##reload posteffectvolumes
#PostEffectVolumes.Enabled
#PostEffectVolumes.Draw

posteffect_values = {
	name = standard	
	lut = "gfx/world/colorcorrection.tga"

	BLOOM_WIDTH = 1.5
	BLOOM_SCALE = 0.9
	BRIGHT_THRESHOLD = 0.9
	tonemap_middlegrey = 0.35
}

posteffect_values = {
	name = default
	inherit = standard
	lut = "gfx/world/colorcorrection.tga"
	tonemap_middlegrey = 0.35
}

posteffect_values = {
	name = mid_distance
	inherit = standard
	lut = "gfx/world/colorcorrection.tga"
	tonemap_middlegrey = 0.35
}

posteffect_values = {
	name = max_distance
	inherit = standard
	lut = "gfx/world/colorcorrection.tga"
	tonemap_middlegrey = 0.35
}

posteffect_values = {
	name = default_night
	inherit = standard
	lut = "gfx/world/colorcorrection.tga"
	tonemap_middlegrey = 0.35
}



#### VOLUMES HEIGHTS

posteffect_volumes = {

	posteffect_height_volume = {
		name = "Base Highest"
		
		posteffect_values_day = max_distance
		posteffect_values_night = default_night
		
		height = 1500
		fade_distance = 200
	}
	
	posteffect_height_volume = {
		name = "Base Medium"
		
		posteffect_values_day = mid_distance
		posteffect_values_night = default_night
		
                height = 800
		fade_distance = 100
	}
	
	posteffect_height_volume = {
		name = "Base"
		
		posteffect_values_day = default
		posteffect_values_night = default_night
		
		height = 0
		fade_distance = 0
	}
}
