_LEB
		text = "RULE_OPTION_LEBANON_CIVIL_WAR_OUTCOME_LEB"
		desc = "RULE_OPTION_LEBANON_CIVIL_WAR_OUTCOME_LEB_DESC"
		allow_achievements = yes
	}
	option = {
		name = LEBANON_CIVIL_WAR_OUTCOME_SLB
		text = "RULE_OPTION_LEBANON_CIVIL_WAR_OUTCOME_SLB"
		desc = "RULE_OPTION_LEBANON_CIVIL_WAR_OUTCOME_SLB_DESC"
		allow_achievements = yes
	}
}


################################
### Cheats, buffs and misc - Africa ######
################################

# The Ethiopian Civil War

ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME = {
	name = ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME_ETB
		text = "RULE_OPTION_ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME_ETB"
		desc = "RULE_OPTION_ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME_ETB_DESC"
		allow_achievements = yes
	}
	option = {
		name = ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME_ORM
		text = "RULE_OPTION_ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME_ORM"
		desc = "RULE_OPTION_ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME_ORM_DESC"
		allow_achievements = yes
	}
}


# Congo-Beafrica War buff

cpr_invading_outcome = {
	name = CPR_INVADING_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CPR_INVADING_OUTCOME_RANDOM"
		desc = "RULE_OPTION_CPR_INVADING_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = CPR_INVADING_OUTCOME_WIN
		text = "RULE_OPTION_CPR_INVADING_OUTCOME_WIN"
		desc = "RULE_OPTION_CPR_INVADING_OUTCOME_WIN_DESC"
		allow_achievements = yes
	}
}

# Madagascar Civil War Outcome

MADAGASKAR_CIVIL_WAR_OUTCOME = {
	name = MADAGASKAR_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MADAGASKAR_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_MADAGASKAR_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MADAGASKAR_CIVIL_WAR_OUTCOME_MAD
		text = "RULE_OPTION_MADAGASKAR_CIVIL_WAR_OUTCOME_MAD"
		desc = "RULE_OPTION_MADAGASKAR_CIVIL_WAR_OUTCOME_MAD_DESC"
		allow_achievements = yes
	}
	option = {
		name = MADAGASKAR_CIVIL_WAR_OUTCOME_MDG
		text = "RULE_OPTION_MADAGASKAR_CIVIL_WAR_OUTCOME_MDG"
		desc = "RULE_OPTION_MADAGASKAR_CIVIL_WAR_OUTCOME_MDG_DESC"
		allow_achievements = yes
	}
}

# Algerian War Outcome

algerian_war_outcome = {
	name = ALGERIAN_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ALGERIAN_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_ALGERIAN_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ALGERIAN_WAR_OUTCOME_SLG_COMANDO_MILITAR_ALGERINO
		text = "RULE_OPTION_ALGERIAN_WAR_OUTCOME_SLG_COMANDO_MILITAR_ALGERINO"
		desc = "RULE_OPTION_ALGERIAN_WAR_OUTCOME_SLG_COMANDO_MILITAR_ALGERINO_DESC"
		allow_achievements = yes
	}
	option = {
		name = ALGERIAN_WAR_OUTCOME_ILG_TERRITORIO_MILITARE_ALGERINO
		text = "RULE_OPTION_ALGERIAN_WAR_OUTCOME_ILG_TERRITORIO_MILITARE_ALGERINO"
		desc = "RULE_OPTION_ALGERIAN_WAR_OUTCOME_ILG_TERRITORIO_MILITARE_ALGERINO_DESC"
		allow_achievements = yes
	}
}

# Iberia Wars	- Morocco Civil War

MOR_IBERIAN_WARS_OTCOME = {
	name = "MOR_IBERIAN_WARS_OTCOME"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MOR_IBERIAN_WARS_OTCOME_RANDOM"
		desc = "RULE_OPTION_MOR_IBERIAN_WARS_OTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOR_IBERIAN_WARS_OTCOME_MOR
		text = "RULE_OPTION_MOR_IBERIAN_WARS_OTCOME_MOR"
		desc = "RULE_OPTION_MOR_IBERIAN_WARS_OTCOME_MOR_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOR_IBERIAN_WARS_OTCOME_ANTI_MOROCCO
		text = "RULE_OPTION_MOR_IBERIAN_WARS_OTCOME_ANTI_MOROCCO"
		desc = "RULE_OPTION_MOR_IBERIAN_WARS_OTCOME_ANTI_MOROCCO_DESC"
		allow_achievements = yes
	}
}

# South African War buffs

SAF_SOUTH_AFRICAN_WAR_OUTCOME = {
	name = "SAF_SOUTH_AFRICAN_WAR_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SAF_SOUTH_AFRICAN_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_SAF_SOUTH_AFRICAN_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SAF_SOUTH_AFRICAN_WAR_OUTCOME_AFRIKA_SCHILD"
		text = "RULE_OPTION_SAF_SOUTH_AFRICAN_WAR_OUTCOME_AFRIKA_SCHILD"
		desc = "RULE_OPTION_SAF_SOUTH_AFRICAN_WAR_OUTCOME_AFRIKA_SCHILD_DESC"
		allow_achievements = yes
	}
	option = {
		name = "SAF_SOUTH_AFRICAN_WAR_OUTCOME_SAF"
		text = "RULE_OPTION_SAF_SOUTH_AFRICAN_WAR_OUTCOME_SAF"
		desc = "RULE_OPTION_SAF_SOUTH_AFRICAN_WAR_OUTCOME_SAF_DESC"
		allow_achievements = yes
	}
}

# Second South African War buffs

SAF_SECOND_SOUTH_AFRICAN_WAR_OUTCOME = {
	name = "SAF_SECOND_SOUTH_AFRICAN_WAR_OUTCOME"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SECOND_SAF_SOUTH_AFRICAN_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_SECOND_SAF_SOUTH_AFRICAN_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SAF_SECOND_SOUTH_AFRICAN_WAR_OUTCOME_NONE
		text = "RULE_OPTION_SECOND_SAF_SOUTH_AFRICAN_WAR_OUTCOME_NONE"
		desc = "RULE_OPTION_SECOND_SAF_SOUTH_AFRICAN_WAR_OUTCOME_NONE_DESC"
		allow_achievements = yes
	}
	option = {
		name = SAF_SECOND_SOUTH_AFRICAN_WAR_OUTCOME_SAF
		text = "RULE_OPTION_SECOND_SAF_SOUTH_AFRICAN_WAR_OUTCOME_SAF"
		desc = "RULE_OPTION_SECOND_SAF_SOUTH_AFRICAN_WAR_OUTCOME_SAF_DESC"
		allow_achievements = yes
	}
	option = {
		name = SAF_SECOND_SOUTH_AFRICAN_WAR_OUTCOME_SLF
		text = "RULE_OPTION_SECOND_SAF_SOUTH_AFRICAN_WAR_OUTCOME_SLF"
		desc = "RULE_OPTION_SECOND_SAF_SOUTH_AFRICAN_WAR_OUTCOME_SLF_DESC"
		allow_achievements = yes
	}
	option = {
		name = SAF_SECOND_SOUTH_AFRICAN_WAR_OUTCOME_BOR
		text = "RULE_OPTION_SECOND_SAF_SOUTH_AFRICAN_WAR_OUTCOME_BOR"
		desc = "RULE_OPTION_SECOND_SAF_SOUTH_AFRICAN_WAR_OUTCOME_BOR_DESC"
		allow_achievements = yes
	}
	option = {
		name = SAF_SECOND_SOUTH_AFRICAN_WAR_OUTCOME_SFG
		text = "RULE_OPTION_SECOND_SAF_SOUTH_AFRICAN_WAR_OUTCOME_SFG"
		desc = "RULE_OPTION_SECOND_SAF_SOUTH_AFRICAN_WAR_OUTCOME_SFG_DESC"
		allow_achievements = yes
	}
}

# Egypt Civil War [War Outcome]

EGY_CIVIL_WAR_OUTCOME = {
	name = EGY_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_EGY_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_EGY_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = EGY_CIVIL_WAR_OUTCOME_EGY
		text = "RULE_OPTION_EGY_CIVIL_WAR_OUTCOME_EGY"
		desc = "RULE_OPTION_EGY_CIVIL_WAR_OUTCOME_EGY_DESC"
		allow_achievements = yes
	}
	option = {
		name = EGY_CIVIL_WAR_OUTCOME_EGB
		text = "RULE_OPTION_EGY_CIVIL_WAR_OUTCOME_EGB"
		desc = "RULE_OPTION_EGY_CIVIL_WAR_OUTCOME_EGB_DESC"
		allow_achievements = yes
	}
	option = {
		name = EGY_CIVIL_WAR_OUTCOME_EGQ
		text = "RULE_OPTION_EGY_CIVIL_WAR_OUTCOME_EGQ"
		desc = "RULE_OPTION_EGY_CIVIL_WAR_OUTCOME_EGQ_DESC"
		allow_achievements = yes
	}
}

# Sudan Civil War [War Outcome]

sud_civil_war_outcome = {
	name = SUD_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SUD_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_SUD_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SUD_CIVIL_WAR_OUTCOME_RPS
		text = "RULE_OPTION_SUD_CIVIL_WAR_OUTCOME_RPS"
		desc = "RULE_OPTION_SUD_CIVIL_WAR_OUTCOME_RPS_DESC"
		allow_achievements = yes
	}
	option = {
		name = SUD_CIVIL_WAR_OUTCOME_SDF
		text = "RULE_OPTION_SUD_CIVIL_WAR_OUTCOME_SDF"
		desc = "RULE_OPTION_SUD_CIVIL_WAR_OUTCOME_SDF_DESC"
		allow_achievements = yes
	}
	option = {
		name = SUD_CIVIL_WAR_OUTCOME_SDS
		text = "RULE_OPTION_SUD_CIVIL_WAR_OUTCOME_SDS"
		desc = "RULE_OPTION_SUD_CIVIL_WAR_OUTCOME_SDS_DESC"
		allow_achievements = yes
	}
}

# South Sudan Civil War [War Outcome]

south_sudan_civil_war_outcome = {
	name = SOUTH_SUDAN_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SUD_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_SUD_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SOUTH_SUDAN_CIVIL_WAR_OUTCOME_AYA
		text = "RULE_OPTION_SOUTH_SUDAN_CIVIL_WAR_OUTCOME_AYA"
		desc = "RULE_OPTION_SOUTH_SUDAN_CIVIL_WAR_OUTCOME_AYA_DESC"
		allow_achievements = yes
	}
	option = {
		name = SOUTH_SUDAN_CIVIL_WAR_OUTCOME_AZA
		text = "RULE_OPTION_SOUTH_SUDAN_CIVIL_WAR_OUTCOME_AZA"
		desc = "RULE_OPTION_SOUTH_SUDAN_CIVIL_WAR_OUTCOME_AZA_DESC"
		allow_achievements = yes
	}
}

# Angola Civil War buff

angola_civil_war_outcome = {
	name = ANGOLA_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_ANGOLA_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_ANGOLA_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = ANGOLA_CIVIL_WAR_OUTCOME_ANG
		text = "RULE_OPTION_ANGOLA_CIVIL_WAR_OUTCOME_ANG"
		desc = "RULE_OPTION_ANGOLA_CIVIL_WAR_OUTCOME_ANG_DESC"
		allow_achievements = yes
	}
	option = {
		name = ANGOLA_CIVIL_WAR_OUTCOME_ANL
		text = "RULE_OPTION_ANGOLA_CIVIL_WAR_OUTCOME_ANL"
		desc = "RULE_OPTION_ANGOLA_CIVIL_WAR_OUTCOME_ANL_DESC"
		allow_achievements = yes
	}
}

# Mozambican Civil War buff

MOZAMBIQUE_CIVIL_WAR_OUTCOME = {
	name = MOZAMBIQUE_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_MOZAMBIQUE_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_MOZAMBIQUE_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOZAMBIQUE_CIVIL_WAR_OUTCOME_GAZ
		text = "RULE_OPTION_MOZAMBIQUE_CIVIL_WAR_OUTCOME_GAZ"
		desc = "RULE_OPTION_MOZAMBIQUE_CIVIL_WAR_OUTCOME_GAZ_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOZAMBIQUE_CIVIL_WAR_OUTCOME_GZO
		text = "RULE_OPTION_MOZAMBIQUE_CIVIL_WAR_OUTCOME_GZO"
		desc = "RULE_OPTION_MOZAMBIQUE_CIVIL_WAR_OUTCOME_GZO_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOZAMBIQUE_CIVIL_WAR_OUTCOME_GZS
		text = "RULE_OPTION_MOZAMBIQUE_CIVIL_WAR_OUTCOME_GZS"
		desc = "RULE_OPTION_MOZAMBIQUE_CIVIL_WAR_OUTCOME_GZS_DESC"
		allow_achievements = yes
	}
	option = {
		name = MOZAMBIQUE_CIVIL_WAR_OUTCOME_DEVASTATION
		text = "RULE_OPTION_MOZAMBIQUE_CIVIL_WAR_OUTCOME_DEVASTATION"
		desc = "RULE_OPTION_MOZAMBIQUE_CIVIL_WAR_OUTCOME_DEVASTATION_DESC"
		allow_achievements = yes
	}
}

# OFN African Mandates - Congolese Civil War Outcome

congo_civil_war_outcome = {
	name = CONGO_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CONGO_CIVIL_WAR_OUTCOME_CPR"
		text = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_CPR"
		desc = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_CPR_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CONGO_CIVIL_WAR_OUTCOME_AZD"
		text = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_AZD"
		desc = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_AZD_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CONGO_CIVIL_WAR_OUTCOME_CFS"
		text = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_CFS"
		desc = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_CFS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CONGO_CIVIL_WAR_OUTCOME_INDEPENDENT"
		text = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_INDEPENDENT"
		desc = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_INDEPENDENT_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CONGO_CIVIL_WAR_OUTCOME_FEDERAL"
		text = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_FEDERAL"
		desc = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_FEDERAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = "CONGO_CIVIL_WAR_OUTCOME_GRO"
		text = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_GRO"
		desc = "RULE_OPTION_CONGO_CIVIL_WAR_OUTCOME_GRO_DESC"
		allow_achievements = yes
	}
}


OVB_NAM_WAR_OUTCOME = {
	name = OVB_NAM_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_OVB_NAM_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_OVB_NAM_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = OVB_NAM_WAR_OUTCOME_NAM
		text = "RULE_OPTION_OVB_NAM_WAR_OUTCOME_NAM"
		desc = "RULE_OPTION_OVB_NAM_WAR_OUTCOME_NAM_DESC"
		allow_achievements = yes
	}
	option = {
		name = OVB_NAM_WAR_OUTCOME_OVB
		text = "RULE_OPTION_OVB_NAM_WAR_OUTCOME_OVB"
		desc = "RULE_OPTION_OVB_NAM_WAR_OUTCOME_OVB_DESC"
		allow_achievements = yes
	}
}

KSI_KTG_WAR_OUTCOME = {
	name = KSI_KTG_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_KSI_KTG_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_KSI_KTG_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = KSI_KTG_WAR_OUTCOME_KSI
		text = "RULE_OPTION_KSI_KTG_WAR_OUTCOME_KSI"
		desc = "RULE_OPTION_KSI_KTG_WAR_OUTCOME_KSI_DESC"
		allow_achievements = yes
	}
	option = {
		name = KSI_KTG_WAR_OUTCOME_KTG
		text = "RULE_OPTION_KSI_KTG_WAR_OUTCOME_KTG"
		desc = "RULE_OPTION_KSI_KTG_WAR_OUTCOME_KTG_DESC"
		allow_achievements = yes
	}
}

BTS_ZIM_WAR_OUTCOME = {
	name = BTS_ZIM_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BTS_ZIM_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_BTS_ZIM_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BTS_ZIM_WAR_OUTCOME_ZIM
		text = "RULE_OPTION_BTS_ZIM_WAR_OUTCOME_ZIM"
		desc = "RULE_OPTION_BTS_ZIM_WAR_OUTCOME_ZIM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BTS_ZIM_WAR_OUTCOME_BTS
		text = "RULE_OPTION_BTS_ZIM_WAR_OUTCOME_BTS"
		desc = "RULE_OPTION_BTS_ZIM_WAR_OUTCOME_BTS_DESC"
		allow_achievements = yes
	}
}

TNZ_ZZB_WAR_OUTCOME = {
	name = TNZ_ZZB_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TNZ_ZZB_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_TNZ_ZZB_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}	
	option = {
		name = TNZ_ZZB_WAR_OUTCOME_ZZB
		text = "RULE_OPTION_TNZ_ZZB_WAR_OUTCOME_ZZB"
		desc = "RULE_OPTION_TNZ_ZZB_WAR_OUTCOME_ZZB_DESC"
		allow_achievements = yes
	}
	option = {
		name = TNZ_ZZB_WAR_OUTCOME_TNZ_COAST
		text = "RULE_OPTION_TNZ_ZZB_WAR_OUTCOME_TNZ_COAST"
		desc = "RULE_OPTION_TNZ_ZZB_WAR_OUTCOME_TNZ_COAST_DESC"
		allow_achievements = yes
	}
	option = {
		name = TNZ_ZZB_WAR_OUTCOME_TNZ_PUPPET
		text = "RULE_OPTION_TNZ_ZZB_WAR_OUTCOME_TNZ_PUPPET"
		desc = "RULE_OPTION_TNZ_ZZB_WAR_OUTCOME_TNZ_PUPPET_DESC"
		allow_achievements = yes
	}
	option = {
		name = TNZ_ZZB_WAR_OUTCOME_TNZ_ANNEX
		text = "RULE_OPTION_TNZ_ZZB_WAR_OUTCOME_TNZ_ANNEX"
		desc = "RULE_OPTION_TNZ_ZZB_WAR_OUTCOME_TNZ_ANNEX_DESC"
		allow_achievements = yes
	}
}

WEST_AFRICAN_WAR = {
	name = WEST_AFRICAN_WAR
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AFRICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WEST_AFRICAN_WAR_RANDOM"
		desc = "RULE_OPTION_WEST_AFRICAN_WAR_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_AFRICAN_WAR_PALF
		text = "RULE_OPTION_WEST_AFRICAN_WAR_PALF"
		desc = "RULE_OPTION_WEST_AFRICAN_WAR_PALF_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_AFRICAN_WAR_WAA
		text = "RULE_OPTION_WEST_AFRICAN_WAR_WAA"
		desc = "RULE_OPTION_WEST_AFRICAN_WAR_WAA_DESC"
		allow_achievements = yes
	}
	option = {
		name = WEST_AFRICAN_WAR_FMA
		text = "RULE_OPTION_WEST_AFRICAN_WAR_FMA"
		desc = "RULE_OPTION_WEST_AFRICAN_WAR_FMA_DESC"
		allow_achievements = yes
	}
}

########################################
### Cheats, buffs and misc - America ###
########################################

# Colombia Civil War Outcome

COLOMBIA_CIVIL_WAR_OUTCOME = {
	name = COLOMBIA_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_COLOMBIA_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_COLOMBIA_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = COLOMBIA_CIVIL_WAR_OUTCOME_COL
		text = "RULE_OPTION_COLOMBIA_CIVIL_WAR_OUTCOME_COL"
		desc = "RULE_OPTION_COLOMBIA_CIVIL_WAR_OUTCOME_COL_DESC"
		allow_achievements = yes
	}
	option = {
		name = COLOMBIA_CIVIL_WAR_OUTCOME_CLL
		text = "RULE_OPTION_COLOMBIA_CIVIL_WAR_OUTCOME_CLL"
		desc = "RULE_OPTION_COLOMBIA_CIVIL_WAR_OUTCOME_CLL_DESC"
		allow_achievements = yes
	}
	option = {
		name = COLOMBIA_CIVIL_WAR_OUTCOME_CLC
		text = "RULE_OPTION_COLOMBIA_CIVIL_WAR_OUTCOME_CLC"
		desc = "RULE_OPTION_COLOMBIA_CIVIL_WAR_OUTCOME_CLC_DESC"
		allow_achievements = yes
	}
	option = {
		name = COLOMBIA_CIVIL_WAR_OUTCOME_CLD
		text = "RULE_OPTION_COLOMBIA_CIVIL_WAR_OUTCOME_CLD"
		desc = "RULE_OPTION_COLOMBIA_CIVIL_WAR_OUTCOME_CLD_DESC"
		allow_achievements = yes
	}
	
}

# Second Colombia Civil War Outcome

SECOND_COLOMBIA_CIVIL_WAR_OUTCOME = {
	name = SECOND_COLOMBIA_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_CLL
		text = "RULE_OPTION_SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_CLL"
		desc = "RULE_OPTION_SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_CLL_DESC"
		allow_achievements = yes
	}
	option = {
		name = SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_CLC
		text = "RULE_OPTION_SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_CLC"
		desc = "RULE_OPTION_SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_CLC_DESC"
		allow_achievements = yes
	}
	option = {
		name = SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_CLD
		text = "RULE_OPTION_SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_CLD"
		desc = "RULE_OPTION_SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_CLD_DESC"
		allow_achievements = yes
	}
	
}

# Third Colombia Civil War Outcome

THIRD_COLOMBIA_CIVIL_WAR_OUTCOME = {
	name = THIRD_COLOMBIA_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_THIRD_COLOMBIA_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_THIRD_COLOMBIA_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = THIRD_COLOMBIA_CIVIL_WAR_OUTCOME_CLL
		text = "RULE_OPTION_THIRD_COLOMBIA_CIVIL_WAR_OUTCOME_CLL"
		desc = "RULE_OPTION_THIRD_COLOMBIA_CIVIL_WAR_OUTCOME_CLL_DESC"
		allow_achievements = yes
	}
	option = {
		name = THIRD_COLOMBIA_CIVIL_WAR_OUTCOME_CLD
		text = "RULE_OPTION_THIRD_COLOMBIA_CIVIL_WAR_OUTCOME_CLD"
		desc = "RULE_OPTION_THIRD_COLOMBIA_CIVIL_WAR_OUTCOME_CLD_DESC"
		allow_achievements = yes
	}
	
}

# Puerto Plata Invansion - war buffs

PUERTO_PLATA_INVANSION_OUTCOME = {
	name = PUERTO_PLATA_INVANSION_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_RANDOM"
		desc = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = PUERTO_PLATA_INVANSION_OUTCOME_DOM_VICTORY
		text = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_DOM_VICTORY"
		desc = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_DOM_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = PUERTO_PLATA_INVANSION_OUTCOME_RAM_VICTORY
		text = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_RAM_VICTORY"
		desc = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_RAM_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = PUERTO_PLATA_INVANSION_OUTCOME_BAL_VICTORY
		text = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_BAL_VICTORY"
		desc = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_BAL_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = PUERTO_PLATA_INVANSION_OUTCOME_REV_VICTORY
		text = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_REV_VICTORY"
		desc = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_REV_VICTORY_DESC"
		allow_achievements = yes
	}
	option = {
		name = PUERTO_PLATA_INVANSION_OUTCOME_BAL_CEASEFIRE
		text = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_BAL_CEASEFIRE"
		desc = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_BAL_CEASEFIRE_DESC"
		allow_achievements = yes
	}
	option = {
		name = PUERTO_PLATA_INVANSION_OUTCOME_DOM_AGREEMENT
		text = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_DOM_AGREEMENT"
		desc = "RULE_OPTION_PUERTO_PLATA_INVANSION_OUTCOME_DOM_AGREEMENT_DESC"
		allow_achievements = yes
	}
}

# Haitian Civil War - Uprising

HAITIAN_CIVIL_WAR_OUTCOME = {
	name = HAITIAN_CIVIL_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_HAITIAN_CIVIL_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_HAITIAN_CIVIL_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = HAITIAN_CIVIL_WAR_OUTCOME_HAI_CRUSH
		text = "RULE_OPTION_HAITIAN_CIVIL_WAR_OUTCOME_HAI_CRUSH"
		desc = "RULE_OPTION_HAITIAN_CIVIL_WAR_OUTCOME_HAI_CRUSH_DESC"
		allow_achievements = yes
	}
	option = {
		name = HAITIAN_CIVIL_WAR_OUTCOME_HAC_CRUSH
		text = "RULE_OPTION_HAITIAN_CIVIL_WAR_OUTCOME_HAC_CRUSH"
		desc = "RULE_OPTION_HAITIAN_CIVIL_WAR_OUTCOME_HAC_CRUSH_DESC"
		allow_achievements = yes
	}
	option = {
		name = HAITIAN_CIVIL_WAR_OUTCOME_HAI
		text = "RULE_OPTION_HAITIAN_CIVIL_WAR_OUTCOME_HAI"
		desc = "RULE_OPTION_HAITIAN_CIVIL_WAR_OUTCOME_HAI_DESC"
		allow_achievements = yes
	}
	option = {
		name = HAITIAN_CIVIL_WAR_OUTCOME_HAC
		text = "RULE_OPTION_HAITIAN_CIVIL_WAR_OUTCOME_HAC"
		desc = "RULE_OPTION_HAITIAN_CIVIL_WAR_OUTCOME_HAC_DESC"
		allow_achievements = yes
	}
}

# Trujillo's Blitz

TRUJILLO_BLITZ_OUTCOME = {
	name = TRUJILLO_BLITZ_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_TRUJILLO_BLITZ_OUTCOME_RANDOM"
		desc = "RULE_OPTION_TRUJILLO_BLITZ_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TRUJILLO_BLITZ_OUTCOME_DOM
		text = "RULE_OPTION_TRUJILLO_BLITZ_OUTCOME_DOM"
		desc = "RULE_OPTION_TRUJILLO_BLITZ_OUTCOME_DOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TRUJILLO_BLITZ_OUTCOME_CASEFIRE_DOM
		text = "RULE_OPTION_TRUJILLO_BLITZ_OUTCOME_CASEFIRE_DOM"
		desc = "RULE_OPTION_TRUJILLO_BLITZ_OUTCOME_CASEFIRE_DOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = TRUJILLO_BLITZ_OUTCOME_CASEFIRE_HAI
		text = "RULE_OPTION_TRUJILLO_BLITZ_OUTCOME_CASEFIRE_HAI"
		desc = "RULE_OPTION_TRUJILLO_BLITZ_OUTCOME_CASEFIRE_HAI_DESC"
		allow_achievements = yes
	}
	option = {
		name = TRUJILLO_BLITZ_OUTCOME_HAI
		text = "RULE_OPTION_TRUJILLO_BLITZ_OUTCOME_HAI"
		desc = "RULE_OPTION_TRUJILLO_BLITZ_OUTCOME_HAI_DESC"
		allow_achievements = yes
	}	
}

# Brazilian Civil War Outcome

BRA_WAR_OUTCOME = {
	name = BRA_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_BRA_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_WAR_OUTCOME_BRA
		text = "RULE_OPTION_BRA_WAR_OUTCOME_BRA"
		desc = "RULE_OPTION_BRA_WAR_OUTCOME_BRA_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_WAR_OUTCOME_BRR
		text = "RULE_OPTION_BRA_WAR_OUTCOME_BRR"
		desc = "RULE_OPTION_BRA_WAR_OUTCOME_BRR_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_WAR_OUTCOME_GUN
		text = "RULE_OPTION_BRA_WAR_OUTCOME_GUN"
		desc = "RULE_OPTION_BRA_WAR_OUTCOME_GUN_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_WAR_OUTCOME_CAS
		text = "RULE_OPTION_BRA_WAR_OUTCOME_CAS"
		desc = "RULE_OPTION_BRA_WAR_OUTCOME_CAS_DESC"
		allow_achievements = yes
	}
}

# South Atlantic War Outcome

BRA_ARG_WAR_OUTCOME = {
	name = BRA_ARG_WAR_OUTCOME
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_ARG_WAR_OUTCOME_RANDOM"
		desc = "RULE_OPTION_BRA_ARG_WAR_OUTCOME_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_ARG_WAR_OUTCOME_NONE
		text = "RULE_OPTION_BRA_ARG_WAR_OUTCOME_NONE"
		desc = "RULE_OPTION_BRA_ARG_WAR_OUTCOME_NONE_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_ARG_WAR_OUTCOME_BRA
		text = "RULE_OPTION_BRA_ARG_WAR_OUTCOME_BRA"
		desc = "RULE_OPTION_BRA_ARG_WAR_OUTCOME_BRA_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_ARG_WAR_OUTCOME_ARG
		text = "RULE_OPTION_BRA_ARG_WAR_OUTCOME_ARG"
		desc = "RULE_OPTION_BRA_ARG_WAR_OUTCOME_ARG_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_ARG_WAR_OUTCOME_STALEMATE
		text = "RULE_OPTION_BRA_ARG_WAR_OUTCOME_STALEMATE"
		desc = "RULE_OPTION_BRA_ARG_WAR_OUTCOME_STALEMATE_DESC"
		allow_achievements = yes
	}
}


# Bolivia-Santa Cruz War Outcome

# BOL_STC_WAR_OUTCOME = {
# 	name = BOL_STC_WAR_OUTCOME
# 	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
# 	option = {
# 		name = DEFAULT
# 		text = "RULE_OPTION_BOL_STC_WAR_OUTCOME_RANDOM"
# 		desc = "RULE_OPTION_BOL_STC_WAR_OUTCOME_RANDOM_DESC"
# 		allow_achievements = yes
# 	}
# 	option = {
# 		name = BOL_STC_WAR_OUTCOME_BOL
# 		text = "RULE_OPTION_BOL_STC_WAR_OUTCOME_BOL"
# 		desc = "RULE_OPTION_BOL_STC_WAR_OUTCOME_BOL_DESC"
# 		allow_achievements = yes
# 	}
# 	option = {
# 		name = BOL_STC_WAR_OUTCOME_STC
# 		text = "RULE_OPTION_BOL_STC_WAR_OUTCOME_STC"
# 		desc = "RULE_OPTION_BOL_STC_WAR_OUTCOME_STC_DESC"
# 		allow_achievements = yes
# 	}
# }

# The United States of America (USA) - RFK's Assassination [Politics]

USA_disable_RFK_assassination = {
	name = "USA_DISABLE_RFK_ASSASSINATION"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = "DEFAULT"
		text = "RULE_OPTION_USA_DISABLE_RFK_ASSASSINATION_NO"
		desc = "RULE_OPTION_USA_DISABLE_RFK_ASSASSINATION_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "USA_DISABLE_RFK_ASSASSINATION_YES"
		text = "RULE_OPTION_USA_DISABLE_RFK_ASSASSINATION_YES"
		desc = "RULE_OPTION_USA_DISABLE_RFK_ASSASSINATION_YES_DESC"
		allow_achievements = yes
	}
}

# The United States of America (USA) - Wallace's Impeachment

USA_WALLACE_IMPEACHMENT_PATH = {
	name = "USA_WALLACE_IMPEACHMENT_PATH"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = "DEFAULT"
		text = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_RANDOM"
		desc = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_RANDOM_DESC"
		allow_achievements = yes
	}
	option = { # Wallace is impeached at the first stage
		name = "USA_WALLACE_IMPEACHMENT_PATH_FIRST_STAGE"
		text = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_FIRST_STAGE"
		desc = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_FIRST_STAGE_DESC"
		allow_achievements = yes
	}
	option = { # Wallace is impeached at the second stage
		name = "USA_WALLACE_IMPEACHMENT_PATH_SECOND_STAGE"
		text = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_SECOND_STAGE"
		desc = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_SECOND_STAGE_DESC"
		allow_achievements = yes
	}
	option = { # Wallace is impeached at the third stage
		name = "USA_WALLACE_IMPEACHMENT_PATH_THIRD_STAGE"
		text = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_THIRD_STAGE"
		desc = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_THIRD_STAGE_DESC"
		allow_achievements = yes
	}
	option = { # Wallace is impeached at the fourth stage
		name = "USA_WALLACE_IMPEACHMENT_PATH_FOURTH_STAGE"
		text = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_FOURTH_STAGE"
		desc = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_FOURTH_STAGE_DESC"
		allow_achievements = yes
	}
	option = { # Wallace is impeached at the fifth stage
		name = "USA_WALLACE_IMPEACHMENT_PATH_FIFTH_STAGE"
		text = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_FIFTH_STAGE"
		desc = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_FIFTH_STAGE_DESC"
		allow_achievements = yes
	}
	option = { # Wallace is never impeached
		name = "USA_WALLACE_IMPEACHMENT_PATH_IMPEACHMENT_NOT_HAPPENING"
		text = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_IMPEACHMENT_NOT_HAPPENING"
		desc = "RULE_OPTION_USA_WALLACE_IMPEACHMENT_PATH_IMPEACHMENT_NOT_HAPPENING_DESC"
		allow_achievements = yes
	}
}

# The United States of America (USA) - 1964 Bill-passing Cheat [Politics]

USA_bill_pass_cheat_1964 = {
	name = "USA_BILL_PASS_CHEAT_1964"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = "USA_BILL_PASS_CHEAT_1964_NO"
		text = "RULE_OPTION_USA_BILL_PASS_CHEAT_1964_NO"
		desc = "RULE_OPTION_USA_BILL_PASS_CHEAT_1964_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "USA_BILL_PASS_CHEAT_1964_YES"
		text = "RULE_OPTION_USA_BILL_PASS_CHEAT_1964_YES"
		desc = "RULE_OPTION_USA_BILL_PASS_CHEAT_1964_YES_DESC"
		allow_achievements = yes
	}
}

# The United States of America (USA) - 1968 Bill-passing Cheat [Politics]

USA_bill_pass_cheat_1968 = {
	name = "USA_BILL_PASS_CHEAT_1968"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = "USA_BILL_PASS_CHEAT_1968_NO"
		text = "RULE_OPTION_USA_BILL_PASS_CHEAT_1968_NO"
		desc = "RULE_OPTION_USA_BILL_PASS_CHEAT_1968_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "USA_BILL_PASS_CHEAT_1968_YES"
		text = "RULE_OPTION_USA_BILL_PASS_CHEAT_1968_YES"
		desc = "RULE_OPTION_USA_BILL_PASS_CHEAT_1968_YES_DESC"
		allow_achievements = yes
	}
}

# The United States of America (USA) - 1972 Bill-passing Cheat [Politics]

USA_bill_pass_cheat_1972 = {
	name = "USA_BILL_PASS_CHEAT_1972"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = "USA_BILL_PASS_CHEAT_1972_NO"
		text = "RULE_OPTION_USA_BILL_PASS_CHEAT_1972_NO"
		desc = "RULE_OPTION_USA_BILL_PASS_CHEAT_1972_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = "USA_BILL_PASS_CHEAT_1972_YES"
		text = "RULE_OPTION_USA_BILL_PASS_CHEAT_1972_YES"
		desc = "RULE_OPTION_USA_BILL_PASS_CHEAT_1972_YES_DESC"
		allow_achievements = yes
	}
}

BRA_bill_pass_cheat = {
	name = "BRA_BILL_PASS_CHEAT"
	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS_AMERICA"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_BRA_BILL_PASS_CHEAT_NO"
		desc = "RULE_OPTION_BRA_BILL_PASS_CHEAT_NO_DESC"
		allow_achievements = yes
	}
	option = {
		name = BRA_BILL_PASS_CHEAT_YES
		text = "RULE_OPTION_BRA_BILL_PASS_CHEAT_YES"
		desc = "RULE_OPTION_BRA_BILL_PASS_CHEAT_YES_DESC"
		allow_achievements = yes
	}
}

################################
### CCP - Unused gamerules ######
################################


# Mengjiang - Civil War
#mongolian_civil_war_outcome = {
#	name = MONGOLIAN_CIVIL_WAR_OUTCOME
#	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_MONGOLIAN_CIVIL_WAR_OUTCOME_RANDOM"
#		desc = "RULE_OPTION_MONGOLIAN_CIVIL_WAR_OUTCOME_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = MONGOLIAN_CIVIL_WAR_OUTCOME_MEN_MENGJIANG
#		text = "RULE_OPTION_MONGOLIAN_CIVIL_WAR_OUTCOME_MEN_MENGJIANG"
#		desc = "RULE_OPTION_MONGOLIAN_CIVIL_WAR_OUTCOME_MEN_MENGJIANG_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = MONGOLIAN_CIVIL_WAR_OUTCOME_PRC_PEOPLE'S_REVOLUTIONARY_COUNCIL
#		text = "RULE_OPTION_MONGOLIAN_CIVIL_WAR_OUTCOME_PRC_PEOPLE'S_REVOLUTIONARY_COUNCIL"
#		desc = "RULE_OPTION_MONGOLIAN_CIVIL_WAR_OUTCOME_PRC_PEOPLE'S_REVOLUTIONARY_COUNCIL_DESC"
#		allow_achievements = yes
#	}
#}

## Yunnan - The Battle of Sichuan

#the_battle_of_sichuan = {
#	name = THE_BATTLE_OF_SICHUAN
#	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_THE_BATTLE_OF_SICHUAN_RANDOM"
#		desc = "RULE_OPTION_THE_BATTLE_OF_SICHUAN_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = THE_BATTLE_OF_SICHUAN_YUN_NATIONAL_PROTECTION_ARMY
#		text = "RULE_OPTION_THE_BATTLE_OF_SICHUAN_YUN_NATIONAL_PROTECTION_ARMY"
#		desc = "RULE_OPTION_THE_BATTLE_OF_SICHUAN_YUN_NATIONAL_PROTECTION_ARMY_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = THE_BATTLE_OF_SICHUAN_CHI_REPUBLIC_OF_CHINA
#		text = "RULE_OPTION_THE_BATTLE_OF_SICHUAN_CHI_REPUBLIC_OF_CHINA"
#		desc = "RULE_OPTION_THE_BATTLE_OF_SICHUAN_CHI_REPUBLIC_OF_CHINA_DESC"
#		allow_achievements = yes
#	}
#}

# Warlord Insurrection in China

#warlord_insurrection_outcome = {
#	name = WARLORD_INSURRECTION_OUTCOME
#	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_WARLORD_INSURRECTION_OUTCOME_RANDOM"
#		desc = "RULE_OPTION_WARLORD_INSURRECTION_OUTCOME_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = WARLORD_INSURRECTION_OUTCOME_YUN_NATIONAL_PROTECTION_ARMY
#		text = "RULE_OPTION_WARLORD_INSURRECTION_OUTCOME_YUN_NATIONAL_PROTECTION_ARMY"
#		desc = "RULE_OPTION_WARLORD_INSURRECTION_OUTCOME_YUN_NATIONAL_PROTECTION_ARMY_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = WARLORD_INSURRECTION_OUTCOME_CHI_REPUBLIC_OF_CHINA
#		text = "RULE_OPTION_WARLORD_INSURRECTION_OUTCOME_CHI_REPUBLIC_OF_CHINA"
#		desc = "RULE_OPTION_WARLORD_INSURRECTION_OUTCOME_CHI_REPUBLIC_OF_CHINA_DESC"
#		allow_achievements = yes
#	}
#}

# Great Asian War Outcome

#great_asian_war_outcome = {
#	name = GREAT_ASIAN_WAR_OUTCOME
#	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_GREAT_ASIAN_WAR_OUTCOME_RANDOM"
#		desc = "RULE_OPTION_GREAT_ASIAN_WAR_OUTCOME_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GREAT_ASIAN_WAR_OUTCOME_YUN_NATIONAL_PROTECTION_ARMY
#		text = "RULE_OPTION_GREAT_ASIAN_WAR_OUTCOME_YUN_NATIONAL_PROTECTION_ARMY"
#		desc = "RULE_OPTION_GREAT_ASIAN_WAR_OUTCOME_YUN_NATIONAL_PROTECTION_ARMY_DESC"
#		allow_achievements = yes
#	}
#}


# Guyana VS USA war buffs

#GUY_VS_USA = {
#	name = GUY_VS_USA
#	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_GUY_VS_USA_RANDOM"
#		desc = "RULE_OPTION_GUY_VS_USA_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GUY_VS_USA_WIN
#		text = "RULE_OPTION_GUY_VS_USA_WIN"
#		desc = "RULE_OPTION_GUY_VS_USA_WIN_DESC"
#		allow_achievements = yes
#	}
#}

# England-Wales War buffs

#ENG_WAL_WAR_OUTCOME = {
#	name = "ENG_WAL_WAR_OUTCOME"
#	group = "RULE_GROUP_TNO_RULES_CHEATS_AND_BUFFS"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_ENG_WAL_WAR_OUTCOME_RANDOM"
#		desc = "RULE_OPTION_ENG_WAL_WAR_OUTCOME_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "ENG_WAL_WAR_OUTCOME_WAL_WALES"
#		text = "RULE_OPTION_ENG_WAL_WAR_OUTCOME_WAL_WALES"
#		desc = "RULE_OPTION_ENG_WAL_WAR_OUTCOME_WAL_WALES_DESC"
#		allow_achievements = yes
#	}
#}

# Iberian Union (Iberia) - Foreign Relations [Faction]

##IBR_FOREIGN_POLICY = {
##	name = "IBR_FOREIGN_POLICY"
##	group = "RULE_GROUP_TNO_RULES_IBERIAN_UNION_TRIUMVIRATE"
##	option = {
##		name = DEFAULT
##		text = "RULE_OPTION_IBR_FOREIGN_POLICY_RANDOM"
##		desc = "RULE_OPTION_IBR_FOREIGN_POLICY_RANDOM_DESC"
##		allow_achievements = yes
##	}
##	option = {
##		name = IBR_FOREIGN_POLICY_OFN
##		text = "RULE_OPTION_IBR_FOREIGN_POLICY_OFN"
##		desc = "RULE_OPTION_IBR_FOREIGN_POLICY_OFN_DESC"
##		allow_achievements = yes
##	}
##	option = { # Doesn't actually join Einheitspakt
##		name = IBR_FOREIGN_POLICY_GERMANY
##		text = "RULE_OPTION_IBR_FOREIGN_POLICY_GERMANY"
##		desc = "RULE_OPTION_IBR_FOREIGN_POLICY_GERMANY_DESC"
##		allow_achievements = yes
##	}
##}


# Finland - Military Government

#FIN_PATH = {
#	name = FIN_PATH
#	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_FIN_PATH_RANDOM"
#		desc = "RULE_OPTION_FIN_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = FIN_PATH_DEMOCRACY
#		text = "RULE_OPTION_FIN_PATH_DEMOCRACY"
#		desc = "RULE_OPTION_FIN_PATH_DEMOCRACY_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = FIN_PATH_MILITARY
#		text = "RULE_OPTION_FIN_PATH_MILITARY"
#		desc = "RULE_OPTION_FIN_PATH_MILITARY_DESC"
#		allow_achievements = yes
#	}
#}

# Finland - Election

#FIN_PATH_ELECTION = {
#	name = FIN_PATH_ELECTION
#	group = "RULE_GROUP_TNO_RULES_NORTHERN_EUROPE"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_FIN_PATH_ELECTION_RANDOM"
#		desc = "RULE_OPTION_FIN_PATH_ELECTION_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = FIN_PATH_ELECTION_LD
#		text = "RULE_OPTION_FIN_PATH_ELECTION_LD"
#		desc = "RULE_OPTION_FIN_PATH_ELECTION_LD_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = FIN_PATH_ELECTION_CD
#		text = "RULE_OPTION_FIN_PATH_ELECTION_CD"
#		desc = "RULE_OPTION_FIN_PATH_ELECTION_CD_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = FIN_PATH_ELECTION_SD
#		text = "RULE_OPTION_FIN_PATH_ELECTION_SD"
#		desc = "RULE_OPTION_FIN_PATH_ELECTION_SD_DESC"
#		allow_achievements = yes
#	}
#}

# Sidos' France - Civil War

#FRA_SIDOS_PATH_CIVIL_WAR = {
#	name = FRA_SIDOS_PATH_CIVIL_WAR
#	group = "RULE_GROUP_TNO_RULES_WESTERN_EUROPE"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_FRA_SIDOS_PATH_CIVIL_WAR_RANDOM"
#		desc = "RULE_OPTION_FRA_SIDOS_PATH_CIVIL_WAR_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = FRA_SIDOS_PATH_CIVIL_WAR_NO
#		text = "RULE_OPTION_FRA_SIDOS_PATH_CIVIL_WAR_NO"
#		desc = "RULE_OPTION_FRA_SIDOS_PATH_CIVIL_WAR_NO_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = FRA_SIDOS_PATH_CIVIL_WAR_YES
#		text = "RULE_OPTION_FRA_SIDOS_PATH_CIVIL_WAR_YES"
#		desc = "RULE_OPTION_FRA_SIDOS_PATH_CIVIL_WAR_YES_DESC"
#		allow_achievements = yes
#	}
#}

# The Norwegian elections 1968 (Hidden until TNO fixes the election)

#NOR_ELECTION_68_PATH = {
#	name = NOR_ELECTION_68_PATH
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_NOR_ELECTION_68_PATH_RANDOM"
#		desc = "RULE_OPTION_NOR_ELECTION_68_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_ELECTION_68_PATH_SD
#		text = "RULE_OPTION_NOR_ELECTION_68_PATH_SD"
#		desc = "RULE_OPTION_NOR_ELECTION_68_PATH_SD_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_ELECTION_68_PATH_LD
#		text = "RULE_OPTION_NOR_ELECTION_68_PATH_LD"
#		desc = "RULE_OPTION_NOR_ELECTION_68_PATH_LD_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_ELECTION_68_PATH_CD
#		text = "RULE_OPTION_NOR_ELECTION_68_PATH_CD"
#		desc = "RULE_OPTION_NOR_ELECTION_68_PATH_CD_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_ELECTION_68_PATH_SOCIALIST
#		text = "RULE_OPTION_NOR_ELECTION_68_PATH_SOCIALIST"
#		desc = "RULE_OPTION_NOR_ELECTION_68_PATH_SOCIALIST_DESC"
#		allow_achievements = yes
#	}
#}

# The Norwegian elections 1972 (Hidden until TNO fixes the election)

#NOR_ELECTION_72_PATH = {
#	name = NOR_ELECTION_72_PATH
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_NOR_ELECTION_72_PATH_RANDOM"
#		desc = "RULE_OPTION_NOR_ELECTION_72_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_ELECTION_72_PATH_SD
#		text = "RULE_OPTION_NOR_ELECTION_72_PATH_SD"
#		desc = "RULE_OPTION_NOR_ELECTION_72_PATH_SD_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_ELECTION_72_PATH_LD
#		text = "RULE_OPTION_NOR_ELECTION_72_PATH_LD"
#		desc = "RULE_OPTION_NOR_ELECTION_72_PATH_LD_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_ELECTION_72_PATH_CD
#		text = "RULE_OPTION_NOR_ELECTION_72_PATH_CD"
#		desc = "RULE_OPTION_NOR_ELECTION_72_PATH_CD_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_ELECTION_72_PATH_SOCIALIST
#		text = "RULE_OPTION_NOR_ELECTION_72_PATH_SOCIALIST"
#		desc = "RULE_OPTION_NOR_ELECTION_72_PATH_SOCIALIST_DESC"
#		allow_achievements = yes
#	}
#}


# Serbia - Ideology

#SER_PATH = {
#	name = SER_PATH
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_SER_PATH_RANDOM"
#		desc = "RULE_OPTION_SER_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SER_PATH_LEFT_WING_NATIONALISM
#		text = "RULE_OPTION_SER_PATH_LEFT_WING_NATIONALISM"
#		desc = "RULE_OPTION_SER_PATH_LEFT_WING_NATIONALISM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SER_PATH_CIVILIAN_DICTATORSHIP
#		text = "RULE_OPTION_SER_PATH_CIVILIAN_DICTATORSHIP"
#		desc = "RULE_OPTION_SER_PATH_CIVILIAN_DICTATORSHIP_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = SER_PATH_BUKHARINISM
#		text = "RULE_OPTION_SER_PATH_BUKHARINISM"
#		desc = "RULE_OPTION_SER_PATH_BUKHARINISM_DESC"
#		allow_achievements = yes
#	}
#}

# Ukraine - Koch's Assassination

#UKR_KOCH_PATH = {
#	name = UKR_KOCH_PATH
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_UKR_KOCH_PATH_RANDOM"
#		desc = "RULE_OPTION_UKR_KOCH_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = UKR_KOCH_PATH_ALIVE
#		text = "RULE_OPTION_UKR_KOCH_PATH_ALIVE"
#		desc = "RULE_OPTION_UKR_KOCH_PATH_ALIVE_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = UKR_KOCH_PATH_DEAD
#		text = "RULE_OPTION_UKR_KOCH_PATH_DEAD"
#		desc = "RULE_OPTION_UKR_KOCH_PATH_DEAD_DESC"
#		allow_achievements = yes
#	}
#}

# Ukraine - Koch's Successor

#UKR_POST_KOCH_PATH = {
#	name = UKR_POST_KOCH_PATH
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_UKR_POST_KOCH_PATH_RANDOM"
#		desc = "RULE_OPTION_UKR_POST_KOCH_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = UKR_POST_KOCH_PATH_HEEREMA
#		text = "RULE_OPTION_UKR_POST_KOCH_PATH_HEEREMA"
#		desc = "RULE_OPTION_UKR_POST_KOCH_PATH_HEEREMA_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = UKR_POST_KOCH_PATH_LEIB
#		text = "RULE_OPTION_UKR_POST_KOCH_PATH_LEIB"
#		desc = "RULE_OPTION_UKR_POST_KOCH_PATH_LEIB_DESC"
#		allow_achievements = yes
#	}
#}


# Bormann-Ukraine Negotiation

#UKR_BOR_NEGOTIATION_ROOT = {
#	name = UKR_BOR_NEGOTIATION_ROOT
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_UKR_BOR_NEGOTIATION_ROOT_RANDOM"
#		desc = "RULE_OPTION_UKR_BOR_NEGOTIATION_ROOT_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = UKR_BOR_NEGOTIATION_ROOT_FREE_UKRAINE_PEACE
#		text = "RULE_OPTION_UKR_BOR_NEGOTIATION_ROOT_FREE_UKRAINE_PEACE"
#		desc = "RULE_OPTION_UKR_BOR_NEGOTIATION_ROOT_FREE_UKRAINE_PEACE_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = UKR_BOR_NEGOTIATION_ROOT_FREE_UKRAINE_WAR
#		text = "RULE_OPTION_UKR_BOR_NEGOTIATION_ROOT_FREE_UKRAINE_WAR"
#		desc = "RULE_OPTION_UKR_BOR_NEGOTIATION_ROOT_FREE_UKRAINE_WAR_DESC"
#		allow_achievements = yes
#	}
#}

# New Reichskommissar of RK Ukraine

#GER_BOR_UKR_LEADER = {
#	name = GER_BOR_UKR_LEADER
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_GER_BOR_UKR_LEADER_RANDOM"
#		desc = "RULE_OPTION_GER_BOR_UKR_LEADER_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GER_BOR_UKR_LEADER_STAY
#		text = "RULE_OPTION_GER_BOR_UKR_LEADER_STAY"
#		desc = "RULE_OPTION_GER_BOR_UKR_LEADER_STAY_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GER_BOR_UKR_LEADER_THEODOR
#		text = "RULE_OPTION_GER_BOR_UKR_LEADER_THEODOR"
#		desc = "RULE_OPTION_GER_BOR_UKR_LEADER_THEODOR_DESC"
#		allow_achievements = yes
#	}
#}

# Bormann-Norway Negotiation

#NOR_BOR_PATH = {
#	name = NOR_BOR_PATH
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_NOR_BOR_PATH_RANDOM"
#		desc = "RULE_OPTION_NOR_BOR_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_BOR_PATH_INDEPENDENT
#		text = "RULE_OPTION_NOR_BOR_PATH_INDEPENDENT"
#		desc = "RULE_OPTION_NOR_BOR_PATH_INDEPENDENT_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_BOR_PATH_PUPPET
#		text = "RULE_OPTION_NOR_BOR_PATH_PUPPET"
#		desc = "RULE_OPTION_NOR_BOR_PATH_PUPPET_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_BOR_PATH_MILORG_YES
#		text = "RULE_OPTION_NOR_BOR_PATH_MILORG_YES"
#		desc = "RULE_OPTION_NOR_BOR_PATH_MILORG_YES_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_BOR_PATH_MILORG_NO_COUP_FAIL
#		text = "RULE_OPTION_NOR_BOR_PATH_MILORG_NO_COUP_FAIL"
#		desc = "RULE_OPTION_NOR_BOR_PATH_MILORG_NO_COUP_FAIL_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_BOR_PATH_MILORG_NO_COUP_OK
#		text = "RULE_OPTION_NOR_BOR_PATH_MILORG_NO_COUP_OK"
#		desc = "RULE_OPTION_NOR_BOR_PATH_MILORG_NO_COUP_OK_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_BOR_PATH_MILORG_COUP_SUCCESS
#		text = "RULE_OPTION_NOR_BOR_PATH_MILORG_COUP_SUCCESS"
#		desc = "RULE_OPTION_NOR_BOR_PATH_MILORG_COUP_SUCCESS_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_BOR_PATH_MODERATE_YES
#		text = "RULE_OPTION_NOR_BOR_PATH_MODERATE_YES"
#		desc = "RULE_OPTION_NOR_BOR_PATH_MODERATE_YES_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = NOR_BOR_PATH_MODERATE_NO
#		text = "RULE_OPTION_NOR_BOR_PATH_MODERATE_NO"
#		desc = "RULE_OPTION_NOR_BOR_PATH_MODERATE_NO_DESC"
#		allow_achievements = yes
#	}
#}

# Speer - Nantes Accord

#FRA_SPEER_PATH = {
#	name = FRA_SPEER_PATH
#	group = "RULE_GROUP_TNO_RULES_EUROPE_EINHEITSPAKT"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_FRA_SPEER_PATH_RANDOM"
#		desc = "RULE_OPTION_FRA_SPEER_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = FRA_SPEER_PATH_SUCCESS
#		text = "RULE_OPTION_FRA_SPEER_PATH_SUCCESS"
#		desc = "RULE_OPTION_FRA_SPEER_PATH_SUCCESS_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = FRA_SPEER_PATH_FAIL
#		text = "RULE_OPTION_FRA_SPEER_PATH_FAIL"
#		desc = "RULE_OPTION_FRA_SPEER_PATH_FAIL_DESC"
#		allow_achievements = yes
#	}
#}

# Brazil - Brazil in the OFN

#BRA_LACERDA_OFN = {
#	name = "BRA_LACERDA_OFN"
#	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_BRA_LACERDA_OFN_RANDOM"
#		desc = "RULE_OPTION_BRA_LACERDA_OFN_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "BRA_LACERDA_OFN_YES"
#		text = "RULE_OPTION_BRA_LACERDA_OFN_YES"
#		desc = "RULE_OPTION_BRA_LACERDA_OFN_YES_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "BRA_LACERDA_OFN_NO"
#		text = "RULE_OPTION_BRA_LACERDA_OFN_NO"
#		desc = "RULE_OPTION_BRA_LACERDA_OFN_NO_DESC"
#		allow_achievements = yes
#	}
#}

#PRU_UGARTECHE_ASSASSINATION = { # Peru Ugarteche Assassination
#	name = PRU_UGARTECHE_ASSASSINATION
#	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_PRU_UGARTECHE_ASSASSINATION_RANDOM"
#		desc = "RULE_OPTION_PRU_UGARTECHE_ASSASSINATION_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = PRU_UGARTECHE_ASSASSINATION_NO
#		text = "RULE_OPTION_PRU_UGARTECHE_ASSASSINATION_NO"
#		desc = "RULE_OPTION_PRU_UGARTECHE_ASSASSINATION_NO_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = PRU_UGARTECHE_ASSASSINATION_YES
#		text = "RULE_OPTION_PRU_UGARTECHE_ASSASSINATION_YES"
#		desc = "RULE_OPTION_PRU_UGARTECHE_ASSASSINATION_YES_DESC"
#		allow_achievements = yes
#	}
#}

#PRU_EARLY_COUP = { #Peru 1963 Early Coup
#	name = PRU_EARLY_COUP
#	group = "RULE_GROUP_TNO_RULES_SOUTH_AMERICA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_PRU_EARLY_COUP_RANDOM"
#		desc = "RULE_OPTION_PRU_EARLY_COUP_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = PRU_EARLY_COUP_NO
#		text = "RULE_OPTION_PRU_EARLY_COUP_NO"
#		desc = "RULE_OPTION_PRU_EARLY_COUP_NO_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = PRU_EARLY_COUP_YES
#		text = "RULE_OPTION_PRU_EARLY_COUP_YES"
#		desc = "RULE_OPTION_PRU_EARLY_COUP_YES_DESC"
#		allow_achievements = yes
#	}
#}

# Negotiation with Vologda (Zhukov)

#VOL_NEGOTIATION_ZHUKOV = {
#	name = "VOL_NEGOTIATION_ZHUKOV"
#	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_VOL_NEGOTIATION_ZHUKOV_RANDOM"
#		desc = "RULE_OPTION_VOL_NEGOTIATION_ZHUKOV_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "VOL_NEGOTIATION_ZHUKOV_YES"
#		text = "RULE_OPTION_VOL_NEGOTIATION_ZHUKOV_YES"
#		desc = "RULE_OPTION_VOL_NEGOTIATION_ZHUKOV_YES_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "VOL_NEGOTIATION_ZHUKOV_NO"
#		text = "RULE_OPTION_VOL_NEGOTIATION_ZHUKOV_NO"
#		desc = "RULE_OPTION_VOL_NEGOTIATION_ZHUKOV_NO_DESC"
#		allow_achievements = yes
#	}
#}

# Negotiation with Vologda (Tukha)

#VOL_NEGOTIATION_TUKHA = {
#	name = "VOL_NEGOTIATION_TUKHA"
#	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_VOL_NEGOTIATION_TUKHA_RANDOM"
#		desc = "RULE_OPTION_VOL_NEGOTIATION_TUKHA_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "VOL_NEGOTIATION_TUKHA_YES"
#		text = "RULE_OPTION_VOL_NEGOTIATION_TUKHA_YES"
#		desc = "RULE_OPTION_VOL_NEGOTIATION_TUKHA_YES_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "VOL_NEGOTIATION_TUKHA_NO"
#		text = "RULE_OPTION_VOL_NEGOTIATION_TUKHA_NO"
#		desc = "RULE_OPTION_VOL_NEGOTIATION_TUKHA_NO_DESC"
#		allow_achievements = yes
#	}
#}

# The Ultimatum to Komi

#KOM_ULTIMATUM_TUKHA = {
#	name = "KOM_ULTIMATUM_TUKHA"
#	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_KOM_ULTIMATUM_TUKHA_RANDOM"
#		desc = "RULE_OPTION_KOM_ULTIMATUM_TUKHA_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "KOM_ULTIMATUM_TUKHA_YES"
#		text = "RULE_OPTION_KOM_ULTIMATUM_TUKHA_YES"
#		desc = "RULE_OPTION_KOM_ULTIMATUM_TUKHA_YES_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "KOM_ULTIMATUM_TUKHA_NO"
#		text = "RULE_OPTION_KOM_ULTIMATUM_TUKHA_NO"
#		desc = "RULE_OPTION_KOM_ULTIMATUM_TUKHA_NO_DESC"
#		allow_achievements = yes
#	}
#}

# Reichskommissariat Südwestafrika - Path

#ANG_PATH = {
#	name = ANG_PATH
#	group = "RULE_GROUP_TNO_RULES_SOUTHERN_AFRICA"
#	option = { # Loyal to Germany
#		name = DEFAULT
#		text = "RULE_OPTION_ANG_PATH_DEFAULT"
#		desc = "RULE_OPTION_ANG_PATH_DEFAULT_DESC"
#		allow_achievements = yes
#	}
#	option = { #
#		name = ANG_PATH_ANGOLA
#		text = "RULE_OPTION_ANG_PATH_ANGOLA"
#		desc = "RULE_OPTION_ANG_PATH_ANGOLA_DESC"
#		allow_achievements = yes
#	}
#}

# Saraland Counter-Revolution - cut to prevent issues with Cameroon

#SAR_COUNTER_REVOLUTION_OUTCOME = {
#	name = SAR_COUNTER_REVOLUTION_OUTCOME
#	group = "RULE_GROUP_TNO_RULES_WESTERN_AFRICA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_SAR_COUNTER_REVOLUTION_OUTCOME_RANDOM"
#		desc = "RULE_OPTION_SAR_COUNTER_REVOLUTION_OUTCOME_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "SAR_COUNTER_REVOLUTION_OUTCOME_YES"
#		text = "RULE_OPTION_SAR_COUNTER_REVOLUTION_OUTCOME_YES"
#		desc = "RULE_OPTION_SAR_COUNTER_REVOLUTION_OUTCOME_YES_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "SAR_COUNTER_REVOLUTION_OUTCOME_NO"
#		text = "RULE_OPTION_SAR_COUNTER_REVOLUTION_OUTCOME_NO"
#		desc = "RULE_OPTION_SAR_COUNTER_REVOLUTION_OUTCOME_NO_DESC"
#		allow_achievements = yes
#	}
#}

# Georgia - Revolt Type [Ideology]

#GEO_CAU_PATH = {
#	name = GEO_CAU_PATH
#	group = "RULE_GROUP_TNO_RULES_EASTERN_EUROPE"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_GEO_CAU_PATH_RANDOM"
#		desc = "RULE_OPTION_GEO_CAU_PATH_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GEO_CAU_PATH_SOCIALIST
#		text = "RULE_OPTION_GEO_CAU_PATH_SOCIALIST"
#		desc = "RULE_OPTION_GEO_CAU_PATH_SOCIALIST_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = GEO_CAU_PATH_FASCISM
#		text = "RULE_OPTION_GEO_CAU_PATH_FASCISM"
#		desc = "RULE_OPTION_GEO_CAU_PATH_FASCISM_DESC"
#		allow_achievements = yes
#	}
#}

# Komi Republic - The Rykov Conference [Politics]

#KOM_Rykov_conference = {
#	name = "KOM_RYKOV_CONFERENCE"
#	group = "RULE_GROUP_TNO_RULES_RUSSIA_WEST_RUSSIA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_KOM_RYKOV_CONFERENCE_RANDOM"
#		desc = "RULE_OPTION_KOM_RYKOV_CONFERENCE_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = KOM_RYKOV_CONFERENCE_SUCCESS
#		text = "RULE_OPTION_KOM_RYKOV_CONFERENCE_SUCCESS"
#		desc = "RULE_OPTION_KOM_RYKOV_CONFERENCE_SUCCESS_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = KOM_RYKOV_CONFERENCE_FAILURE
#		text = "RULE_OPTION_KOM_RYKOV_CONFERENCE_FAILURE"
#		desc = "RULE_OPTION_KOM_RYKOV_CONFERENCE_FAILURE_DESC"
#		allow_achievements = yes
#	}
#
#}

# Orenburg - Life and Love [Politics/Flavor]

#ORE_gay_route = {
#	name = "ORE_GAY_ROUTE"
#	group = "RULE_GROUP_TNO_RULES_RUSSIA_SOUTHERN_URALS"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_ORE_GAY_ROUTE_RANDOM"
#		desc = "RULE_OPTION_ORE_GAY_ROUTE_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "ORE_GAY_ROUTE_ACCEPT"
#		text = "RULE_OPTION_ORE_GAY_ROUTE_ACCEPT"
#		desc = "RULE_OPTION_ORE_GAY_ROUTE_ACCEPT_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "ORE_GAY_ROUTE_BETRAY"
#		text = "RULE_OPTION_ORE_GAY_ROUTE_BETRAY"
#		desc = "RULE_OPTION_ORE_GAY_ROUTE_BETRAY_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "ORE_GAY_ROUTE_BETRAY_URL"
#		text = "RULE_OPTION_ORE_GAY_ROUTE_BETRAY_URL"
#		desc = "RULE_OPTION_ORE_GAY_ROUTE_BETRAY_URL_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = "ORE_GAY_ROUTE_REJECT"
#		text = "RULE_OPTION_ORE_GAY_ROUTE_REJECT"
#		desc = "RULE_OPTION_ORE_GAY_ROUTE_REJECT_DESC"
#		allow_achievements = yes
#	}
#}

# Divine Mandate

#OMO_LEADER_ROUTE = {
#	name = "OMO_LEADER_ROUTE"
#	group = "RULE_GROUP_TNO_RULES_RUSSIA_FAR_EAST"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_OMO_LEADER_ROUTE_RANDOM"
#		desc = "RULE_OPTION_OMO_LEADER_ROUTE_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = OMO_LEADER_ROUTE_MEN
#		text = "RULE_OPTION_OMO_LEADER_ROUTE_MEN"
#		desc = "RULE_OPTION_OMO_LEADER_ROUTE_MEN_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = OMO_LEADER_ROUTE_SUDOPLATOV
#		text = "RULE_OPTION_OMO_LEADER_ROUTE_SUDOPLATOV"
#		desc = "RULE_OPTION_OMO_LEADER_ROUTE_SUDOPLATOV_DESC"
#		allow_achievements = yes
#	}
#}

# Chetnik Serbia - Otpor Unrest

#SER_DESPOT_OIL_CRISIS = {
#	name = SER_DESPOT_OIL_CRISIS
#	group = "RULE_GROUP_TNO_RULES_BALKANS"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_SER_DESPOT_OIL_CRISIS_RANDOM"
#		desc = "RULE_OPTION_SER_DESPOT_OIL_CRISIS_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = { # Despotism
#		name = SER_DESPOT_OIL_CRISIS_CRACKDOWN
#		text = "RULE_OPTION_SER_DESPOT_OIL_CRISIS_CRACKDOWN"
#		desc = "RULE_OPTION_SER_DESPOT_OIL_CRISIS_CRACKDOWN_DESC"
#		allow_achievements = yes
#	}
#	option = { # Paternalism
#		name = SER_DESPOT_OIL_CRISIS_COMPROMISE
#		text = "RULE_OPTION_SER_DESPOT_OIL_CRISIS_COMPROMISE"
#		desc = "RULE_OPTION_SER_DESPOT_OIL_CRISIS_COMPROMISE_DESC"
#		allow_achievements = yes
#	}
#	option = { # SERBIAN SPRING
#		name = SER_DESPOT_OIL_CRISIS_SPRING
#		text = "RULE_OPTION_SER_DESPOT_OIL_CRISIS_SPRING"
#		desc = "RULE_OPTION_SER_DESPOT_OIL_CRISIS_SPRING_DESC"
#		allow_achievements = yes
#	}
#}

#MLY_1967_REFERENDUM = {
#	name = MLY_1967_REFERENDUM
#	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_MLY_1967_REFERENDUM_RANDOM"
#		desc = "RULE_OPTION_MLY_1967_REFERENDUM_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = { # Republic Wins, 1968 Elections
#		name = MLY_1967_REFERENDUM_REPUBLIC_ELECTION
#		text = "RULE_OPTION_MLY_1967_REFERENDUM_REPUBLIC_ELECTION"
#		desc = "RULE_OPTION_MLY_1967_REFERENDUM_REPUBLIC_ELECTION_DESC"
#		allow_achievements = yes
#	}
#	option = { # Republic Wins, Communist Coup
#		name = MLY_1967_REFERENDUM_REPUBLIC_COMMUNIST
#		text = "RULE_OPTION_MLY_1967_REFERENDUM_REPUBLIC_COMMUNIST"
#		desc = "RULE_OPTION_MLY_1967_REFERENDUM_REPUBLIC_COMMUNIST_DESC"
#		allow_achievements = yes
#	}
#	option = { # Monarchy Wins, 1968 Elections
#		name = MLY_1967_REFERENDUM_MONARCHY_ELECTION
#		text = "RULE_OPTION_MLY_1967_REFERENDUM_MONARCHY_ELECTION"
#		desc = "RULE_OPTION_MLY_1967_REFERENDUM_MONARCHY_ELECTION_DESC"
#		allow_achievements = yes
#	}
#	option = { # Monarchy Wins, National Organization Council [Suspension of Democracy]
#		name = MLY_1967_REFERENDUM_MONARCHY_NOC
#		text = "RULE_OPTION_MLY_1967_REFERENDUM_MONARCHY_NOC"
#		desc = "RULE_OPTION_MLY_1967_REFERENDUM_MONARCHY_NOC_DESC"
#		allow_achievements = yes
#	}
#}

# Free Malaya - Fate of the NOC

#MLY_FATE_NOC = {
#	name = MLY_FATE_NOC
#	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_MLY_FATE_NOC_RANDOM"
#		desc = "RULE_OPTION_MLY_FATE_NOC_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = { # 1968 Elections 
#		name = MLY_FATE_NOC_ELECTION
#		text = "RULE_OPTION_MLY_FATE_NOC_ELECTION"
#		desc = "RULE_OPTION_MLY_FATE_NOC_ELECTION_DESC"
#		allow_achievements = yes
#	}
#	option = { # Military Coup
#		name = MLY_FATE_NOC_COUP
#		text = "RULE_OPTION_MLY_FATE_NOC_COUP"
#		desc = "RULE_OPTION_MLY_FATE_NOC_COUP_DESC"
#		allow_achievements = yes
#	}
#}

# Free Malaya - 1968 General Elections

#MLY_1968_ELECTION = {
#	name = MLY_1968_ELECTION
#	group = "RULE_GROUP_TNO_RULES_SOUTHEAST_ASIA"
#	option = {
#		name = DEFAULT
#		text = "RULE_OPTION_MLY_1968_ELECTION_RANDOM"
#		desc = "RULE_OPTION_MLY_1968_ELECTION_RANDOM_DESC"
#		allow_achievements = yes
#	}
#	option = { # Ishak Haji Muhammad [Revolutionary Front]
#		name = MLY_1968_ELECTION_HAJI
#		text = "RULE_OPTION_MLY_1968_ELECTION_HAJI"
#		desc = "RULE_OPTION_MLY_1968_ELECTION_HAJI_DESC"
#		allow_achievements = yes
#	}
#	option = {  # Ahmad Boestamam [Left-Wing Nationalism]
#		name = MLY_1968_ELECTION_BOESTAMAM
#		text = "RULE_OPTION_MLY_1968_ELECTION_BOESTAMAM"
#		desc = "RULE_OPTION_MLY_1968_ELECTION_BOESTAMAM_DESC"
#		allow_achievements = yes
#	}
#	option = {  # Aziz Ishak [Liberal Socialism]
#		name = MLY_1968_ELECTION_AZIZ
#		text = "RULE_OPTION_MLY_1968_ELECTION_AZIZ"
#		desc = "RULE_OPTION_MLY_1968_ELECTION_AZIZ_DESC"
#		allow_achievements = yes
#	}
#	option = {  # Tun Hussein Onn [Paternalistic Conservatism]
#		name = MLY_1968_ELECTION_HUSSEIN
#		text = "RULE_OPTION_MLY_1968_ELECTION_HUSSEIN"
#		desc = "RULE_OPTION_MLY_1968_ELECTION_HUSSEIN_DESC"
#		allow_achievements = yes
#	}
#	option = {  # Tunku Abdul Razak [Paternalistic Conservatism]
#		name = MLY_1968_ELECTION_RAZAK
#		text = "RULE_OPTION_MLY_1968_ELECTION_RAZAK"
#		desc = "RULE_OPTION_MLY_1968_ELECTION_RAZAK_DESC"
#		allow_achievements = yes
#	}
#	option = {  # Tun Dr. Ismail [National Liberalism]
#		name = MLY_1968_ELECTION_ISMAIL
#		text = "RULE_OPTION_MLY_1968_ELECTION_ISMAIL"
#		desc = "RULE_OPTION_MLY_1968_ELECTION_ISMAIL_DESC"
#		allow_achievements = yes
#	}
#	option = {  # Chin Peng [Maoism]
#		name = MLY_1968_ELECTION_PENG
#		text = "RULE_OPTION_MLY_1968_ELECTION_PENG"
#		desc = "RULE_OPTION_MLY_1968_ELECTION_PENG_DESC"
#		allow_achievements = yes
#	}
#	option = {  # Syed Nasir Ismail [National Conservatism]
#		name = MLY_1968_ELECTION_NASIR
#		text = "RULE_OPTION_MLY_1968_ELECTION_NASIR"
#		desc = "RULE_OPTION_MLY_1968_ELECTION_NASIR_DESC"
#		allow_achievements = yes
#	}
#}