equipment_modules = {
	# Anti-Tank weapon
	 regular_at_weapon = {
		category = at_weapon_type

		allow_equipment_type = anti_tank
		forbid_equipment_type_exact_match = armor
		allowed_module_categories = {
			special_type_slot_1 = {
				antitank_special_modules
			}
			special_type_slot_2 = {
				antitank_special_modules
			}
			special_type_slot_3 = {
				antitank_special_modules
			}
			special_type_slot_4 = {
				antitank_special_modules
			}
		}
		add_stats = {
			#Defensive Abilities
			 defense = 4
			 hardness = 0.1

			#Offensive Abilities
			 soft_attack = 4
			 hard_attack = 20
			 ap_attack = 60

			#Misc Abilities
			 build_cost_ic = 2.5
			 
		}

		xp_cost = 0

		build_cost_resources = {
		   	steel = 1
		   	tungsten = 2
		}
	 }
 
	 improved_at_weapon = {
	    category = at_weapon_type
	    parent = regular_at_weapon
 
	    allow_equipment_type = anti_tank
		allowed_module_categories = {
			special_type_slot_1 = {
				antitank_special_modules
			}
			special_type_slot_2 = {
				antitank_special_modules
			}
			special_type_slot_3 = {
				antitank_special_modules
			}
			special_type_slot_4 = {
				antitank_special_modules
			}
		}
	    forbid_equipment_type_exact_match = armor
	    add_stats = {
	 		#Defensive Abilities
	 		 defense = 4
	 		 hardness = 0.1
 
	 	   #Offensive Abilities
	 	    hard_attack = 22
	 	    ap_attack = 90
 
	 	   #Misc Abilities
	 		build_cost_ic = 4.5
	 	    
	    }
 
	    xp_cost = 5
 
	    build_cost_resources = {
	 		tungsten = 2
	 		chromium = 1
	 	  	steel = 1
	    }
	 }
 
	 advanced_at_weapon = {
	    category = at_weapon_type
	    parent = improved_at_weapon
	    
	    allow_equipment_type = anti_tank
		allowed_module_categories = {
			special_type_slot_1 = {
				antitank_special_modules
			}
			special_type_slot_2 = {
				antitank_special_modules
			}
			special_type_slot_3 = {
				antitank_special_modules
			}
			special_type_slot_4 = {
				antitank_special_modules
			}
		}
	    forbid_equipment_type_exact_match = armor
	    add_stats = {
	 	   #Defensive Abilities
	 	    defense = 4
	 	    hardness = 0.1
 
	 	   #Offensive Abilities
	 	    hard_attack = 30
	 	    ap_attack = 125
 
	 	   #Misc Abilities
	 	   build_cost_ic = 5.5
	 	   
	    }
 
	    xp_cost = 5
 
	    build_cost_resources = {
	 	  	steel = 2
	 		tungsten = 2
	 		chromium = 1
	    }
	 }
	# Special Modules
	 squeezebore_at_adaptor = {
		category = antitank_special_modules
		allow_equipment_type = anti_tank
		forbid_equipment_type_exact_match = armor
		xp_cost = 5

		multiply_stats = {
			ap_attack = 0.2
			hard_attack = 0.1
		}

		build_cost_resources = {
			tungsten = 1
		}
	 }
	 blasting_shells = {
		category = antitank_special_modules
		allow_equipment_type = anti_tank
		forbid_equipment_type_exact_match = armor
		xp_cost = 5

		multiply_stats = {
			ap_attack = 0.1
			hard_attack = 0.1
		}
		
		add_stats = {
			#Misc Abilities
			 build_cost_ic = 0.1
		}
	 }
	 two_stage_shells = {
		category = antitank_special_modules
		allow_equipment_type = anti_tank
		forbid_equipment_type_exact_match = armor
		xp_cost = 5

		multiply_stats = {
			ap_attack = 0.1
			hard_attack = 0.1
		}

		add_stats = {
			#Misc Abilities
			 build_cost_ic = 0.1
		}
	 }
}