ideologies = {

	democratic = {

		types = {
			kkcolony = {
	can_be_randomly_selected = no 
			}

			krabitalism = {
	can_be_randomly_selected = no 
			}

			cheeks = {
	can_be_randomly_selected = no 
			}

			oligarchy = {
			}

			democracy = {
			}
		}

		dynamic_faction_names = {
			"FACTION_NAME_DEMOCRATIC_1"
			"FACTION_NAME_DEMOCRATIC_2"
			"FACTION_NAME_DEMOCRATIC_3"
			"FACTION_NAME_DEMOCRATIC_4"
			"FACTION_NAME_DEMOCRATIC_5"
			"FACTION_NAME_DEMOCRATIC_6"
		}

		color = { 108 113 158 }

		rules = {
			can_create_collaboration_government = no
			can_declare_war_on_same_ideology = yes
			can_force_government = no
			can_send_volunteers = no
			can_puppet = no
			can_lower_tension = no
			can_only_justify_war_on_threat_country = no
			can_guarantee_other_ideologies = no
			can_create_factions = no
			can_join_factions = no
			can_guarantee_other_ideologies = no
 
		}

		can_host_government_in_exile = no

		war_impact_on_world_tension = 0.25		# no major danger, remember this this the 40s!
		faction_impact_on_world_tension = 0.1

		modifiers = {
			generate_wargoal_tension = 1.00
			join_faction_tension = 0.80
			lend_lease_tension = 0.50
			send_volunteers_tension = 0.50
			guarantee_tension = 0.25
			# annex_cost_factor = 0.5 # Deprecated, use common\peace_conference\00_generic_peace.txt instead
			civilian_intel_to_others = 20.0
			army_intel_to_others = 5.0
			navy_intel_to_others = 20.0
			airforce_intel_to_others = 5
			embargo_cost_factor = -0.5
			embargo_threshold_factor = -0.5
    hidden_modifier = {
#supply_consumption_factor = -100
#out_of_supply_factor = -100
#attrition = -100
#army_fuel_consumption_factor = -100
#supply_node_range = 100
 
    }

		}

		faction_modifiers = {
			faction_trade_opinion_factor = 0.50 #plus 50% trade opinion
		}
		ai_democratic = yes # uses the democratic AI behaviour
		ai_ideology_wanted_units_factor = 1.10 # multiplies threat impact on number of desired units by this value, defaults to 1.0. If at war, the larger of this value and NDefines::NAI::WANTED_UNITS_WAR_THREAT_FACTOR will be used instead
	}


	communism = {

		types = {

			marxism = {
			}

			leninism = {
			}

			stalinism = {
			}

			anti_revisionism = {
			}

			anarchist_communism = {
			}
		}

		dynamic_faction_names = {
			"FACTION_NAME_COMMUNIST_1"
			"FACTION_NAME_COMMUNIST_2"
			"FACTION_NAME_COMMUNIST_3"
			"FACTION_NAME_COMMUNIST_4"
			"FACTION_NAME_COMMUNIST_5"
		}

		color = { 142 18 18 }

		war_impact_on_world_tension = 0.75		#Commie less threatening
		faction_impact_on_world_tension = 0.5

		ai_communist = yes # uses the commie AI behaviour
		ai_ideology_wanted_units_factor = 1.20

		rules = {
			can_create_collaboration_government = no
			can_declare_war_on_same_ideology = yes
			can_force_government = no
			can_send_volunteers = no
			can_puppet = no
			can_lower_tension = no
			can_only_justify_war_on_threat_country = no
			can_guarantee_other_ideologies = no
			can_create_factions = no
			can_join_factions = no
			can_guarantee_other_ideologies = no
		}

		can_collaborate = yes

		modifiers = {
			# puppet_cost_factor = -0.3 # Deprecated, use common\peace_conference\00_generic_peace.txt instead
			civilian_intel_to_others = 10.0
			army_intel_to_others = 7.5
			navy_intel_to_others = 12.5
			airforce_intel_to_others = 7.5
			hidden_modifier = { join_faction_tension = -0.1 }
			embargo_threshold_factor = 0.5
			lend_lease_tension = 0.50
			    hidden_modifier = {
supply_consumption_factor = -100
out_of_supply_factor = -100
attrition = -100
army_fuel_consumption_factor = -100
supply_node_range = 100
  
    }
		}

		faction_modifiers = {

		}

	}

	fascism = {

		types = {

 
			gen_nazism = {
			}

 
		}

		dynamic_faction_names = {
			"FACTION_NAME_FASCIST_1"
			"FACTION_NAME_FASCIST_2"
			"FACTION_NAME_FASCIST_3"
			"FACTION_NAME_FASCIST_4"
			"FACTION_NAME_FASCIST_5"
		}

		color = { 2 77 5 }

		war_impact_on_world_tension = 1.0			#evil!
		faction_impact_on_world_tension = 1.0

		rules = {
			can_create_collaboration_government = no
			can_declare_war_on_same_ideology = yes
			can_force_government = no
			can_send_volunteers = no
			can_puppet = no
			can_lower_tension = no
			can_only_justify_war_on_threat_country = no
			can_guarantee_other_ideologies = no
			can_create_factions = no
			can_join_factions = no
			can_guarantee_other_ideologies = no
		}

		can_collaborate = yes

		modifiers = {
			justify_war_goal_when_in_major_war_time = -0.80
			civilian_intel_to_others = 15.0
			army_intel_to_others = 10.0
			navy_intel_to_others = 10.0
			airforce_intel_to_others = 10.0
			hidden_modifier = { join_faction_tension = -0.1 }
			embargo_cost_factor = 1
			lend_lease_tension = 0.50
			    hidden_modifier = {
#supply_consumption_factor = -100
#out_of_supply_factor = -100
#attrition = -100
#army_fuel_consumption_factor = -100
#supply_node_range = 100
 
    }
		}

		ai_fascist = yes # uses the fascist AI behaviour
		ai_ideology_wanted_units_factor = 1.65
	}

	neutrality = {

		types = {

			despotism  = {
			}

 
		}

		dynamic_faction_names = {
			"FACTION_NAME_NONALIGNED_1"
			"FACTION_NAME_NONALIGNED_2"
			"FACTION_NAME_NONALIGNED_3"
			"FACTION_NAME_NONALIGNED_4"
			"FACTION_NAME_NONALIGNED_5"
		}

		color = { 124 124 124 }


		war_impact_on_world_tension = 0.25		#no major danger
		faction_impact_on_world_tension = 0.1

		rules = {
			can_create_collaboration_government = no
			can_declare_war_on_same_ideology = yes
			can_force_government = no
			can_send_volunteers = no
			can_puppet = no
			can_lower_tension = no
			can_only_justify_war_on_threat_country = no
			can_guarantee_other_ideologies = no
			can_create_factions = no
			can_join_factions = no
			can_guarantee_other_ideologies = no
		}

		modifiers = {
			#increased_influence_factor = 0.3 #30% easier to influence
			generate_wargoal_tension = 0.5
			join_faction_tension = 0.4
			lend_lease_tension = 0.6
			send_volunteers_tension = 0.4
			guarantee_tension = 0.4
			drift_defence_factor = -0.3
			civilian_intel_to_others = 20.0
			army_intel_to_others = 10.0
			navy_intel_to_others = 20.0
			airforce_intel_to_others = 10.0
			    hidden_modifier = {
#supply_consumption_factor = -100
#out_of_supply_factor = -100
#attrition = -100
#army_fuel_consumption_factor = -100
#supply_node_range = 100
 
    }
		}

		faction_modifiers = {
		}

		ai_neutral = yes #
		ai_ideology_wanted_units_factor = 1.15
	}
}
