scripted_gui = {    	
  battle_gui = {
    window_name = "battle_window"
    context_type = player_context

    visible = {
has_country_flag = battle 
  }

effects = {
	ATTACk_BUTTON_click = {
		set_country_flag = attack
		add_to_variable = { attack = 1 }
		sound_effect = pat_slash
	}	
	ATTACk_BUTTON2_click = {
		set_country_flag = attack
		add_to_variable = { attack = 1 }
		sound_effect = pat_slash2
	}	
	parry_lag1_click = {
		clr_country_flag = attack
		complete_national_focus = patrick_bazooka
		country_event = { id = sponge.2221 }
		clr_country_flag = battle

	}	

	parry_lag2_click = {
		clr_country_flag = attack
		complete_national_focus = cb_destroyed
		country_event = { id = sponge.2222 }
		clr_country_flag = battle
	}	 	  	 
	
	parry_lag3_click = {
		clr_country_flag = attack
		complete_national_focus = plankton_running
		country_event = { id = sponge.2223 }
		clr_country_flag = battle
	}

	parry_lag4_click = {
		clr_country_flag = attack
		complete_national_focus = plankton_mad
		country_event = { id = sponge.2224 }
		clr_country_flag = battle
	}

	parry_lag5_click = {
		clr_country_flag = attack
		complete_national_focus = patrick_ears
		country_event = { id = sponge.2225 }
		clr_country_flag = battle
	}

	parry_lag6_click = {
		clr_country_flag = attack
		complete_national_focus = patrick_research
		country_event = { id = sponge.2226 }
		clr_country_flag = battle
	}

	parry_lag7_click = {
		clr_country_flag = attack
		complete_national_focus = jellyfish
		country_event = { id = sponge.2227 }
		clr_country_flag = battle
	}

	parry_lag8_click = {
		clr_country_flag = attack
		complete_national_focus = patrick_time
		country_event = { id = sponge.2228 }
		clr_country_flag = battle
	}

	parry_lag9_click = {
		clr_country_flag = attack
		complete_national_focus = patrick_bus
		country_event = { id = sponge.2229 }
		clr_country_flag = battle
	}

 
	
	phase_2_button_click = {
		clr_country_flag = attack
 		country_event = { id = sponge.2230 }
		clr_country_flag = battle
 	}    
} 	
	 
	    triggers = {
 ATTACk_BUTTON_visible = {
 AND = {
 NOT = {
has_country_flag = attack		
	}	
 NOT = {
check_variable = {
    var = attack
    value = 10
    compare = equals
	}  	}	
}}

parried_visible = {
 has_country_flag = attack	
check_variable = {
    var = attack
    value = 0
    compare = equals
	}  
}
parry_lag_visible = {
 has_country_flag = attack
check_variable = {
    var = attack
    value = 0
    compare = equals
	} 
}
parried1_visible = {
 has_country_flag = attack	
check_variable = {
    var = attack
    value = 1
    compare = equals
	}  
}
parry_lag1_visible = {
 has_country_flag = attack
check_variable = {
    var = attack
    value = 1
    compare = equals
	} 
}
parried2_visible = {
 has_country_flag = attack	
check_variable = {
    var = attack
    value = 2
    compare = equals
	}  
}
parry_lag2_visible = {
 has_country_flag = attack
check_variable = {
    var = attack
    value = 2
    compare = equals
	} 
}
parried3_visible = {
 has_country_flag = attack	
check_variable = {
    var = attack
    value = 3
    compare = equals
	}  
}
parry_lag3_visible = {
 has_country_flag = attack
check_variable = {
    var = attack
    value = 3
    compare = equals
	} 
}
parried4_visible = {
 has_country_flag = attack	
check_variable = {
    var = attack
    value = 4
    compare = equals
	}  
}
parry_lag4_visible = {
 has_country_flag = attack
check_variable = {
    var = attack
    value = 4
    compare = equals
	} 
}
parried5_visible = {
 has_country_flag = attack	
check_variable = {
    var = attack
    value = 5
    compare = equals
	}  
}
parry_lag5_visible = {
 has_country_flag = attack
check_variable = {
    var = attack
    value = 5
    compare = equals
	} 
}
parried6_visible = {
 has_country_flag = attack	
check_variable = {
    var = attack
    value = 6
    compare = equals
	}  
}
parry_lag6_visible = {
 has_country_flag = attack
check_variable = {
    var = attack
    value = 6
    compare = equals
	} 
}parried7_visible = {
 has_country_flag = attack	
check_variable = {
    var = attack
    value = 7
    compare = equals
	}  
}
parry_lag7_visible = {
 has_country_flag = attack
check_variable = {
    var = attack
    value = 7
    compare = equals
	} 
}
parried8_visible = {
 has_country_flag = attack	
check_variable = {
    var = attack
    value = 8
    compare = equals
	}  
}
parry_lag8_visible = {
 has_country_flag = attack
check_variable = {
    var = attack
    value = 8
    compare = equals
	} 
}
parried9_visible = {
 has_country_flag = attack	
check_variable = {
    var = attack
    value = 9
    compare = equals
	}  
}
parry_lag9_visible = {
 has_country_flag = attack
check_variable = {
    var = attack
    value = 9
    compare = equals
	} 
}
 
phase_2_button_visible = {
  has_country_flag = attack
check_variable = {
    var = attack
    value = 11
    compare = equals
	} 
}
final_atk_visible = {
  has_country_flag = attack
check_variable = {
    var = attack
    value = 11
    compare = equals
	} 
}
death_block_visible = {
  has_country_flag = attack
check_variable = {
    var = attack
    value = 11
    compare = equals
	} 
}
 
 pat_side_visible = {
 AND = {
 NOT = {
has_country_flag = attack		
	}	
 NOT = {

check_variable = {
    var = attack
    value = 10
    compare = equals
	} }
}}

  pat_worry_visible = {
 AND = {
 NOT = {
has_country_flag = attack		
	}	
 NOT = {
check_variable = {
    var = attack
    value = 10
    compare = less_than
	} }
}}

  ATTACk_BUTTON2_visible = {
 AND = {
 NOT = {
has_country_flag = attack		
	}	
 NOT = {
check_variable = {
    var = attack
    value = 10
    compare = less_than
	} }
}}
	}

    dynamic_lists = {
	}

		properties = {
 
		}

    ai_enabled = {
		always = no
    }

    ai_test_interval = 290  # The higher, the long it takes the ai to do actions
	ai_test_variance = 0.5

    ai_check = {
    }

    ai_check_scope = {
    }

    ai_weights = {
    }
  }
 

