equipment_modules = {
	# Anti-Air weapon
	 regular_aa_weapon = {
	 	category = aa_weapon_type
 
	    allow_equipment_type = anti_air
		allowed_module_categories = {
			special_type_slot_1 = {
				antiair_special_modules
			}
			special_type_slot_2 = {
				antiair_special_modules
			}
			special_type_slot_3 = {
				antiair_special_modules
			}
			special_type_slot_4 = {
				antiair_special_modules
			}
		}
	    forbid_equipment_type_exact_match = armor
 
	 	add_stats = {
	 		#Defensive Abilities
	 		defense = 4
	 		breakthrough = 1
 
	 		#Offensive Abilities
	 		soft_attack = 3
	 		hard_attack = 7
	 		ap_attack = 25
	 		air_attack = 19
 
	 		#Misc Abilities
	 		 build_cost_ic = 3.5
	 		
	 	}
 
	 	xp_cost = 0
 
	 	build_cost_resources = {
	 	   steel = 1
	 	}
	 }
 
	 improved_aa_weapon = {
	    category = aa_weapon_type
	    parent = regular_aa_weapon
 
	    allow_equipment_type = anti_air
		allowed_module_categories = {
			special_type_slot_1 = {
				antiair_special_modules
			}
			special_type_slot_2 = {
				antiair_special_modules
			}
			special_type_slot_3 = {
				antiair_special_modules
			}
			special_type_slot_4 = {
				antiair_special_modules
			}
		}
	    forbid_equipment_type_exact_match = armor
 
	    add_stats = {
	 	   #Defensive Abilities
	 	   defense = 4
	 	   breakthrough = 1
 
	 	   #Offensive Abilities
	 	   soft_attack = 3.5
	 	   hard_attack = 11
	 	   ap_attack = 60
	 	   air_attack = 25
 
	 	   #Misc Abilities
	 		build_cost_ic = 4.5
	 	   
	    }
 
	    xp_cost = 5
 
	    build_cost_resources = {
	 	  steel = 1
	    }
	 }
 
	 advanced_aa_weapon = {
	    category = aa_weapon_type
	    parent = improved_aa_weapon
 
	    allow_equipment_type = anti_air
	    forbid_equipment_type_exact_match = armor
		allowed_module_categories = {
			special_type_slot_1 = {
				antiair_special_modules
			}
			special_type_slot_2 = {
				antiair_special_modules
			}
			special_type_slot_3 = {
				antiair_special_modules
			}
			special_type_slot_4 = {
				antiair_special_modules
			}
		}
	    add_stats = {
	 	   #Defensive Abilities
	 	   defense = 4
	 	   breakthrough = 1
 
	 	   #Offensive Abilities
	 	   soft_attack = 4
	 	   hard_attack = 15
	 	   ap_attack = 88
	 	   air_attack = 32
 
	 	   #Misc Abilities
	 	   build_cost_ic = 5.5
	 	   
	    }
 
	    xp_cost = 5
 
	    build_cost_resources = {
	 	  steel = 2
	    }
	 }
	# Special Modules
	 radar_aa = {
		category = antiair_special_modules
		allow_equipment_type = anti_air
		forbid_equipment_type_exact_match = armor
		multiply_stats = {
			air_attack = 0.10
		}
		add_stats = {
			#Misc Abilities
			 build_cost_ic = 0.05
		}

		xp_cost = 5
	 }

	 fast_reloading_aa = {
		category = antiair_special_modules
		allow_equipment_type = anti_air
		forbid_equipment_type_exact_match = armor
		multiply_stats = {
			air_attack = 0.10
		}
		add_stats = {
			#Misc Abilities
			 build_cost_ic = 0.05
			 reliability = -0.1
		}

		xp_cost = 5
	 }

	 computer_aa = {
		category = antiair_special_modules
		allow_equipment_type = anti_air
		forbid_equipment_type_exact_match = armor
		multiply_stats = {
			air_attack = 0.10
		}
		add_stats = {
			#Misc Abilities
			 build_cost_ic = 0.05
		}

		xp_cost = 5
	 }

}