characters={
 
 
	RIR_pat = {
		name = "Patrick"

		portraits = {

			civilian = {
	large = "GFX_patrick_zombie"
			}
			army = {
				small = "GFX_patrick_zombie"
	large = "GFX_patrick_zombie"
			}
		
}
 corps_commander = {
	name = "Patrick"
	portrait_path = "GFX_patrick_zombie"
	traits = {  }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
 
}
 
		
	}
	 
 
	RIR_spo = {
		name = "Spongebob"

		portraits = {

			civilian = {
	large = "GFX_spongebob_zombie"
			}
			army = {
				small = "GFX_spongebob_zombie"
	large = "GFX_spongebob_zombie"
			}
		
}
 corps_commander = {
	name = "Spongebob"
	portrait_path = "GFX_spongebob_zombie"
	traits = {  }
	skill = 3
	attack_skill = 1
	defense_skill = 5
	planning_skill = 2
	logistics_skill = 5
 }
 
		
	}
	RIR_squ = {
		name = "Squidward"

		portraits = {

			civilian = {
	large = "GFX_squidward_zombie"
			}
			army = {
				small = "GFX_squidward_zombie"
	large = "GFX_squidward_zombie"
			}
		
}
   corps_commander = {
	name = "Squidward"
	portrait_path = "GFX_squidward_zombie"
	traits = {  }
	skill = 4
	attack_skill = 5
	defense_skill = 2
	planning_skill = 5
	logistics_skill = 4
 }
 
		
	}	 

}