ideas = {
	country = {

		KOK_new_khan = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea KOK_new_khan"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = KOK_new_khan
			modifier = {
				war_support_factor = 0.2
				offence = 0.1
				army_speed_factor = 0.1
			}
		}

		KOK_steppe_riders = {
			name = KOK_steppe_riders
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea KOK_steppe_riders"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = AKT_kazakh_horsemen
			modifier = {
				cavalry_attack_factor = 0.1
				out_of_supply_factor = -0.2
				army_speed_factor = 0.1
			}
		}

		#selfish useless rabble
		KOK_bandit_rabble = {
			name = KOK_bandit_rabble
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea KOK_bandit_rabble"}
			allowed = {

			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = DRL_bandit_state
			modifier = {
				army_org_factor = -0.2
				army_defence_factor = -0.1
				training_time_army_factor = -0.25
			}
		}
	}
	hidden_ideas = {
		KOK_base_idea = {
			modifier = {
				stability_factor = 0.3
				war_support_factor = 0.4
			}
		}
	}
}
