leader_traits = {
	usmc_general = {
		type = land
		trait_type = personality_trait
		new_commander_weight = {	factor = 0	}
		modifier = {	army_morale_factor = 0.01	}
	}
	ss_general = {
		type = land
		trait_type = personality_trait
		new_commander_weight = {	factor = 0	}
		modifier = {	army_morale_factor = 0.05	} #fanatics bonus
		non_shared_modifier = {	experience_gain_factor = -0.05	}	
	}
	rising_star = {
		type = land
		trait_type = personality_trait
		new_commander_weight = {	factor = 0	}
		non_shared_modifier = {	promote_cost_factor = -0.75	}
	}
}
