scripted_gui = {
    failwar_gui = {
        window_name = "failwar_window"
        context_type = player_context

        visible = {
            has_country_flag = fff
        }

        effects = {
            change_page_right_click = {
                if = {
                    limit = {
                        check_variable = { failwar_page_number < 4 }
                    }
                    add_to_variable = { var = failwar_page_number value = 1 }
                }
            }
            change_page_left_click = {
                if = {
                    limit = {
                        check_variable = { failwar_page_number > 1 }
                    }
                    add_to_variable = { var = failwar_page_number value = -1 }
                }
            }
        }

        triggers = {
            fff_squidy_visible = { check_variable = { failwar_page_number = 1 } }
            FFF_Squidy_Bar_visible = {
                AND = {
                    check_variable = { failwar_page_number = 1 }
                    NOT = { has_country_flag = failwar_squidy_dead }
                    NOT = { has_country_flag = failwar_squidy_enslaved }
                }
            }
            squiddy_text_visible = {
                AND = {
                    check_variable = { failwar_page_number = 1 }
                    NOT = { has_country_flag = failwar_squidy_dead }
                    NOT = { has_country_flag = failwar_squidy_enslaved }
                }
            }

            fff_krab_visible = { check_variable = { failwar_page_number = 2 } }
            FFF_Krab_Bar_visible = {
                AND = {
                    check_variable = { failwar_page_number = 2 }
                    NOT = { has_country_flag = failwar_krabs_dead }
                    NOT = { has_country_flag = failwar_krab_enslaved }
                }
            }
            krab_text_visible = {
                AND = {
                    check_variable = { failwar_page_number = 2 }
                    NOT = { has_country_flag = failwar_krabs_dead }
                    NOT = { has_country_flag = failwar_krab_enslaved }
                }
            }

            fff_patrick_visible = { check_variable = { failwar_page_number = 3 } }
            FFF_Patrick_Bar_visible = {
                AND = {
                    check_variable = { failwar_page_number = 3 }
                    NOT = { has_country_flag = failwar_patrick_dead }
                    NOT = { has_country_flag = failwar_patrick_enslaved }
                }
            }
            patrick_text_visible = {
                AND = {
                    check_variable = { failwar_page_number = 3 }
                    NOT = { has_country_flag = failwar_patrick_dead }
                    NOT = { has_country_flag = failwar_patrick_enslaved }
                }
            }

            fff_sponge_visible = { check_variable = { failwar_page_number = 4 } }
            FFF_Sponge_Bar_visible = {
                AND = {
                    check_variable = { failwar_page_number = 4 }
                    NOT = { has_country_flag = failwar_sponge_dead }
                    NOT = { has_country_flag = failwar_sponge_enslaved }
                }
            }
            sponge_text_visible = {
                AND = {
                    check_variable = { failwar_page_number = 4 }
                    NOT = { has_country_flag = failwar_sponge_dead }
                    NOT = { has_country_flag = failwar_sponge_enslaved }
                }
            }
        }

        dynamic_lists = {
        }

        properties = {
      FFF_Squidy_Bar = { frame = squ_fff_progress }
	  FFF_Sponge_Bar = { frame = spo_fff_progress }
      FFF_Patrick_Bar = { frame = pat_fff_progress }
      FFF_Krab_Bar = { frame = kra_fff_progress }


        }

        ai_enabled = {
            always = no
        }
        ai_test_interval = 290
        ai_test_variance = 0.5
        ai_check = {
        }
        ai_check_scope = {
        }
        ai_weights = {
        }
    }

    dead_gui = {
        window_name = "dead_window"
        context_type = player_context
        visible = {
		AND = {
		has_country_flag = fff
            OR = {
                AND = {
                    check_variable = { failwar_page_number = 1 }
                    has_country_flag = failwar_squidy_dead
                }
                AND = {
                    check_variable = { failwar_page_number = 2 }
                    has_country_flag = failwar_krabs_dead
                }
                AND = {
                    check_variable = { failwar_page_number = 3 }
                    has_country_flag = failwar_patrick_dead
                }
                AND = {
                    check_variable = { failwar_page_number = 4 }
                    has_country_flag = failwar_sponge_dead
                }
                AND = {
                    check_variable = { failwar_page_number = 1 }
                    has_country_flag = failwar_squidy_enslaved
                }
                AND = {
                    check_variable = { failwar_page_number = 2 }
                    has_country_flag = failwar_krab_enslaved
                }
                AND = {
                    check_variable = { failwar_page_number = 3 }
                    has_country_flag = failwar_patrick_enslaved
                }
                AND = {
                    check_variable = { failwar_page_number = 4 }
                    has_country_flag = failwar_sponge_enslaved
                }
            }
        }        }

        triggers = {
            dead_text_visible = {
                OR = {
                    AND = {
                        check_variable = { failwar_page_number = 1 }
                        has_country_flag = failwar_squidy_dead
                    }
                    AND = {
                        check_variable = { failwar_page_number = 2 }
                        has_country_flag = failwar_krabs_dead
                    }
                    AND = {
                        check_variable = { failwar_page_number = 3 }
                        has_country_flag = failwar_patrick_dead
                    }
                    AND = {
                        check_variable = { failwar_page_number = 4 }
                        has_country_flag = failwar_sponge_dead
                    }
                }
            }
            sub_text_visible = {
                OR = {
                    AND = {
                        check_variable = { failwar_page_number = 1 }
                        has_country_flag = failwar_squidy_enslaved
                    }
                    AND = {
                        check_variable = { failwar_page_number = 2 }
                        has_country_flag = failwar_krabs_enslaved
                    }
                    AND = {
                        check_variable = { failwar_page_number = 3 }
                        has_country_flag = failwar_patrick_enslaved
                    }
                    AND = {
                        check_variable = { failwar_page_number = 4 }
                        has_country_flag = failwar_sponge_enslaved
                    }
                }
            }
        }
    }
}