equipment_modules = {
	# Armor
	 fullArmor = {
		category = artillery_armor_modules

		add_stats = {
			armor_value = 3
			defense = 3
			#Misc Abilities
			 build_cost_ic = 0.1
			 maximum_speed = -0.5
		}

		xp_cost = 5
	 }
	 fatArmor = {
		category = artillery_armor_modules
		parent = fullArmor
		add_stats = {
			armor_value = 5
			defense = 5
			#Misc Abilities
			 build_cost_ic = 0.2
			 maximum_speed = -1
		}
		build_cost_resources = {
			steel = 1
		}
		xp_cost = 5
	 }
	 lowerArmor = {
		category = artillery_armor_modules
		parent = fullArmor
		multiply_stats = {
			soft_attack = 0.1
		}
		
		add_stats = {
			armor_value = 2
			defense = 2
			#Misc Abilities
			 build_cost_ic = 0.05
			 maximum_speed = -0.5
		}

		xp_cost = 5
	 }

	# Carriage
	 standart_carriage = {
		category = carriage_slot_type

		add_stats = {
			#Defensive Abilities
			 defense = 3
			 armor_value = 3

			#Misc Abilities
			 build_cost_ic = 0.3
			 reliability = 0.8
			 build_cost_ic = 0.5
		}

		xp_cost = 0

		build_cost_resources = {
		   	steel = 1
		}
	 }
 
	 hardness_carriage = {
		category = carriage_slot_type
		add_stats = {
			#Defensive Abilities
			 defense = 5
			 armor_value = 5

			#Misc Abilities
			 reliability = 0.7
			 build_cost_ic = 0.35
			 maximum_speed = -1
		}

		xp_cost = 5

		build_cost_resources = {
			steel = 2
		}
	 }
 
	 ligher_carriage = {
		category = carriage_slot_type
		add_stats = {
			#Defensive Abilities
			 defense = 2
			 armor_value = 2

			#Misc Abilities
			 reliability = 0.7
			 build_cost_ic = 0.25
			 maximum_speed = 0.5
		}

		xp_cost = 5

		build_cost_resources = {
			steel = 1
		}
	 }
 
	 wheels_carriage = {
		category = carriage_slot_type
		add_stats = {
			#Defensive Abilities
			 defense = 4
			 armor_value = 4

			#Misc Abilities
			 reliability = 0.7
			 build_cost_ic = 0.25
			 maximum_speed = 1
		}

		xp_cost = 5

		build_cost_resources = {
			steel = 1
			rubber = 1
		}
	 }

	# Special Modules
	 muzzle_break = {
		category = carriage_special_modules
	    forbid_equipment_type_exact_match = armor

		multiply_stats = {
			soft_attack = 0.1
			hard_attack = 0.1
			ap_attack = 0.1
			air_attack = 0.1
		}
		add_stats = {
			#Misc Abilities
			 build_cost_ic = 0.05
		}

		xp_cost = 5
	 }

	 longer_barrels = {
		category = carriage_special_modules
	    forbid_equipment_type_exact_match = armor

		multiply_stats = {
			soft_attack = 0.1
			hard_attack = 0.1
			ap_attack = 0.1
			air_attack = 0.1
		}
		add_stats = {
			#Misc Abilities
			 build_cost_ic = 0.05
		}

		xp_cost = 5
	 }

}