ideas = {

	economy = { 
		law = yes
		use_list_view = yes
		
 
		
		isolation = {
						
			allowed = {
				always = no
			}
			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.4
				production_speed_industrial_complex_factor = -0.4
				production_speed_arms_factory_factor = -0.4
				production_speed_dockyard_factor = -0.4
				conversion_cost_civ_to_mil_factor= 0.4
				conversion_cost_mil_to_civ_factor = 0.4
				generate_wargoal_tension = 1.00
				join_faction_tension = 0.20
				send_volunteers_tension = 0.20
				guarantee_tension = 0.5
				max_fuel_factor = -0.35
				fuel_gain_factor = -0.5
				agency_upgrade_time = 0.8
			}
			allowed_to_remove = {
				OR = {
					has_war_support > 0.75
					has_war = yes			
				}
			}
			
			cancel_if_invalid = no
		}
		
		
		chum_slave = {
			
			
			available = {
 has_government = fascism

			}
			visible = {
			has_government = fascism
				}			
			ai_will_do = {
   				factor = 1

				modifier = {
					factor = 25
					#Prio this if nation has a lot of manpower compared to MIC
					manpower_per_military_factory > 15000
				}

				modifier = {
					#Block  unless nation has a lot of manpower
					factor = 0
					manpower_per_military_factory <  7000
				}

				
				modifier = {
					# never take this if we are on low conscription laws for safety
					factor = 0
					OR = {
						has_idea = volunteer_only
						has_idea = limited_conscription
					}
				}
   			}
			
			cost = 150
			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.10
				conscription = 0.03
				production_speed_arms_factory_factor = 0.3
				conversion_cost_civ_to_mil_factor= -0.3
				conversion_cost_mil_to_civ_factor = -0.3
			}
			
			cancel_if_invalid = yes
		}
	}
	
	trade_laws = { 
		law = yes
		use_list_view = yes
		
		chum_economy = {
			visible = {

has_government = fascism

			
				}
			
		
			cost = 150
			removal_cost = -1
			
			modifier = {
				min_export = 0.25
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.05
				production_speed_buildings_factor = 0.05
				research_speed_factor = 0.01
				civilian_intel_to_others = 10.0
				navy_intel_to_others = 5
			}
			
			cancel_if_invalid = yes

			ai_will_do = {
   				factor = 1

   				modifier = {
					add = -1
					
					is_major = no
					is_in_faction = yes
					has_war = yes
				}

				# minors not at war should want to get the bonuses from free trade
				modifier = {
					add = -1
					
					is_major = no
					has_war = no
				}
				
				modifier = {
				consumer_goods_factor = 0.05
					add = 1500
					
					# revert from closed_economy if we have large allies
					has_idea = closed_economy
				}
   			}
		}
		capitalism = {
			
			
			available = {
				OR = { 
					has_government = neutrality
					has_government = democratic
				}
			}
						visible = {
				OR = { 
					has_government = neutrality
					has_government = democratic
				}				}	
			cost = 150
			removal_cost = -1
			
			
			modifier = {
				min_export = 0
				#civilian_intel_to_others = 0.0
			}
			
			on_add = {
				custom_effect_tooltip = closed_economy_TT
			}
			
			cancel_if_invalid = yes

			ai_will_do = {
   				factor = 1

   				modifier = {
					factor = 0
				consumer_goods_factor = 0.1
					
					is_major = no
					is_in_faction = yes
					has_war = yes
				}

				# minors not at war should want to get the bonuses from free trade
				modifier = {
					factor = 0
					
					is_major = no
					has_war = no
				}
				
				modifier = {
					factor = 0
				}
   			}
		}
		
		}

	}
}
