ideas = {
	hidden_ideas = {
		tech_at_bonus_1 = {
			removal_cost = -1

			picture = generic_artillery_manufacturer_1

			allowed = {
				always = no # Added via purges
			}

			equipment_bonus = {
				infantry_equipment = {
					hard_attack = 0.25 instant = yes
					ap_attack = 1 instant = yes
				}
			}
		}

		tech_at_bonus_2 = {
			removal_cost = -1

			picture = generic_artillery_manufacturer_1

			allowed = {
				always = no # Added via purges
			}

			equipment_bonus = {
				infantry_equipment = {
					hard_attack = 0.45 instant = yes
					ap_attack = 1.2 instant = yes
				}
			}
		}

		tech_at_bonus_3 = {
			removal_cost = -1

			picture = generic_artillery_manufacturer_1

			allowed = {
				always = no # Added via purges
			}

			equipment_bonus = {
				infantry_equipment = {
					hard_attack = 0.60 instant = yes
					ap_attack = 1.4 instant = yes
				}
			}
		}

		tech_at_bonus_4 = {
			removal_cost = -1

			picture = generic_artillery_manufacturer_1

			allowed = {
				always = no # Added via purges
			}

			equipment_bonus = {
				infantry_equipment = {
					hard_attack = 0.70 instant = yes
					ap_attack = 1.6 instant = yes
				}
			}
		}

		tech_at_bonus_5 = {
			removal_cost = -1

			picture = generic_artillery_manufacturer_1

			allowed = {
				always = no # Added via purges
			}

			equipment_bonus = {
				infantry_equipment = {
					hard_attack = 0.8 instant = yes
					ap_attack = 1.8 instant = yes
				}
			}
		}

		tech_at_bonus_6 = {
			removal_cost = -1

			picture = generic_artillery_manufacturer_1

			allowed = {
				always = no # Added via purges
			}

			equipment_bonus = {
				infantry_equipment = {
					hard_attack = 0.9 instant = yes
					ap_attack = 2 instant = yes
				}
			}
		}

		tech_at_bonus_7 = {
			removal_cost = -1

			picture = generic_artillery_manufacturer_1

			allowed = {
				always = no # Added via purges
			}

			equipment_bonus = {
				infantry_equipment = {
					hard_attack = 1 instant = yes
					ap_attack = 2.1 instant = yes
				}
			}
		}

		tech_at_bonus_8 = {
			removal_cost = -1

			picture = generic_artillery_manufacturer_1

			allowed = {
				always = no # Added via purges
			}

			equipment_bonus = {
				infantry_equipment = {
					hard_attack = 1.1 instant = yes
					ap_attack = 2.2 instant = yes
				}
			}
		}

	}
}