### search_filters = {FOCUS_FILTER_POLITICAL}
### search_filters = {FOCUS_FILTER_RESEARCH}
### search_filters = {FOCUS_FILTER_INDUSTRY}
### search_filters = {FOCUS_FILTER_STABILITY}
### search_filters = {FOCUS_FILTER_WAR_SUPPORT}
### search_filters = {FOCUS_FILTER_MANPOWER}
### search_filters = {FOCUS_FILTER_ANNEXATION}

focus_tree = {
	id = netherlands_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = HOL
			has_dlc = "Man the Guns"
		}
	}
	
	default = no

	continuous_focus_position = { x = 50 y = 1500 }

 ##   ##  #    ##  #  # ###  ##  #       ### #  # ###  #  #  ## ### ###  #   #     ### ###  ### ### 
#  # #  # #   #  # ## #  #  #  # #        #  ## # #  # #  # #    #  #  #  # #       #  #  # #   #   
#    #  # #   #  # # ##  #  #### #        #  # ## #  # #  #  #   #  ###    #        #  ###  ##  ##  
#  # #  # #   #  # #  #  #  #  # #        #  #  # #  # #  #   #  #  #  #   #        #  #  # #   #   
 ##   ##  ###  ##  #  # ### #  # ###     ### #  # ###   ##  ##   #  #  #   #        #  #  # ### ### 

	focus = {
		id = HOL_time_waster
		icon = GFX_goal_generic_production2
		x = 59
		y = 20
		cost = 313
		available = { is_ai = yes	}
		completion_reward = {}
	}

	focus = {
		id = HOL_obtain_foreign_colonial_investments
		available = {
			OR = {
				is_ai = no
				date > 1936.1.1
			}
			NOT = { has_war_with = USA }
			NOT = { has_war_with = ENG }
			any_country = {
				OR = {
					original_tag = HOL
					is_subject_of = HOL
				}
				has_full_control_of_state = 335
				has_full_control_of_state = 672
				has_full_control_of_state = 334
			}
			has_full_control_of_state = 695
			has_full_control_of_state = 309
		}
		bypass = {
		}
		
		icon = GFX_goal_generic_consumer_goods
		x = 3
		y = 0
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			unlock_decision_category_tooltip = HOL_obtain_foreign_colonial_investments
			custom_effect_tooltip = HOL_obtain_foreign_colonial_investments_tt
		}
	}

#   # ###  ## ###     ### #  # ###  ### ###  ## 
#   # #   #    #       #  ## # #  #  #  #   #   
# # # ##   #   #       #  # ## #  #  #  ##   #  
# # # #     #  #       #  #  # #  #  #  #     # 
 # #  ### ##   #      ### #  # ###  ### ### ##  


	focus = {
		id = HOL_the_western_possessions
		available = {
			has_full_control_of_state = 695
			has_full_control_of_state = 309
		}
		prerequisite = { focus = HOL_obtain_foreign_colonial_investments }
		icon = GFX_goal_generic_construct_infrastructure
		x = -3
		y = 1
		relative_position_id = HOL_obtain_foreign_colonial_investments
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			695 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			309 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = HOL_expand_curacao_oil_refineries
		available = {
			has_full_control_of_state = 695
			OR = {
				threat > 0.2
				has_war = yes
			}
			OR = {
				GER = {
					is_in_faction_with = ROOT
				}
				AND = {
					USA = {
						NOT = { has_war_with = ROOT }
					}
					ENG = {
						NOT = { has_war_with = ROOT }
					}
				}
			}
			OR = {
				has_idea = free_trade
				has_idea = export_focus
			}
		}
		prerequisite = { focus = HOL_the_western_possessions }
		icon = GFX_goal_generic_oil_refinery
		x = 0
		y = 1
		relative_position_id = HOL_the_western_possessions
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			custom_effect_tooltip = HOL_expand_curacao_oil_refineries_tt
			695 = {
				add_resource = {
					type = oil
					amount = 24
				}
				if = {
					limit = {
						695 = {
							free_building_slots = {
								building = industrial_complex
								size > 0
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					add_building_construction = {
						type = synthetic_refinery
						level = 1
						instant_build = yes
					}
				}
			}
			add_tech_bonus = {
				name = HOL_expand_curacao_oil_refineries
				bonus = 1.0
				uses = 1
				category = synth_resources
			}
		}
	}

	focus = {
		id = HOL_open_second_paranam_bauxite_mine
		available = {
			has_full_control_of_state = 309
			OR = {
				has_war = yes
				GER = {
					is_in_faction_with = ROOT
				}
				AND = {
					USA = {
						has_war = yes
						NOT = { has_war_with = ROOT }
					}
					ENG = {
						has_war = yes
						NOT = { has_war_with = ROOT }
					}
				}
			}
			OR = {
				has_idea = free_trade
				has_idea = export_focus
			}
		}
		prerequisite = { focus = HOL_expand_curacao_oil_refineries }
		icon = GFX_focus_generic_aluminum
		x = 0
		y = 1
		relative_position_id = HOL_expand_curacao_oil_refineries
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			309 = {
				add_resource = {
					type = aluminium
					amount = 36
				}
				if = {
					limit = {
						309 = {
							free_building_slots = {
								building = industrial_complex
								size > 0
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = HOL_antilles_defenses
		available = {
			has_full_control_of_state = 695
		}
		prerequisite = { focus = HOL_expand_curacao_oil_refineries }
		icon = GFX_goal_generic_construct_military
		x = 2
		y = 2
		relative_position_id = HOL_expand_curacao_oil_refineries
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			695 = {
				add_building_construction = {
					type = coastal_bunker
					level = 3
					province = 153
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					level = 2
					province = 153
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = HOL_pre_empt_venezuelan_aggression
		available = {
			custom_trigger_tooltip = {
				tooltip = HOL_pre_empt_venezuelan_aggression_tt
				NOT = {
					OR = {
						has_idea = HOL_shell_shocked_spectator_1
						has_idea = HOL_shell_shocked_spectator_2
						has_idea = HOL_shell_shocked_spectator_3
						has_idea = HOL_shell_shocked_spectator_4
						has_idea = HOL_shell_shocked_spectator_5
					}
				}
			}
			NOT = { has_idea = HOL_aloof_neutrality }
			has_global_flag = ven_claims_abc_islands
		}
		prerequisite = { focus = HOL_antilles_defenses }
		will_lead_to_war_with = VEN
		icon = GFX_goal_demand_sudetenland
		x = -1
		y = 1
		relative_position_id = HOL_antilles_defenses
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			create_wargoal = {
			    type = puppet_wargoal_focus
			    target = VEN
			    expire = 0
			}
		}
	}

###  ##   ## ###     ### #  # ###  ### ###  ## 
#   #  # #    #       #  ## # #  #  #  #   #   
##  ####  #   #       #  # ## #  #  #  ##   #  
#   #  #   #  #       #  #  # #  #  #  #     # 
### #  # ##   #      ### #  # ###  ### ### ##  

	focus = {
		id = HOL_the_crown_jewel_colony
		available = {
			OR = {
				AND = {
					has_full_control_of_state = 335
					has_full_control_of_state = 672
				}
				any_other_country = {
					is_subject_of = HOL
					has_full_control_of_state = 335
					has_full_control_of_state = 672
				}
			}
		}
		prerequisite = { focus = HOL_obtain_foreign_colonial_investments }
		icon = GFX_goal_generic_construct_infrastructure
		x = 3
		y = 1
		relative_position_id = HOL_obtain_foreign_colonial_investments
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			335 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			672 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			if = {
				limit = {
					INS = {
						is_subject_of = HOL
						has_full_control_of_state = 335
						has_full_control_of_state = 672
					}
				}
				INS = {
					add_autonomy_ratio = {
						value = -0.025
						localization = HOL_the_crown_jewel_colony
					}
				}
			}
		}
	}

	focus = {
		id = HOL_java
		available = {
			OR = {
				has_full_control_of_state = 335
				any_other_country = {
					is_subject_of = HOL
					has_full_control_of_state = 335
				}
			}
		}
		prerequisite = { focus = HOL_the_crown_jewel_colony }
		icon = GFX_focus_generic_industry_2
		x = 0
		y = 1
		relative_position_id = HOL_the_crown_jewel_colony
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			335 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				if = {
					limit = {
						335 = {
							free_building_slots = {
								building = industrial_complex
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
			if = {
				limit = {
					INS = {
						is_subject_of = HOL
						has_full_control_of_state = 335
					}
				}
				INS = {
					add_autonomy_ratio = {
						value = -0.05
						localization = HOL_java
					}
				}
			}
		}
	}

	focus = {
		id = HOL_reinforce_java
		available = {
			OR = {
				has_full_control_of_state = 335
				any_other_country = {
					is_subject_of = HOL
					has_full_control_of_state = 335
				}
			}
		}
		prerequisite = { focus = HOL_java }
		icon = GFX_goal_generic_construct_military
		x = -2
		y = 2
		relative_position_id = HOL_java
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			335 = {
				add_building_construction = {
					type = coastal_bunker
					level = 3
					province = 7381
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 2
					province = 7381
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					level = 3
					province = 4608
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 2
					province = 4608
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
			}
			if = {
				limit = {
					INS = {
						is_subject_of = HOL
						has_full_control_of_state = 335
					}
				}
				INS = {
					add_autonomy_ratio = {
						value = -0.025
						localization = HOL_reinforce_java
					}
				}
			}
		}
	}

	focus = {
		id = HOL_the_foundations_of_defense
		available = {
			OR = {
				has_full_control_of_state = 335
				any_other_country = {
					is_subject_of = HOL
					has_full_control_of_state = 335
				}
			}
			has_full_control_of_state = 695
			custom_trigger_tooltip = {
				tooltip = HOL_pre_empt_venezuelan_aggression_tt
				NOT = {
					OR = {
						has_idea = HOL_shell_shocked_spectator_1
						has_idea = HOL_shell_shocked_spectator_2
						has_idea = HOL_shell_shocked_spectator_3
						has_idea = HOL_shell_shocked_spectator_4
						has_idea = HOL_shell_shocked_spectator_5
					}
				}
			}
		}
		prerequisite = { focus = HOL_antilles_defenses focus = HOL_reinforce_java }
		icon = GFX_focus_hol_the_foundations_of_defense
		x = -1
		y = 1
		relative_position_id = HOL_reinforce_java
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = HOL_the_foundations_of_defense
			335 = {
				custom_effect_tooltip = HOL_the_foundations_of_defense_tt
				hidden_effect = {
					add_building_construction = {
						type = naval_base
						level = 10
						province = 4608
						instant_build = yes
					}
				}
			}
			695 = {
				add_building_construction = {
					type = naval_base
					level = 2
					province = 153
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = HOL_sumatra
		available = {
			OR = {
				has_full_control_of_state = 672
				any_other_country = {
					is_subject_of = HOL
					has_full_control_of_state = 672
				}
			}
		}
		prerequisite = { focus = HOL_java }
		icon = GFX_focus_generic_industry_2
		x = -1
		y = 1
		relative_position_id = HOL_java
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			672 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				if = {
					limit = {
						672 = {
							free_building_slots = {
								building = industrial_complex
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
			if = {
				limit = {
					INS = {
						is_subject_of = HOL
						has_full_control_of_state = 672
					}
				}
				INS = {
					add_autonomy_ratio = {
						value = -0.05
						localization = HOL_sumatra
					}
				}
			}
		}
	}

	focus = {
		id = HOL_borneo_and_the_grote_oost
		available = {
			OR = {
				AND = {
					has_full_control_of_state = 667
					has_full_control_of_state = 334
					has_full_control_of_state = 668
					has_full_control_of_state = 673
				}
				any_other_country = {
					is_subject_of = HOL
					has_full_control_of_state = 667
					has_full_control_of_state = 334
					has_full_control_of_state = 668
					has_full_control_of_state = 673
				}
			}
		}
		prerequisite = { focus = HOL_java }
		icon = GFX_focus_generic_industry_1
		x = 1
		y = 1
		relative_position_id = HOL_java
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			667 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			334 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			668 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			673 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				if = {
					limit = {
						673 = {
							free_building_slots = {
								building = industrial_complex
								size > 0
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
			if = {
				limit = {
					INS = {
						is_subject_of = HOL
						has_full_control_of_state = 667
						has_full_control_of_state = 334
						has_full_control_of_state = 668
						has_full_control_of_state = 673
					}
				}
				INS = {
					add_autonomy_ratio = {
						value = -0.05
						localization = HOL_borneo_and_the_grote_oost
					}
				}
			}
		}
	}

 ##   ##  #  # ### ### #  # #  # ###     ### #  # ###     #   #  ##  ###      ### #  #     ###   ##  ###  ##  #   # ###  ##  
#  # #  # ## #  #   #  ## # #  # #        #  #  # #       #   # #  # #  #      #  ## #     #  # #  #  #  #  # #   #  #  #  # 
#    #  # # ##  #   #  # ## #  # ##       #  #### ##      # # # #### ###       #  # ##     ###  ####  #  ####  # #   #  #### 
#  # #  # #  #  #   #  #  # #  # #        #  #  # #       # # # #  # #  #      #  #  #     #  # #  #  #  #  #  # #   #  #  # 
 ##   ##  #  #  #  ### #  #  ##  ###      #  #  # ###      # #  #  # #  #     ### #  #     ###  #  #  #  #  #   #   ### #  # 

 	focus = {
		id = HOL_curtail_colonial_autonomy
		available = {
			country_exists = INS
			NOT = { has_completed_focus = HOL_oranje_boven }
			INS = { is_subject_of = HOL }
		}
		bypass = {
			INS = { exists = no }
			owns_state = 335
		}
		prerequisite = { focus = HOL_the_crown_jewel_colony }
		mutually_exclusive = { focus = HOL_the_zuiderzee_works }
		icon = GFX_focus_generic_treaty
		x = 2
		y = 3
		relative_position_id = HOL_the_crown_jewel_colony
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_timed_idea = {
				idea = HOL_curtail_colonial_autonomy_overlord
				days = 545
			}
			INS = {
				add_timed_idea = {
					idea = HOL_curtail_colonial_autonomy_subject
					days = 545
				}
				hidden_effect = {
					country_event = { id = mtg_netherlands.21 hours = 6 }
				}
			}
		}
	}

	focus = {
		id = HOL_continue_the_war_in_batavia
		prerequisite = { focus = HOL_sumatra }
		prerequisite = { focus = HOL_borneo_and_the_grote_oost }
		prerequisite = { focus = HOL_curtail_colonial_autonomy }
		available = {
			has_capitulated = yes
			NOT = { has_completed_focus = HOL_oranje_boven }
			OR = {
				INS = {
					is_subject_of = HOL
					has_autonomy_state = autonomy_integrated_puppet
					compare_autonomy_progress_ratio < 0.6
					has_full_control_of_state = 335
				}
				has_full_control_of_state = 335
			}
		}
		icon = GFX_focus_hol_continue_the_war_in_batavia
		x = 1
		y = 2
		relative_position_id = HOL_sumatra
		cost = 5

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_ANNEXATION}
		completion_reward = {
			activate_decision = HOL_relocate_government_to_batavia
			custom_effect_tooltip = HOL_continue_the_war_in_batavia_tt
			effect_tooltip = {
				remove_ideas = HOL_curtail_colonial_autonomy_overlord
				INS = {
					every_unit_leader = {
						set_nationality = HOL
					}
				}
				annex_country = {
				    target = INS
				    transfer_troops = yes
				}
				every_state = {
					limit = {
						is_core_of = INS
					}
					add_compliance = 70
				}
				set_capital = { state = 335 }
			}
		}
	}

	focus = {
		id = HOL_a_western_capital
		available = {
			has_full_control_of_state = 335
		}
		prerequisite = { focus = HOL_continue_the_war_in_batavia }
		icon = GFX_focus_generic_industry_3
		x = -1
		y = 1
		relative_position_id = HOL_continue_the_war_in_batavia
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			335 = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
				if = {
					limit = {
						335 = {
							free_building_slots = {
								building = industrial_complex
								size > 3
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 4
					add_building_construction = {
						type = industrial_complex
						level = 4
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = HOL_expand_the_colonial_army
		prerequisite = { focus = HOL_continue_the_war_in_batavia }
		icon = GFX_focus_generic_military_academy
		x = 1
		y = 1
		relative_position_id = HOL_continue_the_war_in_batavia
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_MANPOWER}
		completion_reward = {
			add_ideas = HOL_expand_the_colonial_army
			every_state = {
				limit = {
					is_core_of = INS
				}
				add_state_modifier = {
					modifier = {
						local_non_core_manpower = 0.25
					}
				}
			}
		}
	}

	focus = {
		id = HOL_colonial_shipbuilding
		available = {
			controls_state = 335
			controls_state = 672
			controls_state = 334
			controls_state = 673
			controls_state = 667
			controls_state = 309
		}
		prerequisite = { focus = HOL_a_western_capital }
		prerequisite = { focus = HOL_the_foundations_of_defense }
		icon = GFX_goal_generic_construct_naval_dockyard
		x = -1
		y = 1
		relative_position_id = HOL_a_western_capital
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			335 = {
				if = {
					limit = {
						335 = {
							free_building_slots = {
								building = dockyard
								size > 0
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
							type = dockyard
							level = 1
							instant_build = yes
					}
				}
			}
			672 = {
				if = {
					limit = {
						672 = {
							free_building_slots = {
								building = dockyard
								size > 0
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
							type = dockyard
							level = 1
							instant_build = yes
					}
				}
			}
			334 = {
				if = {
					limit = {
						334 = {
							free_building_slots = {
								building = dockyard
								size > 0
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
							type = dockyard
							level = 1
							instant_build = yes
					}
				}
			}
			673 = {
				if = {
					limit = {
						673 = {
							free_building_slots = {
								building = dockyard
								size > 0
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
							type = dockyard
							level = 1
							instant_build = yes
					}
				}
			}
			667 = {
				if = {
					limit = {
						667 = {
							free_building_slots = {
								building = dockyard
								size > 0
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
							type = dockyard
							level = 1
							instant_build = yes
					}
				}
			}
			309 = {
				if = {
					limit = {
						309 = {
							free_building_slots = {
								building = dockyard
								size > 0
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
							type = dockyard
							level = 1
							instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = HOL_the_east_indies_war_machine
		available = {
			has_full_control_of_state = 335
		}
		prerequisite = { focus = HOL_a_western_capital }
		prerequisite = { focus = HOL_expand_the_colonial_army }
		icon = GFX_goal_generic_construct_mil_factory
		x = 1
		y = 1
		relative_position_id = HOL_a_western_capital
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			335 = {
				if = {
					limit = {
						335 = {
							free_building_slots = {
								building = arms_factory
								size > 3
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 4
					add_building_construction = {
						type = arms_factory
						level = 4
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = HOL_prepare_for_our_return
		available = {
		}
		bypass = {
			controls_state = 7
			controls_state = 35
			controls_state = 36
		}
		prerequisite = { focus = HOL_colonial_shipbuilding }
		prerequisite = { focus = HOL_the_east_indies_war_machine }
		icon = GFX_goal_generic_amphibious_assault
		x = 1
		y = 1
		relative_position_id = HOL_colonial_shipbuilding
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			335 = {
				if = {
					limit = {
						335 = {
							free_building_slots = {
								building = dockyard
								size > 0
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
							type = dockyard
							level = 1
							instant_build = yes
					}
				}
			}
			672 = {
				if = {
					limit = {
						672 = {
							free_building_slots = {
								building = dockyard
								size > 0
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
							type = dockyard
							level = 1
							instant_build = yes
					}
				}
			}
			add_ideas = HOL_prepare_for_our_return
			add_tech_bonus = {
				name = HOL_prepare_for_our_return
				bonus = 1.0
				uses = 1
				category = marine_tech
			}
		}
	}

	focus = {
		id = HOL_liberation
		available = {
			has_full_control_of_state = 7
			has_full_control_of_state = 35
			has_full_control_of_state = 36
		}
		prerequisite = { focus = HOL_prepare_for_our_return }
		icon = GFX_focus_hol_liberation
		x = 0
		y = 1
		relative_position_id = HOL_prepare_for_our_return
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_MANPOWER FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			set_capital = { state = 7 }
			add_stability = 0.1
			add_war_support = 0.05
			add_manpower = 150000
			add_equipment_to_stockpile = {
			    type = infantry_equipment
			    amount = 10000
			    producer = HOL
			}
			add_equipment_to_stockpile = {
			    type = support_equipment
			    amount = 500
			    producer = HOL
			}
			add_ideas = HOL_liberation
			HOL_de_crisisjaren_level_down = yes
		}
	}

 ##  ###   ##  #  # ###   ##  #  #     ### #  # ###      ##   ##  #   ###       ## ###  ##  #  # ###   ##  ###  ###  
#  # #  # #  # ## # #  # #  # ## #      #  #  # #       #    #  # #   #  #     #    #  #  # ## # #  # #  # #  # #  # 
#### ###  #### # ## #  # #  # # ##      #  #### ##      # ## #  # #   #  #      #   #  #### # ## #  # #### ###  #  # 
#  # #  # #  # #  # #  # #  # #  #      #  #  # #       #  # #  # #   #  #       #  #  #  # #  # #  # #  # #  # #  # 
#  # ###  #  # #  # ###   ##  #  #      #  #  # ###      ##   ##  ### ###      ##   #  #  # #  # ###  #  # #  # ###  

	focus = {
		id = HOL_abandon_the_gold_standard
		icon = GFX_focus_hol_abandon_the_gold_standard
		x = 13
		y = 0
		relative_position_id = HOL_obtain_foreign_colonial_investments
		cost = 10
		available = {
			OR = {
				is_ai = no
				date > 1936.1.1
			}
		}
		available_if_capitulated = yes
		completion_reward = {
			HOL_de_crisisjaren_level_down = yes
		}
	}

#   #  ##  ### #  # #    ##  #  # ###      ### #  # ###  #  #  ## ### ###  #   #     ### ###  ### ### 
## ## #  #  #  ## # #   #  # ## # #  #      #  ## # #  # #  # #    #  #  #  # #       #  #  # #   #   
# # # ####  #  # ## #   #### # ## #  #      #  # ## #  # #  #  #   #  ###    #        #  ###  ##  ##  
#   # #  #  #  #  # #   #  # #  # #  #      #  #  # #  # #  #   #  #  #  #   #        #  #  # #   #   
#   # #  # ### #  # ### #  # #  # ###      ### #  # ###   ##  ##   #  #  #   #        #  #  # ### ### 


	focus = {
		id = HOL_continue_the_public_works
		available = {
			has_full_control_of_state = 7
		}
		bypass = {
			NOT = { controls_state = 7 }
			NOT = { controls_state = 35 }
			NOT = { controls_state = 36 }
		}
		prerequisite = { focus = HOL_abandon_the_gold_standard }
		icon = GFX_goal_generic_construction
		x = -5
		y = 1
		relative_position_id = HOL_abandon_the_gold_standard
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH FOCUS_FILTER_INDUSTRY}

		completion_reward = {
			add_tech_bonus = {
				name = HOL_continue_the_public_works
				bonus = 1.0
				uses = 1
				category = industry
			}
			35 = {
				if = {
					limit = {
						35 = {
							free_building_slots = {
								building = industrial_complex
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
			HOL_de_crisisjaren_level_down = yes
		}
	}

	focus = {
		id = HOL_finish_the_noordoostpolder
		available = {
			has_full_control_of_state = 36
		}
		bypass = {
			NOT = { controls_state = 7 }
			NOT = { controls_state = 35 }
			NOT = { controls_state = 36 }
		}
		prerequisite = { focus = HOL_continue_the_public_works }
		icon = GFX_goal_generic_construction2
		x = -1
		y = 1
		relative_position_id = HOL_continue_the_public_works
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			36 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			HOL_de_crisisjaren_level_down = yes
		}
	}

	focus = {
		id = HOL_the_maastunnel
		available = {
			has_full_control_of_state = 7
			has_full_control_of_state = 35
		}
		bypass = {
			NOT = { controls_state = 7 }
			NOT = { controls_state = 35 }
			NOT = { controls_state = 36 }
		}
		prerequisite = { focus = HOL_continue_the_public_works }
		icon = GFX_goal_generic_construct_infrastructure
		x = 1
		y = 1
		relative_position_id = HOL_continue_the_public_works
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			7 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			35 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			HOL_de_crisisjaren_level_down = yes
		}
	}

	focus = {
		id = HOL_expand_the_artillerieinrichtingen
		available = {
			has_full_control_of_state = 7
		}
		bypass = {
			NOT = { controls_state = 7 }
			NOT = { controls_state = 35 }
			NOT = { controls_state = 36 }
		}
		prerequisite = { focus = HOL_finish_the_noordoostpolder }
		prerequisite = { focus = HOL_the_maastunnel }
		icon = GFX_goal_generic_construct_mil_factory
		x = 1
		y = 1
		relative_position_id = HOL_finish_the_noordoostpolder
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			IF = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = HOL_hih_siderius_organization
				mio:HOL_hih_siderius_organization = {
					add_mio_funds = 500
				}
			}
			ELSE = {
				custom_effect_tooltip = HOL_expand_the_artillerieinrichtingen_tt
			}
			
			7 = {
				if = {
					limit = {
						7 = {
							free_building_slots = {
								building = arms_factory
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = arms_factory
						level = 2
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = HOL_philips_focus
		prerequisite = { focus = HOL_expand_the_artillerieinrichtingen }
		icon = GFX_focus_hol_philips
		x = 2
		y = 1
		relative_position_id = HOL_expand_the_artillerieinrichtingen
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			custom_effect_tooltip = HOL_philips_focus_tt
			add_tech_bonus = {
				name = HOL_philips_focus
				bonus = 1.0
				uses = 1
				category = electronics
			}
			add_tech_bonus = {
				name = HOL_philips_focus
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = electronics
			}
		}
	}

	focus = {
		id = HOL_expand_RD_facilities
		prerequisite = { focus = HOL_philips_focus }
		icon = GFX_focus_research
		x = 0
		y = 1
		relative_position_id = HOL_philips_focus
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_research_slot = 1
		}
	}

### #  # ###     ### #  # ### ###  ### ###  ### ### ###     #   #  ##  ###  # #  ## 
 #  #  # #         # #  #  #  #  # #   #  #   # #   #       #   # #  # #  # # # #   
 #  #### ##       #  #  #  #  #  # ##  ###   #  ##  ##      # # # #  # ###  ##   #  
 #  #  # #       #   #  #  #  #  # #   #  # #   #   #       # # # #  # #  # # #   # 
 #  #  # ###     ###  ##  ### ###  ### #  # ### ### ###      # #   ##  #  # # # ##  

 	focus = {
		id = HOL_the_zuiderzee_works
		available = {
			has_full_control_of_state = 7
			has_full_control_of_state = 36
		}
		prerequisite = { focus = HOL_expand_the_artillerieinrichtingen }
		mutually_exclusive = { focus = HOL_curtail_colonial_autonomy }
		icon = GFX_focus_hol_the_zuiderzee_works
		x = -1
		y = 1
		relative_position_id = HOL_expand_the_artillerieinrichtingen
		cost = 30

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_the_zuiderzee_works
				bonus = 1.0
				ahead_reduction = 2
				uses = 2
				category = industry
			}
			7 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			36 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			HOL_de_crisisjaren_level_down = yes
			hidden_effect = { news_event = { id = mtg_news.47 days = 1 } }
		}
	}

	focus = {
		id = HOL_develop_the_randstad
		available = {
			has_full_control_of_state = 7
		}
		prerequisite = { focus = HOL_the_zuiderzee_works }
		mutually_exclusive = { focus = HOL_develop_the_zandstad }
		icon = GFX_goal_generic_construct_civ_factory
		x = -1
		y = 1
		relative_position_id = HOL_the_zuiderzee_works
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_develop_the_randstad
				bonus = 1.0
				uses = 1
				category = concentrated_industry_category
			}
			7 = {
				if = {
					limit = {
						7 = {
							free_building_slots = {
								building = industrial_complex
								size > 2
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}
			}
			36 = {
				if = {
					limit = {
						36 = {
							free_building_slots = {
								building = industrial_complex
								size > 0
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = HOL_expand_the_ijmuiden_steel_mill
		available = {
			has_full_control_of_state = 7
		}
		prerequisite = { focus = HOL_develop_the_randstad }
		icon = GFX_focus_generic_steel
		x = 0
		y = 1
		relative_position_id = HOL_develop_the_randstad
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			7 = {
				add_resource = {
					type = steel
					amount = 16
				}
				if = {
					limit = {
						7 = {
							free_building_slots = {
								building = industrial_complex
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = HOL_fokker
		available = {
			has_full_control_of_state = 7
		}
		prerequisite = { focus = HOL_expand_the_ijmuiden_steel_mill }
		icon = GFX_focus_hol_fokker
		x = 0
		y = 1
		relative_position_id = HOL_expand_the_ijmuiden_steel_mill
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			IF = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = HOL_fokker_organization
				mio:HOL_fokker_organization = {
					add_mio_funds = 500
				}
			}
			ELSE = {
				custom_effect_tooltip = HOL_fokker_tt
			}
			
			7 = {
				if = {
					limit = {
						7 = {
							free_building_slots = {
								building = arms_factory
								size > 3
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 4
					add_building_construction = {
						type = arms_factory
						level = 4
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = HOL_domestic_jet_engine_designs
		prerequisite = { focus = HOL_fokker }
		icon = GFX_goal_generic_build_airforce
		x = 0
		y = 1
		relative_position_id = HOL_fokker
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_domestic_jet_engine_designs
				bonus = 0.5
				uses = 2
				category = jet_technology
			}
			HOL_domestic_jet_engine_designs_level_up = yes
		}
	}

	focus = {
		id = HOL_develop_the_zandstad
		available = {
			has_full_control_of_state = 35
			has_full_control_of_state = 36
		}
		prerequisite = { focus = HOL_the_zuiderzee_works }
		mutually_exclusive = { focus = HOL_develop_the_randstad }
		icon = GFX_goal_generic_construct_civ_factory
		x = 1
		y = 1
		relative_position_id = HOL_the_zuiderzee_works
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_develop_the_randstad
				bonus = 1.0
				uses = 1
				category = dispersed_industry_category
			}
			35 = {
				if = {
					limit = {
						35 = {
							free_building_slots = {
								building = industrial_complex
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
			36 = {
				if = {
					limit = {
						36 = {
							free_building_slots = {
								building = industrial_complex
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = HOL_friesland_agricultural_impetus
		available = {
			has_full_control_of_state = 36
		}
		prerequisite = { focus = HOL_develop_the_zandstad }
		icon = GFX_goal_generic_consumer_goods
		x = 0
		y = 1
		relative_position_id = HOL_develop_the_zandstad
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_ideas = HOL_friesland_agricultural_impetus
			36 = {
				if = {
					limit = {
						36 = {
							free_building_slots = {
								building = industrial_complex
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = HOL_daf
		available = {
			has_full_control_of_state = 35
		}
		prerequisite = { focus = HOL_friesland_agricultural_impetus }
		icon = GFX_focus_hol_daf
		x = 0
		y = 1
		relative_position_id = HOL_friesland_agricultural_impetus
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			IF = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = HOL_daf_organization
				mio:HOL_daf_organization = {
					add_mio_funds = 500
				}
			}
			ELSE = {
				custom_effect_tooltip = HOL_daf_tt
			}
			
			35 = {
				if = {
					limit = {
						35 = {
							free_building_slots = {
								building = arms_factory
								size > 3
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 4
					add_building_construction = {
						type = arms_factory
						level = 4
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = HOL_domestic_vehicle_designs
		prerequisite = { focus = HOL_daf }
		icon = GFX_goal_generic_army_motorized
		x = 0
		y = 1
		relative_position_id = HOL_daf
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_domestic_vehicle_designs
				bonus = 1.0
				uses = 1
				category = motorized_equipment
			}
			add_ideas = HOL_domestic_vehicle_designs
		}
	}

	focus = {
		id = HOL_continental_shipbuilding
		available = {
			has_full_control_of_state = 7
			has_full_control_of_state = 35
			has_full_control_of_state = 36
		}
		prerequisite = { focus = HOL_fokker focus = HOL_daf }
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 1
		y = 2
		relative_position_id = HOL_fokker
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			7 = {
				if = {
					limit = {
						7 = {
							free_building_slots = {
								building = dockyard
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}
			35 = {
				if = {
					limit = {
						35 = {
							free_building_slots = {
								building = dockyard
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}
			36 = {
				if = {
					limit = {
						36 = {
							free_building_slots = {
								building = dockyard
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = HOL_domestic_innovation
		prerequisite = { focus = HOL_the_east_indies_war_machine focus = HOL_fokker focus = HOL_daf }
		available = {
			num_of_factories > 50
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		icon = GFX_focus_research
		x = -1
		y = 2
		relative_position_id = HOL_fokker
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_research_slot = 1
		}
	}

	focus = {
		id = HOL_make_use_of_our_riches
		prerequisite = { focus = HOL_domestic_innovation }
		icon = GFX_goal_generic_construction2
		x = -1
		y = 1
		relative_position_id = HOL_domestic_innovation
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_make_use_of_our_riches
				bonus = 1.0
				uses = 2
				category = excavation_tech
			}
			add_ideas = HOL_make_use_of_our_riches
		}
	}

	focus = {
		id = HOL_the_ultimate_deterrent
		prerequisite = { focus = HOL_domestic_innovation }
		icon = GFX_focus_wonderweapons
		x = 1
		y = 1
		relative_position_id = HOL_domestic_innovation
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_the_ultimate_deterrent
				bonus = 1.0
				uses = 1
				category = nuclear
			}
		}
	}

#   # ### #   ### ###  ##  ###  #   #     ### ###  ### ### 
## ##  #  #    #   #  #  # #  #  # #       #  #  # #   #   
# # #  #  #    #   #  #### ###    #        #  ###  ##  ##  
#   #  #  #    #   #  #  # #  #   #        #  #  # #   #   
#   # ### ### ###  #  #  # #  #   #        #  #  # ### ### 

	focus = {
		id = HOL_overturn_military_budget_cuts
		prerequisite = { focus = HOL_abandon_the_gold_standard }
		icon = GFX_goal_generic_army_doctrines
		x = 6
		y = 1
		relative_position_id = HOL_abandon_the_gold_standard
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_WAR_SUPPORT}
		completion_reward = {
			army_experience = 5
			add_war_support = 0.1
		}
	}

###  ### ### ### #  #  ## ###  ## 
#  # #   #   #   ## # #   #   #   
#  # ##  ##  ##  # ##  #  ##   #  
#  # #   #   #   #  #   # #     # 
###  ### #   ### #  # ##  ### ##  


	focus = {
		id = HOL_prepare_the_inundation_lines
		prerequisite = { focus = HOL_overturn_military_budget_cuts }
		icon = GFX_focus_hol_prepare_the_inundation_lines
		x = -6
		y = 1
		relative_position_id = HOL_overturn_military_budget_cuts
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = HOL_prepare_the_inundation_lines
			unlock_decision_category_tooltip = HOL_prepare_the_inundation_lines
			custom_effect_tooltip = HOL_prepare_the_inundation_lines_tt
		}
	}

	focus = {
		id = HOL_protect_against_britain
		available = {
			threat > 0.1
			has_full_control_of_state = 7
			has_full_control_of_state = 36
		}
		bypass = {
			OR = {
				is_in_faction_with = ENG
				AND = {
					has_defensive_war_with = ENG
					NOT = {
						focus_progress = {
							focus = HOL_germany_is_the_greater_threat
							progress > 0
						}
					}
				}
			}
		}
		prerequisite = { focus = HOL_prepare_the_inundation_lines }
		mutually_exclusive = { focus = HOL_germany_is_the_greater_threat }
		icon = GFX_focus_attack_britain
		x = -1
		y = 1
		relative_position_id = HOL_prepare_the_inundation_lines
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			7 = {
				add_building_construction = {
					type = coastal_bunker
					level = 1
					province = 3314
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 3314
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					level = 1
					province = 9498
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 9498
					instant_build = yes
				}
			}
			36 = {	
				add_building_construction = {
					type = coastal_bunker
					level = 1
					province = 6336
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 6336
					instant_build = yes
				}
			}
			ENG = {
				add_opinion_modifier = { target = HOL modifier = HOL_protect_against_britain }
			}	
		}
	}

	focus = {
		id = HOL_further_reinforce_the_ports
		available = {
			threat > 0.15
			has_full_control_of_state = 7
			has_full_control_of_state = 36
		}
		prerequisite = { focus = HOL_protect_against_britain }
		icon = GFX_focus_generic_coastal_fort
		x = 0
		y = 1
		relative_position_id = HOL_protect_against_britain
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			7 = {
				add_building_construction = {
					type = coastal_bunker
					level = 1
					province = 3314
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 3314
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					level = 1
					province = 9498
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 9498
					instant_build = yes
				}
			}
			36 = {	
				add_building_construction = {
					type = coastal_bunker
					level = 1
					province = 6336
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 6336
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = HOL_southward_defenses
		available = {
			threat > 0.2
			has_full_control_of_state = 7
			has_full_control_of_state = 35
			has_full_control_of_state = 36
		}
		prerequisite = { focus = HOL_further_reinforce_the_ports }
		icon = GFX_goal_generic_construct_military
		x = 0
		y = 1
		relative_position_id = HOL_further_reinforce_the_ports
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			7 = {
				add_building_construction = {
					type = bunker
					level = 2
					province = 9498
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					level = 1
					province = 3314
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					level = 1
					province = 9498
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
			}
			35 = {
				add_building_construction = {
					type = bunker
					level = 3
					province = 11456
					instant_build = yes
				}
			}
			36 = {	
				add_building_construction = {
					type = coastal_bunker
					level = 1
					province = 6336
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = HOL_germany_is_the_greater_threat
		available = {
			threat > 0.1
			has_full_control_of_state = 7
			has_full_control_of_state = 35
			has_full_control_of_state = 36
		}
		bypass = {
			OR = {
				is_in_faction_with = GER
				AND = {
					has_defensive_war_with = GER
					NOT = {
						focus_progress = {
							focus = HOL_protect_against_britain
							progress > 0
						}
					}
				}
			}
		}
		prerequisite = { focus = HOL_prepare_the_inundation_lines }
		mutually_exclusive = { focus = HOL_protect_against_britain }
		icon = GFX_focus_attack_germany
		x = 1
		y = 1
		relative_position_id = HOL_prepare_the_inundation_lines
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			7 = {
				add_building_construction = {
					type = coastal_bunker
					level = 1
					province = 3314
					instant_build = yes
				}
			}
			36 = {	
				add_building_construction = {
					type = bunker
					level = 1
					province = 6241
					instant_build = yes
				}
			}
			35 = {	
				add_building_construction = {
					type = bunker
					level = 1
					province = 11456
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 6500
					instant_build = yes
				}
			}	
			GER = {
				add_opinion_modifier = { target = HOL modifier = HOL_germany_is_the_greater_threat }
			}	
		}
	}

	focus = {
		id = HOL_fortress_holland
		available = {
			threat > 0.15
			has_full_control_of_state = 7
			has_full_control_of_state = 35
		}
		prerequisite = { focus = HOL_germany_is_the_greater_threat }
		icon = GFX_goal_generic_fortify_city
		x = 0
		y = 1
		relative_position_id = HOL_germany_is_the_greater_threat
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			7 = {
				add_building_construction = {
					type = coastal_bunker
					level = 2
					province = 3314
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 2
					province = 9498
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 391
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 1
					instant_build = yes
				}
			}
			35 = {	
				add_building_construction = {
					type = bunker
					level = 2
					province = 11456
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 1
					instant_build = yes
				}
			}	
		}
	}

	focus = {
		id = HOL_modernize_the_grebbeline
		available = {
			threat > 0.2
			has_full_control_of_state = 36
		}
		prerequisite = { focus = HOL_fortress_holland }
		icon = GFX_goal_generic_construct_military
		x = 0
		y = 1
		relative_position_id = HOL_fortress_holland
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			36 = {	
				add_building_construction = {
					type = bunker
					level = 2
					province = 6241
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 1
					instant_build = yes
				}
			}	
		}
	}

	focus = {
		id = HOL_war_on_pacifism
		available = {
			threat > 0.15
		}
		prerequisite = { focus = HOL_protect_against_britain focus = HOL_germany_is_the_greater_threat }
		icon = GFX_focus_hol_war_on_pacifism
		x = 1
		y = 3
		relative_position_id = HOL_protect_against_britain
		cost = 10

		cancel_if_invalid = no

		available_if_capitulated = yes
		completion_reward = {
			unlock_decision_category_tooltip = HOL_war_on_pacifism
			custom_effect_tooltip = HOL_war_on_pacifism_tt
		}
	}

 ##  ###  #   # #   #     ### ###  ### ### 
#  # #  # ## ##  # #       #  #  # #   #   
#### ###  # # #   #        #  ###  ##  ##  
#  # #  # #   #   #        #  #  # #   #   
#  # #  # #   #   #        #  #  # ### ### 


	focus = {
		id = HOL_appoint_new_supreme_commander
		prerequisite = { focus = HOL_overturn_military_budget_cuts }
		icon = GFX_focus_generic_military_mission
		x = -1
		y = 1
		relative_position_id = HOL_overturn_military_budget_cuts
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			army_experience = 10
			add_doctrine_cost_reduction = {
				name = HOL_appoint_new_supreme_commander
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
			retire_character = HOL_izaak_reijnders
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = HOL_henri_winkelman
			custom_effect_tooltip = HOL_appoint_new_supreme_commander_tt
			hidden_effect = {
				add_field_marshal_role = {
					character = "HOL_henri_winkelman"
						traits = { 
							defensive_doctrine 
							trait_cautious 
							unyielding_defender 
						}
						skill = 4
						attack_skill = 2
						defense_skill = 4
						planning_skill = 4
						logistics_skill = 3
				}
			}
		}
	}

	focus = {
		id = HOL_modernize_our_infantry_equipment
		prerequisite = { focus = HOL_appoint_new_supreme_commander }
		mutually_exclusive = { focus = HOL_production_under_license }
		icon = GFX_goal_generic_small_arms
		x = -1
		y = 1
		offset = {
			x = 1
			y = 0
			trigger = {
				NOT = { has_dlc = "Death or Dishonor" }
			}
		}
		relative_position_id = HOL_appoint_new_supreme_commander
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_modernize_our_infantry_equipment
				bonus = 1.0
				uses = 1
				category = infantry_weapons
			}
			add_tech_bonus = {
				name = HOL_modernize_our_infantry_equipment
				bonus = 1.0
				uses = 1
				category = artillery
			}
			if = {
				limit = {
					has_dlc = "Death or Dishonor"
				}
				custom_effect_tooltip = HOL_modernize_our_infantry_equipment_tt
			}
		}
	}

	focus = {
		id = HOL_production_under_license
		prerequisite = { focus = HOL_appoint_new_supreme_commander }
		mutually_exclusive = { focus = HOL_modernize_our_infantry_equipment }

		allow_branch = {
			has_dlc = "Death or Dishonor"
		}

		available = {
		}
		icon = GFX_goal_generic_production
		x = 1
		y = 1
		relative_position_id = HOL_appoint_new_supreme_commander
		cost = 10

		available_if_capitulated = yes
		completion_reward = {
			add_ideas = HOL_production_under_license
			custom_effect_tooltip = HOL_production_under_license_tt
		}
	}

	focus = {
		id = HOL_light_tanks_for_the_colonies
		allow_branch = {
			always = yes
		}
		prerequisite = { focus = HOL_modernize_our_infantry_equipment focus = HOL_production_under_license }
		icon = GFX_goal_generic_army_tanks
		x = -1
		y = 1
		offset = {
			x = -1
			y = 0
			trigger = {
				NOT = { has_dlc = "Death or Dishonor" }
			}
		}
		relative_position_id = HOL_modernize_our_infantry_equipment
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			if = {
				limit = {
					NOT = { has_completed_focus = HOL_modernize_our_infantry_equipment }
					NOT = { has_completed_focus = HOL_production_under_license }
					has_dlc = "Death or Dishonor"
				}
				custom_effect_tooltip = HOL_light_tanks_for_the_colonies_tt
				effect_tooltip = {
					add_tech_bonus = {
						name = HOL_light_tanks_for_the_colonies
						bonus = 1.0
						uses = 1
						category = cat_light_armor
					}
					custom_effect_tooltip = HOL_light_tanks_for_the_colonies_2tt
					add_ideas = HOL_light_tanks_for_the_colonies
				}
			}
			if = {
				limit = {
					OR = {
						has_completed_focus = HOL_modernize_our_infantry_equipment
						NOT = { has_dlc = "Death or Dishonor" }
					}
				}
				add_tech_bonus = {
					name = HOL_light_tanks_for_the_colonies
					bonus = 1.0
					uses = 1
					category = cat_light_armor
				}
			}
			if = {
				limit = {
					has_completed_focus = HOL_production_under_license
				}
				add_ideas = HOL_light_tanks_for_the_colonies
			}
		}
	}

	focus = {
		id = HOL_secret_staff_talks
		available = {
			threat > 0.15
			OR = {
				GER = { has_added_tension_amount > 10 }
				ENG = { has_added_tension_amount > 10 }
				FRA = { has_added_tension_amount > 10 }
			}
			has_war = no
		}
		allow_branch = {
			always = yes
		}
		prerequisite = { focus = HOL_modernize_our_infantry_equipment focus = HOL_production_under_license }
		icon = GFX_goal_generic_intelligence_exchange
		x = 1
		y = 1
		offset = {
			x = -1
			y = 0
			trigger = {
				NOT = { has_dlc = "Death or Dishonor" }
			}
		}
		relative_position_id = HOL_modernize_our_infantry_equipment
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			unlock_decision_category_tooltip = HOL_secret_staff_talks
			custom_effect_tooltip = HOL_secret_staff_talks_tt
		}
	}

	focus = {
		id = HOL_anti_tank_guns_for_the_continent
		allow_branch = {
			always = yes
		}
		prerequisite = { focus = HOL_modernize_our_infantry_equipment focus = HOL_production_under_license }
		icon = GFX_goal_generic_army_artillery2
		x = 3
		y = 1
		offset = {
			x = -1
			y = 0
			trigger = {
				NOT = { has_dlc = "Death or Dishonor" }
			}
		}
		relative_position_id = HOL_modernize_our_infantry_equipment
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			if = {
				limit = {
					NOT = { has_completed_focus = HOL_modernize_our_infantry_equipment }
					NOT = { has_completed_focus = HOL_production_under_license }
					has_dlc = "Death or Dishonor"
				}
				custom_effect_tooltip = HOL_light_tanks_for_the_colonies_tt
				effect_tooltip = {
					add_tech_bonus = {
						name = HOL_anti_tank_guns_for_the_continent
						bonus = 1.0
						uses = 1
						category = cat_anti_tank
					}
					custom_effect_tooltip = HOL_light_tanks_for_the_colonies_2tt
					add_ideas = HOL_anti_tank_guns_for_the_continent
				}
			}
			if = {
				limit = {
					OR = {
						has_completed_focus = HOL_modernize_our_infantry_equipment
						NOT = { has_dlc = "Death or Dishonor" }
					}
				}
				add_tech_bonus = {
					name = HOL_anti_tank_guns_for_the_continent
					bonus = 1.0
					uses = 1
					category = cat_anti_tank
				}
			}
			if = {
				limit = {
					has_completed_focus = HOL_production_under_license
				}
				add_ideas = HOL_anti_tank_guns_for_the_continent
			}
		}
	}

	focus = {
		id = HOL_lessons_from_the_last_war
		prerequisite = { focus = HOL_light_tanks_for_the_colonies focus = HOL_secret_staff_talks focus = HOL_anti_tank_guns_for_the_continent }
		icon = GFX_goal_generic_army_doctrines
		x = 0
		y = 1
		relative_position_id = HOL_secret_staff_talks
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			army_experience = 25
			add_doctrine_cost_reduction = {
				name = HOL_lessons_from_the_last_war
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}

 ##  ### ###      ### ###  ### ### 
#  #  #  #  #      #  #  # #   #   
####  #  ###       #  ###  ##  ##  
#  #  #  #  #      #  #  # #   #   
#  # ### #  #      #  #  # ### ### 

	focus = {
		id = HOL_expand_the_mld
		available = {
			OR = {
				has_full_control_of_state = 335
				any_other_country = {
					is_subject_of = ROOT
					has_full_control_of_state = 335
				}
			}
		}
		bypass = {
			335 = {
				OWNER = { 
					NOT = {
						OR = {
							TAG = ROOT 
							is_subject_of = ROOT 
						}
					} 
				}
			}
		}
		prerequisite = { focus = HOL_overturn_military_budget_cuts }
		icon = GFX_goal_generic_air_doctrine
		x = 4
		y = 2
		relative_position_id = HOL_overturn_military_budget_cuts
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			air_experience = 25
			add_doctrine_cost_reduction = {
				name = HOL_expand_the_mld
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
			}
			335 = {
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = HOL_protect_the_mainland
		bypass = {
			OR = {
				NOT = { controls_state = 7 }
				NOT = { controls_state = 35 }
				NOT = { controls_state = 36 }
			}
			NOT = {
				focus_progress = {
					focus = HOL_protect_the_colonies
					progress > 0
				}
			}
		}
		prerequisite = { focus = HOL_expand_the_mld }
		mutually_exclusive = { focus = HOL_protect_the_colonies }
		icon = GFX_goal_generic_air_fighter
		x = -1
		y = 1
		relative_position_id = HOL_expand_the_mld
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_protect_the_mainland
				bonus = 1.0
				uses = 1
				category = light_fighter
			}
		}
	}

	focus = {
		id = HOL_protect_the_colonies
		bypass = {
			custom_trigger_tooltip = {
				tooltip = netherlands_has_no_colonies_tt
				NOT = {
					OR = {
						controls_state = 335
						any_country = {
							is_subject_of = HOL
							controls_state = 335
						}
					}
					OR = {
						controls_state = 672
						any_country = {
							is_subject_of = HOL
							controls_state = 672
						}
					}
					OR = {
						controls_state = 334
						any_country = {
							is_subject_of = HOL
							controls_state = 334
						}
					}
					OR = {
						controls_state = 673
						any_country = {
							is_subject_of = HOL
							controls_state = 673
						}
					}
					OR = {
						controls_state = 667
						any_country = {
							is_subject_of = HOL
							controls_state = 667
						}
					}
					OR = {
						controls_state = 309
						any_country = {
							is_subject_of = HOL
							controls_state = 309
						}
					}
				}
				
				NOT = {
					focus_progress = {
						focus = HOL_protect_the_mainland
						progress > 0
					}
				}
			}
		}
		prerequisite = { focus = HOL_expand_the_mld }
		mutually_exclusive = { focus = HOL_protect_the_mainland }
		icon = GFX_goal_generic_air_naval_bomber
		x = 1
		y = 1
		relative_position_id = HOL_expand_the_mld
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_protect_the_colonies
				bonus = 1
				uses = 1
				category = naval_bomber
			}
		}
	}

	focus = {
		id = HOL_modernize_the_air_fleet
		prerequisite = { focus = HOL_protect_the_mainland focus = HOL_protect_the_colonies }
		icon = GFX_goal_generic_air_production
		x = 1
		y = 1
		relative_position_id = HOL_protect_the_mainland
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_timed_idea = { idea = HOL_modernize_the_air_fleet days = 365 }
		}
	}

	focus = {
		id = HOL_strategic_bombing_defense
		available = {
			has_full_control_of_state = 7
		}
		prerequisite = { focus = HOL_modernize_the_air_fleet }
		icon = GFX_focus_generic_air_defense
		x = 0
		y = 1
		relative_position_id = HOL_modernize_the_air_fleet
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			air_experience = 25
			add_doctrine_cost_reduction = {
				name = HOL_strategic_bombing_defense
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
			}
			7 = {			
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = HOL_longer_range_models
		prerequisite = { focus = HOL_strategic_bombing_defense }
		icon = GFX_goal_generic_air_bomber
		x = -1
		y = 1
		relative_position_id = HOL_strategic_bombing_defense
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_longer_range_models
				bonus = 1
				uses = 2
				category = cat_heavy_fighter
				category = tactical_bomber
			}
		}
	}

	focus = {
		id = HOL_unsinkable_aircraft_carriers
		available = {
			OR = {
				AND = {
					has_full_control_of_state = 335
					has_full_control_of_state = 672
					has_full_control_of_state = 673
					has_full_control_of_state = 334
					has_full_control_of_state = 667
					has_full_control_of_state = 668
					has_full_control_of_state = 738
					has_full_control_of_state = 669
				}
				any_other_country = {
					is_subject_of = HOL
					has_full_control_of_state = 335
					has_full_control_of_state = 672
					has_full_control_of_state = 673
					has_full_control_of_state = 334
					has_full_control_of_state = 667
					has_full_control_of_state = 668
					has_full_control_of_state = 738
					has_full_control_of_state = 669
				}
			}
		}
		prerequisite = { focus = HOL_strategic_bombing_defense }
		mutually_exclusive = { focus = HOL_air_cover_for_the_new_fleet }
		icon = GFX_goal_generic_construct_military
		x = 1
		y = 1
		relative_position_id = HOL_strategic_bombing_defense
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			335 = {			
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
			672 = {			
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
			673 = {			
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
			334 = {			
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			667 = {			
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			668 = {			
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			738 = {			
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			669 = {			
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}	
		}
	}

	focus = {
		id = HOL_aviatic_aspirations
		prerequisite = { focus = HOL_longer_range_models focus = HOL_unsinkable_aircraft_carriers }
		icon = GFX_goal_generic_build_airforce
		x = 1
		y = 1
		relative_position_id = HOL_longer_range_models
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			air_experience = 25
			add_doctrine_cost_reduction = {
				name = HOL_aviatic_aspirations
				cost_reduction = 0.5
				uses = 2
				category = air_doctrine
			}
			HOL_domestic_jet_engine_designs_level_up = yes
		}
	}

#  #  ##  #   #  ##  #       ### ###  ### ### 
## # #  # #   # #  # #        #  #  # #   #   
# ## ####  # #  #### #        #  ###  ##  ##  
#  # #  #  # #  #  # #        #  #  # #   #   
#  # #  #   #   #  # ###      #  #  # ### ### 
	
	focus = {
		id = HOL_prepare_naval_expansion
		prerequisite = { focus = HOL_overturn_military_budget_cuts }
		available = {
			OR = {
				has_full_control_of_state = 7
				has_full_control_of_state = 35
				has_full_control_of_state = 36
			}
		}
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 8
		y = 2
		relative_position_id = HOL_overturn_military_budget_cuts
		cost = 10

		available_if_capitulated = yes

		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = HOL_prepare_naval_expansion_3DY }
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
		}

		completion_reward = {
			navy_experience = 25
			random_owned_controlled_state = {
				limit = {
					NOT = { state = 7 }
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
				set_state_flag = HOL_prepare_naval_expansion_3DY
			}
		}
	}

	focus = {
		id = HOL_expand_the_amsterdam_petroleum_harbor
		prerequisite = { focus = HOL_prepare_naval_expansion }
		available = {
			has_full_control_of_state = 7
			7 = {
				free_building_slots = {
					building = fuel_silo
					size > 1
					include_locked = yes
				}
			}
		}
		icon = GFX_goal_generic_oil_refinery
		x = 2
		y = 1
		relative_position_id = HOL_prepare_naval_expansion
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			7 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = fuel_silo
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = HOL_cornerstone_of_colonial_defense
		prerequisite = { focus = HOL_prepare_naval_expansion }
		icon = GFX_goal_generic_navy_doctrines_tactics
		x = 0
		y = 1
		relative_position_id = HOL_prepare_naval_expansion
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = HOL_cornerstone_of_colonial_defense
				cost_reduction = 0.5
				uses = 3
				category = naval_doctrine
			}
		}
	}

	focus = {
		id = HOL_rely_on_submarines
		prerequisite = { focus = HOL_cornerstone_of_colonial_defense }
		mutually_exclusive = { focus = HOL_modernize_the_cruiser_fleet }
		icon = GFX_goal_generic_navy_submarine
		x = -1
		y = 1
		relative_position_id = HOL_cornerstone_of_colonial_defense
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_rely_on_submarines
				bonus = 0.75
				uses = 2
				category = ss_tech
			}
		}
	}

	focus = {
		id = HOL_modernize_the_cruiser_fleet
		prerequisite = { focus = HOL_cornerstone_of_colonial_defense }
		mutually_exclusive = { focus = HOL_rely_on_submarines }
		icon = GFX_focus_generic_cruiser2
		x = 1
		y = 1
		relative_position_id = HOL_cornerstone_of_colonial_defense
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_modernize_the_cruiser_fleet
				bonus = 0.5
				ahead_reduction = 2
				uses = 2
				category = cl_tech
				category = ca_tech
			}
		}
	}

	focus = {
		id = HOL_the_battlecruiser_plan
		prerequisite = { focus = HOL_rely_on_submarines focus = HOL_modernize_the_cruiser_fleet focus = HOL_join_germany }
		available = {
			GER = {
				is_subject = no
				AND = {
						country_exists = GER
						has_opinion = { target = HOL value > 74 } 
				}
			}
		}
		bypass = {
			has_war_with = GER
		}
		icon = GFX_goal_generic_navy_battleship
		x = 1
		y = 1
		relative_position_id = HOL_rely_on_submarines
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			effect_tooltip = {
				set_technology = {
					basic_ship_hull_heavy = 1
					antiair2 = 1
					improved_fire_control_system = 1
					improved_dp_light_battery = 1
				}
				create_equipment_variant = {
					name = "Design 1047 Battlecruiser"
					type = ship_hull_heavy_2
					parent_version = 0
					allow_without_tech = yes #Makes no difference since focus grants appropriate tech (above), but it improves tooltip
					modules = {
						fixed_ship_battery_slot = ship_heavy_battery_1
						fixed_ship_anti_air_slot = ship_anti_air_2
						fixed_ship_fire_control_system_slot = ship_fire_control_system_2
						fixed_ship_radar_slot = empty
						fixed_ship_engine_slot = heavy_ship_engine_2
						fixed_ship_secondaries_slot = dp_ship_secondaries_1
						fixed_ship_armor_slot = ship_armor_bb_1
						front_1_custom_slot = ship_heavy_battery_1
						mid_1_custom_slot = ship_anti_air_2
						mid_2_custom_slot = dp_ship_secondaries_1
						rear_1_custom_slot = ship_heavy_battery_1
					}
				}
			}
			custom_effect_tooltip = HOL_the_battlecruiser_plan_tt
			GER = { country_event = { id = mtg_netherlands.7 hours = 6 } }
		}
	}

	focus = {
		id = HOL_air_cover_for_the_new_fleet
		prerequisite = { focus = HOL_the_battlecruiser_plan }
		mutually_exclusive = { focus = HOL_unsinkable_aircraft_carriers }
		icon = GFX_goal_generic_navy_carrier
		x = -1
		y = 1
		relative_position_id = HOL_the_battlecruiser_plan
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}

		completion_reward = {
			add_tech_bonus = {
				name = HOL_air_cover_for_the_new_fleet
				bonus = 0.75
				uses = 2
				category = cv_tech
			}
		}
	}

	focus = {
		id = HOL_escorts_for_the_new_fleet
		prerequisite = { focus = HOL_the_battlecruiser_plan }
		icon = GFX_focus_generic_destroyer
		x = 1
		y = 1
		relative_position_id = HOL_the_battlecruiser_plan
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}

		completion_reward = {
			add_tech_bonus = {
				name = HOL_escorts_for_the_new_fleet
				bonus = 0.75
				ahead_reduction = 2
				uses = 2
				category = dd_tech
			}
		}
	}

	focus = {
		id = HOL_naval_heritage
		prerequisite = { focus = HOL_air_cover_for_the_new_fleet focus = HOL_escorts_for_the_new_fleet }
		icon = GFX_goal_generic_build_navy
		x = 1
		y = 1
		relative_position_id = HOL_air_cover_for_the_new_fleet
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}

		completion_reward = {
			navy_experience = 50
			add_doctrine_cost_reduction = {
				name = HOL_naval_heritage
				cost_reduction = 0.5
				uses = 2
				category = naval_doctrine
			}
			add_ideas = HOL_naval_heritage
		}
	}

###   ##  #   ### ### ###  ##   ##  #       ### ###  ### ### 
#  # #  # #    #   #   #  #  # #  # #        #  #  # #   #   
###  #  # #    #   #   #  #    #### #        #  ###  ##  ##  
#    #  # #    #   #   #  #  # #  # #        #  #  # #   #   
#     ##  ### ###  #  ###  ##  #  # ###      #  #  # ### ### 

	focus = {
		id = HOL_form_new_government
		bypass = {
			has_capitulated = yes
		}
		icon = GFX_goal_generic_improve_relations
		x = 27
		y = 0
		relative_position_id = HOL_abandon_the_gold_standard
		cost = 10
		available = {
			OR = {
				is_ai = no
				date > 1936.1.1
			}
		}
		available_if_capitulated = yes
		completion_reward = {
			country_event = { id = mtg_netherlands.10 hours = 6 }
			effect_tooltip = {
				set_party_name = { ideology = democratic long_name = HOL_CHU_party_long name = HOL_CHU_party }
				promote_character = {
					character = HOL_dirk_jan_de_geer
					ideology = conservatism
				}
				remove_ideas = HOL_weak_government
			}
		}
	}

	focus = {
		id = HOL_gateway_to_europe
		prerequisite = { focus = HOL_form_new_government }
		bypass = {
			OR = {
				has_war_with = GER
				has_war_with = ENG
			}
		}
		icon = GFX_focus_hol_gateway_to_europe
		x = 0
		y = 1
		relative_position_id = HOL_form_new_government
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL}
		completion_reward = {
			add_political_power = 120
			unlock_decision_category_tooltip = HOL_gateway_to_europe_hol_category
			custom_effect_tooltip = HOL_gateway_to_europe_tt
		}
	}

	focus = {
		id = HOL_cave_to_the_germans
		prerequisite = { focus = HOL_gateway_to_europe }
		mutually_exclusive = { focus = HOL_maintain_trade_neutrality focus = HOL_cave_to_the_british }
		available = {
			custom_trigger_tooltip = {
				tooltip = HOL_cave_to_the_germans2_tt
				check_variable = { var = GER.ger_gateway_to_europe_influence value = 25 compare = greater_than_or_equals }
			}
			custom_trigger_tooltip = {
				tooltip = HOL_cave_to_the_germans_tt
				check_variable = { var = ger_temp_trade_influence value = 15 compare = greater_than_or_equals }
			}
		}
		bypass = {
			OR = {
				GER = { NOT = { has_government = fascism } }
				GER = { exists = no }
				GER = { has_completed_focus = GER_oppose_hitler }
				has_war_with = ENG
			}
			NOT = {
				OR = {
					focus_progress = {
						focus = HOL_cave_to_the_british
						progress > 0
					}
					focus_progress = {
						focus = HOL_maintain_trade_neutrality
						progress > 0
					}

				}
			}
		}
		icon = GFX_goal_generic_trade
		cancel_if_invalid = no
		x = -4
		y = 1
		relative_position_id = HOL_gateway_to_europe
		cost = 5

		available_if_capitulated = yes

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 100
				is_historical_focus_on = no
				GER = { is_ai = no }
				check_variable = { var = ger_temp_trade_influence value = 15 compare = greater_than_or_equals }
			}
		}
		search_filters = {FOCUS_FILTER_POLITICAL}

		completion_reward = {
			effect_tooltip = {
				GER = {
					custom_effect_tooltip = HOL_trade_influence_tt
					add_political_power = HOL.gateway_to_europe_influence_pp_total
				}
			}
			add_ideas = free_trade
			add_timed_idea = { idea = HOL_caved_to_the_germans days = 1095 }
			GER = {
				add_opinion_modifier = { target = HOL modifier = HOL_caved_to_the_germans_ger }
				add_opinion_modifier = { target = HOL modifier = HOL_caved_to_the_germans_ger_trade }
				if = {
					limit = {
						INS = { is_subject_of = HOL }
					}
					add_opinion_modifier = { target = INS modifier = HOL_caved_to_the_germans_ger_trade }
				}
			}	
			ENG = {
				add_opinion_modifier = { target = HOL modifier = HOL_caved_to_the_germans_eng }
			}
			hidden_effect = { news_event = { id = mtg_news.10 hours = 6 } }
		}
	}

	focus = {
		id = HOL_maintain_trade_neutrality
		prerequisite = { focus = HOL_gateway_to_europe }
		mutually_exclusive = { focus = HOL_cave_to_the_germans focus = HOL_cave_to_the_british }
		available = {
			custom_trigger_tooltip = {
				tooltip = HOL_maintain_trade_neutrality2_tt
				check_variable = { var = ENG.eng_gateway_to_europe_influence value = 50 compare = greater_than_or_equals }
				check_variable = { var = GER.ger_gateway_to_europe_influence value = 50 compare = greater_than_or_equals }
			}
			custom_trigger_tooltip = {
				tooltip = HOL_maintain_trade_neutrality_tt
				check_variable = { var = eng_temp_trade_influence value = 5 compare = less_than_or_equals }
				check_variable = { var = eng_temp_trade_influence value = -5 compare = greater_than_or_equals }
			}
			NOT = { has_war_with = ENG }
			NOT = { has_war_with = GER }
		}
		bypass = {
			OR = {
				GER = { NOT = { has_government = fascism } }
				ENG = { NOT = { has_government = democratic } }
			}
			NOT = {
				OR = {
					focus_progress = {
						focus = HOL_cave_to_the_british
						progress > 0
					}
					focus_progress = {
						focus = HOL_cave_to_the_germans
						progress > 0
					}

				}
			}
		}
		icon = GFX_goal_generic_positive_trade_relations
		cancel_if_invalid = no
		x = 0
		y = 1
		relative_position_id = HOL_gateway_to_europe
		cost = 5

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL}

		completion_reward = {
			ROOT = {
				custom_effect_tooltip = HOL_trade_influence_tt
				add_political_power = gateway_to_europe_influence_pp_total
			}
			add_opinion_modifier = { target = GER modifier = HOL_essential_dutch_trade }
			GER = {
				add_opinion_modifier = { target = HOL modifier = HOL_maintained_trade_neutrality }
				add_opinion_modifier = { target = HOL modifier = HOL_essential_dutch_trade }
			}
			add_opinion_modifier = { target = ENG modifier = HOL_essential_dutch_trade }
			ENG = {
				add_opinion_modifier = { target = HOL modifier = HOL_maintained_trade_neutrality }
				add_opinion_modifier = { target = HOL modifier = HOL_essential_dutch_trade }
			}
			hidden_effect = { news_event = { id = mtg_news.12 hours = 6 } }
		}
	}

	focus = {
		id = HOL_cave_to_the_british
		prerequisite = { focus = HOL_gateway_to_europe }
		mutually_exclusive = { focus = HOL_cave_to_the_germans focus = HOL_maintain_trade_neutrality }
		available = {
			custom_trigger_tooltip = {
				tooltip = HOL_cave_to_the_british2_tt
				check_variable = { var = ENG.eng_gateway_to_europe_influence value = 25 compare = greater_than_or_equals }
			}
			custom_trigger_tooltip = {
				tooltip = HOL_cave_to_the_british_tt
				check_variable = { var = eng_temp_trade_influence value = 15 compare = greater_than_or_equals }
			}
		}
		bypass = {
			OR = {
				ENG = { NOT = { has_government = democratic } }
				ENG = { exists = no }
				has_war_with = GER
			}
			NOT = {
				OR = {
					focus_progress = {
						focus = HOL_maintain_trade_neutrality
						progress > 0
					}
					focus_progress = {
						focus = HOL_cave_to_the_germans
						progress > 0
					}

				}
			}
		}
		icon = GFX_goal_generic_trade
		cancel_if_invalid = no
		x = 4
		y = 1
		relative_position_id = HOL_gateway_to_europe
		cost = 5

		available_if_capitulated = yes

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 100
				is_historical_focus_on = no
				ENG = { is_ai = no }
				check_variable = { var = eng_temp_trade_influence value = 15 compare = greater_than_or_equals }
			}
		}
		search_filters = {FOCUS_FILTER_POLITICAL}

		completion_reward = {
			effect_tooltip = {
				ENG = {
					custom_effect_tooltip = HOL_trade_influence_tt
					add_political_power = HOL.gateway_to_europe_influence_pp_total
				}
			}
			add_ideas = limited_exports
			add_timed_idea = { idea = HOL_caved_to_the_british days = 1095 }
			GER = {
				add_opinion_modifier = { target = HOL modifier = HOL_caved_to_the_british_ger }
				add_opinion_modifier = { target = HOL modifier = HOL_caved_to_the_british_ger_trade }
				if = {
					limit = {
						INS = { is_subject_of = HOL }
					}
					add_opinion_modifier = { target = INS modifier = HOL_caved_to_the_british_ger_trade }
				}
			}	
			ENG = {
				add_opinion_modifier = { target = HOL modifier = HOL_caved_to_the_british_eng }
			}
			hidden_effect = { news_event = { id = mtg_news.11 hours = 6 } }
		}
	}

###  ##   ##  ##  ### #   # 
#   #  # #   #  #  #  ## ## 
##  ####  #  #     #  # # # 
#   #  #   # #  #  #  #   # 
#   #  # ##   ##  ### #   # 

	focus = {
		id = HOL_volk_en_vaderland
		prerequisite = { focus = HOL_cave_to_the_germans }
		icon = GFX_goal_support_fascism
		x = -3
		y = 1
		relative_position_id = HOL_cave_to_the_germans
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_POLITICAL}
		completion_reward = {
			add_timed_idea = { idea = HOL_volk_en_vaderland days = 1095 }
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = HOL_meinout_rost_van_tonningen
		}
	}

	focus = {
		id = HOL_de_jeugdstorm
		available = {
			has_government = fascism
		}
		prerequisite = { focus = HOL_volk_en_vaderland }
		icon = GFX_goal_generic_more_territorial_claims
		x = 1
		y = 1
		relative_position_id = HOL_volk_en_vaderland
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL FOCUS_FILTER_WAR_SUPPORT}
		completion_reward = {
			add_popularity = {
			    ideology = fascism
			    popularity = 0.05
			}
			add_war_support = 0.05
			add_ideas = HOL_de_jeugdstorm
		}
	}

	focus = {
		id = HOL_strength_over_blood
		available = {
			has_government = fascism
		}
		prerequisite = { focus = HOL_volk_en_vaderland }
		icon = GFX_focus_generic_support_the_left_right
		x = -1
		y = 1
		relative_position_id = HOL_volk_en_vaderland
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_WAR_SUPPORT}
		completion_reward = {
			remove_ideas = HOL_aloof_neutrality
			add_war_support = 0.1
			if = {
				limit = {
					has_idea = HOL_weak_government
				}
				remove_ideas = HOL_weak_government
			}
		}
	}

 ###  ##  ### #  #      ##  ### ###  #   #  ##  #  # #   # 
   # #  #  #  ## #     #    #   #  # ## ## #  # ## #  # #  
   # #  #  #  # ##     # ## ##  ###  # # # #### # ##   #   
#  # #  #  #  #  #     #  # #   #  # #   # #  # #  #   #   
 ##   ##  ### #  #      ##  ### #  # #   # #  # #  #   #   


	focus = {
		id = HOL_join_germany
		available = {
			GER = { has_government = fascism }
			NOT = { has_war_with = GER }
		}
		bypass = {
			is_in_faction_with = GER
			NOT = {
				focus_progress = {
					focus = HOL_the_netherlands_first
					progress > 0
				}
			}
		}
		prerequisite = { focus = HOL_strength_over_blood }
		mutually_exclusive = { focus = HOL_the_netherlands_first }
		icon = GFX_focus_chi_mission_to_germany
		x = -1
		y = 1
		relative_position_id = HOL_strength_over_blood
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			GER = { country_event = { id = generic.2 hours = 6 } }
		}
	}

	focus = {
		id = HOL_german_technological_exchange
		prerequisite = { focus = HOL_join_germany }
		icon = GFX_goal_tfv_generic_tech_sharing
		x = -1
		y = 1
		relative_position_id = HOL_join_germany
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_to_tech_sharing_group = HOL_ger_research
			every_country = {
				limit = {
					is_in_faction_with = ROOT
				}
				add_to_tech_sharing_group = HOL_ger_research
			}
		}
	}

	focus = {
		id = HOL_beginnings_of_a_dutch_blitzkrieg
		prerequisite = { focus = HOL_german_technological_exchange }
		mutually_exclusive = { focus = HOL_assume_the_naval_burden }
		available = {
			GER = {
				OR = {
					has_tech = basic_medium_tank
					has_tech = basic_medium_tank_chassis
				}
			}
		}
		icon = GFX_focus_generic_tank_production
		x = -1
		y = 3
		relative_position_id = HOL_german_technological_exchange
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			if = {
				limit = {
					has_dlc = "Death or Dishonor"
				}
				if = {
					limit = {
						GER = {
							NOT = { has_tech = improved_medium_tank }
							NOT = { has_tech = basic_medium_tank }
							NOT = { has_tech = basic_medium_tank_chassis }
						}
					}
					custom_effect_tooltip = HOL_beginnings_of_a_dutch_blitzkrieg_tt_1
				}
				GER = {
					if = {
						limit = {
							has_tech = advanced_medium_tank
						}
						create_production_license = {
							target = HOL
							equipment = {
								type = medium_tank_equipment_3
							}
							cost_factor = 0
						}
						HOL = {
							add_equipment_to_stockpile = {
							    type = medium_tank_equipment_3
							    amount = 250
							    producer = GER
							}
						}
					}
					else_if = {
						limit = {
							has_tech = improved_medium_tank
						}
						create_production_license = {
							target = HOL
							equipment = {
								type = medium_tank_equipment_2
							}
							cost_factor = 0
						}
						HOL = {
							add_equipment_to_stockpile = {
							    type = medium_tank_equipment_2
							    amount = 250
							    producer = GER
							}
						}
					}
					else_if = {
						limit = {
							has_tech = basic_medium_tank
						}
						create_production_license = {
							target = HOL
							equipment = {
								type = medium_tank_equipment_1
							}
							cost_factor = 0
						}
						HOL = {
							add_equipment_to_stockpile = {
							    type = medium_tank_equipment_1
							    amount = 250
							    producer = GER
							}
						}
					}
					if = {
						limit = {
							has_tech = advanced_medium_tank_chassis
						}
						create_production_license = {
							target = HOL
							equipment = {
								type = medium_tank_chassis_3
							}
							cost_factor = 0
						}
						HOL = {
							add_equipment_to_stockpile = {
							    type = medium_tank_chassis_3
							    amount = 250
							    producer = GER
							}
						}
					}
					else_if = {
						limit = {
							has_tech = improved_medium_tank_chassis
						}
						create_production_license = {
							target = HOL
							equipment = {
								type = medium_tank_chassis_2
							}
							cost_factor = 0
						}
						HOL = {
							add_equipment_to_stockpile = {
							    type = medium_tank_chassis_2
							    amount = 250
							    producer = GER
							}
						}
					}
					else_if = {
						limit = {
							has_tech = basic_medium_tank_chassis
						}
						create_production_license = {
							target = HOL
							equipment = {
								type = medium_tank_chassis_1
							}
							cost_factor = 0
						}
						HOL = {
							add_equipment_to_stockpile = {
							    type = medium_tank_chassis_1
							    amount = 250
							    producer = GER
							}
						}
					}
				}
			}
			if = {
				limit = {
					NOT = { has_dlc = "Death or Dishonor" }
				}
				if = {
					limit = {
						GER = {
							NOT = { has_tech = improved_medium_tank }
							NOT = { has_tech = basic_medium_tank }
							NOT = { has_tech = basic_medium_tank_chassis }
						}
					}
					custom_effect_tooltip = HOL_beginnings_of_a_dutch_blitzkrieg_tt_2
				}
				GER = {
					if = {
						limit = {
							has_tech = advanced_medium_tank
						}
						HOL = {
							add_tech_bonus = {
								name = HOL_beginnings_of_a_dutch_blitzkrieg
								bonus = 1
								uses = 1
								technology = advanced_medium_tank
							}
							add_equipment_to_stockpile = {
							    type = medium_tank_equipment_3
							    amount = 250
							    producer = GER
							}
						}
					}
					else_if = {
						limit = {
							has_tech = improved_medium_tank
						}
						HOL = {
							add_tech_bonus = {
								name = HOL_beginnings_of_a_dutch_blitzkrieg
								bonus = 1
								uses = 1
								technology = improved_medium_tank
							}
							add_equipment_to_stockpile = {
							    type = medium_tank_equipment_2
							    amount = 250
							    producer = GER
							}
						}
					}
					else_if = {
						limit = {
							has_tech = basic_medium_tank
						}
						HOL = {
							add_tech_bonus = {
								name = HOL_beginnings_of_a_dutch_blitzkrieg
								bonus = 1
								uses = 1
								technology = basic_medium_tank
							}
							add_equipment_to_stockpile = {
							    type = medium_tank_equipment_1
							    amount = 250
							    producer = GER
							}
						}
					}
					if = {
						limit = {
							has_tech = advanced_medium_tank_chassis
						}
						HOL = {
							add_tech_bonus = {
								name = HOL_beginnings_of_a_dutch_blitzkrieg
								bonus = 1
								uses = 1
								technology = advanced_medium_tank_chassis
							}
							add_equipment_to_stockpile = {
							    type = medium_tank_chassis_3
							    amount = 250
							    producer = GER
							}
						}
					}
					else_if = {
						limit = {
							has_tech = improved_medium_tank_chassis
						}
						HOL = {
							add_tech_bonus = {
								name = HOL_beginnings_of_a_dutch_blitzkrieg
								bonus = 1
								uses = 1
								technology = improved_medium_tank_chassis
							}
							add_equipment_to_stockpile = {
							    type = medium_tank_chassis_2
							    amount = 250
							    producer = GER
							}
						}
					}
					else_if = {
						limit = {
							has_tech = basic_medium_tank_chassis
						}
						HOL = {
							add_tech_bonus = {
								name = HOL_beginnings_of_a_dutch_blitzkrieg
								bonus = 1
								uses = 1
								technology = basic_medium_tank_chassis
							}
							add_equipment_to_stockpile = {
							    type = medium_tank_chassis_1
							    amount = 250
							    producer = GER
							}
						}
					}
				}
			}
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				add_equipment_subsidy = {
					cic = 500
					equipment_type = medium_tank_chassis
					seller_tags = { GER } 
				}
			}

			add_offsite_building = { type = arms_factory level = 4 }
		}
	}

	focus = {
		id = HOL_placate_the_japanese
		available = {
			JAP = { has_government = fascism }
			NOT = { has_war_with = JAP }
			OR = {
				AND = {
					controls_state = 335
					controls_state = 672
					controls_state = 334
					controls_state = 673
					controls_state = 667
				}
				any_country = {
					is_subject_of = HOL
					controls_state = 335
					controls_state = 672
					controls_state = 334
					controls_state = 673
					controls_state = 667
				}
			}
		}
		bypass = {
			has_war_with = JAP
			NOT = {
				OR = {
					AND = {
						controls_state = 335
						controls_state = 672
						controls_state = 334
						controls_state = 673
						controls_state = 667
						controls_state = 309
					}
					any_country = {
						is_subject_of = HOL
						controls_state = 335
						controls_state = 672
						controls_state = 334
						controls_state = 673
						controls_state = 667
						controls_state = 309
					}
				}
			}
		}
		prerequisite = { focus = HOL_join_germany }
		icon = GFX_focus_chi_collaboration_with_the_japanese
		x = 0
		y = 2
		relative_position_id = HOL_join_germany
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			country_event = { id = mtg_netherlands.11 hours = 6 }
		}
	}

	focus = {
		id = HOL_assume_the_naval_burden
		available = {
			has_full_control_of_state = 7
			has_full_control_of_state = 36
		}
		prerequisite = { focus = HOL_placate_the_japanese }
		mutually_exclusive = { focus = HOL_beginnings_of_a_dutch_blitzkrieg }
		icon = GFX_goal_generic_occupy_states_coastal
		x = 0
		y = 2
		relative_position_id = HOL_placate_the_japanese
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_ideas = HOL_assume_the_naval_burden
			7 = {
				if = {
					limit = {
						7 = {
							free_building_slots = {
								building = dockyard
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}
			35 = {
				if = {
					limit = {
						36 = {
							free_building_slots = {
								building = dockyard
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}
			36 = {
				if = {
					limit = {
						36 = {
							free_building_slots = {
								building = dockyard
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}
		}
	}

#  # ### ### #  # ### ###  #    ##  #  # ###   ##     ### ### ###   ## ### 
## # #    #  #  # #   #  # #   #  # ## # #  # #       #    #  #  # #    #  
# ## ##   #  #### ##  ###  #   #### # ## #  #  #      ##   #  ###   #   #  
#  # #    #  #  # #   #  # #   #  # #  # #  #   #     #    #  #  #   #  #  
#  # ###  #  #  # ### #  # ### #  # #  # ###  ##      #   ### #  # ##   #  

	focus = {
		id = HOL_the_netherlands_first
		available = {
			NOT = {
				is_in_faction_with = GER
			}
		}
		prerequisite = { focus = HOL_strength_over_blood }
		mutually_exclusive = { focus = HOL_join_germany }
		icon = GFX_goal_generic_demand_territory
		x = 1
		y = 1
		relative_position_id = HOL_strength_over_blood
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_WAR_SUPPORT}
		completion_reward = {
			set_rule = { can_create_factions = yes }
			add_war_support = 0.1
		}
	}

	focus = {
		id = HOL_implement_the_program
		prerequisite = { focus = HOL_the_netherlands_first }
		icon = GFX_goal_generic_military_sphere
		x = 0
		y = 2
		relative_position_id = HOL_the_netherlands_first
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL}
		completion_reward = {
			add_ideas = HOL_implement_the_program
			add_stability = 0.05
			add_popularity = {
			    ideology = fascism
			    popularity = 0.05
			}
			if = {
				limit = {
					has_idea = extensive_conscription
				}
				add_ideas = service_by_requirement
			}
			else_if = {
				limit = {
					has_idea = limited_conscription
				}
				add_ideas = extensive_conscription
			}
			else_if = {
				limit = {
					has_idea = volunteer_only
				}
				add_ideas = limited_conscription
			}
			else_if = {
				limit = {
					has_idea = disarmed_nation
				}
				add_ideas = volunteer_only
			}
			if = {
				limit = {
					has_idea = partial_economic_mobilisation
				}
				add_ideas = war_economy
			}
			else_if = {
				limit = {
					has_idea = low_economic_mobilisation
				}
				add_ideas = partial_economic_mobilisation
			}
			else_if = {
				limit = {
					has_idea = civilian_economy
				}
				add_ideas = low_economic_mobilisation
			}
			else_if = {
				limit = {
					has_idea = isolation
				}
				add_ideas = civilian_economy
			}
		}
	}

	focus = {
		id = HOL_taking_back_french_flanders
		prerequisite = { focus = HOL_implement_the_program }
		icon = GFX_goal_generic_occupy_states_ongoing_war
		x = 0
		y = 2
		relative_position_id = HOL_implement_the_program
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			random_other_country = {
				limit = {
					owns_state = 29
					has_full_control_of_state = 29
				}
				HOL = {
					add_state_claim = 29
					create_wargoal = {
					    type = take_state_focus
					    generator = { 29 }
					    target = PREV
					    expire = 0
					}
				}
			}
		}
	}

	focus = {
		id = HOL_the_united_netherlands
		available = {
			NOT = { is_in_faction_with = BEL }
			NOT = { is_in_faction_with = LUX }
			custom_trigger_tooltip = {
				tooltip = HOL_pre_empt_venezuelan_aggression_tt
				NOT = {
					OR = {
						has_idea = HOL_shell_shocked_spectator_1
						has_idea = HOL_shell_shocked_spectator_2
						has_idea = HOL_shell_shocked_spectator_3
						has_idea = HOL_shell_shocked_spectator_4
						has_idea = HOL_shell_shocked_spectator_5
					}
				}
			}
		}
		bypass = {
			has_full_control_of_state = 6
			has_full_control_of_state = 34
			has_full_control_of_state = 8
		}
		prerequisite = { focus = HOL_join_germany focus = HOL_the_netherlands_first }
		will_lead_to_war_with = BEL
		will_lead_to_war_with = LUX
		icon = GFX_focus_hol_united_netherlands
		x = 1
		y = 1
		relative_position_id = HOL_join_germany
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			create_wargoal = {
			    type = annex_everything
			    target = BEL
			    expire = 0
			}
			create_wargoal = {
			    type = annex_everything
			    target = LUX
			    expire = 0
			}
		}
	}

	focus = {
		id = HOL_taking_back_our_old_colonies
		available = {
			NOT = { is_in_faction_with = FRA }
			NOT = { is_in_faction_with = ENG }
			NOT = { is_in_faction_with = SAF }
		}
		bypass = {
			has_full_control_of_state = 694
			has_full_control_of_state = 308
			has_full_control_of_state = 691
			has_full_control_of_state = 687
			has_full_control_of_state = 310
			has_full_control_of_state = 274
			has_full_control_of_state = 681
			has_full_control_of_state = 275
			has_full_control_of_state = 719
			has_full_control_of_state = 422
		}
		prerequisite = { focus = HOL_the_united_netherlands }
		will_lead_to_war_with = FRA
		will_lead_to_war_with = ENG
		will_lead_to_war_with = SAF
		icon = GFX_goal_generic_position_armies
		x = 0
		y = 2
		relative_position_id = HOL_the_united_netherlands
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_state_claim = 694
			add_state_claim = 308
			add_state_claim = 691
			add_state_claim = 687
			add_state_claim = 310
			add_state_claim = 274
			add_state_claim = 681
			add_state_claim = 275
			add_state_claim = 719
			add_state_claim = 422
			create_wargoal = {
			    type = take_state_focus
			    generator = { 694 310 }
			    expire = 0
			    target = FRA
			}
			create_wargoal = {
			    type = take_state_focus
			    generator = { 308 691 687 274 422 }
			    expire = 0
			    target = ENG
			}
			create_wargoal = {
			    type = take_state_focus
			    generator = { 681 275 719 }
			    expire = 0
			    target = SAF
			}
		}
	}

	focus = {
		id = HOL_imperial_ambitions
		available = {
			NOT = { is_in_faction_with = USA }
		}
		bypass = {
			has_full_control_of_state = 357
			has_full_control_of_state = 358
			has_full_control_of_state = 359
			has_full_control_of_state = 361
		}

		prerequisite = { focus = HOL_taking_back_our_old_colonies }
		will_lead_to_war_with = USA
		icon = GFX_goal_generic_territory_or_war
		x = 0
		y = 2
		relative_position_id = HOL_taking_back_our_old_colonies
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY FOCUS_FILTER_WAR_SUPPORT}
		completion_reward = {
			add_ideas = HOL_imperial_ambitions
			add_war_support = 0.1
			add_state_claim = 357
			add_state_claim = 358
			add_state_claim = 359
			add_state_claim = 361
			create_wargoal = {
			    type = take_state_focus
			    generator = { 357 358 359 361 }
			    target = USA
			    expire = 0
			}
		}
	}

 ##   ##  #   # #   # #  # #  # ###  ## #   # 
#  # #  # ## ## ## ## #  # ## #  #  #   ## ## 
#    #  # # # # # # # #  # # ##  #   #  # # # 
#  # #  # #   # #   # #  # #  #  #    # #   # 
 ##   ##  #   # #   #  ##  #  # ### ##  #   # 

 	focus = {
		id = HOL_legacy_of_the_de_zeven_provincien_mutiny
		prerequisite = { focus = HOL_maintain_trade_neutrality }
		mutually_exclusive = { focus = HOL_oranje_boven }
		icon = GFX_focus_hol_legacy_of_the_de_zeven_provincien_mutiny
		x = -2
		y = 1
		relative_position_id = HOL_maintain_trade_neutrality
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL}
		completion_reward = {
			add_timed_idea = { idea = HOL_legacy_of_the_de_zeven_provincien_mutiny days = 1095 }
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = HOL_saul_de_groot
			hidden_effect = {
				if = {
					limit = {
						ENG = {
							NOT = { has_government = communism }
						}
					}
					ENG = {
						add_ai_strategy = {
							type = alliance
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = befriend
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = protect
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = antagonize
							id = ROOT
							value = 200
						}
					}
				}
				if = {
					limit = {
						USA = {
							NOT = { has_government = communism }
						}
					}
					USA = {
						add_ai_strategy = {
							type = alliance
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = befriend
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = protect
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = antagonize
							id = ROOT
							value = 200
						}
					}
				}
				if = {
					limit = {
						FRA = {
							NOT = { has_government = communism }
						}
					}
					FRA = {
						add_ai_strategy = {
							type = alliance
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = befriend
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = protect
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = antagonize
							id = ROOT
							value = 200
						}
					}
				}
			}
		}
	}

	focus = {
		id = HOL_decolonization
		available = {
			has_government = communism
			OR = {
				CRC = { is_subject_of = HOL }
				695 = { is_fully_controlled_by = HOL }
				SUR = { is_subject_of = HOL }
				309 = { is_fully_controlled_by = HOL }
				custom_trigger_tooltip = {
					tooltip = HOL_decolonization_tt2
					AND = {
						672 = { is_fully_controlled_by = HOL }
						335 = { is_fully_controlled_by = HOL }
						334 = { is_fully_controlled_by = HOL }
						667 = { is_fully_controlled_by = HOL }
						673 = { is_fully_controlled_by = HOL }
						668 = { is_fully_controlled_by = HOL }
						738 = { is_fully_controlled_by = HOL }
						669 = { is_fully_controlled_by = HOL }
					}
				}
				AND = {
					INS = { is_subject_of = HOL }
					custom_trigger_tooltip = {
						tooltip = HOL_decolonization_tt1
						672 = { is_fully_controlled_by = INS }
						335 = { is_fully_controlled_by = INS }
						334 = { is_fully_controlled_by = INS }
						667 = { is_fully_controlled_by = INS }
						673 = { is_fully_controlled_by = INS }
						668 = { is_fully_controlled_by = INS }
						738 = { is_fully_controlled_by = INS }
						669 = { is_fully_controlled_by = INS }
					}
				}
			}
		}
		bypass = {
			NOT = {
				OR = {
					672 = { is_owned_by = HOL }
					335 = { is_owned_by = HOL }
					334 = { is_owned_by = HOL }
					667 = { is_owned_by = HOL }
					673 = { is_owned_by = HOL }
					668 = { is_owned_by = HOL }
					738 = { is_owned_by = HOL }
					669 = { is_owned_by = HOL }
					695 = { is_owned_by = HOL }
					309 = { is_owned_by = HOL }
				}
			}
			NOT = {
				OR = {
					CRC = { is_subject_of = HOL }
					SUR = { is_subject_of = HOL }
					INS = { is_subject_of = HOL }
				}
			}
		}
		prerequisite = { focus = HOL_legacy_of_the_de_zeven_provincien_mutiny }
		icon = GFX_goal_tfv_saf_anti_colonialist_crusade
		x = -1
		y = 1
		relative_position_id = HOL_legacy_of_the_de_zeven_provincien_mutiny
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			if = {
				limit = {
					672 = { is_fully_controlled_by = HOL }
					335 = { is_fully_controlled_by = HOL }
					334 = { is_fully_controlled_by = HOL }
					667 = { is_fully_controlled_by = HOL }
					673 = { is_fully_controlled_by = HOL }
					668 = { is_fully_controlled_by = HOL }
					738 = { is_fully_controlled_by = HOL }
					669 = { is_fully_controlled_by = HOL }
				}
				INS = {
					every_unit_leader = {
						set_nationality = HOL
					}
				}
				release = INS
				hidden_effect = {
					INS = {
						drop_cosmetic_tag = yes
						retire_country_leader = yes
					}
				}
			}
			if = {
				limit = {
					INS = { is_subject_of = HOL }
					672 = { is_fully_controlled_by = INS }
					335 = { is_fully_controlled_by = INS }
					334 = { is_fully_controlled_by = INS }
					667 = { is_fully_controlled_by = INS }
					673 = { is_fully_controlled_by = INS }
					668 = { is_fully_controlled_by = INS }
					738 = { is_fully_controlled_by = INS }
					669 = { is_fully_controlled_by = INS }
				}
				hidden_effect = {
					INS = {
						drop_cosmetic_tag = yes
						retire_country_leader = yes
					}
				}
				set_autonomy = {
				    target = INS
				    autonomy_state = autonomy_free
				}
			}
			set_province_name = { id = 7381 name = "Jakarta" }
			set_province_name = { id = 4608 name = "Surabaya" }
			if = {
				limit = {
					OR = {
						CRC = { is_subject_of = HOL }
						695 = { is_fully_controlled_by = HOL }
					}
				}
				release = CRC
			}
			if = {
				limit = {
					OR = {
						SUR = { is_subject_of = HOL }
						309 = { is_fully_controlled_by = HOL }
					}
				}
				release = SUR
			}
			add_stability = -0.1
			add_political_power = 150
			add_manpower = 150000
			add_timed_idea = { idea = HOL_redirected_investments days = 365 }
			custom_effect_tooltip = HOL_decolonization_tt
			hidden_effect = {
				division_template = {
					name = "KNIL Divisie"
					priority = 1
					division_names_group = INS_INF_01
					regiments = {
						infantry = { x = 0 y = 0 }
						infantry = { x = 0 y = 1 }
						infantry = { x = 0 y = 2 }
						infantry = { x = 1 y = 0 }
						infantry = { x = 1 y = 1 }
						infantry = { x = 1 y = 2 }
						infantry = { x = 2 y = 0 }
						infantry = { x = 2 y = 1 }
						infantry = { x = 2 y = 2 }
					}
				}
				7 = {
					create_unit = {
						division = "name = \"1. KNIL Divisie 'Java'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5" 
						owner = HOL
					}
					create_unit = {
						division = "name = \"2. KNIL Divisie 'Java'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5" 
						owner = HOL
					}
					create_unit = {
						division = "name = \"3. KNIL Divisie 'Java'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5" 
						owner = HOL
					}
					create_unit = {
						division = "name = \"4. KNIL Divisie 'Sumatra'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5" 
						owner = HOL
					}
					create_unit = {
						division = "name = \"5. KNIL Divisie 'Sumatra'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5" 
						owner = HOL
					}
					create_unit = {
						division = "name = \"6. KNIL Divisie 'Borneo'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5" 
						owner = HOL
					}
					create_unit = {
						division = "name = \"7. KNIL Divisie 'Borneo'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5" 
						owner = HOL
					}
					create_unit = {
						division = "name = \"8. KNIL Divisie 'Celebes'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5" 
						owner = HOL
					}
				}
			}
			hidden_effect = { news_event = { id = mtg_news.50 days = 1 } }
		}
	}

	focus = {
		id = HOL_red_is_the_new_orange
		available = {
			has_government = communism
		}
		prerequisite = { focus = HOL_legacy_of_the_de_zeven_provincien_mutiny }
		icon = GFX_goal_tfv_burn_the_royal_portraits
		x = 1
		y = 1
		relative_position_id = HOL_legacy_of_the_de_zeven_provincien_mutiny
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			remove_ideas = HOL_wilhelmina
			add_war_support = 0.1
			add_ideas = HOL_red_is_the_new_orange
			if = {
				limit = {
					has_idea = HOL_weak_government
				}
				remove_ideas = HOL_weak_government
			}
		}
	}

 ##  ### ### ### ###  #   #     #    ##  #   #  ##  #   ### #   #     ###  ##      #   #  ##   ##  ##   ##  #   # 
#  # #   #    #  #  # ## ##     #   #  #  # #  #  # #    #   # #       #  #  #     ## ## #  # #   #  # #  # #   # 
#### ##  ##   #  ###  # # #     #   #  #   #   #### #    #    #        #  #  #     # # # #  #  #  #    #  # # # # 
#  # #   #    #  #  # #   #     #   #  #   #   #  # #    #    #        #  #  #     #   # #  #   # #  # #  # # # # 
#  # #   #   ### #  # #   #     ###  ##    #   #  # ###  #    #        #   ##      #   #  ##  ##   ##   ##   # #  

	focus = {
		id = HOL_affirm_loyalty_to_moscow
		available = {
			NOT = { has_war_with = SOU }
			SOU = { has_government = communism }
		}
		bypass = {
			is_in_faction_with = SOU
			NOT = {
				OR = {
					focus_progress = {
						focus = HOL_join_the_french
						progress > 0
					}
					focus_progress = {
						focus = HOL_bastion_of_true_communism
						progress > 0
					}
				}
			}
		}
		prerequisite = { focus = HOL_decolonization }
		prerequisite = { focus = HOL_red_is_the_new_orange }
		mutually_exclusive = { focus = HOL_join_the_french focus = HOL_bastion_of_true_communism }
		dynamic = yes
		icon = GFX_focus_chi_mission_to_the_soviet_union
		x = -2
		y = 1
		relative_position_id = HOL_decolonization
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			SOU = { country_event = { id = generic.2 hours = 6 } }
			remove_ideas = HOL_aloof_neutrality
		}
	}

	focus = {
		id = HOL_soviet_technical_teams
		prerequisite = { focus = HOL_affirm_loyalty_to_moscow }
		icon = GFX_goal_generic_production2
		x = -1
		y = 1
		relative_position_id = HOL_affirm_loyalty_to_moscow
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_ideas = HOL_soviet_technical_teams
		}
	}

	focus = {
		id = HOL_making_the_ends_of_europe_meet
		available = {
			NOT = { is_in_faction_with = GER }
		}
		bypass = {
			has_war_with = GER
		}
		prerequisite = { focus = HOL_soviet_technical_teams }
		will_lead_to_war_with = GER
		icon = GFX_focus_attack_germany
		x = 0
		y = 2
		relative_position_id = HOL_soviet_technical_teams
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			create_wargoal = {
			    type = puppet_wargoal_focus
			    target = GER
			    expire = 0
			}
		}
	}

 ###  ##  ### #  #     ### #  # ###     ### ###  ### #  #  ##  #  # 
   # #  #  #  ## #      #  #  # #       #   #  # #   ## # #  # #  # 
   # #  #  #  # ##      #  #### ##      ##  ###  ##  # ## #    #### 
#  # #  #  #  #  #      #  #  # #       #   #  # #   #  # #  # #  # 
 ##   ##  ### #  #      #  #  # ###     #   #  # ### #  #  ##  #  # 

 	focus = {
		id = HOL_join_the_french
		available = {
			NOT = { has_war_with = FRA }
			FRA = {
				OR = {
					has_completed_focus = FRA_humanite_unie
					has_completed_focus = FRA_loyalty_to_the_cause
					has_completed_focus = FRA_anti_fascist_coalition
				}
				has_government = ROOT
				is_faction_leader = yes
			}
		}
		bypass = {
			is_in_faction_with = FRA
			NOT = {
				OR = {
					focus_progress = {
						focus = HOL_affirm_loyalty_to_moscow
						progress > 0
					}
					focus_progress = {
						focus = HOL_bastion_of_true_communism
						progress > 0
					}
				}
			}
		}
		prerequisite = { focus = HOL_decolonization }
		prerequisite = { focus = HOL_red_is_the_new_orange }
		mutually_exclusive = { focus = HOL_affirm_loyalty_to_moscow focus = HOL_bastion_of_true_communism }
		icon = GFX_focus_chi_reach_out_to_france
		x = 0
		y = 1
		relative_position_id = HOL_decolonization
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			FRA = { country_event = { id = generic.2 hours = 6 } }
			remove_ideas = HOL_aloof_neutrality
			hidden_effect = {
				if = {
					limit = {
						SOV = { has_government = communism }
					}
					SOV = {
						add_ai_strategy = {
							type = alliance
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = befriend
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = protect
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = antagonize
							id = ROOT
							value = 200
						}
					}
				}
			}
		}
	}

	focus = {
		id = HOL_french_military_mission
		prerequisite = { focus = HOL_join_the_french }
		icon = GFX_goal_generic_army_doctrines
		x = 0
		y = 2
		relative_position_id = HOL_join_the_french
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			army_experience = 25
			add_doctrine_cost_reduction = {
				name = HOL_french_military_mission
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
			add_ideas = HOL_french_military_mission
		}
	}

	focus = {
		id = HOL_socialist_industrial_support
		prerequisite = { focus = HOL_affirm_loyalty_to_moscow focus = HOL_join_the_french }
		icon = GFX_goal_generic_soviet_construction
		x = 1
		y = 1
		relative_position_id = HOL_affirm_loyalty_to_moscow
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_offsite_building = { type = arms_factory level = 4 }
		}
	}

	focus = {
		id = HOL_for_the_common_good
		prerequisite = { focus = HOL_socialist_industrial_support }
		icon = GFX_focus_generic_socialist_science
		x = -1
		y = 1
		relative_position_id = HOL_socialist_industrial_support
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			if = {
				limit = {
					NOT = { is_in_faction_with = SOV }
					NOT = { is_in_faction_with = FRA }
				}
				custom_effect_tooltip = HOL_for_the_common_good_tt
			}
			if = {
				limit = {
					is_in_faction_with = FRA
					NOT = { is_in_faction_with = SOV }
				}
				add_to_tech_sharing_group = HOL_fra_research
				every_country = {
					limit = {
						is_in_faction_with = ROOT
					}
					add_to_tech_sharing_group = HOL_fra_research
				}
			}
			if = {
				limit = {
					is_in_faction_with = SOV
				}
				add_to_tech_sharing_group = HOL_sov_research
				every_country = {
					limit = {
						is_in_faction_with = ROOT
					}
					add_to_tech_sharing_group = HOL_sov_research
				}
			}
		}
	}

	focus = {
		id = HOL_mobilize_the_masses
		prerequisite = { focus = HOL_socialist_industrial_support }
		icon = GFX_goal_generic_allies_build_infantry
		x = 0
		y = 2
		relative_position_id = HOL_socialist_industrial_support
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_MANPOWER}
		completion_reward = {
			add_ideas = HOL_mobilize_the_masses
		}
	}

###   ##   ## ### ###  ##  #  #      ##  ###     ### ###  #  # ###      ##   ##  #   # #   # #  # #  # ###  ## #   # 
#  # #  # #    #   #  #  # ## #     #  # #        #  #  # #  # #       #  # #  # ## ## ## ## #  # ## #  #  #   ## ## 
###  ####  #   #   #  #  # # ##     #  # ##       #  ###  #  # ##      #    #  # # # # # # # #  # # ##  #   #  # # # 
#  # #  #   #  #   #  #  # #  #     #  # #        #  #  # #  # #       #  # #  # #   # #   # #  # #  #  #    # #   # 
###  #  # ##   #  ###  ##  #  #      ##  #        #  #  #  ##  ###      ##   ##  #   # #   #  ##  #  # ### ##  #   # 

	focus = {
		id = HOL_bastion_of_true_communism
		available = {
			NOT = { is_in_faction_with = SOV }
			NOT = { is_in_faction_with = FRA }
		}
		prerequisite = { focus = HOL_decolonization }
		prerequisite = { focus = HOL_red_is_the_new_orange }
		mutually_exclusive = { focus = HOL_affirm_loyalty_to_moscow focus = HOL_join_the_french }
		icon = GFX_focus_generic_join_comintern
		x = 2
		y = 1
		relative_position_id = HOL_decolonization
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_WAR_SUPPORT}
		completion_reward = {
			set_rule = { can_create_factions = yes }
			add_war_support = 0.1
			add_ideas = HOL_bastion_of_true_communism
			remove_ideas = HOL_aloof_neutrality
			hidden_effect = {
				SOV = {
					add_ai_strategy = {
						type = alliance
						id = ROOT
						value = -200
					}
					add_ai_strategy = {
						type = befriend
						id = ROOT
						value = -200
					}
					add_ai_strategy = {
						type = protect
						id = ROOT
						value = -200
					}
					add_ai_strategy = {
						type = antagonize
						id = ROOT
						value = 200
					}
				}
				if = {
					limit = {
						FRA = {
							has_government = communism
						}
					}
					FRA = {
						add_ai_strategy = {
							type = alliance
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = befriend
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = protect
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = antagonize
							id = ROOT
							value = 200
						}
					}
				}
			}
		}
	}

	focus = {
		id = HOL_bring_socialism_south
		available = {
			NOT = { is_in_faction_with = BEL }
			NOT = { is_in_faction_with = LUX }
			custom_trigger_tooltip = {
				tooltip = HOL_pre_empt_venezuelan_aggression_tt
				NOT = {
					OR = {
						has_idea = HOL_shell_shocked_spectator_1
						has_idea = HOL_shell_shocked_spectator_2
						has_idea = HOL_shell_shocked_spectator_3
						has_idea = HOL_shell_shocked_spectator_4
						has_idea = HOL_shell_shocked_spectator_5
					}
				}
			}
		}
		bypass = {
			has_full_control_of_state = 6
			has_full_control_of_state = 34
			has_full_control_of_state = 8
		}
		prerequisite = { focus = HOL_bastion_of_true_communism focus = HOL_join_the_french focus = HOL_affirm_loyalty_to_moscow }
		will_lead_to_war_with = BEL
		will_lead_to_war_with = LUX
		icon = GFX_goal_generic_war_with_comintern
		x = -1
		y = 1
		relative_position_id = HOL_bastion_of_true_communism
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_WAR_SUPPORT}
		completion_reward = {
			add_war_support = 0.1
			create_wargoal = {
			    type = puppet_wargoal_focus
			    target = BEL
			    expire = 0
			}
			create_wargoal = {
			    type = puppet_wargoal_focus
			    target = LUX
			    expire = 0
			}
		}
	}

	focus = {
		id = HOL_enemies_on_all_fronts
		prerequisite = { focus = HOL_bastion_of_true_communism }
		icon = GFX_goal_generic_allies_build_infantry
		x = 1
		y = 1
		relative_position_id = HOL_bring_socialism_south
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_MANPOWER}
		completion_reward = {
			add_ideas = HOL_enemies_on_all_fronts
		}
	}

	focus = {
		id = HOL_haven_of_tolerance
		prerequisite = { focus = HOL_enemies_on_all_fronts }
		icon = GFX_goal_support_communism
		x = 0
		y = 2
		relative_position_id = HOL_enemies_on_all_fronts
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_MANPOWER}
		completion_reward = {
			add_stability = 0.1
			add_war_support = 0.05
			add_ideas = HOL_haven_of_tolerance
		}
	}

	focus = {
		id = HOL_pre_empt_western_intervention
		available = {
			OR = {
				ENG = { NOT = { has_government = communism } }
				FRA = { NOT = { has_government = communism } }
				USA = { NOT = { has_government = communism } }
			}
			OR = {
				NOT = { is_in_faction_with = ENG }
				NOT = { is_in_faction_with = FRA }
				NOT = { is_in_faction_with = USA }
			}
		}
		prerequisite = { focus = HOL_french_military_mission focus = HOL_enemies_on_all_fronts }
		will_lead_to_war_with = ENG
		will_lead_to_war_with = FRA
		will_lead_to_war_with = USA
		icon = GFX_goal_generic_occupy_start_war
		x = 1
		y = 1
		relative_position_id = HOL_french_military_mission
		cost = 10
		ai_will_do = {
			base = 0
			modifier = {
				add = 1
				OR = {
					AND = {
						NOT = { is_in_faction_with = USA }
						USA = { has_war = yes }
						strength_ratio = {
							tag = USA
							ratio = 0.5
						}
					}
					AND = {
						NOT = { is_in_faction_with = ENG }
						ENG = { has_war = yes }
						strength_ratio = {
							tag = ENG
							ratio = 0.7
						}
					}
					AND = {
						NOT = { is_in_faction_with = FRA }
						FRA = { has_war = yes }
						strength_ratio = {
							tag = FRA
							ratio = 0.9
						}
					}
				}
			}
		}

		available_if_capitulated = no

		completion_reward = {
			if = {
				limit = {
					ENG = {
						NOT = { has_government = communism }
						NOT = { is_in_faction_with = HOL }
					}
				}
				create_wargoal = {
				    type = puppet_wargoal_focus
				    target = ENG
				    expire = 0
				}
			}
			if = {
				limit = {
					FRA = {
						NOT = { has_government = communism }
						NOT = { is_in_faction_with = HOL }
					}
				}
				create_wargoal = {
				    type = puppet_wargoal_focus
				    target = FRA
				    expire = 0
				}
			}
			if = {
				limit = {
					USA = {
						NOT = { has_government = communism }
						NOT = { is_in_faction_with = HOL }
					}
				}
				create_wargoal = {
				    type = puppet_wargoal_focus
				    target = USA
				    expire = 0
				}
			}
		}
	}

#   #  ##  #  #  ##  ###   ##  #  # ###  ## #   #    #  # ### #  # ### ###   ##  #   ### ### #   # 
## ## #  # ## # #  # #  # #  # #  #  #  #   ## ##    ## # #   #  #  #  #  # #  # #    #   #   # #  
# # # #  # # ## #### ###  #    ####  #   #  # # # ## # ## ##  #  #  #  ###  #### #    #   #    #   
#   # #  # #  # #  # #  # #  # #  #  #    # #   #    #  # #   #  #  #  #  # #  # #    #   #    #   
#   #  ##  #  # #  # #  #  ##  #  # ### ##  #   #    #  # ###  ##   #  #  # #  # ### ###  #    #   

	focus = {
		id = HOL_oranje_boven
		available = {
			NOT = { has_completed_focus = HOL_curtail_colonial_autonomy }
		}
		prerequisite = { focus = HOL_maintain_trade_neutrality }
		mutually_exclusive = { focus = HOL_legacy_of_the_de_zeven_provincien_mutiny }
		icon = GFX_focus_hol_oranje_boven
		x = 2
		y = 1
		relative_position_id = HOL_maintain_trade_neutrality
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL}
		completion_reward = {
			add_ideas = HOL_oranje_boven_1
		}
	}

	focus = {
		id = HOL_symbol_of_resistance
		prerequisite = { focus = HOL_oranje_boven }
		icon = GFX_focus_generic_support_the_left_right
		x = -1
		y = 1
		relative_position_id = HOL_oranje_boven
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL}
		completion_reward = {
			swap_ideas = {
				remove_idea = HOL_oranje_boven_1
				add_idea = HOL_oranje_boven_2
			}
		}
	}

	focus = {
		id = HOL_replace_the_defeatist_government
		prerequisite = { focus = HOL_oranje_boven focus = HOL_unity_through_democracy }
		available = {
			has_war = yes
		}
		bypass = {
			has_government = neutrality
		}
		icon = GFX_goal_generic_political_pressure
		x = 1
		y = 1
		relative_position_id = HOL_oranje_boven
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL FOCUS_FILTER_WAR_SUPPORT}

		completion_reward = {
			country_event = { id = mtg_netherlands.14 }
			effect_tooltip = {
				add_popularity = {
				    ideology = democratic
				    popularity = -0.05
				}
				HOL_pieter_sjoerds_gerbrandy = {
					promote_character = {
						ideology = conservatism
					}
				}
				retire_country_leader = yes
				if = {
					limit = {
						has_idea = HOL_weak_government
					}
					remove_ideas = HOL_weak_government
				}
			}
		}
	}

	focus = {
		id = HOL_the_only_man_in_the_dutch_government
		available = {
			neutrality > 0.45
			NOT = { has_completed_focus = HOL_curtail_colonial_autonomy }
		}
		prerequisite = { focus = HOL_symbol_of_resistance }
		prerequisite = { focus = HOL_replace_the_defeatist_government }
		icon = GFX_focus_hol_the_only_man_in_the_dutch_government
		x = 1
		y = 1
		relative_position_id = HOL_symbol_of_resistance
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL FOCUS_FILTER_WAR_SUPPORT}
		completion_reward = {
			promote_character = {
				character = HOL_wilhelmina
				ideology = centrism
			}
			set_politics = { ruling_party = neutrality elections_allowed = no }
			remove_ideas = HOL_wilhelmina
		}
	}

	focus = {
		id = HOL_de_vernieuwing
		prerequisite = { focus = HOL_the_only_man_in_the_dutch_government }
		icon = GFX_goal_generic_demand_territory
		x = -1
		y = 1
		relative_position_id = HOL_the_only_man_in_the_dutch_government
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL}
		completion_reward = {
			add_political_power = 200
			set_temp_variable = {
				var = ban_communism_var
				value = party_popularity@communism
			}
			multiply_temp_variable = {
				var = ban_communism_var
				value = -1
			}
			add_popularity = {
				ideology = communism
				popularity = ban_communism_var
			}
			set_temp_variable = {
				var = ban_fascism_var
				value = party_popularity@fascism
			}
			multiply_temp_variable = {
				var = ban_fascism_var
				value = -1
			}
			add_popularity = {
				ideology = fascism
				popularity = ban_fascism_var
			}
			set_temp_variable = {
				var = ban_democratic_var
				value = party_popularity@democratic
			}
			multiply_temp_variable = {
				var = ban_democratic_var
				value = -1
			}
			add_popularity = {
				ideology = democratic
				popularity = ban_democratic_var
			}
			swap_ruler_traits = { remove = disdain_for_politicians_1 add = disdain_for_politicians_2 }
		}
	}

	focus = {
		id = HOL_depillarization
		prerequisite = { focus = HOL_the_only_man_in_the_dutch_government }
		icon = GFX_goal_generic_national_unity
		x = 1
		y = 1
		relative_position_id = HOL_the_only_man_in_the_dutch_government
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_STABILITY FOCUS_FILTER_MANPOWER}
		completion_reward = {
			add_stability = 0.1
			add_ideas = HOL_depillarization
		}
	}

	focus = {
		id = HOL_a_new_dutch_unity
		prerequisite = { focus = HOL_de_vernieuwing }
		prerequisite = { focus = HOL_depillarization }
		icon = GFX_goal_anschluss
		x = 1
		y = 1
		relative_position_id = HOL_de_vernieuwing
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_STABILITY}
		completion_reward = {
			add_war_support = 0.15
			add_stability = 0.05
		}
	}

	focus = {
		id = HOL_revive_the_buffer_state_proposal
		available = {
			is_in_faction_with = ENG
			has_war_together_with = ENG
			BEL = {
				is_in_faction_with = ROOT
				has_war_together_with = ROOT
			}
			LUX = {
				is_in_faction_with = ROOT
				has_war_together_with = ROOT
			}
			OR = {
				AND = {
					ROOT = { has_capitulated = no }
					BEL = { has_capitulated = yes }
					LUX = { has_capitulated = yes }
				}
				AND = {
					ROOT = { has_capitulated = yes }
					BEL = { has_capitulated = yes }
					LUX = { has_capitulated = yes }
					custom_trigger_tooltip = {
						tooltip = HOL_revive_the_buffer_state_proposal_tt1
						check_variable = { HOL.legitimacy > BEL.legitimacy }
					}
					custom_trigger_tooltip = {
						tooltip = HOL_revive_the_buffer_state_proposal_tt2
						check_variable = { HOL.legitimacy > LUX.legitimacy }
					}
				}
			}
		}
		prerequisite = { focus = HOL_a_new_dutch_unity }
		prerequisite = { focus = HOL_request_allied_favors }
		icon = GFX_goal_generic_position_armies
		x = 1
		y = 1
		relative_position_id = HOL_a_new_dutch_unity
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			ENG = { country_event = { id = mtg_netherlands.15 hours = 6 } }
		}
	}

	focus = {
		id = HOL_royal_arms_purchases
		available = {
			
		}
		prerequisite = { focus = HOL_de_vernieuwing }
		icon = GFX_goal_generic_construct_mil_factory
		x = 0
		y = 2
		relative_position_id = HOL_de_vernieuwing
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_offsite_building = { type = arms_factory level = 3 }
		}
	}

	focus = {
		id = HOL_develop_the_south
		available = {
			has_full_control_of_state = 6
			has_full_control_of_state = 34
			has_full_control_of_state = 8
		}
		cancel_if_invalid = yes
		prerequisite = { focus = HOL_revive_the_buffer_state_proposal }
		icon = GFX_goal_generic_construct_civilian
		x = 0
		y = 1
		relative_position_id = HOL_revive_the_buffer_state_proposal
		cost = 10

		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			6 = {
				if = {
					limit = {
						6 = {
							free_building_slots = {
								building = industrial_complex
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
			34 = {
				if = {
					limit = {
						34 = {
							free_building_slots = {
								building = arms_factory
								size > 0
								include_locked = yes
							}
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = arms_factory
						level = 1
						instant_build = yes
					}
				}
			}
			8 = {
				if = {
					limit = {
						8 = {
							free_building_slots = {
								building = industrial_complex
								size > 0
								include_locked = yes
							}
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = HOL_wilhelminism
		available = {
			OR = {
				AND = {
					has_war_with = GER
					GER = { has_government = fascism }
				}
				AND = {
					NOT = { has_war_with = GER }
					NOT = {
						any_country = {
							is_in_faction_with = GER
							has_war_with = ROOT
						}
					}
					GER = {
						has_completed_focus = GER_revive_the_kaiserreich 
						is_faction_leader = yes
					}
				}
			}
		}
		bypass = {
			AND = {
				is_in_faction_with = GER
				HOL = { has_government = neutrality }
				GER = { has_government = neutrality } 
			}
		}
		prerequisite = { focus = HOL_a_new_dutch_unity }
		icon = GFX_goal_generic_dangerous_deal
		x = 0
		y = 3
		relative_position_id = HOL_a_new_dutch_unity
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			if = {
				limit = {
					is_in_faction = yes
					NOT = { has_war_with = GER }
					GER = {
						has_completed_focus = GER_revive_the_kaiserreich
					}
				}
				leave_faction = yes
				GER = { country_event = { id = generic.2 } }
			}
			if = {
				limit = {
					is_in_faction = no
					NOT = { has_war_with = GER }
					GER = {
						has_completed_focus = GER_revive_the_kaiserreich
					}
				}
				GER = { country_event = { id = generic.2 } }
			}
			if = {
				limit = {
					has_war_with = GER
					GER = { has_government = fascism }
				}
				every_country = {
					limit = {
						OR = {
							tag = ENG
							tag = USA
							tag = FRA
							tag = BEL
						}
						has_government = democratic
					}
					add_opinion_modifier = { target = HOL modifier = HOL_wilhelminism }
					hidden_effect = {
						add_ai_strategy = {
							type = antagonize
							id = "HOL"
							value = 200
						}
						add_ai_strategy = {
							type = befriend
							id = "HOL"
							value = -200
						}
						add_ai_strategy = {
							type = alliance
							id = "HOL"
							value = -200
						}
					}
				}
				custom_effect_tooltip = HOL_wilhelminism_tt
				hidden_effect = { add_ideas = HOL_german_defectors_1 }
				division_template = {
					name = "Hare Majesteits Duitse Legioen"
					priority = 1
					division_names_group = HOL_INF_01
					is_locked = yes
					regiments = {
						infantry = { x = 0 y = 0 }
						infantry = { x = 0 y = 1 }
						infantry = { x = 0 y = 2 }
			
	    			   	infantry = { x = 1 y = 0 }
						infantry = { x = 1 y = 1 }
						infantry = { x = 1 y = 2 }
			
	    			   	infantry = { x = 2 y = 0 }
						artillery_brigade = { x = 2 y = 1 }
						artillery_brigade = { x = 2 y = 2 }
					}
		
					support = {
						engineer = { x = 0 y = 0 }
						recon = { x = 0 y = 1 }
						artillery = { x = 0 y = 2 }
					}
				}
				GER = {
					add_ideas = HOL_german_defectors_2
					country_event = { id = mtg_netherlands.70 }
				}
			}
			if = {
				limit = {
					NOT = { has_war_with = GER }
					NOT = { GER = { has_completed_focus = GER_revive_the_kaiserreich } }
				}
				effect_tooltip = {
					every_country = {
						limit = {
							OR = {
								tag = ENG
								tag = USA
								tag = FRA
								tag = BEL
							}
							has_government = democratic
						}
						add_opinion_modifier = { target = HOL modifier = HOL_wilhelminism }
					}
					custom_effect_tooltip = HOL_wilhelminism_tt
					GER = {
						add_ideas = HOL_german_defectors_2
						country_event = { id = mtg_netherlands.71 }
					}
				}
			}
		}
	}

###  ### #   #  ##   ##  ###   ##  ### ###  ##  
#  # #   ## ## #  # #  # #  # #  #  #   #  #  # 
#  # ##  # # # #  # #    ###  ####  #   #  #    
#  # #   #   # #  # #  # #  # #  #  #   #  #  # 
###  ### #   #  ##   ##  #  # #  #  #  ###  ##  

	focus = {
		id = HOL_unity_through_democracy
		prerequisite = { focus = HOL_cave_to_the_british }
		icon = GFX_goal_support_democracy
		x = 3
		y = 1
		relative_position_id = HOL_cave_to_the_british
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL}
		completion_reward = {
			add_stability = 0.05
			add_timed_idea = { idea = HOL_unity_through_democracy days = 1095 }
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = HOL_willem_schermerhorn
			hidden_effect = {
				if = {
					limit = {
						ENG = {
							has_government = democratic
						}
					}
					ENG = {
						add_ai_strategy = {
							type = alliance
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = befriend
							id = ROOT
							value = -200
						}
						add_ai_strategy = {
							type = protect
							id = ROOT
							value = -200
						}
					}
				}
			}
		}
	}

 ##   ##      #   # ### ### #  #     ###  ###  ### ###  ##  ### #  # 
#    #  #     #   #  #   #  #  #     #  # #  #  #   #  #  #  #  ## # 
# ## #  #     # # #  #   #  ####     ###  ###   #   #  ####  #  # ## 
#  # #  #     # # #  #   #  #  #     #  # #  #  #   #  #  #  #  #  # 
 ##   ##       # #  ###  #  #  #     ###  #  # ###  #  #  # ### #  # 


	focus = {
		id = HOL_go_with_britain
		available = {
			ENG = { has_government = democratic }
			threat > 0.25
		}
		bypass = {
			is_in_faction_with = ENG
			NOT = {
				focus_progress = {
					focus = HOL_lead_the_minor_democracies
					progress > 0
				}
			}
		}
		prerequisite = { focus = HOL_oranje_boven focus = HOL_unity_through_democracy }
		mutually_exclusive = { focus = HOL_lead_the_minor_democracies }
		icon = GFX_focus_chi_british_cooperation
		x = 3
		y = 1
		relative_position_id = HOL_oranje_boven
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			remove_ideas = HOL_aloof_neutrality
			ENG = { country_event = { id = generic.2 hours = 6 } }
		}
	}

	focus = {
		id = HOL_de_vaarplicht
		prerequisite = { focus = HOL_replace_the_defeatist_government }
		prerequisite = { focus = HOL_go_with_britain }
		icon = GFX_goal_generic_propaganda
		x = 1
		y = 1
		relative_position_id = HOL_replace_the_defeatist_government
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_MANPOWER}
		completion_reward = {
			add_ideas = HOL_de_vaarplicht
		}
	}

	focus = {
		id = HOL_request_allied_favors
		available = {
			is_in_faction_with = ENG
			has_war = yes
			OR = {
				has_capitulated = no
				has_legitimacy > 40
			}
		}
		prerequisite = { focus = HOL_de_vaarplicht }
		icon = GFX_goal_generic_major_alliance
		x = 0
		y = 2
		relative_position_id = HOL_de_vaarplicht
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL}
		completion_reward = {
			add_political_power = 60
			unlock_decision_category_tooltip = HOL_request_allied_favors
			custom_effect_tooltip = HOL_request_allied_favors_tt
		}
	}

	focus = {
		id = HOL_the_singapore_conferences
		prerequisite = { focus = HOL_go_with_britain }
		available = {
			has_completed_focus = HOL_unity_through_democracy
			has_government = democratic
			is_in_faction_with = ENG
			is_in_faction_with = AST
			is_in_faction_with = MAL
			NOT = { has_war_with = USA }
			OR = {
				MAL = { has_full_control_of_state = 336 }
				ENG = { has_full_control_of_state = 336 }
			}
		}
		bypass = {
			has_war_with = JAP
			NOT = { has_completed_focus = HOL_oranje_boven }
		}
		icon = GFX_goal_generic_navy_doctrines_tactics
		x = 1
		y = 1
		relative_position_id = HOL_go_with_britain
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = HOL_the_singapore_conferences
				cost_reduction = 0.5
				uses = 4
				category = naval_doctrine
			}
		}
	}

	focus = {
		id = HOL_ship_a_day_sinking_quotas
		available = {
			has_war = yes
		}
		prerequisite = { focus = HOL_de_vaarplicht focus = HOL_the_singapore_conferences }
		icon = GFX_goal_generic_navy_submarine
		x = 1
		y = 1
		relative_position_id = HOL_de_vaarplicht
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = HOL_ship_a_day_sinking_quotas
				bonus = 1.0
				uses = 1
				category = ss_tech
			}
			add_tech_bonus = {
				name = HOL_ship_a_day_sinking_quotas
				bonus = 1.0
				uses = 1
				category = submarine_doctrine
			}
			random_unit_leader = {
				limit = {
					has_id = 981
				}
				add_attack = 1
				add_maneuver = 2
				add_coordination = 1
			}
		}
	}

	focus = {
		id = HOL_allied_technological_developments
		prerequisite = { focus = HOL_the_singapore_conferences }
		icon = GFX_goal_tfv_generic_tech_sharing
		x = 1
		y = 1
		relative_position_id = HOL_the_singapore_conferences
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_ideas = HOL_allied_technological_developments
		}
	}

	focus = {
		id = HOL_american_west_indies_protectorate
		available = {
			has_war = yes
			NOT = { has_war_with = USA }
		}
		prerequisite = { focus = HOL_ship_a_day_sinking_quotas }
		prerequisite = { focus = HOL_allied_technological_developments }
		icon = GFX_focus_chi_mission_to_the_us
		x = 1
		y = 1
		relative_position_id = HOL_ship_a_day_sinking_quotas
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_WAR_SUPPORT}
		completion_reward = {
			if = {
				limit = {
					is_in_faction_with = USA
				}
				695 = {
					add_building_construction = {
						type = coastal_bunker
						level = 1
						province = 153
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						level = 1
						province = 153
						instant_build = yes
					}
				}
				309 = {
					add_building_construction = {
						type = coastal_bunker
						level = 1
						province = 10906
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						level = 1
						province = 10906
						instant_build = yes
					}
				}
				division_template = {
					name = "American Garrison"
					priority = 1
					division_names_group = USA_INF_01
					is_locked = yes
					regiments = {
						infantry = { x = 0 y = 0 }
						infantry = { x = 0 y = 1 }
						infantry = { x = 0 y = 2 }
						infantry = { x = 1 y = 0 }
						infantry = { x = 1 y = 1 }
						infantry = { x = 1 y = 2 }
						infantry = { x = 2 y = 0 }
						infantry = { x = 2 y = 1 }
						infantry = { x = 2 y = 2 }
						infantry = { x = 3 y = 0 }
						infantry = { x = 3 y = 1 }
						infantry = { x = 3 y = 2 }
					}
					support = {
					    artillery = { x = 0 y = 0 }
					    engineer = { x = 0 y = 1 }
					}
				}
				695 = {
					create_unit = {
						division = "name = \"1. American Garrison\" division_template = \"American Garrison\" start_experience_factor = 0.5" 
						owner = HOL
					}
				}
				309 = {
					create_unit = {
						division = "name = \"2. American Garrison\" division_template = \"American Garrison\" start_experience_factor = 0.5" 
						owner = HOL
					}
				}
			}
			if = {
				limit = {
					NOT = { is_in_faction_with = USA }
				}
				custom_effect_tooltip = HOL_american_west_indies_protectorate_tt
				effect_tooltip = {
					USA = {
						add_war_support = 0.1
						give_guarantee = HOL
					}
				}
				USA = { country_event = { id = mtg_netherlands.26 } }
			}
		}
	}

	focus = {
		id = HOL_combined_chiefs_of_staff_representation
		available = {
			is_in_faction_with = ENG
			is_in_faction_with = USA
			has_war = yes
			OR = {
				has_capitulated = no
				has_legitimacy > 80
			}
		}
		prerequisite = { focus = HOL_request_allied_favors }
		prerequisite = { focus = HOL_american_west_indies_protectorate }
		icon = GFX_focus_generic_military_academy
		x = 1
		y = 1
		relative_position_id = HOL_request_allied_favors
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = HOL_combined_chiefs_of_staff_representation
		}
	}

	focus = {
		id = HOL_the_fourth_ally
		available = {
			is_in_faction_with = ENG
			is_in_faction_with = USA
			has_war = yes
			NOT = { has_war_with = SOV }
			has_full_control_of_state = 335
			has_full_control_of_state = 672
		}
		prerequisite = { focus = HOL_combined_chiefs_of_staff_representation }
		icon = GFX_focus_hol_the_fourth_ally
		x = 0
		y = 1
		relative_position_id = HOL_combined_chiefs_of_staff_representation
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			335 = {
				if = {
					limit = {
						335 = {
							free_building_slots = {
								building = dockyard
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
							type = dockyard
							level = 2
							instant_build = yes
					}
				}
			}
			672 = {
				if = {
					limit = {
						672 = {
							free_building_slots = {
								building = dockyard
								size > 1
								include_locked = yes
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
							type = dockyard
							level = 2
							instant_build = yes
					}
				}
			}
			add_ideas = HOL_the_fourth_ally
		}
	}

	focus = {
		id = HOL_zandery_military_airport
		available = {
			is_in_faction_with = USA
			has_war = yes
			has_full_control_of_state = 309
			has_full_control_of_state = 695
		}
		prerequisite = { focus = HOL_american_west_indies_protectorate }
		icon = GFX_goal_generic_construct_military
		x = 1
		y = 2
		relative_position_id = HOL_american_west_indies_protectorate
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			309 = {	
				add_building_construction = {
					type = air_base
					level = 8
					instant_build = yes
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			695 = {	
				add_building_construction = {
					type = radar_station
					level = 3
					instant_build = yes
				}
			}
		}
	}

#   ###  ##  ###      ### #  # ###     #   # ### #  #  ##  ###      ###  ### #   #  ##   ##  ###   ##   ##  ### ###  ## 
#   #   #  # #  #      #  #  # #       ## ##  #  ## # #  # #  #     #  # #   ## ## #  # #  # #  # #  # #  #  #  #   #   
#   ##  #### #  #      #  #### ##      # # #  #  # ## #  # ###      #  # ##  # # # #  # #    ###  #### #     #  ##   #  
#   #   #  # #  #      #  #  # #       #   #  #  #  # #  # #  #     #  # #   #   # #  # #  # #  # #  # #  #  #  #     # 
### ### #  # ###       #  #  # ###     #   # ### #  #  ##  #  #     ###  ### #   #  ##   ##  #  # #  #  ##  ### ### ##  

	focus = {
		id = HOL_lead_the_minor_democracies
		available = {
			has_war = no
			is_in_faction = no
		}
		prerequisite = { focus = HOL_unity_through_democracy }
		mutually_exclusive = { focus = HOL_go_with_britain }
		icon = GFX_goal_generic_demand_territory
		x = 2
		y = 1
		relative_position_id = HOL_unity_through_democracy
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL}
		completion_reward = {
			add_political_power = 120
			remove_ideas = HOL_aloof_neutrality
			every_other_country = {
				limit = {
					capital_scope = {
						is_on_continent = europe
					}
					is_major = no
					has_government = democratic
				}
				add_opinion_modifier = { target = HOL modifier = HOL_lead_the_minor_democracies }
				add_timed_idea = { idea = HOL_lead_the_minor_democracies days = 1095 }
			}
		}
	}

	focus = {
		id = HOL_form_the_benelux
		available = {
			is_in_faction = no
			is_subject = no
			BEL = { is_in_faction = no }
			LUX = { is_in_faction = no }
		}
		bypass = {
			BEL = { exists = no }
			LUX = { exists = no }
		}
		prerequisite = { focus = HOL_lead_the_minor_democracies }
		icon = GFX_goal_generic_position_armies
		x = -1
		y = 1
		relative_position_id = HOL_lead_the_minor_democracies
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			set_rule = { can_create_factions = yes }
			create_faction = HOL_benelux
			BEL = {
				custom_effect_tooltip = HOL_form_the_benelux_bel_tt
			}
			LUX = {
				custom_effect_tooltip = HOL_form_the_benelux_lux_tt
			}
			hidden_effect = {
				BEL = { country_event = { id = generic.5 hours = 6 } }
				LUX = { country_event = { id = generic.5 hours = 6 } }
			}
			hidden_effect = { news_event = { id = mtg_news.53 days = 1 } }
			if = {
				limit = {
					has_idea = HOL_weak_government
				}
				remove_ideas = HOL_weak_government
			}
			unlock_decision_tooltip = HOL_propose_benelux_unification
		}
	}

	focus = {
		id = HOL_responsibility_for_our_own_defense
		prerequisite = { focus = HOL_lead_the_minor_democracies }
		icon = GFX_goal_generic_build_tank
		x = 1
		y = 1
		relative_position_id = HOL_lead_the_minor_democracies
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_MANPOWER FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_war_support = 0.05
			add_ideas = HOL_responsibility_for_our_own_defense
		}
	}

	focus = {
		id = HOL_lessons_from_the_low_countries
		prerequisite = { focus = HOL_form_the_benelux }
		prerequisite = { focus = HOL_responsibility_for_our_own_defense }
		icon = GFX_goal_generic_construct_military
		x = 1
		y = 1
		relative_position_id = HOL_form_the_benelux
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = HOL_lessons_from_the_low_countries
		}
	}

	focus = {
		id = HOL_foundations_for_a_european_union
		available = {
			is_faction_leader = yes
		}
		prerequisite = { focus = HOL_lessons_from_the_low_countries }
		icon = GFX_goal_generic_national_unity
		x = 0
		y = 1
		relative_position_id = HOL_lessons_from_the_low_countries
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			set_faction_name = european_union
			every_other_country = {
				limit = {
					capital_scope = {
						is_on_continent = europe
					}
					is_subject = no
					is_major = no
					has_government = democratic
					NOT = { is_in_faction_with = ROOT }
				}
				country_event = { id = generic.5 hours = 6 }
			}
			hidden_effect = { news_event = { id = mtg_news.54 days = 1 } }
		}
	}

	focus = {
		id = HOL_the_continents_best_and_brightest
		prerequisite = { focus = HOL_foundations_for_a_european_union }
		icon = GFX_goal_tfv_generic_tech_sharing
		x = -1
		y = 1
		relative_position_id = HOL_foundations_for_a_european_union
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_to_tech_sharing_group = HOL_europe_research
			every_country = {
				limit = {
					is_in_faction_with = ROOT
				}
				add_to_tech_sharing_group = HOL_europe_research
			}
		}
	}

	focus = {
		id = HOL_the_best_defense
		available = {
			NOT = { is_in_faction_with = GER }
			NOT = { is_in_faction_with = ENG }
		}
		prerequisite = { focus = HOL_foundations_for_a_european_union }
		will_lead_to_war_with = GER
		will_lead_to_war_with = ENG
		icon = GFX_goal_generic_major_war
		x = 1
		y = 1
		relative_position_id = HOL_foundations_for_a_european_union
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			create_wargoal = {
			    type = puppet_wargoal_focus
			    target = GER
			    expire = 0
			}
			create_wargoal = {
			    type = puppet_wargoal_focus
			    target = ENG
			    expire = 0
			}
		}
	}


}
