scripted_gui = {    	
  super_events_gui = {
    window_name = "super_events_window"
    context_type = player_context

    visible = {
 
always = yes
   
}


    effects = {
confirm_button_click = {
    clr_country_flag = disaster_se_active
    clr_country_flag = fff_all_se_active
    clr_country_flag = fff_bob_se_active
	    clr_country_flag = fff_squkra_se_active
    clr_country_flag = fff_kra_se_active
    clr_country_flag = fff_krabob_se_active
    clr_country_flag = fff_se_active
    clr_country_flag = fff_squ_se_active
    clr_country_flag = fff_squbob_se_active
    clr_country_flag = firstwar_se_active
    clr_country_flag = goodend_se_active
    clr_country_flag = pat_1_se_active
    clr_country_flag = pat_2_se_active
    clr_country_flag = pat_3_se_active
}
  
 }	 	
	 
	    triggers = {




disaster_se_visible = {
    has_country_flag = disaster_se_active
}
fff_se_visible = {
    has_country_flag = fff_se_active
}
fff_all_se_visible = {
    has_country_flag = fff_all_se_active
}

fff_bob_se_visible = {
    has_country_flag = fff_bob_se_active
}

fff_kra_se_visible = {
    has_country_flag = fff_kra_se_active
}

fff_krabob_se_visible = {
    has_country_flag = fff_krabob_se_active
}

fff_squkra_se_visible = {
    has_country_flag = fff_squkra_se_active
}

fff_squ_se_visible = {
    has_country_flag = fff_squ_se_active
}

fff_squbob_se_visible = {
    has_country_flag = fff_squbob_se_active
}

firstwar_se_visible = {
    has_country_flag = firstwar_se_active
}

goodend_se_visible = {
    has_country_flag = goodend_se_active
}

pat_1_se_visible = {
    has_country_flag = pat_1_se_active
}

pat_2_se_visible = {
    has_country_flag = pat_2_se_active
}

pat_3_se_visible = {
    has_country_flag = pat_3_se_active
}

confirm_button_visible = {
 OR = {
    has_country_flag = disaster_se_active
    has_country_flag = fff_all_se_active
    has_country_flag = fff_squkra_se_active
    has_country_flag = fff_bob_se_active
    has_country_flag = fff_kra_se_active
    has_country_flag = fff_krabob_se_active
    has_country_flag = fff_se_active
    has_country_flag = fff_squ_se_active
    has_country_flag = fff_squbob_se_active
    has_country_flag = firstwar_se_active
    has_country_flag = goodend_se_active
    has_country_flag = pat_1_se_active
    has_country_flag = pat_2_se_active
    has_country_flag = pat_3_se_active
}}

      
	}

    dynamic_lists = {
	}

properties = {
 
}

    ai_enabled = {
		always = no
    }

    ai_test_interval = 290  # The higher, the long it takes the ai to do actions
	ai_test_variance = 0.5

    ai_check = {
    }

    ai_check_scope = {
    }

    ai_weights = {
    }
  }
 

