equipment_modules = {
	# Artillery weapon
	 gw_art_weapon = {
	 	category = artilery_weapon_type
	    add_equipment_type = artillery
	 	allow_equipment_type = artillery
 
		allowed_module_categories = {
			special_type_slot_1 = {
				artillery_special_modules
			}
			special_type_slot_2 = {
				artillery_special_modules
			}
			special_type_slot_3 = {
				artillery_special_modules
			}
			special_type_slot_4 = {
				artillery_special_modules
			}
		}
	    forbid_equipment_type_exact_match = armor
 
	 	add_stats = {
	 		#Defensive Abilities
	 		defense = 8
	 		breakthrough = 4
 
	 		#Offensive Abilities
	 		soft_attack = 20
	 		hard_attack = 1
	 		ap_attack = 3
 
	 		#Misc Abilities
	 		 build_cost_ic = 2.3
	 	}
 
	 	xp_cost = 0
 
	 	build_cost_resources = {
	 	   tungsten = 1
	 	   steel = 1
	 	}
	 }
	 regular_art_weapon = {
	 	category = artilery_weapon_type
		parent = gw_art_weapon
 		allow_equipment_type = artillery
		allowed_module_categories = {
			special_type_slot_1 = {
				artillery_special_modules
			}
			special_type_slot_2 = {
				artillery_special_modules
			}
			special_type_slot_3 = {
				artillery_special_modules
			}
			special_type_slot_4 = {
				artillery_special_modules
			}
		}
		forbid_equipment_type_exact_match = armor

		multiply_stats = {
			soft_attack = 0.1
		}

	 	add_stats = {
	 		#Defensive Abilities
			 defense = 12
			 breakthrough = 6
 
	 		#Offensive Abilities
			 soft_attack = 30
			 hard_attack = 2
			 ap_attack = 5
 
	 		#Misc Abilities
	 		 build_cost_ic = 3
	 	}

	 	xp_cost = 5
 
	 	build_cost_resources = {
			tungsten = 1
			steel = 1
	 	}
	 }

	 improved_art_weapon = {
		category = artilery_weapon_type
		parent = regular_art_weapon

		allow_equipment_type = artillery
		allowed_module_categories = {
			special_type_slot_1 = {
				artillery_special_modules
			}
			special_type_slot_2 = {
				artillery_special_modules
			}
			special_type_slot_3 = {
				artillery_special_modules
			}
			special_type_slot_4 = {
				artillery_special_modules
			}
		}
		forbid_equipment_type_exact_match = armor

		multiply_stats = {
			soft_attack = 0.1
		}

		add_stats = {
			#Defensive Abilities
			 defense = 15
			 breakthrough = 7

			#Offensive Abilities
			 soft_attack = 36
			 hard_attack = 2
			 ap_attack = 5

			#Misc Abilities
			 build_cost_ic = 3.5
		}

		xp_cost = 5

		build_cost_resources = {
		   tungsten = 1
		   steel = 1
		}
	 }

	 advanced_art_weapon = {
		category = artilery_weapon_type
		parent = improved_art_weapon
		
		allow_equipment_type = artillery
		allowed_module_categories = {
			special_type_slot_1 = {
				artillery_special_modules
			}
			special_type_slot_2 = {
				artillery_special_modules
			}
			special_type_slot_3 = {
				artillery_special_modules
			}
			special_type_slot_4 = {
				artillery_special_modules
			}
		}
		forbid_equipment_type_exact_match = armor
		
		multiply_stats = {
			soft_attack = 0.1
		}

		add_stats = {
			#Defensive Abilities
			 defense = 18
			 breakthrough = 8

			#Offensive Abilities
			 soft_attack = 48
			 hard_attack = 2
			 ap_attack = 5

			#Misc Abilities
			 build_cost_ic = 4
		}

		xp_cost = 5

		build_cost_resources = {
		   tungsten = 1
		   steel = 2
		}
	 }

	# Rocket Artillery
	 basic_rocket_weapon = {
	 	category = artilery_weapon_type
 
		allow_equipment_type = artillery
		allowed_module_categories = {
			special_type_slot_1 = {
				rocket_special_modules
			}
			special_type_slot_2 = {
				rocket_special_modules
			}
			special_type_slot_3 = {
				rocket_special_modules
			}
			special_type_slot_4 = {
				rocket_special_modules
			}
		}
	    forbid_equipment_type_exact_match = armor
 
	 	add_stats = {
	 		#Defensive Abilities
	 		defense = 12
			breakthrough = 9
 
	 		#Offensive Abilities
			 soft_attack = 13
			 hard_attack = 13
			 ap_attack = 2
 
	 		#Misc Abilities
	 		 build_cost_ic = 3.5
	 	}
 
	 	xp_cost = 5
 
	 	build_cost_resources = {
	 	   tungsten = 2
	 	}
	 }

	 improved_rocket_weapon = {
		category = artilery_weapon_type
		parent = basic_rocket_weapon

		allow_equipment_type = artillery
		allowed_module_categories = {
			special_type_slot_1 = {
				rocket_special_modules
			}
			special_type_slot_2 = {
				rocket_special_modules
			}
			special_type_slot_3 = {
				rocket_special_modules
			}
			special_type_slot_4 = {
				rocket_special_modules
			}
		}
	   	forbid_equipment_type_exact_match = armor

		add_stats = {
			#Defensive Abilities
			 defense = 15
		   	 breakthrough = 12

			#Offensive Abilities
			 soft_attack = 18
			 hard_attack = 18
			 ap_attack = 2

			#Misc Abilities
			 fuel_consumption = 1.2
			 build_cost_ic = 4.5
		}

		xp_cost = 5

		build_cost_resources = {
		   	tungsten = 2
		}
	 }

	
	# Special Modules
	 multiple_launcher = {
		category = rocket_special_modules
		allow_equipment_type = artillery
		forbid_equipment_type_exact_match = armor
		multiply_stats = {
			soft_attack = 0.075
			hard_attack = 0.075
		}
		add_stats = {
			#Misc Abilities
			 build_cost_ic = 0.05
		}

		xp_cost = 5
	 }

	 heavy_rockets = {
		category = rocket_special_modules
		allow_equipment_type = artillery
		forbid_equipment_type_exact_match = armor
		multiply_stats = {
			soft_attack = 0.075
			hard_attack = 0.075
		}
		add_stats = {
			#Misc Abilities
			 build_cost_ic = 0.1
		}

		xp_cost = 5
	 }


	 hydraulic_recoil = {
		category = artillery_special_modules
		allow_equipment_type = artillery
		forbid_equipment_type_exact_match = armor
		multiply_stats = {
			soft_attack = 0.15
		}
		add_stats = {
			#Misc Abilities
			 reliability = 0.1
			 build_cost_ic = 0.05
		}

		xp_cost = 5
	 }

	 gas_screen = {
		category = artillery_special_modules
		allow_equipment_type = artillery
		forbid_equipment_type_exact_match = armor
		multiply_stats = {
			soft_attack = 0.25
			hard_attack = 0.25
		}
		add_stats = {
			breakthrough = 4
			#Misc Abilities
			 defense = -7
			 reliability = 0.1
			 build_cost_ic = 0.1
		}

		xp_cost = 5
	 }
	 smoke_screen = {
		category = artillery_special_modules
		allow_equipment_type = artillery
		forbid_equipment_type_exact_match = armor
		add_stats = {
			defense = 8
			breakthrough = 8
			#Misc Abilities
			 reliability = 0.1
			 build_cost_ic = 0.05
		}

		xp_cost = 5
	 }


}