sub_units = {

	planktank = {
		abbreviation = "PLT"
		sprite = heavy_armor
		map_icon_category = armored
		priority = 2520
		ai_priority = 2520
		active = yes

		type = {
			armor
		}
		
		group = armor

		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
	        category_rls_humans
		}

		combat_width = 9

		need = {
			planktank_equipment_1 = 35
		}

		manpower = 0
		max_organisation = 100
		default_morale = 100
		max_strength = 5
		training_time = 380
		weight = 1.75
		
		supply_consumption = 0.0

		#Tanks are awesome
		# soft_attack = 0.1

		suppression = 2.5

		breakthrough = 0.15	

		forest = {
		    attack = -0.5
			movement = -0.5
		}
		plains = {
		    attack = -0.4
			movement = -0.4
		}
		hills = {
		    attack = -0.4
			movement = -0.4
		}
		mountain = 	{
		    attack = -0.4
			movement = -0.4
		}
		jungle = {
		    attack = -0.7
			movement = -0.7
		}
		marsh = {
		    attack = 0.5 
			movement = 0.5
		}
		urban = {
			attack = -0.6
			defence = -0.6
		}
		river = { 
			attack = 0.5
			movement = 0.5
		}
		amphibious = { 
			attack = 0.5
			movement = 0.5
		}
		fort = {
			attack = -0.5
		}
	}
}
