characters={

	john_doe ={
		name=john_doe
		portraits={	army={	small="GFX_idea_jeremiah_smith" }	}
		advisor={
			slot = political_advisor
			idea_token = john_doe
			allowed = {	OR = {	tag = ITA tag = SOV tag = ENG tag = JAP tag = GER }	}	
			traits = {	technocrat }
			cost = 150	
			ai_will_do = {	factor = 1	}
		}
	}

	#AUSTRALIA
	 #Political
	 #Military
	
	#AUSTRIA
	 #Political
	 #Military
	
	#BRAZIL
	 #Political
	 #Military
	
	#BRITAIN
	 #.1 Politians
		Ramsay_MacDonald={
			name=Ramsay_MacDonald
			portraits={ civilian={ large="gfx/leaders/ENG/Portrait_ENG_Ramsay_McDonald.dds" } }
			country_leader={
				ideology=socialism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
		john_m_keynes={
			name=john_m_keynes
			portraits={	army={	small="GFX_idea_otto_gessler" }	}
			advisor={
				slot = political_advisor
				idea_token = john_m_keynes
				allowed = {	original_tag = ENG	}
				traits = {	financial_expert economist }
				available = { has_completed_focus = ENG_call_on_keynes }
				ai_will_do = {	factor = 1	}
			}
		}
		Geoffrey_de_Havilland={
			name=Geoffrey_de_Havilland
			portraits={	army={	small="GFX_idea_hans_luther" }	}
			advisor={
				slot = political_advisor
				idea_token = Geoffrey_de_Havilland
				allowed = {	original_tag = ENG	}
				traits = {	captain_of_industry technocrat }
				ai_will_do = {	factor = 1	}
			}
		}
	 #.2 Military
		Alexander_Ramsay={
			name=Alexander_Ramsay
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Alexander_Ramsay.dds"
					small="GFX_idea_Alexander_Ramsay"
				}
			}	
			navy_leader={
				legacy_id=8003
				traits = { aviation_enthusiast }
				skill = 3
				attack_skill = 2	defense_skill = 3	maneuvering_skill = 2	coordination_skill = 3
			}
		}
		Bernard_Paget={
			name=Bernard_Paget
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Bernard_Paget.dds"
					small="GFX_idea_Bernard_Paget"
				}
			}	
			corps_commander={
				traits = { war_hero old_guard }
				skill = 3
				attack_skill = 2 defense_skill = 3 planning_skill = 3 logistics_skill = 2
			}
		}
		Clement_Moody={
			name=Clement_Moody
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Clement_Moody.dds"
					small="GFX_idea_Clement_Moody"
				}
			}	
			navy_leader={
				traits = { aviation_enthusiast }
				skill = 2
				attack_skill = 2	defense_skill = 2	maneuvering_skill = 3	coordination_skill = 2
			}
		}
		Colville_Wemyss={
			name=Colville_Wemyss
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Colville_Wemyss.dds"
					small="GFX_idea_Colville_Wemyss"
				}
			}	
			corps_commander={
				traits = { war_hero organizer }
				legacy_id=8002
				skill = 3
				attack_skill = 2 defense_skill = 2	planning_skill = 4	logistics_skill = 4
			}
		}
		Francis_Rodd={
			name=Francis_Rodd
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Francis_Rodd.dds"
					small="GFX_idea_Francis_Rodd"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 1	defense_skill = 1	planning_skill = 3	logistics_skill = 2
			}
		}
		Frederick_Browning={
			name=Frederick_Browning
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Frederick_Browning.dds"
					small="GFX_idea_Frederick_Browning"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 2	defense_skill = 2	planning_skill = 2	logistics_skill = 2
			}
		}
		Giffard_Le_Quesne_Martel={
			name=Giffard_Le_Quesne_Martel
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Giffard_Le_Quesne_Martel.dds"
					small="GFX_idea_Giffard_Le_Quesne_Martel"
				}
			}	
			advisor={
				slot = high_command
				idea_token = Giffard_Le_Quesne_Martel
				ledger = army
				traits = { army_armored_2 }
				available = { NOT = { has_country_flag = ENG_purge_1_group_c } }	
				allowed = { original_tag = ENG }
				ai_will_do = { factor = 0.500	}
			}
			corps_commander={
				traits = { brilliant_strategist panzer_leader }
				legacy_id=8004
				skill = 4
				attack_skill = 4 defense_skill = 3	planning_skill = 3	logistics_skill = 3
			}
		}
		Harold_Franklyn={
			name=Harold_Franklyn
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Harold_Franklyn.dds"
					small="GFX_idea_Harold_Franklyn"
				}
			}	
			corps_commander={
				traits = { infantry_officer war_hero inflexible_strategist }
				skill = 4
				attack_skill = 3 defense_skill = 4	planning_skill = 3	logistics_skill = 2
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Humfrey_Gale={
			name=Humfrey_Gale
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Humfrey_Gale.dds"
					small="GFX_idea_Humfrey_Gale"
				}
			}	
			corps_commander={
				traits = { organizer }
				skill = 3
				attack_skill = 1	defense_skill = 2	planning_skill = 4	logistics_skill = 5
			}
		}
		Jean_Knox={			#Dont Recruit Char yet
			name=Jean_Knox
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Jean_Knox.dds"
					small="GFX_idea_Jean_Knox"
				}
			}	
			corps_commander={
				traits = { }
				skill = 3
				attack_skill = 1	defense_skill = 2	planning_skill = 3	logistics_skill = 3
				visible = {	has_completed_focus = ENG_ats }
			}
		}
		John_DArcy={
			name=John_DArcy
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_John_D'Arcy.dds"
					small="GFX_idea_John_DArcy"
				}
			}	
			corps_commander={
				traits = { trait_reckless }
				skill = 2
				attack_skill = 2 defense_skill = 2	planning_skill = 1	logistics_skill = 2
			}
		}
		John_Whiteley={
			name=John_Whiteley
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_John_Whiteley.dds"
					small="GFX_idea_Humfrey_Gale"
				}
			}	
			corps_commander={
				traits = { war_hero }
				skill = 2
				attack_skill = 2	defense_skill = 1	planning_skill = 2	logistics_skill = 2
			}
		}
		Louis_Mountbatten={
			name=Louis_Mountbatten
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Louis_Mountbatten.dds"
					small="GFX_idea_Louis_Mountbatten"
				}
			}	
			advisor={
				slot = high_command
				idea_token = Louis_Mountbatten
				ledger = navy
				traits = { navy_amphibious_assault_3 }
				available = {
					NOT = { has_country_flag = ENG_purge_2_group_b }
					has_completed_focus = uk_amphibious_focus    #fix
				}
				allowed = { original_tag = ENG }
				ai_will_do = { factor = 0.500	}
			}
			navy_leader={
				traits = { bold navy_media_personality gentlemanly }
				skill = 2
				attack_skill = 2	defense_skill = 1	maneuvering_skill = 2	coordination_skill = 3
			}
		}
		Sidney_Kirkman={
			name=Sidney_Kirkman
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Sidney_Kirkman.dds"
					small="GFX_idea_Sidney_Kirkman"
				}
			}	
			advisor={
				slot = high_command
				cost = 50
				idea_token = Sidney_Kirkman
				ledger = air
				traits = { army_artillery_3  }
				available = { has_completed_focus = ENG_army_innovation	}
				allowed = { original_tag = ENG }
				ai_will_do = { factor = 0.000	}
			}
			corps_commander={
				traits = { career_officer bearer_of_artillery }
				#legacy_id=8000
				skill = 4
				attack_skill = 3 defense_skill = 4	planning_skill = 4	logistics_skill = 3
			}
		}
		marshall_cornwall={
			name=marshall_cornwall
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_James_Marshall_Cornwall.dds"
					small="GFX_idea_marshall_cornwall"
				}
			}	
			advisor={
				slot = high_command
				idea_token = marshall_cornwall
				ledger = air
				traits = { army_concealment_2  }
				available = { NOT = { has_country_flag = ENG_purge_1_group_a } }
				allowed = { original_tag = ENG }
				ai_will_do = { factor = 0.500	}
			}
			corps_commander={
				traits = { career_officer }
				legacy_id=8000
				skill = 2
				attack_skill = 2 defense_skill = 2	planning_skill = 3	logistics_skill = 3
			}
		}
		Michael_Barker={
			name=Michael_Barker
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Michael_Barker.dds"
					small="GFX_idea_Michael_Barker"
				}
			}	
			corps_commander={
				legacy_id=801
				skill = 1
				attack_skill = 1 defense_skill = 1	planning_skill = 2	logistics_skill = 2
			}
		}
		Montagu_Stopford={
			name=Montagu_Stopford
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Montagu_Stopford.dds"
					small="GFX_idea_Montagu_Stopford"
				}
			}	
			corps_commander={
				traits = { war_hero infantry_officer }
				skill = 4
				attack_skill = 4
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 4
			}
		}
		Nevil_Brownjohn={
			name=Nevil_Brownjohn
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Nevil_Brownjohn.dds"
					small="GFX_idea_Nevil_Brownjohn"
				}
			}	
			corps_commander={
				traits = { war_hero }
				skill = 2
				attack_skill = 1
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 3
			}
		}
		Percival_White={
			name=Percival_White
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Percival_White.dds"
					small="GFX_idea_Percival_White"
				}
			}	
			corps_commander={
				traits = { }
				skill =1
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Percy_Hobart={
			name=Percy_Hobart
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Percy_Hobart.dds"
					small="GFX_idea_Percy_Hobart"
				}
			}	
			corps_commander={
				traits = { armor_officer brilliant_strategist }
				skill = 3
				attack_skill = 3
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 3
			}
		}
		Pierse_Joseph_Mackesy={
			name=Pierse_Joseph_Mackesy
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Pierse_Joseph_Mackesy.dds"
					small="GFX_idea_Pierse_Joseph_Mackesy"
				}
			}	
			corps_commander={
				traits = { trait_cautious winter_specialist }
				skill = 2
				attack_skill = 1	defense_skill = 2	planning_skill = 1	logistics_skill = 2
			}
		}
		Raymond_Briggs={
			name=Raymond_Briggs
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Raymond_Briggs.dds"
					small="GFX_idea_Raymond_Briggs"
				}
			}	
			corps_commander={
				traits = { career_officer }
				skill = 3
				attack_skill = 3	defense_skill = 2	planning_skill = 2	logistics_skill = 2
			}
		}
		Richard_McCreery={
			name=Richard_McCreery
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Richard_McCreery.dds"
					small="GFX_idea_Richard_McCreery"
				}
			}	
			corps_commander={
				traits = { career_officer panzer_leader }
				skill = 3
				attack_skill = 3	defense_skill = 2	planning_skill = 4	logistics_skill = 2
			}
		}
		Robert_Burnett={
			name=Robert_Burnett
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Robert_Burnett.dds"
					small="GFX_idea_Robert_Burnett"
				}
			}	
			navy_leader={
				traits = { }
				skill = 3
				attack_skill = 3	defense_skill = 2	maneuvering_skill = 3	coordination_skill = 2
			}
		}
		Ronald_Scobie={
			name=Ronald_Scobie
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Ronald_Scobie.dds"
					small="GFX_idea_Ronald_Scobie"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 1	defense_skill = 2	planning_skill = 2	logistics_skill = 1
			}
		}
		Roy_Urquhart={
			name=Roy_Urquhart
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_Roy_Urquhart.dds"
					small="GFX_idea_Roy_Urquhart"
				}
			}	
			corps_commander={
				traits = { commando paratrooper trickster }
				skill = 3
				attack_skill = 3 defense_skill = 5	planning_skill = 3	logistics_skill = 3
			}
		}
		William_Strattona={
			name=William_Strattona
			portraits={
				army={
					large="gfx/leaders/ENG/Portrait_Britain_William_Strattona.dds"
					small="GFX_idea_William_Strattona"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 1	defense_skill = 1	planning_skill = 2	logistics_skill = 2
			}
		}
	
	#CANADA
	 #Political
	 #Military
	
	
	#GERMANY
	 #.1 Polititians
		GER_hermann_muller={
			name=GER_hermann_muller
			portraits={ civilian={ large="gfx/leaders/GER/Portrait_GER_Hermann_Muller.dds" } }
			country_leader={
				ideology=conservatism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
		GER_franz_von_papen={
			name=GER_franz_von_papen
			portraits={ civilian={ large="gfx/leaders/GER/Portrait_GER_Franz_Von_Papen.dds" } }
			country_leader={
				ideology=conservatism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
		GER_kurt_von_schleicher={
			name=GER_kurt_von_schleicher
			portraits={ civilian={ large="gfx/leaders/GER/Portrait_GER_Kurt_Von_Schleicher.dds" } }
			country_leader={
				ideology=conservatism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
		GER_heinrich_bruning={
			name=GER_heinrich_bruning
			portraits={ civilian={ large="gfx/leaders/GER/Portrait_GER_Heinrich_Bruning.dds" } }
			country_leader={
				ideology=conservatism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
		max_hoelz={
			name=max_hoelz
			portraits={	army={	small="GFX_idea_max_hoelz" }	}
			advisor={
				slot = political_advisor
				idea_token = max_hoelz
				available = {	has_government = communism	}
				allowed = {	original_tag = GER	}
				traits = {	captain_of_industry }
				ai_will_do = {	factor = 1	}
			}
		}
		GER_paul_von_hindenburg={
			name=GER_paul_von_hindenburg
			portraits={	army={	small="GFX_idea_GER_paul_von_hindenburg" }	}
			advisor={
				cost = 50
				slot = political_advisor
				idea_token = GER_paul_von_hindenburg
				available = {	NOT = { has_country_flag = ct_hindenburg_fallen }	}
				allowed = {	original_tag = GER	}
				traits = {	popular_figurehead }
				ai_will_do = {	factor = 1	}
			}
		}
		#GER_alfred_rosenberg={
		#	name=GER_alfred_rosenberg
		#	portraits={	army={	small="GFX_idea_GER_alfred_rosenberg" }	}
		#	advisor={
		#		slot = political_advisor
		#		idea_token = GER_alfred_rosenberg
		#		available = {
		#			OR = {
		#				has_government = fascism
		#				has_country_flag = GER_reinstated_nazi_leadership
		#			}
		#		}
		#		allowed = {	
		#			original_tag = GER
		#			NOT = { has_global_flag = ct_kriegssieg }	
		#		}
		#		traits = {	ideological_crusader }
		#		ai_will_do = {	factor = 1	}
		#	}
		#}
		wilhelm_groener={
			name=wilhelm_groener
			portraits={	army={	small="GFX_idea_wilhelm_groener" }	}
			advisor={
				slot = political_advisor
				idea_token = wilhelm_groener
				available = {
					OR = {	
						has_government = democratic	
						has_government = neutrality	
					}
				}
				allowed = {	original_tag = GER	}
				traits = {	silent_workhorse }
				ai_will_do = {	factor = 1	}
			}
		}
		otto_gessler={
			name=otto_gessler
			portraits={	army={	small="GFX_idea_otto_gessler" }	}
			advisor={
				slot = political_advisor
				idea_token = otto_gessler
				available = {
					OR = {
						has_government = democratic
						has_completed_focus = neutrality	    #fix
						has_government = neutrality							
					}
				}
				allowed = {	original_tag = GER	}
				traits = {	connected_citizen }
				ai_will_do = {	factor = 1	}
			}
		}
		ct_paul_Lejeune_Jung = {
			name=ct_paul_Lejeune_Jung
			portraits = {	civilian = { small = GFX_portrait_FIN_vaino_tanner_small }	}
			advisor={
				slot = political_advisor
				idea_token = ct_paul_Lejeune_Jung
				available = {
					OR = {
						has_government = democratic
						has_completed_focus = GER_monarchist_germany
						has_government = neutrality	
					}
				}
				allowed = {	original_tag = GER	}
				traits = { ct_conservative_grandee }
				ai_will_do = {	factor = 1	}
			}
		}
		hans_luther={
			name=hans_luther
			portraits={	army={	small="GFX_idea_hans_luther" }	}
			advisor={
				slot = political_advisor
				idea_token = hans_luther
				available = {
					OR = {
						has_government = democratic
						has_completed_focus = GER_monarchist_germany
						has_government = neutrality
					}
				}
				allowed = {	original_tag = GER	}
				traits = {	technocrat industry_magnate }
				ai_will_do = {	factor = 1	}
			}
		}
		herbert_quandt={
			name=herbert_quandt
			portraits={	army={	small="GFX_idea_harry_pollitt" }	}
			advisor={
				slot = political_advisor
				idea_token = herbert_quandt
				allowed = {	original_tag = GER	}
				available = {	has_government = fascism }
				traits = {	captain_of_industry }
				ai_will_do = {	factor = 1	}
			}
		}
		georg_schumann={
			name=georg_schumann
			portraits={	army={	small="GFX_idea_georg_schumann" }	}
			advisor={
				slot = political_advisor
				idea_token = georg_schumann
				available = {	has_government = communism	}
				allowed = {	original_tag = GER	}
				traits = {	silent_workhorse }
				ai_will_do = {	factor = 1	}
			}
		}
		#need to modify goering, shacht
	
	 #.2 Military
		GER_walther_von_reichenau={
			name=GER_walther_von_reichenau
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Walter_von_Reichenau.dds"
					small="GFX_idea_GER_walther_von_reichenau"
				}
			}	
			advisor={
				slot = high_command
				idea_token = walther_von_reichenau
				ledger = army
				allowed = { original_tag = GER }
				traits = {	army_artillery_2	}
				cost = 100
				ai_will_do = { factor = 1.000	}
			}
			corps_commander={
				traits = { bearer_of_artillery brilliant_strategist trait_reckless }
				skill=4 attack_skill = 3 defense_skill = 4 planning_skill = 4 logistics_skill = 3
				legacy_id=179
			}
		}
		Adolf_Straus={
			name=Adolf_Straus
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Adolf_Straus.dds"
					small="GFX_idea_Adolf_Straus"
				}
			}	
			corps_commander={
				legacy_id=51
				traits = { infantry_officer }
				skill = 3
				attack_skill = 3 defense_skill = 1	planning_skill = 2	logistics_skill = 1
			}
		}
		Adolf-Fiedrich_Kuntzen={
			name=Adolf-Fiedrich_Kuntzen
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Adolf-Fiedrich_Kuntzen.dds"
					small="GFX_idea_Adolf-Fiedrich_Kuntzen"
				}
			}	
			corps_commander={
				traits = { panzer_leader }
				skill = 3
				legacy_id=123
				attack_skill = 3	defense_skill = 1	planning_skill = 3	logistics_skill = 2
			}
		}
		GEN_Albrecht_von_Bayern={
			name=Albrecht_von_Bayern
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Albrecht_von_Bayern.dds"
					small="GFX_idea_Albrecht_von_Bayern"
				}
			}	
			corps_commander={
				traits = { politically_connected }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 2
				visible = {	has_completed_focus = GER_revive_the_kaiserreich }
			}
		}
		Alfred_Bernhard_Wernnenberg={
			name=Alfred_Bernhard_Wernnenberg
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Alfred_Bernhard_Wernnenberg.dds"
					small="GFX_idea_Alfred_Bernhard_Wernnenberg"
				}
			}	
			corps_commander={
				traits = { }
				skill = 1
				attack_skill = 1 defense_skill = 1	planning_skill = 2	logistics_skill = 1
			}
		}
		Anton_Grasser={
			name=Anton_Grasser
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Anton_Grasser.dds"
					small="GFX_idea_Anton_Grasser"
				}
			}	
			corps_commander={
				traits = { ranger trait_engineer war_hero }
				skill = 2
				legacy_id=144
				attack_skill = 3	defense_skill = 1	planning_skill = 2	logistics_skill = 1
			}
		}
		## SS below
		Artur_Martin_Phleps={
			name=Artur_Martin_Phleps
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Artur_Martin_Phleps.dds"
					small="GFX_idea_Artur_Martin_Phleps"
				}
			}	
			corps_commander={
				traits = { ss_general trait_mountaineer trait_reckless }
				skill = 2
				legacy_id=53
				attack_skill = 2 defense_skill = 1	planning_skill = 1	logistics_skill = 2
				visible = {	has_completed_focus = GER_ss }
			}
		}
		August_Thiele={
			name=August_Thiele
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_August_Thiele.dds"
					small="GFX_idea_August_Thiele"
				}
			}	
			navy_leader={
				traits = { bold cruiser_captain }
				skill = 3
				attack_skill = 2	defense_skill = 3	maneuvering_skill = 4	coordination_skill = 2
			}
		}
		Carl_Hilpert={
			name=Carl_Hilpert
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Carl_Hilpert.dds"
					small="GFX_idea_Carl_Hilpert"
				}
			}	
			corps_commander={
				traits = { winter_specialist infantry_officer }
				skill = 3
				legacy_id=93
				attack_skill = 1	defense_skill = 2	planning_skill = 2	logistics_skill = 3
			}
		}
		Claus_Graf_von_Stauffenberg={
			name=Claus_Graf_von_Stauffenberg
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Claus_Graf_von_Stauffenberg.dds"
					small="GFX_idea_Claus_Graf_von_Stauffenberg"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				attack_skill = 1	defense_skill = 2	planning_skill = 2	logistics_skill = 3
			}
		}
		Curt_Haase={
			name=Curt_Haase
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Curt_Haase.dds"
					small="GFX_idea_Carl_Hilpert"
				}
			}	
			corps_commander={
				traits = { }
				skill = 1
				attack_skill = 2	defense_skill = 2	planning_skill = 1	logistics_skill = 1
			}
		}
		Curt_Liebmann={
			name=Curt_Liebmann
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Curt_Liebmann.dds"
					small="GFX_idea_Curt_Liebmann"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 2
				legacy_id=112
				attack_skill = 1
				defense_skill = 3
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Curt_Ludwig_von_Gienanth={
			name=Curt_Ludwig_von_Gienanth
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Curt_Ludwig_von_Gienanth.dds"
					small="GFX_idea_Curt_Ludwig_von_Gienanth"
				}
			}	
			corps_commander={
				traits = { trickster }
				skill = 2
				legacy_id=142
				attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2
			}
		}
		Curt_Siewert={
			name=Curt_Siewert
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Curt_Siewert.dds"
					small="GFX_idea_Curt_Siewert"
				}
			}	
			corps_commander={
				traits = { infantry_officer trait_engineer }
				skill = 3
				legacy_id=169
				attack_skill = 3	defense_skill = 2	planning_skill = 2	logistics_skill = 3
			}
		}
		Dietrich_von_Saucken={
			name=Dietrich_von_Saucken
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Dietrich_von_Saucken.dds"
					small="GFX_idea_Dietrich_von_Saucken"
				}
			}	
			corps_commander={
				traits = { panzer_leader ranger war_hero }
				skill = 3
				legacy_id=99
				attack_skill = 3	defense_skill = 2	planning_skill = 1	logistics_skill = 2
			}
		}
		Edgar_Feuchtinger={
			name=Edgar_Feuchtinger
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Edgar_Feuchtinger.dds"
					small="GFX_idea_Edgar_Feuchtinger"
				}
			}	
			corps_commander={
				traits = { panzer_leader bearer_of_artillery }
				skill = 1
				legacy_id=175
				attack_skill = 1	defense_skill = 1	planning_skill = 1	logistics_skill = 1
			}
		}
		Eduard_Dietl={
			name=Eduard_Dietl
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Eduard_Dietl.dds"
					small="GFX_idea_Eduard_Dietl"
				}
			}	
			corps_commander={
				traits = { commando politically_connected trait_mountaineer }
				skill = 3
				legacy_id=52
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 3
			}
		}
		Eduard_von_Boehm-Ermolli={
			name=Eduard_von_Boehm-Ermolli
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Eduard_von_Boehm-Ermolli.dds"
					small="GFX_idea_Eduard_von_Boehm-Ermolli"
				}
			}	
			corps_commander={
				traits = { old_guard war_hero }
				skill = 1
				legacy_id=128
				attack_skill = 1
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 1
			}
		}
		Erhard_Raus={
			name=Erhard_Raus
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Erhard_Raus.dds"
					small="GFX_idea_Erhard_Raus"
				}
			}	
			corps_commander={
				traits = { panzer_leader }
				skill = 3
				legacy_id=50
				attack_skill = 3
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 2
			}
		}
		Erich_Brandenberger={
			name=Erich_Brandenberger
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Erich_Brandenberger.dds"
					small="GFX_idea_Erich_Brandenberger"
				}
			}	
			corps_commander={
				traits = { panzer_leader trait_cautious }
				skill = 3
				legacy_id=180
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 1
			}
		}
		Erich_Buschenhagen={
			name=Erich_Buschenhagen
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Erich_Buschenhagen.dds"
					small="GFX_idea_Erich_Buschenhagen"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 2
				legacy_id=82
				attack_skill = 2
				defense_skill = 3
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Erich_Fellgiebel={
			name=Erich_Fellgiebel
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Erich_Fellgiebel.dds"
					small="GFX_idea_Erich_Fellgiebel"
				}
			}	
			corps_commander={
				traits = { trait_engineer }
				skill = 1
				legacy_id=86
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Erich_Hoepner={
			name=Erich_Hoepner
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Erich_Hoepner.dds"
					small="GFX_idea_Erich_Hoepner"
				}
			}	
			corps_commander={
				traits = { panzer_leader harsh_leader}
				skill = 3
				legacy_id=36
				attack_skill = 1
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2 
			}
		}
		ct_erich_marcks={
			name= ct_erich_marcks
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Erich_Marcks.dds"
					small="GFX_idea_erich_marcks"
				}
			}	
			corps_commander={
				traits = { trickster organizer }
				skill = 3
				legacy_id=3408340
				attack_skill = 2
				defense_skill = 3
				planning_skill = 4
				logistics_skill = 3 
			}
		}		
		Erich_Straube={
			name=Erich_Straube
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Erich_Straube.dds"
					small="GFX_idea_Erich_Straube"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				legacy_id=72
				attack_skill = 1
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2
			}
		}
		Ernst_Gunther_Baade={
			name=Ernst_Gunther_Baade
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Ernst_Gunther_Baade.dds"
					small="GFX_idea_Ernst_Gunther_Baade"
				}
			}	
			corps_commander={
				traits = { war_hero infantry_officer trait_reckless }
				skill = 3
				legacy_id=1840
				attack_skill = 3
				defense_skill = 3
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Ernst_Wilhelm_Bernhard_Busch={
			name=Ernst_Wilhelm_Bernhard_Busch
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Ernst_Wilhelm_Bernhard_Busch.dds"
					small="GFX_idea_Ernst_Wilhelm_Bernhard_Busch"
				}
			}	
			corps_commander={
				traits = { war_hero infantry_officer trait_reckless }
				skill = 3
				legacy_id=184
				attack_skill = 3
				defense_skill = 3
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Eugen_Ott={
			name=Eugen_Ott
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Eugen_Ott.dds"
					small="GFX_idea_Eugen_Ott"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				legacy_id=168
				attack_skill = 1	defense_skill = 2	planning_skill = 2	logistics_skill = 2
			}
		}
			## SS below
		Felix_Steiner={
			name=Felix_Steiner
			portraits={
				army={
					large="GFX_portrait_ger_felix_steiner"
					small="GFX_idea_Felix_Steiner"
				}
			}	
			corps_commander={
				traits = { ss_general }
				skill = 3
				legacy_id=8001
				attack_skill = 3 defense_skill = 2	planning_skill = 3	logistics_skill = 2
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Ferdinand_Scherner={
			name=Ferdinand_Scherner
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Ferdinand_Scherner.dds"
					small="GFX_idea_Ferdinand_Scherner"
				}
			}	
			corps_commander={
				traits = { winter_specialist trait_mountaineer }
				skill = 3
				legacy_id=65
				attack_skill = 3	defense_skill = 1	planning_skill = 2	logistics_skill = 2
			}
		}
		Franz_Behme={
			name=Franz_Behme
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Franz_Behme.dds"
					small="GFX_idea_Franz_Behme"
				}
			}	
			corps_commander={
				traits = { winter_specialist infantry_officer trait_mountaineer }
				skill = 2
				legacy_id=66
				attack_skill = 1	defense_skill = 1	planning_skill = 2	logistics_skill = 2
			}
		}
		Franz_Halder={
			name=Franz_Halder
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Franz_Halder.dds"
					small="GFX_idea_Franz_Halder"
				}
			}	
			corps_commander={
				traits = { trickster career_officer trait_cautious }
				skill = 3
				legacy_id=38
				attack_skill = 2	defense_skill = 2	planning_skill = 4	logistics_skill = 3
			}
		}
		######################################### Help
		Friedrich_Christian_von_Sachsen={				
			name=Friedrich_Christian_von_Sachsen
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Friedrich_Christian_von_Sachsen.dds"
					small="GFX_idea_Friedrich_Christian_von_Sachsen"
				}
			}	
			corps_commander={
				traits = { politically_connected }
				skill = 2
				attack_skill = 2	defense_skill = 2	planning_skill = 2	logistics_skill = 2
				visible = {	has_completed_focus = GER_revive_the_kaiserreich }
			}
		}
		######################################### Help	
		Friedrich_Dollmann={
			name=Friedrich_Dollmann
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Friedrich_Dollmann.dds"
					small="GFX_idea_Friedrich_Dollmann"
				}
			}	
			corps_commander={
				traits = { old_guard inflexible_strategist }
				skill = 1
				legacy_id=46
				attack_skill = 1	defense_skill = 1	planning_skill = 1	logistics_skill = 1
			}
		}
		Friedrich_Eberhard_von_Mackensen={
			name=Friedrich_Eberhard_von_Mackensen
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Friedrich_Eberhard_von_Mackensen.dds"
					small="GFX_idea_Friedrich_Eberhard_von_Mackensen"
				}
			}	
			corps_commander={
				traits = { panzer_leader }
				skill = 2
				legacy_id=119
				attack_skill = 2 defense_skill = 1	planning_skill = 3	logistics_skill = 3
			}
		}
		Friedrich_Fromm={
			name=Friedrich_Fromm
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Friedrich_Fromm.dds"
					small="GFX_idea_Friedrich_Fromm"
				}
			}	
			corps_commander={
				traits = { career_officer war_hero }
				skill = 2
				legacy_id=132
				attack_skill = 1	defense_skill = 1	planning_skill = 2	logistics_skill = 3
			}
		}
		Friedrich_Gollwitzer={
			name=Friedrich_Gollwitzer
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Friedrich_Gollwitzer.dds"
					small="GFX_idea_Friedrich_Gollwitzer"
				}
			}	
			corps_commander={
				traits = { }
				skill = 1
				legacy_id=140
				attack_skill = 2	defense_skill = 1	planning_skill = 1	logistics_skill = 2
			}
		}
		Friedrich_Kirchner={
			name=Friedrich_Kirchner
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Friedrich_Kirchner.dds"
					small="GFX_idea_Friedrich_Kirchner"
				}
			}	
			corps_commander={
				traits = { panzer_leader career_officer war_hero }
				skill = 3
				legacy_id=120
				attack_skill = 3 defense_skill = 3	planning_skill = 2	logistics_skill = 3
			}
		}
		Friedrich_Mieth={
			name=Friedrich_Mieth
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Friedrich_Mieth.dds"
					small="GFX_idea_Friedrich_Mieth"
				}
			}	
			corps_commander={
				traits = { trait_reckless war_hero }
				skill = 1
				legacy_id=145
				attack_skill = 1 defense_skill = 1	planning_skill = 1	logistics_skill = 1
			}
		}
		Friedrich_Wiese={
			name=Friedrich_Wiese
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Friedrich_Wiese.dds"
					small="GFX_idea_Friedrich_Wiese"
				}
			}	
			corps_commander={
				traits = { infantry_officer war_hero }
				skill = 2
				legacy_id=178
				attack_skill = 2	defense_skill = 1	planning_skill = 1	logistics_skill = 2
			}
		}
		Friedrich-August_Schack={
			name=Friedrich-August_Schack
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Friedrich-August_Schack.dds"
					small="GFX_idea_Friedrich-August_Schack"
				}
			}	
			corps_commander={
				traits = { ranger war_hero }
				skill = 2
				legacy_id=136
				attack_skill = 2	defense_skill = 3	planning_skill = 2	logistics_skill = 3
			}
		}
		Friedrich-Karl_Cranz={
			name=Friedrich_Wiese
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Friedrich-Karl_Cranz.dds"
					small="GFX_idea_Friedrich-Karl_Cranz"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				legacy_id=138
				attack_skill = 2	defense_skill = 2	planning_skill = 2	logistics_skill = 1
			}
		}
		Fritz_Bayerlein={
			name=Fritz_Bayerlein
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Fritz_Bayerlein.dds"
					small="GFX_idea_Fritz_Bayerlein"
				}
			}	
			corps_commander={
				traits = { panzer_leader }
				skill = 3
				legacy_id=79
				attack_skill = 1	defense_skill = 2	planning_skill = 3	logistics_skill = 3
			}
		}
		Hubert_Schmundt={
			name=Hubert_Schmundt
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hubert_Schmundt.dds"
					small="GFX_idea_Hubert_Schmundt"
				}
			}	
			navy_leader={
				traits = { inshore_fighter }
				skill = 3
				attack_skill = 3	defense_skill = 3	maneuvering_skill = 2	coordination_skill = 2
			}
		}
		#Karl_Nerger
		Karl_Witzell={
			name=Karl_Witzell
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Karl_Witzell.dds"
					small="GFX_idea_Karl_Witzell"
				}
			}	
			navy_leader={
				traits = { ironside big_guns_expert }
				skill = 2
				attack_skill = 3	defense_skill = 2	maneuvering_skill = 2	coordination_skill = 3
			}
		}
		Oskar_Kummetz={
			name=Oskar_Kummetz
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Oskar_Kummetz.dds"
					small="GFX_idea_Oskar_Kummetz"
				}
			}	
			navy_leader={
				traits = { battleship_adherent }
				skill = 2
				attack_skill = 2	defense_skill = 1	maneuvering_skill = 3	coordination_skill = 3
			}
		}
		Otto_Schniewind={
			name=Otto_Schniewind
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Otto_Schniewind.dds"
					small="GFX_idea_Otto_Schniewind"
				}
			}	
			navy_leader={
				traits = { old_guard_navy blockade_runner battleship_adherent }
				skill = 3
				attack_skill = 2 defense_skill = 2	maneuvering_skill = 3	coordination_skill = 4
			}
		}
		Theodor_Burchardi={
			name=Theodor_Burchardi
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Theodor_Burchardi.dds"
					small="GFX_idea_Theodor_Burchardi"
				}
			}	
			navy_leader={
				traits = { cruiser_captain }
				skill = 2
				attack_skill = 2 defense_skill = 1	maneuvering_skill = 2	coordination_skill = 1
			}
		}
		#Fritz_Schmedes
		## SS below
		Fritz_Witt={
			name=Fritz_Witt
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Fritz_Witt.dds"
					small="GFX_idea_Fritz_Witt"
				}
			}	
			corps_commander={
				traits = { ss_general panzer_leader hill_fighter trait_reckless }
				skill = 2
				legacy_id=157
				attack_skill = 3	defense_skill = 2	planning_skill = 1	logistics_skill = 1
				visible = {	has_completed_focus = GER_ss }
			}
		}
		## SS below
		Georg_Keppler={
			name=Georg_Keppler
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Georg_Keppler.dds"
					small="GFX_idea_Georg_Keppler"
				}
			}	
			corps_commander={
				traits = { ss_general panzer_leader }
				skill = 4
				legacy_id=41
				attack_skill = 3	defense_skill = 3	planning_skill = 4		logistics_skill = 2
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Georg_Lindemann={
			name=Georg_Lindemann
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Georg_Lindemann.dds"
					small="GFX_idea_Georg_Lindemann"
				}
			}	
			corps_commander={
				traits = { winter_specialist fortress_buster urban_assault_specialist }
				skill = 3
				legacy_id=71
				attack_skill = 1	defense_skill = 3	planning_skill = 2	logistics_skill = 3
			}
		}
		Georg_Stumme={
			name=Georg_Stumme
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Georg_Stumme.dds"
					small="GFX_idea_Georg_Stumme"
				}
			}	
			corps_commander={
				traits = { war_hero trickster panzer_leader }
				skill = 4
				legacy_id=171
				attack_skill = 3 defense_skill = 2	planning_skill = 3	logistics_skill = 3
			}
		}
		Georg_Otto_Hermann_Balck={
			name=Georg_Otto_Hermann_Balck
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Georg_Otto_Hermann_Balck.dds"
					small="GFX_idea_Georg_Otto_Hermann_Balck"
				}
			}	
			corps_commander={
				traits = { panzer_leader armor_officer war_hero brilliant_strategist}
				skill = 4
				legacy_id=68
				attack_skill = 4	defense_skill = 3	planning_skill = 3	logistics_skill = 4
			}
		}
		Gustav_Anton_von_Wietersheim={
			name=Gustav_Anton_von_Wietersheim
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Gustav_Anton_von_Wietersheim.dds"
					small="GFX_idea_Gustav_Anton_von_Wietersheim"
				}
			}	
			corps_commander={
				traits = { war_hero trait_cautious inflexible_strategist ranger hill_fighter }
				skill = 2
				legacy_id=176
				attack_skill = 1 defense_skill = 3	planning_skill = 3	logistics_skill = 2
			}
		}
		Gustav_Hoehne={
			name=Gustav_Hoehne
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Gustav_Hoehne.dds"
					small="GFX_idea_Gustav_Hoehne"
				}
			}	
			corps_commander={
				traits = { infantry_officer war_hero hill_fighter }
				skill = 3
				legacy_id=114
				attack_skill = 2	defense_skill = 1	planning_skill = 1	logistics_skill = 3
			}
		}
		## SS below
		Gustav_Lombard={
			name=Gustav_Lombard
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Gustav_Lombard.dds"
					small="GFX_idea_Gustav_Lombard"
				}
			}	
			corps_commander={
				traits = { ss_general cavalry_officer }
				skill = 2
				legacy_id=106
				attack_skill = 2	defense_skill = 2	planning_skill = 1	logistics_skill = 1
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Hans_Eberhard_Kurt_von_Salmuth={
			name=Hans_Eberhard_Kurt_von_Salmuth
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hans_Eberhard_Kurt_von_Salmuth.dds"
					small="GFX_idea_Hans_Eberhard_Kurt_von_Salmuth"
				}
			}	
			corps_commander={
				traits = { infantry_officer fortress_buster }
				skill = 3
				legacy_id=84
				attack_skill = 2 defense_skill = 1	planning_skill = 3	logistics_skill = 2
			}
		}
		## SS below
		Hans_Georg_Otto_Hermann_Fegelein={
			name=Hans_Georg_Otto_Hermann_Fegelein
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hans_Georg_Otto_Hermann_Fegelein.dds"
					small="GFX_idea_Hans_Georg_Otto_Hermann_Fegelein"
				}
			}	
			corps_commander={
				traits = { ss_general }
				skill = 1
				legacy_id=74
				attack_skill = 1	defense_skill = 1	planning_skill = 1	logistics_skill = 1
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Hans_Gustav_Felber={
			name=Hans_Gustav_Felber
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hans_Gustav_Felber.dds"
					small="GFX_idea_Hans_Gustav_Felber"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 3
				legacy_id=117
				attack_skill = 1 defense_skill = 2	planning_skill = 3	logistics_skill = 3
			}
		}
		Hans_Jordan={
			name=Hans_Jordan
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hans_Jordan.dds"
					small="GFX_idea_Hans_Jordan"
				}
			}	
			corps_commander={
				traits = { war_hero }
				skill = 2
				legacy_id=115
				attack_skill = 2 defense_skill = 1	planning_skill = 1	logistics_skill = 2
			}
		}
		Hans_Krebs={
			name=Hans_Krebs
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hans_Krebs.dds"
					small="GFX_idea_Hans_Krebs"
				}
			}	
			corps_commander={
				traits = { trait_engineer }
				skill = 1
				legacy_id=88
				attack_skill = 1 defense_skill = 1	planning_skill = 1 logistics_skill = 1
			}
		}
		Hans_von_Funck={
			name=Hans_von_Funck
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hans_von_Funck.dds"
					small="GFX_idea_Hans_von_Funck"
				}
			}	
			corps_commander={
				traits = { panzer_leader war_hero }
				skill = 3
				legacy_id=80
				attack_skill = 2 defense_skill = 2	planning_skill = 3	logistics_skill = 2
			}
		}
		Hans_von_Obstfelder={
			name=Hans_von_Obstfelder
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hans_von_Obstfelder.dds"
					small="GFX_idea_Hans_von_Obstfelder"
				}
			}	
			corps_commander={
				traits = { war_hero infantry_officer }
				skill = 3
				legacy_id=39
				attack_skill = 3	defense_skill = 2	planning_skill = 1	logistics_skill = 2
			}
		}
		Hans-Jurgen_Theodor_von_Arnim={
			name=Hans-Jurgen_Theodor_von_Arnim
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hans-Jurgen_Theodor_von_Arnim.dds"
					small="GFX_idea_Hans-Jurgen_Theodor_von_Arnim"
				}
			}	
			corps_commander={
				traits = { panzer_leader }
				skill = 2
				legacy_id=78
				attack_skill = 2	defense_skill = 1	planning_skill = 2	logistics_skill = 3
			}
		}
		Hans-Karl_Freiherr_von_Esebeck={
			name=Hans-Karl_Freiherr_von_Esebeck
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hans-Karl_Freiherr_von_Esebeck.dds"
					small="GFX_idea_Hans-Karl_Freiherr_von_Esebeck"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				attack_skill = 2	defense_skill = 2	planning_skill = 3	logistics_skill = 2
			}
		}
		Hans-Valentin_Hube={
			name=Hans-Valentin_Hube
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hans-Valentin_Hube.dds"
					small="GFX_idea_Hans-Valentin_Hube"
				}
			}	
			corps_commander={
				traits = { panzer_leader war_hero }
				skill = 4
				legacy_id=49
				attack_skill = 4	defense_skill = 3	planning_skill = 2	logistics_skill = 4
			}
		}
		Hans-Wolfgang_Reinhard={
			name=Hans-Wolfgang_Reinhard
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hans-Wolfgang_Reinhard.dds"
					small="GFX_idea_Hans-Wolfgang_Reinhard"
				}
			}	
			corps_commander={
				traits = { hill_fighter }
				skill = 2
				legacy_id=137
				attack_skill = 2	defense_skill = 1	planning_skill = 1	logistics_skill = 2
			}
		}
		Heinrich_Gottfried_von_Vietinghoff={
			name=Heinrich_Gottfried_von_Vietinghoff
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Heinrich_Gottfried_von_Vietinghoff.dds"
					small="GFX_idea_Heinrich_Gottfried_von_Vietinghoff"
				}
			}	
			corps_commander={
				traits = { panzer_leader war_hero }
				skill = 3
				legacy_id=181
				attack_skill = 2 defense_skill = 1	planning_skill = 2	logistics_skill = 1
			}
		}
		## SS below
		Heinz_Harmel={
			name=Heinz_Harmel
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Heinz_Harmel.dds"
					small="GFX_idea_Heinz_Harmel"
				}
			}	
			corps_commander={
				traits = { ss_general winter_specialist panzer_leader ranger }
				skill = 3
				legacy_id=107
				attack_skill = 1	defense_skill = 2	planning_skill = 3	logistics_skill = 3
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Helmuth_von_Pannwitz={
			name=Helmuth_von_Pannwitz
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Helmuth_von_Pannwitz.dds"
					small="GFX_idea_Helmuth_von_Pannwitz"
				}
			}	
			corps_commander={
				traits = { trickster cavalry_officer war_hero }
				skill = 2
				legacy_id=177
				attack_skill = 1	defense_skill = 1	planning_skill = 2	logistics_skill = 2
			}
		}
		Helmuth_Weidling={
			name=Helmuth_Weidling
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Helmuth_Weidling.dds"
					small="GFX_idea_Helmuth_Weidling"
				}
			}	
			corps_commander={
				traits = { panzer_leader bearer_of_artillery }
				skill = 3
				legacy_id=588
				attack_skill = 2	defense_skill = 3	planning_skill = 1	logistics_skill = 2
			}
		}
		## SS below
		Herbert_Otto_Wilhelm_Hermann_Gille={
			name=Herbert_Otto_Wilhelm_Hermann_Gille
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Herbert_Otto_Wilhelm_Hermann_Gille.dds"
					small="GFX_idea_Herbert_Otto_Wilhelm_Hermann_Gille"
				}
			}	
			corps_commander={
				traits = { ss_general panzer_leader }
				skill = 3
				legacy_id=7798
				attack_skill = 3	defense_skill = 2	planning_skill = 1	logistics_skill = 1
				visible = {	has_completed_focus = GER_ss }
			}
		}
		## SS below
		Herbert-Ernst_Vahl={
			name=Herbert-Ernst_Vahl
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Herbert-Ernst_Vahl.dds"
					small="GFX_idea_Herbert-Ernst_Vahl"
				}
			}	
			corps_commander={
				traits = { ss_general panzer_leader trait_reckless }
				skill = 4
				legacy_id=152
				attack_skill = 4	defense_skill = 3	planning_skill = 1	logistics_skill = 2
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Hermann_Albert_Breith={
			name=Hermann_Albert_Breith
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hermann_Albert_Breith.dds"
					small="GFX_idea_Hermann_Albert_Breith"
				}
			}	
			corps_commander={
				traits = { panzer_leader war_hero trait_reckless }
				skill = 2
				legacy_id=125
				attack_skill = 3 defense_skill = 2	planning_skill = 1	logistics_skill = 1
			}
		}
		Hermann_Geyer={
			name=Hermann_Geyer
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hermann_Geyer.dds"
					small="GFX_idea_Hermann_Geyer"
				}
			}	
			corps_commander={
				traits = { infantry_officer brilliant_strategist }
				skill = 2
				legacy_id=126
				attack_skill = 2 defense_skill = 2	planning_skill = 2	logistics_skill = 2
			}
		}
		Hermann_Recknagel={
			name=Hermann_Recknagel
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hermann_Recknagel.dds"
					small="GFX_idea_Hermann_Recknagel"
				}
			}	
			corps_commander={
				traits = { infantry_officer war_hero trait_reckless }
				skill = 3
				legacy_id=83
				attack_skill = 2	defense_skill = 2	planning_skill = 1	logistics_skill = 2
			}
		}
		Hermann-Bernhard_Ramcke={
			name=Hermann-Bernhard_Ramcke
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hermann-Bernhard_Ramcke.dds"
					small="GFX_idea_Hermann-Bernhard_Ramcke"
				}
			}	
			corps_commander={
				traits = { commando hill_fighter }
				skill = 3
				legacy_id=62
				attack_skill = 3	defense_skill = 3	planning_skill = 3	logistics_skill = 3
			}
		}
		Hyazinth_Graf_von_Strachwitz={
			name=Hyazinth_Graf_von_Strachwitz
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Hyazinth_Graf_von_Strachwitz.dds"
					small="GFX_idea_Hyazinth_Graf_von_Strachwitz"
				}
			}	
			corps_commander={
				traits = { ss_general panzer_leader trait_reckless }
				skill = 3
				legacy_id=108
				attack_skill = 3 defense_skill = 2	planning_skill = 3	logistics_skill = 2
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Joachim_Lemelsen={
			name=Joachim_Lemelsen
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Joachim_Lemelsen.dds"
					small="GFX_idea_Joachim_Lemelsen"
				}
			}	
			corps_commander={
				traits = { panzer_leader war_hero }
				skill = 2
				legacy_id=122
				attack_skill = 2	defense_skill = 2	planning_skill = 1	logistics_skill = 1
			}
		}
		Johannes_Block={
			name=Johannes_Block
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Johannes_Block.dds"
					small="GFX_idea_Johannes_Block"
				}
			}	
			corps_commander={
				traits = { trait_reckless war_hero }
				skill = 2
				legacy_id=113
				attack_skill = 2 defense_skill = 2	planning_skill = 1 logistics_skill = 2
			}
		}
		Johannes_Friessner={
			name=Johannes_Friessner
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Johannes_Friessner.dds"
					small="GFX_idea_Johannes_Friessner"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				legacy_id=69
				attack_skill = 2	defense_skill = 2	planning_skill = 1	logistics_skill = 1
			}
		}
		## SS below	
		Johannes_Rudolf_Muhlenkamp={
			name=Johannes_Rudolf_Muhlenkamp
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Johannes_Rudolf_Muhlenkamp.dds"
					small="GFX_idea_Johannes_Rudolf_Muhlenkamp"
				}
			}	
			corps_commander={
				traits = { ss_general trickster panzer_leader ranger }
				skill = 4
				legacy_id=151
				attack_skill = 2	defense_skill = 3	planning_skill = 3	logistics_skill = 4
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Josef_Harpe={
			name=Josef_Harpe
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Josef_Harpe.dds"
					small="GFX_idea_Josef_Harpe"
				}
			}	
			corps_commander={
				traits = { war_hero panzer_leader inflexible_strategist}
				skill = 4
				legacy_id=40
				attack_skill = 4 defense_skill = 2	planning_skill = 2	logistics_skill = 3
			}
		}
		## SS below		
		Jurgen_Wagner={
			name=Jurgen_Wagner
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Jurgen_Wagner.dds"
					small="GFX_idea_Jurgen_Wagner"
				}
			}	
			corps_commander={
				traits = { ss_general panzer_leader }
				skill = 2
				legacy_id=158
				attack_skill = 2	defense_skill = 1	planning_skill = 1	logistics_skill = 1
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Karl_Allmendinger={
			name=Karl_Allmendinger
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Karl_Allmendinger.dds"
					small="GFX_idea_Karl_Allmendinger"
				}
			}	
			corps_commander={
				traits = { infantry_officer ranger }
				skill = 1
				legacy_id=173
				attack_skill = 1	defense_skill = 2	planning_skill = 1	logistics_skill = 2
			}
		}
		## SS below		
		Karl_Friedrich_Otto_Wolff={
			name=Karl_Friedrich_Otto_Wolff
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Karl_Friedrich_Otto_Wolff.dds"
					small="GFX_idea_Karl_Friedrich_Otto_Wolff"
				}
			}	
			corps_commander={
				traits = { ss_general war_hero urban_assault_specialist }
				skill = 3
				legacy_id=91
				attack_skill = 1	defense_skill = 2	planning_skill = 3	logistics_skill = 3
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Karl_Jakob_Heinrich_Brenner={
			name=Karl_Jakob_Heinrich_Brenner
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Karl_Jakob_Heinrich_Brenner.dds"
					small="GFX_idea_Karl_Jakob_Heinrich_Brenner"
				}
			}	
			corps_commander={
				traits = { ss_general winter_specialist commando trait_mountaineer }
				skill = 4
				legacy_id=799
				attack_skill = 3 defense_skill = 2	planning_skill = 3	logistics_skill = 4
				visible = {	has_completed_focus = GER_ss }
			}
		}
		## SS below	
		Karl_Kreutz={
			name=Karl_Kreutz
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Karl_Kreutz.dds"
					small="GFX_idea_Karl_Kreutz"
				}
			}	
			corps_commander={
				traits = { ss_general panzer_leader }
				skill = 2
				legacy_id=160
				attack_skill = 2 defense_skill = 2	planning_skill = 1	logistics_skill = 1
				visible = {	has_completed_focus = GER_ss }
			}
		}
		karl_von_Beeren={
			name=karl_von_Beeren
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_karl_von_Beeren.dds"
					small="GFX_idea_karl_von_Beeren"
				}
			}	
			corps_commander={
				traits = { fortress_buster }
				skill = 1
				legacy_id=174
				attack_skill = 1 defense_skill = 1	planning_skill = 1	logistics_skill = 1
			}
		}
		Karl_von_Tiedemann={
			name=Karl_von_Tiedemann
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Karl_von_Tiedemann.dds"
					small="GFX_idea_Karl_von_Tiedemann"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				legacy_id=147
				attack_skill = 1 defense_skill = 1	planning_skill = 1	logistics_skill = 2
			}
		}
		Kurt_Meyer={
			name=Kurt_Meyer
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Kurt_Meyer.dds"
					small="GFX_idea_Kurt_Meyer"
				}
			}	
			corps_commander={
				traits = { ss_general panzer_leader ranger }
				skill = 2
				legacy_id=750
				attack_skill = 2	defense_skill = 2	planning_skill = 2	logistics_skill = 2
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Kurt_Oskar_Wilhelm_von_Tippelskirch={
			name=Kurt_Oskar_Wilhelm_von_Tippelskirch
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Kurt_Oskar_Wilhelm_von_Tippelskirch.dds"
					small="GFX_idea_Kurt_Oskar_Wilhelm_von_Tippelskirch"
				}
			}	
			corps_commander={
				traits = { trickster infantry_officer ranger }
				skill = 3
				legacy_id=81
				attack_skill = 3 defense_skill = 2	planning_skill = 2	logistics_skill = 3
			}
		}
		Kurt_von_der_Chevallerie={
			name=Kurt_von_der_Chevallerie
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Kurt_von_der_Chevallerie.dds"
					small="GFX_idea_Kurt_von_der_Chevallerie"
				}
			}	
			corps_commander={
				traits = { war_hero infantry_officer }
				skill = 2
				attack_skill = 1	defense_skill = 3	planning_skill = 3	logistics_skill = 1
			}
		}
		Kurt_von_Hammerstein-Equord={
			name=Kurt_von_Hammerstein-Equord
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Kurt_von_Hammerstein-Equord.dds"
					small="GFX_idea_Kurt_von_Hammerstein-Equord"
				}
			}	
			corps_commander={
				traits = { infantry_officer fortress_buster war_hero }
				skill = 3
				legacy_id=98
				attack_skill = 3 defense_skill = 3	planning_skill = 2	logistics_skill = 2
			}
		}
		Kurt-Jurgen_Freiherr_von_Lutzow={
			name=Kurt-Jurgen_Freiherr_von_Lutzow
			portraits={
				army={
					large="gfx/leaders/GER/Kurt-Jurgen_Freiherr_von_Lutzow.dds"
					small="GFX_idea_Kurt-Jurgen_Freiherr_von_Lutzow"
				}
			}	
			corps_commander={
				traits = { infantry_officer hill_fighter }
				skill = 3
				legacy_id=94
				attack_skill = 3	defense_skill = 2	planning_skill = 1	logistics_skill = 1
			}
		}
		Leo_Geyr_von_Schweppenburg={
			name=Leo_Geyr_von_Schweppenburg
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Leo_Geyr_von_Schweppenburg.dds"
					small="GFX_idea_Leo_Geyr_von_Schweppenburg"
				}
			}	
			corps_commander={
				traits = {cavalry_officer panzer_leader brilliant_strategist}
				skill = 3
				legacy_id=47
				attack_skill = 3 defense_skill = 2	planning_skill = 3	logistics_skill = 3
			}
		}
		Lothar_Debes={
			name=Lothar_Debes
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Lothar_Debes.dds"
					small="GFX_idea_Lothar_Debes"
				}
			}	
			corps_commander={
				traits = { ss_general trickster panzer_leader ranger }
				skill = 3
				legacy_id=150
				attack_skill = 3	defense_skill = 2	planning_skill = 2	logistics_skill = 3
				visible = {	has_completed_focus = GER_ss }
			}
		}
		#Lothar_Rendulic={
		#	name=Lothar_Rendulic
		#	portraits={
		#		army={
		#			large="gfx/leaders/GER/Portrait_Germany_Lothar_Rendulic.dds"
		#			small="GFX_idea_Lothar_Rendulic"
		#		}
		#	}	
		#	corps_commander={
		#		skill = 2
		#		attack_skill = 1
		#		defense_skill = 1
		#		planning_skill = 2
		#		logistics_skill = 3
		#	}
		#}
	
		######################################### Help
		#Louis_Ferdinand_hohenzollern
		######################################### Help
		Ludwig_August_Theodor_Beck={
			name=Ludwig_August_Theodor_Beck
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Ludwig_August_Theodor_Beck.dds"
					small="GFX_idea_Ludwig_August_Theodor_Beck"
				}
			}	
			corps_commander={
				traits = { rising_star trickster organizer }
				skill = 4
				legacy_id=129
				attack_skill = 2
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 2
			}
		}
		Ludwig_Cruwell={
			name=Ludwig_Cruwell
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Ludwig_Cruwell.dds"
					small="GFX_idea_Ludwig_Cruwell"
				}
			}	
			corps_commander={
				traits = { panzer_leader war_hero }
				skill = 3
				legacy_id=139
				attack_skill = 2	defense_skill = 2	planning_skill = 2	logistics_skill = 2
			}
		}
		## SS below	
		Matthias_Kleinheisterkamp={
			name=Matthias_Kleinheisterkamp
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Matthias_Kleinheisterkamp.dds"
					small="GFX_idea_Matthias_Kleinheisterkamp"
				}
			}	
			corps_commander={
				traits = { ss_general trait_reckless war_hero panzer_leader }
				skill = 3
				legacy_id=159
				attack_skill = 4	defense_skill = 2	planning_skill = 2	logistics_skill = 3
				visible = {	has_completed_focus = GER_ss }
			}
		}
		## SS below	
		Max_Simon={
			name=Max_Simon
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Max_Simon.dds"
					small="GFX_idea_Max_Simon"
				}
			}	
			corps_commander={
				traits = { ss_general panzer_leader ranger }
				skill = 2
				legacy_id=153
				attack_skill = 2	defense_skill = 3	planning_skill = 1	logistics_skill = 2
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Nikolaus_von_Falkenhorst={
			name=Nikolaus_von_Falkenhorst
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Nikolaus_von_Falkenhorst.dds"
					small="GFX_idea_Nikolaus_von_Falkenhorst"
				}
			}	
			corps_commander={
				traits = { winter_specialist infantry_officer }
				skill = 3
				legacy_id=48
				attack_skill = 2 defense_skill = 2	planning_skill = 3	logistics_skill = 3
			}
		}
		#####################################
		Oskar_von_Preussen={
			name=Oskar_von_Preussen
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Oskar_von_Preussen.dds"
					small="GFX_idea_Oskar_von_Preussen"
				}
			}	
			corps_commander={
				traits = { war_hero trait_reckless infantry_leader }
				skill = 3
				attack_skill = 3	defense_skill = 3	planning_skill = 3	logistics_skill = 2
				visible = {	has_completed_focus = GER_revive_the_kaiserreich }
			}
		}
		#####################################
		Oswald_Lutz={
			name=Oswald_Lutz
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Oswald_Lutz.dds"
					small="GFX_idea_Oswald_Lutz"
				}
			}	
			corps_commander={
				traits = { panzer_leader trait_engineer old_guard }
				skill = 2
				legacy_id=133
				attack_skill = 1	defense_skill = 1	planning_skill = 2	logistics_skill = 1
			}
		}
		## SS below
		Otto_Baum={
			name=Otto_Baum
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Otto_Baum.dds"
					small="GFX_idea_Otto_Baum"
				}
			}	
			corps_commander={
				traits = { ss_general }
				skill = 2
				attack_skill = 2	defense_skill = 3	planning_skill = 2	logistics_skill = 3
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Otto_Ernst_Remer={
			name=Otto_Ernst_Remer
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Otto_Ernst_Remer.dds"
					small="GFX_idea_Otto_Ernst_Remer"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				legacy_id=183
				attack_skill = 3 defense_skill = 3	planning_skill = 2	logistics_skill = 2 
			}
		}
		Otto_Kumm={
			name=Otto_Kumm
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Otto_Kumm.dds"
					small="GFX_idea_Otto_Kumm"
				}
			}	
			corps_commander={
				traits = { ss_general commando panzer_leader trait_mountaineer }
				skill = 2
				legacy_id=471
				attack_skill = 3	defense_skill = 1	planning_skill = 2	logistics_skill = 2
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Otto_Woehler={
			name=Otto_Woehler
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Otto_Woehler.dds"
					small="GFX_idea_Otto_Woehler"
				}
			}	
			corps_commander={
				traits = { trickster war_hero }
				skill = 2
				legacy_id=95
				attack_skill = 2	defense_skill = 1	planning_skill = 2	logistics_skill = 1
			}
		}
		## SS below
		Reinhard_Tristan_Eugen_Heydrich={
			name=Reinhard_Tristan_Eugen_Heydrich
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Reinhard_Tristan_Eugen_Heydrich.dds"
					small="GFX_idea_Reinhard_Tristan_Eugen_Heydrich"
				}
			}	
			corps_commander={
				traits = { ss_general commando trait_reckless }
				skill = 3
				legacy_id=90
				attack_skill = 2	defense_skill = 1	planning_skill = 3	logistics_skill = 3
				visible = {	has_completed_focus = GER_ss }
			}
		}
		## SS below
		Richard_Jungclaus={
			name=Richard_Jungclaus
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Richard_Jungclaus.dds"
					small="GFX_idea_Richard_Jungclaus"
				}
			}	
			corps_commander={
				traits = { ss_general trickster }
				skill = 3
				legacy_id=154
				attack_skill = 2	defense_skill = 2	planning_skill = 2	logistics_skill = 3
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Richard_Ruoff={
			name=Richard_Ruoff
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Richard_Ruoff.dds"
					small="GFX_idea_Richard_Ruoff"
				}
			}	
			corps_commander={
				traits = { panzer_leader war_hero }
				skill = 3
				legacy_id=134
				attack_skill = 2	defense_skill = 2	planning_skill = 2	logistics_skill = 2
			}
		}
		Rudolf_Kaempfe={
			name=Friedrich_Fromm
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Rudolf_Kaempfe.dds"
					small="GFX_idea_Rudolf_Kaempfe"
				}
			}	
			corps_commander={
				traits = { bearer_of_artillery }
				skill = 1
				legacy_id=141
				attack_skill = 1	defense_skill = 2	planning_skill = 2	logistics_skill = 1
			}
		}
		Rudolf_Karl_Peter_Georg_Konrad={
			name=Rudolf_Karl_Peter_Georg_Konrad
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Rudolf_Karl_Peter_Georg_Konrad.dds"
					small="GFX_idea_Rudolf_Karl_Peter_Georg_Konrad"
				}
			}	
			corps_commander={
				traits = { commando trait_mountaineer }
				skill = 2
				legacy_id=143
				attack_skill = 2	defense_skill = 1	planning_skill = 1	logistics_skill = 2
			}
		}
		Rudolf_Lehmann={
			name=Rudolf_Lehmann
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Rudolf_Lehmann.dds"
					small="GFX_idea_Rudolf_Lehmann"
				}
			}	
			corps_commander={
				traits = { ss_general panzer_leader }
				skill = 2
				legacy_id=8006
				attack_skill = 2	defense_skill = 1	planning_skill = 2	logistics_skill = 2
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Rudolf_Schmidt={
			name=Rudolf_Schmidt
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Rudolf_Schmidt.dds"
					small="GFX_idea_Rudolf_Schmidt"
				}
			}	
			corps_commander={
				traits = { panzer_leader }
				skill = 3
				legacy_id=45
				attack_skill = 2 defense_skill = 2	planning_skill = 2	logistics_skill = 3
			}
		}
		Rudolf_Veiel={
			name=Rudolf_Veiel
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Rudolf_Veiel.dds"
					small="GFX_idea_Rudolf_Veiel"
				}
			}	
			corps_commander={
				traits = { panzer_leader }
				skill = 2
				legacy_id=124
				attack_skill = 2	defense_skill = 2	planning_skill = 2	logistics_skill = 2
			}
		}
		Rudolf_von_Roman={
			name=Rudolf_von_Roman
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Rudolf_von_Roman.dds"
					small="GFX_idea_Rudolf_von_Roman"
				}
			}	
			corps_commander={
				traits = { war_hero infantry_officer bearer_of_artillery }
				skill = 2
				attack_skill = 2 defense_skill = 1	planning_skill = 2	logistics_skill = 2
			}
		}
		## SS below
		Sylvester_Stadler={
			name=Sylvester_Stadler
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Sylvester_Stadler.dds"
					small="GFX_idea_Sylvester_Stadler"
				}
			}	
			corps_commander={
				traits = { ss_general panzer_leader ranger }
				skill = 3
				legacy_id=161
				attack_skill = 3 defense_skill = 3	planning_skill = 2	logistics_skill = 2	
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Theodor_Busse={
			name=Theodor_Busse
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Theodor_Busse.dds"
					small="GFX_idea_Theodor_Busse"
				}
			}	
			corps_commander={
				traits = { war_hero career_officer }
				skill = 2
				legacy_id=96
				attack_skill = 2	defense_skill = 2	planning_skill = 2	logistics_skill = 1
			}
		}
		Theodor_Eicke={
			name=Theodor_Eicke
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Theodor_Eicke.dds"
					small="GFX_idea_Theodor_Eicke"
				}
			}	
			corps_commander={
				traits = { harsh_leader }
				skill = 1
				legacy_id=73
				attack_skill = 1	defense_skill = 1	planning_skill = 1	logistics_skill = 1
			}
		}
		## SS below
		Theodor_Wisch={
			name=Theodor_Wisch
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Theodor_Wisch.dds"
					small="GFX_idea_Theodor_Wisch"
				}
			}	
			corps_commander={
				traits = { ss_general panzer_leader trait_reckless }
				skill = 3
				legacy_id=105
				attack_skill = 3	defense_skill = 1	planning_skill = 2	logistics_skill = 2
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Walter_Denkert={
			name=Walter_Denkert
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Walter_Denkert.dds"
					small="GFX_idea_Walter_Denkert"
				}
			}	
			corps_commander={
				traits = { panzer_leader }
				skill = 2
				legacy_id=170
				attack_skill = 2	defense_skill = 1 planning_skill = 2	logistics_skill = 2
			}
		}
		Walter_Graf_von_Brockdorff-Ahlefeldt={
			name=Walter_Graf_von_Brockdorff-Ahlefeldt
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Walter_Graf_von_Brockdorff-Ahlefeldt.dds"
					small="GFX_idea_Walter_Graf_von_Brockdorff-Ahlefeldt"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				legacy_id=146
				attack_skill = 1 defense_skill = 2	planning_skill = 2	logistics_skill = 1
			}
		}
		Walter_Heitz={
			name=Walter_Heitz
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Walter_Heitz.dds"
					small="GFX_idea_Walter_Heitz"
				}
			}	
			corps_commander={
				traits = { old_guard trait_engineer }
				skill = 3
				legacy_id=118
				attack_skill = 3 defense_skill = 2	planning_skill = 1	logistics_skill = 2
			}
		}
		Walter_von_Unruh={
			name=Walter_von_Unruh
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Walter_von_Unruh.dds"
					small="GFX_idea_Walter_von_Unruh"
				}
			}	
			corps_commander={
				traits = { ranger war_hero }
				skill = 3
				legacy_id=148
				attack_skill = 3	defense_skill = 2	planning_skill = 3	logistics_skill = 2
			}
		}
		Walter_Wenck={
			name=Walter_Wenck
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Walter_Wenck.dds"
					small="GFX_idea_Walter_Wenck"
				}
			}	
			corps_commander={
				traits = { trickster brilliant_strategist panzer_leader }
				skill = 4
				legacy_id=67
				attack_skill = 3 defense_skill = 4	planning_skill = 2	logistics_skill = 2
			}
		}
		Walter-Otto_Weiss={
			name=Walter-Otto_Weiss
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Walter-Otto_Weiss.dds"
					small="GFX_idea_Walter-Otto_Weiss"
				}
			}	
			corps_commander={
				traits = { war_hero }
				skill = 2
				legacy_id=116
				attack_skill = 1 defense_skill = 2	planning_skill = 2	logistics_skill = 1
			}
		}
		#Walther_Heinrich_von_Brauchitsch #in ger char
		Walther_Lucht={
			name=Walther_Lucht
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Walther_Lucht.dds"
					small="GFX_idea_Walther_Lucht"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 3
				legacy_id=60
				attack_skill = 2	defense_skill = 1	planning_skill = 2	logistics_skill = 1
			}
		}
		Walther_Nehring={
			name=Walther_Nehring
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Walther_Nehring.dds"
					small="GFX_idea_Walther_Nehring"
				}
			}	
			corps_commander={
				traits = { panzer_leader trait_reckless }
				skill = 3
				legacy_id=59
				attack_skill = 3	defense_skill = 2	planning_skill = 2	logistics_skill = 4
			}
		}
		Walther_Schroth={
			name=Walther_Schroth
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Walther_Schroth.dds"
					small="GFX_idea_Walther_Schroth"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				legacy_id=127
				attack_skill = 1	defense_skill = 1	planning_skill = 1	logistics_skill = 1
			}
		}
		Walther_von_Seydlitz-Kurzbach={
			name=Walther_von_Seydlitz-Kurzbach
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Walther_von_Seydlitz-Kurzbach.dds"
					small="GFX_idea_Walther_von_Seydlitz-Kurzbach"
				}
			}	
			corps_commander={
				traits = { bearer_of_artillery }
				skill = 1
				legacy_id=135
				attack_skill = 1	defense_skill = 1	planning_skill = 1	logistics_skill = 1
			}
		}
		Werner_Eduard_Fritz_von_Blomberg={
			name=Werner_Eduard_Fritz_von_Blomberg
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Werner_Eduard_Fritz_von_Blomberg.dds"
					small="GFX_idea_Werner_Eduard_Fritz_von_Blomberg"
				}
			}	
			field_marshal={
				traits = { logistics_wizard politically_connected }
				skill = 3
				legacy_id=131
				attack_skill = 1	defense_skill = 2	planning_skill = 3	logistics_skill = 4
			}
		}
		Werner_Freiherr_von_Fritsch={
			name=Werner_Freiherr_von_Fritsch
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Werner_Freiherr_von_Fritsch.dds"
					small="GFX_idea_Werner_Freiherr_von_Fritsch"
				}
			}	
			corps_commander={
				traits = { career_officer trait_cautious }
				skill = 3
				legacy_id=130
				attack_skill = 2	defense_skill = 3	planning_skill = 4	logistics_skill = 3
			}
		}
		Werner_Kempf={
			name=Werner_Kempf
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Werner_Kempf.dds"
					small="GFX_idea_Werner_Kempf"
				}
			}	
			corps_commander={
				traits = { panzer_leader }
				skill = 3
				legacy_id=92
				attack_skill = 3 defense_skill = 2	planning_skill = 1	logistics_skill = 2
			}
		}
		Werner_Ostendorff={
			name=Werner_Ostendorff
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Werner_Ostendorff.dds"
					small="GFX_idea_Werner_Ostendorff"
				}
			}	
			corps_commander={
				traits = { ss_general panzer_leader trait_reckless }
				skill = 2
				legacy_id=103
				attack_skill = 1	defense_skill = 2	planning_skill = 3	logistics_skill = 1
				visible = {	has_completed_focus = GER_ss }
			}
		}
		Wilhelm_Adam={
			name=Wilhelm_Adam
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Wilhelm_Adam.dds"
					small="GFX_idea_Wilhelm_Adam"
				}
			}	
			corps_commander={
				traits = { }
				skill = 3
				legacy_id=97
				attack_skill = 2	defense_skill = 3	planning_skill = 3	logistics_skill = 2
			}
		}
		Wilhelm_Bittrich={
			name=Wilhelm_Bittrich
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Wilhelm_Bittrich.dds"
					small="GFX_idea_Wilhelm_Bittrich"
				}
			}	
			corps_commander={
				traits = { ss_general war_hero panzer_leader cavalry_officer }
				skill = 4
				legacy_id=43
				attack_skill = 2	defense_skill = 4	planning_skill = 2	logistics_skill = 2
				visible = {	has_completed_focus = GER_ss }
			}
		}
		#Wilhelm_Bodewin_Johann_Gustav_Keitel
		Wilhelm_Burgdorf={
			name=Wilhelm_Burgdorf
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Wilhelm_Burgdorf.dds"
					small="GFX_idea_Wilhelm_Burgdorf"
				}
			}	
			corps_commander={
				traits = { trait_reckless war_hero }
				skill = 1
				legacy_id=166
				attack_skill = 2	defense_skill = 1	planning_skill = 1	logistics_skill = 1
			}
		}
		Wilhelm_Ritter_von_Thoma={
			name=Wilhelm_Ritter_von_Thoma
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Wilhelm_Ritter_von_Thoma.dds"
					small="GFX_idea_Wilhelm_Ritter_von_Thoma"
				}
			}	
			corps_commander={
				traits = { panzer_leader  desert_fox war_hero}
				skill = 3
				legacy_id=37
				attack_skill = 2	defense_skill = 2	planning_skill = 1	logistics_skill = 1
			}
		}
		Wilhelm_Stemmermann={
			name=Wilhelm_Stemmermann
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Wilhelm_Stemmermann.dds"
					small="GFX_idea_Wilhelm_Stemmermann"
				}
			}	
			corps_commander={
				traits = { bearer_of_artillery trait_reckless }
				skill = 2
				legacy_id=109
				attack_skill = 2 defense_skill = 1	planning_skill = 1	logistics_skill = 2
			}
		}
		Wilhelm_Ulex={
			name=Wilhelm_Ulex
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Wilhelm_Ulex.dds"
					small="GFX_idea_Wilhelm_Ulex"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 1
				legacy_id=149
				attack_skill = 1	defense_skill = 1	planning_skill = 2	logistics_skill = 1
			}
		}
		GER_Wilhelm_von_Preussen={
			name=Wilhelm_von_Preussen
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Wilhelm_von_Preussen.dds"
					small="GFX_idea_Wilhelm_von_Preussen"
				}
			}	
			corps_commander={
				traits = { politically_connected }
				skill = 2
				attack_skill = 2 defense_skill = 2	planning_skill = 2	logistics_skill = 2
				visible = {	has_completed_focus = GER_revive_the_kaiserreich }
			}
		}
		Willibald_von_Langermann_und_Erlencamp={
			name=Willibald_von_Langermann_und_Erlencamp
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Willibald_von_Langermann_und_Erlencamp.dds"
					small="GFX_idea_Willibald_von_Langermann_und_Erlencamp"
				}
			}	
			corps_commander={
				traits = { panzer_leader trait_engineer trait_reckless }
				skill = 2
				legacy_id=121
				attack_skill = 2	defense_skill = 1	planning_skill = 2	logistics_skill = 1
			}
		}
		Wolfgang_von_Kluge={
			name=Wolfgang_von_Kluge
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Wolfgang_von_Kluge.dds"
					small="GFX_idea_Wolfgang_von_Kluge"
				}
			}	
			corps_commander={
				traits = { fortress_buster bearer_of_artillery infantry_officer }
				skill = 3
				legacy_id=110
				attack_skill = 2	defense_skill = 1	planning_skill = 2	logistics_skill = 2
			}
		}
		Wolf-Gunther_Trierenberg={
			name=Wolf-Gunther_Trierenberg
			portraits={
				army={
					large="gfx/leaders/GER/Portrait_Germany_Wolf-Gunther_Trierenberg.dds"
					small="GFX_idea_Wolf-Gunther_Trierenberg"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 2
				legacy_id=111
				attack_skill = 1 defense_skill = 3	planning_skill = 2	logistics_skill = 2
			}
		}
	
	#FRANCE
	 #.1 Politians
		Andre_Tardieu={
			name=Andre_Tardieu
			portraits={ civilian={ large="gfx/leaders/FRA/Portrait_FRA_Andre_Tardieu.dds" } }
			country_leader={
				ideology=conservatism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
		Edouard_Herriot={
			name=Edouard_Herriot
			portraits={ civilian={ large="gfx/leaders/FRA/Portrait_FRA_Edouard_Herriot.dds" } }
			country_leader={
				ideology=socialism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
		Gaston_Doumergue={
			name=Gaston_Doumergue
			portraits={ civilian={ large="gfx/leaders/FRA/Portrait_FRA_Gaston_Doumergue.dds" } }
			country_leader={
				ideology=socialism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
		pierre_eugene_fournier={
			name=pierre_eugene_fournier
			portraits={	army={	small="GFX_idea_pierre_eugene_fournier" }	}
			advisor={
				slot = political_advisor
				idea_token = pierre_eugene_fournier
				available = { has_completed_focus = FRA_call_on_experts	}
				allowed = {	original_tag = FRA	}
				cost = 100
				traits = {	financial_expert economist }
				ai_will_do = {	factor = 1	}
			}
		}


	
	 #.2 Military
		aime_doumenc={
			name=aime_doumenc
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Aime_Doumenc.dds"
					small="GFX_idea_aime_doumenc"
				}
			}	
			advisor={
				slot = high_command
				idea_token = aime_doumenc
				ledger = army
				available = {has_completed_focus = FRA_new_ideas}
				cost = 100	
				traits = { army_regrouping_2 }
				allowed = { original_tag = FRA }
				ai_will_do = { factor = 0.500	}
			}
			corps_commander={
				traits = { brilliant_strategist }	
				skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 3
				visible = {	has_completed_focus = FRA_new_ideas }
			}
		}
		ct_Georges_Yves_Marie_Nyo={
			name=ct_Georges_Yves_Marie_Nyo
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Georges-Yves-Marie_Nyo.dds"
					small="GFX_idea_Georges-Yves-Marie_Nyo"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 1
				attack_skill = 1	defense_skill = 1	planning_skill = 1	logistics_skill = 1
			}
		}	
		ct_Robert-Marie-Eduard_Petiet={
			name=ct_Robert-Marie-Eduard_Petiet
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Robert-Marie-Eduard_Petiet.dds"
					small="GFX_idea_Robert-Marie-Eduard_Petiet"
				}
			}	
			corps_commander={
				traits = { cavalry_officer }
				skill = 1
				attack_skill = 1	defense_skill = 1	planning_skill = 1	logistics_skill = 1
			}
		}	
		ct_Theodore-Marcel_Sciard={
			name = ct_Theodore-Marcel_Sciard
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Theodore-Marcel_Sciard.dds"
					small="GFX_idea_theodore-marcel_sciard"
				}
			}	
			field_marshal={
				traits = { offensive_doctrine }
				skill = 2
				attack_skill = 2	defense_skill = 1	planning_skill = 1	logistics_skill = 3
			}
		}	
		ct_Edgard_de_Larminat={
			name = ct_Edgard_de_Larminat
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Edgard_de_Larminat.dds"
					small="GFX_idea_edgard_de_larminat"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 2
				attack_skill = 2	defense_skill = 2	planning_skill = 2	logistics_skill = 2
			}
		}	



		Alfred_Cazaud={
			name=Alfred_Cazaud
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Alfred_Cazaud.dds"
					small="GFX_idea_Alfred_Cazaud"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 2	defense_skill = 2	planning_skill = 1		logistics_skill = 2
			}
		}
		andre_boris={
			name=andre_boris
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Andre_Boris.dds"
					small="GFX_idea_andre_boris"
				}
			}	
			corps_commander={
				traits = { career_officer trait_cautious }
				skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 2 logistics_skill = 1
			}
		}
		aldebert_de_chambrun={
			name=aldebert_de_chambrun
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Aldebert_de_Chambrun.dds"
					small="GFX_idea_aldebert_de_chambrun"
				}
			}	
			corps_commander={
				traits = { old_guard }
				skill = 1
				attack_skill = 1 defense_skill = 1	planning_skill = 2	logistics_skill = 2
			}
		}
		Arsene_Vauthier={
			name=Arsene_Vauthier
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Arsene_Vauthier.dds"
					small="GFX_idea_Arsene_Vauthier"
				}
			}	
			corps_commander={
				traits = { commando }
				skill = 3
				attack_skill = 3	defense_skill = 2
				planning_skill = 3		logistics_skill = 2
			}
		}
		Aubert_Frere={
			name=Aubert_Frere
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Aubert_Frere.dds"
					small="GFX_idea_Aubert_Frere"
				}
			}	
			corps_commander={
				traits = { armor_officer war_hero }
				skill = 2
				attack_skill = 2	defense_skill = 1
				planning_skill = 2	logistics_skill = 2
			}
		}
		Augustin_Guillaume={
			name=Augustin_Guillaume
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Augustin_Guillaume.dds"
					small="GFX_idea_Augustin_Guillaume"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 2 defense_skill = 2
				planning_skill = 2 logistics_skill = 2
			}
		}
		Charles_Le_Cocq={
			name=Charles_Le_Cocq
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Charles_Le_Cocq.dds"
					small="GFX_idea_Charles_Le_Cocq"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 2 defense_skill = 2
				planning_skill = 2 logistics_skill = 2
			}
		}
		Charles_Nogues={
			name=Charles_Nogues
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Charles_Nogues.dds"
					small="GFX_idea_Charles_Nogues"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 3	defense_skill = 2
				planning_skill = 3		logistics_skill = 3
			}
		}
		clement_blanc={
			name=clement_blanc
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Clement_Blanc.dds"
					small="GFX_idea_clement_blanc"
				}
			}	
			corps_commander={
				traits = { adaptable }
				skill = 2
				attack_skill = 3	defense_skill = 2	planning_skill = 1	logistics_skill = 3
			}
		}
		Emile_Carles={
			name=Emile_Carles
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Emile_Carles.dds"
					small="GFX_idea_Emile_Carles"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				attack_skill = 2	defense_skill = 1
				planning_skill = 3		logistics_skill = 2
			}
		}
		Emile_Lauren={
			name=Emile_Lauren
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Emile_Lauren.dds"
					small="GFX_idea_Emile_Lauren"
				}
			}	
			corps_commander={
				traits = { }
				skill = 1
				attack_skill = 1 defense_skill = 1
				planning_skill = 1	logistics_skill = 1
			}
		}
		Emile_Muselier={
			name=Emile_Muselier
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Emile_Lauren.dds"
					small="GFX_idea_Emile_Muselier"
				}
			}
			navy_leader={
				traits = { }
				skill = 1
				attack_skill = 1 defense_skill = 1
				planning_skill = 1	logistics_skill = 1
			}
		}	
		Ernest_Petit={
			name=Ernest_Petit
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Ernest_Petit.dds"
					small="GFX_idea_Ernest_Petit"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 2 defense_skill = 2
				planning_skill = 3	logistics_skill = 2
			}
		}
		Fernand_Alamichel={
			name=Fernand_Alamichel
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Fernand_Alamichel.dds"
					small="GFX_idea_Ernest_Petit"
				}
			}	
			corps_commander={
				traits = { commando }
				skill = 1
				attack_skill = 1	defense_skill = 1
				planning_skill = 2	logistics_skill = 2
			}
		}
		Francois_Keller={
			name=Francois_Keller
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Francois_Pierre_Louis_Keller.dds"
					small="GFX_idea_Francois_Keller"
				}
			}
			corps_commander={
				traits = { infantry_officer trickster }
				skill = 2
				attack_skill = 2	defense_skill = 3
				planning_skill = 1		logistics_skill = 2
			}
		}
		gabriel_bougrain={
			name=gabriel_bougrain
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Gabriel_Bougrain.dds"
					small="GFX_idea_gabriel_bougrain"
				}
			}	
			advisor={
				slot = high_command
				idea_token = gabriel_bougrain
				ledger = air
				available = {has_completed_focus = FRA_new_ideas}
				cost = 100	
				traits = { army_concealment_2 }
				allowed = { original_tag = FRA }
				ai_will_do = { factor = 0.500	}
			}
			corps_commander={
				traits = { cavalry_officer }
				skill = 2	
				attack_skill = 1 defense_skill = 1 planning_skill = 2	logistics_skill = 2
				visible = {	has_completed_focus = FRA_new_ideas }
			}
		}
		Henri_Dentz={
			name=Henri_Dentz
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Henri_Dentz.dds"
					small="GFX_idea_Henri_Dentz"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 2
				attack_skill = 2 defense_skill = 3	planning_skill = 3	logistics_skill = 2
			}
		}	
		Henri_Zeller={
			name=Henri_Zeller
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Henri_Zeller.dds"
					small="GFX_idea_Henri_Zeller"
				}
			}	
			corps_commander={
				traits = { trait_mountaineer }
				skill = 1
				attack_skill = 1	defense_skill = 1	planning_skill = 2	logistics_skill = 2
			}
		}
		Joseph_Hassler={
			name=Joseph_Hassler
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Joseph_Hassler.dds"
					small="GFX_idea_Joseph_Hassler"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 1
				attack_skill = 1 defense_skill = 1	planning_skill = 1	logistics_skill = 1
			}
		}
		Leon_Martignon={
			name=Leon_Martignon
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Leon_Martignon.dds"
					small="GFX_idea_Leon_Martignon"
				}
			}	
			corps_commander={
				traits = { trait_engineer }
				skill = 1
				attack_skill = 1 defense_skill = 2 planning_skill = 1 logistics_skill = 2
			}
		}
		lucien_merlin={
			name=lucien_merlin
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Lucien_Merlin.dds"
					small="GFX_idea_lucien_merlin"
				}
			}	
			corps_commander={
				traits = { trait_engineer }
				skill = 2
				attack_skill = 2	defense_skill = 1	planning_skill = 2		logistics_skill = 2
			}
		}
		Marie-Pierre_Koenig={
			name=Marie-Pierre_Koenig
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Marie-Pierre_Koenig.dds"
					small="GFX_idea_Marie-Pierre_Koenig"
				}
			}	
			corps_commander={
				traits = { war_hero adaptable guerilla_fighter }
				skill = 3
				attack_skill = 2	defense_skill = 4	planning_skill = 4	logistics_skill = 2
			}
		}
		Paul_Kauffer={
			name=Paul_Kauffer
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Paul_Kauffer.dds"
					small="GFX_idea_Paul_Kauffer"
				}
			}	
			corps_commander={
				traits = { old_guard }
				skill = 2
				attack_skill = 2 defense_skill = 2	planning_skill = 1	logistics_skill = 1
			}
		}
		Paul-Jean-Louis_Azan={
			name=Paul-Jean-Louis_Azan
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Paul-Jean-Louis_Azan.dds"
					small="GFX_idea_Paul-Jean-Louis_Azan"
				}
			}	
			corps_commander={
				traits = { trait_cautious old_guard }
				skill = 2
				attack_skill = 1 defense_skill = 2 planning_skill = 3 logistics_skill = 2
			}
		}
		Philippe_Auboyneau={
			name=Philippe_Auboyneau
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Philippe_Auboyneau.dds"
					small="GFX_idea_Philippe_Auboyneau"
				}
			}	
			navy_leader={
				traits = { }
				skill = 3
				attack_skill = 3	defense_skill = 2	maneuvering_skill = 3	coordination_skill = 3
			}
		}	
		Pierre_Bonnefond={
			name=Pierre_Bonnefond
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Pierre_Bonnefond.dds"
					small="GFX_idea_Pierre_Bonnefond"
				}
			}	
			corps_commander={
				traits = { war_hero brilliant_strategist }
				skill = 4
				attack_skill = 4
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 4
			}
		}
		Pierre_Boyer={
			name=Pierre_Boyer
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Pierre_Boyer.dds"
					small="GFX_idea_Pierre_Boyer"
				}
			}	
			corps_commander={
				traits = { career_officer trickster }
				skill = 3
				attack_skill = 3 defense_skill = 2	planning_skill = 3	logistics_skill = 3
				visible = {	has_completed_focus = FRA_new_ideas }
			}
		}
		Pierre_de_Saint_Vincent={
			name=Pierre_de_Saint_Vincent
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Pierre_de_Saint_Vincent.dds"
					small="GFX_idea_Pierre_de_Saint_Vincent"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 3 defense_skill = 3
				planning_skill = 2 logistics_skill = 1
			}
		}
		Raymond_Chomel={
			name=Raymond_Chomel
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Raymond_Chomel.dds"
					small="GFX_idea_Raymond_Chomel"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 3 defense_skill = 3
				planning_skill = 2 logistics_skill = 1
			}
		}
		Rene_Prioux={
			name=Rene_Prioux
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Rene_Prioux.dds"
					small="GFX_idea_Rene_Prioux"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 3 defense_skill = 3
				planning_skill = 2 logistics_skill = 1
			}
		}
		Yves_de_Boisboissel={
			name=Yves_de_Boisboissel
			portraits={
				army={
					large="gfx/leaders/FRA/Portrait_France_Yves_de_Boisboissel.dds"
					small="GFX_idea_Yves_de_Boisboissel"
				}
			}	
			corps_commander={
				skill = 2
				attack_skill = 1 defense_skill = 2	planning_skill = 3	logistics_skill = 2
			}
		}
	
	#FINLAND
	 #Political
		Vilho_Annala={
			name=Vilho_Annala
			portraits={ civilian={ large="gfx/leaders/FIN/Portrait_Finland_Vilho_Annala.dds" } }
			country_leader={
				ideology=fascism_ideology
				traits={ dictator }
				expire="1965.1.1.1"
				id=-1
			}
		}
		Toivo_Kivimaki={
			name=Toivo_Kivimaki
			portraits={ civilian={ large="gfx/leaders/FIN/Portrait_Finland_Toivo_Kivimaki.dds" } }
			country_leader={
				ideology=centrism
				traits={  }
				expire="1965.1.1.1"
				id=-1
			}
		}
	
	 #Military
		 erik_heinrichs={
			name=erik_heinrichs
			portraits={
				army={
					large="gfx/leaders/FIN/Portrait_Finland_Erik_Heinrichs.dds"
					small="GFX_idea_erik_heinrichs"
				}
			}	
			corps_commander={
				traits = { winter_specialist ranger }
				skill = 4
				attack_skill = 4
				defense_skill = 4
				planning_skill = 3
				logistics_skill = 2	
			}
		}
		Gustaf_Gustafsson={
			name=Gustaf_Gustafsson
			portraits={
				army={
					large="gfx/leaders/FIN/Portrait_Finland_Gustaf_Gustafsson.dds"
					small="GFX_idea_Gustaf_Gustafsson"
				}
			}	
			corps_commander={
				traits = { career_officer }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 2
			}
		}
		Hannuksela_Hannu={
			name=Hannuksela_Hannu
			portraits={
				army={
					large="gfx/leaders/FIN/Portrait_Finland_Hannuksela_Hannu.dds"
					small="GFX_idea_Hannuksela_Hannu"
				}
			}	
			corps_commander={
				traits = { bearer_of_artillery }
				skill = 3
				attack_skill = 2
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 2
			}
		}
		Paavo_Talvela={
			name=Paavo_Talvela
			portraits={
				army={
					large="gfx/leaders/FIN/Portrait_Finland_Paavo_Talvela.dds"
					small="GFX_idea_Paavo_Talvela"
				}
			}	
			corps_commander={
				traits = { panzer_leader trickster }
				skill = 4
				attack_skill = 4
				defense_skill = 3
				planning_skill = 4
				logistics_skill = 3
			}
		}
		Rudolf_Walden={
			name=Rudolf_Walden
			portraits={
				army={
					large="gfx/leaders/FIN/Portrait_Finland_Rudolf_Walden.dds"
					small="GFX_idea_Rudolf_Walden"
				}
			}	
			corps_commander={
				traits = { career_officer }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 2
			}
		}
		Vilho_Nenonen={
			name=Vilho_Nenonen
			portraits={
				army={
					large="gfx/leaders/FIN/Portrait_Finland_Vilho_Nenonen.dds"
					small="GFX_idea_Vilho_Nenonen"
				}
			}	
			corps_commander={
				traits = { winter_specialist commando }
				skill = 3
				attack_skill = 3
				defense_skill = 1
				planning_skill = 4
				logistics_skill = 2
			}
		}
		Wiljo_Tuompo={
			name=Wiljo_Tuompo
			portraits={
				army={
					large="gfx/leaders/FIN/Portrait_Finland_Wiljo_Tuompo.dds"
					small="GFX_idea_Wiljo_Tuompo"
				}
			}	
			corps_commander={
				traits = { winter_specialist }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 1
			}
		}
	
	#GREECE
	 #Political
	 #Military
	
	#HUNGARY
	 #Political
		jeremiah_smith ={
			name=jeremiah_smith
			portraits={	army={	small="GFX_idea_jeremiah_smith" }	}
			advisor={
				slot = political_advisor
				idea_token = jeremiah_smith
				available = { has_completed_focus = HUN_hire_smith	}
				allowed = {	original_tag = HUN	}
				traits = {	financial_expert }
				cost = 100	
				ai_will_do = {	factor = 1	}
			}
		}
	 #Military
		Albrecht_von_Hapsburg_30={ #####		ADDED BY FOCUS!!!!!!!
			name=Albrecht_von_Hapsburg_30
			portraits={
				army={
					large="gfx/leaders/HUN/Portrait_Hungary_Albrecht_von_Hapsburg.dds"
					small="GFX_idea_30_Albrecht_von_Hapsburg"
				}
			}	
			field_marshal={
				traits = { politically_connected }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 2
			}
		}
		Andras_Littay_30={
			name=Andras_Littay_30
			portraits={
				army={
					large="gfx/leaders/HUN/Portrait_Hungary_Andras_Littay.dds"
					small="GFX_idea_30_Kalman_Ternegg"
				}
			}	
			corps_commander={ 
				traits = {  }
				skill = 3
				attack_skill = 3	defense_skill = 3	planning_skill = 3	logistics_skill = 3
			}
		}
		Arpad_Galocsy_30={
			name=Arpad_Galocsy_30
			portraits={
				army={
					large="gfx/leaders/HUN/Portrait_Hungary_Arpad_Galocsy.dds"
					small="GFX_idea_30_Arpad_Galocsy"
				}
			}	
			corps_commander={ ####						TBD
				traits = {  }
				skill = 3
				attack_skill = 3
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 3
			}
		}
		Bela_Aggteleky_30={
			name=Bela_Aggteleky_30
			portraits={
				army={
					large="gfx/leaders/HUN/Portrait_Hungary_Bela_Aggteleky.dds"
					small="GFX_idea_30_Bela_Aggteleky"
				}
			}	
			corps_commander={ 
				traits = {  }
				skill = 2
				attack_skill = 2	defense_skill = 1	planning_skill = 2	logistics_skill = 2
			}
		}
		Bela_Marschalko_30={
			name=Bela_Marschalko_30
			portraits={
				army={
					large="gfx/leaders/HUN/Portrait_Hungary_Bela_Marschalko.dds"
					small="GFX_idea_30_Bela_Marschalko"
				}
			}	
			corps_commander={ 
				traits = { infantry_officer }
				skill = 1
				attack_skill = 1 defense_skill = 1	planning_skill = 1	logistics_skill = 1
			}
		}
		Denk_Gusztav_30={
			name=Denk_Gusztav_30
			portraits={
				army={
					large="gfx/leaders/HUN/Portrait_Hungary_Denk_Gusztav.dds"
					small="GFX_idea_30_Denk_Gusztav"
				}
			}	
			corps_commander={
				traits = { old_guard cavalry_leader }
				skill = 3
				attack_skill = 2 defense_skill = 1	planning_skill = 2	logistics_skill = 2
			}
		}
		Dezso_Laszlo_30={
			name=Dezso_Laszlo_30
			portraits={
				army={
					large="gfx/leaders/HUN/Portrait_Hungary_Dezso_Laszlo.dds"
					small="GFX_idea_30_Dezso_Laszlo"
				}
			}	
			corps_commander={ 
				traits = { career_officer }
				skill = 3
				attack_skill = 2	defense_skill = 3	planning_skill = 2	logistics_skill = 3
			}
		}
		Janos_Markoczy_30={
			name=Janos_Markoczy_30
			portraits={
				army={
					large="gfx/leaders/HUN/Portrait_Hungary_Janos_Markoczy.dds"
					small="GFX_idea_30_Janos_Markoczy"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				attack_skill = 3	defense_skill = 2	planning_skill = 3	logistics_skill = 2
			}
		}
		Janos_Ternegg_30={
			name=Janos_Ternegg_30
			portraits={
				army={
					large="gfx/leaders/HUN/Portrait_Hungary_Janos_Ternegg.dds"
					small="GFX_idea_30_Janos_Ternegg"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 1
				attack_skill = 2	defense_skill = 1	planning_skill = 1	logistics_skill = 2
			}
		}
		Kalman_Ternegg_30={
			name=Kalman_Ternegg_30
			portraits={
				army={
					large="gfx/leaders/HUN/Portrait_Hungary_Kalman_Ternegg.dds"
					small="GFX_idea_30_Kalman_Ternegg"
				}
			}	
			corps_commander={
				traits = { bearer_of_artillery }
				skill = 2
				attack_skill = 2
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 2
			}
		}
		Vilmos_Nagy_30={
			name=Vilmos_Nagy_30
			portraits={
				army={
					large="gfx/leaders/HUN/Portrait_Hungary_Vilmos_Nagy.dds"
					small="GFX_idea_30_Vilmos_Nagy"
				}
			}	
			corps_commander={
				traits = { infantry_officer skilled_staffer }
				skill = 3
				attack_skill = 2
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 2
			}
		}
		Voros_janos_30={
			name=Voros_janos_30
			portraits={
				army={
					large="gfx/leaders/HUN/Portrait_Hungary_Voros_Janos.dds"
					small="GFX_idea_30_Voros_Janos"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 1
				attack_skill = 1
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
	
	
	
	#ITALY
	 #Political
		 umberto_di_Savoia={
			name=umberto_di_Savoia
			portraits={	army={	small="GFX_idea_umberto_di_Savoia" }	}
			advisor={
				slot = political_advisor
				idea_token = umberto_di_Savoia
				available = {	has_country_flag = ct_napoleon_vi	has_government = fascism	}
				cost = 100	
				allowed = {	original_tag = ITA	}
				traits = {	popular_figurehead }
				ai_will_do = {	factor = 1	}
			}
		}
		 giuseppe_volpi={
			name=giuseppe_volpi
			portraits={	army={	small="GFX_idea_giuseppe_volpi" }	}
			advisor={
				slot = political_advisor
				idea_token = giuseppe_volpi
				available = {	has_completed_focus = ITA_hire_volpi	}
				cost = 100	
				allowed = {	original_tag = ITA	}
				traits = {	financial_expert }
				ai_will_do = {	factor = 1	}
			}
		}
		luigi_federzoni={
			name=luigi_federzoni
			portraits={	army={	small="GFX_idea_luigi_federzoni" }	}
			advisor={
				slot = political_advisor
				idea_token = luigi_federzoni
				#available = {	has_government = communism	}
				allowed = {	original_tag = ITA	}
				traits = {	silent_workhorse }
				ai_will_do = {	factor = 1	}
			}
		}
		 vincenzo_azzolini={
			name=vincenzo_azzolini
			portraits={	army={	small="GFX_idea_vincenzo_azzolini" }	}
			advisor={
				slot = political_advisor
				idea_token = vincenzo_azzolini
				available = {	has_completed_focus = ITA_iri	}
				cost = 100
				allowed = {	original_tag = ITA	}
				traits = {	economist }
				ai_will_do = {	factor = 1	}
			}
		}
	
	 #Military
		Aimone_di_Savoia={
			name=Aimone_di_Savoia
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Aimone_di_Savoia.dds"
					small="GFX_idea_Aimone_di_Savoia"
				}
			}	
			navy_leader={
				traits = { gentlemanly politically_connected }
				skill = 1
				attack_skill = 1
				defense_skill = 1
				maneuvering_skill = 2
				coordination_skill = 2
			}
		}
		#alessandro_cazzago		#created via focus
		Alessandro_Traditi={
			name=Alessandro_Traditi
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Alessandro_Traditi.dds"
					small="GFX_idea_Alessandro_Traditi"
				}
			}	
			corps_commander={
				traits = { politically_connected }
				skill = 1
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 1
			}
		}
		Amedeo_di_Savoia={
			name=Amedeo_di_Savoia
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Amedeo_di_Savoia.dds"
					small="GFX_idea_Amedeo_di_Savoia"
				}
			}	
			field_marshal={
				traits = { politically_connected offensive_doctrine }
				skill = 3
				attack_skill = 3
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 2
			}
		}
		Angelo_Odone={
			name=Angelo_Odone
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Angelo_Odone.dds"
					small="GFX_idea_Angelo_Odone"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 3
				attack_skill = 3
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 3
			}
		}
		Annibale_Bergonzoli={
			name=Annibale_Bergonzoli
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Annibale_Bergonzoli.dds"
					small="GFX_idea_Annibale_Bergonzoli"
				}
			}	
			corps_commander={
				traits = { war_hero }
				skill = 2
				attack_skill = 3
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Attilio_Teruzzi={
			name=Attilio_Teruzzi
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Attilio_Teruzzi.dds"
					small="GFX_idea_Attilio_Teruzzi"
				}
			}	
			corps_commander={
				traits = { politically_connected }
				skill = 1
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 1
			}
		}
		Augusto_Agostini={
			name=Augusto_Agostini
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Augusto_Agostini.dds"
					small="GFX_idea_Augusto_Agostini"
				}
			}	
			corps_commander={
				traits = { politically_connected }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Ettore_Bastico={
			name=Ettore_Bastico
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Ettore_Bastico.dds"
					small="GFX_idea_Ettore_Bastico"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 3
				attack_skill = 3
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 3
			}
		}
		Francesco_Antonelli={
			name=Francesco_Antonelli
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Francesco_Antonelli.dds"
					small="GFX_idea_Francesco_Antonelli"
				}
			}	
			corps_commander={
				traits = { politically_connected }
				skill = 1
				attack_skill = 1
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 1
			}
		}
		Francesco_Zingales={
			name=Francesco_Zingales
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Francesco_Zingales.dds"
					small="GFX_idea_Francesco_Zingales"
				}
			}	
			corps_commander={
				traits = { }
				skill = 3
				attack_skill = 3
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 3
			}
		}
		Gabriele_Nasci={
			name=Gabriele_Nasci
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Gabriele_Nasci.dds"
					small="GFX_idea_Gabriele_Nasci"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				attack_skill = 3
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 3
			}
		}
		Giacomo_Appiotti={
			name=Giacomo_Appiotti
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Giacomo_Appiotti.dds"
					small="GFX_idea_Giacomo_Appiotti"
				}
			}	
			corps_commander={
				traits = { career_officer }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Giovanni_Maccario={
			name=Giovanni_Maccario
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Giovanni_Maccario.dds"
					small="GFX_idea_Giovanni_Maccario"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 3
				attack_skill = 3
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 3
			}
		}
		Giuseppe_Castellano={
			name=Giuseppe_Castellano
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Giuseppe_Castellano.dds"
					small="GFX_idea_Giuseppe_Castellano"
				}
			}	
			corps_commander={
				traits = { career_officer }
				skill = 2
				attack_skill = 1
				defense_skill = 1
				planning_skill = 3
				logistics_skill = 1
			}
		}
		Giuseppe_Perotti={
			name=Giuseppe_Perotti
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Giuseppe_Perotti.dds"
					small="GFX_idea_Giuseppe_Perotti"
				}
			}	
			corps_commander={
				traits = { trait_engineer }
				skill = 1
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 1
			}
		}
		Guglielmo_Nasi={
			name=Guglielmo_Nasi
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Guglielmo_Nasi.dds"
					small="GFX_idea_Guglielmo_Nasi"
				}
			}	
			corps_commander={
				traits = { infantry_officer trickster }
				skill = 3
				attack_skill = 3
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 3
			}
		}
		Lorenzo_Dalmazzo={
			name=Lorenzo_Dalmazzo
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Lorenzo_Dalmazzo.dds"
					small="GFX_idea_Lorenzo_Dalmazzo"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 1
			}
		}
		#Luigi_Marras
		Luigi_Nuvoloni={
			name=Luigi_Nuvoloni
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Luigi_Nuvoloni.dds"
					small="GFX_idea_Luigi_Nuvoloni"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 3
				attack_skill = 3
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 2
			}
		}
		#luigi_reverberi
		Luigi_Sansonetti={
			name=Luigi_Sansonetti
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Luigi_Sansonetti.dds"
					small="GFX_idea_Luigi_Sansonetti"
				}
			}	
			navy_leader={
				traits = { bold navy_career_officer ironside green_water_expert }
				skill = 3
				attack_skill = 2
				defense_skill = 2
				maneuvering_skill = 3
				coordination_skill = 3
			}
		}
		#Mario_Roatta
		Mario_Tirelli={
			name=Mario_Tirelli
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Mario_Tirelli.dds"
					small="GFX_idea_Mario_Tirelli"
				}
			}	
			corps_commander={
				traits = { trait_engineer }
				skill = 2
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Mario_Vercellino={
			name=Mario_Vercellino
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Mario_Vercellino.dds"
					small="GFX_idea_Mario_Vercellino"
				}
			}	
			corps_commander={
				traits = {  career_officer bearer_of_artillery }
				skill = 2
				attack_skill = 1
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 2
			}
		}
		Niccolo_Nicchiarelli={
			name=Niccolo_Nicchiarelli
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Niccolo_Nicchiarelli.dds"
					small="GFX_idea_Niccolo_Nicchiarelli"
				}
			}	
			corps_commander={
				traits = { organizer politically_connected }
				skill = 3
				attack_skill = 3
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 1
			}
		}
		Rizzardi_Rizzardo={
			name=Rizzardi_Rizzardo
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Rizzardi_Rizzardo.dds"
					small="GFX_idea_Rizzardi_Rizzardo"
				}
			}	
			corps_commander={
				traits = { career_officer inflexible_strategist }
				skill = 2
				attack_skill = 1
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 3
			}
		}
		Roberto_Lordi={
			name=Roberto_Lordi
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Roberto_Lordi.dds"
					small="GFX_idea_Roberto_Lordi"
				}
			}	
			corps_commander={
				traits = { brilliant_strategist trait_engineer }
				skill = 3
				attack_skill = 2
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 3
			}
		}
		Ugo_Pizzarello={
			name=Ugo_Pizzarello
			portraits={
				army={
					large="gfx/leaders/ITA/Portrait_Italy_Ugo_Pizzarello.dds"
					small="GFX_idea_Ugo_Pizzarello"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 2
			}
		}
	
	#JAPAN
	 #Political
	 #Military
	
	#NORWAY
	 #Political
	 #Military
		 birger_ljungberg={
			name=birger_ljungberg
			portraits={
				army={
					large="gfx/leaders/NOR/Portrait_Norway_Birger_Ljungberg.dds"
					small="GFX_idea_birger_ljungberg"
				}
			}	
			corps_commander={
				traits = { politically_connected }   #wrooooooooong
				skill = 1
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 1
			}
		}
	
	#ROMANIA
	 #Political
	 #Military
	
	#SPAIN
	 #Political
		 Alfonso_XIII_30={
			name=Alfonso_XIII_30
			portraits={ civilian={ large="gfx/leaders/SPR/Portrait_Spain_Alfonso_XIII.dds" } }
			country_leader={
				ideology=despotism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
		Niceto_Alcala_Zamora_30={
			name=Niceto_Alcala_Zamora_30
			portraits={ civilian={ large="gfx/leaders/SPR/Portrait_Spain_Niceto_Alcala_Zamora.dds" } }
			country_leader={
				ideology=liberalism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
	
	
	
	
	
	
	 #Military
	
	#SWEEDEN
	 #.1 Politians
	 #.2 Military
		 eric_virgin={
			name=eric_virgin
			portraits={
				army={
					large="gfx/leaders/SWE/Portrait_SWE_Eric_Virgin.dds"
					small="GFX_idea_eric_virgin"
				}
			}	
			advisor={
				slot = high_command
				ledger = army
				idea_token = eric_virgin
				allowed = {	original_tag = SWE	}
				traits = {	air_air_superiority_2 }
				ai_will_do = {	factor = 1.000	}
			}
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 2	defense_skill = 2	planning_skill = 2	logistics_skill = 4
			}
		}
		ernst_af_klercker={
			name=ernst_af_klercker
			portraits={
				army={
					large="gfx/leaders/SWE/Portrait_Sweden_Ernst_af_Klercker.dds"
					small="GFX_idea_ernst_af_klercker"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 4
				attack_skill = 3
				defense_skill = 3
				planning_skill = 4
				logistics_skill = 4
			}
		}
		gunnar_bjurner={
			name=gunnar_bjurner
			portraits={
				army={
					large="gfx/leaders/SWE/Portrait_Sweden_Gunnar_Bjurner.dds"
					small="GFX_idea_gunnar_bjurner"
				}
			}	
			advisor={
				slot = high_command
				ledger = navy
				idea_token = gunnar_bjurner
				allowed = {	original_tag = SWE	}
				traits = {	navy_screen_2 }
				ai_will_do = {	factor = 1.000	}
			}
			navy_leader={
				traits = { ironside }
				skill = 3
				attack_skill = 2
				defense_skill = 2
				maneuvering_skill = 3
				coordination_skill = 3
			}
		}
		harald_akermark={
			name=harald_akermark
			portraits={
				army={
					large="gfx/leaders/SWE/Portrait_Sweden_Harald_Akermark.dds"
					small="GFX_idea_harald_akermark"
				}
			}	
			advisor={
				slot = navy_chief
				ledger = navy
				idea_token = harald_akermark
				allowed = {	original_tag = SWE	}
				traits = {	navy_chief_maneuver_2 }
				ai_will_do = {	factor = 1.000	}
			}
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				maneuvering_skill = 2
				coordination_skill = 2
			}
		}
		#helge_jung
		#ivar_holmquist
		#per_sylvan
	
	#TURKEY
	 #.1 Politians
	 #.2 Military
	
	#USA
	  #.1 Politians
		Al_Smith={
			name=Al_Smith
			portraits={ civilian={ large="gfx/leaders/USA/Portrait_USA_Al_Smith.dds" } }
			country_leader={
				ideology=conservatism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
		Herbert_Hoover={
			name=Herbert_Hoover
			portraits={ civilian={ large="gfx/leaders/USA/Portrait_USA_Herbert_Hoover.dds" } }
			country_leader={
				ideology=conservatism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
		Huey_Long={
			name=Huey_Long
			portraits={ civilian={ large="gfx/leaders/USA/Portrait_USA_Huey_Long.dds" } }
			country_leader={
				ideology=liberalism
				traits={ ct30_kingfish }
				expire="1965.1.1.1"
				id=-1
			}
		} 
		Harry_Byrd={
			name=Harry_Byrd
			portraits={ civilian={ large="gfx/leaders/USA/Portrait_USA_Harry_Byrd.dds" } }
			country_leader={
				ideology=conservatism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
		John_Nance_Garner={ 
			name=John_Nance_Garner
			portraits={ civilian={ large="gfx/leaders/USA/Portrait_USA_John_Nance_Garner.dds" } }
			country_leader={
				ideology=conservatism
				traits={ }
				expire="1965.1.1.1"
				id=-1
			}
		}
		frances_perkins={
			name= USA_frances_perkins
			portraits={	army={	small="GFX_idea_USA_frances_perkins" }	}
			advisor={
				slot = political_advisor
				idea_token = USA_frances_perkins
				allowed = {	original_tag = USA	}
				traits = { socdem_reformist education_reformer  }
			}
		}
		gerard_swope={
			name=gerard_swope
			portraits={	army={	small="GFX_idea_USA_gerard_swope" }	}
			advisor={
				slot = political_advisor
				idea_token = gerard_swope
				allowed = {	original_tag = USA	}
				traits = { industry_magnate captain_of_industry }
			}
		}	
		j_edgar_hoover={
			name=j_edgar_hoover
			portraits={	army={	small="GFX_idea_marcel_bucard" }	}
			advisor={
				slot = political_advisor
				idea_token = j_edgar_hoover
				allowed = {	original_tag = USA	}
				traits = { prince_of_terror voice_of_restraint }
			}
		}	
		USA_hue_johnson={
			name=USA_hue_johnson
			portraits={	army={	small="GFX_idea_USA_hue_johnson" }	}
			advisor={
				slot = political_advisor
				idea_token = USA_hue_johnson
				available = { has_completed_focus = USA_nra	}
				cost = 75
				allowed = {	original_tag = USA	}
				traits = { propaganda_expert headstrong }
			}
		}
		USA_william_knudsen={
			name=USA_william_knudsen
			portraits={	army={	small="GFX_idea_USA_william_knudsen" }	}
			advisor={
				slot = political_advisor
				idea_token = USA_william_knudsen
				available = {
					not = { has_idea = USA_william_regnery }
					has_completed_focus = USA_industry_leaders
				}	
				cost = 150
				allowed = {	original_tag = USA	}
				traits = { ct_aristocratic_financier technocrat }
			}
		}
	  #.2 Military
		 Alan_Kirk={
			name=Alan_Kirk
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Alan_G_Kirk.dds"
					small="GFX_idea_Alan_Kirk"
				}
			}	
			navy_leader={
				traits = { blockade_runner }
				skill = 3
				legacy_id=7707
				attack_skill = 2 defense_skill = 2 maneuvering_skill = 3 coordination_skill = 5
			}
		}
		ct_Charles_Lockwood={
			name=ct_Charles_Lockwood
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Charles_Lockwood.dds"
					small="GFX_idea_Charles_Lockwood"
				}
			}	
			navy_leader={
				traits = { seawolf }
				skill = 3
				attack_skill = 3 defense_skill = 2 maneuvering_skill = 3 coordination_skill = 3
			}
		}		
		anthony_mcauliffe={
			name=anthony_mcauliffe
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Anthony_McAuliffe.dds"
					small="GFX_idea_anthony_mcauliffe"
				}
			}	
			advisor={
				slot = high_command
				idea_token = anthony_mcauliffe
				ledger = air
				traits = { army_concealment_1 }
				allowed = { original_tag = USA }
				ai_will_do = { factor = 0.500	}
			}
			corps_commander={
				traits = { commando bearer_of_artillery trait_reckless }
				skill = 3
				legacy_id=7721	
				attack_skill = 3	defense_skill = 3	planning_skill = 2	logistics_skill = 2
			}
		}
		Arthur_Carpender={
			name=Arthur_Carpender
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Arthur_Carpender.dds"
					small="GFX_idea_Arthur_Carpender"
				}
			}	
			navy_leader={
				legacy_id=7716
				traits = { }
				skill = 2
				attack_skill = 1	defense_skill = 1	maneuvering_skill = 3	coordination_skill = 2
			}
		}
		Arthur_Hepburn={
			name=Arthur_Hepburn
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Arthur_Hepburn.dds"
					small="GFX_idea_Arthur_Hepburn"
				}
			}	
			navy_leader={
				legacy_id=7701
				traits = { gentlemanly old_guard_navy }
				skill = 1
				attack_skill = 1	defense_skill = 1	maneuvering_skill = 1	coordination_skill = 4
			}
		}
		James_Richardson={
			name = James_Richardson
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_James_Richardson.dds"
					small="GFX_idea_James_Richardson"
				}
			}
			advisor={
				slot = navy_chief
				ledger = navy
				idea_token = James_Richardson
				allowed = { original_tag = USA	}
				available = { NOT = { has_country_flag = ct_richardson_fired }	}
				traits = { navy_chief_maneuver_3 }
				cost = 100
				ai_will_do = { factor = 0 }
			}
			navy_leader={
				traits = { navy_career_officer aviation_enthusiast superior_tactician fleet_protector }
				skill = 5
				attack_skill = 3 defense_skill = 5 maneuvering_skill = 3 coordination_skill = 5 
				#available = { NOT = { has_country_flag = ct_richardson_fired }	}
			}
		}
		Norman_Scott={
			name = Norman_Scott
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Norman_Scott.dds"
					small="GFX_idea_Norman_Scott"
				}
			}
			navy_leader={
				traits = { bold fleet_protector }
				skill = 3
				attack_skill = 4 defense_skill = 2 maneuvering_skill = 4 coordination_skill = 3 
			}
		}
		Aubrey_Fitch={
			name=Aubrey_Fitch
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Arthur_Hepburn.dds"
					small="GFX_idea_Aubrey_Fitch"
				}
			}	
			navy_leader={
				legacy_id=7793
				traits = { navy_career_officer air_controller superior_tactician }
				skill = 4
				attack_skill = 5	defense_skill = 4	maneuvering_skill = 6	coordination_skill = 4
			}
		}
		Arthur_Radford={
			name=Arthur_Radford
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Aubrey_W_Fitch.dds"
					small="GFX_idea_Arthur_Radford"
				}
			}	
			navy_leader={
				legacy_id=7708
				traits = { navy_career_officer air_controller superior_tactician }
				skill = 4
				attack_skill = 5	defense_skill = 4	maneuvering_skill = 6	coordination_skill = 4
			}
		}
		Ben_Lear={
			name=Ben_Lear
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Ben_Lear.dds"
					small="GFX_idea_Ben_Lear"
				}
			}	
			corps_commander={
				traits = { old_guard harsh_leader }
				skill = 2
				legacy_id=7722	
				attack_skill = 1 defense_skill = 1	planning_skill = 2	logistics_skill = 1
			}
		}
		ct_Harry_Collins={
			name=ct_Harry_Collins
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Harry_Collins.dds"
					small="GFX_idea_Harry_Collins"
				}
			}	
			corps_commander={
				traits = { infantry_officer trickster }
				skill = 2
				attack_skill = 2 defense_skill = 3	planning_skill = 3	logistics_skill = 2
			}
		}		
		#Alexander_Vandegrift
		Carlos_Brewer={
			name=Carlos_Brewer
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Carlos_Brewer.dds"
					small="GFX_idea_Carlos_Brewer"
				}
			}	
			corps_commander={
				traits = { bearer_of_artillery }
				skill = 2
				legacy_id=7723	
				attack_skill = 2	defense_skill = 1	planning_skill = 2	logistics_skill = 2
			}
		}
		Charles_Billingslea={
			name=Charles_Billingslea
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Charles_Billingslea.dds"
					small="GFX_idea_Charles_Billingslea"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				legacy_id=7724	
				attack_skill = 2	defense_skill = 1	planning_skill = 2	logistics_skill = 1
			}
		}
		ct_Herman_Kramer={
			name=ct_Herman_Kramer
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Herman_Kramer.dds"
					small="GFX_idea_Herman_Kramer"
				}
			}	
			corps_commander={	traits = { career_officer }	skill = 2	attack_skill = 3	defense_skill = 1	planning_skill = 1	logistics_skill = 3		}
		}
		Charles_Bonesteel_Jr={
			name=Charles_Bonesteel_Jr
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Charles_Bonesteel_Jr.dds"
					small="GFX_idea_Charles_Bonesteel_Jr"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				legacy_id=7725
				attack_skill = 2	defense_skill = 2	planning_skill = 3	logistics_skill = 4
			}
		}
		Charles_Corlett={
			name=Charles_Corlett
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Charles_H_Corlett.dds"
					small="GFX_idea_Charles_Corlett"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				legacy_id=7726	
				attack_skill = 1
				defense_skill = 1
				planning_skill = 5
				logistics_skill = 3
			}
		}
		Charles_Ryder={
			name=Charles_Ryder
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Charles_Ryder.dds"
					small="GFX_idea_Charles_Ryder"
				}
			}	
			corps_commander={
				traits = { war_hero infantry_officer }
				skill = 2
				legacy_id=7727
				attack_skill = 1
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 3
			}
		}

		ct_Isaac_White={
			name=ct_Isaac_White
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Isaac_White.dds"
					small="GFX_idea_Isaac_White"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 1
				attack_skill = 1	defense_skill = 1	planning_skill = 2	logistics_skill = 3
			}
		}	
		
		Clarence_Lionel_Adcock={
			name=Clarence_Lionel_Adcock
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Clarence_Lionel_Adcock.dds"
					small="GFX_idea_Clarence_Lionel_Adcock"
				}
			}	
			corps_commander={
				traits = { trait_engineer }
				skill = 2
				legacy_id=7728
				attack_skill = 1
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 4
			}
		}
		Creighton_Abrams={
			name=Creighton_Abrams
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Creighton_Abrams.dds"
					small="GFX_idea_Creighton_Abrams"
				}
			}	
			corps_commander={
				traits = { panzer_leader }
				skill = 3
				legacy_id=7729
				attack_skill = 3
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 3
			}
		}
		Daniel_Barbey={
			name=Daniel_Barbey
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Edward_Almond.dds"
					small="GFX_idea_Daniel_Barbey"
				}
			}	
			navy_leader={
				traits = { superior_tactician navy_career_officer }
				skill = 4
				legacy_id=7703
				attack_skill = 4
				defense_skill = 3
				maneuvering_skill = 4
				coordination_skill = 4
			}
		}
		Edward_Almond={
			name=Edward_Almond
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Edward_Almond.dds"
					small="GFX_idea_Edward_Almond"
				}
			}	
			corps_commander={
				traits = { }
				skill = 1
				legacy_id=7730
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 3
			}
		}
		Elbridge_Gerry_Chapman={
			name=Elbridge_Gerry_Chapman
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Elbridge_Gerry_Chapman.dds"
					small="GFX_idea_Elbridge_Gerry_Chapman"
				}
			}	
			corps_commander={
				traits = { war_hero commando paratrooper }
				skill = 2
				attack_skill = 3
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Emil_Reinhardt={
			name=Emil_Reinhardt
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Emil_Reinhardt.dds"
					small="GFX_idea_Emil_Reinhardt"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				legacy_id=7731
				attack_skill = 2
				defense_skill = 1
				planning_skill = 3
				logistics_skill = 2
			}
		}
		Ernest_Harmon={
			name=Ernest_Harmon
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Ernest_Harmon.dds"
					small="GFX_idea_Ernest_Harmon"
				}
			}	
			corps_commander={
				traits = { panzer_leader }
				skill = 3
				legacy_id=7732
				attack_skill = 2
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 2
			}
		}
		Franklin_Sibert={
			name=Franklin_Sibert
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Franklin_C_Sibert.dds"
					small="GFX_idea_Franklin_Sibert"
				}
			}	
			corps_commander={
				traits = { infantry_officer naval_invader }
				skill = 2
				legacy_id=7733
				attack_skill = 1
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 4
			}
		}
		Fred_Walker={
			name=Fred_Walker
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Fred_Walker.dds"
					small="GFX_idea_Fred_Walker"
				}
			}	
			corps_commander={
				traits = { war_hero brilliant_strategist }
				skill = 4
				legacy_id=7717
				attack_skill = 4
				defense_skill = 5
				planning_skill = 4
				logistics_skill = 2
			}
		}
		Frederick_Gilbreath={
			name=Frederick_Gilbreath
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Frederick_Gilbreath.dds"
					small="GFX_idea_Frederick_Gilbreath"
				}
			}	
			corps_commander={
				traits = { cavalry_officer }
				skill = 1
				legacy_id=7734
				attack_skill = 1
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 1
			}
		}
		george_grunert={
			name=george_grunert
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_George_Grunert.dds"
					small="GFX_idea_george_grunert"
				}
			}	
			advisor={
				slot = high_command
				ledger = army
				idea_token = george_grunert
				allowed = {	OR = {	original_tag = USA	original_tag = CSA	original_tag = USB	}	}
				available = {
					owns_state = 360 #Penn
				}
				traits = {	army_entrenchment_2	}
				ai_will_do = {	factor = 1.000	}
			}
			corps_commander={
				traits = { war_hero }
				skill = 3
				legacy_id = 7797
				attack_skill = 3
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 3
			}
		}
		Gustav_Braun={
			name=Gustav_Braun
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Gustav_J_Braun.dds"
					small="GFX_idea_Gustav_Braun"
				}
			}	
			corps_commander={
				traits = { war_hero trait_reckless trickster }
				skill = 2
				legacy_id=7736
				attack_skill = 2
				defense_skill = 3
				planning_skill = 1
				logistics_skill = 2
			}
		}
		#Harold_Chase
		Hobart_Gay={
			name=Hobart_Gay
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Hobart_Gay.dds"
					small="GFX_idea_Hobart_Gay"
				}
			}	
			corps_commander={
				traits = { armor_officer trait_reckless }
				skill = 3
				legacy_id=7737
				attack_skill = 2
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 3
			}
		}
		holland_smith={
			name=holland_smith
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Holland_Smith.dds"
					small="GFX_idea_holland_smith"
				}
			}	
			advisor={
				slot = high_command
				ledger = army
				idea_token = holland_smith
				allowed = {	OR = {	original_tag = USA	original_tag = CSA	original_tag = USB	}	}
				available = {
					owns_state = 367 #AL
				}
				traits = {	navy_amphibious_assault_3	}
				ai_will_do = {	factor = 1.000	}
			}
			corps_commander={
				traits = { naval_invader trickster commando usmc_general }
				skill = 2
				legacy_id = 7738
				attack_skill = 2
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 3
			}
		}
		Husband_Kimmel={
			name=Husband_Kimmel
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Husband_E_Kimmel.dds"
					small="GFX_idea_Husband_Kimmel"
				}
			}	
			navy_leader={
				traits = { old_guard_navy }
				skill = 1
				legacy_id=7709
				attack_skill = 1
				defense_skill = 1
				maneuvering_skill = 1
				coordination_skill = 2
			}
		}
		Innis_Swift={
			name=Innis_Swift
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Innis_Swift.dds"
					small="GFX_idea_Innis_Swift"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				legacy_id=7739
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		jch_lee = {
			name = jch_lee
			portraits = {
				army = {
					large = "gfx/leaders/USA/Portrait_USA_John_Lee.dds"
					small = "GFX_idea_jch_lee"
				}
			}
			advisor={
				slot = high_command
				ledger = army
				idea_token = jch_lee
				allowed = {	OR = { tag = USA tag = CSA tag = USB }	}
				available = {
					if = { limit = { original_tag = USA } owns_state = 383 }
					else = { owns_state = 383 }
				#	has_completed_focus = USA_build_the_pentagon
				}
				traits = { army_logistics_3 }
				ai_will_do = { factor = 1.000 }
			}
			#corps_commander = { traits = { organizer } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 5 }
		}	

		norman_cota={
			name=norman_cota
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Norman_Cota.dds"
					small="GFX_idea_norman_cota"
				}
			}	
			corps_commander={
				traits = { career_officer trait_reckless }
				skill = 3 legacy_id = 7740 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2
			}
		}

		jacob_devers={
			name=jacob_devers
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Jacob_L_Devers.dds"
					small="GFX_idea_jacob_devers"
				}
			}	
			advisor={
				slot = high_command
				ledger = army
				idea_token = jacob_devers
				allowed = {	OR = { tag = USA tag = CSA tag = USB }	}
				available = {
					if = { limit = { original_tag = USA } owns_state = 360 }
					else = { owns_state = 360 }
					has_completed_focus = USA_strategic_innovation
				}
				traits = {	army_armored_2	}
				ai_will_do = {	factor = 1.000	}
			}
			corps_commander={
				traits = { rising_star skilled_staffer organizer brilliant_strategist career_officer }
				skill = 4 legacy_id = 7740 attack_skill = 4 defense_skill = 3 planning_skill = 4 logistics_skill = 5
			}
		}
		James_Alger={
			name=James_Alger
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_James_Alger.dds"
					small="GFX_idea_James_Alger"
				}
			}	
			corps_commander={
				traits = { armor_officer }
				skill = 1
				legacy_id=7741
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 1
			}
		}
		james_gavin={
			name=james_gavin
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_James_M._Gavin.dds"
					small="GFX_idea_james_gavin"
				}
			}	
			advisor={
				slot = high_command
				ledger = army
				idea_token = james_gavin
				allowed = {	OR = {	original_tag = USA	original_tag = CSA	original_tag = USB	}	}
				available = {
					owns_state = 360 #Penn
				}
				traits = {	air_airborne_2	}
				ai_will_do = {	factor = 1.000	}
			}
			corps_commander={
				traits = { commando paratrooper trait_reckless }
				skill = 3
				legacy_id = 7742
				attack_skill = 3
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		James_Van_Fleet={
			name=James_Van_Fleet
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_James_Van_Fleet.dds"
					small="GFX_idea_James_Van_Fleet"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 3
				legacy_id=7743
				attack_skill = 2
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 3
			}
		}
		John_Dahlquist={
			name=John_Dahlquist
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_John_Dahlquist.dds"
					small="GFX_idea_John_Dahlquist"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 1
			}
		}
		ct_John_Hilldring={
			name=ct_John_Hilldring
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_John_Hilldring.dds"
					small="GFX_idea_John_Hilldring"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				attack_skill = 1
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2
			}
		}	
		ct_Raymond_McLain={
			name=ct_Raymond_McLain
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Raymond_McLain.dds"
					small="GFX_idea_Raymond_McLain"
				}
			}	
			corps_commander={
				traits = { bearer_of_artillery organizer }
				skill = 4
				attack_skill = 4
				defense_skill = 4
				planning_skill = 3
				logistics_skill = 3
			}
		}				
		ct_John_Devine={
			name=ct_John_Devine
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_John_Devine.dds"
					small="GFX_idea_John_Devine"
				}
			}	
			corps_commander={
				traits = { armor_officer trait_reckless bearer_of_artillery }
				skill = 2
				attack_skill = 2
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 2
			}
		}			
		John_Lucas={
			name=John_Lucas
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_John_P_Lucas.dds"
					small="GFX_idea_John_Lucas"
				}
			}	
			corps_commander={
				traits = { inflexible_strategist }
				skill = 2
				legacy_id=7744
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		John_Millikin={
			name=John_Millikin
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_John_Millikin.dds"
					small="GFX_idea_John_Millikin"
				}
			}	
			corps_commander={
				traits = { old_guard trait_cautious }
				skill = 1
				legacy_id=7745
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 1
			}
		}
		John_S_McCain_Sr={
			name=John_S_McCain_Sr
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_John_S_McCain_Sr.dds"
					small="GFX_idea_John_S_McCain_Sr"
				}
			}	
			navy_leader={
				traits = { air_controller navy_career_officer }
				skill = 2
				legacy_id=7710
				attack_skill = 3
				defense_skill = 2
				maneuvering_skill = 3
				coordination_skill = 4
			}
		}
		John_Wood={
			name=John_Wood
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_John_Shirley_Wood.dds"
					small="GFX_idea_John_Wood"
				}
			}	
			corps_commander={
				traits = { panzer_leader trickster trait_reckless brilliant_strategist }
				skill = 3
				legacy_id=7746
				attack_skill = 3
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Jonas_Ingram={
			name=Jonas_Ingram
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Jonas_Ingram.dds"
					small="GFX_idea_Jonas_Ingram"
				}
			}	
			navy_leader={
				traits = { blockade_runner }
				skill = 2
				legacy_id=7711
				attack_skill = 4	defense_skill = 3	maneuvering_skill = 3	coordination_skill = 6
			}
		}
		Joseph_Mcnarney={
			name=Joseph_Mcnarney
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Joseph_Mcnarney.dds"
					small="GFX_idea_Joseph_Mcnarney"
				}
			}	
			field_marshal={
				traits = { thorough_planner }
				skill = 3
				legacy_id=7794
				attack_skill = 2
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 3
			}
		}
		#USA_george_marshall={
		#	name=USA_george_marshall
		#	portraits={	army={	small="GFX_idea_george_marshall"	}	}
		#	advisor={
		#		slot = army_chief
		#		ledger = army
		#		idea_token = george_marshall
		#		allowed = {	original_tag = USA	}
		#		traits = {	army_chief_drill_2	}
		#		cost = 100
		#		ai_will_do = {	factor = 1.000	}
		#	}
		#	field_marshal={
		#		traits = { offensive_doctrine logistics_wizard expert_delegator }
		#		skill = 4
		#		legacy_id = 7735
		#		attack_skill = 3
		#		defense_skill = 2
		#		planning_skill = 5
		#		logistics_skill = 5
		#	}
		#}
		Julius_Ochs_Adler={
			name=Julius_Ochs_Adler
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Julius_Ochs_Adler.dds"
					small="GFX_idea_Julius_Ochs_Adler"
				}
			}	
			corps_commander={
				traits = { thorough_planner }
				skill = 2
				legacy_id=7747
				attack_skill = 2	defense_skill = 1	planning_skill = 2	logistics_skill = 3
			}
		}
		Lemuel_Shepherd_Jr={
			name=Lemuel_Shepherd_Jr
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Lemuel_Shepherd_Jr.dds"
					small="GFX_idea_Lemuel_Shepherd_Jr"
				}
			}	
			corps_commander={
				traits = { usmc_general war_hero commando trait_reckless }
				skill = 3
				legacy_id=7749
				attack_skill = 3
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 3
			}
		}
		Lloyd_Mustin={
			name=Lloyd_Mustin
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Lloyd_Mustin.dds"
					small="GFX_idea_Lloyd_Mustin"
				}
			}	
			navy_leader={
				traits = {  }
				skill = 3
				legacy_id=7706
				attack_skill = 2	defense_skill = 3	maneuvering_skill = 3	coordination_skill = 2
			}
		}
		Louis_Denfeld={
			name=Louis_Denfeld
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Louis_Denfeld.dds"
					small="GFX_idea_Louis_Denfeld"
				}
			}	
			navy_leader={
				traits = { cuts_corners fleet_protector destroyer_leader }
				skill = 2
				attack_skill = 2 defense_skill = 1	maneuvering_skill = 2	coordination_skill = 2
			}
		}
		Matthew_Ridgway={
			name=Matthew_Ridgway
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Matthew_Ridgway.dds"
					small="GFX_idea_Matthew_Ridgway"
				}
			}	
			corps_commander={
				traits = { infantry_officer commando paratrooper }
				skill = 3
				legacy_id=7750
				attack_skill = 4
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 3
			}
		}
		Oliver_Smith={
			name=Oliver_Smith
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Oliver_P._Smith.dds"
					small="GFX_idea_Oliver_Smith"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				legacy_id=7751
				attack_skill = 2
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 3
			}
		}
		Paul_Wilkins_Kendall={
			name=Paul_Wilkins_Kendall
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Paul_Wilkins_Kendall.dds"
					small="GFX_idea_Paul_Wilkins_Kendall"
				}
			}	
			corps_commander={
				traits = { infantry_leader }
				skill = 2
				legacy_id=7752
				attack_skill = 3
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 3
			}
		}
		Pedro_del_Valle={
			name=Pedro_del_Valle
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Pedro_del_Valle.dds"
					small="GFX_idea_Pedro_del_Valle"
				}
			}	
			corps_commander={
				traits = { usmc_general bearer_of_artillery infantry_officer }
				skill = 3
				legacy_id=7789
				attack_skill = 3
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 2
			}
		}
		Ralph_Ofstie={
			name=Ralph_Ofstie
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Ralph_Ofstie.dds"
					small="GFX_idea_Ralph_Ofstie"
				}
			}	
			navy_leader={
				traits = { fleet_protector ironside ground_pounder }
				skill = 3
				legacy_id=7704
				attack_skill = 3	defense_skill = 2	maneuvering_skill = 2	coordination_skill = 3
			}
		}
		Robert_Eichelberger={
			name=Robert_Eichelberger
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Robert_Eichelberger.dds"
					small="GFX_idea_Robert_Eichelberger"
				}
			}	
			corps_commander={
				traits = { war_hero trait_reckless adaptable }
				skill = 4
				legacy_id=7753
				attack_skill = 4
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 3
			}
		}
		Robert_Frederick={
			name=Robert_Frederick
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Robert_Frederick.dds"
					small="GFX_idea_Robert_Frederick"
				}
			}	
			corps_commander={
				traits = { commando paratrooper trait_reckless }
				skill = 3
				legacy_id=7754
				attack_skill = 4
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 4
			}
		}
		Roderick_Allen={
			name=Roderick_Allen
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Roderick_Allen.dds"
					small="GFX_idea_Roderick_Allen"
				}
			}	
			corps_commander={
				traits = { panzer_leader  }
				skill = 3
				legacy_id=7756
				attack_skill = 3
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 2
			}
		}
		Roscoe_Woodruff={
			name=Roscoe_Woodruff
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Roscoe_Woodruff.dds"
					small="GFX_idea_Roscoe_Woodruff"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 3
				legacy_id=7757
				attack_skill = 2
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 4
			}
		}
		Roy_Geiger={
			name=Roy_Geiger
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Roy_Geiger.dds"
					small="GFX_idea_Roy_Geiger"
				}
			}	
			corps_commander={
				traits = { commando }
				skill = 2
				legacy_id=7718
				attack_skill = 3 defense_skill = 3	planning_skill = 2	logistics_skill = 2
			}
		}
		royal_ingersoll={
			name=royal_ingersoll	#DC
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Royal_E_Ingersoll.dds"
					small="GFX_idea_royal_ingersoll"
				}
			}	
			advisor={
				slot = high_command
				idea_token = royal_ingersoll
				ledger = navy
				allowed = {	original_tag = USA	}
				traits = { navy_anti_submarine_2 }
				ai_will_do = {	factor = 1.000	}
			}
			navy_leader={
				traits = { superior_tactician ironside naval_lineage }
				skill = 4
				legacy_id = 7712
				attack_skill = 3
				defense_skill = 4
				maneuvering_skill = 5
				coordination_skill = 7
			}
		}	
		Samuel_Cumming={
			name=Samuel_Cumming
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Samuel_C_Cumming.dds"
					small="GFX_idea_Samuel_Cumming"
				}
			}	
			corps_commander={
				traits = { commando }
				skill = 2
				legacy_id=7719
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Simon_Buckner_Jr={
			name=Simon_Buckner_Jr
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Simon_B_Buckner_Jr.dds"
					small="GFX_idea_Simon_Buckner_Jr"
				}
			}	
			corps_commander={
				traits = { usmc_general }
				skill = 2
				legacy_id=7758
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Stafford_Irwin={
			name=Stafford_Irwin
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Stafford_Irwin.dds"
					small="GFX_idea_Stafford_Irwin"
				}
			}	
			corps_commander={
				traits = { bearer_of_artillery }
				skill = 2
				legacy_id=7759
				attack_skill = 1
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Terry_Allen={
			name=Terry_Allen
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Terry_Allen.dds"
					small="GFX_idea_Terry_Allen"
				}
			}	
			corps_commander={
				traits = { war_hero trait_reckless }
				skill = 2
				legacy_id=7760
				attack_skill = 3
				defense_skill = 3
				planning_skill = 1
				logistics_skill = 2
			}
		}

		ct_john_odaniel={
			name=ct_john_odaniel
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_John_ODaniel.dds"
					small="GFX_idea_john_odaniel"
				}
			}	
			corps_commander={
				traits = { infantry_officer media_personality trait_reckless }
				skill = 4
				legacy_id=77620
				attack_skill = 4
				defense_skill = 4
				planning_skill = 2
				logistics_skill = 2
			}
		}	
		
		

		Theodore_Roosevelt_Jr={
			name=Theodore_Roosevelt_Jr
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Theodore_Roosevelt_Jr.dds"
					small="GFX_idea_Theodore_Roosevelt_Jr"
				}
			}	
			corps_commander={
				traits = { infantry_officer trait_reckless adaptable }
				skill = 3
				legacy_id=7761
				attack_skill = 4
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 2
			}
		}
		Thomas_Hart={
			name=Thomas_Hart
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Thomas_Hart.dds"
					small="GFX_idea_Thomas_Hart"
				}
			}	
			navy_leader={
				traits = {  }
				skill = 2
				legacy_id=7713
				attack_skill = 2	defense_skill = 2
				maneuvering_skill = 3	coordination_skill = 3
			}
		}
		Thomas_Watson={
			name=Thomas_Watson
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Thomas_E_Watson.dds"
					small="GFX_idea_Thomas_Watson"
				}
			}	
			corps_commander={
				traits = { usmc_general organizer infantry_officer }
				skill = 3
				legacy_id=7799
				attack_skill = 3
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 3
			}
		}
		Troy_Middleton={
			name=Troy_Middleton
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Troy_Middleton.dds"
					small="GFX_idea_Troy_Middleton"
				}
			}	
			corps_commander={
				traits = { war_hero infantry_officer }
				skill = 4
				legacy_id=7762
				attack_skill = 2
				defense_skill = 5
				planning_skill = 4
				logistics_skill = 3
			}
		}
		Vernon_Prichard={
			name=Vernon_Prichard
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Vernon_Prichard.dds"
					small="GFX_idea_Vernon_Prichard"
				}
			}	
			corps_commander={
				traits = { armor_officer }
				skill = 2
				legacy_id=7763
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 3
			}
		}
		Wade_Haislip={
			name=Wade_Haislip
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Wade_Haislip.dds"
					small="GFX_idea_Wade_Haislip"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 2
				legacy_id=7764
				attack_skill = 2
				defense_skill = 1
				planning_skill = 3
				logistics_skill = 2
			}
		}
		Walden_Ainsworth={
			name=Walden_Ainsworth
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Walden_Ainsworth.dds"
					small="GFX_idea_Walden_Ainsworth"
				}
			}	
			navy_leader={
				traits = { ironside ground_pounder }
				skill = 4
				legacy_id=7714
				attack_skill = 4	defense_skill = 4	maneuvering_skill = 4	coordination_skill = 3
			}
		}
		Walter_Short={
			name=Walter_Short
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Walter_Short.dds"
					small="GFX_idea_Walter_Short"
				}
			}	
			corps_commander={
				traits = { old_guard }
				skill = 1
				legacy_id=7765
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 1
			}
		}
		ct_Willard_Paul={
			name=ct_Willard_Paul
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Willard_Paul.dds"
					small="GFX_idea_Willard_Paul"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 3
				legacy_id=77626
				attack_skill = 4 defense_skill = 3	planning_skill = 2	logistics_skill = 3
			}
		}		
		Willard_Wyman={
			name=Willard_Wyman
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Willard_Wyman.dds"
					small="GFX_idea_Willard_Wyman"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 1
				legacy_id=7766
				attack_skill = 1 defense_skill = 1
				planning_skill = 2	logistics_skill = 2
			}
		}
		William_Bergin={
			name=William_Bergin
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_William_Bergin.dds"
					small="GFX_idea_William_Bergin"
				}
			}	
			corps_commander={
				traits = { infantry_officer inflexible_strategist }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2
			}
		}
		William_Hoge={
			name=William_Hoge
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_William_Morris_Hoge.dds"
					small="GFX_idea_William_Hoge"
				}
			}	
			corps_commander={
				traits = { war_hero trait_engineer }
				skill = 3
				legacy_id=7767
				attack_skill = 2
				defense_skill = 1
				planning_skill = 4
				logistics_skill = 3
			}
		}
		William_Rupertus={
			name=William_Rupertus
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_William_H_Rupertus.dds"
					small="GFX_idea_William_Rupertus"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 2
				legacy_id=7768
				attack_skill = 3
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 1
			}
		}
		William_Standley={
			name=William_Standley
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_William_Standley.dds"
					small="GFX_idea_William_Standley"
				}
			}	
			navy_leader={
				traits = { gentlemanly old_guard_navy }
				skill = 2
				legacy_id=7705
				attack_skill = 1
				defense_skill = 2
				maneuvering_skill = 2
				coordination_skill = 3
			}
		}
		Willis_Lee={
			name=Willis_Lee
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Willis_Lee.dds"
					small="GFX_idea_Willis_Lee"
				}
			}	
			navy_leader={
				traits = { fly_swatter ironside gunnery_expert bold }
				skill = 4
				legacy_id=7715
				attack_skill = 5	defense_skill = 4
				maneuvering_skill = 3	coordination_skill = 2
			}
		}
		Willis_Crittenberger={
			name=Willis_Crittenberger
			portraits={
				army={
					large="gfx/leaders/USA/Portrait_USA_Willis_Crittenberger.dds"
					small="GFX_idea_Willis_Crittenberger"
				}
			}	
			corps_commander={
				traits = { trickster }
				skill = 3
				legacy_id=7769
				attack_skill = 3
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 2
			}
		}
	
	#USSR
	 #.1 Politians
		 vladimir_groman={
			name=vladimir_groman
			portraits={	army={	small="GFX_idea_vladimir_groman" }	}
			advisor={
				slot = political_advisor
				idea_token = vladimir_groman
				available = { NOT = { has_country_flag = ct_purged_vladimir_groman }	}
				allowed = {	original_tag = SOV	}
				traits = {	financial_expert ct_aristocratic_financier }
				cost = 100	
				ai_will_do = {	factor = 1	}
			}
		}
		maxim_litvinov={
			name=maxim_litvinov
			portraits={	army={	small="GFX_idea_maxim_litvinov" }	}
			advisor={
				slot = political_advisor
				idea_token = maxim_litvinov
				allowed = {	original_tag = SOV	}
				traits = {	silent_workhorse }
				ai_will_do = {	factor = 1	}
			}
		}
		andrey_vyshinsky={
			name=andrey_vyshinsky
			portraits={	army={	small="GFX_idea_andrey_vyshinsky" }	}
			advisor={
				slot = political_advisor
				idea_token = andrey_vyshinsky
				allowed = {	original_tag = SOV	}
				traits = {	backroom_backstabber }
				ai_will_do = {	factor = 1	}
			}
		}
	 #.2 Military
		pavel_batov={
			name=pavel_batov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Pavel_Batov.dds"
					small="GFX_idea_pavel_batov"
				}
			}	
			advisor={
				slot = high_command
				idea_token = pavel_batov
				ledger = army
				allowed = { original_tag = SOV }
				traits = {	army_entrenchment_2	}
				ai_will_do = { factor = 1.000	}
			}
			corps_commander={
				traits = { war_hero trait_reckless brilliant_strategist }
				skill = 4
				attack_skill = 3
				defense_skill = 3
				planning_skill = 1
				logistics_skill = 2
			}
		}
		ivan_bagramyan={
			name=ivan_bagramyan
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Ivan_Bagramyan.dds"
					small="GFX_idea_ivan_bagramyan"
				}
			}	
			advisor={
				slot = high_command
				idea_token = ivan_bagramyan
				ledger = army
				allowed = { original_tag = SOV }
				traits = {	army_logistics_2	}
				ai_will_do = { factor = 1.000	}
			}
			corps_commander={
				traits = { organizer trickster }
				skill = 4
				attack_skill = 3
				defense_skill = 3
				planning_skill = 4
				logistics_skill = 2
			}
		}
		Afanasy_Beloborodov={
			name=Afanasy_Beloborodov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Afanasy_Beloborodov.dds"
					small="GFX_idea_Afanasy_Beloborodov"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 3
				attack_skill = 4
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 1		
			}
		}
		Aleksei_A_Grechkin={
			name=Aleksei_A_Grechkin
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Aleksei_A_Grechkin.dds"
					small="GFX_idea_Aleksei_A_Grechkin"
				}
			}	
			corps_commander={
				traits = { infantry_leader }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 3	
			}
		}
		Aleksey_S_Zhadov={
			name=Aleksey_S_Zhadov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Aleksey_S_Zhadov.dds"
					small="GFX_idea_Aleksey_S_Zhadov"
				}
			}	
			corps_commander={
				traits = { winter_specialist }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 1
			}
		}
		Alexander_Kazankin={
			name=Alexander_Kazankin
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Alexander_Kazankin.dds"
					small="GFX_idea_Alexander_Kazankin"
				}
			}	
			corps_commander={
				traits = { commando }
				skill = 2
				attack_skill = 1
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Alexi_Inauri={
			name=Alexi_Inauri
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Alexi_Inauri.dds"
					small="GFX_idea_Alexi_Inauri"
				}
			}	
			corps_commander={
				traits = { cavalry_leader }
				skill = 3
				attack_skill = 3
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 2
			}
		}
		Andrei_Getman={
			name=Andrei_Getman
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Andrei_Getman.dds"
					small="GFX_idea_Andrei_Getman"
				}
			}	
			corps_commander={
				traits = { panzer_leader brilliant_strategist }
				skill = 3
				attack_skill = 3
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 1
			}
		}
		Andrei_Kravchenko={ ## ukr
			name=Andrei_Kravchenko
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Andrei_Kravchenko.dds"
					small="GFX_idea_Andrei_Kravchenko"
				}
			}	
			corps_commander={
				traits = { panzer_leader trickster }
				skill = 3
				attack_skill = 2
				defense_skill = 3
				planning_skill = 1
				logistics_skill = 3
			}
		}
		Anton_Gurin={
			name=Anton_Gurin
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Anton_Gurin.dds"
					small="GFX_idea_Anton_Gurin"
				}
			}	
			navy_leader={
				traits = { blockade_runner }
				skill = 3
				attack_skill = 2
				defense_skill = 3
				maneuvering_skill = 3
				coordination_skill = 2
			}
		}
		Arkady_Ermakov={
			name=Arkady_Ermakov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Arkady_Ermakov.dds"
					small="GFX_idea_Arkady_Ermakov"
				}
			}	
			corps_commander={
				traits = { trait_reckless }
				skill = 3
				attack_skill = 4
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2
			}
		}
		Boris_Eremeev={
			name=Boris_Eremeev
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Boris_Eremeev.dds"
					small="GFX_idea_Boris_Eremeev"
				}
			}	
			corps_commander={
				traits = { armor_officer }
				skill = 2
				attack_skill = 3
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Daniil_Kazakevich={
			name=Daniil_Kazakevich
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Daniil_Kazakevich.dds"
					small="GFX_idea_Daniil_Kazakevich"
				}
			}	
			corps_commander={
				traits = { infantry_officer }
				skill = 3
				attack_skill = 3
				defense_skill = 3
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Dmitrii_Dryomin={
			name=Dmitrii_Dryomin
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Dmitrii_Dryomin.dds"
					small="GFX_idea_Dmitrii_Dryomin"
				}
			}	
			corps_commander={
				traits = {}
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 1
			}
		}
		Dmitry_Karbyshev={
			name=Dmitry_Karbyshev
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Dmitry_Karbyshev.dds"
					small="GFX_idea_Dmitry_Karbyshev"
				}
			}	
			corps_commander={
				traits = { war_hero trait_engineer }
				skill = 2
				attack_skill = 3
				defense_skill = 1
				planning_skill = 3
				logistics_skill = 1
			}
		}
		Filipp_Rudkin={
			name=Filipp_Rudkin
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Filipp_Rudkin.dds"
					small="GFX_idea_Filipp_Rudkin"
				}
			}	
			corps_commander={
				traits = { }
				skill = 1
				attack_skill = 1
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Franz_Perkhorovich={
			name=Franz_Perkhorovich
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Franz_Perkhorovich.dds"
					small="GFX_idea_Franz_Perkhorovich"
				}
			}	
			corps_commander={
				traits = { inflexible_strategist }
				skill = 3
				attack_skill = 3
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 2
			}
		}
		Fyodor_Tolbukhin={
			name=Fyodor_Tolbukhin
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Fyodor_Tolbukhin.dds"
					small="GFX_idea_Fyodor_Tolbukhin"
				}
			}	
			corps_commander={
				traits = { war_hero trait_cautious }
				skill = 2
				attack_skill = 2
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 2
			}
		}
		German_Tarasov={
			name=German_Tarasov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_German_Tarasov.dds"
					small="GFX_idea_German_Tarasov"
				}
			}	
			corps_commander={
				traits = { trait_reckless }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Hamazasp_Babadzhanian={
			name=Hamazasp_Babadzhanian
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Hamazasp_Babadzhanian.dds"
					small="GFX_idea_Hamazasp_Babadzhanian"
				}
			}	
			corps_commander={
				traits = { trickster brilliant_strategist }
				skill = 3
				attack_skill = 3
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 1
			}
		}
		Ieronim_Uborevich={
			name=Ieronim_Uborevich
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Ieronim_Uborevich.dds"
					small="GFX_idea_Ieronim_Uborevich"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 2
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 3
			}
		}
		Iosif_Apanasenko={
			name=Iosif_Apanasenko
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Iosif_Apanasenko.dds"
					small="GFX_idea_Iosif_Apanasenko"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 1
			}
		}
		Ivan_Bezugly={
			name=Ivan_Bezugly
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Ivan_Bezugly.dds"
					small="GFX_idea_Ivan_Bezugly"
				}
			}	
			corps_commander={
				traits = { commando paratrooper }
				skill = 2
				attack_skill = 3
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 2
			}
		}
		Ivan_Bogdanov={
			name=Ivan_Bogdanov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Ivan_Bogdanov.dds"
					small="GFX_idea_Ivan_Bogdanov"
				}
			}	
			corps_commander={
				traits = { }
				skill = 1
				attack_skill = 1	defense_skill = 1
				planning_skill = 2	logistics_skill = 1
			}
		}
		Ivan_Boldin={
			name=Ivan_Boldin
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Ivan_Boldin.dds"
					small="GFX_idea_Ivan_Boldin"
				}
			}	
			corps_commander={
				traits = { trait_reckless }
				skill = 2
				attack_skill = 1
				defense_skill = 3
				planning_skill = 1
				logistics_skill = 3
			}
		}
		Ivan_Galanin={
			name=Ivan_Galanin
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Ivan_Galanin.dds"
					small="GFX_idea_Ivan_Galanin"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 3
			}
		}
		Ivan_Lyudnikov={
			name=Ivan_Lyudnikov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Ivan_Lyudnikov.dds"
					small="GFX_idea_Ivan_Lyudnikov"
				}
			}	
			corps_commander={
				traits = { trickster winter_expert infantry_officer }
				skill = 3
				attack_skill = 4
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 1
			}
		}
		Ivan_Nikitich_Konev={
			name=Ivan_Nikitich_Konev
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Ivan_Nikitich_Konev.dds"
					small="GFX_idea_Ivan_Nikitich_Konev"
				}
			}	
			corps_commander={
				traits = {  }
				skill = 4
				attack_skill = 4
				defense_skill = 3
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Ivan_Tyulenev={
			name=Ivan_Tyulenev
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Ivan_Tyulenev.dds"
					small="GFX_idea_Ivan_Tyulenev"
				}
			}	
			corps_commander={
				traits = { old_guard war_hero }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 3
				logistics_skill = 1
			}
		}
		Ivan_Zakharkin={
			name=Ivan_Zakharkin
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Ivan_Zakharkin.dds"
					small="GFX_idea_Ivan_Zakharkin"
				}
			}	
			corps_commander={
				traits = { infantry_leader }
				skill = 3
				attack_skill = 2
				defense_skill = 4
				planning_skill = 2
				logistics_skill = 3
			}
		}
		Konstantin_Dobroserdov={
			name=Konstantin_Dobroserdov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Konstantin_Dobroserdov.dds"
					small="GFX_idea_Konstantin_Dobroserdov"
				}
			}	
			corps_commander={
				traits = { infantry_officer winter_specialist }
				skill = 2
				attack_skill = 3
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Konstantin_Koroteev={
			name=Konstantin_Koroteev
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Konstantin_Koroteev.dds"
					small="GFX_idea_Konstantin_Koroteev"
				}
			}	
			corps_commander={
				traits = { infantry_leader winter_specialist }
				skill = 3
				attack_skill = 3
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 3
			}
		}
		Kuzma_Grebennik={
			name=Kuzma_Grebennik
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Kuzma_Grebennik.dds"
					small="GFX_idea_Kuzma_Grebennik"
				}
			}	
			corps_commander={
				traits = { war_hero organizer trait_engineer }
				skill = 3
				attack_skill = 3
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 2
			}
		}
		Lev_Mekhlis={
			name=Lev_Mekhlis
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Lev_Mekhlis.dds"
					small="GFX_idea_Lev_Mekhlis"
				}
			}	
			corps_commander={
				traits = {}
				skill = 1
				attack_skill = 1
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 1
			}
		}
		Logan_L_Lombak={
			name=Logan_L_Lombak
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Logan_L_Lombak.dds"
					small="GFX_idea_Logan_L_Lombak"
				}
			}	
			corps_commander={
				traits = {}
				skill = 2
				attack_skill = 1
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
			}
		}
		Maksim_Antoniuk={
			name=Maksim_Antoniuk
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Maksim_Antoniuk.dds"
					small="GFX_idea_Maksim_Antoniuk"
				}
			}	
			corps_commander={
				traits = { organizer }
				skill = 3
				attack_skill = 2
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 3
			}
		}
		Michail_Petrov={
			name=Michail_Petrov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Michail_Petrov.dds"
					small="GFX_idea_Michail_Petrov"
				}
			}	
			corps_commander={
				traits = { winter_specialist panzer_leader }
				skill = 2
				attack_skill = 1
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 1
			}
		}
		Mikhail_Katukov={
			name=Mikhail_Katukov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Mikhail_Katukov.dds"
					small="GFX_idea_Mikhail_Katukov"
				}
			}	
			corps_commander={
				traits = { winter_specialist panzer_leader }
				skill = 4
				attack_skill = 4
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 4
			}
		}
		Mikhail_Tikhonov={
			name=Mikhail_Tikhonov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Mikhail_Tikhonov.dds"
					small="GFX_idea_Mikhail_Tikhonov"
				}
			}	
			corps_commander={
				traits = { infantry_leader trait_reckless }
				skill = 3
				attack_skill = 3	defense_skill = 4	planning_skill = 2	logistics_skill = 2
			}
		}
		Mikhail_Yefremov={
			name=Mikhail_Yefremov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Mikhail_Yefremov.dds"
					small="GFX_idea_Mikhail_Yefremov"
				}
			}	
			corps_commander={
				traits = { infantry_leader trait_reckless }
				skill = 2
				attack_skill = 2	defense_skill = 3	planning_skill = 1	logistics_skill = 2
			}
		}
		Nikifor_Khoruzhenko={
			name=Nikifor_Khoruzhenko
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Nikifor_Khoruzhenko.dds"
					small="GFX_idea_Nikifor_Khoruzhenko"
				}
			}	
			corps_commander={
				traits = { career_officer skilled_staffer }
				skill = 3
				attack_skill = 2	defense_skill = 3	planning_skill = 2	logistics_skill = 2
			}
		}
		Nikolai_M_Mishchenko={
			name=Nikolai_M_Mishchenko
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Nikolai_M_Mishchenko.dds"
					small="GFX_idea_Nikolai_M_Mishchenko"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 2	defense_skill = 2	planning_skill = 1	logistics_skill = 1
			}
		}
		Nikolay_Kuznetsov={
			name=Nikolay_Kuznetsov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Nikolay_Kuznetsov.dds"
					small="GFX_idea_Nikolay_Kuznetsov"
				}
			}	
			navy_leader={
				traits = { bold fleet_protector }
				skill = 4
				attack_skill = 4		defense_skill = 3	maneuvering_skill = 4	coordination_skill = 4
			}
		}
		Paval_v_Mironov={
			name=Paval_v_Mironov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Paval_v_Mironov.dds"
					small="GFX_idea_Paval_v_Mironov"
				}
			}	
			corps_commander={
				traits = { winter_specialist infantry_officer }
				skill = 3
				attack_skill = 3	defense_skill = 2	planning_skill = 3	logistics_skill = 2
			}
		}
		Pavel_Lagutin={
			name=Pavel_Lagutin
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Pavel_Lagutin.dds"
					small="GFX_idea_Pavel_Lagutin"
				}
			}	
			corps_commander={
				traits = { }
				skill = 3
				attack_skill = 2	defense_skill = 2	planning_skill = 3	logistics_skill = 4
			}
		}
		Robert_Brichenok={
			name=Robert_Brichenok
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Robert_Brichenok.dds"
					small="GFX_idea_Robert_Brichenok"
				}
			}	
			corps_commander={
				traits = { bearer_of_artillery }
				skill = 2
				attack_skill = 1	defense_skill = 3	planning_skill = 1	logistics_skill = 2
			}
		}
		Sergei_Galadzhev={
			name=Sergei_Galadzhev
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Sergei_Galadzhev.dds"
					small="GFX_idea_Sergei_Galadzhev"
				}
			}	
			corps_commander={
				traits = { politically_connected }
				skill = 3
				attack_skill = 3	defense_skill = 3	planning_skill = 3	logistics_skill = 3
			}
		}
		Stepan_Guryev={
			name=Stepan_Guryev
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Stepan_Guryev.dds"
					small="GFX_idea_Stepan_Guryev"
				}
			}	
			corps_commander={
				traits = { trait_reckless }
				skill = 2
				attack_skill = 2	defense_skill = 1	planning_skill = 2	logistics_skill = 1
			}
		}
		Vasili_Glazunov={
			name=Vasili_Glazunov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Vasili_Glazunov.dds"
					small="GFX_idea_Vasili_Glazunov"
				}
			}	
			corps_commander={
				traits = { commando }
				skill = 4
				attack_skill = 4	defense_skill = 2	planning_skill = 2	logistics_skill = 4
			}
		}
		Vasily_Glagolev={
			name=Vasily_Glagolev
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Vasily_Glagolev.dds"
					small="GFX_idea_Vasily_Glagolev"
				}
			}	
			corps_commander={
				traits = { winter_specialist }
				skill = 3
				attack_skill = 3	defense_skill = 1	planning_skill = 1	logistics_skill = 3
			}
		}
		Vasily_Koptsov={
			name=Vasily_Koptsov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Vasily_Koptsov.dds"
					small="GFX_idea_Vasily_Koptsov"
				}
			}	
			corps_commander={
				traits = { panzer_leader harsh_leader trait_reckless }
				skill = 3
				attack_skill = 4	defense_skill = 2	planning_skill = 1	logistics_skill = 3
			}
		}
		Vasily_Margelov={
			name=Vasily_Margelov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Vasily_Margelov.dds"
					small="GFX_idea_Vasily_Margelov"
				}
			}	
			corps_commander={
				traits = { trait_reckless trickster inflexible_strategist }
				skill = 3
				attack_skill = 3	defense_skill = 4	planning_skill = 1	logistics_skill = 3
			}
		}
		Vasily_Sokolovsky={
			name=Vasily_Sokolovsky
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Vasily_Sokolovsky.dds"
					small="GFX_idea_Vasily_Sokolovsky"
				}
			}	
			corps_commander={
				traits = { trait_reckless organizer }
				skill = 4
				attack_skill = 3	defense_skill = 2	planning_skill = 1	logistics_skill = 2
			}
		}
		Viktor_Tsyganov={
			name=Viktor_Tsyganov
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Viktor_Tsyganov.dds"
					small="GFX_idea_Viktor_Tsyganov"
				}
			}	
			corps_commander={
				traits = { old_guard inflexible_strategist }
				skill = 1
				attack_skill = 1	defense_skill = 2	planning_skill = 2	logistics_skill = 1
			}
		}
		Viktor_Zholudev={
			name=Viktor_Zholudev
			portraits={
				army={
					large="gfx/leaders/SOV/Portrait_SOV_Viktor_Zholudev.dds"
					small="GFX_idea_Viktor_Zholudev"
				}
			}	
			corps_commander={
				traits = { trait_reckless trickster guerilla_fighter }
				skill = 3
				attack_skill = 3	defense_skill = 2	planning_skill = 1	logistics_skill = 2
			}
		}
	
	#YUGOSLAVIA
	 #.1 Politians
		 milan_srskic_30={
			name=milan_srskic_30
			portraits={	army={	small="GFX_idea_30_milan_srskic" }	}
			advisor={
				slot = political_advisor
				idea_token = milan_srskic_30
				allowed = {	original_tag = YUG	}
				traits = {	silent_workhorse }
				ai_will_do = {	factor = 1	}
			}
		}
	
	 #.2 Military
		 Dragoljub_Mihailovic_30={
			name=Dragoljub_Mihailovic_30
			portraits={
				army={
					large="gfx/leaders/YUG/Portrait_Yugoslavia_Dragoljub_Mihailovic.dds"
					small="GFX_idea_30_Dragoljub_Mihailovic"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 2	defense_skill = 2	planning_skill = 1	logistics_skill = 1
			}
		}
		Jaka_Avsic_30={
			name=Jaka_Avsic_30
			portraits={
				army={
					large="gfx/leaders/YUG/Portrait_Yugoslavia_Jaka_Avsic.dds"
					small="GFX_idea_30_Jaka_Avsic"
				}
			}	
			corps_commander={
				traits = { }
				skill = 2
				attack_skill = 2	defense_skill = 1	planning_skill = 1	logistics_skill = 2
			}
		}
		Ferdinand_Janez_30={
			name=Ferdinand_Janez_30
			portraits={
				army={
					large="gfx/leaders/YUG/Portrait_Yugoslavia_Ferdinand_Janez.dds"
					small="GFX_idea_30_Ferdinand_Janez"
				}
			}	
			corps_commander={
				traits = { bearer_of_artillery }
				skill = 2
				attack_skill = 2 defense_skill = 3	planning_skill = 1	logistics_skill = 3
			}
		}
	
	
	
	
	
	
	
	
	
	
	
	}
	