on_actions = {
	on_startup = {
		effect = {
			every_country = {
				limit = {
					not = {
						has_country_flag = infantry_weapons1_flag
					}
				}
				CreateRegularInfantry = yes
			}
		}
	}

	on_monthly = {
		effect = {
			# basic_infantry_default
			every_country = {
				limit = {
					is_ai = yes
					has_tech = infantry_weapons1
					not = {
						has_country_flag = infantry_weapons1_flag
					}
				}
				CreateRegularInfantry = yes
			}

			# basic_infantry_default_at
			every_country = {
				limit = {
					is_ai = yes
					has_tech = infantry_weapons2
					has_army_experience > 3
					not = {
						has_country_flag = infantry_weapons2_flag
					}
				}
				CreateImprovedRegularInfantry = yes
			}

			# improved_infantry_default
			every_country = {
				limit = {
					is_ai = yes
					has_tech = improved_infantry_weapons
					has_army_experience > 5
					not = {
						has_country_flag = improved_infantry_weapons_flag
					}
				}
				CreateImprovedInfantry = yes
			}

			# improved_infantry_default_AT
			every_country = {
				limit = {
					is_ai = yes
					has_tech = improved_infantry_weapons
					has_tech = infantry_at
					has_army_experience > 5
					not = {
						has_country_flag = improved_infantry_weapons_AT_flag
					}
				}
				CreateImprovedInfantryAT = yes
			}

			# advanced_infantry_default
			every_country = {
				limit = {
					is_ai = yes
					has_tech = advanced_infantry_weapons
					has_tech = infantry_at
					has_army_experience > 7
					not = {
						has_country_flag = advanced_infantry_weapons_flag
					}
				}
				CreateAdvancedInfantry = yes
			}

			# advanced_infantry_default_AT
			every_country = {
				limit = {
					is_ai = yes
					has_tech = advanced_infantry_weapons
					has_tech = infantry_at2
					has_army_experience > 5
					not = {
						has_country_flag = advanced_infantry_weapons_AT_flag
					}
				}
				CreateAdvancedInfantryAT = yes
			}
		}
		
	}

}