ideas = { #Pavlodar in reality

	country = {
		PAV_idealistic_revolutionaries = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea PAV_idealistic_revolutionaries"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = PAV_idealistic_revolutionaries
			modifier = {
				army_morale_factor = 0.1
				stability_factor = 0.1

			}
		}

		PAV_young_democracy = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea PAV_young_democracy"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			#picture = 
			modifier = {
				stability_factor = -0.2
				defence = 0.2
				political_power_gain = 0.5


			}
		}

		PAV_stable_democracy = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea PAV_stable_democracy"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			#picture = 
			modifier = {
				production_speed_buildings_factor = 0.05
				stability_factor = 0.1
				defence = 0.2
				political_power_gain = 0.2


			}
		}

		PAV_loose_production_standards = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea PAV_loose_production_standards"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			#picture = 

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1
					reliability = -0.05
					instant = yes
				}
			}


		}

		PAV_high_production_standards = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea PAV_high_production_standards"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			#picture = 
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = 0.05
					soft_attack = 0.1
					instant = yes
				}
			}


		}

		PAV_more_manpower = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea PAV_more_manpower"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			#picture = 
			modifier = {
				conscription = 0.015


			}
		}

		PAV_motivated_army = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea PAV_motivated_army"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			#picture = 
			modifier = {
				army_org_factor = 0.10
				army_morale_factor = 0.10


			}
		}

		PAV_unmotivated_army = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea PAV_unmotivated_army"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			#picture = 
			modifier = {
				army_org_factor = -0.10
				army_morale_factor = -0.10


			}
		}

		PAV_stabilizing = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea PAV_stabilizing"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			#picture = 
			modifier = {
				stability_weekly = 0.005


			}
		}

		PAV_qudp_dominance = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea PAV_qudp_dominance"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			#picture = 
			modifier = {
				drift_defence_factor = 0.25
				political_power_gain = 0.2


			}
		}

		PAV_amanzholov_secure = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea PAV_amanzholov_secure"}
			allowed = {
				always = no
			}
			cancel = { has_country_flag = RUS_cancel_all_ideas }
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			#picture = 
			modifier = {
				stability_factor = 0.05


			}
		}
	}
	hidden_ideas = {
		PAV_base_idea = {
			modifier = {
				stability_factor = 0.1
				war_support_factor = 0.3
			}
		}
	}

}
