# Categories:
ct_military_category = {
	COUNT_TYME_HELPER = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no	}
		visible = {	is_ai = no	}
		ai_will_do = {	factor = 0	}
		fire_only_once = no
		complete_effect = {
			transfer_state = 696
		}
	}		
	SHOW_ALT_HISTORY_DECISIONS = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no	}
		visible = {	date < 1930.1.10	}
		ai_will_do = {	factor = 0	}
		fire_only_once = no
		complete_effect = {
			set_global_flag = ct_show_alt_history_decisions
		}
	}
	HIDE_ALT_HISTORY_DECISIONS = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no	}
		visible = {	has_global_flag = ct_show_alt_history_decisions  }
		ai_will_do = {	factor = 0	}
		fire_only_once = no
		complete_effect = {
			clr_global_flag = ct_show_alt_history_decisions
		}
	}	
	#ONE_TIME_PAD = {  
	#	icon = decision_generic_prepare_civil_war
	#	available = {	is_ai = no	}
	#	visible = {	date < 1932.1.10	}
	#	ai_will_do = {	factor = 0	}
	#	fire_only_once = no
	#	complete_effect = {
	#		#set_technology = { 	basic_ship_hull_submarine = -1	}
	#	}
	#}
	ct_gunboat_diplomacy = {
		icon = eng_propaganda_campaigns
		#days_re_enable = 50
		available = { 
			ROOT = { has_completed_focus = USA_gunboat_diplomacy }
		}
		visible = {
			has_dlc = "Together for Victory"
			ROOT = { has_completed_focus = USA_gunboat_diplomacy }
			FROM = {
				has_government = fascism
				OR = {
					capital_scope = { is_on_continent = south_america }
					capital_scope = { is_on_continent = north_america }			
				}
			}
		}
		target_array = global.countries
		target_trigger = {
			FROM = {
				NOT = { has_war_with = ROOT }
				has_government = fascism
				OR = {
					capital_scope = { is_on_continent = south_america }
					capital_scope = { is_on_continent = north_america }			
				}
			}
		}
		complete_effect = {	
			ROOT = { declare_war_on = {	target = FROM	type = annex_everything	} }
		}
		ai_will_do = {	factor = 0 }
	}	
	STARTUP_WAR = {   
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no	}
		visible = {	
			date < 1930.4.25	
			has_global_flag = ct_show_alt_history_decisions 			
			NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = no
		complete_effect = {	
			random_neighbor_country = {	
				limit = {
					#is_major = no
					#has_government = fascism
					#capital_scope = { is_on_continent = europe }
					#NOT = { is_in_faction_with = ROOT }
					NOT = { has_war_with = ROOT }
				}
				declare_war_on = {	target = ROOT	type = annex_everything	}	
			}	
		}
	}
	STARTUP_WAR_MINOR = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no	}
		visible = {	
			date < 1930.4.25	
			NOT = { has_global_flag = ct_kriegssieg } 
			has_global_flag = ct_show_alt_history_decisions 
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = no
		complete_effect = {	
			random_neighbor_country = {	
				limit = {
					is_major = no
					#has_government = fascism
					#capital_scope = { is_on_continent = europe }
					#NOT = { is_in_faction_with = ROOT }
					NOT = { has_war_with = ROOT }
				}
				declare_war_on = {	target = ROOT	type = annex_everything	}	
			}	
		}
	}

	STARTUP_Zionist_Dream = { 
		icon = eng_propaganda_campaigns
		available = { ENG = { owns_state = 454 }	}
		visible = {
			has_global_flag = ct_show_alt_history_decisions 			
			ISR = { exists = no }
			is_ai = no	
			date < 1930.1.2
		}
		fire_only_once = yes
		complete_effect = {	
			ENG = {	release_puppet = ISR }
			ISR = {
				#transfer_state = 966
				#add_state_core = 966
				#transfer_state = 949				
				#add_state_core = 949
				random_owned_controlled_state = {
					prioritize = { 454 }
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 3
							include_locked = yes
						}
						OR = {
							is_in_home_area = yes
							NOT = {
								owner = {
									any_owned_state = {
										free_building_slots = {
											building = industrial_complex
											size > 1
											include_locked = yes
										}
										is_in_home_area = yes
									}
								}
							}
						}
					}
					add_extra_state_shared_building_slots = 4
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
		}
		ai_will_do = {	factor = 0 }
	}		
	STARTUP_NEIGHBOR_COMMY = {  
		icon = decision_generic_prepare_civil_war
		available = { is_ai = no }
		visible = {	
			date < 1930.1.10 
			NOT = { has_global_flag = ct_kriegssieg } 
			has_global_flag = ct_show_alt_history_decisions 
		}
		ai_will_do = { factor = 0 }
		fire_only_once = yes
		complete_effect = {	
			ROOT = { 
				random_neighbor_country = {						
					limit = { is_major = no	NOT = { is_puppet_of = ROOT } } 
					ROOT = {
						set_politics = { ruling_party = communism }
						add_popularity = {	ideology = communism popularity = 0.60	}
						hidden_effect = {
							load_focus_tree = generic_focus
							complete_national_focus = political_effort
							complete_national_focus = collectivist_ethos
							complete_national_focus = internationalism_focus
						}
						add_research_slot = 1 
					}
				}	
			}
		}
	}
	STARTUP_NEIGHBOR_FASC = {  
		icon = decision_generic_prepare_civil_war
		available = { is_ai = no }
		visible = {	
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg } 
			has_global_flag = ct_show_alt_history_decisions 
		}
		ai_will_do = { factor = 0 }
		fire_only_once = yes
		complete_effect = {	
			ROOT = { 
				random_neighbor_country = {						
					limit = { is_major = no	NOT = { is_puppet_of = ROOT } } 
					ROOT = {
						set_politics = { ruling_party = fascism }
						add_popularity = {	ideology = fascism popularity = 0.60	}
						hidden_effect = {
							load_focus_tree = generic_focus
							complete_national_focus = political_effort
							complete_national_focus = collectivist_ethos
							complete_national_focus = nationalism_focus
						}
						add_research_slot = 1 
					}
				}	
			}
		}
	}
	STARTUP_PUPPET = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			date < 1930.4.25 NOT = { has_global_flag = ct_kriegssieg } 
			has_global_flag = ct_show_alt_history_decisions 
		}
		ai_will_do = {	factor = 0	}
		complete_effect = {	 
			ROOT = { 
				random_neighbor_country = {						
					limit = {	is_major = no	NOT = { is_puppet_of = ROOT }	} 
					ROOT = { puppet = PREV	}	
				}	
			}
		}
	}
	STARTUP_SUPERDUP_SOV = {  
		icon = decision_generic_prepare_civil_war
		available = {	
			is_ai = no 
		}
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg } 
		}
		ai_will_do = {	factor = 0	}
		complete_effect = {	
			SOV = { 	
				add_to_variable = { SOV_fyp_consumer_goods_factor = -0.1 } #Bonus to CG
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {	building = dockyard		size > 3	include_locked = yes	}
						is_core_of = ROOT
					}
					add_extra_state_shared_building_slots = 4
					add_building_construction = {	type = dockyard		level = 4	instant_build = yes		}
				}
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 3
							include_locked = yes
						}
						is_core_of = ROOT
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}
			GER = {
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 3
							include_locked = yes
						}
						is_core_of = ROOT
					}
					add_extra_state_shared_building_slots = 4
					add_building_construction = {
						type = dockyard
						level = 4
						instant_build = yes
					}
				}
			}
		}
	} 
	MO_RESOURCES = {
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg } 
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			every_state = {
				limit = {	is_core_of = KOR	}
				add_resource = { 
					type = steel
					amount = 16
					state = PREV
				}	
			}
			add_resource = { #POL 
				type = steel
				amount = 12
				state = 10
			}
			add_resource = { #ROM 
				type = steel
				amount = 12
				state = 84
			}
			add_resource = { #ROM MOLDOVA
				type = steel
				amount = 12
				state = 79
			}
			add_resource = {  #YUG
				type = steel
				amount = 12
				state = 107
			}
			add_resource = {  #YUG
				type = steel
				amount = 8
				state = 104
			}			
			add_resource = {  #Tunis
				type = steel
				amount = 12
				state = 458
			}			
			add_resource = { #TUR
				type = steel
				amount = 24
				state = 356
			}
			add_resource = { #HUN
				type = steel
				amount = 16
				state = 43
			}
			add_resource = { #gre
				type = steel
				amount = 20
				state = 185
			}
			add_resource = { #SPA
				type = aluminium
				amount = 18
				state = 41
			}
			add_resource = { #SPA
				type = chromium
				amount = 12
				state = 170
			}
			add_resource = { #SPA
				type = steel
				amount = 16
				state = 170
			}
			add_resource = { #SPA
				type = steel
				amount = 20
				state = 174
			}
			add_resource = { #por
				type = steel
				amount = 16
				state = 180
			}
			add_resource = { #por
				type = steel
				amount = 16
				state = PRE
			}	

			add_resource = { #holland
				type = steel
				amount = 13
				state = 7
			}	
			add_resource = { #friesland
				type = steel
				amount = 12
				state = 36
			}	
			add_resource = { #belgium
				type = steel
				amount = 12
				state = 6
			}

		}
	}
	STARTUP_AMERISPHERE = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = { 
			has_global_flag = ct_show_alt_history_decisions 
			NOT = { has_global_flag = ct_kriegssieg }
			always = no
			date < 1930.1.10
			OR = {	TAG = USA	TAG = CAN	TAG = ENG	}	
		}
		ai_will_do = {	factor = 0	}
		complete_effect = {	CAN = {		transfer_state = 331	transfer_state = 332	}	}
	}
	STARTUP_CANADIAN_INDEPENDENCE = {
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = { 
			has_global_flag = ct_show_alt_history_decisions 
			NOT = { has_global_flag = ct_kriegssieg }
			date < 1930.1.10
			OR = {	TAG = USA	TAG = CAN	TAG = ENG	}	
		}
		fire_only_once = yes
		ai_will_do = {	factor = 0	}
		complete_effect = {	ENG = {	release = CAN }	}		
	} 
	STARTUP_CORE_BENELUX = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = { 
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {	factor = 0	}
		cost = 1
		fire_only_once = yes
		complete_effect = {	
			every_state = {
				limit = {	OR = {	is_core_of = BEL	is_core_of = HOL	is_core_of = LUX	}	}
				add_core_of = ROOT
			}
		}
	}	
	STARTUP_CORE_SWITZERLAND = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = { 
			has_global_flag = ct_show_alt_history_decisions 
			NOT = { has_global_flag = ct_kriegssieg }
			date < 1930.1.10
			OR = {	tag = ITA	tag = FRA	tag = GER	}
		}
		ai_will_do = {	factor = 0	}
		cost = 1
		fire_only_once = yes
		complete_effect = {	
			every_state = {	limit = {	is_core_of = SWI	}	add_core_of = ROOT	}
			annex_country = { target = SWI transfer_troops = yes }
		}
	}	
	STARTUP_CORE_LIBYA = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = { 
			has_global_flag = ct_show_alt_history_decisions 
			NOT = { has_global_flag = ct_kriegssieg }
			date < 1930.1.10
			tag = ITA
		}
		ai_will_do = {	factor = 0	}
		cost = 1
		fire_only_once = yes
		complete_effect = {	
			every_state = {	limit = {	is_core_of = LBA	}	add_core_of = ROOT	}
		}
	}
	STARTUP_TUNISIA = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = { 
			has_global_flag = ct_show_alt_history_decisions 
			NOT = { has_global_flag = ct_kriegssieg }
			date < 1930.1.10
			tag = ITA
		}
		ai_will_do = {	factor = 0	}
		cost = 1
		fire_only_once = yes
		complete_effect = {	
			every_state = {	
				limit = {	is_core_of = TUN	}	
				transfer_state_to = ITA
				add_core_of = ITA
			}
		}
	}
	STARTUP_CORE_KOREA = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			NOT = { has_global_flag = ct_kriegssieg }
			date < 1930.1.10
			OR = {
				tag = JAP 
				tag = CHI 
			}
			527 = { NOT = { is_core_of = ROOT } }
		}
		ai_will_do = {	factor = 0	}
		cost = 1
		fire_only_once = yes
		complete_effect = {	
			every_state = {
				limit = {	is_core_of = KOR	}
				add_core_of = ROOT
			}
		}
	}
	STARTUP_CORE_AUSTRIA = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			NOT = { has_global_flag = ct_kriegssieg }
			date < 1930.1.10	
			OR = {
				tag = HUN 
				tag = GER 
			}
			4 = { NOT = { is_core_of = ROOT } }
		}
		ai_will_do = {	factor = 0	}
		cost = 1
		fire_only_once = yes
		complete_effect = {	
			every_state = {
				limit = {	is_core_of = AUS	}
				add_core_of = HUN
			}
		}
	}
	STARTUP_CORE_CZE = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			NOT = { has_global_flag = ct_kriegssieg }
			date < 1930.1.10	
			tag = HUN 
			9 = { NOT = { is_core_of = ROOT } }
		}
		ai_will_do = {	factor = 0	}
		cost = 1
		fire_only_once = yes
		complete_effect = {	
			every_state = {
				limit = {	is_core_of = CZE	}
				add_core_of = HUN
			}
		}
	}
	STARTUP_CORE_YUG = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			NOT = { has_global_flag = ct_kriegssieg }
			date < 1930.1.10	
			OR = {
				tag = HUN 
				tag = ITA 
			}
			owns_state = 4
			4 = { NOT = { is_core_of = ROOT } }
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			every_state = {
				limit = { is_core_of = YUG }
				add_core_of = ROOT
			}
		}
	}
	STARTUP_SHIP_ARMOR = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {
			NOT = { has_global_flag = ct_kriegssieg }
			always = no
			date < 1930.1.10		
			OR = {
				tag = GER 
				tag = HUN
			}
			is_ai = no
			has_dlc = "Man the Guns"
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	set_technology = { basic_heavy_armor_scheme = 1 }	}
	}
	ct_repeal_neutrality_law = {  
		icon = decision_generic_prepare_civil_war
		available = {	
			tag = USA
			USA = { congress_low_support_trigger = yes }
	 	}
		visible = {
			NOT = { has_global_flag = ct_kriegssieg }
			has_idea = USA_neutrality_act_aat
			tag = USA 
			USA = { has_war_with_major = yes }
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			remove_ideas = USA_neutrality_act_aat

		}
	}
	USA_Mighty_Mo = {  
		icon = decision_generic_prepare_civil_war
		available = {	
			has_tech = improved_ship_hull_heavy
			date > 1941.1.1
			has_dlc = "Man the Guns"
		}
		visible = {
			tag = USA
			date > 1941.1.1
		} 
		ai_will_do = {	factor = 10	}
		fire_only_once = yes
		cost = 25
		days_remove = 10
		modifier = {	civilian_factory_use = 4 }
		complete_effect = {	
			create_equipment_variant = {
				name = "Missouri"
				type = ship_hull_heavy_3
				parent_version = 0
				modules = {
					fixed_ship_battery_slot = ship_heavy_battery_3
					fixed_ship_anti_air_slot = ship_anti_air_3
					fixed_ship_fire_control_system_slot = ship_fire_control_system_3
					fixed_ship_radar_slot = ship_radar_3
					fixed_ship_engine_slot = heavy_ship_engine_3
					fixed_ship_secondaries_slot = dp_ship_secondaries_3
					fixed_ship_armor_slot = ship_armor_bc_3
					front_1_custom_slot = ship_heavy_battery_3
					mid_1_custom_slot = ship_anti_air_3
					mid_2_custom_slot = empty
					mid_3_custom_slot = ship_airplane_launcher_2
					rear_1_custom_slot = empty
				}
			}
			#custom_effect_tooltip = ct_USS_Missouri_tt	
			#hidden_effect = { 
			load_oob = "USA_Missouri" 
			#}
		}
	}
	GER_alt-versailes_naval = {  
		icon = decision_generic_prepare_civil_war
		available = {	
			is_ai = no
			date < 1930.1.10
			has_dlc = "Man the Guns"
		}
		visible = {
			has_global_flag = ct_show_alt_history_decisions 
			NOT = { has_global_flag = ct_kriegssieg }
			#tag = GER
			date < 1930.1.10
		} 
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			GER = {
				create_equipment_variant = {
					name = "Brandenburg Class"
					type = ship_hull_pre_dreadnought
					name_group = GER_BB_HISTORICAL
					parent_version = 0
					modules = {
						fixed_ship_battery_slot = ship_heavy_battery_1
						fixed_ship_anti_air_slot = ship_anti_air_1
						fixed_ship_fire_control_system_slot = ship_fire_control_system_0
						fixed_ship_radar_slot = empty
						fixed_ship_engine_slot = heavy_ship_engine_2
						fixed_ship_secondaries_slot = ship_secondaries_1
						fixed_ship_armor_slot = ship_armor_bb_2
						front_1_custom_slot = ship_anti_air_1
						mid_1_custom_slot = empty
						rear_1_custom_slot = ship_heavy_battery_1	###
					}
					obsolete = yes
				}
				load_oob = "GER_TreatyMod" 
			}	
		}
	}
	Rename_French_Placenames = {  
		icon = GFX_decision_eng_trade_unions_demand
		available = {	
		}
		visible = {
			NOT = { has_country_flag = ct_GER_FRA_annexed }
			has_completed_focus = GER_integrate_northern_france
			tag = GER
		} 
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			28 = { set_state_name = "Elsass-Lothringen" }	17 = { set_state_name = "Meurthe-Voges" }
			set_province_name = { id = 9503 name = "Strassburg" }	set_province_name = { id = 678 name = "Mulhausen" }
			set_province_name = { id = 9642 name = "Bisanz" }	set_province_name = { id = 11516 name = "Nanzig" }
		}
	}
	Rename_Dutch_Placenames = {  
		icon = GFX_decision_eng_trade_unions_demand
		available = {	
		}
		visible = {
			NOT = { has_country_flag = ct_GER_HOL_annexed }
			has_completed_focus = GER_integrate_holland
			tag = GER
		} 
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			35 = { set_state_name = "Nordbrabant" }
			set_province_name = { id = 9363 name = "Arnheim" }
		}
	}
	Rename_Lith_Placenames = {  
		icon = GFX_decision_eng_trade_unions_demand
		available = {	
		}
		visible = {
			NOT = { has_country_flag = ct_GER_LIT_annexed }
			has_completed_focus = GER_integrate_lithuania
			tag = GER
		} 
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			11 = { set_state_name = "Kauen" }
			189 = { set_state_name = "Schaulen" }
			set_province_name = { id = 6296 name = "Kauen" }
			set_province_name = { id = 9483 name = "Schaulen" }
		}
	}
	Rename_Belgian_Placenames = {  
		icon = GFX_decision_eng_trade_unions_demand
		available = {	
		}
		visible = {
			NOT = { has_country_flag = ct_GER_BEL_annexed }
			has_completed_focus = GER_integrate_belgium
			tag = GER
		} 
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			6 = { set_state_name = "Flandern" }
			34 = { set_state_name = "Wallonien" }
			set_province_name = { id = 11519 name = "Luttich" }
			set_province_name = { id = 13068 name = "Lowen" }	
		}
	}
	Rename_Czech_Placenames = {  
		icon = GFX_decision_eng_trade_unions_demand
		available = {	
		}
		visible = {
			NOT = { has_country_flag = ct_GER_CZE_annexed }
			has_completed_focus = GER_integrate_bohemia_moravia
			tag = GER
		} 
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			9 = { set_state_name = "Bohmen" }
			75 = { set_state_name = "Mahren" }
			set_province_name = { id = 11542 name = "Prag" }
			set_province_name = { id = 3569 name = "Brunn" }	
			set_province_name = { id = 6562 name = "Olmutz" }						
			set_province_name = { id = 6418 name = "Pilsen" }			
		}
	}
	Rename_Polish_Placenames = {  
		icon = GFX_decision_eng_trade_unions_demand
		available = {	
		}
		visible = {
			NOT = { has_country_flag = ct_GER_POL_annexed }
			has_completed_focus = GER_integrate_western_poland
			tag = GER
		} 
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			86 = { set_state_name = "Western Wartheland" }
			87 = { set_state_name = "Eastern Wartheland" }
			set_province_name = { id = 6558 name = "Posen" }
			set_province_name = { id = 9508 name = "Litzmannstadt" }
			set_province_name = { id = 3230 name = "Schrottersburg" }
		}
	}

	STARTUP_BRA_REALIGNMENT = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			GER = {	
				puppet = BRA 
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 3
							include_locked = yes
						}
						is_core_of = ROOT
					}
					add_extra_state_shared_building_slots = 4
					add_building_construction = {
						type = dockyard
						level = 4
						instant_build = yes
					}
				}
			}	
			#ENG = {	puppet = ITA }
		}
	}
	STARTUP_FRA_REALIGNMENT = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			SOV = {	
				puppet = FRA
			}	
			#ENG = {	puppet = ITA }
		}
	}
	STARTUP_CORE_SOUTH = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			tag = BRA NOT = { has_global_flag = ct_kriegssieg } 
			has_global_flag = ct_show_alt_history_decisions 
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			every_state = {
				limit = {	is_core_of = ARG }
				add_core_of = BRA
			}
			every_state = {
				limit = {	is_core_of = CHL	}
				add_core_of = BRA
			}
		}
	}	
	STARTUP_CORE_BULGARIA = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {
			has_global_flag = ct_show_alt_history_decisions 
			NOT = { has_global_flag = ct_kriegssieg }
			date < 1930.1.10
			OR = {
				tag = GRE
				tag = ROM			
				tag = TUR
				tag = YUG
			}			
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			every_state = {
				limit = {
					is_core_of = BUL
				}
				add_core_of = ROOT
			}
		}
	}	
	STARTUP_CORE_MEGA_GREECE = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {
			has_global_flag = ct_show_alt_history_decisions 
			NOT = { has_global_flag = ct_kriegssieg }
			date < 1930.1.10
			tag = GRE		
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			every_state = {
				limit = {
					is_core_of = TUR
				}
				add_core_of = ROOT
			}
		}
	}
	STARTUP_PAKISTAN-BURMA = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = { 
			has_global_flag = ct_show_alt_history_decisions 
			NOT = { has_global_flag = ct_kriegssieg }
			date < 1930.1.10
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			RAJ = { 
				#release = BEG	

				release = PAK
				release = BRM
				transfer_state = 430
			}
		}
	}
	STARTUP_Ukraine_Belarus = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			SOV = { 
				release = UKR
				release = BLR	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}
			}	
		}
	}
	STARTUP_SOV_BONUS = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg } 
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			SOV = { 	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 3
							include_locked = yes
						}
						is_core_of = ROOT
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}	
		}
	}
	STARTUP_AXIS_Ukraine_Belarus = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			SOV = { 
				release = UKR
				release = BLR	
				random_owned_controlled_state = {
					prioritize = { 653 }
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					prioritize = { 572 }
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					prioritize = { 572 }
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = arms_factory
						level = 2
						instant_build = yes
					}
				}
				random_owned_controlled_state = {
					prioritize = { 651 }
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					prioritize = { 571 }
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					prioritize = { 408 }					
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}
				give_guarantee = BLR
				give_guarantee = UKR		
				add_ai_strategy = {
					type = befriend
					id = "BLR"			
					value = 200
				}
				add_ai_strategy = {
					type = befriend
					id = "UKR"			
					value = 200
				}
			}
			GER = {
				puppet = BLR	
				puppet = UKR
			}	
			UKR = {
				load_oob = "UKR_1936"
				random_owned_controlled_state = {
					#prioritize = { 651 }
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = arms_factory
						level = 2
						instant_build = yes
					}
				}
			}	
		}
	}
	STARTUP_NAVAL_BUFF = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {	factor = 0	}
		complete_effect = {	
			ROOT = {
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = yes
						}
						is_core_of = ROOT
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}		
		}
	}	
	STARTUP_SUPER_SOUTH = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.10.10 NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			BRA= {
				add_advisor_role = {
					character = BRA_mascarenhas_de_morais
					activate = no
					advisor = {
						slot = army_chief
						cost = 200
						idea_token = BRA_mascarenhas_de_morais
						traits = {
							army_chief_maneuver_3
						}
					}
				}
				add_political_power = 1990 
				add_command_power = 100 
				army_experience = 100	
				navy_experience = 100	
				air_experience = 100
				set_research_slots = 4
				set_politics = {	ruling_party = fascism	}
				add_popularity = {	ideology = fascism	popularity = 0.60	}
				remove_ideas = {
					low_military_budget
				}
				#complete_national_focus = bra_a_voz_do_brasil 
				URG = { 
					every_unit_leader = { set_nationality = BRA	}
					transfer_navy = { target = BRA }	
				}	
				ARG = { 
					every_unit_leader = { set_nationality = BRA	}
					transfer_navy = { target = BRA }	
				}
				CHL = { 
					every_unit_leader = { set_nationality = BRA	}
					transfer_navy = { target = BRA }	
				}
				PRU = { 
					every_unit_leader = { set_nationality = BRA	}
					transfer_navy = { target = BRA }	
				}
				annex_country = { target = PRU transfer_troops = yes }
				annex_country = { target = URG transfer_troops = yes }
				annex_country = { target = ARG transfer_troops = yes }
				annex_country = { target = CHL transfer_troops = yes }
				add_state_core = 300
				PAR = { every_unit_leader = { set_nationality = BRA	}	}	
				annex_country = { target = PAR transfer_troops = yes }
				add_state_core = 301
				add_state_core = 688
				BOL = { every_unit_leader = { set_nationality = BRA	}	}	
				annex_country = { target = BOL transfer_troops = yes }
				add_state_core = 302
				add_state_core = 487
				#ECU = { every_unit_leader = { set_nationality = BRA	}	transfer_navy = { target = BRA }	}	
				#annex_country = { target = ECU transfer_troops = yes }
				add_state_core = 305
				add_state_core = 490
				transfer_state = 309
				transfer_state = 310
				transfer_state = 491				
				transfer_state = 687				
				add_state_core = 309
				add_state_core = 310
				add_state_core = 491
				add_state_core = 649				
				add_state_core = 687
				add_resource = {	type = aluminium	amount = 8	state = 502		}
				add_resource = {	type = tungsten		amount = 4	state = 499		}
				add_resource = {	type = chromium		amount = 10	state = 499		}
				add_resource = {	type = steel		amount = 16	state = 496		}
				add_resource = {	type = steel	amount = 16		state = 509		}
				add_resource = {	type = steel	amount = 16		state = 279		}
				add_resource = {	type = chromium	amount = 4		state = 496		}
				add_resource = {	type = steel	amount = 12		state = 1001	}
				add_resource = {	type = steel	amount = 24		state = 499		}
				add_resource = {	type = oil		amount = 8		state = 300		}
				add_resource = {	type = steel	amount = 24		state = 300		}
				#load_oob = "BRA-SouthAmerica" 
				#COL = { 
				#	every_unit_leader = { set_nationality = BRA	}
				#	transfer_navy = { target = BRA }	
				#}
				#annex_country = { target = COL transfer_troops = yes }
				#VEN = { 
				#	every_unit_leader = { set_nationality = BRA	}
				#	transfer_navy = { target = BRA }	
				#}
				#annex_country = { target = VEN transfer_troops = yes }
				every_state = {
					limit = {
						is_core_of = VEN
						is_core_of = ARG
						is_core_of = COL
						is_core_of = BOL
						is_core_of = PRU
					}
					add_core_of = BRA
				}
				
				#random_owned_controlled_state =  {
				#	prioritize = { 499 }
				#	limit = { free_building_slots = {	building = industrial_complex	size > 1	include_locked = yes }	}
				#	add_extra_state_shared_building_slots = 3
				#	add_building_construction = {	type = industrial_complex	level = 3	instant_build = yes	}
				#}
				random_owned_controlled_state = {
					prioritize = { 999 }
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 3
							include_locked = yes
						}
						is_core_of = ROOT
					}
					add_extra_state_shared_building_slots = 4
					add_building_construction = {
						type = dockyard
						level = 4
						instant_build = yes
					}
				}
				every_state = {	limit = { is_core_of = ARG	}	add_core_of = BRA	}
				every_state = {	limit = { is_core_of = CHL	}	add_core_of = BRA	}
				#every_state = {	limit = { is_core_of = VEN	}	add_core_of = BRA	}
				every_state = {	limit = { is_core_of = PRU	}	add_core_of = BRA	}
				set_technology = {	
					sonar  = 1	
					basic_battery = 1
					basic_light_battery = 1
					basic_medium_battery = 1
					basic_heavy_battery = 1
					basic_depth_charges = 1
					early_ship_hull_carrier = 1
					basic_ship_hull_cruiser = 1
					basic_ship_hull_heavy = 1
					basic_cruiser_armor_scheme = 1
					basic_dp_light_battery = 1
					#improved_secondary_battery = 1
				}
			}	
		}
	}
	STARTUP_SUPER_ENG = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			ENG = {	 
				IRE = { transfer_navy = { target = ENG }	}	
				annex_country = { target = IRE transfer_troops = yes }
				add_state_core = 113
				add_state_core = 134
				add_state_core = 135
			}	
		}
	}
	STARTUP_SPAIN = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			SPR = {	 
				create_country_leader = {
					name = "Francisco Franco"
					desc = "POLITICS_FRANCISCO_FRANCO_DESC"
					picture = "Portrait_Spain_Franco.dds"
					expire = "1965.1.1"
					ideology = fascism_ideology
					traits = {	dictator }
				}
				set_politics = {	ruling_party = fascism	}
				add_popularity = {	ideology = fascism	popularity = 0.60	}
				hidden_effect = {
					load_focus_tree = generic_focus
					#news_event = { hours = 6 id = news_1930.1 }
					complete_national_focus = political_effort
					complete_national_focus = collectivist_ethos
					complete_national_focus = nationalism_focus					
				}
				remove_ideas = {
					SPA_carlism_1
					SPR_military_disloyalty
					SPR_political_violence
					SPR_national_strikes_3
				}
				add_research_slot = 1 
			}	
		}
	}	
	STARTUP_SPAIN_COMMY = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			SPR = {	 
				set_politics = {	ruling_party = communism	}
				add_popularity = {	ideology = communism	popularity = 0.60	}
				hidden_effect = {
					load_focus_tree = generic_focus
					#news_event = { hours = 6 id = news_1930.1 }
					complete_national_focus = political_effort
					complete_national_focus = collectivist_ethos
					complete_national_focus = internationalism_focus					
				}
				remove_ideas = {
					SPA_carlism_1
					SPR_military_disloyalty
					SPR_political_violence
					SPR_national_strikes_3
				}
				add_research_slot = 1 
			}	
		}
	}
	STARTUP_SPAIN_ANNEX_POR = {  
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {
			add_political_power = 200
			every_state = {
				limit = {
					is_core_of = POR
				}
				add_core_of = SPR
			}
			POR = { transfer_navy = { target = SPR }	}
			annex_country = { target = POR transfer_troops = yes }
			FRA = { puppet = ITA }
		}
	}	
	STARTUP_SUPER_CHI = {  
		icon = decision_generic_prepare_civil_war
		available = { is_ai = no }
		visible = {	
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg }
			has_global_flag = ct_show_alt_history_decisions 
		}
		ai_will_do = { factor = 0 }
		fire_only_once = yes
		complete_effect = {	
			CHI = {	 
				#GXC = { transfer_navy = { target = CHI } }	
				#annex_country = { target = GXC transfer_troops = yes }
				#every_state = {
				#	limit = { is_core_of = GXC }
				#	add_core_of = CHI
				#}
				#annex_country = { target = XSM transfer_troops = yes }
				#every_state = {
				#	limit = { is_core_of = XSM }
				#	add_core_of = CHI
				#}
				#annex_country = { target = YUN transfer_troops = yes }
				#every_state = {
				#	limit = { is_core_of = YUN }
				#	add_core_of = CHI
				#}
				annex_country = { target = PRC transfer_troops = yes }
				#every_state = {
				#	limit = { is_core_of = PRC }
				#	add_core_of = CHI
				#}
				add_resource = {	type = steel	amount = 24		state = 602	}
				add_resource = {	type = steel	amount = 12		state = 622	}
				add_resource = {	type = steel	amount = 24		state = 595	}
				add_resource = {	type = chromium		amount = 12		state = 594	}
				add_resource = {	type = oil		amount = 8		state = 601	}	
				#transfer_state = 524
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 3
							include_locked = yes
						}
						is_core_of = ROOT
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}	
		}
	}
	STARTUP_SUPER_FRA = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			FRA = {	 
				BEL = {
					transfer_navy = { target = FRA }
					every_unit_leader = { set_nationality = FRA	}	
				}	
				annex_country = { target = BEL transfer_troops = yes }
				annex_country = { target = COG transfer_troops = yes }
				transfer_state = 845
				add_state_core = 6
				add_state_core = 34
				add_state_core = 965
				add_state_core = 845 #SWI
			}	
		}
	}
	German-Polish-Settlement = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no }
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg } 
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {	
			GER = {	 
				DNZ = {
					transfer_navy = { target = GER }
					every_unit_leader = { set_nationality = GER	}	
				}	
				annex_country = { target = DNZ transfer_troops = yes }
				transfer_state = 86
				transfer_state = 807	
				add_state_core = 85
				add_state_core = 86
				add_state_core = 807
				puppet = POL
			}	
		}
	}
	STARTUP_EDGE_AXIS = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no	}
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg } 
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {
			GER = {
				add_political_power = 1995
				add_stability = 0.3
				add_war_support = 0.3
				add_manpower = 100000
				army_experience = 200
				navy_experience = 200
				air_experience = 200
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 3
							include_locked = yes
						}
						is_core_of = ROOT
					}
					add_extra_state_shared_building_slots = 4
					add_building_construction = {
						type = dockyard
						level = 4
						instant_build = yes
					}
				}
			}
			JAP = {
				add_political_power = 1995
				add_stability = 0.1
				add_war_support = 0.1
				add_manpower = 100000
				army_experience = 50
				navy_experience = 50
				air_experience = 50
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
			}
			ITA = {
				add_political_power = 1995
				add_stability = 0.1
				add_war_support = 0.1
				add_manpower = 50000
				army_experience = 30
				navy_experience = 30
				air_experience = 30
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}	
			}
		}
	}
	STARTUP_EDGE_ALLIES = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no	}
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg } 
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {
			ENG = {
				add_political_power = 1995	add_stability = 0.3	add_war_support = 0.3	add_manpower = 100000
				army_experience = 200	navy_experience = 200	air_experience = 200
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {	type = industrial_complex	level = 3	instant_build = yes	}
				}
			}
			USA = {
				add_political_power = 1995	add_stability = 0.1	add_war_support = 0.1	add_manpower = 100000
				army_experience = 50	navy_experience = 50 air_experience = 50
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {	type = industrial_complex	level = 3	instant_build = yes	}
				}
			}
			FRA = {
				add_political_power = 1995	add_stability = 0.1	add_war_support = 0.1 add_manpower = 50000	army_experience = 30 navy_experience = 30 air_experience = 30
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {	type = industrial_complex	level = 3	instant_build = yes	}
				}
			}
		}
	}
	STARTUP_AXIS = {
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no		}
		visible = {		
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg }
			has_global_flag = ct_show_alt_history_decisions 
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {
			GER = {	
				puppet = LIT	puppet = HUN	puppet = DEN puppet = LAT
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = industrial_complex
						level = 3
						instant_build = yes
					}
				}
				transfer_state = 86	#Pozan
				add_state_core = 86	#transfer_state = 315 #Cuba	
				#add_state_core = 315	
			}
			#GER = { 
			#	add_opinion_modifier = { target = ROOT modifier = POL_seek_accommodation_with_germany } 
			#	add_ai_strategy = {	type = protect	id = "BRA"	value = 100	}	
			#}
			#SOV = {	add_ai_strategy = {		type = befriend		id = "BRA"	value = 200	}	}
			ENG = {
				remove_naval_treaty_effect = yes
				every_other_country = {
					limit = {	has_naval_treaty_trigger = yes	}
					country_event = MTG_naval_treaty.7
				}
				if = {
					limit = {
						has_global_flag = {	flag = MTG_naval_treaty_signatories	value < 3	}
					}
					random_other_country = {
						limit = {	has_naval_treaty_trigger = yes	}
						remove_naval_treaty_effect = yes
					}
					clr_global_flag = MTG_naval_treaty_signatories
					hidden_effect = { news_event = mtg_news.60 }
				}
				if = {
					limit = {	has_global_flag = MTG_naval_treaty_signatories	}
					modify_global_flag = {
						flag = MTG_naval_treaty_signatories
						value = -1
					}
				}
				if = {
					limit = {	not = {	any_other_country = {	OR = {	has_idea = MTG_naval_treaty_cheating_reduced	has_idea = MTG_naval_treaty_adherent_reduced	}	}	}	}
					every_other_country = {
						limit = {
							OR = {
								has_idea = MTG_naval_treaty_cheating
								has_idea = MTG_naval_treaty_adherent
							}
						}
						activate_mission = MTG_escalator_clause_invocation_mission
						custom_effect_tooltip = MTG_escalator_clause_tt
					}
				}
			}
			USA = {
				USA_congress_medium_support = yes
				remove_naval_treaty_effect = yes
				every_other_country = {
					limit = {	has_naval_treaty_trigger = yes	}
					country_event = MTG_naval_treaty.7
				}
				if = {
					limit = {
						has_global_flag = {
							flag = MTG_naval_treaty_signatories
							value < 3
						}
					}
					random_other_country = {
						limit = {	has_naval_treaty_trigger = yes	}
						remove_naval_treaty_effect = yes
					}
					clr_global_flag = MTG_naval_treaty_signatories
					hidden_effect = { news_event = mtg_news.60 }
				}
				if = {
					limit = {	has_global_flag = MTG_naval_treaty_signatories	}
					modify_global_flag = {
						flag = MTG_naval_treaty_signatories
						value = -1
					}
				}
				if = {
					limit = {
						not = {
							any_other_country = {
								OR = {
									has_idea = MTG_naval_treaty_cheating_reduced
									has_idea = MTG_naval_treaty_adherent_reduced
								}
							}
						}
					}
					every_other_country = {
						limit = {
							OR = {
								has_idea = MTG_naval_treaty_cheating
								has_idea = MTG_naval_treaty_adherent
							}
						}
						activate_mission = MTG_escalator_clause_invocation_mission
						custom_effect_tooltip = MTG_escalator_clause_tt
					}
				}				
			}
		}
	}
	STARTUP_ALLIES = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no		}
		visible = {		
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10	NOT = { has_global_flag = ct_kriegssieg }	
		}
		ai_will_do = {	factor = 0	}
		fire_only_once = yes
		complete_effect = {
			#SOV = {	add_ai_strategy = {		type = befriend		id = "BRA"	value = 200	}	}
			ENG = {
				remove_naval_treaty_effect = yes
				every_other_country = {
					limit = {	has_naval_treaty_trigger = yes	}
					country_event = MTG_naval_treaty.7
				}
				if = {
					limit = {
						has_global_flag = {
							flag = MTG_naval_treaty_signatories
							value < 3
						}
					}
					random_other_country = {
						limit = {	has_naval_treaty_trigger = yes	}
						remove_naval_treaty_effect = yes
					}
					clr_global_flag = MTG_naval_treaty_signatories
					hidden_effect = { news_event = mtg_news.60 }
				}
				if = {
					limit = {	has_global_flag = MTG_naval_treaty_signatories	}
					modify_global_flag = {
						flag = MTG_naval_treaty_signatories
						value = -1
					}
				}
				if = {
					limit = {
						not = {
							any_other_country = {
								OR = {
									has_idea = MTG_naval_treaty_cheating_reduced
									has_idea = MTG_naval_treaty_adherent_reduced
								}
							}
						}
					}
					every_other_country = {
						limit = {
							OR = {
								has_idea = MTG_naval_treaty_cheating
								has_idea = MTG_naval_treaty_adherent
							}
						}
						activate_mission = MTG_escalator_clause_invocation_mission
						custom_effect_tooltip = MTG_escalator_clause_tt
					}
				}
			}
			USA = {
				#add_state_core = 994
				#add_state_core = 315
				#annex_country = {	target = CUB	transfer_troops = yes } 
				remove_naval_treaty_effect = yes
				every_other_country = {
					limit = {	has_naval_treaty_trigger = yes	}
					country_event = MTG_naval_treaty.7
				}
				if = {
					limit = {
						has_global_flag = {
							flag = MTG_naval_treaty_signatories
							value < 3
						}
					}
					random_other_country = {
						limit = {	has_naval_treaty_trigger = yes	}
						remove_naval_treaty_effect = yes
					}
					clr_global_flag = MTG_naval_treaty_signatories
					hidden_effect = { news_event = mtg_news.60 }
				}
				if = {
					limit = {	has_global_flag = MTG_naval_treaty_signatories	}
					modify_global_flag = {
						flag = MTG_naval_treaty_signatories
						value = -1
					}
				}
				if = {
					limit = {
						not = {
							any_other_country = {
								OR = {
									has_idea = MTG_naval_treaty_cheating_reduced
									has_idea = MTG_naval_treaty_adherent_reduced
								}
							}
						}
					}
					every_other_country = {
						limit = {
							OR = {
								has_idea = MTG_naval_treaty_cheating
								has_idea = MTG_naval_treaty_adherent
							}
						}
						activate_mission = MTG_escalator_clause_invocation_mission
						custom_effect_tooltip = MTG_escalator_clause_tt
					}
				}				
			}
		}
	}
	STARTUP_EMPIRE = { 
		icon = decision_generic_prepare_civil_war
		available = {	is_ai = no	}
		visible = {	
			has_global_flag = ct_show_alt_history_decisions 
			date < 1930.1.10 NOT = { has_global_flag = ct_kriegssieg } 
		}
		ai_will_do = {	factor = 0	}
		complete_effect = {
			#USA = {
			#	transfer_state = 315 #Cuba	
			#	add_state_core = 315
			#	add_state_core = 685
			#	add_state_core = 686
			#	navy_experience = 30
			#	army_experience = 20
			#	add_political_power = 1000
			#}
			GER = {
				transfer_state = 85	#Danzig
				add_state_core = 85		
				transfer_state = 86	#Pozan
				add_state_core = 86	
				transfer_state = 812 #Schleshwig
				add_state_core = 812
				puppet = LIT
				puppet = DEN
				add_political_power = 1000
				navy_experience = 30
				army_experience = 20
			}
			FRA = {
				transfer_state = 3	#switzerland
				add_state_core = 3	
				transfer_state = 8	#LUXEMBORG
				add_state_core = 8	
				puppet = BEL	
				add_political_power = 1000
				navy_experience = 30
				army_experience = 20
			}	
			ENG = {
				transfer_state = 113	#ireland
				add_state_core = 113
				transfer_state = 134	#ireland
				add_state_core = 134
				transfer_state = 135	#ireland
				add_state_core = 135
				transfer_state = 337	#FAROE ISLAND
				add_state_core = 337
				add_political_power = 1000
				navy_experience = 30
				army_experience = 20
			}
			ITA = {
				transfer_state = 103	#dalmatia
				add_state_core = 103
				#transfer_state = 105	#montenegro
				#add_state_core = 105
				#transfer_state = 804	#herzogovina
				#add_state_core = 804
				transfer_state = 271    #Etheopia	
				transfer_state = 151	#switzerland
				add_state_core = 151	
				transfer_state = 153	#Tirol
				add_state_core = 153							
				add_political_power = 1000
				navy_experience = 30
				army_experience = 20	
			}	
			#GRE = {
			#	transfer_state = 164	#dalmatia
			#	add_state_core = 164
			#	transfer_state = 341	#dalmatia
			#	add_state_core = 341
			#	transfer_state = 805	#montenegro
			#	add_state_core = 805
			#a	add_political_power = 1000
			#	navy_experience = 30
			#	army_experience = 20
			#}
		}
	}
	joint_service_maneuvers = { 
		icon = decision_generic_prepare_civil_war
		available = {	command_power > 99 }
		visible = {	has_war = no is_subject = no NOT = { has_global_flag = ct_kriegssieg } }
		ai_will_do = {	factor = 0 }
		fire_only_once = no
		cost = 10
		days_re_enable = 100
		complete_effect = {
			army_experience = 3
			navy_experience = 3
			air_experience = 3
		}
		complete_effect = {	add_command_power = -100 }
	}
	ct_decision_brinksmanship = { 
		icon = infiltrate_state
		available = {
			has_war = no
			OR = {
				has_completed_focus = FRA_proclaim_the_third_empire
				has_completed_focus = FRA_the_legitimate_heir
				has_completed_focus = FRA_orleanist_restoration
				has_completed_focus = GER_revive_the_kaiserreich
			}
		}
		visible = {
			NOT = { has_global_flag = ct_kriegssieg }
			is_ai = no
			is_subject = no
			OR = {
				has_completed_focus = FRA_proclaim_the_third_empire
				has_completed_focus = FRA_the_legitimate_heir
				has_completed_focus = FRA_orleanist_restoration
				has_completed_focus = GER_revive_the_kaiserreich
			}
		}
		ai_will_do = {
			factor = 0
		}
		fire_only_once = yes
		cost = 10
		complete_effect = {	add_ideas=brinkmanship	}
	}
	reneg_on_southern_slovakia = { 
		icon = decision_generic_prepare_civil_war
		available = {
			GER = {	owns_state = 9		}
			HUN = {	owns_state = 664	}
		}
		visible = {
			NOT = { has_global_flag = ct_kriegssieg }
			tag = GER
			GER = {	owns_state = 9	}
			HUN = {	owns_state = 664}
			is_ai = no	is_subject = no
		} 
		ai_will_do = {	factor = 0	} 
		fire_only_once = yes 
		cost = 100  
		complete_effect = {	transfer_state = 664	}
	} 
	german_sub_facilities = {  
		icon = decision_generic_prepare_civil_war
		available = {
			GER = { has_government = democratic	}
		}
		visible = {
			NOT = { has_global_flag = ct_kriegssieg }
			date < 1933.1.1
			has_dlc = "Man the Guns"
			GER = { has_government = democratic	}
			SOV = { has_government = communism }
			OR  = {
				tag = SOV
				tag = GER
			}
			is_ai = no
			is_subject = no
		} 
		ai_will_do = {	factor = 10	} 
		fire_only_once = yes
		#cost = 10
		complete_effect = {
			GER = {  navy_experience = 30	}
			SOV = {
				set_technology = {	improved_ship_torpedo_launcher = 1	}
				navy_experience = 10
			}			
		}
	}	
	great_peace_speech = { 
		icon = decision_generic_prepare_civil_war
		available = {
			has_war_support > 0.05
			threat < 1
			OR = {
				has_government = neutrality
				has_government = fascism
			}
		}
		visible = {
			NOT = { has_global_flag = ct_kriegssieg }
			OR = {	has_government = neutrality	has_government = fascism	}
			is_ai = no
			is_subject = no
		} 
		ai_will_do = {	factor = 0	} 
		fire_only_once = no 
		cost = 100  
		days_re_enable = 365
		complete_effect = {	add_war_support = -0.05	add_threat = -2	}
	} 
	arrest_fascist_bands = { 
		icon = decision_generic_prepare_civil_war
		available = {	has_government = neutrality	}
		visible = {
			NOT = { has_global_flag = ct_kriegssieg }
			has_idea = fascist_assault_divisions
			has_government = neutrality
		} 
		ai_will_do = {	factor = 0	} 
		fire_only_once = no 
		cost = 100  
		complete_effect = {	remove_ideas = fascist_assault_divisions }
	} 
	war_support_speech = { 
		icon = decision_generic_prepare_civil_war
		available = {	has_war_support < 0.95	}
		visible = { is_ai = no	is_subject = no NOT = { has_global_flag = ct_kriegssieg } } 
		ai_will_do = {	factor = 0	} 
		fire_only_once = no
		cost = 25
		days_re_enable = 180
		complete_effect = {	add_war_support = 0.05	add_manpower = 250
		}
	}	
	setupPP = {
		icon = generic_nationalism
		fire_only_once = no
		available = { is_ai = no }
		visible = {
			has_global_flag = ct_show_alt_history_decisions 
			is_ai = no	date < 1930.1.10 
			NOT = { has_global_flag = ct_kriegssieg }
		}
		ai_will_do = {
			factor = 100
			modifier = {
				is_historical_focus_on = yes
				factor = 0
			}
		}
		fire_only_once = yes
		complete_effect = {
			GER = {	add_political_power = 1500 add_command_power = 100 army_experience = 50	navy_experience = 40	air_experience = 30 } 	#add_research_slot = 1 
			JAP = {	add_political_power = 1500 add_command_power = 100 army_experience = 50	navy_experience = 40	air_experience = 30 	}
			ITA = {	add_political_power = 1500 add_command_power = 100 army_experience = 50	navy_experience = 40	air_experience = 30 	}
			SOV = {	add_political_power = 1500 add_command_power = 100 army_experience = 50	navy_experience = 40	air_experience = 30 	}
			ENG = {	add_political_power = 1500 add_command_power = 100 army_experience = 50	navy_experience = 40	air_experience = 30 }
			USA = {	
				add_political_power = 1500 add_command_power = 100 army_experience = 50	navy_experience = 40	air_experience = 30  
				annex_country = {	target = CUB	transfer_troops = yes } 
				#add_research_slot = 1
			}
			if = {
				limit = {	NOT = {	OR = {	tag = GER	tag = JAP	tag = ITA	tag = ENG	tag = USA }	}	}
				root = { add_political_power = 1000 add_command_power = 100 army_experience = 50	navy_experience = 40	air_experience = 30	}
			} 
		}
	}	
}