on_actions = {
	on_startup = {
		effect = {
			if = {
				limit = {
					has_game_rule = {
						rule = BRITAIN_CONTENT_STATUS
						option = BRITAIN_OLD
					}
				}
				set_global_flag = TNO_BRITAIN_CONTENT_OLD_ENABLED
				ENG = {
					load_oob = ENG_OLD_1962
					ENG_OldBritain_ContentToggleEffect = yes
				}
			}
			else = {
				ENG = {
					load_oob = ENG_1962
					ENG_OldBritain_RemoveGenerals = yes
					country_event = { id = britain_intros.1 days = 20 }
					country_event = { id = britain_lesbians.1 days = 80 }
					country_event = { id = inauguration.1 days = 2 }
					country_event = { id = britain_budget.1 days = 100 }
					country_event = { id = britain_intros.13 days = 181 }
					country_event = { id = domvile.71 days = 343 }
				}
			}

			if = {
				limit = {
					has_game_rule = {
						rule = zombie_easteregg_status
						option = ZOMBIES_ACTIVE
					}
				}
				every_country = { country_event = { id = spook_news.1 days = 1 } }
				BRG = { country_event = { id = spook_temp.1 days = 211 } }
			}
			else = { set_global_flag = Disable_Zombies }

			if = {
				limit = {
					has_game_rule = {
						rule = superpower_tension_status
						option = TENSION_DISABLED
					}
				}
				set_global_flag = TENSION_DISABLED_GAME_RULE
			}
			else_if = {
				limit = {
					has_game_rule = {
						rule = superpower_tension_status
						option = TENSION_FULLY_ENABLED
					}
				}
				set_global_flag = TENSION_ENABLED_GAME_RULE
			}
			if = {
				limit = {
					has_game_rule = {
						rule = far_east_unification_outcome
						option = FAR_EAST_UNIFICATION_OUTCOME_IRK_IRKUTSK
					}
				}
				IRK = { apply_russian_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = far_east_unification_outcome
						option = FAR_EAST_UNIFICATION_OUTCOME_BRY_BURYATIA
					}
				}
				BRY = { apply_russian_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = far_east_unification_outcome
						option = FAR_EAST_UNIFICATION_OUTCOME_CHT_CHITA
					}
				}
				CHT = { apply_komi_war_buff_with_15_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = far_east_unification_outcome
						option = FAR_EAST_UNIFICATION_OUTCOME_AMR_AMUR
					}
				}
				AMR = { apply_russian_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = far_east_unification_outcome
						option = FAR_EAST_UNIFICATION_OUTCOME_MAG_MAGADAN
					}
				}
				MAG = { apply_russian_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = far_east_unification_outcome
						option = FAR_EAST_UNIFICATION_OUTCOME_OMO_DIVINE_MANDATE
					}
				}
				OMO = { apply_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = west_siberia_unification_outcome
						option = WEST_SIBERIA_UNIFICATION_OUTCOME_TYM_TYUMEN
					}
				}
				TYM = { apply_russian_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = west_siberia_unification_outcome
						option = WEST_SIBERIA_UNIFICATION_OUTCOME_OMS_OMSK
					}
				}
				OMS = { apply_russian_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = west_siberia_unification_outcome
						option = WEST_SIBERIA_UNIFICATION_OUTCOME_SVR_SVERDLOVSK
					}
				}
				SVR = { apply_war_buff_with_5_divisions = yes }
			}
			#if = {
			#	limit = {
			#		has_game_rule = {
			#			rule = central_siberia_unification_outcome
			#			option = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_PRC_TUVA
			#		}
			#	}
			#	PRC = { apply_war_buff_with_5_divisions = yes }
			#}
			if = {
				limit = {
					has_game_rule = {
						rule = central_siberia_unification_outcome
						option = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_NOV_NOVOSIBIRSK
					}
				}
				NOV = { apply_russian_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = central_siberia_unification_outcome
						option = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_TOM_TOMSK
					}
				}
				TOM = { apply_russian_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = central_siberia_unification_outcome
						option = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_KEM_KEMEROVO
					}
				}
				KEM = { apply_russian_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = central_siberia_unification_outcome
						option = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_SBA_BLACK_ARMY
					}
				}
				SBA = { apply_russian_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = west_russia_unification_outcome
						option = WEST_RUSSIA_UNIFICATION_OUTCOME_WRS_WRRF
					}
				}
				WRS = { apply_russian_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = west_russia_unification_outcome
						option = WEST_RUSSIA_UNIFICATION_OUTCOME_KOM_KOMI
					}
				}
				KOM = { apply_komi_war_buff_with_15_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = west_russia_unification_outcome
						option = WEST_RUSSIA_UNIFICATION_OUTCOME_VYT_VYATKA
					}
				}
				VYT = { apply_russian_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = west_russia_unification_outcome
						option = WEST_RUSSIA_UNIFICATION_OUTCOME_PRM_PERM
					}
				}
				PRM = { apply_komi_war_buff_with_10_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = west_russia_unification_outcome
						option = WEST_RUSSIA_UNIFICATION_OUTCOME_SAM_SAMARA
					}
				}
				SAM = { apply_russian_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = kazakhstan_unification_outcome
						option = KAZAKHSTAN_UNIFICATION_OUTCOME_KAZ_KYZYLORDA
					}
				}
				KAZ = { apply_war_buff_with_2_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = kazakhstan_unification_outcome
						option = KAZAKHSTAN_UNIFICATION_OUTCOME_PAV_PAVLODAR
					}
				}
				PAV = { apply_war_buff_with_5_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = kazakhstan_unification_outcome
						option = KAZAKHSTAN_UNIFICATION_OUTCOME_KOK_KOKSHETAU
					}
				}
				KOK = { apply_war_buff_with_2_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = kazakhstan_unification_outcome
						option = KAZAKHSTAN_UNIFICATION_OUTCOME_DER_KOSTANAY
					}
				}
				DER = { apply_war_buff_with_2_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = kazakhstan_unification_outcome
						option = KAZAKHSTAN_UNIFICATION_OUTCOME_ARL_AKTOBE
					}
				}
				ARL = { apply_war_buff_with_2_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = kazakhstan_unification_outcome
						option = KAZAKHSTAN_UNIFICATION_OUTCOME_NPL_NOWA_POLSKA
					}
				}
				NPL = { apply_war_buff_with_2_divisions = yes }
			}
			if = {
				limit = { # Malaysia Civil War
					has_game_rule = {
						rule = malaysia_civil_war
						option = MALAYSIA_CIVIL_WAR_MLY
					}
				}
				MLY = { apply_war_buff_with_2_divisions = yes }
			}
			if = {
				limit = {
					has_game_rule = {
						rule = malaysia_civil_war
						option = MALAYSIA_CIVIL_WAR_SHO
					}
				}
				SHO = { apply_war_buff_with_2_divisions = yes }
			}
		}
	}
	on_declare_war = {
		effect = {
			if = { #British Civil War
				limit = {
					ROOT = {
						OR = {
							tag = ENG
							tag = FEN
						}
					}
					FROM = {
						OR = {
							tag = ENG
							tag = FEN
						}
					}
					NOT = {
						has_global_flag = ENG_CIVIL_WAR_BUFF_APPLIED
					}
				}
				set_global_flag = ENG_CIVIL_WAR_BUFF_APPLIED
				if = {
					limit = {
						has_game_rule = {
							rule = ECW_OUTCOME
							option = ECW_OUTCOME_COLLAB
						}
					}
					ENG = {
						add_ideas = Custom_TNO_war_buff
					}
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ECW_OUTCOME
							option = ECW_OUTCOME_HMMLR
						}
					}
					FEN = {
						add_ideas = Custom_TNO_war_buff
					}
				}
			}
			if = {
				limit = {# French Civil War
					ROOT = {
						OR = {
							tag = FRS
							tag = FRD
							tag = FRM
							tag = FRV
							tag = FMM
							tag = FGR
							tag = FIT
						}
					}
					FROM = {
						OR = {
							tag = FRS
							tag = FRD
							tag = FRM
							tag = FRV
							tag = FMM
							tag = FGR
							tag = FIT
						}
					}
					NOT = {
						has_global_flag = FRA_CIVIL_WAR_BUFF_APPLIED
					}
				}
				set_global_flag = FRA_CIVIL_WAR_BUFF_APPLIED
				if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FRS
						}
					}
					FRS = {
						set_country_flag = request_strong_CCP_buff
						apply_war_buff_with_20_divisions = yes
					}
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FRD
						}
					}
					FRD = { apply_war_buff_with_10_divisions = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FRM
						}
					}
					FRM = { apply_war_buff_with_10_divisions = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FRV
						}
					}
					FRV = { apply_war_buff_with_10_divisions = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FMM
						}
					}
					FMM = { apply_war_buff_with_10_divisions = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FGR
						}
					}
					FGR = { apply_war_buff_with_10_divisions = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FIT
						}
					}
					FIT = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# Ostland Civil War
					ROOT = {
						OR = {
							tag = OST
							tag = DST
							tag = MST
							tag = JST
							tag = UPO
							tag = BLR
						}
					}
					FROM = {
						OR = {
							tag = OST
							tag = DST
							tag = MST
							tag = JST
							tag = UPO
							tag = BLR
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ostland_civil_war_outcome
							option = OSTLAND_CIVIL_WAR_OUTCOME_OST_STAHLECKER
						}
						NOT = {
							has_global_flag = OST_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = OST_CIVIL_WAR_BUFF_APPLIED
					OST = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ostland_civil_war_outcome
							option = OSTLAND_CIVIL_WAR_OUTCOME_DST_DRECHSLER
						}
						NOT = {
							has_global_flag = OST_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = OST_CIVIL_WAR_BUFF_APPLIED
					DST = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ostland_civil_war_outcome
							option = OSTLAND_CIVIL_WAR_OUTCOME_MST_MEYER
						}
						NOT = {
							has_global_flag = OST_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = OST_CIVIL_WAR_BUFF_APPLIED
					MST = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ostland_civil_war_outcome
							option = OSTLAND_CIVIL_WAR_OUTCOME_JST_JECKELN
						}
						NOT = {
							has_global_flag = OST_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = OST_CIVIL_WAR_BUFF_APPLIED
					JST = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ostland_civil_war_outcome
							option = OSTLAND_CIVIL_WAR_OUTCOME_UPO_KOVNER
						}
						NOT = {
							has_global_flag = OST_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = OST_CIVIL_WAR_BUFF_APPLIED
					UPO = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ostland_civil_war_outcome
							option = OSTLAND_CIVIL_WAR_OUTCOME_BLR_VITUSKA
						}
						NOT = {
							has_global_flag = OST_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = OST_CIVIL_WAR_BUFF_APPLIED
					BLR = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = { #Kazakhstan Civil War
				limit = {
					ROOT = {
						OR = {
							tag = KAZ
							tag = KZR
						}
					}
					FROM = {
						OR = {
							tag = KAZ
							tag = KZR
						}
					}
					NOT = {
						has_global_flag = KAZ_CIVIL_WAR_BUFF_APPLIED
					}
				}
				set_global_flag = KAZ_CIVIL_WAR_BUFF_APPLIED
				if = {
					limit = {
						has_game_rule = {
							rule = KAZAKHSTAN_UNIFICATION_OUTCOME
							option = KAZAKHSTAN_UNIFICATION_OUTCOME_KAZ
						}
					}
					KAZ = {
						apply_war_buff_with_5_divisions = yes
					}
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = KAZAKHSTAN_UNIFICATION_OUTCOME
							option = KAZAKHSTAN_UNIFICATION_OUTCOME_KZR
						}
					}
					KZR = {
						apply_war_buff_with_5_divisions = yes
					}
				}
			}
			if = { #Indian Reunification War + Operation Bin Qasim ; buffs only applied after OBQ begins to avoid issues
				limit = {
					ROOT = {
						OR = {
							tag = PAK
						}
					}
					FROM = {
						OR = {
							tag = IND
						}
					}
					NOT = {
						has_global_flag = INDIA_WAR_BUFF_APPLIED
						has_global_flag = IND_peaceful_reunification
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = INDIAN_REUNIFICATION_WAR_OUTCOME
							option = INDIAN_REUNIFICATION_WAR_OUTCOME_IND
						}
					}
					IND = {
						apply_war_buff_with_5_divisions = yes
						set_global_flag = INDIA_WAR_BUFF_APPLIED
					}
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = INDIAN_REUNIFICATION_WAR_OUTCOME
							option = INDIAN_REUNIFICATION_WAR_OUTCOME_AZH
						}
					}
					AZH = {
						apply_war_buff_with_5_divisions = yes
						set_global_flag = INDIA_WAR_BUFF_APPLIED
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = OPERATION_BIN_QASIM_WAR_OUTCOME
							option = OPERATION_BIN_QASIM_WAR_OUTCOME_SUCCESS
						}
					}
					PAK = {
						apply_war_buff_with_10_divisions = yes
						set_global_flag = PAKISTN_WAR_BUFF_APPLIED
					}
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = OPERATION_BIN_QASIM_WAR_OUTCOME
							option = OPERATION_BIN_QASIM_WAR_OUTCOME_FAILURE
						}
					}
					PAK = {
						add_ideas = Custom_TNO_CHI_war_debuff #wow lazy nothere couldn't be bothered to create a separate modifier :paktuncomfy: ##silly nothere thought it was an effect instead of an idea so Marethyu had to come and fix it :trolley:
						set_global_flag = PAKISTN_WAR_BUFF_APPLIED
					}
				}
			}
			if = {
				limit = {# Iran Civil War
					ROOT = {
						tag = IRI
					}
					FROM = {
						tag = PER
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = IRAN_CIVIL_WAR_PER
							option = IRAN_CIVIL_WAR_PER_SHAH
						}
						NOT = {
							has_global_flag = PER_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = PER_CIVIL_WAR_BUFF_APPLIED
					PER = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = IRAN_CIVIL_WAR_PER
							option = IRAN_CIVIL_WAR_PER_ISLAM
						}
						NOT = {
							has_global_flag = PER_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = PER_CIVIL_WAR_BUFF_APPLIED
					IRI = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = IRAN_CIVIL_WAR_PER
							option = IRAN_CIVIL_WAR_PER_DEMOCRACY
						}
						NOT = {
							has_global_flag = PER_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = PER_CIVIL_WAR_BUFF_APPLIED
					IRL = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = IRAN_CIVIL_WAR_PER
							option = IRAN_CIVIL_WAR_PER_CONSERVATISM
						}
						NOT = {
							has_global_flag = PER_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = PER_CIVIL_WAR_BUFF_APPLIED
					IRC = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = IRAN_CIVIL_WAR_PER
							option = IRAN_CIVIL_WAR_PER_COMMUNISM
						}
						NOT = {
							has_global_flag = PER_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = PER_CIVIL_WAR_BUFF_APPLIED
					IRA = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# Congolese Civil War
					ROOT = {
						OR = {
							tag = CPR
							tag = AZD
							tag = CFS
							tag = KSI
							tag = COG
							tag = GRO
							tag = KTG
						}
					}
					FROM = {
						OR = {
							tag = CPR
							tag = AZD
							tag = CFS
							tag = KSI
							tag = COG
							tag = GRO
							tag = KTG
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_CPR
						}
						NOT = {
							has_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
					CPR = {
						set_country_flag = request_strong_CCP_buff
						apply_war_buff_with_10_divisions = yes
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_AZD
						}
						NOT = {
							has_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
					AZD = {
						set_country_flag = request_strong_CCP_buff
						apply_war_buff_with_10_divisions = yes
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_CFS
						}
						NOT = {
							has_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
					CFS = {
						set_country_flag = request_strong_CCP_buff
						apply_war_buff_with_10_divisions = yes
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_INDEPENDENT
						}
						NOT = {
							has_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
					KSI = {
						set_country_flag = request_strong_CCP_buff
						apply_war_buff_with_10_divisions = yes
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_FEDERAL
						}
						NOT = {
							has_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
					COG = {
						set_country_flag = request_strong_CCP_buff
						apply_war_buff_with_10_divisions = yes
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_GRO
						}
						NOT = {
							has_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
					GRO = {
						set_country_flag = request_strong_CCP_buff
						apply_war_buff_with_10_divisions = yes
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_INDEPENDENT
						}
						NOT = {
							has_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COG_CIVIL_WAR_BUFF_APPLIED
					KTG = {
						set_country_flag = request_strong_CCP_buff
						apply_war_buff_with_10_divisions = yes
					}
				}
			}
			if = {
				limit = {# Botswana-Zimbabwe War
					ROOT = {
						OR = {
							tag = BTS
							tag = ZIM
						}
					}
					FROM = {
						OR = {
							tag = BTS
							tag = ZIM
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = BTS_ZIM_WAR_OUTCOME
							option = BTS_ZIM_WAR_OUTCOME_ZIM
						}
						NOT = {
							has_global_flag = BTS_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = BTS_WAR_BUFF_APPLIED
					ZIM = { apply_war_buff_with_5_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = BTS_ZIM_WAR_OUTCOME
							option = BTS_ZIM_WAR_OUTCOME_BTS
						}
						NOT = {
							has_global_flag = BTS_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = BTS_WAR_BUFF_APPLIED
					BTS = { apply_war_buff_with_5_divisions = yes }
				}
			}
			if = {
				limit = {# Botswana-Zimbabwe War
					ROOT = {
						OR = {
							tag = TNZ
							tag = ZZB
						}
					}
					FROM = {
						OR = {
							tag = TNZ
							tag = ZZB
						}
					}
				}
				if = {
					limit = {
						OR = {
							has_game_rule = {
								rule = TNZ_ZZB_WAR_OUTCOME
								option = TNZ_ZZB_WAR_OUTCOME_TNZ_COAST
							}
							has_game_rule = {
								rule = TNZ_ZZB_WAR_OUTCOME
								option = TNZ_ZZB_WAR_OUTCOME_TNZ_PUPPET
							}
							has_game_rule = {
								rule = TNZ_ZZB_WAR_OUTCOME
								option = TNZ_ZZB_WAR_OUTCOME_TNZ_ANNEX
							}
						}
						NOT = {
							has_global_flag = TNZ_ZZB_BUFF_APPLIED
						}
					}
					set_global_flag = TNZ_ZZB_BUFF_APPLIED
					TNZ = { apply_war_buff_with_5_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = TNZ_ZZB_WAR_OUTCOME
							option = TNZ_ZZB_WAR_OUTCOME_ZZB
						}
						NOT = {
							has_global_flag = TNZ_ZZB_BUFF_APPLIED
						}
					}
					set_global_flag = TNZ_ZZB_BUFF_APPLIED
					ZZB = { apply_war_buff_with_5_divisions = yes }
				}
			}
			if = {
				limit = {# Ovamboland War of Independence
					ROOT = {
						OR = {
							tag = OVB
							tag = NAM
						}
					}
					FROM = {
						OR = {
							tag = OVB
							tag = NAM
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = OVB_NAM_WAR_OUTCOME
							option = OVB_NAM_WAR_OUTCOME_NAM
						}
						NOT = {
							has_global_flag = NAM_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = NAM_WAR_BUFF_APPLIED
					NAM = { apply_war_buff_with_5_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = OVB_NAM_WAR_OUTCOME
							option = OVB_NAM_WAR_OUTCOME_OVB
						}
						NOT = {
							has_global_flag = NAM_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = NAM_WAR_BUFF_APPLIED
					OVB = { apply_war_buff_with_5_divisions = yes }
				}
			}
			if = {
				limit = {# Katanga Wars
					ROOT = {
						OR = {
							tag = KSI
							tag = KTG
						}
					}
					FROM = {
						OR = {
							tag = KSI
							tag = KTG
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = KSI_KTG_WAR_OUTCOME
							option = KSI_KTG_WAR_OUTCOME_KTG
						}
						NOT = {
							has_global_flag = KTG_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = KTG_WAR_BUFF_APPLIED
					KTG = { apply_war_buff_with_5_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = KSI_KTG_WAR_OUTCOME
							option = KSI_KTG_WAR_OUTCOME_KSI
						}
						NOT = {
							has_global_flag = KTG_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = KTG_WAR_BUFF_APPLIED
					KSI = { apply_war_buff_with_5_divisions = yes }
				}
			}
			if = {
				limit = {# The Ethiopian Civil War starts
					ROOT = {
						OR = {
							tag = ETB
							tag = ORM
						}
					}
					FROM = {
						OR = {
							tag = ETB
							tag = ORM
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME
							option = ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME_ETB
						}
						NOT = {
							has_global_flag = ETB_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = ETB_WAR_BUFF_APPLIED
					ETB = { apply_war_buff_with_5_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME
							option = ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME_ORM
						}
						NOT = {
							has_global_flag = ETB_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = ETB_WAR_BUFF_APPLIED
					ORM = { apply_war_buff_with_5_divisions = yes }
				}
			}
			if = {
				limit = {# The Karelian War starts
					ROOT = {
						OR = {
							tag = WSR
							tag = FIN
							tag = ONG
						}
					}
					FROM = {
						OR = {
							tag = WSR
							tag = FIN
							tag = ONG
						}
					}
				}
				if = {
					limit = {
						OR = {
							has_game_rule = {
								rule = KARELIAN_WAR_OUTCOME
								option = KARELIAN_WAR_OUTCOME_RUSSIA_VICTORY
							}
							has_game_rule = {
								rule = KARELIAN_WAR_OUTCOME
								option = KARELIAN_WAR_OUTCOME_TOTAL_RUSSIA_VICTORY
							}
						}
						NOT = {
							has_global_flag = KARELIAN_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = KARELIAN_WAR_BUFF_APPLIED
					WSR = { apply_war_buff_with_5_divisions = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = KARELIAN_WAR_OUTCOME
							option = KARELIAN_WAR_OUTCOME_TOTAL_FINLAND_VICTORY
						}
						NOT = {
							has_global_flag = KARELIAN_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = KARELIAN_WAR_BUFF_APPLIED
					ONG = { apply_war_buff_with_20_divisions = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = KARELIAN_WAR_OUTCOME
							option = KARELIAN_WAR_OUTCOME_FINLAND_VICTORY
						}
						NOT = {
							has_global_flag = KARELIAN_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = KARELIAN_WAR_BUFF_APPLIED
					if = {
						limit ={
							country_exists = MPR
						}
						MPR = {
							add_ideas = Custom_TNO_KAR_front_line_stopper
						}
					}
					if = {
						limit ={
							country_exists = RFI
						}
						RFI = {
							add_ideas = Custom_TNO_KAR_front_line_stopper
						}
					}
					ONG = {
						add_ideas = Custom_TNO_KAR_front_line_stopper
					}
					FIN = {
						add_ideas = Custom_TNO_KAR_front_line_stopper
					}
					WSR = {
						add_ideas = Custom_TNO_KAR_front_line_stopper
					}
				}
			}
			if = {
				limit = {# Angola Civil War starts
					ROOT = {
						OR = {
							tag = ANG
							tag = ANL
						}
					}
					FROM = {
						OR = {
							tag = ANG
							tag = ANL
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = angola_civil_war_outcome
							option = ANGOLA_CIVIL_WAR_OUTCOME_ANG
						}
						NOT = {
							has_global_flag = ANG_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = ANG_CIVIL_WAR_BUFF_APPLIED
					ANG = { apply_war_buff_with_5_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = angola_civil_war_outcome
							option = ANGOLA_CIVIL_WAR_OUTCOME_ANL
						}
						NOT = {
							has_global_flag = ANG_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = ANG_CIVIL_WAR_BUFF_APPLIED
					ANL = { apply_war_buff_with_5_divisions = yes }
				}
			}
			if = {
				limit = {# Lebanese Civil War starts
					ROOT = {
						OR = {
							tag = LEB
							tag = SLB
						}
					}
					FROM = {
						OR = {
							tag = LEB
							tag = SLB
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = lebanon_civil_war_outcome
							option = LEBANON_CIVIL_WAR_OUTCOME_LEB
						}
						NOT = {
							has_global_flag = LEB_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = LEB_CIVIL_WAR_BUFF_APPLIED
					LEB = { apply_war_buff_with_5_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = lebanon_civil_war_outcome
							option = LEBANON_CIVIL_WAR_OUTCOME_SLB
						}
						NOT = {
							has_global_flag = LEB_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = LEB_CIVIL_WAR_BUFF_APPLIED
					SLB = { apply_war_buff_with_5_divisions = yes }
				}
			}
			if = {
				limit = {# Poland Uprising starts
					ROOT = {
						OR = {
							tag = POL
							tag = GGN
						}
					}
					FROM = {
						OR = {
							tag = POL
							tag = GGN
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = poland_uprising_outcome
							option = POLAND_UPRISING_OUTCOME_POL
						}
						NOT = {
							has_global_flag = POL_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = POL_CIVIL_WAR_BUFF_APPLIED
					POL = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = poland_uprising_outcome
							option = POLAND_UPRISING_OUTCOME_GGN
						}
						NOT = {
							has_global_flag = POL_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = POL_CIVIL_WAR_BUFF_APPLIED
					GGN = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# Oman Civil War
					ROOT = {
						OR = {
							tag = OMB
						}
					}
					FROM = {
						OR = {
							tag = OMA
							tag = OMI
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = OMA_CIVIL_WAR_OUTCOME
							option = OMA_CIVIL_WAR_OUTCOME_OMA
						}
						NOT = {
							has_global_flag = OMA_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = OMA_CIVIL_WAR_BUFF_APPLIED
					OMA = { apply_OMA_buff_with_5_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = OMA_CIVIL_WAR_OUTCOME
							option = OMA_CIVIL_WAR_OUTCOME_OMI
						}
						NOT = {
							has_global_flag = OMA_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = OMA_CIVIL_WAR_BUFF_APPLIED
					OMI = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = OMA_CIVIL_WAR_OUTCOME
							option = OMA_CIVIL_WAR_OUTCOME_OMB
						}
						NOT = {
							has_global_flag = OMA_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = OMA_CIVIL_WAR_BUFF_APPLIED
					OMB = {
						set_country_flag = request_strong_CCP_buff
						apply_war_buff_with_10_divisions = yes
					}
				}
			}
			if = {
				limit = {# Sudan Civil War buffs
					ROOT = {
						OR = {
							tag = RPS
							tag = SDS
							tag = SDF
						}
					}
					FROM = {
						OR = {
							tag = SDS
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = sud_civil_war_outcome
							option = SUD_CIVIL_WAR_OUTCOME_RPS
						}
						NOT = {
							has_global_flag = SUD_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = SUD_CIVIL_WAR_BUFF_APPLIED
					RPS = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = sud_civil_war_outcome
							option = SUD_CIVIL_WAR_OUTCOME_SDF
						}
						NOT = {
							has_global_flag = SUD_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = SUD_CIVIL_WAR_BUFF_APPLIED
					SDF = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = sud_civil_war_outcome
							option = SUD_CIVIL_WAR_OUTCOME_SDS
						}
						NOT = {
							has_global_flag = SUD_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = SUD_CIVIL_WAR_BUFF_APPLIED
					SDS = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# South Sudan Civil War starts
					ROOT = {
						OR = {
							tag = AYA
							tag = AZA
						}
					}
					FROM = {
						OR = {
							tag = AYA
							tag = AZA
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = south_sudan_civil_war_outcome
							option = SOUTH_SUDAN_CIVIL_WAR_OUTCOME_AYA
						}
						NOT = {
							has_global_flag = SOUTH_SUDAN_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = SOUTH_SUDAN_CIVIL_WAR_BUFF_APPLIED
					AYA = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = south_sudan_civil_war_outcome
							option = SOUTH_SUDAN_CIVIL_WAR_OUTCOME_AZA
						}
						NOT = {
							has_global_flag = SOUTH_SUDAN_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = SOUTH_SUDAN_CIVIL_WAR_BUFF_APPLIED
					AZA = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# Ukraine Civil War begins
					ROOT = {
						OR = {
							tag = UKR
							tag = FUK
							tag = BOV
							tag = UKS
						}
					}
					FROM = {
						OR = {
							tag = UKR
							tag = FUK
							tag = BOV
							tag = UKS
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ukraine_civil_war_outcome
							option = UKRAINE_CIVIL_WAR_OUTCOME_UKR
						}
						NOT = {
							has_global_flag = UKR_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = UKR_CIVIL_WAR_BUFF_APPLIED
					UKR = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ukraine_civil_war_outcome
							option = UKRAINE_CIVIL_WAR_OUTCOME_FUK
						}
						NOT = {
							has_global_flag = UKR_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = UKR_CIVIL_WAR_BUFF_APPLIED
					FUK = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ukraine_civil_war_outcome
							option = UKRAINE_CIVIL_WAR_OUTCOME_BOV
						}
						NOT = {
							has_global_flag = UKR_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = UKR_CIVIL_WAR_BUFF_APPLIED
					BOV = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ukraine_civil_war_outcome
							option = UKRAINE_CIVIL_WAR_OUTCOME_UKS
						}
						NOT = {
							has_global_flag = UKR_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = UKR_CIVIL_WAR_BUFF_APPLIED
					UKS = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# Colombia Civil War begins
					ROOT = {
						OR = {
							tag = COL
							tag = CLL
							tag = CLC
							tag = CLD
						}
					}
					FROM = {
						OR = {
							tag = COL
							tag = CLL
							tag = CLC
							tag = CLD
						}
					}
					NOT = {
						has_global_flag = COL_Nazis_won
						has_global_flag = COL_CCW3
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = COLOMBIA_CIVIL_WAR_OUTCOME
							option = COLOMBIA_CIVIL_WAR_OUTCOME_COL
						}
						NOT = {
							has_global_flag = COLOMBIA_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COLOMBIA_CIVIL_WAR_BUFF_APPLIED
					COL = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = COLOMBIA_CIVIL_WAR_OUTCOME
							option = COLOMBIA_CIVIL_WAR_OUTCOME_CLL
						}
						NOT = {
							has_global_flag = COLOMBIA_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COLOMBIA_CIVIL_WAR_BUFF_APPLIED
					CLL = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = COLOMBIA_CIVIL_WAR_OUTCOME
							option = COLOMBIA_CIVIL_WAR_OUTCOME_CLC
						}
						NOT = {
							has_global_flag = COLOMBIA_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COLOMBIA_CIVIL_WAR_BUFF_APPLIED
					CLC = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = COLOMBIA_CIVIL_WAR_OUTCOME
							option = COLOMBIA_CIVIL_WAR_OUTCOME_CLD
						}
						NOT = {
							has_global_flag = COLOMBIA_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COLOMBIA_CIVIL_WAR_BUFF_APPLIED
					CLD = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# Third Colombian Civil War begins
					ROOT = {
						OR = {
							tag = CLL
							tag = CLD
						}
					}
					FROM = {
						OR = {
							tag = CLL
							tag = CLD
						}
					}
					has_global_flag = COL_CCW3
				}
				if = {
					limit = {
						has_game_rule = {
							rule = THIRD_COLOMBIA_CIVIL_WAR_OUTCOME
							option = THIRD_COLOMBIA_CIVIL_WAR_OUTCOME_CLL
						}
						NOT = {
							has_global_flag = COLOMBIA_THIRD_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COLOMBIA_THIRD_CIVIL_WAR_BUFF_APPLIED
					CLL = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = THIRD_COLOMBIA_CIVIL_WAR_OUTCOME
							option = THIRD_COLOMBIA_CIVIL_WAR_OUTCOME_CLD
						}
						NOT = {
							has_global_flag = COLOMBIA_THIRD_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COLOMBIA_THIRD_CIVIL_WAR_BUFF_APPLIED
					CLD = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# Brazilian Civil War begins
					ROOT = {
						OR = {
							tag = BRA
							tag = BRR
							tag = GUN
							tag = CAS
						}
					}
					FROM = {
						OR = {
							tag = BRA
							tag = BRR
							tag = GUN
							tag = CAS
						}
					}
					NOT = {
						has_global_flag = BRAZILIAN_CIVIL_WAR_BUFF_APPLIED
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = BRA_WAR_OUTCOME
							option = BRA_WAR_OUTCOME_BRA
						}
					}
					set_global_flag = BRAZILIAN_CIVIL_WAR_BUFF_APPLIED
					BRA = { apply_war_buff_with_10_divisions = yes }
				} else_if = {
					limit = {
						has_game_rule = {
							rule = BRA_WAR_OUTCOME
							option = BRA_WAR_OUTCOME_BRR
						}
					}
					set_global_flag = BRAZILIAN_CIVIL_WAR_BUFF_APPLIED
					BRR = { apply_war_buff_with_10_divisions = yes }
				} else_if = {
					limit = {
						has_game_rule = {
							rule = BRA_WAR_OUTCOME
							option = BRA_WAR_OUTCOME_GUN
						}
					}
					set_global_flag = BRAZILIAN_CIVIL_WAR_BUFF_APPLIED
					GUN = { apply_war_buff_with_10_divisions = yes }
				} else_if = {
					limit = {
						has_game_rule = {
							rule = BRA_WAR_OUTCOME
							option = BRA_WAR_OUTCOME_CAS
						}
					}
					set_global_flag = BRAZILIAN_CIVIL_WAR_BUFF_APPLIED
					CAS = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# South Atlantic War begins
					ROOT = {
						OR = {
							tag = BRA
							tag = ARG
						}
					}
					FROM = {
						OR = {
							tag = BRA
							tag = ARG
						}
					}
					NOT = {
						has_global_flag = SOUTH_ATLANTIC_WAR_BUFF_APPLIED
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = BRA_ARG_WAR_OUTCOME
							option = BRA_ARG_WAR_OUTCOME_BRA
						}
					}
					set_global_flag = SOUTH_ATLANTIC_WAR_BUFF_APPLIED
					BRA = { apply_war_buff_with_10_divisions = yes }
				} else_if = {
					limit = {
						has_game_rule = {
							rule = BRA_ARG_WAR_OUTCOME
							option = BRA_ARG_WAR_OUTCOME_ARG
						}
					}
					set_global_flag = SOUTH_ATLANTIC_WAR_BUFF_APPLIED
					ARG = { apply_war_buff_with_10_divisions = yes }
				} else_if = {
					limit = {
						has_game_rule = {
							rule = BRA_ARG_WAR_OUTCOME
							option = BRA_ARG_WAR_OUTCOME_STALEMATE
						}
					}
					set_global_flag = SOUTH_ATLANTIC_WAR_BUFF_APPLIED
					BRA = {
						add_ideas = Custom_TNO_INS_front_line_stopper
					}
					ARG = {
						add_ideas = Custom_TNO_INS_front_line_stopper
					}
				}
			}
			if = {
				limit = {# Yemen Civil War
					ROOT = {
						OR = {
							tag = YEM
							tag = NYM
						}
					}
					FROM = {
						OR = {
							tag = YEM
							tag = NYM
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = yem_civil_war_outcome
							option = YEM_CIVIL_WAR_OUTCOME_YEM
						}
						NOT = {
							has_global_flag = YEM_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = YEM_CIVIL_WAR_BUFF_APPLIED
					YEM = { apply_YEM_buff_with_5_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = yem_civil_war_outcome
							option = YEM_CIVIL_WAR_OUTCOME_NYM
						}
						NOT = {
							has_global_flag = YEM_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = YEM_CIVIL_WAR_BUFF_APPLIED
					NYM = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# Iraq Civil War
					ROOT = {
						OR = {
							tag = IRQ
							tag = SNI
							tag = BIR
							tag = IRP
							tag = KUR
						}
					}
					FROM = {
						OR = {
							tag = IRQ
							tag = SNI
							tag = BIR
							tag = IRP
							tag = KUR
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = irq_civil_war_outcome
							option = IRQ_CIVIL_WAR_OUTCOME_IRQ
						}
						NOT = {
							has_global_flag = IRQ_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = IRQ_CIVIL_WAR_BUFF_APPLIED
					IRQ = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = irq_civil_war_outcome
							option = IRQ_CIVIL_WAR_OUTCOME_SNI
						}
						NOT = {
							has_global_flag = IRQ_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = IRQ_CIVIL_WAR_BUFF_APPLIED
					SNI = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = irq_civil_war_outcome
							option = IRQ_CIVIL_WAR_OUTCOME_BIR
						}
						NOT = {
							has_global_flag = IRQ_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = IRQ_CIVIL_WAR_BUFF_APPLIED
					BIR = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = irq_civil_war_outcome
							option = IRQ_CIVIL_WAR_OUTCOME_IRP
						}
						NOT = {
							has_global_flag = IRQ_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = IRQ_CIVIL_WAR_BUFF_APPLIED
					IRP = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = irq_civil_war_outcome
							option = IRQ_CIVIL_WAR_OUTCOME_KUR
						}
						NOT = {
							has_global_flag = IRQ_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = IRQ_CIVIL_WAR_BUFF_APPLIED
					KUR = {
						set_country_flag = request_strong_CCP_buff
						apply_war_buff_with_10_divisions = yes
					}
				}
			}
			if = {
				limit = {# Saudi–Yemeni War buffs
					ROOT = {
						OR = {
							tag = SAU
							tag = NYM
						}
					}
					FROM = {
						OR = {
							tag = NYM
							tag = SAU
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = yem_war_outcome
							option = YEM_WAR_OUTCOME_SAU
						}
						NOT = {
							has_global_flag = YEM_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = YEM_WAR_BUFF_APPLIED
					SAU = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = yem_war_outcome
							option = YEM_WAR_OUTCOME_NYM
						}
						NOT = {
							has_global_flag = YEM_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = YEM_WAR_BUFF_APPLIED
					NYM = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# Egypt Civil War buffs
					ROOT = {
						OR = {
							tag = EGQ
						}
					}
					FROM = {
						OR = {
							tag = EGY
							tag = EGB
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = EGY_CIVIL_WAR_OUTCOME
							option = EGY_CIVIL_WAR_OUTCOME_EGY
						}
						NOT = {
							has_global_flag = EGY_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = EGY_CIVIL_WAR_BUFF_APPLIED
					EGY = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = EGY_CIVIL_WAR_OUTCOME
							option = EGY_CIVIL_WAR_OUTCOME_EGB
						}
						NOT = {
							has_global_flag = EGY_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = EGY_CIVIL_WAR_BUFF_APPLIED
					EGB = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = EGY_CIVIL_WAR_OUTCOME
							option = EGY_CIVIL_WAR_OUTCOME_EGQ
						}
						NOT = {
							has_global_flag = EGY_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = EGY_CIVIL_WAR_BUFF_APPLIED
					EGQ = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = { # Siberia Unification
					ROOT = {
						OR = {
							tag = CSB
							tag = FST
						}
					}
					FROM = {
						OR = {
							tag = CSB
							tag = FST
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = SIBERIA_UNIFICATION_OUTCOME
							option = SIBERIA_UNIFICATION_OUTCOME_CSB
						}
						NOT = {
							has_global_flag = SIB_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = SIB_CIVIL_WAR_BUFF_APPLIED
					CSB = { apply_war_buff_with_20_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = SIBERIA_UNIFICATION_OUTCOME
							option = SIBERIA_UNIFICATION_OUTCOME_FST
						}
						NOT = {
							has_global_flag = SIB_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = SIB_CIVIL_WAR_BUFF_APPLIED
					FST = { apply_war_buff_with_20_divisions = yes }
				}
			}
			if = {
				limit = { # Russia Unification
					ROOT = {
						OR = {
							tag = WSR
							tag = WSB
						}
					}
					FROM = {
						OR = {
							tag = WSR
							tag = WSB
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = RUSSIA_UNIFICATION_OUTCOME
							option = RUSSIA_UNIFICATION_OUTCOME_WSR
						}
						NOT = {
							has_global_flag = RWS_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = RWS_CIVIL_WAR_BUFF_APPLIED
					WSR = { apply_war_buff_with_20_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = RUSSIA_UNIFICATION_OUTCOME
							option = RUSSIA_UNIFICATION_OUTCOME_WSB
						}
						NOT = {
							has_global_flag = RWS_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = RWS_CIVIL_WAR_BUFF_APPLIED
					WSB = { apply_war_buff_with_20_divisions = yes }
				}
			}
			if = {
				limit = { # Russia Total Unification
					ROOT = {
						OR = {
							tag = RWS
							tag = SIB
						}
					}
					FROM = {
						OR = {
							tag = RWS
							tag = SIB
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = RUSSIA_TOTAL_UNIFICATION_OUTCOME
							option = RUSSIA_TOTAL_UNIFICATION_OUTCOME_RWS
						}
						NOT = {
							has_global_flag = RUS_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = RUS_CIVIL_WAR_BUFF_APPLIED
					RWS = { apply_war_buff_with_20_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = RUSSIA_TOTAL_UNIFICATION_OUTCOME
							option = RUSSIA_TOTAL_UNIFICATION_OUTCOME_SIB
						}
						NOT = {
							has_global_flag = RUS_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = RUS_CIVIL_WAR_BUFF_APPLIED
					SIB = { apply_war_buff_with_20_divisions = yes }
				}
			}
			if = {
				limit = { # Workers' Uprising
					ROOT = {
						OR = {
							tag = CSB
							tag = KAL
						}
					}
					FROM = {
						OR = {
							tag = CSB
							tag = KAL
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = WORKERS_UPRISING_OUTCOME
							option = WORKERS_UPRISING_OUTCOME_CSB
						}
						NOT = {
							has_global_flag = KAL_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = KAL_CIVIL_WAR_BUFF_APPLIED
					CSB = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = WORKERS_UPRISING_OUTCOME
							option = WORKERS_UPRISING_OUTCOME_KAL
						}
						NOT = {
							has_global_flag = KAL_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = KAL_CIVIL_WAR_BUFF_APPLIED
					KAL = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# The Philippines Civil War buffs
					ROOT = {
						OR = {
							tag = PHI
							tag = UPH
							tag = SPH
						}
					}
					FROM = {
						OR = {
							tag = PHI
							tag = UPH
							tag = SPH
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_civil_war_outcome
							option = PHI_CIVIL_WAR_OUTCOME_PHI
						}
						NOT = {
							has_global_flag = PHI_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = PHI_CIVIL_WAR_BUFF_APPLIED
					PHI = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_civil_war_outcome
							option = PHI_CIVIL_WAR_OUTCOME_UPH
						}
						NOT = {
							has_global_flag = PHI_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = PHI_CIVIL_WAR_BUFF_APPLIED
					UPH = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_civil_war_outcome
							option = PHI_CIVIL_WAR_OUTCOME_SPH
						}
						NOT = {
							has_global_flag = PHI_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = PHI_CIVIL_WAR_BUFF_APPLIED
					SPH = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# Landing in the Philippines buffs
					ROOT = {
						OR = {
							tag = FGB
							tag = UPH
							tag = SPH
						}
					}
					FROM = {
						OR = {
							tag = FGB
							tag = UPH
							tag = SPH
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_landing_outcome
							option = PHI_LANDING_OUTCOME_FGB
						}
						NOT = {
							has_global_flag = PHI_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = PHI_WAR_BUFF_APPLIED
					FGB = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_landing_outcome
							option = PHI_LANDING_OUTCOME_UPH
						}
						NOT = {
							has_global_flag = PHI_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = PHI_WAR_BUFF_APPLIED
					UPH = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_landing_outcome
							option = PHI_LANDING_OUTCOME_SPH
						}
						NOT = {
							has_global_flag = PHI_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = PHI_WAR_BUFF_APPLIED
					SPH = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_landing_outcome
							option = PHI_LANDING_OUTCOME_UNITED_FRONT
						}
						NOT = {
							has_global_flag = PHI_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = PHI_WAR_BUFF_APPLIED
					SPH = { apply_war_buff_with_10_divisions = yes }
					UPH = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# Congo VS Beafrika war buffs
					ROOT = {
						OR = {
							tag = CPR
						}
					}
					FROM = {
						OR = {
							tag = CAF
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = cpr_invading_outcome
							option = CPR_INVADING_OUTCOME_WIN
						}
						NOT = {
							has_global_flag = CPR_INVADING_OUTCOME_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = CPR_INVADING_OUTCOME_WAR_BUFF_APPLIED
					CPR = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# South African War buffs
					ROOT = {
						OR = {
							tag = BOR
							tag = ANG
							tag = COG
							tag = GRO
						}
					}
					FROM = {
						OR = {
							tag = SAF
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = saf_south_african_war_outcome
							option = SAF_SOUTH_AFRICAN_WAR_OUTCOME_SAF
						}
						NOT = {
							has_global_flag = SAF_SOUTH_AFRICAN_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = SAF_SOUTH_AFRICAN_WAR_BUFF_APPLIED
					SAF = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# Iberian Wars - Catalonia Civil War
					ROOT = {
						OR = {
							tag = CNT
							tag = CTL
						}
					}
					FROM = {
						OR = {
							tag = CNT
							tag = CTL
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = CTL_IBERIAN_WARS_OTCOME
							option = CTL_IBERIAN_WARS_OTCOME_CTL
						}
						NOT = {
							has_global_flag = CTL_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = CTL_CIVIL_WAR_BUFF_APPLIED
					CTL = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = CTL_IBERIAN_WARS_OTCOME
							option = CTL_IBERIAN_WARS_OTCOME_CNT
						}
						NOT = {
							has_global_flag = CTL_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = CTL_CIVIL_WAR_BUFF_APPLIED
					CNT = { apply_war_buff_with_10_divisions = yes }
				}
			}
			if = {
				limit = {# Iberian Wars - Morocco Civil War
					ROOT = {
						OR = {
							tag = MOR
							tag = RIF
							tag = TRZ
						}
					}
					FROM = {
						OR = {
							tag = MOR
							tag = RIF
							tag = TRZ
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = MOR_IBERIAN_WARS_OTCOME
							option = MOR_IBERIAN_WARS_OTCOME_ANTI_MOROCCO
						}
						NOT = {
							has_global_flag = MOR_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = MOR_CIVIL_WAR_BUFF_APPLIED
					RIF = { apply_war_buff_with_10_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = MOR_IBERIAN_WARS_OTCOME
							option = MOR_IBERIAN_WARS_OTCOME_MOR
						}
						NOT = {
							has_global_flag = MOR_CIVIL_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = MOR_CIVIL_WAR_BUFF_APPLIED
					MOR = { apply_war_buff_with_10_divisions = yes }
				}
			}
		}
	}
	on_peace = {
		effect = {
			if = {
				limit = { # Malaysia Civil War ends
					ROOT = {
						OR = {
							tag = MLY
							tag = SHO
						}
					}
					FROM = {
						OR = {
							tag = MLY
							tag = SHO
						}
					}
				}
				if = {
					limit = { # Malaysia CW ends
						has_game_rule = {
							rule = malaysia_civil_war
							option = MALAYSIA_CIVIL_WAR_MLY
						}
					}
					MLY = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = malaysia_civil_war
							option = MALAYSIA_CIVIL_WAR_SHO
						}
					}
					SHO = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # British Civil War ends
					ROOT = {
						OR = {
							tag = ENG
							tag = FEN
						}
					}
					FROM = {
						OR = {
							tag = ENG
							tag = FEN
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ECW_OUTCOME
							option = ECW_OUTCOME_COLLAB
						}
					}
					ENG = { remove_ideas = Custom_TNO_war_buff }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ECW_OUTCOME
							option = ECW_OUTCOME_HMMLR
						}
					}
					FEN = { remove_ideas = Custom_TNO_war_buff }
				}
			}
			if = {
				limit = { # Congo's invansion into Beafrika ends
					ROOT = {
						OR = {
							tag = CAF
							tag = CPR
						}
					}
					FROM = {
						OR = {
							tag = CAF
							tag = CPR
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = cpr_invading_outcome
							option = CPR_INVADING_OUTCOME_WIN
						}
					}
					CPR = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # The Karelian War ends
					ROOT = {
						OR = {
							tag = WSR
							tag = FIN
						}
					}
					FROM = {
						OR = {
							tag = FIN
							tag = WSR
						}
					}
				}
				if = {
					limit = {
						OR = {
							has_game_rule = {
								rule = KARELIAN_WAR_OUTCOME
								option = KARELIAN_WAR_OUTCOME_RUSSIA_VICTORY
							}
							has_game_rule = {
								rule = KARELIAN_WAR_OUTCOME
								option = KARELIAN_WAR_OUTCOME_TOTAL_RUSSIA_VICTORY
							}
						}
					}
					WSR = { remove_war_buff = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = KARELIAN_WAR_OUTCOME
							option = KARELIAN_WAR_OUTCOME_TOTAL_FINLAND_VICTORY
						}
					}
					ONG = { remove_war_buff = yes }
				}
			}
			if = {
					limit = {# SAF ends
					ROOT = {
						OR = {
							tag = SAF
							tag = BOR
							tag = ANG
							tag = GRO
							tag = COG
						}
					}
					FROM = {
						OR = {
							tag = SAF
							tag = BOR
							tag = ANG
							tag = GRO
							tag = COG
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = saf_south_african_war_outcome
							option = SAF_SOUTH_AFRICAN_WAR_OUTCOME_AFRIKA_SCHILD
						}
					}
					GRO = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = saf_south_african_war_outcome
							option = SAF_SOUTH_AFRICAN_WAR_OUTCOME_AFRIKA_SCHILD
						}
					}
					ANG = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = saf_south_african_war_outcome
							option = SAF_SOUTH_AFRICAN_WAR_OUTCOME_AFRIKA_SCHILD
						}
					}
					COG = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = saf_south_african_war_outcome
							option = SAF_SOUTH_AFRICAN_WAR_OUTCOME_AFRIKA_SCHILD
						}
					}
					BOR = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = saf_south_african_war_outcome
							option = SAF_SOUTH_AFRICAN_WAR_OUTCOME_SAF
						}
					}
					SAF = { remove_war_buff = yes }
				}
			}
		}
	}
	on_war = {
		effect = {
			if = {
				limit = {# South Africa War buff
					ROOT = {
						OR = {
							tag = SAF
							tag = GRO
							tag = ANG
							tag = COG
							tag = BOR
						}
					}
					FROM = {
						OR = {
							tag = SAF
							tag = GRO
							tag = ANG
							tag = COG
							tag = BOR
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = saf_south_african_war_outcome
							option = SAF_SOUTH_AFRICAN_WAR_OUTCOME_AFRIKA_SCHILD
						}
						NOT = {
							has_global_flag = GRO_SOUTH_AFRICAN_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = GRO_SOUTH_AFRICAN_WAR_BUFF_APPLIED
					GRO = { apply_war_buff_with_2_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = saf_south_african_war_outcome
							option = SAF_SOUTH_AFRICAN_WAR_OUTCOME_AFRIKA_SCHILD
						}
						NOT = {
							has_global_flag = ANG_SOUTH_AFRICAN_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = ANG_SOUTH_AFRICAN_WAR_BUFF_APPLIED
					ANG = { apply_war_buff_with_2_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = saf_south_african_war_outcome
							option = SAF_SOUTH_AFRICAN_WAR_OUTCOME_AFRIKA_SCHILD
						}
						NOT = {
							has_global_flag = BOR_SOUTH_AFRICAN_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = BOR_SOUTH_AFRICAN_WAR_BUFF_APPLIED
					BOR = { apply_war_buff_with_2_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = saf_south_african_war_outcome
							option = SAF_SOUTH_AFRICAN_WAR_OUTCOME_AFRIKA_SCHILD
						}
						NOT = {
							has_global_flag = COG_SOUTH_AFRICAN_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = COG_SOUTH_AFRICAN_WAR_BUFF_APPLIED
					COG = { apply_war_buff_with_2_divisions = yes }
				}
			}
			if = {
				limit = { # West African War begins
					ROOT = {
						OR = {
							tag = CAO
							tag = WOL
							tag = FFR
						}
					}
					FROM = {
						OR = {
							tag = CAO
							tag = WOL
							tag = FFR
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = WEST_AFRICAN_WAR
							option = WEST_AFRICAN_WAR_PALF
						}
						NOT = {
							has_global_flag = WEST_AFRICAN_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = WEST_AFRICAN_WAR_BUFF_APPLIED
					CAO = { apply_war_buff_with_5_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = WEST_AFRICAN_WAR
							option = WEST_AFRICAN_WAR_WAA
						}
						NOT = {
							has_global_flag = WEST_AFRICAN_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = WEST_AFRICAN_WAR_BUFF_APPLIED
					WOL = { apply_war_buff_with_5_divisions = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = WEST_AFRICAN_WAR
							option = WEST_AFRICAN_WAR_FMA
						}
						NOT = {
							has_global_flag = WEST_AFRICAN_WAR_BUFF_APPLIED
						}
					}
					set_global_flag = WEST_AFRICAN_WAR_BUFF_APPLIED
					FFR = {
						if = {
							limit = {
								has_global_flag = WAC_scenario_2
							}
							apply_war_buff_with_10_divisions = yes
						}
						else = {
							apply_war_buff_with_5_divisions = yes
						}
					}
				}
			}
		}
	}
	#on_daily_BSQ = {
	#	effect = {
	#		if = {
	#			limit = {
	#				has_global_flag = Iberian_Wars
	#				has_game_rule = {
	#					rule = BSQ_PATH
	#					option = BSQ_PATH_COLLAPSED
	#				}
	#				BSQ = {
	#					NOT = {
	#						check_variable = { IberianWarExhaustion > 50 }
	#					}
	#				}
	#			}
	#			BSQ = {
	#				set_variable = { var = IberianWarExhaustion value = 51 }
	#			}
	#		}
	#	}
	#}
	on_daily_ITA = {
		effect = {
			if = {
				limit = {
					has_game_rule = {
						rule = ITA_COUP_CHEAT
						option = ITA_COUP_CHEAT_DISABLED
					}
					ITA = {
						OR = {
							check_variable = { ITA_sogno_Carabinieri > ITA_Borghese_Carabinieri }
							check_variable = { ITA_sogno_Carabinieri < ITA_Borghese_Carabinieri }
							check_variable = { ITA_sogno_Blackshirts < ITA_Borghese_Blackshirts }
							check_variable = { ITA_sogno_Blackshirts > ITA_Borghese_Blackshirts }
							check_variable = { ITA_sogno_RoyalAirforce > ITA_Borghese_RoyalAirforce }
							check_variable = { ITA_sogno_RoyalAirforce < ITA_Borghese_RoyalAirforce }
							check_variable = { ITA_sogno_RoyalNavy > ITA_Borghese_RoyalNavy }
							check_variable = { ITA_sogno_RoyalNavy < ITA_Borghese_RoyalNavy }
							check_variable = { ITA_sogno_RoyalArmy > ITA_Borghese_RoyalArmy }
							check_variable = { ITA_sogno_RoyalArmy < ITA_Borghese_RoyalArmy }
						}
					}
				}
				ITA = {
					set_variable = { ITA_sogno_RoyalArmy = ITA_Borghese_RoyalArmy }
					set_variable = { ITA_sogno_RoyalNavy = ITA_Borghese_RoyalNavy }
					set_variable = { ITA_sogno_RoyalAirforce = ITA_Borghese_RoyalAirforce }
					set_variable = { ITA_sogno_Blackshirts = ITA_Borghese_Blackshirts }
					set_variable = { ITA_sogno_Carabinieri = ITA_Borghese_Carabinieri }
				}
			}
		}
	}
	#on_daily_SPR = {
	#	effect = {
	#		if = {
	#			limit = {
	#				has_global_flag = Iberian_Wars
	#				has_game_rule = {
	#					rule = SPR_PATH
	#					option = SPR_PATH_KINGDOM
	#				}
	#				SPR = {
	#					NOT = {
	#						check_variable = { IberianWarExhaustion > 35 }
	#					}
	#				}
	#			}
	#			SPR = {
	#				add_to_variable = { var = IberianWarExhaustion value = 36 }
	#			}
	#		}
	#		if = {
	#			limit = {
	#				has_game_rule = {
	#					rule = SPR_PATH
	#					option = SPR_PATH_MILITARY_COUP
	#				}
	#				SPR = {
	#					check_variable = { IberianWarExhaustion < 70 }
	#				}
	#			}
	#			SPR = {
	#				add_to_variable = { var = IberianWarExhaustion value = 70 }
	#			}
	#		}
	#	}
	#}
	#on_daily_CTL = {
	#	effect = {
	#		if = {
	#			limit = {
	#				has_global_flag = Iberian_Wars
	#				has_game_rule = {
	#					rule = CTL_PATH
	#					option = CTL_PATH_COLLAPSED
	#				}
	#				CTL = {
	#					NOT = {
	#						check_variable = { IberianWarExhaustion > 50 }
	#					}
	#				}
	#			}
	#			CTL = {
	#				set_variable = { var = IberianWarExhaustion value = 51 }
	#			}
	#		}
	#	}
	#}
	#on_daily_SPS = {
	#	effect = {
	#		if = {
	#			limit = {
	#				has_global_flag = Iberian_Wars
	#				has_game_rule = {
	#					rule = SPS_PATH
	#					option = SPS_PATH_COLLAPSED
	#				}
	#				SPS = {
	#					check_variable = { IberianWarExhaustion < 70 }
	#				}
	#			}
	#			SPS = {
	#				add_to_variable = { var = IberianWarExhaustion value = 70 }
	#			}
	#		}
	#	}
	#}
	on_daily_IBR = {
		effect = {
			if = {
				limit = {
					has_game_rule = {
						rule = IBR_STABILITY_ROUTE
						option = IBR_STABILITY_ROUTE_STABLE
					}
					IBR = {
						check_variable = { IBRIberiaStability < 10 }
					}
				}
				IBR = {
					add_to_variable = { var = IBRIberiaStability value = 10 }
				}
			}
			if = {
				limit = {
					has_game_rule = {
						rule = IBR_POLITICAL_ROUTE
						option = IBR_POLITICAL_ROUTE_LIBERAL
					}
					IBR = {
						OR = {
							NOT = {
								check_variable = { IBR_council_reformism > 80 }
							}
						}
						has_completed_focus = IBR_Provisional_Legislative_Council
					}
				}
				IBR = {
					set_variable = { IBR_council_reformism = 100 }
				}
			}
			if = {
				limit = {
					OR = {
						has_game_rule = { rule = IBR_POLITICAL_ROUTE option = IBR_POLITICAL_ROUTE_SPINOLA }
						has_game_rule = { rule = IBR_POLITICAL_ROUTE option = IBR_POLITICAL_ROUTE_CARNATION }
					}
					IBR = {
						NOT = {
							check_variable = { IBR_council_reformism < 20 }
						}
					}
					has_completed_focus = IBR_Provisional_Legislative_Council
				}
				IBR = {
					set_variable = { var = IBR_council_reformism value = 0 }
				}
			}
			if = {
				limit = {
					OR = {
						has_game_rule = { rule = IBR_POLITICAL_ROUTE option = IBR_POLITICAL_ROUTE_SPINOLA }
						has_game_rule = { rule = IBR_POLITICAL_ROUTE option = IBR_POLITICAL_ROUTE_CARNATION }
					}
					IBR = {
						NOT = {
							check_variable = { IBR_council_influence > 80 }
						}
					}
					has_completed_focus = IBR_Advisory_Council
				}
				IBR = {
					set_variable = { var = IBR_council_influence value = 100 }
				}
			}
			if = {
				limit = {
					has_game_rule = {
						rule = IBR_POLITICAL_ROUTE
						option = IBR_POLITICAL_ROUTE_DESPOTISM
					}
					IBR = {
						NOT = {
							check_variable = { IBR_council_influence < 20 }
						}
					}
					has_completed_focus = IBR_Advisory_Council
				}
				IBR = {
					set_variable = { var = IBR_council_influence value = 0 }
				}
			}
			if = {
				limit = {
					has_game_rule = {
						rule = IBR_POLITICAL_ROUTE
						option = IBR_POLITICAL_ROUTE_SPINOLA
					}
					IBR = {
						OR = {
							check_variable = { IBR_ac_authoritarianism > 2 }
							check_variable = { IBR_ac_authoritarianism < -2 }
						}
					}
					has_completed_focus = IBR_auth_congress_politics
				}
				IBR = {
					set_variable = { var = IBR_ac_authoritarianism value = 0 }
				}
			}
			if = {
				limit = {
					has_game_rule = {
						rule = IBR_POLITICAL_ROUTE
						option = IBR_POLITICAL_ROUTE_CARNATION
					}
					IBR = {
						NOT = {
							check_variable = {
								IBR_ac_authoritarianism < -2
							}
						}
					}
					has_completed_focus = IBR_auth_congress_politics
				}
				IBR = {
					set_variable = { var = IBR_ac_authoritarianism value = -3 }
				}
			}
		}
	}
	on_daily_GNS = {
		effect = {
			if = {
				limit = {
					has_game_rule = {
						rule = GNS_PATH
						option = GNS_PATH_COLLAPSED
					}
					GNS = {
						check_variable = { IberianWarExhaustion < 50 }
					}
				}
				GNS = {
					add_to_variable = { var = IberianWarExhaustion value = 50 }
				}
			}
		}
	}
	on_daily_RPP = {
		effect = {
			if = {
				limit = {
					has_game_rule = {
						rule = GNS_PATH
						option = GNS_PATH_COLLAPSED
					}
					RPP = {
						check_variable = { IberianWarExhaustion < 50 }
					}
				}
				RPP = {
					add_to_variable = { var = IberianWarExhaustion value = 50 }
				}
			}
		}
	}
	on_daily_POR = {
		effect = {
			if = {
				limit = {
					has_game_rule = {
						rule = GNS_PATH
						option = GNS_PATH_COLLAPSED
					}
					POR = {
						check_variable = { IberianWarExhaustion < 50 }
					}
				}
				POR = {
					add_to_variable = { var = IberianWarExhaustion value = 50 }
				}
			}
		}
	}
	on_annex = {
		effect = {
			if = {
				limit = { # French Civil War ends
					ROOT = {
						OR = {
							tag = FRS
							tag = FRD
							tag = FRM
							tag = FRV
							tag = FMM
							tag = FGR
							tag = FIT
						}
					}
					FROM = {
						OR = {
							tag = FRS
							tag = FRD
							tag = FRM
							tag = FRV
							tag = FMM
							tag = FGR
							tag = FIT
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = FRS
							country_exists = FRD
							country_exists = FRM
							country_exists = FRV
							country_exists = FMM
							country_exists = FGR
							country_exists = FIT
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FRS
						}
					}
					FRS = { remove_war_buff = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FRD
						}
					}
					FRD = { remove_war_buff = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FRM
						}
					}
					FRM = { remove_war_buff = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FRV
						}
					}
					FRV = { remove_war_buff = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FMM
						}
					}
					FMM = { remove_war_buff = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FGR
						}
					}
					FGR = { remove_war_buff = yes }
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = FRA_CIVIL_WAR_BUFF
							option = FRA_CIVIL_WAR_BUFF_FIT
						}
					}
					FIT = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Ostland Civil War Ends
					ROOT = {
						OR = {
							tag = OST
							tag = DST
							tag = MST
							tag = JST
							tag = UPO
							tag = BLR
						}
					}
					FROM = {
						OR = {
							tag = OST
							tag = DST
							tag = MST
							tag = JST
							tag = UPO
							tag = BLR
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = OST
							country_exists = DST
							country_exists = MST
							country_exists = JST
							country_exists = UPO
							country_exists = BLR
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ostland_civil_war_outcome
							option = OSTLAND_CIVIL_WAR_OUTCOME_OST_STAHLECKER
						}
					}
					OST = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ostland_civil_war_outcome
							option = OSTLAND_CIVIL_WAR_OUTCOME_DST_DRECHSLER
						}
					}
					DST = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ostland_civil_war_outcome
							option = OSTLAND_CIVIL_WAR_OUTCOME_MST_MEYER
						}
					}
					MST = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ostland_civil_war_outcome
							option = OSTLAND_CIVIL_WAR_OUTCOME_JST_JECKELN
						}
					}
					JST = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ostland_civil_war_outcome
							option = OSTLAND_CIVIL_WAR_OUTCOME_UPO_KOVNER
						}
					}
					UPO = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ostland_civil_war_outcome
							option = OSTLAND_CIVIL_WAR_OUTCOME_BLR_VITUSKA
						}
					}
					BLR = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Malaysia Civil War Ends Japan Victory
					ROOT = {
						OR = {
							tag = MLY
						}
					}
					FROM = {
						OR = {
							tag = MLY
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = MLY
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = malaysia_civil_war
							option = MALAYSIA_CIVIL_WAR_SHO
						}
					}
					SHO = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Angola Civil War ends
					ROOT = {
						OR = {
							tag = ANG
							tag = ANL
						}
					}
					FROM = {
						OR = {
							tag = ANG
							tag = ANL
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = ANL
							country_exists = ANG
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = angola_civil_war_outcome
							option = ANGOLA_CIVIL_WAR_OUTCOME_ANG
						}
					}
					ANG = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = angola_civil_war_outcome
							option = ANGOLA_CIVIL_WAR_OUTCOME_ANL
						}
					}
					ANL = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Mozambican Civil War ends
					ROOT = {
						OR = {
							tag = GAZ
							tag = GZO
							tag = GZS
						}
					}
					FROM = {
						OR = {
							tag = GAZ
							tag = GZO
							tag = GZS
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = GAZ
							country_exists = GZO
							country_exists = GZS
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = MOZAMBIQUE_CIVIL_WAR_OUTCOME
							option = MOZAMBIQUE_CIVIL_WAR_OUTCOME_GAZ
						}
					}
					GAZ = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = MOZAMBIQUE_CIVIL_WAR_OUTCOME
							option = MOZAMBIQUE_CIVIL_WAR_OUTCOME_GZO
						}
					}
					GZO = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = MOZAMBIQUE_CIVIL_WAR_OUTCOME
							option = MOZAMBIQUE_CIVIL_WAR_OUTCOME_GZS
						}
					}
					GZS = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Congolese Civil War Ends
					ROOT = {
						OR = {
							tag = GRO
							tag = COG
							tag = CFS
							tag = CPR
							tag = KSI
							tag = KTG
							tag = AZD
						}
					}
					FROM = {
						OR = {
							tag = GRO
							tag = COG
							tag = CFS
							tag = CPR
							tag = KSI
							tag = KTG
							tag = AZD
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							OR = {
								country_exists = GRO
								country_exists = COG
							}
							country_exists = CFS
							country_exists = CPR
							country_exists = KSI
							country_exists = KTG
							country_exists = AZD
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_INDEPENDENT
						}
					}
					KTG = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_INDEPENDENT
						}
					}
					KSI = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_AZD
						}
					}
					AZD = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_FEDERAL
						}
					}
					COG = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_GRO
						}
					}
					GRO = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_CFS
						}
					}
					CFS = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = congo_civil_war_outcome
							option = CONGO_CIVIL_WAR_OUTCOME_CPR
						}
					}
					CPR = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Poland Uprising ends
					ROOT = {
						OR = {
							tag = POL
							tag = GGN
						}
					}
					FROM = {
						OR = {
							tag = POL
							tag = GGN
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = POL
							country_exists = GGN
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = poland_uprising_outcome
							option = POLAND_UPRISING_OUTCOME_POL
						}
					}
					POL = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = poland_uprising_outcome
							option = POLAND_UPRISING_OUTCOME_GGN
						}
					}
					GGN = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Kazakhstan Unification Ends
					ROOT = {
						OR = {
							tag = KAZ
							tag = PAV
							tag = KOK
							tag = DER
							tag = ARL
							tag = NPL
						}
					}
					FROM = {
						OR = {
							tag = KAZ
							tag = PAV
							tag = KOK
							tag = DER
							tag = ARL
							tag = NPL
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = KAZ
							country_exists = PAV
							country_exists = KOK
							country_exists = DER
							country_exists = ARL
							country_exists = NPL
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = kazakhstan_unification_outcome
							option = KAZAKHSTAN_UNIFICATION_OUTCOME_KAZ_KYZYLORDA
						}
					}
					KAZ = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = kazakhstan_unification_outcome
							option = KAZAKHSTAN_UNIFICATION_OUTCOME_PAV_PAVLODAR
						}
					}
					PAV = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = kazakhstan_unification_outcome
							option = KAZAKHSTAN_UNIFICATION_OUTCOME_KOK_KOKSHETAU
						}
					}
					KOK = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = kazakhstan_unification_outcome
							option = KAZAKHSTAN_UNIFICATION_OUTCOME_DER_KOSTANAY
						}
					}
					DER = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = kazakhstan_unification_outcome
							option = KAZAKHSTAN_UNIFICATION_OUTCOME_ARL_AKTOBE
						}
					}
					ARL = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = kazakhstan_unification_outcome
							option = KAZAKHSTAN_UNIFICATION_OUTCOME_NPL_NOWA_POLSKA
						}
					}
					NPL = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Oman Civil War Ends
					ROOT = {
						OR = {
							tag = OMA
							tag = OMB
							tag = OMI
						}
					}
					FROM = {
						OR = {
							tag = OMA
							tag = OMB
							tag = OMI
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = OMA
							country_exists = OMI
							country_exists = OMB
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = OMA_CIVIL_WAR_OUTCOME
							option = OMA_CIVIL_WAR_OUTCOME_OMA
						}
					}
					OMA = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = OMA_CIVIL_WAR_OUTCOME
							option = OMA_CIVIL_WAR_OUTCOME_OMI
						}
					}
					OMI = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = OMA_CIVIL_WAR_OUTCOME
							option = OMA_CIVIL_WAR_OUTCOME_OMB
						}
					}
					OMB = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Egypt Civil War Ends
					ROOT = {
						OR = {
							tag = EGY
							tag = EGB
							tag = EGQ
						}
					}
					FROM = {
						OR = {
							tag = EGY
							tag = EGB
							tag = EGQ
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = EGY
							country_exists = EGB
							country_exists = EGQ
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = EGY_CIVIL_WAR_OUTCOME
							option = EGY_CIVIL_WAR_OUTCOME_EGY
						}
					}
					EGY = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = EGY_CIVIL_WAR_OUTCOME
							option = EGY_CIVIL_WAR_OUTCOME_EGB
						}
					}
					EGB = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = EGY_CIVIL_WAR_OUTCOME
							option = EGY_CIVIL_WAR_OUTCOME_EGQ
						}
					}
					EGQ = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Sudan Civil War Ends
					ROOT = {
						OR = {
							tag = AZA
							tag = AYA
						}
					}
					FROM = {
						OR = {
							tag = AZA
							tag = AYA
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = AZA
							country_exists = AYA
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = south_sudan_civil_war_outcome
							option = SOUTH_SUDAN_CIVIL_WAR_OUTCOME_AYA
						}
					}
					AYA = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = south_sudan_civil_war_outcome
							option = SOUTH_SUDAN_CIVIL_WAR_OUTCOME_AZA
						}
					}
					AZA = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Sudan Civil War Ends
					ROOT = {
						OR = {
							tag = RPS
							tag = SDF
							tag = SDS
						}
					}
					FROM = {
						OR = {
							tag = RPS
							tag = SDF
							tag = SDS
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = RPS
							country_exists = SDF
							country_exists = SDS
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = sud_civil_war_outcome
							option = SUD_CIVIL_WAR_OUTCOME_RPS
						}
					}
					RPS = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = sud_civil_war_outcome
							option = SUD_CIVIL_WAR_OUTCOME_SDS
						}
					}
					SDS = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = sud_civil_war_outcome
							option = SUD_CIVIL_WAR_OUTCOME_SDF
						}
					}
					SDF = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Siberia Unification Ends
					ROOT = {
						OR = {
							tag = CSB
							tag = FST
						}
					}
					FROM = {
						OR = {
							tag = CSB
							tag = FST
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = CSB
							country_exists = FST
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = SIBERIA_UNIFICATION_OUTCOME
							option = SIBERIA_UNIFICATION_OUTCOME_CSB
						}
					}
					CSB = { remove_russian_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = SIBERIA_UNIFICATION_OUTCOME
							option = SIBERIA_UNIFICATION_OUTCOME_FST
						}
					}
					FST = { remove_russian_war_buff = yes }
				}
			}
			if = {
				limit = { # Russia Unification Ends
					ROOT = {
						OR = {
							tag = WSR
							tag = WSB
						}
					}
					FROM = {
						OR = {
							tag = WSR
							tag = WSB
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = WSR
							country_exists = WSB
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = RUSSIA_UNIFICATION_OUTCOME
							option = RUSSIA_UNIFICATION_OUTCOME_WSR
						}
					}
					WSR = { remove_russian_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = RUSSIA_UNIFICATION_OUTCOME
							option = RUSSIA_UNIFICATION_OUTCOME_WSB
						}
					}
					WSB = { remove_russian_war_buff = yes }
				}
			}
			if = {
				limit = { # Russia Total Unification Ends
					ROOT = {
						OR = {
							tag = RWS
							tag = SIB
						}
					}
					FROM = {
						OR = {
							tag = RWS
							tag = SIB
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = RWS
							country_exists = SIB
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = RUSSIA_TOTAL_UNIFICATION_OUTCOME
							option = RUSSIA_TOTAL_UNIFICATION_OUTCOME_RWS
						}
					}
					RWS = { remove_russian_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = RUSSIA_TOTAL_UNIFICATION_OUTCOME
							option = RUSSIA_TOTAL_UNIFICATION_OUTCOME_SIB
						}
					}
					SIB = { remove_russian_war_buff = yes }
				}
			}
			if = {
				limit = { # Workers' Uprising
					ROOT = {
						OR = {
							tag = CSB
							tag = KAL
						}
					}
					FROM = {
						OR = {
							tag = CSB
							tag = KAL
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = CSB
							country_exists = KAL
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = WORKERS_UPRISING_OUTCOME
							option = WORKERS_UPRISING_OUTCOME_CSB
						}
					}
					CSB = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = WORKERS_UPRISING_OUTCOME
							option = WORKERS_UPRISING_OUTCOME_KAL
						}
					}
					KAL = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # The Philippines Civil War Ends the government wins
					ROOT = {
						OR = {
							tag = PHI
						}
					}
					FROM = {
						OR = {
							tag = UPH
							tag = SPH
						}
					}
					NOT = {
						country_exists = UPH
						country_exists = SPH
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_civil_war_outcome
							option = PHI_CIVIL_WAR_OUTCOME_PHI
						}
					}
					PHI = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Yemen Civil War Ends
					ROOT = {
						OR = {
							tag = YEM
							tag = NYM
						}
					}
					FROM = {
						OR = {
							tag = YEM
							tag = NYM
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = YEM
							country_exists = NYM
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = yem_civil_war_outcome
							option = YEM_CIVIL_WAR_OUTCOME_YEM
						}
					}
					YEM = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = yem_civil_war_outcome
							option = YEM_CIVIL_WAR_OUTCOME_NYM
						}
					}
					NYM = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Saudi–Yemeni War ends
					ROOT = {
						OR = {
							tag = SAU
							tag = NYM
						}
					}
					FROM = {
						OR = {
							tag = SAU
							tag = NYM
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = SAU
							country_exists = NYM
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = yem_war_outcome
							option = YEM_WAR_OUTCOME_SAU
						}
					}
					SAU = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = yem_war_outcome
							option = YEM_WAR_OUTCOME_NYM
						}
					}
					NYM = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Iraq Civil War Ends
					ROOT = {
						OR = {
							tag = IRQ
							tag = SNI
							tag = BIR
							tag = KUR
							tag = IRP
						}
					}
					FROM = {
						OR = {
							tag = IRQ
							tag = SNI
							tag = BIR
							tag = KUR
							tag = IRP
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = IRQ
							country_exists = SNI
							country_exists = BIR
							country_exists = KUR
							country_exists = IRP
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = irq_civil_war_outcome
							option = IRQ_CIVIL_WAR_OUTCOME_IRQ
						}
					}
					IRQ = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = irq_civil_war_outcome
							option = IRQ_CIVIL_WAR_OUTCOME_IRP
						}
					}
					IRP = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = irq_civil_war_outcome
							option = IRQ_CIVIL_WAR_OUTCOME_KUR
						}
					}
					KUR = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = irq_civil_war_outcome
							option = IRQ_CIVIL_WAR_OUTCOME_BIR
						}
					}
					BIR = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = irq_civil_war_outcome
							option = IRQ_CIVIL_WAR_OUTCOME_SNI
						}
					}
					SNI = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # The Philippines Civil War Ends the anti-government forces win
					ROOT = {
						OR = {
							tag = UPH
							tag = SPH
						}
					}
					FROM = {
						OR = {
							tag = PHI
						}
					}
					NOT = {
						country_exists = PHI
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_civil_war_outcome
							option = PHI_CIVIL_WAR_OUTCOME_UPH
						}
					}
					UPH = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_civil_war_outcome
							option = PHI_CIVIL_WAR_OUTCOME_SPH
						}
					}
					SPH = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Landing in the Philippines ends Japan victory
					ROOT = {
						OR = {
							tag = FGB
						}
					}
					FROM = {
						OR = {
							tag = UPH
							tag = SPH
						}
					}
					NOT = {
						country_exists = UPH
						country_exists = SPH
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_landing_outcome
							option = PHI_LANDING_OUTCOME_FGB
						}
					}
					FGB = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Landing in the Philippines ends USFIP victory
					ROOT = {
						OR = {
							tag = UPH
						}
					}
					FROM = {
						OR = {
							tag = FGB
							tag = SPH
						}
					}
					NOT = {
						country_exists = FGB
						country_exists = SPH
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_landing_outcome
							option = PHI_LANDING_OUTCOME_UPH
						}
					}
					UPH = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Landing in the Philippines ends AFRSR victory
					ROOT = {
						OR = {
							tag = SPH
						}
					}
					FROM = {
						OR = {
							tag = UPH
							tag = FGB
						}
					}
					NOT = {
						country_exists = FGB
						country_exists = UPH
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_landing_outcome
							option = PHI_LANDING_OUTCOME_SPH
						}
					}
					SPH = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Landing in the Philippines ends United Front victory
					ROOT = {
						OR = {
							tag = UPH
							tag = SPH
						}
					}
					FROM = {
						OR = {
							tag = FGB
						}
					}
					NOT = {
						country_exists = FGB
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_landing_outcome
							option = PHI_LANDING_OUTCOME_UNITED_FRONT
						}
					}
					UPH = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = phi_landing_outcome
							option = PHI_LANDING_OUTCOME_UNITED_FRONT
						}
					}
					SPH = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # West Siberia Unification Ends
					ROOT = {
						OR = {
							tag = TYM
							tag = OMS
							tag = VOR
							tag = SVR
						}
					}
					FROM = {
						OR = {
							tag = TYM
							tag = OMS
							tag = VOR
							tag = SVR
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = TYM
							country_exists = OMS
							country_exists = SVR
							country_exists = VOR
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = west_siberia_unification_outcome
							option = WEST_SIBERIA_UNIFICATION_OUTCOME_TYM_TYUMEN
						}
					}
					TYM = { remove_russian_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = west_siberia_unification_outcome
							option = WEST_SIBERIA_UNIFICATION_OUTCOME_OMS_OMSK
						}
					}
					OMS = { remove_russian_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = west_siberia_unification_outcome
							option = WEST_SIBERIA_UNIFICATION_OUTCOME_SVR_SVERDLOVSK
						}
					}
					SVR = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Iran Civil War ends
					ROOT = {
						OR = {
							tag = IRA
							tag = IRI
							tag = PER
							tag = IRL
							tag = IRC
						}
					}
					FROM = {
						OR = {
							tag = IRA
							tag = IRI
							tag = PER
							tag = IRL
							tag = IRC
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = IRA
							country_exists = IRI
							country_exists = PER
							country_exists = IRC
							country_exists = IRL
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = IRAN_CIVIL_WAR_PER
							option = IRAN_CIVIL_WAR_PER_SHAH
						}
					}
					PER = { remove_war_buff = yes remove_ideas = PER_The_Iranian_Civil_War }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = IRAN_CIVIL_WAR_PER
							option = IRAN_CIVIL_WAR_PER_ISLAM
						}
					}
					IRI = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = IRAN_CIVIL_WAR_PER
							option = IRAN_CIVIL_WAR_PER_DEMOCRACY
						}
					}
					IRL = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = IRAN_CIVIL_WAR_PER
							option = IRAN_CIVIL_WAR_PER_CONSERVATISM
						}
					}
					IRC = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = IRAN_CIVIL_WAR_PER
							option = IRAN_CIVIL_WAR_PER_COMMUNISM
						}
					}
					IRA = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Ukraine Civil War ends
					ROOT = {
						OR = {
							tag = UKR
							tag = UKS
							tag = FUK
							tag = BOV
						}
					}
					FROM = {
						OR = {
							tag = UKR
							tag = UKS
							tag = FUK
							tag = BOV
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = BOV
							country_exists = FUK
							country_exists = UKS
							country_exists = UKR
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ukraine_civil_war_outcome
							option = UKRAINE_CIVIL_WAR_OUTCOME_BOV
						}
					}
					BOV = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ukraine_civil_war_outcome
							option = UKRAINE_CIVIL_WAR_OUTCOME_FUK
						}
					}
					FUK = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ukraine_civil_war_outcome
							option = UKRAINE_CIVIL_WAR_OUTCOME_UKS
						}
					}
					UKS = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ukraine_civil_war_outcome
							option = UKRAINE_CIVIL_WAR_OUTCOME_UKR
						}
					}
					UKR = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Serbian Civil War ends
					ROOT = {
						OR = {
							tag = SER
							tag = GMS
						}
					}
					FROM = {
						OR = {
							tag = SER
							tag = GMS
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = SER
							country_exists = GMS
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = SERBIA_CIVIL_WAR_OUTCOME
							option = SERBIA_CIVIL_WAR_OUTCOME_SER
						}
					}
					SER = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = SERBIA_CIVIL_WAR_OUTCOME
							option = SERBIA_CIVIL_WAR_OUTCOME_GMS
						}
					}
					GMS = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Colombia Civil War ends
					ROOT = {
						OR = {
							tag = COL
							tag = CLL
							tag = CLC
							tag = CLD
						}
					}
					FROM = {
						OR = {
							tag = COL
							tag = CLL
							tag = CLC
							tag = CLD
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = COL
							country_exists = CLL
							country_exists = CLC
							country_exists = CLD
						}
						has_global_flag = COL_Nazis_won
						has_global_flag = COL_CCW3
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = COLOMBIA_CIVIL_WAR_OUTCOME
							option = COLOMBIA_CIVIL_WAR_OUTCOME_COL
						}
					}
					COL = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = COLOMBIA_CIVIL_WAR_OUTCOME
							option = COLOMBIA_CIVIL_WAR_OUTCOME_CLL
						}
					}
					CLL = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = COLOMBIA_CIVIL_WAR_OUTCOME
							option = COLOMBIA_CIVIL_WAR_OUTCOME_CLC
						}
					}
					CLC = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = COLOMBIA_CIVIL_WAR_OUTCOME
							option = COLOMBIA_CIVIL_WAR_OUTCOME_CLD
						}
					}
					CLD = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Second Colombia Civil War ends
					ROOT = {
						OR = {
							tag = CLL
							tag = CLC
							tag = CLD
						}
					}
					FROM = {
						OR = {
							tag = CLL
							tag = CLC
							tag = CLD
						}
					}
					OR = {
						NOT = {
							country_exists = CLC
						}
						NOT = {
							OR = {
								country_exists = CLL
								country_exists = CLD
							}
						}
					}
					NOT = {
						has_global_flag = COL_CCW3
					}
					has_global_flag = COL_Nazis_won
				}
				if = {
					limit = {
						has_game_rule = {
							rule = SECOND_COLOMBIA_CIVIL_WAR_OUTCOME
							option = SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_CLL
						}
					}
					CLL = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = SECOND_COLOMBIA_CIVIL_WAR_OUTCOME
							option = SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_CLC
						}
					}
					CLC = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = SECOND_COLOMBIA_CIVIL_WAR_OUTCOME
							option = SECOND_COLOMBIA_CIVIL_WAR_OUTCOME_CLD
						}
					}
					CLD = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Third Colombia Civil War ends
					ROOT = {
						OR = {
							tag = CLL
							tag = CLD
						}
					}
					FROM = {
						OR = {
							tag = CLL
							tag = CLD
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = CLL
							country_exists = CLD
						}
					}
					has_global_flag = COL_CCW3
				}
				if = {
					limit = {
						has_game_rule = {
							rule = THIRD_COLOMBIA_CIVIL_WAR_OUTCOME
							option = THIRD_COLOMBIA_CIVIL_WAR_OUTCOME_CLL
						}
					}
					CLL = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = THIRD_COLOMBIA_CIVIL_WAR_OUTCOME
							option = THIRD_COLOMBIA_CIVIL_WAR_OUTCOME_CLD
						}
					}
					CLD = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Brazilian Civil War ends
					ROOT = {
						OR = {
							tag = BRA
							tag = BRR
							tag = GUN
							tag = CAS
						}
					}
					FROM = {
						OR = {
							tag = BRA
							tag = BRR
							tag = GUN
							tag = CAS
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = BRA
							country_exists = BRR
							country_exists = GUN
							country_exists = CAS
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = BRA_WAR_OUTCOME
							option = BRA_WAR_OUTCOME_BRA
						}
					}
					BRA = { remove_war_buff = yes }
				} else_if = {
					limit = {
						has_game_rule = {
							rule = BRA_WAR_OUTCOME
							option = BRA_WAR_OUTCOME_BRR
						}
					}
					BRR = { remove_war_buff = yes }
				} else_if = {
					limit = {
						has_game_rule = {
							rule = BRA_WAR_OUTCOME
							option = BRA_WAR_OUTCOME_GUN
						}
					}
					GUN = { remove_war_buff = yes }
				} else_if = {
					limit = {
						has_game_rule = {
							rule = BRA_WAR_OUTCOME
							option = BRA_WAR_OUTCOME_CAS
						}
					}
					CAS = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Botswana-Zimbabwe War ends
					ROOT = {
						OR = {
							tag = BTS
							tag = ZIM
						}
					}
					FROM = {
						OR = {
							tag = BTS
							tag = ZIM
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = ZIM
							country_exists = BTS
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = BTS_ZIM_WAR_OUTCOME
							option = BTS_ZIM_WAR_OUTCOME_ZIM
						}
					}
					ZIM = { remove_war_buff = yes }
				}
			}
			if = {
				limit = {# Botswana-Zimbabwe War ends
					ROOT = {
						OR = {
							tag = TNZ
							tag = ZZB
						}
					}
					FROM = {
						OR = {
							tag = TNZ
							tag = ZZB
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = TNZ
							country_exists = ZZB
						}
					}
				}
				if = {
					limit = {
						OR = {
							has_game_rule = {
								rule = TNZ_ZZB_WAR_OUTCOME
								option = TNZ_ZZB_WAR_OUTCOME_TNZ_COAST
							}
							has_game_rule = {
								rule = TNZ_ZZB_WAR_OUTCOME
								option = TNZ_ZZB_WAR_OUTCOME_TNZ_PUPPET
							}
							has_game_rule = {
								rule = TNZ_ZZB_WAR_OUTCOME
								option = TNZ_ZZB_WAR_OUTCOME_TNZ_ANNEX
							}
						}
					}
					TNZ = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = TNZ_ZZB_WAR_OUTCOME
							option = TNZ_ZZB_WAR_OUTCOME_ZZB
						}
					}
					ZZB = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # The Ethiopian Civil War ends
					ROOT = {
						OR = {
							tag = ETB
							tag = ORM
						}
					}
					FROM = {
						OR = {
							tag = ETB
							tag = ORM
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = ETB
							country_exists = ORM
						}
					}
					NOT = {
						ITA = {
							has_country_flag = ita_scorza_wins
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME
							option = ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME_ETB
						}
					}
					ETB = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME
							option = ETH_ETHIOPIAN_CIVIL_WAR_OUTCOME_ORM
						}
					}
					ORM = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # The Lebanese Civil War ends
					ROOT = {
						OR = {
							tag = SLB
							tag = LEB
						}
					}
					FROM = {
						OR = {
							tag = SLB
							tag = LEB
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = SLB
							country_exists = LEB
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = lebanon_civil_war_outcome
							option = LEBANON_CIVIL_WAR_OUTCOME_LEB
						}
					}
					LEB = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = lebanon_civil_war_outcome
							option = LEBANON_CIVIL_WAR_OUTCOME_SLB
						}
					}
					SLB = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Katanga Wars ends
					ROOT = {
						OR = {
							tag = KSI
							tag = KTG
						}
					}
					FROM = {
						OR = {
							tag = KSI
							tag = KTG
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = KSI
							country_exists = KTG
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = KSI_KTG_WAR_OUTCOME
							option = KSI_KTG_WAR_OUTCOME_KSI
						}
					}
					KSI = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = KSI_KTG_WAR_OUTCOME
							option = KSI_KTG_WAR_OUTCOME_KTG
						}
					}
					KTG = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Ovamboland War of Independence ends
					ROOT = {
						OR = {
							tag = NAM
							tag = OVB
						}
					}
					FROM = {
						OR = {
							tag = NAM
							tag = OVB
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = NAM
							country_exists = OVB
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = OVB_NAM_WAR_OUTCOME
							option = OVB_NAM_WAR_OUTCOME_OVB
						}
					}
					OVB = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = OVB_NAM_WAR_OUTCOME
							option = OVB_NAM_WAR_OUTCOME_NAM
						}
					}
					NAM = { remove_war_buff = yes }
				}
			}
			if = {
				limit = { # Central Siberia Unification Ends
					ROOT = {
						OR = {
							tag = NOV
							tag = TOM
							tag = KEM
							tag = SBA
							tag = PRC
						}
					}
					FROM = {
						OR = {
							tag = NOV
							tag = TOM
							tag = KEM
							tag = SBA
							tag = PRC
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = PRC
							country_exists = NOV
							country_exists = TOM
							country_exists = KEM
							country_exists = SBA
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = central_siberia_unification_outcome
							option = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_NOV_NOVOSIBIRSK
						}
					}
					NOV = { remove_russian_war_buff = yes }
				}
			#	if = {
			#		limit = {
			#			has_game_rule = {
			#				rule = central_siberia_unification_outcome
			#				option = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_PRC_TUVA
			#			}
			#		}
			#		PRC = { remove_war_buff = yes }
			#	}
				if = {
					limit = {
						has_game_rule = {
							rule = central_siberia_unification_outcome
							option = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_TOM_TOMSK
						}
					}
					TOM = { remove_russian_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = central_siberia_unification_outcome
							option = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_KEM_KEMEROVO
						}
					}
					KEM = { remove_russian_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = central_siberia_unification_outcome
							option = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_SBA_BLACK_ARMY
						}
					}
					SBA = { remove_russian_war_buff = yes }
				}
			}
			if = {
				limit = { # West Russia Unification Ends
					ROOT = {
						OR = {
							tag = WRS
							tag = KOM
							tag = VYT
							tag = PRM
							tag = SAM
						}
					}
					FROM = {
						OR = {
							tag = WRS
							tag = KOM
							tag = VYT
							tag = PRM
							tag = SAM
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = WRS
							country_exists = KOM
							country_exists = VYT
							country_exists = PRM
							country_exists = SAM
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = west_russia_unification_outcome
							option = WEST_RUSSIA_UNIFICATION_OUTCOME_WRS_WRRF
						}
					}
					WRS = { remove_russian_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = west_russia_unification_outcome
							option = WEST_RUSSIA_UNIFICATION_OUTCOME_KOM_KOMI
						}
					}
					KOM = { remove_komi_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = west_russia_unification_outcome
							option = WEST_RUSSIA_UNIFICATION_OUTCOME_VYT_VYATKA
						}
					}
					VYT = { remove_russian_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = west_russia_unification_outcome
							option = WEST_RUSSIA_UNIFICATION_OUTCOME_PRM_PERM
						}
					}
					PRM = { remove_komi_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = west_russia_unification_outcome
							option = WEST_RUSSIA_UNIFICATION_OUTCOME_SAM_SAMARA
						}
					}
					SAM = { remove_russian_war_buff = yes }
				}
			}
			if = {
				limit = { # Far East Unification Ends
					ROOT = {
						OR = {
							tag = IRK
							tag = BRY
							tag = CHT
							tag = AMR
							tag = MAG
							tag = OMO
							tag = KMC
						}
					}
					FROM = {
						OR = {
							tag = IRK
							tag = BRY
							tag = CHT
							tag = AMR
							tag = MAG
							tag = OMO
							tag = KMC
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = IRK
							country_exists = BRY
							country_exists = CHT
							country_exists = AMR
							country_exists = MAG
							country_exists = OMO
							country_exists = KMC
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = far_east_unification_outcome
							option = FAR_EAST_UNIFICATION_OUTCOME_IRK_IRKUTSK
						}
					}
					IRK = { remove_russian_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = far_east_unification_outcome
							option = FAR_EAST_UNIFICATION_OUTCOME_BRY_BURYATIA
						}
					}
					BRY = { remove_russian_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = far_east_unification_outcome
							option = FAR_EAST_UNIFICATION_OUTCOME_CHT_CHITA
						}
					}
					CHT = { remove_komi_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = far_east_unification_outcome
							option = FAR_EAST_UNIFICATION_OUTCOME_AMR_AMUR
						}
					}
					AMR = { remove_russian_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = far_east_unification_outcome
							option = FAR_EAST_UNIFICATION_OUTCOME_MAG_MAGADAN
						}
					}
					MAG = { remove_russian_war_buff = yes }
				}
			#	if = {
			#		limit = {
			#			has_game_rule = {
			#				rule = far_east_unification_outcome
			#				option = FAR_EAST_UNIFICATION_OUTCOME_OMO_DIVINE_MANDATE
			#			}
			#		}
			#		OMO = { remove_war_buff = yes }
			#	}
			}
			if = {
				limit = { # Catalonia Civil War Ends
					ROOT = {
						OR = {
							tag = CTL
							tag = CNT
						}
					}
					FROM = {
						OR = {
							tag = CTL
							tag = CNT
						}
					}
					NOT = {
						count_triggers = {
							amount = 2
							country_exists = CTL
							country_exists = CNT
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = CTL_IBERIAN_WARS_OTCOME
							option = CTL_IBERIAN_WARS_OTCOME_CTL
						}
					}
					CTL = { remove_war_buff = yes }
				}
				if = {
					limit = {
						has_game_rule = {
							rule = CTL_IBERIAN_WARS_OTCOME
							option = CTL_IBERIAN_WARS_OTCOME_CNT
						}
					}
					CNT = { remove_war_buff = yes }
				}
			}
		}
	}


	on_declare_war = {
		effect = {
			##Mongolian Civil War
			#if = { #Mengjiang
			#	limit = {
			#		has_game_rule = {
			#			rule = mongolian_civil_war_outcome
			#			option = MONGOLIAN_CIVIL_WAR_OUTCOME_MEN_MENGJIANG
			#		}
			#		ROOT = {
			#			OR = {
			#				tag = MEN
			#				tag = PRC
			#			}
			#		}
			#		FROM = {
			#			OR = {
			#				tag = MEN
			#				tag = PRC
			#			}
			#		}
			#	}
			#	MEN = {
			#		apply_war_buff_with_5_divisions = yes
			#	}
			#}
			#if = { #People's Revolutionary Council
			#	limit = {
			#		has_game_rule = {
			#			rule = mongolian_civil_war_outcome
			#			option = MONGOLIAN_CIVIL_WAR_OUTCOME_PRC_PEOPLE'S_REVOLUTIONARY_COUNCIL
			#		}
			#		NOT = { ### Don't apply the buff again if PRC is set to unite Siberia
			#			has_game_rule = {
			#				rule = central_siberia_unification_outcome
			#				option = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_PRC_TUVA
			#			}
			#		}
			#		ROOT = {
			#			OR = {
			#				tag = MEN
			#				tag = PRC
			#			}
			#		}
			#		FROM = {
			#			OR = {
			#				tag = MEN
			#				tag = PRC
			#			}
			#		}
			#	}
			#	PRC = {
			#		apply_war_buff_with_5_divisions = yes
			#	}
			#}
			## Madagascar Civil War
			if = {
				limit = {
					has_game_rule = {
						rule = MADAGASKAR_CIVIL_WAR_OUTCOME
						option = MADAGASKAR_CIVIL_WAR_OUTCOME_MDG
					}
					ROOT = {
						OR = {
							tag = MAD
							tag = MDG
						}
					}
					FROM = {
						OR = {
							tag = MAD
							tag = MDG
						}
					}
				}
				MDG = {
					apply_war_buff_with_5_divisions = yes
				}
			}
			else_if = {
				limit = {
					has_game_rule = {
						rule = MADAGASKAR_CIVIL_WAR_OUTCOME
						option = MADAGASKAR_CIVIL_WAR_OUTCOME_MAD
					}
					ROOT = {
						OR = {
							tag = MAD
							tag = MDG
						}
					}
					FROM = {
						OR = {
							tag = MAD
							tag = MDG
						}
					}
				}
				MAD = {
					apply_war_buff_with_5_divisions = yes
				}
			}
			## 2nd Italo-Turkish War
			if = { #Italian Middle East
				limit = {
					has_game_rule = {
						rule = italo_turkish_war_outcome
						option = ITALO_TURKISH_WAR_OUTCOME_IME_ITALIAN_MIDDLE_EAST
					}
					ROOT = {
						OR = {
							tag = IME
							tag = TUR
						}
					}
					FROM = {
						OR = {
							tag = IME
							tag = TUR
						}
					}
				}
				IME = {
					apply_war_buff_with_2_divisions = yes
				}
			}
			if = { #Republic of Turkey
				limit = {
					has_game_rule = {
						rule = italo_turkish_war_outcome
						option = ITALO_TURKISH_WAR_OUTCOME_TUR_REPUBLIC_OF_TURKEY
					}
					ROOT = {
						OR = {
							tag = IME
							tag = TUR
						}
					}
					FROM = {
						OR = {
							tag = IME
							tag = TUR
						}
					}
				}
				TUR = {
					apply_war_buff_with_5_divisions = yes
				}
			}

			## Algerian War
			if = { #Iberia
				limit = {
					has_game_rule = {
						rule = algerian_war_outcome
						option = ALGERIAN_WAR_OUTCOME_SLG_COMANDO_MILITAR_ALGERINO
					}
					ROOT = {
						OR = {
							tag = SLG
							tag = ILG
						}
					}
					FROM = {
						OR = {
							tag = SLG
							tag = ILG
						}
					}
				}
				SLG = {
					apply_war_buff_with_2_divisions = yes
					add_equipment_to_stockpile = {
						type = infantry_equipment
						amount = 5000
						producer = IBR
					}
					add_equipment_to_stockpile = {
						type = anti_tank_equipment
						amount = 600
						producer = IBR
					}
					add_equipment_to_stockpile = {
						type = support_equipment
						amount = 150
						producer = IBR
					}
					add_equipment_to_stockpile = {
						type = artillery_equipment
						amount = 150
						producer = IBR
					}
				}
			}
			if = { #Italy
				limit = {
					has_game_rule = {
						rule = algerian_war_outcome
						option = ALGERIAN_WAR_OUTCOME_ILG_TERRITORIO_MILITARE_ALGERINO
					}
					ROOT = {
						OR = {
							tag = SLG
							tag = ILG
						}
					}
					FROM = {
						OR = {
							tag = SLG
							tag = ILG
						}
					}
				}
				ILG = {
					apply_war_buff_with_2_divisions = yes
					add_equipment_to_stockpile = {
						type = infantry_equipment
						amount = 5000
						producer = ITA
					}
					add_equipment_to_stockpile = {
						type = anti_tank_equipment
						amount = 600
						producer = ITA
					}
					add_equipment_to_stockpile = {
						type = support_equipment
						amount = 150
						producer = ITA
					}
					add_equipment_to_stockpile = {
						type = artillery_equipment
						amount = 150
						producer = ITA
					}
				}
			}

			## Ian Paisley war
			if = { #Ulster
				limit = {
					has_game_rule = {
						rule = paisley_IRE_war_outcome
						option = PAISLEY_IRE_WAR_OUTCOME_ULS_ORANGE_STATE
					}
					ROOT = {
						OR = {
							tag = ULS
							tag = IRE
						}
					}
					FROM = {
						OR = {
							tag = ULS
							tag = IRE
						}
					}
				}
				ULS = {
					add_timed_idea = {
						idea = Custom_TNO_paisley_IRE_war
						days = 60
					}
					apply_5_divisions = yes
				}
			}
			if = { #Ireland
				limit = {
					has_game_rule = {
						rule = paisley_IRE_war_outcome
						option = PAISLEY_IRE_WAR_OUTCOME_IRE_REPUBLIC_OF_IRELAND
					}
					ROOT = {
						OR = {
							tag = ULS
							tag = IRE
						}
					}
					FROM = {
						OR = {
							tag = ULS
							tag = IRE
						}
					}
				}
				IRE = {
					apply_war_buff_with_5_divisions = yes
				}
			}

			## Seamus Twomey war
			if = { #Ulster
				limit = {
					has_game_rule = {
						rule = twomey_IRE_war_outcome
						option = TWOMEY_IRE_WAR_OUTCOME_ULS_IRISH_REPUBLICAN_ARMY
					}
					ROOT = {
						OR = {
							tag = ULS
							tag = IRE
						}
					}
					FROM = {
						OR = {
							tag = ULS
							tag = IRE
						}
					}
				}
				ULS = {
					apply_war_buff_with_5_divisions = yes
				}
			}
			if = { #Ireland
				limit = {
					has_game_rule = {
						rule = twomey_IRE_war_outcome
						option = TWOMEY_IRE_WAR_OUTCOME_IRE_REPUBLIC_OF_IRELAND
					}
					ROOT = {
						OR = {
							tag = ULS
							tag = IRE
						}
					}
					FROM = {
						OR = {
							tag = ULS
							tag = IRE
						}
					}
				}
				IRE = {
					apply_war_buff_with_5_divisions = yes
				}
			}

			## Welsh-English War
			#if = { #Wales
			#	limit = {
			#		has_game_rule = {
			#			rule = ENG_WAL_WAR_OUTCOME
			#			option = ENG_WAL_WAR_OUTCOME_WAL_WALES
			#		}
			#		ROOT = {
			#			OR = {
			#				tag = ENG
			#				tag = WAL
			#			}
			#		}
			#		FROM = {
			#			OR = {
			#				tag = ENG
			#				tag = WAL
			#			}
			#		}
			#	}
			#	WAL = {
			#		apply_war_buff_with_5_divisions = yes
			#	}
			#}

			## Scottish-English War
			#if = { #Scotland
			#	limit = {
			#		has_game_rule = {
			#			rule = ENG_SCO_WAR_OUTCOME
			#			option = ENG_SCO_WAR_OUTCOME_SCO_SCOTLAND
			#		}
			#		ROOT = {
			#			OR = {
			#				tag = ENG
			#				tag = SCO
			#			}
			#		}
			#		FROM = {
			#			OR = {
			#				tag = ENG
			#				tag = SCO
			#			}
			#		}
			#	}
			#	SCO = {
			#		apply_war_buff_with_5_divisions = yes
			#	}
			#}
			#if = { #England
			#	limit = {
			#		has_game_rule = {
			#			rule = ENG_SCO_WAR_OUTCOME
			#			option = ENG_SCO_WAR_OUTCOME_ENG_ENGLAND
			#		}
			#		ROOT = {
			#			OR = {
			#				tag = ENG
			#				tag = SCO
			#			}
			#		}
			#		FROM = {
			#			OR = {
			#				tag = ENG
			#				tag = SCO
			#			}
			#		}
			#	}
			#	ENG = {
			#		apply_war_buff_with_5_divisions = yes
			#	}
			#}
		}
	}

	## Chinese Wars
	#on_declare_war = {
	#	effect = {
	#		##Warlord Insurrection
	#		if = { #NPA
	#			limit = {
	#				ROOT = {
	#					OR = {
	#						tag = YUN
	#						tag = CHI
	#					}
	#				}
	#				FROM = {
	#					OR = {
	#						tag = YUN
	#						tag = CHI
	#					}
	#				}
	#				has_game_rule = {
	#					rule = warlord_insurrection_outcome
	#					option = WARLORD_INSURRECTION_OUTCOME_YUN_NATIONAL_PROTECTION_ARMY
	#				}
	#			}
	#			CHI = {
	#				add_ideas = Custom_TNO_CHI_war_debuff
	#			}
	#			YUN = {
	#				add_ideas = Custom_TNO_YUN_CHI_war
	#				add_equipment_to_stockpile = {
	#					type = infantry_equipment
	#					amount = 7000
	#					producer = YUN
	#				}
	#				add_equipment_to_stockpile = {
	#					type = anti_tank_equipment
	#					amount = 1500
	#					producer = YUN
	#				}
	#				add_equipment_to_stockpile = {
	#					type = support_equipment
	#					amount = 500
	#					producer = YUN
	#				}
	#				add_equipment_to_stockpile = {
	#					type = artillery_equipment
	#					amount = 500
	#					producer = YUN
	#				}
	#			}
	#		}
	#		if = { #RGOC
	#			limit = {
	#				ROOT = {
	#					OR = {
	#						tag = YUN
	#						tag = CHI
	#					}
	#				}
	#				FROM = {
	#					OR = {
	#						tag = YUN
	#						tag = CHI
	#					}
	#				}
	#				has_game_rule = {
	#					rule = warlord_insurrection_outcome
	#					option = WARLORD_INSURRECTION_OUTCOME_CHI_REPUBLIC_OF_CHINA
	#				}
	#			}
	#			YUN = {
	#				add_ideas = Custom_TNO_CHI_war_debuff
	#			}
	#			CHI = {
	#				add_ideas = Custom_TNO_YUN_CHI_war
	#				apply_5_divisions = yes
	#			}
	#		}
	#
	#		if = { ##The Great Asian War
	#			limit = {
	#				ROOT = {
	#					OR = {
	#						tag = JAP
	#						tag = YUN
	#					}
	#				}
	#				FROM = {
	#					OR = {
	#						tag = JAP
	#						tag = YUN
	#					}
	#				}
	#				has_game_rule = {
	#					rule = great_asian_war_outcome
	#					option = GREAT_ASIAN_WAR_OUTCOME_YUN_NATIONAL_PROTECTION_ARMY
	#				}
	#			}
	#			JAP = {
	#				add_ideas = Custom_TNO_JAP_war_debuff
	#			}
	#			YUN = {
	#				add_ideas = Custom_TNO_YUN_war
	#				apply_75_divisions = yes
	#			}
	#		}
	#	}
	#}

	on_peace = {
		effect = {
			if = { ## 2nd Italo-Turkish War ends
				limit = {
					ROOT = {
						OR = {
							tag = IME
							tag = TUR
						}
					}
					FROM = {
						OR = {
							tag = IME
							tag = TUR
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = italo_turkish_war_outcome
							option = ITALO_TURKISH_WAR_OUTCOME_IME_ITALIAN_MIDDLE_EAST
						}
					}
					IME = {
						remove_war_buff = yes
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = italo_turkish_war_outcome
							option = ITALO_TURKISH_WAR_OUTCOME_TUR_REPUBLIC_OF_TURKEY
						}
					}
					TUR = {
						remove_war_buff = yes
					}
				}
			}

			if = { ## Algerian War ends
				limit = {
					ROOT = {
						OR = {
							tag = SLG
							tag = ILG
						}
					}
					FROM = {
						OR = {
							tag = SLG
							tag = ILG
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = algerian_war_outcome
							option = ALGERIAN_WAR_OUTCOME_SLG_COMANDO_MILITAR_ALGERINO
						}
					}
					SLG = {
						remove_war_buff = yes
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = algerian_war_outcome
							option = ALGERIAN_WAR_OUTCOME_ILG_TERRITORIO_MILITARE_ALGERINO
						}
					}
					ILG = {
						remove_war_buff = yes
					}
				}
			}

			if = { ## paisley IRE war ends
				limit = {
					ROOT = {
						OR = {
							tag = ULS
							tag = IRE
						}
					}
					FROM = {
						OR = {
							tag = ULS
							tag = IRE
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = paisley_IRE_war_outcome
							option = PAISLEY_IRE_WAR_OUTCOME_ULS_ORANGE_STATE
						}
					}
					ULS = {
						remove_war_buff = yes
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = paisley_IRE_war_outcome
							option = PAISLEY_IRE_WAR_OUTCOME_IRE_REPUBLIC_OF_IRELAND
						}
					}
					IRE = {
						remove_war_buff = yes
					}
				}
			}

			if = { ## twomey IRE war ends
				limit = {
					ROOT = {
						OR = {
							tag = ULS
							tag = IRE
						}
					}
					FROM = {
						OR = {
							tag = ULS
							tag = IRE
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = twomey_IRE_war_outcome
							option = TWOMEY_IRE_WAR_OUTCOME_ULS_IRISH_REPUBLICAN_ARMY
						}
					}
					ULS = {
						remove_war_buff = yes
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = twomey_IRE_war_outcome
							option = TWOMEY_IRE_WAR_OUTCOME_IRE_REPUBLIC_OF_IRELAND
						}
					}
					IRE = {
						remove_war_buff = yes
					}
				}
			}
			if = { ## South Atlantic War ends
				limit = {
					ROOT = {
						OR = {
							tag = BRA
							tag = ARG
						}
					}
					FROM = {
						OR = {
							tag = BRA
							tag = ARG
						}
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = BRA_ARG_WAR_OUTCOME
							option = BRA_ARG_WAR_OUTCOME_BRA
						}
					}
					BRA = {
						remove_war_buff = yes
					}
				} else_if = {
					limit = {
						has_game_rule = {
							rule = BRA_ARG_WAR_OUTCOME
							option = BRA_ARG_WAR_OUTCOME_ARG
						}
					}
					ARG = {
						remove_war_buff = yes
					}
				} else_if = {
					limit = {
						has_game_rule = {
							rule = BRA_ARG_WAR_OUTCOME
							option = BRA_ARG_WAR_OUTCOME_STALEMATE
						}
					}
					BRA = {
						remove_ideas = Custom_TNO_INS_front_line_stopper
					}
					ARG = {
						remove_ideas = Custom_TNO_INS_front_line_stopper
					}
				}
			}
			#if = { ## Welsh-English War ends
			#	limit = {
			#		ROOT = {
			#			OR = {
			#				tag = ENG
			#				tag = WAL
			#			}
			#		}
			#		FROM = {
			#			OR = {
			#				tag = ENG
			#				tag = WAL
			#			}
			#		}
			#	}
			#	if = {
			#		limit = {
			#			has_game_rule = {
			#				rule = ENG_WAL_WAR_OUTCOME
			#				option = ENG_WAL_WAR_OUTCOME_WAL_WALES
			#			}
			#		}
			#		WAL = {
			#			remove_war_buff = yes
			#		}
			#	}
			#}

			#if = { ## Scottish-English War ends
			#	limit = {
			#		ROOT = {
			#			OR = {
			#				tag = ENG
			#				tag = SCO
			#			}
			#		}
			#		FROM = {
			#			OR = {
			#				tag = ENG
			#				tag = SCO
			#			}
			#		}
			#	}
			#	if = {
			#		limit = {
			#			has_game_rule = {
			#				rule = ENG_SCO_WAR_OUTCOME
			#				option = ENG_SCO_WAR_OUTCOME_SCO_SCOTLAND
			#			}
			#		}
			#		SCO = {
			#			remove_war_buff = yes
			#		}
			#	}
			#	if = {
			#		limit = {
			#			has_game_rule = {
			#				rule = ENG_SCO_WAR_OUTCOME
			#				option = ENG_SCO_WAR_OUTCOME_ENG_ENGLAND
			#			}
			#		}
			#		ENG = {
			#			remove_war_buff = yes
			#		}
			#	}
			#}

			#if = { ## Mongolian Civil War ends
			#	limit = {
			#		ROOT = {
			#			OR = {
			#				tag = MEN
			#				tag = PRC
			#			}
			#		}
			#		FROM = {
			#			OR = {
			#				tag = MEN
			#				tag = PRC
			#			}
			#		}
			#	}
			#	if = {
			#		limit = {
			#			has_game_rule = {
			#				rule = mongolian_civil_war_outcome
			#				option = MONGOLIAN_CIVIL_WAR_OUTCOME_MEN_MENGJIANG
			#			}
			#		}
			#		MEN = {
			#			remove_war_buff = yes
			#		}
			#	}
			#	if = {
			#		limit = {
			#			has_game_rule = {
			#				rule = mongolian_civil_war_outcome
			#				option = MONGOLIAN_CIVIL_WAR_OUTCOME_PRC_PEOPLE'S_REVOLUTIONARY_COUNCIL
			#			}
			#			NOT = { ### Don't remove the buff if PRC is set to unite Siberia
			#				has_game_rule = {
			#					rule = central_siberia_unification_outcome
			#					option = CENTRAL_SIBERIA_UNIFICATION_OUTCOME_PRC_TUVA
			#				}
			#			}
			#		}
			#		PRC = {
			#			remove_war_buff = yes
			#		}
			#	}
			#}

			#if = { ## Warlord Insurrection ends
			#	limit = {
			#		ROOT = {
			#			OR = {
			#				tag = CHI
			#				tag = YUN
			#			}
			#		}
			#		FROM = {
			#			OR = {
			#				tag = CHI
			#				tag = YUN
			#			}
			#		}
			#	}
			#	if = {
			#		limit = {
			#			has_game_rule = {
			#				rule = warlord_insurrection_outcome
			#				option = WARLORD_INSURRECTION_OUTCOME_CHI_REPUBLIC_OF_CHINA
			#			}
			#		}
			#		CHI = {
			#			delete_unit_template_and_units = {
			#				division_template = "Custom TNO Division"
			#				disband = no
			#			}
			#		}
			#	}
			#}
			#
			#if = { ##end of the great asian war
			#	limit = {
			#		ROOT = {
			#			OR = {
			#				tag = JAP
			#				tag = YUN
			#			}
			#		}
			#		FROM = {
			#			OR = {
			#				tag = JAP
			#				tag = YUN
			#			}
			#		}
			#	}
			#	if = {
			#		limit = {
			#			has_game_rule = {
			#				rule = great_asian_war_outcome
			#				option = GREAT_ASIAN_WAR_OUTCOME_YUN_NATIONAL_PROTECTION_ARMY
			#			}
			#		}
			#		YUN = {
			#			delete_unit_template_and_units = {
			#				division_template = "Custom TNO Division"
			#				disband = no
			#			}
			#			remove_ideas = Custom_TNO_YUN_war
			#		}
			#	}
			#}
		}
	}
	on_daily_JAP = {
		effect = {
			if = {
				limit = {
					OR = {
						AND = {
							has_game_rule = {
								rule = JAP_NEW_INTERREGNUM
								option = JAP_NEW_INTERREGNUM_KAYA
							}
							JAP = {
								NOT = {
									check_variable = { JAP_Diet_Faction_Power^2 < JAP_Diet_Faction_Power^5 }
								}
								check_variable = { JAP_resigning_pm = 4 }
								has_country_flag = JAP_new_interregnum
							}
						}
						AND = {
							has_game_rule = {
								rule = JAP_NEW_INTERREGNUM
								option = JAP_NEW_INTERREGNUM_TAKAGI
							}
							JAP = {
								NOT = {
									check_variable = { JAP_Diet_Faction_Power^2 > JAP_Diet_Faction_Power^5 }
								}
								check_variable = { JAP_resigning_pm = 4 }
								has_country_flag = JAP_new_interregnum
							}
						}
						AND = {
							has_game_rule = {
								rule = JAP_NEW_INTERREGNUM
								option = JAP_NEW_INTERREGNUM_KAYA
							}
							JAP = {
								NOT = {
									check_variable = { JAP_Diet_Faction_Power^4 < JAP_Diet_Faction_Power^5 }
								}
								check_variable = { JAP_resigning_pm = 2 }
								has_country_flag = JAP_new_interregnum
							}
						}
						AND = {
							has_game_rule = {
								rule = JAP_NEW_INTERREGNUM
								option = JAP_NEW_INTERREGNUM_IKEDA
							}
							JAP = {
								NOT = {
									check_variable = { JAP_Diet_Faction_Power^4 > JAP_Diet_Faction_Power^5 }
								}
								check_variable = { JAP_resigning_pm = 2 }
								has_country_flag = JAP_new_interregnum
							}
						}
						AND = {
							has_game_rule = {
								rule = JAP_NEW_INTERREGNUM
								option = JAP_NEW_INTERREGNUM_IKEDA
							}
							JAP = {
								NOT = {
									check_variable = { JAP_Diet_Faction_Power^4 > JAP_Diet_Faction_Power^2 }
								}
								check_variable = { JAP_resigning_pm = 5 }
								has_country_flag = JAP_new_interregnum
							}
						}
						AND = {
							has_game_rule = {
								rule = JAP_NEW_INTERREGNUM
								option = JAP_NEW_INTERREGNUM_TAKAGI
							}
							JAP = {
								NOT = {
									check_variable = { JAP_Diet_Faction_Power^4 < JAP_Diet_Faction_Power^2 }
								}
								check_variable = { JAP_resigning_pm = 5 }
								has_country_flag = JAP_new_interregnum
							}
						}
						AND = {
							OR = {
								has_game_rule = {
									rule = JAP_KAYA_SUCCESSOR
									option = JAP_KAYA_SUCCESSOR_FUKUDA
								}
								AND = {
									has_game_rule = {
										rule = JAP_GOVERNMENT_STABILITY
										option = JAP_GOVERNMENT_STABILITY_COLLAPSE
									}
									JAP = {
										has_country_flag = JAP_own_choice
									}
								}
							}
							JAP = {
								check_variable = { JAP_prime_minister = 5 }
								has_completed_focus = JAP_stability_above_all
								NOT = {
									has_completed_focus = JAP_retirement_of_the_grand_old_man
								}
								any_of = {
									array = JAP_Diet_Faction_Power
									check_variable = { JAP_Diet_Faction_Power^i > JAP_Diet_Faction_Power^JAP_prime_minister }
								}
							}
						}
						AND = {
							OR = {
								has_game_rule = {
									rule = JAP_KAYA_SUCCESSOR
									option = JAP_KAYA_SUCCESSOR_SHIINA
								}
								AND = {
									has_game_rule = {
										rule = JAP_GOVERNMENT_STABILITY
										option = JAP_GOVERNMENT_STABILITY_COLLAPSE
									}
									JAP = {
										has_country_flag = JAP_hardliner_choice
										NOT = { has_country_flag = JAP_resignation_has_happened }
									}
								}
							}
							JAP = {
								check_variable = { JAP_prime_minister = 5 }
								has_completed_focus = JAP_a_new_five_year_plan
								NOT = {
									has_completed_focus = JAP_retirement_of_the_grand_old_man
								}
								any_of = {
									array = JAP_Diet_Faction_Power
									check_variable = { JAP_Diet_Faction_Power^i > JAP_Diet_Faction_Power^JAP_prime_minister }
								}
							}
						}
					}
				}
				if = {
					limit = {
						OR = {
							has_game_rule = {
								rule = JAP_NEW_INTERREGNUM
								option = JAP_NEW_INTERREGNUM_KAYA
							}
							has_game_rule = {
								rule = JAP_GOVERNMENT_STABILITY
								option = JAP_GOVERNMENT_STABILITY_COLLAPSE
							}
						}
					}
					JAP = {
						JAP_Kaya_increase_power_overwhel = yes
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = JAP_NEW_INTERREGNUM
							option = JAP_NEW_INTERREGNUM_TAKAGI
						}
					}
					JAP = {
						JAP_Takagi_increase_power_overwhel = yes
					}
				}
				if = {
					limit = {
						has_game_rule = {
							rule = JAP_NEW_INTERREGNUM
							option = JAP_NEW_INTERREGNUM_IKEDA
						}
					}
					JAP = {
						JAP_Ino_increase_power_overwhel = yes
					}
				}
			}
			if = {
				limit = {
					has_game_rule = {
						rule = JAP_GOVERNMENT_STABILITY
						option = JAP_GOVERNMENT_STABILITY_COLLAPSE
					}
					JAP = {
						NOT = { has_country_flag = JAP_resignation_has_happened }
						check_variable = { JAP_bill_id = 0 }
					}
					OR = {
						JAP = {
							has_completed_focus = JAP_ikeda_reconstruction_as_good_as_new
						}
						JAP = {
							OR = {
								has_completed_focus = JAP_TakagiRecon_The_Triumph_Of_Enterprise
								has_completed_focus = JAP_TakagiRecon_Triumph_Of_Moderation
							}
							has_completed_focus = JAP_TakagiRecon_Japanisation_Continues
							has_completed_focus = JAP_TakagiRecon_A_Soft_Victory
							has_completed_focus = JAP_TakagiRecon_The_Steel_Sun_Rises
							has_country_flag = JAP_Takagi_ending_one
							OR = {
								has_country_flag = JAP_Takagi_ending_two
								AND = {
									has_completed_focus = JAP_TakagiRecon_Present_To_The_Diet
									NOT = {
										has_country_flag = JAP_north_borneo_bill_passed
									}
								}
							}
							has_country_flag = JAP_Takagi_ending_three
						}
						JAP = {
							OR = {
								has_country_flag = JAP_Kaya_ending
								has_country_flag = JAP_fukuda_successor
								has_country_flag = JAP_shiina_successor
							}
						}
					}
					JAP = {
						OR = {
							check_variable = { JAP_Peers_support > 0 }
							NOT = {
								any_of = {
									array = JAP_Diet_Faction_Power
									check_variable = { JAP_Diet_Faction_Power^i > JAP_Diet_Faction_Power^JAP_prime_minister }
								}
							}
						}
					}
				}
				JAP = {
					if = {
						limit = {
							check_variable = { JAP_Peers_support > 0 }
						}
						set_variable = { JAP_Peers_support = 0 }
					}
					if = {
						limit = {
							NOT = {
								any_of = {
									array = JAP_Diet_Faction_Power
									check_variable = { JAP_Diet_Faction_Power^i > JAP_Diet_Faction_Power^JAP_prime_minister }
								}
							}
						}
						JAP_PM_decrease_power_overwhel = yes
					}
				}
			}
			if = {
				limit = {
					OR = {
						AND = {
							has_game_rule = {
								rule = JAP_INO_BILL_PASS_CHEAT
								option = JAP_INO_BILL_PASS_CHEAT_YES
							}
							JAP = {
								has_country_flag = JAP_Ino_Prime_Minister
							}
						}
						AND = {
							has_game_rule = {
								rule = JAP_IKEDA_BILL_PASS_CHEAT
								option = JAP_IKEDA_BILL_PASS_CHEAT_YES
							}
							JAP = {
								has_country_flag = JAP_Ikeda_Prime_Minister
							}
						}
						AND = {
							has_game_rule = {
								rule = JAP_TAKAGI_BILL_PASS_CHEAT
								option = JAP_TAKAGI_BILL_PASS_CHEAT_YES
							}
							JAP = {
								has_country_flag = JAP_Takagi_Prime_Minister
							}
						}
						AND = {
							JAP = {
								check_variable = { JAP_prime_minister = 5 }
							}
							OR = {
								has_game_rule = {
									rule = JAP_KAYA_BILL_PASS_CHEAT
									option = JAP_KAYA_BILL_PASS_CHEAT_YES
								}
								has_game_rule = {
									rule = JAP_KAYA_SUCCESSOR
									option = JAP_KAYA_SUCCESSOR_NONE
								}
								has_game_rule = {
									rule = JAP_KAYA_SUCCESSOR
									option = JAP_KAYA_SUCCESSOR_FUKUDA
								}
								has_game_rule = {
									rule = JAP_KAYA_SUCCESSOR
									option = JAP_KAYA_SUCCESSOR_SHIINA
								}
								AND = {
									has_game_rule = {
										rule = JAP_GOVERNMENT_STABILITY
										option = JAP_GOVERNMENT_STABILITY_COLLAPSE
									}
									JAP = {
										NOT = { has_country_flag = JAP_resignation_has_happened }
									}
								}
							}
						}
					}
					JAP = {
						has_active_mission = JAP_bill_voting_mission
						check_variable = { JAP_Peers_support < 0.7 }
					}
				}
				JAP = {
					set_variable = { JAP_Peers_support = 0.7 }
				}
			}
			if = {
				limit = {
					OR = {
						has_game_rule = {
							rule = JAP_KAYA_SUCCESSOR
							option = JAP_KAYA_SUCCESSOR_FUKUDA
						}
						AND = {
							has_game_rule = {
								rule = JAP_GOVERNMENT_STABILITY
								option = JAP_GOVERNMENT_STABILITY_COLLAPSE
							}
							JAP = {
								has_country_flag = JAP_own_choice
							}
						}
					}
					JAP = {
						has_completed_focus = JAP_the_fading_bokuminkan
						NOT = { has_country_flag = JAP_fukudas_ascent_secured }
						check_variable = { JAP_hardliner_influence > 0 }
					}
				}
				JAP = {
					set_variable = { JAP_hardliner_influence = 0 }
				}
			}
			if = {
				limit = {
					OR = {
						has_game_rule = {
							rule = JAP_KAYA_SUCCESSOR
							option = JAP_KAYA_SUCCESSOR_SHIINA
						}
						AND = {
							has_game_rule = {
								rule = JAP_GOVERNMENT_STABILITY
								option = JAP_GOVERNMENT_STABILITY_COLLAPSE
							}
							JAP = {
								has_country_flag = JAP_hardliner_choice
								NOT = { has_country_flag = JAP_resignation_has_happened }
							}
						}
					}
					JAP = {
						has_completed_focus = JAP_patience_is_a_virtue
						NOT = { has_country_flag = JAP_kaya_playing_hardball }
						NOT = {
							check_variable = { JAP_Peers_support > 0.85 }
						}
					}
				}
				JAP = {
					set_variable = { JAP_Peers_support = 0.86 }
				}
			}
			if = {
				limit = {
					OR = {
						has_game_rule = {
							rule = JAP_KAYA_SUCCESSOR
							option = JAP_KAYA_SUCCESSOR_FUKUDA
						}
						has_game_rule = {
							rule = JAP_KAYA_SUCCESSOR
							option = JAP_KAYA_SUCCESSOR_SHIINA
						}
						AND = {
							has_game_rule = {
								rule = JAP_GOVERNMENT_STABILITY
								option = JAP_GOVERNMENT_STABILITY_COLLAPSE
							}
							JAP = {
								OR = {
									has_country_flag = JAP_own_choice
									has_country_flag = JAP_hardliner_choice
								}
								NOT = { has_country_flag = JAP_resignation_has_happened }
							}
						}
					}
					JAP = {
						OR = {
							has_completed_focus = JAP_stability_above_all
							has_completed_focus = JAP_a_new_five_year_plan
						}
						OR = {
							NOT = { has_country_flag = JAP_fukuda_successor }
							NOT = { has_country_flag = JAP_fukuda_successor }
						}
						NOT = {
							check_variable = { JAP_Peers_support > 0.69 }
						}
					}
				}
				JAP = {
					set_variable = { JAP_Peers_support = 0.7 }
				}
			}
		}
	}
}
