scripted_gui = {
    TRM_DDR_nazi_hunt_GUI = {
        context_type = player_context
        window_name = "nazi_hunt_gui_window"

        visible = {
           has_country_flag = DDR_nazi_hunt_gui_open
        }

        triggers = {
        }

        effects = {
			nazi_character_one_portrait_click = {
				set_variable = { chosen_enemy = 1 }
				set_variable = { one_chosen = 2}
				set_variable = { two_chosen = 1}
			}
			skip_turn_button_click = {
				TRM_DDR_nazi_hunt_nazi_turn = yes
			}
			targeted_arrests_button_click = {
				TRM_DDR_nazi_hunt_targeted_arrest = yes
				
			}
			raids_button_click = {
				TRM_DDR_nazi_hunt_police_raid = yes
			}
			antinazi_propaganda_button_click = {
				TRM_DDR_nazi_hunt_antinazi_propaganda = yes
			}
			infiltrate_nazis_button_click = {
				TRM_DDR_nazi_hunt_infiltrate_nazis = yes
			}
			exalt_heroes_button_click = {
				TRM_DDR_nazi_hunt_exalt_kpd = yes
			}
			request_support_button_click = {
				TRM_DDR_nazi_hunt_request_support = yes
			}
        }

        properties = {
			DDR_hp_bar_commie = {
				frame = commie_hp_bar
			}
			DDR_hp_bar_nazi = {
				frame = nazi_hp_bar
			}
			stasi_character_one_portrait = {
				frame = nazi_hunt_battle_num
			}
			nazi_character_one_portrait = {
				frame = nazi_hunt_battle_num
			}
			nazi_character_one_portrait_chosen = {
				frame = one_chosen
			}
			
        }
    }
	stasi_character_two_gui = { ###workaround because "container_name"_visible doesnt fucking work.  
        context_type = player_context
        window_name = "stasi_character_two"

        visible = {
           has_country_flag = nazi_hunt_has_second_character
        }
		triggers = {
		}
		effects = {
		}
		properties = {
			stasi_character_two_portrait = {
				frame = nazi_hunt_battle_num
			}
		}
	}
	
	stasi_character_three_gui = { ###workaround because "container_name"_visible doesnt fucking work.  
        context_type = player_context
        window_name = "stasi_character_three"

        visible = {
           has_country_flag = nazi_hunt_has_third_character
        }
		triggers = {
		}
		effects = {
		}
		properties = {
			stasi_character_three_portrait = {
				frame = nazi_hunt_battle_num
			}
		}
	}
	nazi_character_two_gui = { ###workaround because "container_name"_visible doesnt fucking work.  
        context_type = player_context
        window_name = "nazi_character_two"

        visible = {
           has_country_flag = nazi_hunt_nazi_has_second_character
        }
		triggers = {
			
		}
		effects = {
			nazi_character_two_portrait_click = {
				set_variable = { chosen_enemy = 2 }
				set_variable = { one_chosen = 1}
				set_variable = { two_chosen = 2}
			}
		}
		properties = {
			nazi_character_two_portrait_chosen = {
				frame = two_chosen
			}
			nazi_character_two_portrait = {
				frame = nazi_hunt_battle_num
			}
		}
	}
	DDR_failed_signs_gui = {
		context_type = player_context
        window_name = "DDR_failed_signs"

        visible = {
			has_country_flag = DDR_nazi_hunt_gui_open
        }
		triggers = {
			stasi_character_one_failed_visible = {
				has_country_flag = nazi_hunt_has_first_character_failed
			}
			stasi_character_two_failed_visible = {
				has_country_flag = nazi_hunt_has_second_character_failed
			}
			stasi_character_three_failed_visible = {
				has_country_flag = nazi_hunt_has_third_character_failed
			}
			nazi_character_one_failed_visible = {
				has_country_flag = nazi_hunt_nazi_has_first_character_eliminated
			}
			nazi_character_two_failed_visible = {
				has_country_flag = nazi_hunt_nazi_has_second_character_eliminated
			}
		}
		effects = {
		}
		properties = {
		}
	}
}