music_station = "TNOREmusicOMO"
# Peace Time
music = {
	song = "Day_One"
	chance = {
		base = 1
		modifier = {
			factor = 15
			has_war = no
		}
	}
}
music = {
	song = "Day_Two"
	chance = {
		base = 1
		modifier = {
			factor = 15
			has_war = no
		}
	}
}
music = {
	song = "Day_Three"
	chance = {
		base = 1
		modifier = {
			factor = 15
			has_war = no
		}
	}
}
# General
music = {
	song = "Day_four"
	chance = {
		base = 1
		modifier = {
			factor = 15
		}
	}
}
# Peace Time
music = {
	song = "a_dim_night_under_the_omolon_sky"
	chance = {
		base = 1
		modifier = {
			factor = 15
			has_war = no
		}
	}
}
music = {
	song = "signals"
	chance = {
		base = 1
		modifier = {
			factor = 15
			has_war = no
		}
	}
}
# War Time
music = {
	song = "for_dust_you_are"
	chance = {
		base = 1
		modifier = {
			factor = 15
			has_war = yes
		}
	}
}

