﻿leader_traits = {

	zombie = {
		type = corps_commander

		gain_xp = {
			AND = {
is_attacker = yes

			}
		}
		
 		cost = 1
		allowed = {
			FROM = {
				tag = RIR
			}
		}
		new_commander_weight = {
			factor = 1
		}
 		on_add = {
 
		}
	}
}