﻿focus_tree = {
	id = plankton_phase1
	
	country = {
		factor = 0
		
		modifier = {
			add = 1
			OR = {
				tag = PLA
			}
 		}
	}
	
	default = no

	continuous_focus_position = { x = 2250 y = 1350 }

 

 
 	focus = {
		id =  patrick_intro
		icon = GFX_patrick_intro
		cost = 2

		mutually_exclusive = { }
		x = 10
		y = 0

  
		relative_position_id = 

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		complete_tooltip = {

		}

		completion_reward = {	
		
 add_ideas = phase1


		ai_will_do = {
			factor = 1
		}
		}

	}
 	focus = {
		id =  patrick_ai
		icon = GFX_patrick_ai
		cost = 2

		mutually_exclusive = { }
		x = 8
		y = 3

 		prerequisite = { focus = patrick_intro}
		relative_position_id = 

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		complete_tooltip = {

		}

		completion_reward = {	
		PAT = {
 		add_equipment_to_stockpile = {
    type = infantry_equipment_1
    amount = 300000
	  producer = RIR

}}
		RIR = {
 		add_equipment_to_stockpile = {
    type = infantry_equipment_1
    amount = -300000
	  producer = RIR

}}

		ai_will_do = {
			factor = 1
		}
		}

	}
 	focus = {
		id =  patrick_marine
		icon = GFX_patrick_marine
		cost = 2

		mutually_exclusive = { }
		x = 12
		y = 3

		prerequisite = { focus = patrick_intro }
 		relative_position_id = 

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		complete_tooltip = {

		}

		completion_reward = {	
PAT = {		
add_manpower = 1000000
army_experience = 99999
		}

RIR = {
add_manpower = -1000000
army_experience = -99999
		}

		ai_will_do = {
			factor = 1
		}
		}

	}
	
	
 	focus = {
		id =  patrick_vile
		icon = GFX_patrick_vile
		cost = 2

		mutually_exclusive = { }
		x = 10
		y = 4

		prerequisite = { focus = patrick_marine }
		prerequisite = { focus = patrick_ai}
 
		relative_position_id = 

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		complete_tooltip = {

		}

		completion_reward = {	
PAT = {
 add_unit_bonus = {
  category_light_infantry = {
    soft_attack = 0.25
    hard_attack = 0.25
 max_strength = 0.4
  }
 
}}

RIR = {
 add_unit_bonus = {
  category_light_infantry = {
    soft_attack = -0.25
    hard_attack = -0.25
 max_strength = -0.4
  }
 
}}

  

		ai_will_do = {
			factor = 1
		}
		}

	}	

 	focus = {
		id =  broken_helmet
		icon = GFX_broken_helmet
		cost = 20

		mutually_exclusive = { }
		x = 10
		y = 6

		prerequisite = { focus = patrick_vile }
  
		relative_position_id = 

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		complete_tooltip = {

		}

		completion_reward = {	
		hidden_effect = {	country_event = sponge.901	}

remove_ideas = phase1
PAT = {
remove_ideas = plot_armor
		}

		ai_will_do = {
			factor = 1
		}
		}

	}	
 
 	focus = {
		id =  patrick_fly
		icon = GFX_patrick_fly
		cost = 2

		mutually_exclusive = { }
		x = 12
		y = 8

		prerequisite = { focus = broken_helmet }
  
		relative_position_id = 

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		complete_tooltip = {

		}

		completion_reward = {	
add_timed_idea = {
    idea = phase1_plane
    days = 180
}
if = {
			set_technology = {
				improved_small_airframe = 1
			}
	limit = { has_dlc = "By Blood Alone" }
		add_equipment_to_stockpile = {
    type = small_plane_airframe_2
    amount = 300
    producer = RIR
}


	else = {
			set_technology = {
				fighter2 = 1
			}
		add_equipment_to_stockpile = {
    type = fighter_equipment_2
    amount = 300
    producer = RIR
}


	}
}		


 

		ai_will_do = {
			factor = 1
		}
		}

	}		
 	focus = {
		id =  patrick_robot
		icon = GFX_patrick_robot
		cost = 2

		mutually_exclusive = { }
		x = 10
		y = 8

		prerequisite = { focus = broken_helmet }
  
		relative_position_id = 

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		complete_tooltip = {

		}

		completion_reward = {	
		
add_timed_idea = {
    idea = phase1_robot
    days = 180
}

		ai_will_do = {
			factor = 1
		}
		}

	}	 
 	focus = {
		id =  patrick_tank
		icon = GFX_patrick_tank
		cost = 2

		mutually_exclusive = { }
		x = 8
		y = 8

		prerequisite = { focus = broken_helmet }
  
		relative_position_id = 

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		complete_tooltip = {

		}

		completion_reward = {	
		
add_timed_idea = {
    idea = phase1_tank
    days = 180
}
add_equipment_to_stockpile = {
    type = heavy_tank_chassis_1
    amount = 500
    variant_name = "Planktank_MK1"
}
		ai_will_do = {
			factor = 1
		}
		}

	}	
	
 	focus = {
		id =  plankton_vile
		icon = GFX_plankton_vile
		cost = 2

		mutually_exclusive = { }
		x = 10
		y = 10

		prerequisite = { focus = patrick_tank }
  		prerequisite = { focus = patrick_robot }
		prerequisite = { focus = patrick_fly }

		relative_position_id = 

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		complete_tooltip = {

		}

		completion_reward = {	
		
 RIR = {
 add_unit_bonus = {
  category_light_infantry = {
    soft_attack = 0.25
    hard_attack = 0.25
 max_strength = 0.4
  }
 
}}

PAT = {
 add_unit_bonus = {
  category_light_infantry = {
    soft_attack = -0.25
    hard_attack = -0.25
 max_strength = -0.4
  }
 
}}
 

		ai_will_do = {
			factor = 1
		}
		}

	}

 	focus = {
		id =  patrick_shocked
		icon = GFX_patrick_shocked
		cost = 2

		mutually_exclusive = { }
		x = 10
		y = 12

		prerequisite = { focus = plankton_vile }
  
		relative_position_id = 1

		available = {
has_war = no
		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		complete_tooltip = {

		}

		completion_reward = {	
		
	 	country_event = sponge.46 


		ai_will_do = {
			factor = 1
		}
		}

	}		
}
