ideas = {
	country = {
		GAY_warrior_order = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea GAY_warrior_order" }
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			available = {
				has_government = despotism
			}
			removal_cost = -1
			picture = GAY_warrior_order
			modifier = {
				army_morale_factor = 0.3
				conscription_factor = 0.1
			}
		}
		GAY_armor_of_god = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea GAY_armor_of_god" }
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			available = {
				has_government = despotism
			}
			removal_cost = -1
			picture = GAY_armour_of_god
			modifier = {
				max_planning = 0.2
				attrition = -0.15
				defence = 0.15
			}
		}
		GAY_one_against_all = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea GAY_one_against_all" }
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = GAY_one_against_all
			modifier = {
				army_org_factor = 0.1
				army_attack_factor = 0.15
				recon_factor = 0.05
			}
		}
	}
}
