# Valid unit modifiers are not exhaustive
# Currently supported:
# army_morale
# army_morale_factor
# army_org
# army_org_factor
# supply_consumption_factor
# equipment_capture
# equipment_capture_factor
# army_fuel_capacity_factor
# army_fuel_consumption_factor
# recon_factor
# recon_factor_while_entrenched
# transport_capacity (?)
# breakthrough_factor
# armor_factor
# army_strength_factor
# experience_loss_factor
# leader_modifier applies unit modifiers to all units under them as a general, similarly to traits.
# army_attack_factor
# army_defence_factor
# max_dig_in
# max_dig_in_factor

@cost = 30

unit_medals = {
	KOR_taeguk_medal = {
		
		available = { should_have_korean_medals_trigger = yes }
		frame = 1
		icon = "GFX_medal_icon_kor"
		
		cost = @cost
		
		unit_modifiers = {
			army_org_factor = 0.15
		}
		
		#leader_modifier = {
		# transport_capacity = whatever
		#}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	KOR_eulji_medal = {
		
		available = { should_have_korean_medals_trigger = yes }
		frame = 2
		icon = "GFX_medal_icon_kor"
		
		cost = @cost
		
		unit_modifiers = {
			recon_factor = 0.15
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	KOR_chungmu_medal = {
		
		available = { should_have_korean_medals_trigger = yes }
		frame = 3
		icon = "GFX_medal_icon_kor"
		
		cost = @cost
		
		unit_modifiers = {
			army_fuel_consumption_factor = -0.075
			supply_consumption_factor = -0.075
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	KOR_hwarang_medal = {
		
		available = { should_have_korean_medals_trigger = yes }
		frame = 4
		icon = "GFX_medal_icon_kor"
		
		cost = @cost
		
		unit_modifiers = {
			breakthrough_factor = 0.075
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
}
