duplicate_archetypes = {
	anti_air_equipment = {
		picture = GFX_designer_aa_generic
		archetype = carriage_equipment
		type = { armor anti_air }
	}
}

equipments = {
	anti_air_equipment_1 = {
		year = 1934

		archetype = anti_air_equipment
		active = no
		priority = 05
		visual_level = 0
		can_convert_from = { 
			carriage_equipment_0
		}	
		default_modules = {
			main_weapon_slot = regular_aa_weapon
			armor_slot = fullArmor
			carriage_slot = standart_carriage
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
	}

	anti_air_equipment_2 = {
		year = 1934
		parent = anti_air_equipment_1
		archetype = anti_air_equipment
		active = no
		priority = 05
		visual_level = 0
		can_convert_from = { 
			carriage_equipment_0
		}	
		default_modules = {
			main_weapon_slot = improved_aa_weapon
			armor_slot = fullArmor
			carriage_slot = standart_carriage
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
	}

	anti_air_equipment_3 = {
		year = 1934
		parent = anti_air_equipment_2
		archetype = anti_air_equipment
		active = no
		priority = 05
		visual_level = 0
		can_convert_from = { 
			carriage_equipment_0
		}	
		default_modules = {
			main_weapon_slot = advanced_aa_weapon
			armor_slot = fullArmor
			carriage_slot = standart_carriage
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
	}
}