# Categories:
ct_kreigssieg_category = {
	ctz_kreigssieg = {  
		icon = decision_generic_prepare_civil_war
		available = {	}
		visible = {	
			date < 1930.1.10	
			is_ai = no
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {
			set_global_flag = ct_kriegssieg
			YUG = {	release = MNT	}
			BUL = { 
				load_focus_tree = generic_focus
				transfer_state = 184 add_state_core = 184 transfer_state = 77 add_state_core = 77
				transfer_state = 803 transfer_state = 106 add_state_core = 106 add_state_core = 803
				transfer_state = 731 add_state_core = 731
				remove_ideas = { BUL_army_restrictions_aat BUL_army_restrictions  BUL_second_national_catastrophe  }
			} 
			CAN = {	transfer_state = 331  transfer_state = 332 }
			GER = {
				load_focus_tree = KS_german_focus
				if = {	limit = { is_ai = yes } add_stability = -0.30 add_political_power = -750 }	
				# FUTURE DEV IDEAS
				#  Give Germany its old surviving army leadership with old guard traits
				#  A high consumer goood idea or deflationary response to the great depression
				#  Need old fleet oob from KR?
				#  Focus tree is to try and hold the empire together like england in the vanilla game
				#       Increasing resistance from Poland, Baltic, Belarus, and Ukraine
				delete_unit_template_and_units = {	division_template = "Infanterie-Division"	disband = no	}
				delete_unit_template_and_units = {	division_template = "Panzer-Division"	disband = no	}		
				delete_unit_template_and_units = {	division_template = "Gebirgs-Brigade"	disband = no	}
				delete_unit_template_and_units = {	division_template = "Kavallerie-Brigade"	disband = no	}
				delete_unit_template_and_units = {	division_template = "Infanterie-Division (mot.)"	disband = no	}
				set_country_flag = ct_nazi_pop_one	set_country_flag = ct_nazi_pop_two	set_country_flag = ct_nazi_pop_three 
				set_country_flag = ct_ger_papen	set_country_flag = ct_ger_political set_country_flag = KS_germany
				set_party_name = { ideology = neutrality long_name = GER_neutrality_party_kaiserreich_long name = GER_neutrality_party_kaiserreich }
				#if = {	limit = { NOT = { has_dlc = "No Step Back" } } load_oob = "GER_36" }
				if = {	limit = { has_dlc = "No Step Back" } load_oob = "GER_1930__KS" }
					annex_country = { target = COG transfer_troops = yes }
					annex_country = { target = LUX transfer_troops = yes }
					annex_country = { target = ICE transfer_troops = yes }
					annex_country = { target = OMA transfer_troops = yes }
					transfer_state = 17	transfer_state = 28 #alsace lorraine
					transfer_state = 912 transfer_state = 970 transfer_state = 34 #Saarland #Schleshwig #wallonie
					DNZ = {	transfer_navy = { target = GER } every_unit_leader = { set_nationality = GER } }	
					annex_country = { target = DNZ transfer_troops = yes }
					transfer_state = 85	transfer_state = 86	transfer_state = 188 #Memel					
					transfer_state = 286 transfer_state = 293 transfer_state = 539 #Southern Indochina	#Yemen	#Gabon
					transfer_state = 310 transfer_state = 333 #French Guiana	#Northern Malaya 				
					transfer_state = 523 transfer_state = 633 #Eastern Papua (New Guinea) #Marshall Islands				
					transfer_state = 659 transfer_state = 670 transfer_state = 548	 #Aden	#Laos  #Uganda
					transfer_state = 671 transfer_state = 684 transfer_state = 660 #Tonkin	#Caroline Islands  #Equat Africa
					transfer_state = 807 transfer_state = 743 #Quingdao
					transfer_state = 647 transfer_state = 737 transfer_state = 774 #Palau Islands	#Bismark Archipelago #Chad	
					transfer_state = 741 transfer_state = 762 transfer_state = 770 transfer_state = 771 #Cambodia	#Katowice #Malawi #Zambia	
					transfer_state = 894 transfer_state = 895 transfer_state = 893 transfer_state = 541
					add_state_core = 85	add_state_core = 86	add_state_core = 188 add_state_core = 807	add_state_core = 912	add_state_core = 762
						#Africs Colonies
						transfer_state = 777 	transfer_state = 773	transfer_state = 546	transfer_state = 772 #Middle Congo	
						transfer_state = 295	transfer_state = 888	transfer_state = 768	transfer_state = 769
						transfer_state = 718	transfer_state = 889	transfer_state = 538	transfer_state = 890
					42 = { set_demilitarized_zone = no } 51 = { set_demilitarized_zone = no } 970 = { set_demilitarized_zone = no }				
					#86 = { set_state_name = "Western Wartheland" }
					86 = { set_state_name = "Posen" }	762 = { set_state_name = "Kattowitz" }
					set_province_name = { id = 6558 name = "Posen" }
					743 = { set_state_name = "Tsingtao" }
					set_province_name = { id = 10000 name = "Tsingtao" }
					28 = { set_state_name = "Elsass-Lothringen" }	17 = { set_state_name = "Meurthe-Voges" }
					set_province_name = { id = 9503 name = "Strassburg" }	set_province_name = { id = 678 name = "Mulhausen" }
					set_province_name = { id = 9642 name = "Bisanz" }	set_province_name = { id = 11516 name = "Nanzig" }	set_province_name = { id = 11519 name = "Luttich" }
					set_technology = { 	trench_warfare = 1	}
					set_technology = { 	mountain_warfare_militias_tech = 1	popup = no	}
					create_equipment_variant = {
						name = "TBD Battlecruiser"	type = ship_hull_heavy_3	parent_version = 0		
						modules = {
							fixed_ship_battery_slot = ship_heavy_battery_1	fixed_ship_anti_air_slot = ship_anti_air_1
							fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_radar_slot = empty
							fixed_ship_engine_slot = heavy_ship_engine_1	fixed_ship_secondaries_slot = dp_ship_secondaries_1
							fixed_ship_armor_slot = ship_armor_bc_2		front_1_custom_slot = ship_heavy_battery_1
							mid_1_custom_slot = ship_anti_air_1	mid_2_custom_slot = empty	
							mid_3_custom_slot = ship_airplane_launcher_1	rear_1_custom_slot = empty
						}
						obsolete = yes
					}
					create_equipment_variant = {
						name = "Brandenburg Class"	type = ship_hull_pre_dreadnought	name_group = GER_BB_HISTORICAL	parent_version = 0
						modules = {
							fixed_ship_battery_slot = ship_heavy_battery_1	fixed_ship_anti_air_slot = ship_anti_air_1
							fixed_ship_fire_control_system_slot = ship_fire_control_system_0	fixed_ship_radar_slot = empty
							fixed_ship_engine_slot = heavy_ship_engine_2	fixed_ship_secondaries_slot = ship_secondaries_1
							fixed_ship_armor_slot = ship_armor_bb_2	front_1_custom_slot = ship_anti_air_1	
							mid_1_custom_slot = empty	rear_1_custom_slot = ship_heavy_battery_1	###
						}
						obsolete = yes
					}
					generate_character = {
						token_base = Albrecht_von_Bayern		name= Albrecht_von_Bayern
						portraits={	army={	large="gfx/leaders/USA/mr_blue.dds"	small="gfx/interface/ideas/USA/30_blue.dds"	}	} #IGNORE args dont work
					}
					set_portraits = {
						character = Albrecht_von_Bayern
						army = { small = "gfx/interface/ideas/USA/30_blue.dds" large ="gfx/leaders/GER/Portrait_Germany_Albrecht_von_Bayern.dds" }
					}
					add_corps_commander_role = {
						Character = Albrecht_von_Bayern traits = { politically_connected }	skill = 2	attack_skill = 2 defense_skill = 2	planning_skill = 2	logistics_skill = 2
					}
					generate_character = {	
						token_base = Friedrich_Christian_von_Sachsen	name= Friedrich_Christian_von_Sachsen
						portraits={	army={	large="gfx/leaders/USA/mr_blue.dds"	small="gfx/interface/ideas/USA/30_blue.dds"	}	} #IGNORE args dont work
					}
					set_portraits = {
						character = Friedrich_Christian_von_Sachsen
						army = { small = "gfx/interface/ideas/USA/30_blue.dds" large ="gfx/leaders/GER/Portrait_Germany_Friedrich_Christian_von_Sachsen.dds" }
					}
					add_corps_commander_role = {
						Character = Friedrich_Christian_von_Sachsen	traits = { politically_connected }	skill = 2	attack_skill = 2 defense_skill = 2	planning_skill = 2	logistics_skill = 2
					}	
					generate_character = {	
						token_base = Wilhelm_von_Preussen	name= Wilhelm_von_Preussen
						portraits={	army={	large="gfx/leaders/USA/mr_blue.dds"	small="gfx/interface/ideas/USA/30_blue.dds"	}	} #IGNORE args dont work
					}
					set_portraits = {
						character = Wilhelm_von_Preussen
						army = { small = "gfx/interface/ideas/USA/30_blue.dds" large ="gfx/leaders/GER/Portrait_Germany_Wilhelm_von_Preussen.dds" }
					}
					add_corps_commander_role = {
						Character = Wilhelm_von_Preussen traits = { politically_connected infantry_officer }	skill = 2	attack_skill = 2 defense_skill = 2	planning_skill = 2	logistics_skill = 2
					}
					generate_character = {	
						token_base = Oskar_von_Preussen	name= Oskar_von_Preussen
						portraits={	army={	large="gfx/leaders/USA/mr_blue.dds"	small="gfx/interface/ideas/USA/30_blue.dds"	}	} #IGNORE args dont work
					}
					set_portraits = {
						character = Oskar_von_Preussen
						army = { small = "gfx/interface/ideas/USA/30_blue.dds" large ="gfx/leaders/GER/Portrait_Oskar_von_Preussen.dds" }
					}
					add_corps_commander_role = {
						Character = Oskar_von_Preussen	traits = { war_hero trait_reckless infantry_leader }	skill = 3	attack_skill = 3 defense_skill = 3	planning_skill = 3	logistics_skill = 2
					}		
					remove_advisor_role = {  character = "GER_rudolf_hess"  slot = political_advisor		}
					remove_advisor_role = {  character = "GER_joseph_goebbels"  slot = political_advisor	}					
					remove_advisor_role = {  character = "GER_heinrich_himmler"  slot = political_advisor	}	
					remove_advisor_role = {  character = "GER_martin_bormann"  slot = political_advisor	}	
					remove_advisor_role = {  character = "GER_alfred_hugenberg"  slot = political_advisor	}					
					remove_advisor_role = {  character = "GER_joachim_von_ribbentrop"  slot = political_advisor	}		

				#factories
					random_owned_controlled_state = {
						prioritize = { 56 } #Weser-Ems
						limit = {
							is_coastal = yes	is_core_of = ROOT
							free_building_slots = {	building = dockyard		size > 3	include_locked = yes	}
						}
						add_extra_state_shared_building_slots = 4
						add_building_construction = {	type = dockyard		level = 4	instant_build = yes		}
					}
				#politics
					create_country_leader = {
						name = "Wilhelm II" desc = "POLITICS_WILHELM_II_DESC"	picture = GFX_portrait_ger_wilhelm_ii	expire = "1965.1.1"	ideology = despotism
						traits = {	
							#TODO		anti_democrat imperial_connections	
						}
					}
					set_politics = {	ruling_party = neutrality	}
					add_popularity = {	ideology = neutrality	popularity = 0.60	}
					set_cosmetic_tag = GER_german_empire
					set_rule = { can_create_factions = yes }
					create_faction = "GER_central_powers_faction"
					add_to_faction = GER
					if = {
						limit = {	OR = {	has_dlc = "Together for Victory"	has_dlc = "Man the Guns"	}	}
						set_autonomy = {	target = LIT	autonomous_state = autonomy_integrated_puppet }
						set_autonomy = {	target = UKR	autonomous_state = autonomy_colony	freedom_level = 0.35 }
						set_autonomy = {	target = LAT	autonomous_state = autonomy_dominion	freedom_level = 0.6}
						set_autonomy = {	target = EST	autonomous_state = autonomy_dominion	freedom_level = 0.8}
						else = {	puppet = UKR	puppet = LIT	puppet = LAT	puppet = EST	}
					}
					give_military_access = HUN
					add_to_faction = HUN
					add_to_faction = BLR
					add_to_faction = LIT
					add_to_faction = UKR
					add_to_faction = BUL		#add_to_faction = EST		#add_to_faction = LAT
					BUL = {	add_ai_strategy = {	type = alliance	id = "GER"	value = 200	}	}	
					BLR = {	add_ai_strategy = {	type = alliance	id = "GER"	value = 200	}	}	
					LIT = {	add_ai_strategy = {	type = alliance	id = "GER"	value = 200	}	}	
					add_ai_strategy = {	type = protect	id = "UKR"	value = 200	}	
					add_ai_strategy = {	type = alliance	id = "UKR"	value = 200	}
					add_ai_strategy = {	type = protect	id = "HUN"	value = 200	}						
					add_ai_strategy = {	type = alliance	id = "HUN"	value = 200	}									
				#ideas
					add_ideas = { volunteer_only deutsches_heer_KS1 FRA_victors_of_wwi ct_prussian_dominance }
					remove_ideas = { GER_voting_by_list	sour_loser versailes_naval_restrictions idea_Reichswehr general_staff }
					56 = {	remove_building = {    type = dockyard    	level = 5	}	} 	
					58 = {	remove_building = {    type = arms_factory    level = 1	}	} 
					58 = {	remove_building = {    type = dockyard    	level = 3	}	} 					
					59 = {	remove_building = {    type = arms_factory    level = 2	}	} 
					61 = {	remove_building = {    type = arms_factory    level = 3	}	} #mecklenburg
					65 = {	remove_building = {    type = arms_factory    level = 1	}	} #saxony				
					85 = {	remove_building = {    type = arms_factory    level = 1	}	} #Danzig
					807 = {	remove_building = {	   type = arms_factory	  level = 1	}	} #Gdynia
					909 = {	remove_building = {	   type = arms_factory	  level = 1	}	} #Gdynia				
			}
			TUR = {
				# FUTURE DEV IDEAS
				#  Give Turkey a tapped out army like France in vanilla HOI4 - except even weaker and less equiped
				#   Sick man of Europe idea.
				#load_focus_tree = generic_focus
				transfer_state = 680  transfer_state = 677  transfer_state = 164
				transfer_state = 553  transfer_state = 554  transfer_state = 799
				transfer_state = 454  transfer_state = 453  transfer_state = 455
				transfer_state = 675  transfer_state = 676  transfer_state = 291
				transfer_state = 855  transfer_state = 679  transfer_state = 856
				797 = { set_demilitarized_zone = no } 340 = { set_demilitarized_zone = no } 
				#Politics
					create_country_leader = {
						name = "Abdulmejid II"	desc = "POLITICS_SULTAN_DESC"	picture = "Portrait_Turkey_Abdulmejid_II.dds"
						expire = "1965.1.1"		ideology = despotism	traits = {	}
					}
					set_cosmetic_tag = OTT_UNIFIED
			}
			USA = {
				remove_naval_treaty_effect = yes
				every_other_country = {
					limit = {	has_naval_treaty_trigger = yes	}
					remove_naval_treaty_effect = yes
				}
				#technology
					set_technology = { basic_ship_hull_heavy = 1 }
				#ships
				#factories
				#politics
					add_ai_strategy = {	type = antagonize	id = "GER"	value = 100	}
					create_country_leader = {
						name = "Charles Dawes"	desc = "POLITICS_CHUCK_DAWES_DESC"	picture = "Portrait_USA_Charles_Dawes.dds"	expire = "1947.1.1"	ideology = liberalism
						traits = {	dislikes_germany }
					}
				#ideas
			}
			FRA = {
				# FUTURE DEV IDEAS
				#  Secret rearmament of France with something like mefo bills
				#  Fully equipped army with oob facotries with high efficiency producing goods
				set_country_flag = ct_jean_iii
				delete_unit_template_and_units = {	division_template = "Division d'Infanterie"	disband = yes	}
				delete_unit_template_and_units = {	division_template = "Division Coloniale"	disband = yes	}		
				delete_unit_template_and_units = {	division_template = "Division de Cavalerie"	disband = yes	}
				delete_unit_template_and_units = {	division_template = "Brigade Coloniale"		disband = yes	}
				delete_unit_template_and_units = {	division_template = "Division Légère Mécanique"	disband = no	}	
				delete_unit_template_and_units = {	division_template = "Division d'Infanterie Motorisée"	disband = no	}				
				delete_unit_template_and_units = {	division_template = "Division d'Infanterie Alpine"	disband = no	}
				delete_unit_template_and_units = {	division_template = "Brigade de Chars de Combat"	disband = no	}
				29 = { set_demilitarized_zone = yes }
				18 = { set_demilitarized_zone = yes }	
				785 = { set_demilitarized_zone = yes }					
				add_stability = 0.5
				add_war_support = 0.5
				add_manpower = 100000
				#technology
				#ships
				#factories
					random_owned_controlled_state = {
						add_extra_state_shared_building_slots = 3
						add_building_construction = {	type = industrial_complex	level = 3	instant_build = yes	}
					}
					add_resource = { type = steel	amount = 24	state = 20	}				
					add_resource = { type = rubber	amount = 24	state = 543	}		
				#ideas
					remove_ideas = {	FRA_disjointed_government FRA_victors_of_wwi  defeatism  }
					add_ideas = limited_conscription
					add_ideas = versailes_naval_restrictions
				#politics
					create_country_leader = {
						name = "Jean III"	desc = "POLITICS_JEAN_DESC"
						picture = "Portrait_France_Jean_dOrleans.dds"	expire = "1965.1.1"
						ideology = despotism	traits = {	dictator }
					} 
					#CREATE FACTION
					set_politics = {	ruling_party = neutrality	}
					add_popularity = {	ideology = neutrality	popularity = 0.30	}
					add_ai_strategy = {	type = protect	id = "ENG"	value = 200	}
					add_ai_strategy = {	type = alliance	id = "ENG"	value = 200	}
					add_ai_strategy = {	type = protect	id = "ITA"	value = 200	}
					add_ai_strategy = {	type = alliance	id = "ITA"	value = 200	}
					add_ai_strategy = {	type = protect	id = "SPR"	value = 200	}	
					add_ai_strategy = {	type = alliance	id = "SPR"	value = 200	}
					create_faction = "european_alliance"
					create_faction = "Europa"
					add_to_faction = ITA
					add_to_faction = SPR
					give_guarantee = ENG
				#	hidden_effect = {
				#		load_focus_tree = generic_focus
				#		complete_national_focus = political_effort	complete_national_focus = collectivist_ethos	
				#	}
				if = {	limit = { has_dlc = "No Step Back" } load_oob = "FRA_30_kreigssieg" }
				transfer_state = 294
			} 
			AUS = {	every_unit_leader = {	set_nationality = HUN	} }
			CZE = {	every_unit_leader = {	set_nationality = HUN	} }
			POL = {
				delete_unit_template_and_units = {	division_template = "Dywizja Piechoty"	disband = no	}
				delete_unit_template_and_units = {	division_template = "Dywizja Piechoty Górskiej"	disband = no	}		
				delete_unit_template_and_units = {	division_template = "Brygada Kawalerii"	disband = no	}
				load_oob = "POL_30_kreigssieg"
				create_country_leader = {
					name = "Fryderyk I"	desc = "POLITICS_ssdfgda_DESC"	picture = "Portrait_Poland_Friedrich_Christian_von_Sachsen.dds"	
					expire = "1965.1.1"	ideology = moderatism	traits = {	}
				}
			} 
			HUN = { 
				# FUTURE DEV IDEAS
				#  Give Hungary a tapped out army like France in vanilla HOI4 - except even weaker and less equiped
				#  Crippling division within Austria-Hungary based on nationalities
				#  Possibly a civil war between Croats, Slovaks, and Hungarians
				load_focus_tree = generic_focus
				add_ideas = { volunteer_only FRA_victors_of_wwi	YUG_idea_croatian_opposition YUG_idea_slovene_nationalism }
				remove_ideas = { HUN_treaty_of_triannon_aat HUN_treaty_of_triannon }
				add_naval_commander_role = { character = HUN_miklos_horthy traits = { gunnery_expert navy_media_personality superior_tactician }	skill = 3 legacy_id = 556 attack_skill = 2 defense_skill = 2	maneuvering_skill = 2	coordination_skill = 4	} #Navy Miklos
				promote_character = HUN_otto_von_habsburg
				annex_country = { target = AUS transfer_troops = yes } 	annex_country = { target = CZE transfer_troops = yes } 	annex_country = { target = YUG transfer_troops = yes }						
				set_country_flag = AUS_annexed_peacefully 	set_country_flag = CZE_annexed_peacefully 
				set_cosmetic_tag = HUN_EMPIRE 
				add_ai_strategy = {	type = protect	id = "GER"	value = 200	}				
				add_ai_strategy = {	type = alliance	id = "GER"	value = 200	}
				if = {
					limit = { not = { has_dlc = "Man the Guns" } }
					set_technology = {	early_destroyer = 1	early_light_cruiser = 1	early_submarine = 1	}
				}
				if = {
					limit = { has_dlc = "Man the Guns" }
					set_technology = {
						basic_naval_mines = 1 submarine_mine_laying = 1	early_ship_hull_light = 1	basic_ship_hull_light = 1	early_ship_hull_submarine = 1	basic_ship_hull_submarine = 1
						early_ship_hull_cruiser = 1	basic_battery = 1	basic_torpedo = 1	basic_depth_charges = 1	coastal_defense_ships = 1
					}
				}
				add_state_core = 152	add_state_core = 153	add_state_core = 848	add_state_core = 4	add_state_core = 39
				add_state_core = 69		add_state_core = 9		add_state_core = 75		add_state_core = 74 transfer_state = 80
				add_state_core = 72 	add_state_core = 70		add_state_core = 664 	add_state_core = 71	add_state_core = 73
				transfer_state = 39		transfer_state = 736	transfer_state = 852 	transfer_state = 102 transfer_state = 109
				transfer_state = 88		transfer_state = 89		transfer_state = 91 	transfer_state = 163 add_state_core = 80
				transfer_state = 82		transfer_state = 83		transfer_state = 84		transfer_state = 76
				add_state_core = 82		add_state_core = 83		add_state_core = 84		add_state_core = 76
				add_state_core = 9	add_state_core = 69	add_state_core = 762
				43 = {	remove_building = { type = arms_factory    	level = 3	}	} 					
				43 = {	remove_building = { type = industrial_complex level = 1	}	}
				70 = {	remove_building = { type = arms_factory    	level = 1	}	} 
				82 = {	remove_building = { type = industrial_complex level = 1	}	} 				
				83 = {	remove_building = { type = arms_factory    	level = 1	}	} 
				107 = {	remove_building = { type = arms_factory    	level = 2	}	} 					
			}
			ENG = {	
				# FUTURE DEV IDEAS
				#  add idea similar to the jim crow idea with reference to the irish
				#  Develop Iran focuses
				add_ai_strategy = {	type = protect	id = "FRA"	value = 200	}
				set_country_flag = ct_eng_bank_crisis		set_country_flag = ct_eng_hunger
				set_country_flag = ct_eng_bank_crisis2		set_country_flag = ct_eng_bank_crisis3
				add_stability = 0.5
				add_war_support = 0.3
				add_manpower = 100000		
				IRE = { transfer_navy = { target = ENG }	}	
				annex_country = { target = IRE transfer_troops = yes }
				add_state_core = 113	add_state_core = 134	add_state_core = 135
				#technology
				#ships
				#factories
				#politics
					add_ai_strategy = {	type = support	id = "FRA"	value = 200	}	
					add_ai_strategy = {	type = protect	id = "FRA"	value = 200	}				
					add_ai_strategy = {	type = alliance	id = "FRA"	value = 200	}
					add_ai_strategy = {	type = antagonize	id = "GER"	value = 200	}
					give_guarantee = FRA
					if = {
						limit = {	OR = {	has_dlc = "Together for Victory"	has_dlc = "Man the Guns"	}	}
						set_autonomy = {	target = PER	autonomous_state = autonomy_colony	freedom_level = 0.15 }
						else = {	puppet = PER	}
					}
					PER = {
						set_politics = {	ruling_party = neutrality	}
						add_popularity = {	ideology = neutrality	popularity = 0.60	}
					}
				#ideas
					remove_ideas = {	ENG_the_war_to_end_all_wars }
			}
			ITA = {
				#load_focus_tree = generic_focus
				add_ai_strategy = {	type = protect	id = "FRA"	value = 200	}
				#technology
				#ships
				#factories
				#politics 
					set_politics = {	ruling_party = neutrality	}
					add_popularity = {	ideology = neutrality	popularity = 0.60	}
					add_ai_strategy = {	type = protect	id = "ENG"	value = 200	}
					add_ai_strategy = {	type = protect	id = "FRA"	value = 200	}
					add_ai_strategy = {	type = alliance	id = "FRA"	value = 200	}
					add_ai_strategy = {	type = protect	id = "SPR"	value = 200	}	
					add_ai_strategy = {	type = alliance	id = "SPR"	value = 200	}
					add_ai_strategy = {	type = antagonize	id = "GER"	value = 200	}
				#ideas
				#	remove_ideas = {	FRA_disjointed_government	SPR_military_disloyalty }
			}	 
			SOV = { 
				load_focus_tree = generic_focus
				release = UKR	release = BLR	release = AZR
				add_popularity = {	ideology = neutrality	popularity = 0.40	}
				add_popularity = {	ideology = democratic	popularity = 0.20	}				
				add_popularity = {	ideology = fascism	popularity = 0.20	}
				create_country_leader = {
					name = "Kirill I"	desc = "POLITICS_Kirill_DESC"
					picture = "gfx//leaders//RUS//Portrait_Russia_Kirill_Vladimirovich.dds"
					expire = "1965.1.1"	ideology = despotism	traits = {	}
				}
				set_politics = {	ruling_party = neutrality	}				
				remove_ideas = { home_of_revolution	trotskyite_plot_nsb	SOV_politicized_military SOV_genrikh_yagoda	}
				transfer_state = 241  
				#TODO - Change faction name 
				delete_unit_template_and_units = {	division_template = "Strelkovaya Diviziya"	disband = no	}
				delete_unit_template_and_units = {	division_template = "Gornostrelkovaya Diviziya"	disband = no	}		
				delete_unit_template_and_units = {	division_template = "Kavaleriyskaya Diviziya"	disband = no	}
				delete_unit_template_and_units = {	division_template = "NKVD Pogranichnaya Diviziya"	disband = no	}
				delete_unit_template_and_units = {	division_template = "Motostrelkovaya Diviziya"	disband = no	}		
				delete_unit_template_and_units = {	division_template = "Mekhanizirovaniy Korpus" 	disband = no	}
				delete_unit_template_and_units = {	division_template = "Vozdushno-Desantnaya Brigada"	disband = no	}
				build_railway = { path = { 11235 3345 352 6305 236 11230 } } #Moscow to Gomel
				238 = {	add_building_construction = { type = supply_node level = 1 province = 426 instant_build = yes	}	}
				245 = {	add_building_construction = { type = supply_node level = 1 province = 11459 instant_build = yes	}	}		
				210 = {	add_building_construction = { type = supply_node level = 1 province = 3333 instant_build = yes	}	}
				208 = {	add_building_construction = { type = supply_node level = 1 province = 126 instant_build = yes	}	}	
				240 = {	add_building_construction = { type = supply_node level = 1 province = 11439 instant_build = yes	}	}								
				build_railway = {	path = { 11459 484 449 11403 426 3587 } } 		
				213 = {	add_building_construction = { type = supply_node level = 1 province = 3121 instant_build = yes	}	}	
				build_railway = {	path = { 11234 207 9353 11259 3333 } } 	
				260 = {	add_building_construction = { type = supply_node level = 1 province = 6591 instant_build = yes	}	}								
				732 = {	add_building_construction = { type = supply_node level = 1 province = 11370 instant_build = yes	}	}								
				add_ai_strategy = {	type = antagonize	id = "GER"	value = 100	}
				set_province_name = {	id = 9628	name = SOV_Vladikavkaz	}
				set_province_name = {	id = 12583	name = SOV_Bishkek	}	set_province_name = {	id = 9402	name = SOV_Tsaryovokokshaysk	}
				set_province_name = {	id = 10627	name = SOV_Belotsarsk	}	set_province_name = {	id = 6701	name = SOV_Petrovskoye	}
				set_province_name = {	id = 13063	name = SOV_Novo-Mariinsk	}	set_province_name = {	id = 1821	name = SOV_Yekaterinburg	}
				653 = { set_state_name = SOV_Yekaterinburg }	set_province_name = {	id = 11437	name = SOV_Yekaterinoslav	}
				226 = { set_state_name = SOV_Yekaterinoslav }	set_province_name = {	id = 9461	name = SOV_Luhansk	}
				228 = { set_state_name = SOV_Luhansk } 	set_province_name = {	id = 3734	name = SOV_Yekaterinodar	}
				234 = { set_state_name = SOV_Yekaterinodar } set_province_name = {	id = 11225	name = SOV_Samara	}
				251 = { set_state_name = SOV_Samara } set_province_name = {	id = 392	name = SOV_Simbirsk	}
				250 = { set_state_name = SOV_Simbirsk }	set_province_name = {	id = 11375	name = SOV_Nizhny_Novgorod	}
				252 = { set_state_name = SOV_Nizhny_Novgorod } 	227 = { set_state_name = SOV_Yuzovka }
				set_province_name = {	id = 3529	name = SOV_Tsaritsyn  }	217 = { set_state_name = SOV_Tsaritsyn } 
				set_province_name = {	id = 1384	name = SOV_Dushanbe	}	set_province_name = {	id = 6245	name = SOV_Tver	}
				247 = { set_state_name = SOV_Tver }		195 = { set_state_name = SOV_StPetersburg }
				set_province_name = { id = 3151 name = SOV_StPetersburg	}	set_province_name = { id = 11523	name = SOV_Kosakenstadt	}
				set_province_name = { id = 9432	name = SOV_Yekaterinograd	}	829 = { set_state_name = SOV_Yekaterinograd }
				set_province_name = { id = 6124	name = SOV_Vyatka	}	400 = { set_state_name = SOV_Vyatka }
				load_oob = "SOV_KS_1930"
				add_equipment_to_stockpile = {	type = train_equipment	amount = 50	producer = SOV	}
				annex_country = { target = TAN transfer_troops = yes } 				
			}
			SPR = {
				load_focus_tree = generic_focus
				remove_ideas = { SPA_carlism_1	SPR_military_disloyalty	SPR_political_violence	SPR_national_strikes_3	}
				add_ai_strategy = {	type = protect	id = "FRA"	value = 200	}	
				add_ai_strategy = {	type = alliance	id = "FRA"	value = 200	}
				add_ai_strategy = {	type = antagonize	id = "GER"	value = 100	}
			}
			LIT = {
				annex_country = { target = LAT transfer_troops = yes } 	annex_country = { target = EST transfer_troops = yes }
				set_cosmetic_tag = BAL_UNIFIED
				division_template = {
					name = "German Trained Division" is_locked = no	priority = 1	template_counter = 3
					regiments = {
						infantry = { x = 0 y = 0 }	infantry = { x = 0 y = 1 }	infantry = { x = 0 y = 2 }	
						infantry = { x = 1 y = 0 }	infantry = { x = 1 y = 1 }	infantry = { x = 1 y = 2 }
					}
				}
				every_owned_state = {
					limit = { is_core_of = PREV } 
					create_unit = { division = "name = \"German Division\" division_template = \"German Trained Division\" start_experience_factor = 0.2 start_equipment_factor = 0.95" owner = PREV	}
				}	#create_unit needs to go before the add_core_of lines so that not too many divisions are created			
				13 = { add_core_of = LIT }
				191 = { add_core_of = LIT }
				811 = { add_core_of = LIT }
				812 = { add_core_of = LIT }
				813 = { add_core_of = LIT }
				12 = { add_core_of = LIT }
				190 = { add_core_of = LIT }
				808 = { add_core_of = LIT }
				809 = { add_core_of = LIT }
				810 = { add_core_of = LIT }
				11 = { add_core_of = LIT }
				189 = { add_core_of = LIT }
				188 = { add_core_of = LIT }
				784 = { add_core_of = LIT }
				814 = { add_core_of = LIT }
				815 = { add_core_of = LIT }
				transfer_state = 784 
				set_global_flag = form_baltic_federation_flag
				create_country_leader = {
					name = "Mindaugas III " desc = "POLITICS_Mindaugas_III_DESC"	picture = "gfx//leaders//GER//Portrait_GermanyLit_Karl_Gero_von_Urach.dds"	expire = "1965.1.1"	ideology = despotism
					traits = {	
						#TODO		anti_democrat imperial_connections	
					}
				}				
			}
			BLR = {
				set_politics = {	ruling_party = neutrality	}
				transfer_state = 93	transfer_state = 94	transfer_state = 95	transfer_state = 96	
				division_template = {
					name = "German Trained Division" is_locked = no	priority = 1	template_counter = 3
					regiments = {
						infantry = { x = 0 y = 0 }	infantry = { x = 0 y = 1 }	infantry = { x = 0 y = 2 }	
						infantry = { x = 1 y = 0 }	infantry = { x = 1 y = 1 }	infantry = { x = 1 y = 2 }
					}
				}
				create_country_leader = {
					name = "Jurgis I"	desc = "POLITICS_Joachim_von_Preussen_DESC"
					picture = "gfx//leaders//GER//Portrait_Germany_Joachim_von_Preussen.dds"
					expire = "1965.1.1"	ideology = despotism	traits = {	}
				}
				every_owned_state = {
					limit = { is_core_of = PREV }
					create_unit = { division = "name = \"German Division\" division_template = \"German Trained Division\" start_experience_factor = 0.2 start_equipment_factor = 0.95" owner = PREV }
				}		
			}
			UKR = {			
				transfer_state = 137 transfer_state = 218
				add_ai_strategy = {	type = alliance	id = "GER"	value = 200	}
				create_country_leader = {
					name = "Wilhelm von Habsburg"	desc = "POLITICS_Wilhelm_von_Habsburg_DESC"
					picture = "gfx//leaders//UKR//Portrait_Ukraine_Wilhelm_von_Habsburg.dds"
					expire = "1965.1.1"	ideology = despotism	traits = {	}
				}
				transfer_state = 78 add_state_core = 78 transfer_state = 766 add_state_core = 766
				division_template = {
					name = "German Trained Division" is_locked = no	priority = 1	template_counter = 3
					regiments = {
						infantry = { x = 0 y = 0 }	infantry = { x = 0 y = 1 }	infantry = { x = 0 y = 2 }	
						infantry = { x = 1 y = 0 }	infantry = { x = 1 y = 1 }	infantry = { x = 1 y = 2 }
					}
				}
				every_owned_state = {
					limit = { is_core_of = PREV }
					create_unit = { division = "name = \"German Division\" division_template = \"German Trained Division\" start_experience_factor = 0.2 start_equipment_factor = 0.95" owner = PREV }
				} #create_unit needs to go before the add_core_of lines so that not too many divisions are created
				add_state_core = 137 add_state_core = 218
			}
		}
	}	
}