ideas = {

	country = {
 
 
 
   		arm_1 = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
 offence = 0.15
 army_org = 5

			}
		}
 
    		arm_2 = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
 defence = 0.15
 army_morale_factor = 0.3

			}
		}
      		leg_1 = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
combat_width_factor = -0.25
army_strength_factor = 0.1


			}
		}
     		leg_2 = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
coordination_bonus = 0.3
 army_speed_factor = 0.3

			}
		}
     		head_1 = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
land_night_attack = 0.15
political_power_gain = 0.2
initiative_factor = 0.3

			}
		}
 
      		head_2 = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
 recon_factor = 0.25
initiative_factor = 0.3
experience_gain_army_factor = 0.5
max_command_power_mult = 0.2 
land_reinforce_rate = 0.15

			}
		}
 
      	 prayer_speed = {
		 picture = bus
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
army_speed_factor = 1
army_morale = 5
 			}
		}
       	 prayer_defence = {
		 picture = robot
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
defence = 0.5
max_dig_in = 10

 			}
		}
       	 prayer_offence = {
		 picture = gun
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
offence = 0.5
army_strength_factor = 0.25
combat_width_factor = -0.2
 			}
		}		
		
	  		fff_buff = {
			picture = bb_fire
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
army_speed_factor = 0.35
offence = 0.25
defence = 0.25
army_org = 10
army_fuel_consumption_factor = -3.3
combat_width_factor = -0.15
land_reinforce_rate = 0.05
army_morale = 2
army_core_attack_factor = 0.35
army_core_defence_factor = 0.35
dig_in_speed = 5

			}
		}	
  		patmad = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
army_speed_factor = 1
offence = 0.5
army_armor_speed_factor = 2.5
army_org = 10
army_fuel_consumption_factor = -3.3
terrain_penalty_reduction = 1
army_armor_attack_factor = 0.5
combat_width_factor = -0.15
land_reinforce_rate = 0.15
army_core_attack_factor = 0.2
army_core_defence_factor = 0.2

			}
		}
   		cb_destroyed = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
army_speed_factor = 1
defence = -0.5
offence = 0.25
army_org = -10
stability_weekly = -0.05

			}
		}
    	 cb_destroyed1 = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
army_speed_factor = 1.5
defence = -0.7
offence = 0.5
army_org = -20
stability_weekly = -0.1 

			}
		}
     	 cb_destroyed2 = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
army_speed_factor = 2
defence = -1
offence = 0.7
army_org = -30
stability_weekly = -0.15

			}
		}
 
 
      	 bus = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
army_speed_factor = 3
offence = 1
 weekly_manpower = -1000000
			}
		}
 
 
 
 
   		phase1_plane = {
		picture = plane
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
air_agility_factor = 0.25
air_attack_factor = 0.15
air_range_factor = 1.5


			}
		} 
   		phase1_tank = {
		picture = tank
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
army_armor_speed_factor = 0.5
army_armor_defence_factor = 0.5
army_armor_attack_factor = 0.25



			}
		} 
  
    		phase1_robot = {
			picture = robot
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
army_strength_factor = 0.5
breakthrough_factor = 0.3




			}
		}
    		plot_armor = {
			picture = death
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
surrender_limit = 1.5
 forced_surrender_limit = 1.1
army_core_attack_factor = 0.25
army_core_defense_factor = 0.25


			}
		}
 
   		phase1 = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
 army_attack_factor = -0.75
army_defence_factor = -0.75
army_morale_factor = -0.5

			}
		}
  		fff_pla_all = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
 army_attack_factor = 0.25
army_defence_factor = 0.25

			}
		}
   		fff_pla_pat = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
 army_attack_factor = 0.3
army_defence_factor = 0.3

			}
		}
  		fff_pla_squ = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
surrender_limit = -0.2
army_attack_factor = -0.2
army_defence_factor = -0.2

			}
		}
  		fff_pla_spo = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
surrender_limit = -0.2
army_attack_factor = -0.7
army_defence_factor = -0.7

			}
		}		
   		fff_pla_kra = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
surrender_limit = -0.2
army_attack_factor = -0.7
army_defence_factor = -0.7

			}
		}	
 
   		fff_pla_squkra = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
surrender_limit = -0.1
army_attack_factor = -0.25
army_defence_factor = -0.25

			}
		}	 
    		fff_pla_squspo = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
surrender_limit = -0.1
army_attack_factor = -0.25
army_defence_factor = -0.25

			}
		}	 
 
     		fff_pla_kraspo = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
surrender_limit = -0.1
army_attack_factor = -0.25
army_defence_factor = -0.25

			}
		}	 
 
 
 
 
 
 
 
 
 		fff_pat = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
 army_attack_factor = 0.35
army_defence_factor = 0.35

			}
		}	
 		fff_kra = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
 army_attack_factor = 0.35
army_defence_factor = 0.35

			}
		}
 		fff_squ = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
 army_attack_factor = 0.35
army_defence_factor = 0.35

			}
		}
 		fff_spo = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
 army_attack_factor = 0.35
army_defence_factor = 0.35

			}
		}		
 
 
 
 		clock = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
army_speed_factor = 0.25
political_power_gain = 0.5
			}
		}	
 
  		unrest_cp = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
command_power_gain = 0.5
max_command_power_mult = 4 

			}
		}	
 
 		sboy = {
			name = sboy
 			allowed = { always = yes }
			on_add = {
 				add_dynamic_modifier = { modifier = spo_first_war }
			}
			on_remove = {
 				remove_dynamic_modifier = { modifier = spo_first_war }
			}
			cancel = {
				NOT = { has_global_flag = first_war }
			}
			modifier = {
				custom_modifier_tooltip = spo_combat_modifier_text
			}
		}
 		peacetim = {
			name = peacetim
 			allowed = { always = yes }
			on_add = {
 				add_dynamic_modifier = { modifier = peacetime }
			}
			on_remove = {
 				remove_dynamic_modifier = { modifier = peacetime }
			}
			cancel = {
				NOT = { has_global_flag = peacetime }
			}
			modifier = {
				custom_modifier_tooltip = peacetime_text
			}
		} 
 
 
  		patdumb = {
			name = patdumb
 			allowed = { always = yes }
			on_add = {
 				add_dynamic_modifier = { modifier = pat_first_war }
			}
			on_remove = {
 				remove_dynamic_modifier = { modifier = pat_first_war }
			}
			cancel = {
				NOT = { has_global_flag = first_war }
			}
			modifier = {
				custom_modifier_tooltip = pat_combat_modifier_text
			}
		}
 
 
  		squ = {
			name = squ
 			allowed = { always = yes }
			on_add = {
 				add_dynamic_modifier = { modifier = squ_first_war }
			}
			on_remove = {
 				remove_dynamic_modifier = { modifier = squ_first_war }
			}
			cancel = {
				NOT = { has_global_flag = first_war }
			}
			modifier = {
				custom_modifier_tooltip = squ_combat_modifier_text
			}
		}
 
 
  		krusty = {
			name = krusty
 			allowed = { always = yes }
			on_add = {
 				add_dynamic_modifier = { modifier = kra_first_war }
			}
			on_remove = {
 				remove_dynamic_modifier = { modifier = kra_first_war }
			}
			cancel = {
				NOT = { has_global_flag = first_war }
			}
			modifier = {
				custom_modifier_tooltip = kra_combat_modifier_text
			}
		}
 
 
 
 		zombies1 = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
			max_command_power_mult = 0.5
				army_defence_factor = -0.1
				army_attack_factor = 0.15
                army_org = 30
                command_power_gain = 0.5
                no_supply_grace = 100
 				out_of_supply_factor = -10
				org_loss_when_moving = -0.2
				combat_offense = 0.2
				combat_breakthrough = 0.15
				org_damage_multiplier = -1.0
				str_damage_multiplier = 0.3
				war_support_reduction_on_damage = 0.2
 				army_speed_factor = 0.15
army_strength_factor = -0.3
			}
		}
 
 
		zombies0 = {
		picture = zombies1
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				army_defence_factor = -0.2
				army_attack_factor = 0.05
                army_org = 10
                command_power_gain = 0.1
                no_supply_grace = 100
 				out_of_supply_factor = -10
				org_loss_when_moving = -0.2
				combat_offense = 0.1
 				org_damage_multiplier = -1.0
				str_damage_multiplier = 0.3
				war_support_reduction_on_damage = 0.2
 				army_speed_factor = 0.1
army_strength_factor = -0.1
			}
		}
		
		grill = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
 				army_attack_factor = 0.1
			}
		}		

		death = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
army_speed_factor = 0.35
 				army_attack_factor = 0.35
army_defence_factor = -0.5
monthly_population = -5.5
stability_weekly = -0.05
weekly_manpower = -100000 

			}
		}	
 		
bb_fire = {
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
military_factory_donations = -60
industrial_factory_donations = -80
consumer_goods_factor = 0.6
industrial_capacity_factory = -0.6
stability_factor = -0.7
 
}
	}
bb_fire1 = {
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
military_factory_donations = -45
industrial_factory_donations = -60
consumer_goods_factor = 0.45
industrial_capacity_factory = -0.45
stability_factor = -0.5 
 
}
	}
bb_fire2 = {
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
military_factory_donations = -35
industrial_factory_donations = -50
consumer_goods_factor = 0.25
industrial_capacity_factory = -0.25
stability_factor = -0.3 
 
}
	}
bb_fire3 = {
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
military_factory_donations = -25
industrial_factory_donations = -30
consumer_goods_factor = 0.15
industrial_capacity_factory = -0.15
stability_factor = -0.1
 
}
	}
	bucket_broken = {
	allowed = {
			always = no
		}
		allowed_civil_war = {
			always = yes
		}
		removal_cost = -1
		modifier = {
war_support_factor = -1
political_power_gain = -0.7
recruitable_population = -0.5
experience_gain_army_factor = -1
}
}
bucket_broken1 = {
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
war_support_factor = -0.75
political_power_gain = -0.5
recruitable_population = -0.4
experience_gain_army_factor = -0.75
}
}
bucket_broken2 = {
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
war_support_factor = -0.5
political_power_gain = -0.2
recruitable_population = -0.3 
experience_gain_army_factor = -0.5
}
}
bucket_broken3 = {
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
war_support_factor = -0.25
political_power_gain = -0.1
recruitable_population = -0.15
experience_gain_army_factor = -0.25
}
}	
		
		acres = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
weekly_manpower = 10000
			}
		}	
		
		squid_officer = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				army_speed_factor = 0.15
 			}
		}	
 
		krab_photo = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
 				army_defence_factor = 0.1
			}
		}	
 		
		fastfood = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yess
			}
			removal_cost = -1
			modifier = {
				army_speed_factor = 0.15
				 				army_attack_factor = 0.1

		 
			}
		}			

		despair = {
		allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
army_morale_factor = -0.99
army_org = -10
army_org_regain = -0.9
army_attack_factor = -9.99
army_defence_factor = -9.99
army_speed_factor = -9.99
army_strength_factor = -0.9
weekly_manpower = -9999999 

		 
			}
		}			
 


		
	}
}

