ideas = {
	country = {
		DER_islamic_brigades = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea DER_islamic_brigades"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = DER_islamic_brigades
			modifier = {
				army_morale_factor = 0.1
				army_org_factor = -0.1
				stability_factor = 0.1
			}
		}
		DER_islamic_brigades_1 = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea DER_islamic_brigades"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = DER_islamic_brigades
			modifier = {
				army_morale_factor = 0.2
				army_org_factor = -0.075
				stability_factor = 0.125
			}
		}
		DER_islamic_brigades_2 = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea DER_islamic_brigades"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = DER_islamic_brigades
			modifier = {
				army_morale_factor = 0.3
				army_org_factor = -0.05
				stability_factor = 0.15
			}
		}
		DER_arm_them_all_idea = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea DER_arm_them_all_idea"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = DER_Arm_Them_All
			equipment_bonus = { infantry_equipment = { instant = yes build_cost_ic = -0.10 } }
		}
		DER_preparing_militias = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea DER_arm_them_all_idea"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = DER_Preparing_The_Militias
			modifier = {
				army_attack_factor = 0.1
				conscription_factor = 0.1
			}
		}
		DER_cleansing_the_bandits = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea DER_arm_them_all_idea"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = DER_Cleansing_the_Bandits
			modifier = {
				war_support_factor = -0.15
			}
		}
		DER_ready_against_the_raids = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea DER_ready_against_the_raids"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = DER_Ready_Against_the_Raids
			modifier = {
				army_core_defence_factor = 0.15
				#enemy_#partisan_effect = -0.10
			}
		}
		DER_factory_sabotage = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea DER_factory_sabotage"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = DER_factory_sabotage
			modifier = {
				industrial_capacity_factory = -0.15
				consumer_goods_use_modifier = 0.15
			}
		}
		DER_reappropriating_industry = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea DER_reappropriating_industry"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = DER_reappropriating_industry
			modifier = {
				production_speed_buildings_factor = 0.30
				industry_repair_factor = 0.20
				consumer_goods_use_modifier = 0.15
			}
		}
		DER_godly_state = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea DER_godly_state"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = DER_A_Godly_State
			modifier = {
				stability_factor = 0.3
				army_core_attack_factor = 0.2
				army_org_factor = 0.1
			}
		}
	}
	hidden_ideas = {
		DER_base_idea = {
			modifier = {
				stability_factor = 0.25
				war_support_factor = 0.10
			}
		}
	}
}
